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CardName: Overload the System Cost: {1}{U} Type: Instant Pow/Tgh: / Rules Text: Overload the System can't be countered. Target spell can't be countered. If three or more spells can't be countered, return all spells to their owner's hand. Flavour Text: Set/Rarity: Cards With No Home None

Overload the System
{1}{u}
 
Instant
Overload the System can't be countered.
Target spell can't be countered.
If three or more spells can't be countered, return all spells to their owner's hand.
Updated on 12 Jul 2020 by Sorrow

History: [-]

2020-07-09 11:02:33: Sorrow created the card Overload the System
2020-07-09 11:02:42: Sorrow edited Overload the System

Huh, so as long as you can hold back {u}{u}{2} and 2 cards, none of your spells can ever be countered?

Possibly reasonable, actually. It's a pretty big reservation to prevent something that probably wouldn't be an issue anyway.

I don't get when the last ability gets checked. As this spell resolves, I assume?

@Vitenka: Your spells can't be countered, but they also will never resolve. In the situation you're thinking of, you cast a spell, your opponent casts a counter spell, and you cast two of these. That just bounces everything, including your spell and their counter spell

I guess you could also use two of these like a Remand with buyback

This would read better if there was a version of hexproof but for spells.

Like if "Spellproof" was a keyword meaning that it cannot be countered. Then this spell would have spellproof, the target would have spellproof, and upon resolution of the last line it would just check everything on the stack for which of them have spellproof.

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