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Mechanics | Other non-themed cardsets | Skeleton |
Recent updates to Cards With No Home: (Generated at 2025-04-30 08:06:21)
Page 1 - Older activity
Page 1 - Older activity
One method:
Feels like this would go the path of Vivid Creek and Tendo Ice Bridge.
Note: The activated ability is not a mana ability. That might trip up some people.
I'm not certain about the value of putting loyalty counters on random permanents.
Hmmm, I didn't consider that.
It was made for a purpose somewhat like what you propose, though it wasn't specifically Klothys + Calix.
The flavor of Progeny of Klothys is on point.
Mechanically, it's janky. The player still needs another card to make it so that they can add
since Calix, Nexus of the Threads doesn't hangout in the command zone. While that can mechanically be done, it seems to exist only for the sake of challenge to include the card in a Klothys deck.
Budget mana fixing cycle. Maybe an idea if they want to return to Alara as a 4 colour set without including fetch lands.
The idea is that if the tokens share a type, it costs 1 to transmute them. But if they don't share a type it costs 3.
Isn't this just?
,
,sacrifice a token: Create a copy of target token
Or is it intended to not need a sacrifice if the second chosen token is controlled by someone else?
Oh my god that got complicated quickly. Yucky wording. I just want to turn tokens into other tokens...
Changed flavour text. Was "Venser's spark saved Karn from the phyrexians once. It wasn't about to die during round 2."
That's a fair criticism.
Boon of Emrakul
Red or green creatures will get +3 power, but if they're toughness is greater than four, it may go down to four, but not below four.
White or blue creatures will have their toughness reduced to 0 and die.
Watchwolf- Yeah, this card breaks in conflict with itself.
How do these interact with Boon of Emrakul?
How do these interact with Watchwolf?
I like the alternate timeline concept. The flavor text communicates the idea in a pretty sloppy way.
On further reflection, I just remembered that even improving the card like that we end up with a less versatile Concerted Effort that requires more creatures to work and synergizes with only two rather than eight keywords.
I feel I already commented on a card very similar to this. A card that does nothing until you have your fourth creature is already quite hampered, but this one also requires you to play some sort of keyword tribal... except getting the keyword counter itself is not useful if you actually go all-in on the keyword.
You have to arrange not only for your fourth creature, but for the other three creatures all to belong to subset A of your creatures, but this fourth one doesn't belong to subset A. That is not the "interesting decision making"-kind of tension, that's "the card doesn't get to be useful a lot of times because the stars didn't align"-kind of tension.
Now all that said, I also look at the reward you get here, and while entering with counters and having a static ability granting keywords are different, they are similar enough (and have pros and cons balancing each other out) that the following question might be appropriate: Wouldn't

be about an appropriate cost for "All creatures you control have vigilance and menace"? Does the pay-off this provides really need hoops?
At the very least... would it be so bad if you just outright removed every mention 0f color from this card's rules text?
On a more technical note: static abilities and timestamps and dependency might be confusing on this effect that grants the keyword the condition is looking for... Would this be better as a triggered ability?
Compare:
It feels weird to have this set of abilities for a creature half that is prevented both from attacking and blocking by the mechanic.
If the creature was applied for the untapped state you could at least block with it, maybe use vigilance to attack with it.
That aside this particular design doesn't go quite far enough in making the 'decision to tap' interesting enough. There is not zero synergy between the halves. In a weird way though the synergy lies in the creature-half undoing the life loss inflicted by the artifact half i. e. the card becomes less appropriate for black.
Maybe it would be more interesting and create a modicum of tension and decision-making to trigger on upkeep rather than end step? That way not waiting until the last moment with the artifact activation is rewarded in a similar way addendum works.
See Vapor Fate Vial // Caligomancer.
Name misspelled
This exists in an alternate timeframe when Karn actually perished at the hands of Elesh Norn but his heart was able to be salvaged.