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CardName: Sigma 2 Cost: 2uu Type: Legendary Creature - Human Wizard Pow/Tgh: 4/4 Rules Text: Capacity 1-1 (This arrives with one six-sided capacity marker set to 1. Use it to pay costs only once per turn. Reduce its value by 1 during your untap step.) 2↑: Tap target creature. 3↑, {w}: Prevent all damage a source of your choice would deal this turn. 5↓, {w}{u}: Creatures target player controls lose flying and have base power and toughness 1/1 until end of turn. Sigma 2 gains flying until end of turn. Flavour Text: Set/Rarity: Cards With No Home Rare Capacity 1-1 (This arrives with one six-sided capacity marker set to 1. Use it to pay costs only once per turn. Reduce its value by 1 during your untap step.)
2↑: Tap target creature. 3↑, ![]() 5↓, ![]() ![]() 4/4
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See Sigma.
• "Capacity X-Y" means "this ETBs with X capacity markers set to Y."
• Markers are not counters.
• X↑ and X↓ mean "change the value of one Capacity counter on this creature by X."
Frankly, this might be too similar to planeswalkers, moreso even than the tracks concept.
Of course, since I started these cards from a top-down perspective while conceiving of how to represent Overwatch characters and cooldowns, I've wound up with the most complicated versions of the mechanics possible. A common wouldn't be nearly so busy.
The weird problem with die is that they have no zero. You can have the value 6, but won't be able to pay for 6↓. The track already has this weird situation where you cannot move four spots on a four-spot track, but a die (or "six-sided capacity marker") is making this even worse.
Other than that I feel this would be a reasonable nonrandom way to introduce dice into black-bordered cards, so there may be value to that part of the idea.
Maybe if "5↓" meant "Remove a die with value 5 or more"?