Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Mana Pause Cost: 2UU Type: Enchantment - Rare Pow/Tgh: / Rules Text: Mana doesn't empty until the end of the phase after the phase it was added. Mana can't be used during the phase it's added. Flavour Text: Set/Rarity: Cards With No Home None

Mana Pause
{2}{u}{u}
 
Enchantment – Rare
Mana doesn't empty until the end of the phase after the phase it was added.

Mana can't be used during the phase it's added.
Updated on 19 Oct 2018 by Sorrow

History: [-]

2018-10-18 12:09:49: Sorrow created and commented on the card Mana Pause

See Mana Paws.

This would be clearer if I could say mana pool. Basically, you should have to prep your mana for the following phase during the previous phase.

I don't think this does anything except add unnecessary tracking. A lot of annoyance for zero gameplay implications

Yeah, unfortunately the rules of the game are going to stop this from doing anything interesting. You draw a card during your draw step in your upkeep phase. At that point, you can choose to add mana to your mana pool based on what you drew so you can cast it on your pre-combat main step. There's no real drawback... just a bunch of fiddling.

The same is applied to post-combat. You can add mana just before the combat phase is over to pay for your spell post-combat. No new information, so the enchantment doesn't really change anything. It just asks you to declare the spells you're going to cast before you inevitably cast them.

What this does do, however, is throw a gigantic monkey wrench into instants that you don't know whether or not you will need to use them. So you either waste mana on a spell you might not cast, or dedicate yourself to not casting instants. That's... I'm not sure whether or not that's an interesting enough mechanic to print a card that baffles as many people as it appeals to. It kind of reminds me of the sort of card that Wizards would print in Masques/Invasion like Mana Maze. Bit of a puzzler. Some people like the puzzle. Some people don't. If a card's mechanic causes equal positive and negative reactions, is it worth printing? Or should you instead just print a card that reads something to the order of "Instants cost an additional {3} to cast."

I couldn't say. What I can say is that if the only thing this hoses are instant speed tricks, then it's in the wrong color. This is a green card using blue 'time manipulation' to mask its color identity. But the most likely use for the enchantment is a gigantic counterspell hose. Not very blue.

I did realize this seems to make counterspells all too visible, although Mana Leak will probably be uncounterable.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Lightning Bolt
(Signed-in users don't get captchas and can edit their comments)