Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blasphemous Changeling Colourless Rare 3{2}{c} Creature – Abomination * * Whenever another creature enters the battlefield, Blasphemous Changeling gains all abilities and creature types of that creature.
Blasphemous Changeling's power and toughness are each equal to the number of creature types it has.
1 1589812612 on 18 May 2020 by dude1818
2 Blasphemous Summoning Colourless Uncommon 5{4}{c} Sorcery Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total converted mana cost of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. 7 1589474244 on 14 May 2020 by dude1818
3 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 2 Aug 2013 by dude1818
4 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
5 Ravish the World Colourless Rare 10{10} Tribal Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield. 0
6 Shrinking Werehomarid (Angry Werehomarid) Colourless None 0 Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of your upkeep, transform Shrinking Werehomarid.
‑‑‑‑
At the beginning of your upkeep, flip Angry Werehomarid.
1 1580837729 on 4 Feb 2020 by dude1818
7 Across the Veil White Rare 2{w}{w} Sorcery Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) 6 1581890448 on 16 Feb 2020 by dude1818
8 Ancestral Invoker White Uncommon 5{4}{w} Creature – Loxodon 3 3 Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards.
2 1596126781 on 30 Jul 2020 by dude1818
9 Avacyn the Protector (Avacyn, Monster Slayer) White Mythic 5 {3}{w}{w} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
6
4
‑‑‑‑
5
Flash, flying, vigilance
When Avacyn the Protector enters the battlefield, destroy target non-Human creature.
When a Human you control dies, transform Avacyn the Protector.
‑‑‑‑
Flying, menace
When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature.
2 1591206362 on 3 Jun 2020 by dude1818
10 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
0
11 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 2 Aug 2013 by Vitenka
12 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate this ability only if Benalish Shieldbearer isn't equipped. 0
13 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
14 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
15 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 7 May 2013 by Alex
16 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
17 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
18 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
19 Divine Resonance White Rare 5{4}{w} Enchantment Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell enters the battlefield as a token.) 1 1598025372 on 21 Aug 2020 by dude1818
20 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
4 1322786331 on 2 Dec 2011 by Alex
21 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters the battlefield, put X 1/1 white Soldier creature tokens onto the battlefield.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
22 Final Reckoning White Rare 5{3}{w}{w} Sorcery Destroy all creatures.
Reckoning – If a source an opponent controls dealt damage to you this turn, you may cast Final Reckoning as though it had flash.
1 1357411733 on 5 Jan 2013 by Link
23 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
24 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
25 Gatling Warden White Rare 4{3}{w} Creature – Elf Archer 2 3 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
1 1569201028 on 23 Sep 2019 by dude1818
26 Gift of Plenty White None 4{2}{w}{w} Enchantment Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 1556083685 on 24 Apr 2019 by dude1818
27 Going to St. Ives White Rare 6{3}{w}{w}{w} Sorcery Choose a nonland permanent you control. Destroy all other permanents. 1 1515212801 on 6 Jan 2018 by dude1818
28 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 8 May 2012 by Alex
29 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
30 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
31 Guildless Uprising White Rare 3{1}{w}{w} Enchantment Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
0
32 Heal Turn White Uncommon 2{w}{w} Instant If a source would deal damage this turn, instead that source's controller gains that much life. 1 1565809292 on 14 Aug 2019 by dude1818
33 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 5 Sep 2012 by Alex
34 Hollow of Phylias White Uncommon 2{1}{w} Creature – Spirit 2 2 Hollow of Phylias enters the battlefield with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
1 1593664243 on 2 Jul 2020 by dude1818
35 Immaterial Ward White Uncommon 1{w} Instant If damage would reduce your life total to 0 or less this turn, instead prevent that damage. 4 1532065226 on 20 Jul 2018 by dude1818
36 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters the battlefield, destroy two target permanents.
0
37 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
38 Kindly Ancestor White Common 2{1}{w} Creature – Human 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters the battlefield or dies, you gain life equal to its toughness.
1 1587586362 on 22 Apr 2020 by dude1818
39 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
40 Laserson Probe White Common 3{2}{w} Instant Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 2 Dec 2011 by Alex
41 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
42 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
43 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
44 Military Encampment White None 5{3}{w}{w} Enchantment When Military Encampment enters the battlefield or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186485 on 25 Nov 2018 by dude1818
45 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
46 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
47 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
0
48 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
49 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
50 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
51 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
52 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
53 Prisoner Exchange White Rare 4{2}{w}{w} Sorcery Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. 16 1541394414 on 5 Nov 2018 by jmgariepy
54 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
55 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
56 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
57 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
58 Rally the Gateless White Rare 4{2}{w}{w} Instant Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. 1 1540290793 on 23 Oct 2018 by SecretInfiltrator
59 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
60 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate this ability only any time you could cast a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 4 Feb 2013 by dude1818
61 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
62 Replicating Menace White Uncommon 4{3}{w} Artifact Creature – Construct 3 1 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
1 1590079185 on 21 May 2020 by dude1818
63 Required Reserves White Rare 2{w}{w} Enchantment Whenever a player casts a spell, counter it unless that player has mana in their mana pool. (Check after they pay all the costs of the spell.) 0
64 Resentful Fancier White Uncommon 3{2}{w} Creature – Human 1 1 Heresy – When Resentful Fancier enters the battlefield, create a 1/1 white Bird creature token for each color among permanents you control. 1 1574351268 on 21 Nov 2019 by dude1818
65 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
66 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
Reckoning – If a source an opponent controls dealt damage to you this turn, exile that creature.
7 1357411814 on 5 Jan 2013 by Link
67 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
68 Seeds of Fate White Uncommon 2{w}{w} Enchantment Spells and abilities of nonland sources can't cause players to search their library. 3 1555477619 on 17 Apr 2019 by dude1818
69 Shaddai, the Shepherd White Mythic 3{2}{w} Planeswalker – Shaddai 3 +2: Choose a color. Target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
70 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
71 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't enter the battlefield this turn. 1 1338248783 on 28 May 2012 by Alex
72 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters the battlefield, your opponents can't cast spells this turn.
3 1411654653 on 25 Sep 2014 by Link
73 Solomon, King of Kings White Mythic 4{2}{w}{w} Legendary Creature – Human Advisor 3 3 Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) 0
74 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 7 May 2012 by Alex
75 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
Whenever a token enters the battlefield, you gain 1 life.
0
76 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
77 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Put a 1/1 white Soldier creature token onto the battlefield.
0
78 Swallowed by the Sea White Rare 5{3}{w}{w} Sorcery As an additional cost to cast Swallowed by the Sea, exile a creature you control.
Destroy all creatures.
At the beginning of your next end step, return the exiled creature to the battlefield under your control.
6 1493911486 on 4 May 2017 by dude1818
79 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 7 Jun 2012 by dude1818
80 Trusty Healbot White Uncommon 8{2/w}{2/w} Artifact Creature – Construct 1 2 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1 1569201457 on 23 Sep 2019 by dude1818
81 Unionize the Dead White Rare 3{1}{w}{w} Enchantment Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each of those players chooses new targets in their own graveyard for their copy. 1 1589405126 on 13 May 2020 by dude1818
82 Academic Coup Blue Common 3{2}{u} Instant Heresy – Counter target spell until its controller pays {1} for each color among permanents you control. 1 1574351626 on 21 Nov 2019 by dude1818
83 Aether Distortion Blue None 2{u}{u} Instant Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
2 1480863803 on 4 Dec 2016 by dude1818
84 Aether Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Aether Membrane is dealt damage, add one mana of any color.
2 1371718219 on 20 Jun 2013 by Alex
85 Aether Reclaimer Blue Uncommon 3{2}{u} Artifact Creature – Construct 2 2 {u}, {t}, Sacrifice Aether Reclaimer: Counter target spell unless its controller pays {3}.
Whenever a spell you control is countered, add mana equal to its mana cost.
