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CardName: Door to the Afterlife Cost: Type: Land Pow/Tgh: / Rules Text: {t}: Add {C} to your mana pool. Whenever a creature you control dies, if a creature you didn't control died this turn, unlock Door to the Afterlife. [LOCKED:] {3}{w}{b}, {t}, lock Door to the Afterlife: Return target creature card from your graveyard to the battlefield. Flavour Text: Set/Rarity: Cards With No Home Rare |
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See Sorcerer's Sanctum.
This is neat. The mechanic really explains itself. Technically, do you need "[LOCKED:]"? Locking the card is part of the cost, so presumably you couldn't activate it unless you can change the cards state from locked to unlocked.
This could probably do with a new frame treatment if it was real. Like adventures got.
It probably does; since I think that's there to say the door starts off locked.
Wouldn't it make more sense, mechanically, for doors to start off unlocked? That way if your opponent isn't running creatures (or whatever the trigger for unlocking is) you still got at least one use off of the door. Might require higher activation costs, but simplifies the design too...
Mechanically, Archmage Ascension makes perfect sense: Jump through a hoop to get a reward. Same here.
I know I didn't explain this AT ALL, but the line of text that says "locked" is meant to indicate a frame treatment of some kind, yes.
Everything below that line is "locked."