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CardName: Secretive Accountant Cost: U Type: Creature - Merfolk Advisor Pow/Tgh: 1/2 Rules Text: Hexproof {q}, Pay {e}{e}: Put a counter on target permanent of a type already there, then move that counter to another target permanent that shares a type with the first. Flavour Text: Set/Rarity: Cards With No Home Uncommon |
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Concept: A somewhat dystopian sci-fi inspired plane where the population has been altered to subsist on electricity (energy) and vitamin supplements rather than caloric sustenance. Both of these are strictly controlled.
Possible Mechanics:
,
, -1/-1 counters, worker placement (as seen on Greenhouse), investigate
The main reason cards put counters of a type already there on permanents/players is to reduce complexity by not allowing you to throe around loyalty counters on creatures and -1/-1 counters on manlands willy-nilly.
This doesn't serve that purpose well.
Even seeing the proposed mechanic list next to the creative theme I don't get a feeling of a cohesive whole as much as thrown-together disparate ideas.
It was just a brainstorm. I'm not surprised you feel that way.
I don't think I'd use a counter manipulation mechanic in one set together with noncounter workers.
Fair enough. I think that the final incarnation won't include Workers as a separate entity, though.