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Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 2 Aug 2013 by dude1818
2 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
3 Ravish the World Colourless Rare 10{10} Tribal Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield. 0
4 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
0
5 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 2 Aug 2013 by Vitenka
6 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate this ability only if Benalish Shieldbearer isn't equipped. 0
7 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
8 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
9 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 7 May 2013 by Alex
10 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
11 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
12 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
13 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
4 1322786331 on 2 Dec 2011 by Alex
14 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters the battlefield, put X 1/1 white Soldier creature tokens onto the battlefield.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
15 Final Reckoning White Rare 5{3}{w}{w} Sorcery Destroy all creatures.
Reckoning – If a source an opponent controls dealt damage to you this turn, you may cast Final Reckoning as though it had flash.
1 1357411733 on 5 Jan 2013 by L2i0n0k7
16 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
17 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 [Flanking] 0
18 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 8 May 2012 by Alex
19 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
20 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
21 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 5 Sep 2012 by Alex
22 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters the battlefield, destroy two target permanents.
0
23 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
24 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
25 Laserson Probe White Common 3{2}{w} Instant Choose one — Regenerate target artifact; or destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 2 Dec 2011 by Alex
26 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
27 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
28 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
29 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
30 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
31 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
0
32 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
33 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
34 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
35 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
36 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
37 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
38 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
39 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
40 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
41 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
42 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate this ability only any time you could cast a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 4 Feb 2013 by dude1818
43 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
44 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
45 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
Reckoning – If a source an opponent controls dealt damage to you this turn, exile that creature.
7 1357411814 on 5 Jan 2013 by L2i0n0k7
46 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
47 Shaddai, the Shepherd White Mythic 3{2}{w} Planeswalker – Shaddai 3 +2: Choose a color. Target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
48 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
49 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't enter the battlefield this turn. 1 1338248783 on 28 May 2012 by Alex
50 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters the battlefield, your opponents can't cast spells this turn.
1 1411654653 6 days ago by L2i0n0k7
51 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 7 May 2012 by Alex
52 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
Whenever a token enters the battlefield, you gain 1 life.
0
53 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
54 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Put a 1/1 white Soldier creature token onto the battlefield.
0
55 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 7 Jun 2012 by dude1818
56 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
57 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
58 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
59 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
60 Clonewalker Blue Mythic 4{3}{u} Planeswalker – Clone 0 You may have Clonewalker enter the battlefield as a copy of any planeswalker on the battlefield.
(Clonewalker isn't a removal spell.)
4 1369322440 on 23 May 2013 by amuseum
61 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
62 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
63 Echo Lord Blue Rare 4{2}{u}{u} Creature 2 2 Echo costs you pay cost put to {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
1 1406976952 on 2 Aug 2014 by Alex
64 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one — Tap up to two target permanents; or untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 2 Dec 2011 by Alex
65 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
66 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
67 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
68 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Madness was cast from exile, that player puts twice that many cards into his or her graveyard instead.
0
69 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
70 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
71 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by L2i0n0k7
72 Matter Conversion Blue Common 2{1}{u} Instant Choose one — Return target creature to its owner’s hand; or draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
73 Memory of Knowledge Blue Common 1{u} Instant Target player puts the top two cards of his or her library into his or her graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
74 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
75 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Put a token onto the battlefield that's a copy of Morpha, except its name is Morpha Splinter and it enters the battlefield with X loyalty counters.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
76 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 [Echo {u}] 5 1330798344 on 3 Mar 2012 by Mandroid
77 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters the battlefield, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
78 Shaddai, the Scholar Blue Mythic 5{4}{u} Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of that player's library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
79 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
80 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
81 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
82 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
83 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
84 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
85 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
86 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 7 Jun 2012 by dude1818
87 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. Untap four target lands you don't control. Exile Time Helix. 4 1357776548 on 10 Jan 2013 by dude1818
88 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from his or her hand, that player may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 5 Aug 2012 by dude1818
89 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
90 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
91 Æther Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Æther Membrane is dealt damage, add one mana of any color to your mana pool.
2 1371718219 on 20 Jun 2013 by Alex
92 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
93 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one — Exile target creature; or exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
94 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
95 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two — Destroy each creature with toughness X or less; or each player loses X life; or you gain life equal to the number of creatures that died this turn; or you gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
96 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 2 Sep 2012 by SadisticMystic
97 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters the battlefield, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
98 Fent-rot, Bringer of Undeath Black Rare 7{5}{b}{b} Legendary Creature – Zombie Treefolk Shaman 2 5 When Fent-rot, Bringer of Undeath enters the battlefield, return target creature card in a graveyard to its owner's hand.
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
0
99 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters the battlefield with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
100 Grave Swap Black Uncommon 3{2}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control, then sacrifice a creature. 1 1337016525 on 14 May 2012 by Alex
101 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
102 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 1 1410246561 on 9 Sep 2014 by dude1818
103 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
104 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Put a 1/1 colorless Auton artifact creature token onto the battlefield.
1 1311563241 on 25 Jul 2011 by dude1818
105 Parasitic Wasp Black Rare 4{3}{b} Creature – Insect 1 1 Deathtouch, flying
Whenever a creature dealt damage by Parasitic Wasp this turn dies, put a token onto the battlefield that's a copy of Parasitic Wasp.
1 1338499021 on 31 May 2012 by dude1818
106 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
107 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
108 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
109 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 7 Jun 2012 by dude1818
110 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 7 Jun 2012 by dude1818
111 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
112 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, put a 2/2 black Zombie creature token onto the battlefield. 0
113 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
114 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from his or her hand, then may return up to three exiled cards he or she owns to his or her hand. 3 1343533701 on 29 Jul 2012 by dude1818
115 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with converted mana cost X or less onto the battlefield.