2 1591202691 on 3 Jun 2020 by Deleted
86 Azra Warcaster Blue Uncommon 3{2}{u} Creature – Azra Wizard 2 2 Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
1 1594760015 on 14 Jul 2020 by dude1818
87 Bear in Mind Blue Uncommon 4{3}{u} Sorcery Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
1 1529457975 on 20 Jun 2018 by dude1818
88 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
89 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
90 Cabezudo Impersonator Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 As Cabezudo Impersonator enters the battlefield, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters the battlefield as a copy of it, except it has "{2}: Return this creature to your hand." 1 1577300179 on 25 Dec 2019 by dude1818
91 Calm Werehomarid (Growing Werehomarid) Blue None 2 {u}{u} Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
At the beginning of your upkeep, flip Calm Werehomarid.
‑‑‑‑
At the beginning of your upkeep, transform Growing Werehomarid.
1 1580837785 on 4 Feb 2020 by dude1818
92 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
93 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
94 Clonewalker Blue Mythic 4{3}{u} Planeswalker – Clone 0 You may have Clonewalker enter the battlefield as a copy of any planeswalker on the battlefield.
(Clonewalker isn't a removal spell.)
4 1369322440 on 23 May 2013 by amuseum
95 Confishcate Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. 5 1540290185 on 23 Oct 2018 by SecretInfiltrator
96 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
97 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
98 Duplicid Blue Rare 3{1}{u}{u} Creature – Licid 1 1 {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. 4 1584890514 on 22 Mar 2020 by dude1818
99 Echo Lord Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 Echo costs you pay cost {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
2 1406976952 on 2 Aug 2014 by Alex
100 Elise Starseeker Blue Mythic 3{2}{u} Legendary Creature – Elf Scout 2 3 Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool.
When Elise Starseeker enters the battlefield, any number of target players each draw a card.
12 1547191411 on 11 Jan 2019 by dude1818
101 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 2 Dec 2011 by Alex
102 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
103 Essence of Aether Blue None 0 Metamagic Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.)
Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match.
1 1480863909 on 4 Dec 2016 by dude1818
104 Fairie Circle Blue Rare 4{3}{u} Enchantment As Fairie Circle enters the battlefield, choose two creature types.
{1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other.
0
105 Gift of Knowledge Blue None 5{3}{u}{u} Enchantment Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 1556113460 on 24 Apr 2019 by dude1818
106 Glacial Retreat Blue Rare 6{4}{u}{u} Snow Enchantment When Glacial Retreat enters the battlefield, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat.
Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step.
1 1564171901 on 26 Jul 2019 by dude1818
107 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
108 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
109 Have Some Bears Blue Rare 2{u}{u} Instant Manifest all other spells under their owners' control. 4 1423550675 on 10 Feb 2015 by dude1818
110 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead.
0
111 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
112 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
113 Iridescent Starfish Blue Common 2{1}{u} Creature – Starfish 1 3 Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. 1 1459741405 on 4 Apr 2016 by dude1818
114 Jace's Assistant Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. 1 1533045345 on 31 Jul 2018 by Vitenka
115 Jace, Master of Illusions Blue Uncommon 3{1}{u}{u} Legendary Planeswalker – Jace 4 Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
3 1558982838 on 27 May 2019 by dude1818
116 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by Link
117 Learned Loxodon Blue Rare 5{4}{u} Creature – Elephant 3 4 Imprint – Whenever you cast an instant or sorcery spell, exile that card as it resolves.
When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries.
1 1595954423 on 28 Jul 2020 by dude1818
118 Manastatic Field Blue Rare 3{2}{u} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Manastatic Field, counter that spell.
{2}{u}: Add or remove a charge counter from Manastatic Field.
1 1569216058 on 23 Sep 2019 by dude1818
119 Matter Conversion Blue Common 2{1}{u} Instant Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
120 Memory of Knowledge Blue Common 1{u} Instant Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
121 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
122 Mizzium Hydroclone Blue Rare 2{1}{u} Artifact Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card.
As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast.
1 1542999006 on 23 Nov 2018 by dude1818
123 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Put a token onto the battlefield that's a copy of Morpha, except its name is Morpha Splinter and it enters the battlefield with X loyalty counters.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
124 Owl Totem Blue Common 4{2}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
1 1590430696 on 25 May 2020 by dude1818
125 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5 1330798344 on 3 Mar 2012 by Mandroid
126 Portal to the Spirit World Blue Rare 4{2}{u}{u} Enchantment If a non-Spirit creature would enter the battlefield under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters the battlefield phased out until the token leaves the battlefield.

8 1594135151 on 7 Jul 2020 by dude1818
127 Raise Up Arms Blue Rare 4{3}{u} Enchantment Each Equipment you control is an artifact creature with base power and toughness equal to its converted mana cost. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) 0
128 Resonate Portal Blue Mythic 2{u}{u} Enchantment {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play them, turn them face up and pay their costs.)
At the beginning of each player's upkeep, that player manifests the top card of their library.
3 1581891061 on 16 Feb 2020 by dude1818
129 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters the battlefield, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
130 Shaddai, the Scholar Blue Mythic 5{4}{u} Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of that player's library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
131 Siren of Nerono Blue Uncommon 2{1}{u} Creature – Siren 1 2 Siren of Nerono enters the battlefield with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2.
At the beginning of your upkeep, shuffle your library.
1 1593658169 on 2 Jul 2020 by dude1818
132 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
133 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
134 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
135 Somnorific Haze Blue None 4{2}{u}{u} Enchantment When Somnorific Haze enters the battlefield or at the beginning of your upkeep, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185288 on 25 Nov 2018 by dude1818
136 Sphinx of Dreams Blue Mythic 6{3}{u}{u}{u} Creature – Sphinx 4 5 Flying
Whenever Sphinx of Dreams deals combat damage to a player, search your library for a card, exile it face down, then shuffle your library. An opponent guesses its converted mana cost. Reveal it. If they guessed wrong and it has a different converted mana cost than each other card revealed this way, put it into your hand.
2 1515214709 on 6 Jan 2018 by dude1818
137 Spirit of the Owl Blue Uncommon 4{2}{u}{u} Creature – Bird Spirit 1 2 Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield attached to another target creature you control.
6 1590430728 on 25 May 2020 by dude1818
138 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
139 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
140 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
141 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
142 The Illusionist Blue Mythic 2{u}{u} Legendary Creature – Human Wizard 2 2 {u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
0
143 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 7 Jun 2012 by dude1818
144 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles their graveyard and hand into their library, then draws seven cards. Untap four target lands you don't control. Exile Time Helix. 4 1357776548 on 10 Jan 2013 by dude1818
145 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from their hand, they may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 5 Aug 2012 by dude1818
146 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
147 Trigori, Azorius Senator Blue Mythic 4{2}{u}{u} Legendary Creature – Vedalken Advisor 2 3 When Trigori, Azorius Senator enters the battlefield and at the beginning of each player's upkeep, exile the top card of each player's library.
Opponents can't cast spells that share a converted mana cost with a card exiled with Trigori this turn.
{1}{w}: Scry 1.
1 1595120234 on 19 Jul 2020 by dude1818
148 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
149 Unbearable Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Create a 2/2 bear creature token. 3 1529459082 on 20 Jun 2018 by dude1818
150 Academic Espionage Black Rare 1{b} Sorcery Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) 0
151 Blood Edict Black Uncommon 2{1}{b} Sorcery Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature.
1 1598366456 on 25 Aug 2020 by dude1818
152 Blood Sculptor Black Rare 4{2}{b}{b} Creature – Vampire 3 3 Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to target creature or planeswalker, then put a -1/-1 counter on Blood Sculptor.
1 1595606369 on 24 Jul 2020 by dude1818
153 Burrowing Worm Fiend Black Rare 5{3}{b}{b} Creature – Insect Horror 3 3 Slain — When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. 1 1459740568 on 4 Apr 2016 by dude1818
154 Bzemkudel the Archlich Black Mythic 5{2}{b}{b}{b} Legendary Creature – Zombie 4 4 Persist
Other undead creatures you control get +1/+1 and have persist.
