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CardName: Domri, After Death Cost: brg Type: Planeswalker - Domri Pow/Tgh: /2 Rules Text: [+1]Create a 1/1 black and green Rot Beast creature token. It gains decayed. [+1]Target creature you control gains haste and if that creature dies this turn, create a token copy of it and put a +1/+1 counter on it. [-X]Create a an X/X black, red and green Zombie Husk creature token with menace. Then put X +1/+1 counters on it. Destroy Domri, After Death. Flavour Text: Set/Rarity: Cards With No Home Rare

Domri, After Death
{b}{r}{g}
 
 R 
Planeswalker – Domri
+1Create a 1/1 black and green Rot Beast creature token. It gains decayed.
+1Target creature you control gains haste and if that creature dies this turn, create a token copy of it and put a +1/+1 counter on it.
-XCreate a an X/X black, red and green Zombie Husk creature token with menace. Then put X +1/+1 counters on it. Destroy Domri, After Death.
2
Updated on 01 Feb 2022 by Izaac

History: [-]

2022-01-31 02:36:00: Izaac created the card Domri, After Death

That second ability got read wordy on me... Maybe creating a token copy would be better to do even for nontoken creatures, just for readability.

2022-01-31 02:36:43: Izaac edited Domri, After Death

Is Rot now a creature type? Is a 2/2 token with decayed really too strong here?

I just would handle tokens and nontokens the same way in the second ability (i. e. without undying). In a vacuum you get the same output.

What's "husk"? If it's a new creature type, it should be capitalized. It doesn't feel self-explaining enough here to not use Beast, Hydra etc.

It's really weird to make a X/X token with X +1/+1 counters on it. Just a 0/0 with twice that many counters makes sense.


Overall I feel there could be a cool theme build from the pieces here - make decayed tokens, then make it so their sacrifice makes them actually stronger.

I might iterate on that idea, meanwhile: Gissa, Ascended Ghoulcaller.

The theme I was going for is that Domri died (forget that he lost his spark for the moment...) and got caught up in the Golgari's rot farms. He's not strong enough to planeswalk or really do much of anything besides summon pitiful tokens. But the rot farm does give him the ability to buff them. His final ability is when he's attempting to become a separate entity again and while he creates a husk/zombie/mindless thing, it kills him.

I didn't want to push the power level on a cmc 3 planeswalker. Sure, if it were a 2/2 it still can't block but the 3/3 version can.

2022-02-01 02:13:27: Izaac edited Domri, After Death

Why do you introduce two new creature types for this?

You could simply say "creature token with decayed" rather than separating that off into a different sentence.

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