2 1382559958 on 23 Oct 2013 by dude1818
116 Shaddai, the Assassin Black Mythic 4{3}{b} Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by L2i0n0k7
117 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 2 Mar 2012 by Alex
118 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
119 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 5 Apr 2012 by dude1818
120 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
121 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
122 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
123 Card18935 Red Uncommon 5{3}{r}{r} Creature – Beast 3 3 ~ gets +1/+1 for each exiled card you own. 2 1344277661 on 6 Aug 2012 by SadisticMystic
124 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
125 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
126 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
127 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
128 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
0
129 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
130 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
131 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
132 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one: Gamma Strike deals 4 damage to target creature; or Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
133 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
134 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
135 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 4 Mar 2012 by Alex
136 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature he or she controls.
0
137 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one: London Blitz deals X damage to each creature; or London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
138 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters the battlefield under your control, Maze's Protection deals 1 damage to each creature and each player. 0
139 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
140 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 5 1339098257 on 7 Jun 2012 by dude1818
141 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles his or her library. 2 1343675779 on 30 Jul 2012 by dude1818
142 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
143 One-Use Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate this ability only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
144 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
145 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
146 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
147 Random Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of his or her library until he or she reveals an artifact card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. 3 1359021007 on 24 Jan 2013 by Vitenka
148 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
149 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
150 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
151 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
152 Shaddai, the Fighter Red Mythic 3{2}{r} Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by L2i0n0k7
153 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
154 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
155 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Hobbit
‑‑‑‑
Legendary Creature – Hobbit Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. If that creature dies, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 1 Jan 2013 by dude1818
156 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
157 Viashino Mercenary Red Uncommon 1{r} Creature – Viashino Mercenary 2 2 Haste
At the beginning of each players upkeep, that player untaps Viashino Mercenary and gains control of it.
0
158 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
159 Warning Shot Red Common 4{3}{r} Sorcery Choose one — Destroy target noncreature artifact; or Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
160 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 1 Jul 2012 by dude1818
161 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
162 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield. 5 1382545092 on 23 Oct 2013 by dude1818
163 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
164 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
165 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
166 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
167 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
168 Engulfing Slime Green Rare 4{x}{3}{g} Creature – Ooze 1 1 Engulfing Slime enters the battlefield with X +1/+1 counters on it.
Whenever a creature dealt damage by Engulfing Slime this turn dies, put +1/+1 counters on Engulfing Slime equal to the creature's converted mana cost.
0
169 Epic Troll Green Rare 6{4}{g}{g} Creature – Troll 6 1 Hexproof, trample
{b}: Regenerate Epic Troll.
0
170 Erosion Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 5 1316188635 on 16 Sep 2011 by dude1818
171 Garruk, Beast Caller Green Mythic 5{3}{g}{g} Planeswalker – Garruk 3 Summon – When Garruk, Beast Caller enters the battlefield or at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield.
+1: Target Beast creature you control fights another target creature.
-5: You get an emblem with "Creatures you control get +3/+3 and have trample."
2 1382573759 on 24 Oct 2013 by dude1818
172 Gravity Elemental Green Common 3{2}{g} Creature – Elemental * * Gravity Elemental's power and toughness are each equal to the gravity. 1 1337090622 on 15 May 2012 by dude1818
173 Great One, Queen of Metebelis III Green Rare 5{3}{g}{g} Legendary Creature – Spider 3 3 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
Other Spider creatures you control get +1/+1.
{1}{u}{b}, {t}: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.
0
174 Guardian Behemoth Green Uncommon 6{4}{g}{g} Creature – Beast 5 4 Trample
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
2 1337016403 on 14 May 2012 by Alex
175 Image Translator Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As Image Translator enters the battlefield, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
176 Infinite Spawn Green Rare 1{g} Creature – Spawn 1 1 Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. 2 1335139249 on 23 Apr 2012 by L2i0n0k7
177 Knight of Gaia Green Uncommon 2{g}{g} Creature – Knight Elemental 2 2 Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) 0
178 Memory of Growth Green Common 1{g} Instant Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
179 Mind Matter Green Uncommon 4{3}{g} Creature – Elemental 2 2 When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
0
180 Morglen Wilds Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
181 Mystic Mentor Green Uncommon 1{g} Creature – Elf Spellshaper 1 1 Summon – {g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield. 4 1382549452 on 23 Oct 2013 by dude1818
182 Nature Preserver Green Uncommon 3{2}{g} Creature – Elf Warrior 1 1 Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. 0
183 Night-blooming Orchid Green Common 2{1}{g} Creature – Plant 1 1 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. 4 1338498795 on 31 May 2012 by dude1818
184 Persistence Green Common 1{g} Creature – Incarnation 1 1 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7 1333664685 on 5 Apr 2012 by dude1818
185 Poison Treefrog Green Rare 7{5}{g}{g} Creature – Frog Plant 6 6 Deathtouch, trample 0
186 Preserver of Order Green Rare 2{1}{g} Creature – Elf Shaman 1 1 Creatures can't enter the battlefield unless they were cast from their owner's hand. 6 1352701767 on 12 Nov 2012 by dude1818
187 Protectors of Nature Green Uncommon 2{1}{g} Creature – Elf Warrior * * Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. 1 1337021739 on 14 May 2012 by Rudyard
188 Relentless Slime Green Uncommon 5{4}{g} Creature – Ooze 3 3 Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield. 0
189 Run Green Common 4{2}{g}{g} Instant Target creature is removed from combat. 1 1339098343 on 7 Jun 2012 by dude1818
190 Rush Ahead Green Rare 2{g}{g} Instant As an additional cost to cast Rush Ahead, skip your next turn.
Untap all permanents you control. They gain haste until end of turn.
