Cards With No Home: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Other non-themed cardsets | Skeleton

CardName: Austere Ascetic Cost: W Type: Creature - Human Cleric Pow/Tgh: 1/1 Rules Text: Whenever a counter is removed from a permanent you control, you gain 1 life. Flavour Text: Set/Rarity: Cards With No Home Common

Austere Ascetic
{w}
 
 C 
Creature – Human Cleric
Whenever a counter is removed from a permanent you control, you gain 1 life.
1/1
Updated on 11 Jan 2019 by Link

History: [-]

2019-01-08 14:08:15: Link created the card Austere Ascetic

i had to look up what both those words meant...

so that's a name that will probably see print :P

Also i like the card :)

Haha. Thanks. :)

2019-01-08 17:55:15: Link edited Austere Ascetic:

2 life --> 1 life; Uncommon --> Common

I didn't, it seems alliterative and fine to me.

The effect is kinda interesting; but given you can set up a modular deck or something to really move the counters around, reducing the amount ot life is probably sensible :)

The niche seems a bit narrow for great value outside of maybe superfriends, unless you have a mechanic or theme of removing counters

it is pretty narrow, but in the right environment it's solid.

Unfortunately as you'll see all the environments i think of aren't in white:

If it were green (which I think it would barely fit into the color pie there, it could also be blue but the reward would have to change) it could fit into the new Simic nicely.

I think there was that one black creature that combos with marit lage, so if this works as i think it does, you can straight up gain like 20 life and get a 20/20... niiiiiice

Also this would just be cool if we ever get enough control cards that actually do this, either to shrink creatures, kill hydras, or reset certain chargifacts

It's narrow but I'd like to see more commons (and even uncommons) that are, I mean how more safely can you test out new abilities?

Then again it would have to be pushed a little so it would see play, but everything has a cost! (Also it wont warp a format if the ability is straight up bad in design, nobody is going to play a playset of 1-3 cards that do something unique ,just because.)

I feel bad because I just plopped a wall of text down amidst all your concise advise. ouch my english teacher is cringing at me

It would more likely be printed as "Whenever one or more counters are removed..."

that's true, fortunately and unfortunately.

@dude1818 Probably, but that's so boring.

But when it said, "One or more counters" It'd also say, "Gain that much life". Just to cut down on stack traffic.

This actually feels like it's not there yet. I'm imagining the home for this card would be in a set where removing counters is one of the main themes of this draft archetype. With that in mind... that's all it does. Recent standard sets have had common/uncommon payoffs that are great inside their respective archetypes but mediocrely playable outside of it.

An example of what would be tacked onto this if it was printed today (IMO) would be adding on afterlife, adapt 1 (with colour shift). Just some little extra thing to make it more than a 1 mana 1/1 in the WRONG deck. Like how you don't need to be in selesnya to have haazda marshal to be better than a 1 mana 1/1.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Shock
(Signed-in users don't get captchas and can edit their comments)