Recent updates to Cards With No Home: (Generated at 2014-10-21 18:21:02)
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I jotted this down right before work knowing there are large issues with it (auras?), but it seemed like a good idea to pop it out anyway.
Bwuh! So with Lightning Bolt, you get to target two target creatures and/or players, and... deal 3 damage to both of them?
What does Shrouded Lore do (in a multiplayer game)? The two opponents both choose targets, and then... you get to pay for P2 then P3, then P2 then P3 again etc?
Put another way: I suspect this will have a few problems :> Cool though it undeniably is!
Yeah, pretty much. It also enables Madness-like effects.
Perhaps ", Reveal ~ from your hand or graveyard:"?
So this is... a way to protect cards in those zones from opponents' discard or graveyard-removal effects?
The "if it didn't ETB this turn" clause is meant to help prevent some sacrifice engine abuse if you have more than one on the field.
I've never been good at the whole power level thing, but I guess I knew this was pretty powerful when I made it. Rhystic Cave seems pretty terrible so I thought I'd make something a bit better. I think I ended up with something too much better.
Honestly, the ability should probably cost more, and possibly even be limited to colors, like .
Reminds me of Rhystic Cave. This is rather more painful to prevent, and also gives you regardless.
Pretty interesting mind games (rather more interesting than Broker's Guildhouse where the opponent always pays the life). Here you have to assess whether it's worth paying the life. On rounds 1-3 it probably is... but I don't think you can keep paying every turn.
I have a feeling this is too good. It'll either deal 8+ damage to the opponent or let you ramp, and with no opportunity cost except adding a colourless land.
It might still be too good even if the extra mana was colourless as well, but it'd be more close to fair.
Hm. Yeah, tap to ping an opponent is probably reasonable on a rare land. It's pretty strong, though; doing this on the turns when the ground is stalled is quite some inevitability. I might want to add a cost of to the ping ability. (I'm treating it as though the draw a card option doesn't exist because, well, against any sane player it doesn't.)
See Broker's Guildhouse.
What can I say. I get stuck on certain themes. :)
Possibly. I thought I actually remembered a mention of fetchlands on the comments, though. Might have been Shared Mind?
Edit: Aha! Hedron Nexus was the card; didn't find it before because it was in the Design Challenge set. "Hurting fetchlands and land-based LD was the goal" that Link admitted to, on 17th September.
(Perhaps the cards you design that are crazily good with fetchlands, like College of Architecture, make up for it? ;) )
Maybe you were thinking of Imperious Scholar.
I suppose you need some way to get rid of this on order to actually benefit from it, so cheaper might be safe.
Hmm. Searching comments makes me think I was thinking of Glimmer of Moonlight, or possibly Liquefy. Neither of which is anywhere as recent as recent as I'd thought, so given the volume of cards you create, no problem :)
Hmm. It's like a Moonring Mirror but you only get the extra cards when this goes away. Might want to be slightly cheaper.
The flavour is great though.
Oh, I didn't know about that. I guess this could just be a cost reduction, then.
I can't find the other card to which you were referring, Alex. I've created enough cards in this set that I can't see them all when I search it for cards I've made.
Yeah, this one feels like the "weakest" to me, but if I come up with something else, than this card will probably be the first to see any changes.