2 1336976570 on 14 May 2012 by Alex
191 Rutan Host Green Rare 3{1}{g}{g} Creature – Ooze 1 1 Haste
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage.
{g}{g}, {t}: Put a copy of Rutan Host onto the battlefield.
0
192 Shaddai, the Gardener Green Mythic 4{3}{g} Planeswalker – Shaddai 4 +1: Search your library for a land, put it onto the battlefield tapped, then shuffle your library.
-1: Target land becomes a 3/3 green Elemental creature. It's still a land.
-8: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card."
1 1334721379 on 18 Apr 2012 by dude1818
193 Sleeper Agent Green Common 1{g} Creature – Elemental 0 1 {t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
9 1334899644 on 20 Apr 2012 by L2i0n0k7
194 Sneezing Monkey Green Common 2{1}{g} Creature – Ape 2 2 Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. 3 1338498070 on 31 May 2012 by dude1818
195 Spirit of Growth Green Common 3{2}{g} Creature – Elf Spirit 2 2 Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters the battlefield with a +1/+1 counter on it.
0
196 Spreading Mold Green Rare 5{3}{g}{g} Enchantment Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the converted mana cost.
At the beginning of your upkeep, you may pay {g}. If you don't, sacrifice a Fungus.
0
197 Sudden Bear Green Common 1{g} Creature – Bear 2 2 Flash
When Sudden Bear enters the battlefield, untap target land you don't control.
3 1357794522 on 10 Jan 2013 by jmgariepy
198 Suppression Field Green Uncommon 3{2}{g} Enchantment If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." 5 1346828034 on 5 Sep 2012 by SadisticMystic
199 Symbiotic Ooze Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
If enchanted creature would die, you may pay {2}{g}{g}. If you do, exile it instead and attach Symbiotic Ooze to target creature.
0
200 Through the Vortex Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle your library.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
1 1339714584 on 14 Jun 2012 by dude1818
201 Wake from Hibernation Green Uncommon 4{3}{g} Sorcery Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. 0
202 Wakened Woods Green Uncommon 4{2}{g}{g} Enchantment {1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. 0
203 Wandering Leg Sausage Green Common 2{g}{g} Creature – Insect 2 2 Forestwalk 1 1338499677 on 31 May 2012 by dude1818
204 Wurmageddon Green Rare 7{4}{g}{g}{g} Sorcery Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. 1 1344246518 on 6 Aug 2012 by Alex
205 Esmagrar the Hidden Multicolour Mythic 5{1}{w}{w}{u}{u} Planeswalker – Esmagrar 4 +1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: You may cast an artifact spell with converted mana cost X you own from outside the game without paying its mana cost.
0
206 Level the Field Multicolour Rare 5{3}{w}{u} Sorcery Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. 0
207 Mirror Shield Multicolour Uncommon 3{1}{w}{u} Enchantment You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) 12 1335324933 on 25 Apr 2012 by dude1818
208 Reinforcement Generator Multicolour Common 3{1}{w}{u} Artifact Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. 1 1350309084 on 15 Oct 2012 by dude1818
209 Shadow of the Hunter Multicolour Rare 5{3}{w}{u} Instant All creatures get -X/-X until end of turn, when X is the highest power among creatures. 0
210 The Doctor Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Timelord 6 8 First strike, flash, regeneration 1 1339094451 on 7 Jun 2012 by dude1818
211 Vronos, Elite Inquisitor Multicolour Mythic 5{3}{w}{u} Planeswalker – Vronos 4 +1: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of artifacts you control as it enters the battlefield.
-1: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage.
-7: Exile all creatures and planeswalkers your opponents control.
6 1405541908 on 16 Jul 2014 by dude1818
212 Filigree Repairs Multicolour Uncommon 2{u}{b} Instant Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 2 1350429607 on 16 Oct 2012 by dude1818
213 Hollow Men Multicolour Uncommon 2{u}{b} Creature – Scarecrow 4 1 Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
0
214 Pirahnas of the Air Multicolour Rare 5{1}{u}{u}{b}{b} Creature – Fish 3 1 Flash, flying
{u/b}, {t}: Put a -1/-1 counter on target creature.
{1}{u}{b}, {t}: Destroy target creature. It can't be regenerated.
0
215 Pool of Despair Multicolour Rare 4{2}{u}{b} Enchantment Whenever a nontoken creature enters the battlefield, its controller loses 1 life. Its controller sacrifices it at the beginning of his or her next upkeep unless he or she pays {1}. 0
216 Time Crack Multicolour Rare 8{4}{b}{b}{u}{u} Sorcery Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. 1 1339097656 on 7 Jun 2012 by dude1818
217 Bloodthirsty Imp Multicolour Uncommon 2{b}{r} Creature – Imp 1 1 Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) 8 1334899584 on 20 Apr 2012 by L2i0n0k7
218 Consume the Living Multicolour Common 5{3}{b}{r} Sorcery As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
1 1350429524 on 16 Oct 2012 by dude1818
219 Oxola, Judge of Mayhem Multicolour Rare 5{2}{r}{r}{b} Legendary Creature – Demon Judge 3 5 Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{r}{b}, {t}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player.
