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CardName: Determined Ancient Cost: 2gg Type: Creature - Treefolk Pow/Tgh: 3/4 Rules Text: Trample You may play Determined Ancient flipped. Flavour Text: Flips into: CardName: Restful Ancient Cost: Type: Land - Forest Pow/Tgh: / Rules Text: ({t}: Add {g} to your mana pool.) Restful Ancient enters the battlefield tapped. Flavour Text: Set/Rarity: Cards With No Home Uncommon

Determined Ancient
{2}{g}{g}
 
 U 
Creature – Treefolk
Trample
You may play Determined Ancient flipped.
3/4
Restful Ancient
 
Land – Forest
({t}: Add {g} to your mana pool.)
Restful Ancient enters the battlefield tapped.
Updated on 04 Sep 2017 by Link

History: [-]

2017-09-01 13:59:52: Link created the card Determined Ancient

Uh; this is a huge upgrade on a normal forest, surely? Forest-Cycle {0}...

2017-09-02 02:16:20: Link edited Determined Ancient

I did forget the ETB tapped clause.

It's not exactly Forest cycling, since it doesn't thin your library. But yes, it's probably too strong.

The only issue I see with this is that sneaky people may go full Cheatyface with this and pretend that they have a land when they have a creature and vice versa when they untap with it.

I like this idea, though it probably doesn't need to be that efficient.

Why is this a flip card, not a DFC? The Cheatyface concern is illegal, but this at least prevents ambiguity (which is why flip cards suck anyway).

It's actually a reference to what I remember of how the Duel Masters rules work.

Right, any card can be played flipped as a mana source. But they don't need rules text, just a number.

There is a special MSE-style for cards like this - I don't know if it helps with the cheating though. :)

2017-09-03 19:09:25: Link edited Determined Ancient

If everyone would just tap their permanents to the right, as is appropriate... Grumble grumble

I learned a helpful trick I use at pre-releases. I cast my creatures flipped, to give my opponent an easy way to read it (since they're often new), plus it reminds you what's summoning sick. No mechanical confusion.

Yes, there's no ambiguity about flip cards if everyone just taps their cards correctly to the right. But they did interfere marginally with the "upside down = summoning sick" convention, which I love as it gives opponents a chance to read the cards if they want (e.g. if the cards are new and/or if the opponent isn't intimately familiar with every card in the format).

I've also recently used the upside down /flipped convention to mark whether I've played a land drop this turn or not. Similarly to creatures, I flip all the lands the "right way" at untap step.

When is Magic going to finally cave in and give us cards with little doors? You know, like advent calendar cards.

There was a game that had little silver scratch-off panels for a one-off permanent modification of the card.

For those who don't know what that picture is: That's the Melissa Benson artwork for a proposed Magic: the Gathering scratch card that could have ended up in Unglued 2. Obviously it was a more fun idea than it was practical.

You got to use Hot Picks three times, scratching another box off each time. What you scratched off was the effect that went off. There were ten possible options, which are listed here:

Hot Picks
2R
Sorcery
1) Hot Picks deals 3 damage to each creature.
2) Destroy all nonbasic lands.
3) Creatures can't block this turn.
4) Each player sacrifices four lands.
5) Hot Picks deals 5 damage to each of your opponents.
6) Creatures you control get +2/+0 until end of turn.
7) Put four red 1/1 goblin creature tokens into play.
8) Destroy all artifacts.
9) Creatures you control get mountainwalk until end of turn.
10) The next die you roll this turn is a 5. (You need not roll the die.)

@Alex and dude: I've honestly never seen or heard of that convention. I had no idea it was a practice.

@jmgariepy: Sounds like the precursor to Seafall and other legacy games.

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