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CardName: Cultivation Cost: Wubrg Type: Legendary Creature - Incarnation Pow/Tgh: 5/5 Rules Text: Flash, active When Cultivation arrives, exile any number of permanent cards with total converted mana cost 6 or less from graveyards until Cultivation leaves the battlefield. {1}{c}, {t}: Create a token that's a copy of a card exiled with Cultivation. Flavour Text: From nothing, she brings everything. Set/Rarity: Cards With No Home Mythic

Cultivation
{w}{u}{b}{r}{g}
 
 M 
Legendary Creature – Incarnation
Flash, active
When Cultivation arrives, exile any number of permanent cards with total converted mana cost 6 or less from graveyards until Cultivation leaves the battlefield.
{1}{c}, {t}: Create a token that's a copy of a card exiled with Cultivation.
From nothing, she brings everything.
5/5
Updated on 10 Jun 2020 by Link

History: [-]

2020-06-10 03:33:22: Link created the card Cultivation

Weird. Why all 6 colors?

It felt right? 😅 Or at least, the mana cost did. Honestly, the activated ability costs what it does because I couldn't decide.

­{w}{b} can return most things from graveyards. {u} can make copies of almost anything. {g} ramps, and this can make land tokens. I suppose {r} doesn't need to be there. It's sort of just a color I associate with creation. Plus I was probably think of Feldon of the Third Path, at least subconsciously. {c} does weird stuff.

This could probably be only {g}{w}{b} with a higher CMC and a different cost for the activated ability. I went with what I have partially because I envisioned it as a sort of creation goddess, which felt right to need all "colors" of mana.

I think either green or white could do this on their own. Green has Regrowth primacy, of course.

A six-colour legend seems like it needs to be stronger than just bringing a bunch of small stuff back. I mean, yes, it lets you get an army of that small stuff on the cheap. But limiting it to the cheap stuff seems to me to be limiting the fun stuff too.

Honestly? Sticking with the same theme I'd just have the ability be:
­{1}{c}{t}: Create a token copy of a card in a graveyard.

You've already had to pay silly mana for it. Take off those limiters! Heck, I kinda considered taking out the 'tap' too; but you do want an opponent to have a shot at answering it. (To which end... not flash.)

2020-06-10 14:35:49: Link edited Cultivation:

Powered up slightly according to Vitenka's comments: CMC 4—> 6; "your graveyard" —> graveyards; added active (untaps every untap step)

I don't know. I've decreased the limits slightly, but I think taking them all away pushes it too far even though it requires six kinds of mana. Maybe I'm incorrect.

One thing to consider is that it partially protects you from one of the weaknesses of graveyard-based decks by cradling the cards in exile. With the change I just made, it can stop your foes from using some of their own cards, too.

Another variations could be exiling one or more cards from each graveyard (regardless of CMC). I could also ditch the ETB ability and have the activated ability become "Exile target permanent card from a graveyard until ~ leaves the battlefield. Create a token that's a copy of that card."

That would be both more and less exciting. More because you can actually use this on TWO cards then!

And less because, well, it stops "And I'll have ANOTHER one of..." shenanigans. Which from a replayability pov is probably too boring to permit. So, sadly, this way is probably better.

­Idol of Endurance got previewed the other day. I assume that's what inspired this. Idol only hits small creatures, but the extra utility is totally not worth going from W to WUBRG.

For replayability, it could be "M, T, Exile a permanent card from a graveyard: Create a token that's a copy of the exiled card."

Haha, yeah, that's probably where I got this. I had forgotten about it, but it looks like that was at least a subconscious inspiration. They're quite similar.

@Vitenka I'm confused as to whether you're misreading the intention of the card or if I'm misreading your comment. As currently written, this can exile any number of cards and have a plethora of options, so long as their total CMC doesn't exceed 6.

Why limit it to only making one copy of each thing, by exiling them? Feldon doesn't have that limitation, and it's one of my favorite Commanders. It's not like this searches your library for a card, like Captain Sisay. That's a card that leads to repetitive games.

Well yes. But you are restricted to only a total CMC of 6. Skimming it first, you end up with a train of thought like: "Oh, ok, I can only exile up to cmc 6... wait - only ONE thing at that CMC? Ugh."

I mean, it's not bad exactly, but a lot more limited than it could be.

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