0
220 Purify the Earth Multicolour Uncommon 4{2}{b}{r} Sorcery Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. 0
221 Civil Disorder Multicolour Uncommon 5{3}{r}{g} Enchantment Whenever a creature enters the battlefield, it fights target creature of its controller's choice. 1 1367939658 on 7 May 2013 by dude1818
222 Feed the Pack Multicolour Rare 4{2}{r}{g} Enchantment Whenever a creature enters the battlefield under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. 1 1350403837 on 16 Oct 2012 by dude1818
223 Pied Piper Multicolour Rare 4{2}{r}{g} Creature – Shapeshifter 2 2 {r/g}{r/g}, {t}: Gain control of target creature until end of turn. It gains haste and trample until end of turn. 0
224 Rubble Reborn Multicolour Uncommon 3{1}{r}{g} Sorcery Destroy target artifact, then put an X/X red and green Elemental creature token onto the battlefield, where X is that artifact's converted mana cost. 0
225 CyberKing Multicolour Mythic 6{2}{g}{g}{w}{w} Legendary Artifact Creature – Cyberman Dreadnought 6 6 Trample, vigilance
{g}{w}, {t}: Place a 1/1 colorless Cyberman artifact creature token with Gestalt 1 onto the battlefield. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
2 1310720797 on 15 Jul 2011 by Alex
226 Flow of Energy Multicolour Uncommon 4{2}{g}{w} Instant Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it. 0
227 Garden Gargantuan Multicolour Uncommon 5{3}{g}{w} Creature – Beast 5 5 Trample, vigilance
Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater.
9 1350309830 on 15 Oct 2012 by dude1818
228 Tharan'l Recycler Multicolour Uncommon 5{3}{g}{w} Creature – Elf Cleric 2 2 Whenever Tharan'l Recycler or another creature you control dies, you may return it to your hand. 0
229 Time Lord Beta Multicolour None 2{g}{w} Legendary Creature – Time-Lord 2 3 Vigilance
{1}, {t}: Regenerate Time Lord Beta. It doesn't untap during your next untap step.
1 1339041329 on 7 Jun 2012 by dude1818
230 Veil of Tranquility Multicolour Rare 4{2}{g}{w} Enchantment Creatures you control get +2/+2.
{b}{b}: Target creature gains Memento until end of turn.
0
231 Dalek Caan Multicolour Mythic 4{2}{w}{b} Legendary Artifact Creature – Dalek Rogue 3 3 {x}, {t}: Put X +1/+1 counters divided as you choose among any number of target creatures. Spend only white mana this way.
{x}, {t}: Put X -1/-1 counters divided as you choose among any number of target creatures. Spend only black mana this way.
0
232 Death Blow Multicolour Common 3{1}{w}{b} Instant Exile target creature. 0
233 Death and Taxes Multicolour Rare 3{1}{w}{b} Instant Counter target permanent spell unless its controller pays life equal to its converted mana cost. 1 1370926196 on 11 Jun 2013 by dude1818
234 Dirty Cop Multicolour Uncommon 3{1}{w}{b} Creature – Human Rogue 1 2 Vigilance
{t}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 1367822281 on 6 May 2013 by Vitenka
235 Dreyfus the Wise Multicolour Mythic 4{2}{w}{b} Planeswalker – Dreyfus 3 +1: Creatures you control gain first strike and lifelink until end of turn.
-X: Target player loses X life. You gain life equal to the life lost this way.
-6: Exile all cards from each opponent's graveyard.
0
236 Due Payment Multicolour Rare 4{1}{w}{w}{b} Sorcery Destroy all creatures, then you gain 1 life for each that died this turn. 2 1357411782 on 5 Jan 2013 by L2i0n0k7
237 Enforcer of Laws Multicolour Uncommon 3{1}{w}{b} Creature – Human Soldier 1 2 {w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent. 0
238 Erhalv, Judge of Offense Multicolour Rare 6{4}{w}{b} Legendary Creature – Angel Judge 4 3 Lifelink
{w}{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way.
3 1337023520 on 14 May 2012 by Rudyard
239 Exaltation of the Masses Multicolour Uncommon 2{w}{b} Sorcery Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 5 1342491159 on 17 Jul 2012 by dude1818
240 Help or Hurt Multicolour Common 2{w}{b} Instant Target creature gets ±1/±1 until end of turn. 4 1337023391 on 14 May 2012 by Rudyard
241 Herald of Sikoras Multicolour Common 3{1}{w}{b} Creature – Human Cleric 1 1 Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.) 1 1342489721 on 17 Jul 2012 by ttt3142
242 Judicial Clerk Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 2 2 Judge spells you cast cost {w}{b} less to cast.
Judge creatures you control get +1/+1 and have hexproof.
0
243 Punish the Nonbelievers Multicolour Rare 4{2}{w}{b} Sorcery Creatures with exalted gain indestructible until end of turn. Destroy all other creatures. 0
244 Sikoras, Angel of Death Multicolour Mythic 6{2}{w}{w}{b}{b} Legendary Creature – Angel Exalted, flying
Whenever Sikoras, Angel of Death attacks alone, gain control of target creature defending player controls.
0
245 Sorin, the Desolator Multicolour Mythic 4{2}{w}{b} Planeswalker – Sorin 3 Lifelink, deathtouch
+2: Sorin, the Desolator deals 2 damage to target creature or player.
-7: Destroy all other permanents. Return each creature card put into a graveyard this way to the battlefield under your control.
4 1368763182 on 17 May 2013 by jmgariepy
246 Spirit of Morglen Multicolour Rare 4{2}{w}{b} Creature – Spirit 2 2 Lifelink
Memento, Memento (When this creature dies, if it wasn't a token, put two tokens that are copies of this creature onto the battlefield.)
0
247 War Priest of Sikoras Multicolour None 5{3}{w}{b} Creature – Human Cleric 2 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Target attacking or blocking creature gets -1/-1 until end of turn for each creature you control.