Whenever an undead creature you control dies, add {b}.
(Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1589908473 on 19 May 2020 by dude1818
155 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
156 Cost of Greed Black Uncommon 1{b} Instant Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. 6 1539627934 on 15 Oct 2018 by dude1818
157 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
158 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
159 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two —
• Destroy each creature with toughness X or less.
• Each player loses X life.
• Gain life equal to the number of creatures that died this turn.
• Gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
160 Curse of Wandering Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Aura Curse Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
0
161 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 2 Sep 2012 by SadisticMystic
162 Dullahan, Shadow Steed Black Rare 4{2}{b}{b} Legendary Creature – Nightmare Horse 3 3 At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn.
(Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.)
1 1589908739 on 19 May 2020 by dude1818
163 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters the battlefield, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
164 Feaster of Lies Black Rare 3{b}{b}{b} Creature – Demon 1 1 Feaster of Lies enters the battlefield with X +1/+1 counters on it, where X is the amount of life paid by all players this game.
Flying, trample
Pay 3 life: Return Feaster of Lies from your graveyard to your hand.
1 1539811767 on 17 Oct 2018 by dude1818
165 Fent-rot, Bringer of Undeath Black Rare 7{5}{b}{b} Legendary Creature – Zombie Treefolk Shaman 2 5 When Fent-rot, Bringer of Undeath enters the battlefield, return target creature card in a graveyard to its owner's hand.
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
0
166 Flood of Riches Black Mythic 7{4}{b}{b}{b} Enchantment Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference.
1 1580147663 on 27 Jan 2020 by dude1818
167 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters the battlefield with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
168 Gift of Influence Black None 4{3}{b} Enchantment Cumulative upkeep – Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would create a creature token, instead each player creates that token.
4 1556113678 on 24 Apr 2019 by dude1818
169 Grave Swap Black Uncommon 3{2}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control, then sacrifice a creature. 1 1337016525 on 14 May 2012 by Alex
170 Hell is Full Black Rare 4{2}{b}{b} Enchantment Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life."
1 1547965863 on 20 Jan 2019 by dude1818
171 Kiss of Death Black Uncommon 1{b} Enchantment – Aura Enchant creature
When Kiss of Death enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
2 1566454343 on 22 Aug 2019 by dude1818
172 Kiss of Death Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn.
When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature.
3 1566455295 on 22 Aug 2019 by dude1818
173 Last Stand of the Fallen Black Rare 2{b}{b} Sorcery Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.)
Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked.
1 1501896684 on 5 Aug 2017 by dude1818
174 Lich King Black Mythic 5{3}{b}{b} Planeswalker – Lich 3 +2: Exile the top two cards of each player's library. You get a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's converted mana cost.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
1 1440826302 on 29 Aug 2015 by dude1818
175 Malakir Sunshield Black Rare 2{1}{b} Artifact Black spells you cast cost {1} less to cast.
White spells your opponents cast cost {1} more to cast.
1 1599232265 on 4 Sep 2020 by dude1818
176 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
177 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 4 1410246561 on 9 Sep 2014 by dude1818
178 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
179 Neon Necropolis Black Rare 5{4}{b} Legendary Artifact Whenever a creature dies, you get {e} (an energy counter).
{t}, Pay X {e}: Choose one –
• Exile target creature with converted mana cost X.
• Return target creature card with converted mana cost X from a graveyard to the battlefield under your control.
1 1589339222 on 13 May 2020 by dude1818
180 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Put a 1/1 colorless Auton artifact creature token onto the battlefield.
1 1311563241 on 25 Jul 2011 by dude1818
181 Numbers Game Black Rare 3{b}{b}{b} Sorcery Choose a number, then exile any number of cards from the top of your library one at a time. If the total converted mana cost of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. 0
182 Oath of Ob Nixilis Black Rare 2{b}{b} Enchantment When Oath of Ob Nixilis enters the battlefield, destroy target Planeswalker an opponent controls.
At the beginning of your upkeep, each opponent loses 1 life for each Planeswalker that player controls.
4 1452479644 on 11 Jan 2016 by dude1818
183 Parasitic Wasp Black Rare 4{3}{b} Creature – Insect 1 1 Deathtouch, flying
Whenever a creature dealt damage by Parasitic Wasp this turn dies, put a token onto the battlefield that's a copy of Parasitic Wasp.
1 1338499021 on 31 May 2012 by dude1818
184 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
185 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
186 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
187 Portal to the Vault Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) 7 1531147571 on 9 Jul 2018 by dude1818
188 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 7 Jun 2012 by dude1818
189 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 7 Jun 2012 by dude1818
190 Ratking Black Rare 3{1}{b}{b} Legendary Creature – Rat 3 2 Rats you control have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
1 1584634117 on 19 Mar 2020 by Tahazzar
191 Restless Wraith Black Rare 1{b} Enchantment Creature – Spirit 1 1 Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.)
Enchanted creature gets +1/+1.
3 1541133872 on 2 Nov 2018 by dude1818
192 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, put a 2/2 black Zombie creature token onto the battlefield. 0
193 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
194 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
195 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. 3 1343533701 on 29 Jul 2012 by dude1818
196 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with converted mana cost X or less onto the battlefield.
2 1382559958 on 23 Oct 2013 by dude1818
197 Shaddai, the Assassin Black Mythic 4{3}{b} Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by Link
198 Shade of Tizerus Black Uncommon 3{2}{b} Creature – Shade 1 1 Shade of Tizerus enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
{1}{b}: Target creature gets +1/+1 until end of turn.
1 1593651517 on 2 Jul 2020 by dude1818
199 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 2 Mar 2012 by Alex
200 Shady Dealings Black Common 2{b}{b} Sorcery Each player may pay 2 life. Each player who does draws two cards. 2 1539800917 on 17 Oct 2018 by dude1818
201 Share the Wealth Black Rare 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn.
Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn."
1 1590797773 on 30 May 2020 by dude1818
202 Sicken the Leylines Black Rare 5{3}{b}{b} Enchantment Whenever a player taps a land for mana, put a plague counter on it.
At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control.
2 1599667758 on 9 Sep 2020 by dude1818
203 Spark of the Lich King Black Mythic 5{3}{b}{b} Legendary Artifact When Spark of the Lich King enters the battlefield, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle it.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
2 1440826339 on 29 Aug 2015 by dude1818
204 Sticky-fingered Zombie Black Uncommon 3{2}{b} Creature – Zombie 1 4 Whenever an equipped creature deals damage to Sticky-fingered Zombie, move target Equipment from that creature to Sticky-fingered Zombie. It gains "Equip abilities of this Equipment cost {1} more to activate." 1 1586633748 on 11 Apr 2020 by dude1818
205 Still Dark Waters Black None 5{2}{b}{b}{b} Enchantment When Still Dark Waters enters the battlefield or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life.
Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185820 on 25 Nov 2018 by dude1818
206 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
207 The Long Way Around Black Rare 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Sacrifice this Saga unless you sacrifice a creature.
II — Return up to two target creature cards from your graveyard to your hand.
III — You may put a creature card from your hand onto the battlefield.
7 1593444518 on 29 Jun 2020 by dude1818
208 Through the Veil Black Mythic 6{4}{b}{b} Legendary Enchantment When Through the Veil enters the battlefield, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.)
Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it.
0
209 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 5 Apr 2012 by dude1818
210 Vengeful Wraith Black Uncommon 1{b} Creature – Spirit 1 1 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
3 1587587145 on 22 Apr 2020 by dude1818
211 Venomizer Black Common 2{1}{b} Artifact Creature – Construct 2 2 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
1 1590078967 on 21 May 2020 by dude1818
212 Worse Moon Black Rare 3{1}{b}{b} Enchantment Black creatures you control get +1/+1.
Damage dealt by black creatures you control also causes you to lose 1 life.
