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Mechanics | Other non-themed cardsets | Skeleton |
Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Other non-themed cardsets | Skeleton |
Interesting ability! Quite innovative.
There are a couple of possible-problems with it, neither of which is necessarily a deal-breaker:
1) I assume this is meant to only trigger when two or more creatures die simultaneously? Often quite what happens simultaneously and what doesn't won't necessarily be entirely clear. Hopefully it's obvious that if one of your creatures dies to first strike damage and another dies in regular combat damage, that won't trigger it. But also things like Festering Goblin kill creatures "very shortly after" they die. There are more subtle cases like... say you had Paragon of Open Graves and a Cruel Sadist with a -1/-1 counter on her (or with a +1/+1 counter and a Debilitating Injury, etc). If the Paragon dies, then the Sadist will die immediately afterwards, so quickly that you can't use the Sadist's ability before she dies; but not quite simultaneously enough to trigger this. There are more convoluted situations where things can happen even more closely but still not quite simultaneously. However, I think that's probably not an actual problem, especially for a rare legend.
2) On which topic: this is a Legend, which means people will want to use it as a Commander. However its ability is only interesting if you let it die, going to the graveyard, and not going to the command zone. That's not an absolute veto - Jarad, Golgari Lich Lord did something similar - but as the only interesting feature of a card, it might make it a bit of a dubious candidate for a Legend.
1) Yeah, I thought about that however I felt it would be easier to count two creatures dying at once than say "if two or more creatures you control died this turn" because the latter leads to the creature only entering during the endstep probably, which isn't what I wanted.
2) The creature became legendary because I didn't feel like multiples going onto the battlefield at the same time was a good idea, even with the 10 life cost for two of Ythmos.