0
248 Carnivorous Skink Multicolour Uncommon 5{3}{b}{g} Creature – Lizard 2 1 When Carnivorous Skink enters the battlefield, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way. 0
249 Engulfing Ooze Multicolour Rare 4{2}{b}{g} Enchantment Whenever a permanent enters the battlefield, you may put a -1/-1 counter on target creature. If you don't, sacrifice Engulfing Ooze. 0
250 Necros Worm Multicolour Rare 5{1}{b}{b}{g}{g} Creature – Worm 3 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{g}: Necros Worm gains indestructible until end of turn.
0
251 Solknar, Ascendent Lich Multicolour Mythic 5{3}{b}{g} Planeswalker – Solknar 3 +2: Put target creature card from a graveyard onto the battlefield under your control.
-3: Gain control of target creature. When it dies, it deals 1 damage to its owner.
-7: You get an emblem with "Permanents you control have indestructible." and "Whenever you lose life, sacrifice that many permanents."
0
252 Soul of Morglen Multicolour Rare 5{3}{g}{b} Enchantment Creatures you control have Memento. (When a creature you control dies, if it wasn't a token, put a token that is a copy of it onto the battlefield.) 0
253 Spreading Pestilence Multicolour Uncommon 4{2}{b}{g} Sorcery Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If the player does, he or she may copy this spell and may choose a new target for that copy. 0
254 Time Lord Alpha Multicolour None 3{1}{b}{g} Legendary Creature – Time-Lord 1 1 Whenever Time Lord Alpha regenerates, put a +1/+1 counter on it.
Pay X life: Regenerate Time Lord Alpha. X is equal to Time Lord Alpha's toughness.
2 1339039539 on 7 Jun 2012 by dude1818
255 Consumption Multicolour Rare 3{x}{u}{g}{g} Instant Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures.
0
256 Nepalese Autumn Poppy Multicolour Rare 3{1}{g}{u} Creature – Plant Shapeshifter 0 0 Whenever Nepalese Autumn Poppy enters the battlefield or becomes the target of a spell or ability, you may have Nepalese Autumn Poppy become a copy of target creature, except it gains this ability. 3 1338499405 on 31 May 2012 by dude1818
257 Cast from Beyond Multicolour Rare 3{1}{u}{r} Instant You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card. 1 1336058436 on 3 May 2012 by Alex
258 Dabglor the Plunderer Multicolour Mythic 4{2}{r}{u} Planeswalker – Dabglor 3 +1: Untap target artifact and gain control of it.
0: Destroy target artifact. It deals 1 damage to its controller.
-6: Search target opponent's library for an artifact card and put it onto the battlefield under your control. That player shuffles his or her library.
0
259 Fickle Master Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 2 2 {u}{r}, {t}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}. 2 1337734159 on 23 May 2012 by L2i0n0k7
260 Groupthink Multicolour Uncommon 2{u}{r} Instant If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card. 0
261 Mirror Spirit Multicolour Common 3{1}{u}{r} Creature – Spirit 1 1 Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
7 1335238987 on 24 Apr 2012 by dude1818
262 Mizzium Bracers Multicolour Uncommon 3{1}{u}{r} Artifact – Equipment Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
0
263 Reality in Flux Multicolour Rare 5{3}{u}{r} Enchantment Players play with the top card of their libraries revealed.
{1}: Target player shuffles his or her library. Any player may activate this ability, but only once each turn.
0
264 Slough Feg Multicolour Rare 4{2}{u}{r} Legendary Creature – Weird 3 3 Weird creatures you control get +1/+1 for each of their colors. 1 1355811527 on 18 Dec 2012 by dude1818
265 Spell Ricochet Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell. Choose new targets for the copy at random from all legal targets. 2 1335198557 on 23 Apr 2012 by dude1818
266 Arban, Judge of Trespass Multicolour Rare 6{3}{r}{r}{w} Legendary Creature – Human Judge 4 4 Nonbasic landwalk
{2}{r}{w}, {t}, Pay 1 life: Destroy target land.
0
267 Delgrim the Forgemaster Multicolour Mythic 4{2}{r}{w} Planeswalker – Delgrim 3 +2: Until end of turn, each Dwarf creature you control gains haste and gets +1/+1 for each Equipment attached to it.
-1: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control.
-7: You get an emblem with "Artifacts you control have indestructible and hexproof."
0
268 Knight of Strife Multicolour Rare 4{2}{r}{w} Creature – Human Knight 2 2 Double strike
Whenever Knight of Strife becomes blocked, it gets +3/+0 until end of turn.
Whenever Knight of Strife blocks, it gets +0/+3 until end of turn.
2 1362937010 on 10 Mar 2013 by dude1818
269 Strength of the Adamant Multicolour Rare 4{2}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature has Resolve.
When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn.
0
270 Time Lord Delta Multicolour None 5{3}{r}{w} Legendary Creature – Time-Lord 3 3 First strike
Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls.
1 1344141975 on 5 Aug 2012 by dude1818
271 Soul of Esper Multicolour Mythic 6{3}{w}{u}{b} Artifact Creature – Avatar 6 6 Flying
{4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
{4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
1 1403827099 on 26 Jun 2014 by dude1818
272 Urza Planeswalker Multicolour Mythic 8{4}{w}{u}{u}{b} Planeswalker – Urza 5 +3: Sacrifice an artifact, then search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
-5: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step.
-10: Destroy any number of target permanents. They can't be regenerated.
0
273 Cthulhu Multicolour Mythic 7{4}{u}{b}{r} Legendary Creature – Leviathan 7 7 Indestructible
Cthulhu doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker.