2 1456618036 on 28 Feb 2016 by dude1818
213 Arcane Resonance Red Rare 5{3}{r}{r} Enchantment Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same converted mana cost as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. 1 1598025893 on 21 Aug 2020 by dude1818
214 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
215 Blood Witch Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. 1 1459740194 on 4 Apr 2016 by dude1818
216 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
217 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
218 Card18935 Red Uncommon 5{3}{r}{r} Creature – Beast 3 3 ~ gets +1/+1 for each exiled card you own. 2 1344277661 on 6 Aug 2012 by SadisticMystic
219 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
220 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
221 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
222 Damn the Consequences Red None 3{2}{r} Enchantment If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. 1 1486963724 on 13 Feb 2017 by dude1818
223 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
224 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
0
225 Dog Days Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Hound creatures you control get +1/+0 for each blaze counter on Dog Days.
0
226 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
227 Dyna-Chromatic Retainer Red Rare 2{1}{r} Artifact Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
1 1542998071 on 23 Nov 2018 by dude1818
228 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
229 Essence of Fire Red None 0 Metamagic Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.)
Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match.
3 1480667681 on 2 Dec 2016 by dude1818
230 Even More Panic Red Rare 3{2}{r} Enchantment If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles it. 5 1418861479 on 18 Dec 2014 by dude1818
231 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
232 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
233 Gift of Ardor Red None 3{2}{r} Enchantment Cumulative upkeep – Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would add mana, instead each player adds that much mana.
1 1556166804 on 25 Apr 2019 by dude1818
234 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
235 Goblin Research Lab Red None 4{2}{r}{r} Enchantment When Goblin Research Lab enters the battlefield or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185967 on 25 Nov 2018 by dude1818
236 Hanweir, Colonial Monstrosity Red Mythic 6{4}{r}{r} Legendary Creature – Eldrazi Ooze 5 4 Hanweir, Colonial Monstrosity attacks each turn if able.
Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it.
Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir.
1 1534686302 on 19 Aug 2018 by SecretInfiltrator
237 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
238 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 4 Mar 2012 by Alex
239 Hyperoxemia Red Rare 5{3}{r}{r} Enchantment If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player.
0
240 Impulsive Bookwyrm Red Uncommon 3{2}{r} Creature – Dragon 2 2 {r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. 1 1542487948 on 17 Nov 2018 by Tahazzar
241 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control.
0
242 Lava River of Dreams Red Rare 4{3}{r} Enchantment If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. 5 1555348607 on 15 Apr 2019 by dude1818
243 Local Maxima Red Uncommon 2{r}{r} Enchantment When Local Maxima enters the battlefield, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature enters the battlefield under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference,
1 1582647757 on 25 Feb 2020 by dude1818
244 Locate City Red Rare 6{3}{r}{r}{r} Snow Sorcery Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. 2 1592775100 on 21 Jun 2020 by dude1818
245 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
246 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters the battlefield under your control, Maze's Protection deals 1 damage to each creature and each player. 0
247 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
248 Metabolt Red None 1{r} Sorcery Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.)
Lightning – Metabolt deals 4 damage to target creature.
Flame – Metabolt deals 3 damage to target player.
Spark – Metabolt deals 2 damage to target creature or player.
6 1480639234 on 2 Dec 2016 by dude1818
249 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 5 1339098257 on 7 Jun 2012 by dude1818
250 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles their library. 2 1343675779 on 30 Jul 2012 by dude1818
251 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
252 One-Use Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate this ability only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
253 Orcish Trapfinder Red Uncommon 3{2}{r} Creature – Orc Rogue 3 3 When Orcish Trapfinder enters the battlefield, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
2 1594322570 on 9 Jul 2020 by dude1818
254 Oread of Agonas Red Uncommon 3{2}{r} Creature – Nymph 3 3 Oread of Agonas enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creatures with underworld counters on them must attack each combat if able.
1 1593661725 on 2 Jul 2020 by dude1818
255 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
256 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
257 Peasant Railgun Red Uncommon 2{1}{r} Creature – Human Serf 1 1 {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1 1592685175 on 20 Jun 2020 by dude1818
258 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
259 Random Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles all other cards revealed this way into their library. 3 1359021007 on 24 Jan 2013 by Vitenka
260 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
261 Resonant Bolt Red Common 1{r} Instant Resonant Bolt deals 2 damage to any target.
Resonance – Resonant Bolt deals 4 damage instead if you control if this is the second spell you've cast this turn.
1 1598335676 on 25 Aug 2020 by dude1818
262 Revoke the Divine Right Red Uncommon 4{3}{r} Sorcery Heresy – Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. 1 1574352015 on 21 Nov 2019 by dude1818
263 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
264 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
265 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
266 Shaddai, the Fighter Red Mythic 3{2}{r} Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by Link
267 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
268 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
269 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Hobbit
‑‑‑‑
Legendary Creature – Hobbit Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. If that creature dies, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 1 Jan 2013 by dude1818
270 Sower of Chaos Red Mythic 7{5}{r}{r} Legendary Creature – Horror Avatar 7 5 Menace
All other creatures attack each combat if able.
Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead.
1 1543004004 on 23 Nov 2018 by dude1818
271 Sudden Death Red Mythic 5{2}{r}{r}{r} Enchantment When Sudden Death enters the battlefield, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library.
Players don't lose the game for drawing from an empty library.
2 1588816311 on 7 May 2020 by dude1818
272 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
273 Viashino Mercenary Red Uncommon 1{r} Creature – Viashino Mercenary 2 2 Haste
At the beginning of each players upkeep, that player untaps Viashino Mercenary and gains control of it.
0
274 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
275 Visions of Burning Red Rare 4{3}{r} Enchantment Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. 4 1555348683 on 15 Apr 2019 by dude1818
276 Volcanic Epiphany Red Rare 5{4}{r} Instant Choose one or more —
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
4 1592155662 on 14 Jun 2020 by dude1818
277 Warning Shot Red Common 4{3}{r} Sorcery Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
278 Welding the Green Dragon Red Uncommon 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total converted mana cost of artifacts sacrificed this way.
3 1537839500 on 25 Sep 2018 by dude1818
279 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 1 Jul 2012 by dude1818
280 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
281 Aspect of Giraffe Green Mythic 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt.
Combat damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls.
2 1584693404 on 20 Mar 2020 by Tahazzar
282 Avatar of All Green Mythic 3{2}{g} Legendary Creature – Avatar * * Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
1 1597682266 on 17 Aug 2020 by dude1818
283 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield. 5 1382545092 on 23 Oct 2013 by dude1818
284 Bear With Me Green Common 2{1}{g} Creature – Human Archer 1 1 When Bear With Me enters the battlefield, create a 2/2 green Bear token. 1 1529458257 on 20 Jun 2018 by dude1818
285 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
286 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
287 Buzz Pollination Green Uncommon 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn.
1 1598336060 on 25 Aug 2020 by dude1818
288 Content Capybara Green None 4{2}{g}{g} Creature – Capybara 2 2 Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters the battlefield under your control, Content Capybara and that creature each get +1/+1 until end of turn.
3 1558590713 on 23 May 2019 by Vitenka
289 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
290 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
291 Cybernetic Dreadmaw Green Common 6{4}{g}{g} Artifact Creature – Dinosaur 6 6 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
1 1569252287 on 23 Sep 2019 by dude1818
292 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
293 Engulfing Slime Green Rare 4{x}{3}{g} Creature – Ooze 1 1 Engulfing Slime enters the battlefield with X +1/+1 counters on it.
Whenever a creature dealt damage by Engulfing Slime this turn dies, put +1/+1 counters on Engulfing Slime equal to the creature's converted mana cost.
0
294 Epic Troll Green Rare 6{4}{g}{g} Creature – Troll 6 1 Hexproof, trample
{b}: Regenerate Epic Troll.
0
295 Erosion Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 5 1316188635 on 16 Sep 2011 by dude1818
296 Fake Bear Green Common 2{1}{g} Sorcery Manifest Fake Bear. 2 1423550496 on 10 Feb 2015 by dude1818
297 Form of the Hydra Green Rare 1{x}{g} Enchantment Creature – Hydra 0 0 Bestow {x}{x}{g}{g}
Form of the Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra.
