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CardName: Rootsapper Cost: 1u Type: Creature - Snail Pow/Tgh: 1/3 Rules Text: Hexproof When Rootsapper blocks, remove it from combat. Whenever an opponent plays a red or green spell, draw a card. Cycling {2} Flavour Text: Set/Rarity: Cards With No Home Common

Rootsapper
{1}{u}
 
 C 
Creature – Snail
Hexproof
When Rootsapper blocks, remove it from combat.
Whenever an opponent plays a red or green spell, draw a card.
Cycling {2}
1/3
Updated on 11 Jun 2013 by amuseum

History: [-]

2013-06-11 01:25:58: amuseum created the card Rootsapper
2013-06-11 02:24:23: amuseum edited Rootsapper

Hm. An annoying little Dream Fighter that has hexproof too. That's like a Fog Bank with hexproof (i.e. really annoying). And it has two gravy abilities too? Drawing you tons of cards isn't very common... and with all that going on here, the card is so stupendously good that I can't imagine why you'd want to cycle it.

While I agree this card is probably too good, I think you missed something Alex. The card doesn't return when blocked.

So it's clearly a blocker. It's an interesting tension. You want to block (because it's a perfect blocker) and you want to not (because that way you draw cards in their main2).

But given I'd happily run this as a "Cannot attack, cannot block" creature, just for the card draw...

What do you mean, "doesn't return when blocked"? It doesn't leave the battlefield. It just leaves combat. It's like auto-regeneration. It's still ready to block next combat, or to draw cards in their second main.

I think the assumption is that if you block it, it's ability won't save it and it's probably going to die. But given it's a 1/3 that doesn't seem likely to matter.

Ah, you know, Alex, you're right. I thought that was 'remove from the game', not 'remove from combat'. Something's wrong with my glasses. B-(

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