4 1310588123 on 13 Jul 2011 by Jack V
274 Soul of Grixis Multicolour Mythic 6{3}{u}{b}{r} Creature – Avatar 6 6 Deathtouch
{3}{b}{b}: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
{3}{b}{b}, Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
3 1403826124 on 26 Jun 2014 by dude1818
275 Soul of Jund Multicolour Mythic 6{3}{b}{r}{g} Creature – Avatar 6 6 Devour
{3}{r}{r}: Target creature you control deals damage equal to its power to another target creature.
{3}{r}{r}, Exile Soul of Jund from your graveyard: Target creature you control deals damage equal to its power to another target creature.
1 1403825396 on 26 Jun 2014 by dude1818
276 Soul of Naya Multicolour Mythic 6{3}{r}{g}{w} Creature – Avatar 6 6 Trample
{3}{g}{g}: The powers of creatures you control with power less than 5 become 5 until end of turn.
{3}{g}{g}, Exile Soul of Naya from your graveyard: The powers of creatures you control with power less than 5 become 5 until end of turn.
1 1403828205 on 27 Jun 2014 by dude1818
277 Soul of Bant Multicolour Mythic 6{3}{g}{w}{u} Creature – Avatar 6 6 Exalted
{2}{w}{w}: Target creature gets +1/+1 until end of turn for each creature you control.
{2}{w}{w}, Exile Soul of Bant from your graveyard: Target creature gets +1/+1 until end of turn for each creature you control.
1 1403824789 on 26 Jun 2014 by dude1818
278 Chavall, the World Arisen Multicolour Mythic 6{w}{w}{b}{b}{r}{r} Legendary Creature – Phoenix 5 3 Flying
Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
When Chavall, the World Arisen enters or leaves the battlefield, destroy target permanent.
{w}{b}{r}: Return Chavall from your graveyard to the battlefield.
0
279 Destroyer of Worlds Multicolour Mythic 7{1}{w}{w}{b}{b}{r}{r} Legendary Creature – Angel Demon 6 6 Flying, trample
Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{w}{b}{r}, {t}: Destroy target permanent. It can't be regenerated.
0
280 Direkon's Infiltrator Multicolour Common 3{w}{b}{r} Creature – Human Scout 3 3 Protection from green and from blue 1 1334875704 on 19 Apr 2012 by dude1818
281 Drovak, Judge of All Multicolour Mythic 6{3}{w}{b}{r} Legendary Creature – Demon Judge 4 4 Deathtouch, flying
When Drovak, Judge of All deals combat damage to a player, that player sacrifices an artifact, a creature, and a land.
0
282 Rajav, the Overseer Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Angel 3 4 Vigilance
{x}: Rajav, the Overseer gains Cleave X until end of turn. (Whenever it deals combat damage to a blocking creature, it deals X damage to that creatures controller.)
0
283 Viashino Punishers Multicolour Rare 4{1}{b}{r}{w} Creature – Viashino Cleric 3 4 Vigilance
{1}{w}, {t}: Viashino Punishers deals 3 damage to target creature dealt damage this turn.
0
284 Uncontrolled Outburst Multicolour Uncommon 3{u}{r}{g} Sorcery Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card. 0
285 Elder Druid Areg'non Multicolour Common 4{1}{b}{g}{w} Planeswalker – Areg'non 5 5 +1: Prevent the next 2 damage that would be dealt to each creature this turn.
-X: Untap target land. It becomes an X/X black, green, and white Elemental creature until end of turn. It's still a land.
-8: Each player returns each creature card from his or her graveyard to the battlefield.
0
286 Entreer, Heart of Morglen Multicolour Rare 6{3}{b}{g}{w} Legendary Creature – Treefolk Shaman 5 5 When Entreer, Heart of Morglen deals damage to a player, it deals that much damage to each other player and you gain that much life. 0
287 Punish Civilization Multicolour Uncommon 3{b}{g}{w} Instant Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its converted mana cost. 0
288 Krubec the Minotaur Multicolour Mythic 5{2}{r}{w}{u} Planeswalker – Krubec 5 +X:
-2: Destroy target tapped artifact or creature.
-8: You get an emblem with "Permanents your opponents control enter the battlefield tapped. They don't untap during that player's next untap step."
3 1330819438 on 4 Mar 2012 by Alex
289 Mighty Sledge of Sorok Multicolour Rare 6{3}{r}{w}{u} Legendary Artifact – Gemstone Equipment Indestructible
Equipped creature has double strike, vigilance, and Resolve.
Equip {r}{w}{u}
0
290 Recur Flesh Multicolour Uncommon 3{g}{u}{b} Instant As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand.
0
291 Ulgris' Mindspawn Multicolour Rare 3{x}{b}{u}{g} Sorcery Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player." 0
292 Horde of Travesties Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental Horror 5 4 Deathtouch, trample
Other permanents lose all abilities other than mana abilities.
3 1350941925 on 22 Oct 2012 by noyahuid
293 Shaddai, All-Encompassing Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Planeswalker – Shaddai 5 Shuffle a planeswalker of each color into their owners' libraries: Put Shaddai, All-Encompassing onto the battlefield from your hand.
+3: Gain control of target permanent and untap it. It gains haste until end of turn.
-11: Each opponent chooses a permanent he or she controls and sacrifices the rest.
4 1334721392 on 18 Apr 2012 by dude1818
294 Valkrian Archangel Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Angel 5 5 Flying
The first card you play each turn has [Turbulence()]. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same converted mana cost as that card. Then put the rest of the cards on the bottom of your library in a random order.)
