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CardName: Sylvan Blessing Cost: 2g Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant land When Sylvan Blessing arrives, untap enchanted land, then flip Sylvan Blessing. Flavour Text: Flips into: CardName: Sylvan Aurora Cost: Type: Enchantment Land - Aura Pow/Tgh: / Rules Text: Enchant land Whenever enchanted land becomes tapped, produce one mana of any color. Flavour Text: Set/Rarity: Cards With No Home None |
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See Riverside Cemetery and Naturalize, and just my recent history making random cards, and you'll see how I arrived here. It's a bad card, but 🤷♂️ it amused me to make it.
You mean bad as in not strong or bad as in complicated? I like the idea of flipping land auras, but indeed, if one side only has an ETB clause that could just be on the other side. OTOH, it seems very strong, turn 2 pay 1G for an anycolour land AND get another 1X drop the same turn.
This actually pays for itself at two CMC, since it makes the land it untaps produce an extra mana.
I meant it's bad as it it's not really a good or realistic design. It's a very strong card.
Increased cost by
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