1 1541220048 on 3 Nov 2018 by dude1818
298 Garruk, Beast Caller Green Mythic 5{3}{g}{g} Planeswalker – Garruk 3 Summon – When Garruk, Beast Caller enters the battlefield or at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield.
+1: Target Beast creature you control fights another target creature.
-5: You get an emblem with "Creatures you control get +3/+3 and have trample."
2 1382573759 on 24 Oct 2013 by dude1818
299 Gift of Growth Green None 5{3}{g}{g} Enchantment Cumulative upkeep – Put a +1/+1 counter on a creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would put a counter on a creature you control, instead each player puts that counter on a creature they control.
1 1556114063 on 24 Apr 2019 by dude1818
300 Gnarlid Hunting Grounds Green None 6{4}{g}{g} Enchantment When Gnarlid Hunting Grounds enters the battlefield or at the beginning of your upkeep, target creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Evoke {2}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186407 on 25 Nov 2018 by dude1818
301 Gravity Elemental Green Common 3{2}{g} Creature – Elemental * * Gravity Elemental's power and toughness are each equal to the gravity. 5 1337090622 on 15 May 2012 by dude1818
302 Great One, Queen of Metebelis III Green Rare 5{3}{g}{g} Legendary Creature – Spider 3 3 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
Other Spider creatures you control get +1/+1.
{1}{u}{b}, {t}: Target opponent reveals their hand. You choose a card from it. That player discards that card.
0
303 Guardian Behemoth Green Uncommon 6{4}{g}{g} Creature – Beast 5 4 Trample
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
2 1337016403 on 14 May 2012 by Alex
304 Guardian of the Woods Green Uncommon 2{1}{g} Creature – Elf Druid 1 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
{t}: Add {c} equal to this creature's power.
1 1587586504 on 22 Apr 2020 by dude1818
305 Honored of Ilysia Green Uncommon 3{2}{g} Creature – Spirit * * Honored of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Honored of Ilysia's power and toughness are each equal to the number of legendary permanents you control.
1 1593664621 on 2 Jul 2020 by dude1818
306 Host of Ilysia Green Uncommon 2{g}{g} Creature – Chimera 3 2 Host of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Legendary creatures you control get +1/+1.
1 1593664803 on 2 Jul 2020 by dude1818
307 Hydra Hatchling Green Rare 3{2}{g} Creature – Hydra 0 0 Hydra Hatchling enters the battlefield with a +1/+1 counter on it.
When Hydra Hatchling dies, create two tokens that are copies of it at end of turn.
5 1575263686 on 2 Dec 2019 by jmgariepy
308 Image Translator Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As Image Translator enters the battlefield, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
309 Infinite Spawn Green Rare 1{g} Creature – Spawn 1 1 Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. 2 1335139249 on 23 Apr 2012 by Link
310 Kekstrosaurus Green Uncommon 4{3}{g} Creature – Dinosaur 2 5 Mutate {1}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
0
311 Knight of Gaia Green Uncommon 2{g}{g} Creature – Knight Elemental 2 2 Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) 0
312 Little Coquí Green Common 1{g} Creature – Frog 1 1 Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn. 1 1577339008 on 26 Dec 2019 by dude1818
313 Mechanical Hydra Green Uncommon 4{2/g} Artifact Creature – Hydra 0 0 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
Mechanical Hydra gets +1/+1 for each charge counter on it.
2 1569033763 on 21 Sep 2019 by dude1818
314 Memory of Growth Green Common 1{g} Instant Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
315 Mind Matter Green Uncommon 4{3}{g} Creature – Elemental 2 2 When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
0
316 Morglen Wilds Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
317 Mowu, Good Dog (Mowu, Best Friend) Green Rare 2 {1}{g} Legendary Creature – Hound
‑‑‑‑
Legendary Creature – Hound
2
‑‑‑‑
4
2
‑‑‑‑
4
Vigilance
If a source would deal damage to a Planeswalker you control, transform Mowu, Good Dog. If you do, prevent that damage.
‑‑‑‑
Vigilance, trample
Whenever one or more creatures attack a Planeswalker you control, you may have Mowu, Best Friend fight one of those creatures. (The fight happens before blocks.)
8 1554089891 on 1 Apr 2019 by SecretInfiltrator
318 Mystic Mentor Green Uncommon 1{g} Creature – Elf Spellshaper 1 1 Summon – {g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield. 4 1382549452 on 23 Oct 2013 by dude1818
319 Nature Preserver Green Uncommon 3{2}{g} Creature – Elf Warrior 1 1 Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. 0
320 Night-blooming Orchid Green Common 2{1}{g} Creature – Plant 1 1 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. 4 1338498795 on 31 May 2012 by dude1818
321 Persistence Green Common 1{g} Creature – Incarnation 1 1 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7 1333664685 on 5 Apr 2012 by dude1818
322 Plan of Attack Green Common 2{1}{g} Instant Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard. 0
323 Poikilia, Nature's Strength Green Mythic 4{2}{g}{g} Legendary Creature – Elemental 4 4 Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may cast it once from outside the game.)
{1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)
0
324 Poison Treefrog Green Rare 7{5}{g}{g} Creature – Frog Plant 6 6 Deathtouch, trample 0
325 Preserver of Order Green Rare 2{1}{g} Creature – Elf Shaman 1 1 Creatures can't enter the battlefield unless they were cast from their owner's hand. 6 1352701767 on 12 Nov 2012 by dude1818
326 Proboscilisk Green Mythic 6{4}{g}{g} Legendary Creature – Elephant Hydra 6 6 When Proboscilisk enters the battlefield, destroy target non-creature permanent.
Whenever a non-creature permanent becomes the target of a spell or ability controlled by an opponent of that permanent's controller, that permanent's controller creates a 3/3 green Elephant token.
1 1590799378 on 30 May 2020 by dude1818
327 Protectors of Nature Green Uncommon 2{1}{g} Creature – Elf Warrior * * Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. 1 1337021739 on 14 May 2012 by Rudyard
328 Redevelopment Ordinance Green Uncommon 4{3}{g} Sorcery Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
5 1501899308 on 5 Aug 2017 by dude1818
329 Relentless Slime Green Uncommon 5{4}{g} Creature – Ooze 3 3 Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield. 0
330 Resonant Growth Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
1 1598335581 on 25 Aug 2020 by dude1818
331 Rule of Nature Green Rare 2{g}{g} Enchantment Players can't cast spells without paying their mana costs. 1 1453579944 on 23 Jan 2016 by dude1818
332 Run Green Common 4{2}{g}{g} Instant Target creature is removed from combat. 1 1339098343 on 7 Jun 2012 by dude1818
333 Rush Ahead Green Rare 2{g}{g} Instant As an additional cost to cast Rush Ahead, skip your next turn.
Untap all permanents you control. They gain haste until end of turn.
2 1336976570 on 14 May 2012 by Alex
334 Rutan Host Green Rare 3{1}{g}{g} Creature – Ooze 1 1 Haste
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage.
{g}{g}, {t}: Put a copy of Rutan Host onto the battlefield.
0
335 Shaddai, the Gardener Green Mythic 4{3}{g} Planeswalker – Shaddai 4 +1: Search your library for a land, put it onto the battlefield tapped, then shuffle your library.
-1: Target land becomes a 3/3 green Elemental creature. It's still a land.
-8: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card."
1 1334721379 on 18 Apr 2012 by dude1818
336 Sleeper Agent Green Common 1{g} Creature – Elemental 0 1 {t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
9 1334899644 on 20 Apr 2012 by Link
337 Sneezing Monkey Green Common 2{1}{g} Creature – Ape 2 2 Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. 3 1338498070 on 31 May 2012 by dude1818
338 Spirit of Growth Green Common 3{2}{g} Creature – Elf Spirit 2 2 Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters the battlefield with a +1/+1 counter on it.
