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CardName: Self Protection Cost: ww Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant permanent or player Enchanted permanent or player can't target or deal damage to itself. When Self Protection enters the battlefield, scry 2. Flavour Text: Set/Rarity: Cards With No Home Uncommon |
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Hmmmm. Does this work in the rules?
Given this is you who created this, though, amuseum, I'm guessing perhaps you intend this to come with a Comp Rules tweak to say that any time an object a player controls deals damage, that's also considered to be the player dealing damage? By analogy with 702.16j on "protection from a player" a la True-Name Nemesis, it'd make sense.
Maybe it could be templated as TNN:
Enchanted permanent or player has protection from itself.
Since objects already can't block themselves and being attached to themselves is... I forgot whether really niche and hard to recreate or outright impossible... Since that's the case protection will cleanly take care of this...
I don't know whether the rules already cover protection from a particular permanent over e. g. any permanent with the same name, but that's an easy addition to the rules if it's not in there yet.