5 1331001914 on 6 Mar 2012 by dude1818
295 Human Factors Psychology Hybrid Common 3{w/u}{w/u}{w/u} Enchantment As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2. 0
296 Fiery-Tempered Swine Hybrid Uncommon 4{2}{r/g}{r/g} Creature – Boar 4 4 Trample, haste
When Fiery-Tempered Swine enters the battlefield, untap four target lands you don't control.
0
297 3D Glasses Hybrid Uncommon 4{2/u}{2/r} Artifact – Equipment Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
0
298 Mindflow Elemental Hybrid Rare 4{2}{u/r}{u/r} Creature – Elemental 7-* * Mindflow Elemental's toughness is equal to the number of cards in your hand and its power is equal to 7 minus that number. 1 1372100553 on 24 Jun 2013 by dude1818
299 Body // Mind Split Uncommon 5 {4}{g} // {2}{u} Sorcery // Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each creature card in target player's graveyard. // Target player puts the top X cards of his or her library into his or her graveyard, where X is the total power of creatures you control. 1 1349766035 on 9 Oct 2012 by dude1818
300 Divide // Conquer Split Rare 4 {1}{w}{b}{b} // {1}{r}{r}{w} Sorcery // Sorcery Target player sacrifices half the creatures he or she controls, rounded up. // Gain control of target land and untap it. 3 1349777443 on 9 Oct 2012 by Alex
301 Do // Die Split Common 2 {1}{r} // {2}{b} Instant // Instant Target creature gains haste and must attack this turn if able. // Destroy target nonblack creature. It can't be regenerated. 0
302 Feast // Famine Split Uncommon 6 {5}{g} // {b} Sorcery // Sorcery Untap all Forests and all green creatures you control. // Target player discards a card at random. 2 1349766562 on 9 Oct 2012 by dude1818
303 Fire // Ice Split Uncommon 2 {1}{r} // {1}{u} Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent.
Draw a card.
2 1349766837 on 9 Oct 2012 by dude1818
304 Light // Shadow Split Uncommon 1 {w} // {3}{b} Instant // Sorcery Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life. // Return target creature from your graveyard to the battlefield. 1 1349767381 on 9 Oct 2012 by dude1818
305 War // Peace Split Uncommon 4 {3}{r} // {1}{w} Instant // Instant War deals damage to target player equal to the number of cards in his or her hand. // You gain 1 life for each card in your hand. 2 1349767659 on 9 Oct 2012 by dude1818
306 3D Glasses Artifact Uncommon 4{4} Artifact – Equipment Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud 1 1339095215 on 7 Jun 2012 by dude1818
307 Biplane Artifact Uncommon 4{4} Artifact – Vehicle 2 2 Flying
Driving creature gets +2/+2 and has flying.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
308 Bulldozer Artifact Rare 5{5} Artifact – Vehicle 4 4 Trample
Whenever Bulldozer or the driving creature deals combat damage to a player, destroy target nonbasic land that player controls.
Driving creature gets +4/+4 and has trample.
Drive {3}{r}{g} ({3}{r}{g}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
309 Crystal Sword Artifact Common 5{5} Artifact – Equipment Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
3 1332762882 on 26 Mar 2012 by Alex
310 Cyberman Artifact Token 0 Artifact Creature – Cyberman 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
311 Hydrogen Blimp Artifact Common 1{1} Artifact – Vehicle 2 2 Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
312 Lightcycle Artifact Uncommon 3{3} Artifact – Vehicle 1 2 Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
313 Lumbering Giant Artifact Uncommon 4{4} Artifact – Contraption As long as Lumbering Giant has been assembled, it's a 5/5 Giant artifact creature and has trample. 5 1359520364 on 30 Jan 2013 by dude1818
314 Mana Artifact Artifact Common 1{1} Artifact {t}, Exile a card from your hand: Add one mana of any of the exiled card's colors to your mana pool. Mana Artifact doesn't untap during your next untap step. 3 1316994751 on 25 Sep 2011 by dude1818
315 Mana Crystal Artifact Common 3{3} Artifact {t}: Add {1} to your mana pool.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
0
316 Manablade Artifact Rare 3{3} Artifact – Equipment Whenever equipped creature deals damage to a player, return target land that player controls to his or her hand.
Whenever equipped creature deals damage to a planeswalker, exile that planeswalker.
Equip {3}
8 1336277322 on 6 May 2012 by L2i0n0k7
317 Mecha Warrior Artifact Rare 7{7} Artifact – Vehicle 5 5 Trample, vigilance
Driving creature gets +5/+5 and has trample and vigilance.
Drive {5} ({5}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
318 Omnithopter Artifact Rare 0{0} Legendary Artifact Creature – Thopter 0 0 Flying
Colorless mana doesn't empty from your mana pool as steps and phases end.
Omnithopter gets +1/+1 for each colorless mana in your mana pool.
0
319 Perception Filter Artifact Uncommon 3{3} Artifact – Equipment Equip {3}, equipped creature has shroud 1 1339095043 on 7 Jun 2012 by dude1818
320 Poking Stick Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature attacks each turn if able.
Whenever equipped creature attacks, it fights another target creature.
0
321 Racecar Artifact Common 3{3} Artifact – Vehicle 2 1 Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
322 Ruinsword Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike and wither.
At the beginning of your upkeep, equipped creature deals 1 damage to itself.
Equip {2}
5 1351622592 on 30 Oct 2012 by dude1818
323 Shimmering Object Artifact Uncommon 2{2} Artifact {t}: Target permanent phases out. (It phases in before its controller untaps during his or her next untap step.) 0
324 Temporal Energy Farm Artifact Rare 6{6} Artifact {6}, {t}, Tap an untapped creature you control: Exile target creature.
{t}: Add {1} to your mana pool for each creature exiled with Temporal Energy Farm.