0
339 Spirit of the Wolf Green Uncommon 4{2}{g}{g} Creature – Wolf Spirit 0 0 Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield attached to another target creature you control.
1 1590430486 on 25 May 2020 by dude1818
340 Splitting Hares Green Rare 5{4}{g} Creature – Rabbit 4 4 When Splitting Hares dies, put two 2/2 green Rabbit creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Rabbit creature tokens onto the battlefield." 0
341 Spreading Mold Green Rare 5{3}{g}{g} Enchantment Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the converted mana cost.
At the beginning of your upkeep, you may pay {g}. If you don't, sacrifice a Fungus.
0
342 Sudden Bear Green Common 1{g} Creature – Bear 2 2 Flash
When Sudden Bear enters the battlefield, untap target land you don't control.
3 1357794522 on 10 Jan 2013 by jmgariepy
343 Suppression Field Green Uncommon 3{2}{g} Enchantment If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." 5 1346828034 on 5 Sep 2012 by SadisticMystic
344 Symbiotic Ooze Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
If enchanted creature would die, you may pay {2}{g}{g}. If you do, exile it instead and attach Symbiotic Ooze to target creature.
0
345 Through the Vortex Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle your library.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
1 1339714584 on 14 Jun 2012 by dude1818
346 Vivien, Avenger of Skalla Green Uncommon 5{3}{g}{g} Legendary Planeswalker – Vivien 5 Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it.
8 1559072275 on 28 May 2019 by dude1818
347 Wake from Hibernation Green Uncommon 4{3}{g} Sorcery Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. 0
348 Wakened Woods Green Uncommon 4{2}{g}{g} Enchantment {1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. 0
349 Wandering Leg Sausage Green Common 2{g}{g} Creature – Insect 2 2 Forestwalk 1 1338499677 on 31 May 2012 by dude1818
350 Wolf Totem Green Common 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
1 1590430869 on 25 May 2020 by dude1818
351 Wurmageddon Green Rare 7{4}{g}{g}{g} Sorcery Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. 1 1344246518 on 6 Aug 2012 by Alex
352 Baan Backer Upper Multicolour Mythic 3{1}{w}{u} Artifact {w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate this ability only if you control no Dovin planewalkers. 4 1582006887 on 18 Feb 2020 by dude1818
353 Beryllium Nullifier Multicolour Rare 7{5}{w}{u} Artifact Creature – Construct 4 8 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
This creature can't be the target of non-artifact spells or abilities from non-artifact sources.
1 1590079170 on 21 May 2020 by dude1818
354 Esmagrar the Hidden Multicolour Mythic 5{1}{w}{w}{u}{u} Planeswalker – Esmagrar 4 +1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: You may cast an artifact spell with converted mana cost X you own from outside the game without paying its mana cost.
0
355 False Awakening Multicolour Rare 2{w}{u} Enchantment If a creature card would enter the battlefield and it wasn't cast, exile it instead. Each player creates a token that's a copy of that card, except it's an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." 5 1507661157 on 10 Oct 2017 by dude1818
356 Gruesome Enhancements Multicolour Uncommon 2{w}{u} Instant Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card.
11 1587875520 on 26 Apr 2020 by dude1818
357 Level the Field Multicolour Rare 5{3}{w}{u} Sorcery Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. 0
358 Mirror Shield Multicolour Uncommon 3{1}{w}{u} Enchantment You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) 12 1335324933 on 25 Apr 2012 by dude1818
359 Pulling the Strings Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of combat on each opponent's turn, secretly choose any number of creatures that could attack this turn.
Reveal the creatures you chose this turn: End the phase, then there is an additional combat phase. Activate this ability only if exactly the chosen creatures attacked this turn, and only once each turn.
1 1587868348 on 26 Apr 2020 by dude1818
360 Reinforcement Generator Multicolour Common 3{1}{w}{u} Artifact Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. 1 1350309084 on 15 Oct 2012 by dude1818
361 Shadow of the Hunter Multicolour Rare 5{3}{w}{u} Instant All creatures get -X/-X until end of turn, when X is the highest power among creatures. 0
362 Sniveling Senator Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 2 2 When Sniveling Senator enters the battlefield, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, draw a card.
Sniveling Senator can't attack the monarch.
2 1535771282 on 1 Sep 2018 by dude1818
363 Snow Glare Multicolour Rare 5{2}{w}{w}{u} Snow Enchantment Whenever a nonsnow creature attacks, it gets -X/-0 until end of turn, where X is the number of snow permanents the defending player controls. 1 1564171475 on 26 Jul 2019 by dude1818
364 Tale of Tragedy Multicolour Mythic 5{3}{w}{u} Sorcery Take an extra turn after this one, then target player takes an extra turn. After that turn, destroy all creatures. 1 1593544318 on 30 Jun 2020 by dude1818
365 The Doctor Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Timelord 6 8 First strike, flash, regeneration 1 1339094451 on 7 Jun 2012 by dude1818
366 Vronos, Elite Inquisitor Multicolour Mythic 5{3}{w}{u} Planeswalker – Vronos 4 +1: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of artifacts you control as it enters the battlefield.
-1: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage.
-7: Exile all creatures and planeswalkers your opponents control.
6 1405541908 on 16 Jul 2014 by dude1818
367 Awaken the Graves Multicolour Rare 4{2}{u}{b} Instant Whenever a creature card is put into a player's graveyard from their library this turn, exile that card and create a 2/2 black Zombie creature token.
Target player mills one card, another target player mills two cards, and a third target player mills three cards.
1 1535140669 on 24 Aug 2018 by dude1818
368 Coffin Stuffers' Fugue Multicolour Rare 3{1}{u}{b} Enchantment At the beginning of your upkeep, you may exile target creature card from your graveyard. If you do, create a 2/2 black Zombie token.
Whenever a Zombie you control deals combat damage to an opponent, each player mills that many cards.
0
369 Davriel Cane, Diabolist Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 4 +1: Target opponent exiles a card from their hand. You may play that card as long as it's exiled.
-3: Create a 3/3 black Demon creature token with your choice of flying, hexproof, or lifelink.
-8: For each permanent an opponent controls, that player may discard a card. If that player doesn't, they sacrifice that permanent.
3 1556057029 on 23 Apr 2019 by dude1818
370 Filigree Repairs Multicolour Uncommon 2{u}{b} Instant Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 2 1350429607 on 16 Oct 2012 by dude1818
371 Global Maxima Multicolour Rare 3{1}{u}{b} Sorcery Search target player's graveyard, hand, and library for each creature with the greatest power or tied for greatest power and reveal them. If that player controls a creature with greater power, exile each creature that player controls with the greatest power or tied for greatest power. Otherwise, exile each card revealed this way. Then that player shuffles their library. 1 1582647746 on 25 Feb 2020 by dude1818
372 Hollow Men Multicolour Uncommon 2{u}{b} Creature – Scarecrow 4 1 Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
0
373 Ironic Return Multicolour Uncommon 5{3}{u}{b} Sorcery Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) 1 1593617845 on 1 Jul 2020 by dude1818
374 Keys to the Kingdom Multicolour Rare 5{3}{u}{b} Enchantment At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step. 1 1465531454 on 10 Jun 2016 by dude1818
375 Master of Trappery Multicolour Rare 4{2}{u}{b} Creature – Gnome Rogue 3 2 Hazards cost you {1} less to cast.
You may spend mana as though it were any color to prime Hazards you cast.
{1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle your library.
1 1594410033 on 10 Jul 2020 by dude1818
376 Pickpocket Multicolour Uncommon 2{u}{b} Creature – Human Rogue 1 1 When Pickpocket enters the battlefield, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it. 0
377 Piranhas of the Air Multicolour Rare 5{1}{u}{u}{b}{b} Creature – Fish 3 1 Flash, flying
{u/b}, {t}: Put a -1/-1 counter on target creature.
{1}{u}{b}, {t}: Destroy target creature. It can't be regenerated.
