Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Maw, Scourge of Planes Cost: 4RR Type: Planeswalker - Maw Pow/Tgh: /7 Rules Text: [0] Until end of turn, Maw becomes a legendary 5/5 Dinosaur creature with trample and haste. (It does not lose loyalty while it's not a planeswalker.) [-2] Maw deals 3 damage to target creature or player. [-3] Destroy target artifact or land. Flavour Text: Set/Rarity: Cards With No Home Mythic

Maw, Scourge of Planes
{4}{r}{r}
 
 M 
Planeswalker – Maw
0 Until end of turn, Maw becomes a legendary 5/5 Dinosaur creature with trample and haste. (It does not lose loyalty while it's not a planeswalker.)
-2 Maw deals 3 damage to target creature or player.
-3 Destroy target artifact or land.
7
Updated on 14 Oct 2017 by Murlly

History: [-]

2017-10-03 22:48:50: Murlly created and commented on the card Maw, Scourge of Planes

Reading Maro's card analysis on Huatli made me realize a planeswalking dinosaur would be one of the most terrifying things to happen to the multiverse. It doesn't plan. It doesn't rationalize its actions. It can't be negotiated with. It kills and eats whatever it wants. It can invade a plane out of nowhere and disappears as suddenly as it comes.

Here's a dinosaur planeswalker intended to transpire this savagery feel. It doesn't do anything more fancy than stomping on things and it loses loyalty fast without any way of getting it back. Eventually, you will lose grasp of it.

A planeswalking dino could also be intelligent or meek, but it wouldn't be nearly as fun.

I'm amused by this.

It'd be nice if it had some way to recharge loyalty a bit. Not really room on the card for it, but "Whenever a creature dealt damage by ~ dies, it gains 1 loyalty" on the +0?

It's fun as is, though.

The [0] is something Wizards have so far avoided doing: animating a planeswalker without preventing damage to it. I think this is because most players won't realise that damage to a creature-planeswalker both accumulates towards lethal damage and removes loyalty counters, primarily because that's extremely confusing :) So all the Gideons prevent damage (even the ones that are also indestructible); and Sarkhan, the Dragonspeaker has that oh-so-clever "reminder" text to draw your attention to the fact he ceases to be a planeswalker while he's a Dragon. (SadisticMystic of course chose to instead embrace the confusion and create Jeska, Mending Medium.)

I think it'd be perfectly in-flavour for this to cease to be a planeswalker while it's actually rampaging. So I'd say just remove "that's still a planeswalker" and give it Sarkhan's reminder text instead.

I am aware of the damage interactions of a creature planeswalker. I gave Maw such a high starting loyalty exactly to remedy this a bit. I might change way this works if I find it leads to a better gameplay.

I think the gameplay is fine but double-counting the damage is just almost always going to be confusing. I'm not sure if wizards will eventually find a good template for this. Maybe something like "becomes a creature except damage removes loyalty counters instead of being marked on the creature"??

How about it flickers out, and brings a token dinosaur to replace it? That means it comes back with 10 loyalty again - but that's more of a feature than a bug.

Probably too wordy though.

You may be aware of the damage interactions, but lots of players won't. Given Wizards figured Sarkhan, the Dragonspeaker needed reminder text, I think you'll be on a hard one to convince them to let this fly with no reminder text at all...

And I mean, it's totally fine to design homebrew cards aimed at players more experienced with rules than wizards usually aim for.

But I find this particular interaction just too unexpected, "damage is only counted once" is so prevalent even though it's not a written rule, if I saw it without knowing what you'd intended, I'd expect that it didn't and the designer make a mistake in writing it, not that it did what the rules technically say.

It's almost a Melvin/Vorthos test. A pure "what the rules say" Melvin is fine with this, but if you have even a little bit of Vorthos "what does this feel like" it feels completely out of nowhere. Or maybe not Vorthos, maybe literal-Melvin vs big-picture-Melvin?

It's just yet another edge case where if the rules say it double-counts, then the rules are obviously wrong.

The rules are perfectly fine - this is consistent with other interactions and making an exception here means you also have to reconsider all the other interactions with rules that alter the effect for damage e. g. lifelink, wither etc.

"I deal it one damage; remove 2 loyalty counters please." "Um; no. That's just stupid."

Why would you remove two loyalty counters? You have to be a little more specific with your example.

Ok, so I'm not understanding the complication here. Unless it's just "This effectively has toughness of the lowest of its stated toughness and its loyalty"

Which, huh; why not just make it 5/X where X is its loyalty?

2017-10-14 21:48:31: Murlly edited Maw, Scourge of Planes:

Changed [0] ability so it does not lose loyalty while it's a creature. Also, It was green and had 10 loyalty before.

It's crazy how one simple ruling generated so much discussion.

Changed color because it didn't have any particularly green ability. Decreased the loyalty because I don't need to compensate the damage anymore. Might change first ability to a [+1] later.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Blast
(Signed-in users don't get captchas and can edit their comments)