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Mechanics | Other non-themed cardsets | Skeleton |
Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
See Dimir Confidant.
Reminiscent of my Escort (Trained Warhorse) and even Taunt (Taunting Sprite), but more focused on creatures actually getting into combat.
But unlike the other abilities, it doesn't make everything unblockable if you can give your key creature evasion, because that's not very gruul. (It works ok if it can be big or industructible.)
I was thinking of gruul's charge with everything tendency, and how to make that actually work, and I wanted to try something that would let all the small stuff you're likely to lose through at least once or twice.
An earlier version was "Henchman" which was basically the ability in reverse (this can't be blocked if creatures could block a creature with higher power intsead)