2 1587153252 on 17 Apr 2020 by SecretInfiltrator
378 Pool of Despair Multicolour Rare 4{2}{u}{b} Enchantment Whenever a nontoken creature enters the battlefield, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}. 0
379 Scorpus, Tolarian Chancellor Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 2 4 Partner with Eager Apprentice
{u}, Sacrifice another Wizard: Counter target spell.
{b}, Sacrifice another Wizard: Regenerate Scorpus, Tolarian Chancellor.
1 1544387005 on 9 Dec 2018 by dude1818
380 Siari Mykan, Zahar Dealer Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Warlock 2 3 Whenever an opponent casts a spell except the first one they cast each turn, you get {e}{e} (two energy counters).
Threshold{t}, Pay {e}{e}{e}{e}: Cast target nonland card from a graveyard without paying its mana cost. Activate this ability only if seven or more cards are in your graveyard.
2 1593883801 on 4 Jul 2020 by dude1818
381 The Boogeymonster Multicolour Mythic 4{2}{u}{b} Legendary Creature – Horror 4 4 If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand.
Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature.
6 1528515810 on 9 Jun 2018 by dude1818
382 The Phenaxian Guiles Multicolour Uncommon 4{2}{u}{b} Legendary Enchantment Whenever an opponent discards a card, you may draw a card and put a deception counter on The Phenaxian Guiles.
As long as The Phenaxian Guiles has six or more deception counters on it, you and creatures you control have hexproof.
3 1598896970 on 31 Aug 2020 by dude1818
383 Time Crack Multicolour Rare 8{4}{b}{b}{u}{u} Sorcery Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. 1 1339097656 on 7 Jun 2012 by dude1818
384 Bloodthirsty Imp Multicolour Uncommon 2{b}{r} Creature – Imp 1 1 Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) 8 1334899584 on 20 Apr 2012 by Link
385 Consume the Living Multicolour Common 5{3}{b}{r} Sorcery As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
1 1350429524 on 16 Oct 2012 by dude1818
386 Heel Turn Multicolour Rare 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your end step, you lose life equal to this creature's power."
Whenever enchanted creature deals damage to a permanent or player, that permanent's controller or that player gains control of enchanted creature.
4 1565759701 on 14 Aug 2019 by dude1818
387 Oxola, Judge of Mayhem Multicolour Rare 5{2}{r}{r}{b} Legendary Creature – Demon Judge 3 5 Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{r}{b}, {t}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player.
0
388 Price of Power Multicolour Rare 5{2}{b}{b}{r} Enchantment Whenever you lose life, exile the top card of your library.
You may play cards exiled with Price of Power.
0
389 Purify the Earth Multicolour Uncommon 4{2}{b}{r} Sorcery Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. 0
390 Rakdos Recruiter Multicolour Rare 5{3}{b}{r} Creature – Human Rogue 3 4 Whenever Rakdos Recruiter deals combat damage to an opponent, you may discard a card. If you do, defending player loses life equal to that card's converted mana cost and you draw a card. 1 1580367153 on 30 Jan 2020 by dude1818
391 Vejigante Jester Multicolour Uncommon 6{4}{b}{r} Creature – Horror 5 4 Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
1 1577386479 on 26 Dec 2019 by dude1818
392 Alena, Kessig Trapper Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Warrior 3 2 If a creature you control would deal noncombat damage, it deals double that damage instead.
Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls.
Partner
8 1484933519 on 20 Jan 2017 by dude1818
393 Civil Disorder Multicolour Uncommon 5{3}{r}{g} Enchantment Whenever a creature enters the battlefield, it fights target creature of its controller's choice. 1 1367939658 on 7 May 2013 by dude1818
394 Feed the Pack Multicolour Rare 4{2}{r}{g} Enchantment Whenever a creature enters the battlefield under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. 1 1350403837 on 16 Oct 2012 by dude1818
395 Gruul Riot Grounds Multicolour Uncommon 3{1}{r}{g} Enchantment If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
0
396 Guardian of the Slopes Multicolour Uncommon 3{1}{r}{g} Creature – Yeti 3 3 Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
0
397 Lavalantula Multicolour Uncommon 4{2}{r}{g} Creature – Spider 2 5 Reach
{r}{g}: Lavalantula gets +1/+0 until end of turn and fights up to one target creature an opponent controls.
1 1567229382 on 31 Aug 2019 by dude1818
398 Neighborhood Busybody (Werewolf Mafia) Multicolour Rare 3 {1}{r}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf Rogue
2
‑‑‑‑
4
2
‑‑‑‑
4
Whenever this creature enters the battlefield or transforms into Neighborhood Busybody, secretly choose an opponent.
At the beginning of each upkeep, if no spells were cast last turn, transform Neighborhood Busybody.
‑‑‑‑
Whenever this creature transforms into Werewolf Mafia, you may reveal the most recent player chosen with it. When you do, destroy target noncreature permanent that player controls unless they have you create three Treasure tokens.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Mafia.
0
399 Orcish Clearcutter Multicolour Uncommon 3{1}{r}{g} Creature – Orc 2 2 {r/g}, {t}, Sacrifice a land: Add one mana of each color the sacrificed land could produce. 4 1569906273 on 1 Oct 2019 by dude1818
400 Pied Piper Multicolour Rare 4{2}{r}{g} Creature – Shapeshifter 2 2 {r/g}{r/g}, {t}: Gain control of target creature until end of turn. It gains haste and trample until end of turn. 0
401 Rubble Reborn Multicolour Uncommon 3{1}{r}{g} Sorcery Destroy target artifact, then put an X/X red and green Elemental creature token onto the battlefield, where X is that artifact's converted mana cost. 0
402 Walking Wildfire Multicolour Uncommon 2{r}{g} Creature – Treefolk 2 2 {t}, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce.
Whenever you tap Walking Wildfire for mana, it deals 3 damage to any target chosen at random.
1 1587926145 on 26 Apr 2020 by dude1818
403 CyberKing Multicolour Mythic 6{2}{g}{g}{w}{w} Legendary Artifact Creature – Cyberman Dreadnought 6 6 Trample, vigilance
{g}{w}, {t}: Place a 1/1 colorless Cyberman artifact creature token with Gestalt 1 onto the battlefield. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
2 1310720797 on 15 Jul 2011 by Alex
404 Flow of Energy Multicolour Uncommon 4{2}{g}{w} Instant Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it. 0
405 Garden Gargantuan Multicolour Uncommon 5{3}{g}{w} Creature – Beast 5 5 Trample, vigilance
Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater.
9 1350309830 on 15 Oct 2012 by dude1818
406 Halana, Kessig Ranger Multicolour Mythic 4{2}{g}{w} Legendary Creature – Human Scout 2 3 Attacking creatures you control get +1/+1 and have lifelink.
If a creature an opponent controls would deal noncombat damage, prevent half that damage, rounded up.
Partner
3 1484933499 on 20 Jan 2017 by dude1818
407 Heart of the Grove Multicolour Rare 4{2}{g}{w} Creature – Treefolk 0 0 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Vigilance
This creature get +1/+1 for each creature you control.
1 1587591710 on 22 Apr 2020 by dude1818
408 Tharan'l Recycler Multicolour Uncommon 5{3}{g}{w} Creature – Elf Cleric 2 2 Whenever Tharan'l Recycler or another creature you control dies, you may return it to your hand. 0
409 Time Lord Beta Multicolour None 2{g}{w} Legendary Creature – Time-Lord 2 3 Vigilance
{1}, {t}: Regenerate Time Lord Beta. It doesn't untap during your next untap step.
1 1339041329 on 7 Jun 2012 by dude1818
410 Veil of Tranquility Multicolour Rare 4{2}{g}{w} Enchantment Creatures you control get +2/+2.
{b}{b}: Target creature gains Memento until end of turn.
0
411 Dalek Caan Multicolour Mythic 4{2}{w}{b} Legendary Artifact Creature – Dalek Rogue 3 3 {x}, {t}: Put X +1/+1 counters divided as you choose among any number of target creatures. Spend only white mana this way.