When Temporal Energy Farm leaves the battlefield, return all creatures exiled with it to the battlefield under their owners' control.
0
325 Temporal Inversion Artifact Rare 1{1} Artifact The "planeswalker uniqueness rule" doesn't apply.
All Planeswalkers are legendary.
5 1334351258 on 13 Apr 2012 by Vitenka
326 Titan Engine Artifact Uncommon 2{2} Artifact {3}, {t}: You may activate an additional loyalty ability of target planeswalker this turn.
Sacrifice Titan Engine: When target planeswalker you control leaves the battlefield this turn, return it to the battlefield with 1 loyalty counter.
0
327 Tugboat Artifact Uncommon 4{4} Artifact – Vehicle 1 4 Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand.
Driving creature gets +1/+4 and has islandwalk.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1 1334790902 on 18 Apr 2012 by dude1818
328 Waldo Artifact Rare 5{5} Artifact Soulbond
As long as Waldo is paired with a creature, Waldo is a copy of that creature, except it's an artifact in addition to its other types.
3 1358205889 on 14 Jan 2013 by dude1818
329 Abyssal Plain Land Common 0 Land – Plains Abyssal Plain enters the battlefield tapped.
{t}: Add {u}{u} to your mana pool. You can't spend this mana to pay colorless mana costs.
5 1345082970 on 16 Aug 2012 by dude1818
330 Deathmatch Arena Land Rare 0 Land {t}: Add {1} to your mana pool.
{3}, {t}: Simultaneously, target opponent chooses a creature you control and you choose a creature that player controls. Those creatures fight.
1 1372196425 on 25 Jun 2013 by dude1818
331 E-space Land Mythic 0 Legendary Land {x}{x}{t}: X is number of counters on E-space. Tap all lands in play. Untap them during your next upkeep phase. Add one counter to E-space. 1 1339094238 on 7 Jun 2012 by dude1818
332 Earth, Center of Exploration Land Basic 0 Planet – Earth 3 All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library." 1 1336977384 on 14 May 2012 by dude1818
333 Echoing Canyon Land Uncommon 0 Land Echoing Canyon enters the battlefield tapped.
Echo {2}
{t}: Add one mana of any color to your mana pool.
0
334 Eye of Harmony Land Mythic 5{w}{g}{r}{b}{u} Legendary Land Eye of Harmony comes into play tapped.
{t}: Add {w}{g}{r}{b}{u} to your mana pool.
5 1339098022 on 7 Jun 2012 by dude1818
335 Fractured Surface Land Common 0 Land {t}: Add {1} to your mana pool. If the gravity is 6 or greater, add one mana of any color to your mana pool instead. 1 1337751415 on 23 May 2012 by dude1818
336 Freytal, Bastion of Prosperity Land Basic 0 Planet – Freytal 4 Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power. 0
337 Grodun, the Stern Empire Land Basic 0 Planet – Grodun 5 All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
0
338 Heart of Valkri Land Mythic 0 Legendary Land When Heart of Valkri enters the battlefield, you may pay {2}. If you do, you may play an additional land this turn.
{t}: Add one mana of any color to your mana pool.
[Turbulence()] (When you play this card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same converted mana cost as this card. Then put the rest of the cards on the bottom of your library in a random order.)
6 1330667987 on 2 Mar 2012 by dude1818
339 Hidden Valley Land Uncommon 0 Land When Hidden Valley enters the battlefield, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u} to your mana pool.
0
340 Kaleidoscopic Oasis Land Mythic 0 Legendary Land When Kaleidoscopic Oasis enters the battlefield, each player chooses a color.
All lands have "{t}: Add one mana of the color you chose when Kaleidoscopic Oasis entered the battlefield to your mana pool."
2 1348862347 on 28 Sep 2012 by dude1818
341 Luminescent Outcropping Land Uncommon 0 Land When Luminescent Outcropping enters the battlefield, sacrifice it unless you pay {2}.
{t}: Add one mana of any color to your mana pool.
3 1365295954 on 7 Apr 2013 by dude1818
342 Mana Overlay Land Uncommon 0 Land {t}: An opponent chooses a color. Add one mana of that color to your mana pool. 1 1337760023 on 23 May 2012 by Alex
343 Mount Vesuvius Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature.
0
344 Mountain Guardian Land Common 0 Land – Mountain Mountain Guardian enters the battlefield tapped.
Morph {3}
0
345 Oscillating Landscape Land Uncommon 0 Land Oscillating Landscape enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
0
346 Overgrown Woods Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Overgrown Woods enters the battlefield tapped.
{t}, Pay 1 life, Sacrifice Overgrown Woods: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
0
347 Pultoid, Dwarf Planet Land None 0 Planet – Pultoid 1 Whenever a creature becomes the target of a spell or ability, its controller sacrifices it at end of turn. 3 1337735051 on 23 May 2012 by L2i0n0k7
348 Reality's Shadow Land Rare 0 Land Reality's Shadow is every land type.
Whenever you tap Reality's Shadow for mana, target opponent gains control of it.
8 1367302296 on 30 Apr 2013 by L2i0n0k7
349 Solthanar, Shadow's Home Land None 0 Planet – Solthanar 6 If a card would be put into a player's graveyard from anywhere, exile it instead. 0
350 Sora, the Endless Sky Land Basic 0 Planet – Sora 2 All creatures have flying and hexproof. 0
351 Terrain Simulator Land Uncommon 0 Land {1}, {t}: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep. 12 1358669693 on 20 Jan 2013 by jmgariepy
352 Unhappy Land Land Common 0 Land {t}: Add {1} to your mana pool.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0
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