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CardName: Miserable Stasis Cost: {W} Type: Enchantment - Aura Curse Pow/Tgh: / Rules Text: Enchant Player If that player or a permanent that player controls would gain a counter when that player or permanent has a number of counters equal to or greater than the enchanted player's life total, no counters are added or gained instead. Flavour Text: Set/Rarity: Cards With No Home Rare

Miserable Stasis
{w}
 
 R 
Enchantment – Aura Curse
Enchant Player
If that player or a permanent that player controls would gain a counter when that player or permanent has a number of counters equal to or greater than the enchanted player's life total, no counters are added or gained instead.
Updated on 24 Jan 2023 by Sorrow

History: [-]

2023-01-20 10:37:12: Sorrow created the card Miserable Stasis

That player and permanents that player controls cannot gain counters if the total counters on that player or permanent is equal or greater than their life total.

??

Wait so, the idea being that you and things you control can't get any more counters than you have life? So if you have 10 life, you can't get any more counters once you have 10.

Firstly, the name calls back to stasis and this does nothing as bad.

Secondly... okay? Like this could be a combo piece with Nine Lives but I can't see any applications beyond that. Sure, some creatures end up with many many +1 counters on them but most of the time it's a few counters here or there. Same with player counters. Even the most intensive energy decks would only get up to about 6-8 energy at most so unless they're nearly dead this does nothing.

@Izaac- This is a curse, you can use it on your opponent. While there are combos where you might want to use this on yourself, such as Nine Lives or Phyrexian Unlife, the idea was to lock up things opponents can do with counters as a resource or otherwise benefigt as you bring down their life.

Right and I'm saying that outside crazy edh combos, nobody is putting 10+ counters on anything. Which means until you get your opponents below 10 life, what is this going to do? Doesn't stop them putting one or two counters on their creatures to swing for lethal. Doesn't stop them using the ult on a lot of planeswalkers. Doesn't stop them generating enough energy to use that 4 mana artifact.

It's not until you get your opponent down to 5 life where this might start affecting them. But they're now at 5. They're almost dead and they're still only minorly inconvenienced. This is like win more but it hardly helps you win

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