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CardName: Last Ditch Gambit Cost: 3URW Type: Instant Pow/Tgh: / Rules Text: Until the beginning of your next endstep you can't lose the game. Draw 5 cards. Until the beginning of your next endstep, creatures that enter the battlefield under your control gain haste. At the beginning of your next endstep you lose the game. Flavour Text: Set/Rarity: Cards With No Home None

Last Ditch Gambit
{3}{u}{r}{w}
 
Instant
Until the beginning of your next endstep you can't lose the game.

Draw 5 cards.

Until the beginning of your next endstep, creatures that enter the battlefield under your control gain haste.

At the beginning of your next endstep you lose the game.
Updated on 13 Oct 2017 by Sorrow

History: [-]

2017-10-12 20:40:21: Sorrow created the card Last Ditch Gambit

This card would probably be legible if not for unnecessary line breaks.

Maybe. You can also merge the endstep clauses. And the haste can be more general, since it won't matter.

You've also got an ordering issue - you could choose to have the "lose the game" happen before your "cannot lose the game" wears off. Which is kinda rotten.

How about:

Draw 5 cards.
Creatures you control have haste.
Until the end of your turn, you cannot lose the game.
Then you do.

There's no ordering issue, because there's only one delayed triggered ability. The "can't lose" state simply wears off at end step, simultaneous with putting end step triggers on the stack. Then the triggers resolve.

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What is this card's power? Hollowhenge Beast
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