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Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
History: [-] Add your comments: |
See Mighty Packmate green clone concepts
Someone said that small copies felt white, and yeah, I can see that since that treads into chump tokens which is pretty white. But, I don't see white getting too specific with those tokens, nothing beyond an evergreen or maybe a Soul Sister effect would feel right to me, but a clone could be very specific. This is the opposite of Mighty Packmate flavorfully, small creatures doing a lot of breeding, so you get four. Of course, your only creature could be a Craterhoof Behemoth so I had to cost this acknowledging the player may only have a singular large creature into account.
This is mechanically unsound as you state - the supposed drawback is too easy to ignore. It is so much of an issue that it becomes the crux of the whole design which is no good.
I think this costing almost as much as a kicked Rite of Replication seems a bit unfair considering.
I dunno. I think the drawback is fairly clever; forcing you to have only a single huge creature and then you realise "Oh right; that's already a theme, nice"
There's another sneaky way to misuse this, which might be more problematic - UEOT -X/-X. Debuff a creature temporarily, then clone it, and the clones are full size.
That might not be a problem so much as another "Huh, I can play this in
nicely, and maybe not even have to sacrifice stuff" use.
It costs 8. It gets to be disgustingly powerful. If anything; it's underpowered at that cost. I could see this at seven.