{x}, {t}: Put X -1/-1 counters divided as you choose among any number of target creatures. Spend only black mana this way.
0
412 Death Blow Multicolour Common 3{1}{w}{b} Instant Exile target creature. 0
413 Death and Taxes Multicolour Rare 3{1}{w}{b} Instant Counter target permanent spell unless its controller pays life equal to its converted mana cost. 1 1370926196 on 11 Jun 2013 by dude1818
414 Dirty Cop Multicolour Uncommon 3{1}{w}{b} Creature – Human Rogue 1 2 Vigilance
{t}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 1367822281 on 6 May 2013 by Vitenka
415 Dreyfus the Wise Multicolour Mythic 4{2}{w}{b} Planeswalker – Dreyfus 3 +1: Creatures you control gain first strike and lifelink until end of turn.
-X: Target player loses X life. You gain life equal to the life lost this way.
-6: Exile all cards from each opponent's graveyard.
0
416 Due Payment Multicolour Rare 4{1}{w}{w}{b} Sorcery Destroy all creatures, then you gain 1 life for each that died this turn. 2 1357411782 on 5 Jan 2013 by Link
417 Enforcer of Laws Multicolour Uncommon 3{1}{w}{b} Creature – Human Soldier 1 2 {w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent. 0
418 Erhalv, Judge of Offense Multicolour Rare 6{4}{w}{b} Legendary Creature – Angel Judge 4 3 Lifelink
{w}{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way.
3 1337023520 on 14 May 2012 by Rudyard
419 Exaltation of the Masses Multicolour Uncommon 2{w}{b} Sorcery Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 5 1342491159 on 17 Jul 2012 by dude1818
420 Heir to the Throne Multicolour Rare 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever a creature you control with greater power dies, draw a card. Attach Heir to the Throne to a creature you control with less power than this creature." and "When this creature dies, attach Heir to the Throne to a creature your opponent controls with the greatest power among creatures they control."
1 1535754215 on 31 Aug 2018 by dude1818
421 Help or Hurt Multicolour Common 2{w}{b} Instant Target creature gets ±1/±1 until end of turn. 4 1337023391 on 14 May 2012 by Rudyard
422 Herald of Sikoras Multicolour Common 3{1}{w}{b} Creature – Human Cleric 1 1 Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.) 1 1342489721 on 17 Jul 2012 by ttt3142
423 Judicial Clerk Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 2 2 Judge spells you cast cost {w}{b} less to cast.
Judge creatures you control get +1/+1 and have hexproof.
0
424 Kunoros, Veil Guardian Multicolour Rare 3{1}{w}{b} Legendary Creature – Dog 3 3 Menace
Kunoros, Veil Guardian can block an additional creature each combat and can block creatures with underworld counters on them as though they didn't have those counters.
Creatures with counters on them can't enter the battlefield from graveyards.
1 1593617342 on 1 Jul 2020 by dude1818
425 Lord of the Underground Multicolour Rare 4{2}{w}{b} Creature – Spirit Noble 3 4 Whenever a nontoken creature dies, its controller creates a token that's a copy of it, except it's a 1/1 Spirit and has defender.
Creatures your opponents control with defender can't block.
2 1587070064 on 16 Apr 2020 by dude1818
426 Punish the Nonbelievers Multicolour Rare 4{2}{w}{b} Sorcery Creatures with exalted gain indestructible until end of turn. Destroy all other creatures. 0
427 Sikoras, Angel of Death Multicolour Mythic 6{2}{w}{w}{b}{b} Legendary Creature – Angel Exalted, flying
Whenever Sikoras, Angel of Death attacks alone, gain control of target creature defending player controls.
0
428 Sorin, the Desolator Multicolour Mythic 4{2}{w}{b} Planeswalker – Sorin 3 Lifelink, deathtouch
+2: Sorin, the Desolator deals 2 damage to target creature or player.
-7: Destroy all other permanents. Return each creature card put into a graveyard this way to the battlefield under your control.
4 1368763182 on 17 May 2013 by jmgariepy
429 Spirit of Morglen Multicolour Rare 4{2}{w}{b} Creature – Spirit 2 2 Lifelink
Memento, Memento (When this creature dies, if it wasn't a token, put two tokens that are copies of this creature onto the battlefield.)
0
430 The Athrean Obols Multicolour Uncommon 3{1}{w}{b} Legendary Enchantment Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. You may sacrifice a noncreature artifact. If you do, put a coin counter on The Athrean Obols.
Remove five coin counters from The Athrean Obols and sacrifice it: Return target creature or planeswalker from a graveyard to the battlefield under your control.
3 1598852663 on 31 Aug 2020 by dude1818
431 The Grand Justices Multicolour Rare 6{4}{w}{b} Legendary Creature – Advisor 4 5 At the beginning of your upkeep, target opponent draws a card.
At the beginning of your end step, target player reveals their hand. You choose a nonland card from it. That player discards that card.
1 1499994696 on 14 Jul 2017 by dude1818
432 Vizkopa Sentry Multicolour Uncommon 3{1}{w}{b} Creature – Harpy 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
1 1587590868 on 22 Apr 2020 by dude1818
433 War Priest of Sikoras Multicolour None 5{3}{w}{b} Creature – Human Cleric 2 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Target attacking or blocking creature gets -1/-1 until end of turn for each creature you control.
0
434 Carnivorous Skink Multicolour Uncommon 5{3}{b}{g} Creature – Lizard 2 1 When Carnivorous Skink enters the battlefield, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way. 0
435 Deathwort Shambler Multicolour Rare 3{1}{b}{g} Creature – Fungus 3 3 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Deathtouch
When this creature dies, distribute a number of +1/+1 counters equal to its power among any number of target creatures you .
1 1587591146 on 22 Apr 2020 by dude1818
436 Engulfing Ooze Multicolour Rare 4{2}{b}{g} Enchantment Whenever a permanent enters the battlefield, you may put a -1/-1 counter on target creature. If you don't, sacrifice Engulfing Ooze. 0
437 Entropic Decay Multicolour Mythic 6{4}{b}{g} Enchantment At the beginning of each player's upkeep, that player puts an entropy counter on each nonland permanent they control, then sacrifices each one with converted mana cost less than or equal to the number of entropy counters on it. 2 1486769153 on 10 Feb 2017 by dude1818
438 Necros Worm Multicolour Rare 5{1}{b}{b}{g}{g} Creature – Worm 3 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{g}: Necros Worm gains indestructible until end of turn.
0
439 Solknar, Ascendent Lich Multicolour Mythic 5{3}{b}{g} Planeswalker – Solknar 3 +2: Put target creature card from a graveyard onto the battlefield under your control.
-3: Gain control of target creature. When it dies, it deals 1 damage to its owner.
-7: You get an emblem with "Permanents you control have indestructible." and "Whenever you lose life, sacrifice that many permanents."
0
440 Soul of Morglen Multicolour Rare 5{3}{g}{b} Enchantment Creatures you control have Memento. (When a creature you control dies, if it wasn't a token, put a token that is a copy of it onto the battlefield.) 0
441 Spreading Pestilence Multicolour Uncommon 4{2}{b}{g} Sorcery Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy. 0
442 Time Lord Alpha Multicolour None 3{1}{b}{g} Legendary Creature – Time-Lord 1 1 Whenever Time Lord Alpha regenerates, put a +1/+1 counter on it.
Pay X life: Regenerate Time Lord Alpha. X is equal to Time Lord Alpha's toughness.
2 1339039539 on 7 Jun 2012 by dude1818
443 Consumption Multicolour Rare 3{x}{u}{g}{g} Instant Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures.
0
444 Elise the Trailblazer Multicolour Mythic 4{2}{g}{u} Legendary Creature – Elf Scout 3 3 When Elise the Trailblazer enters the battlefield, search each player’s library for a land card and exile it. Each player shuffles their library.
At the beginning of your end step, put a land card exiled with Elise onto the battlefield.
1 1547191479 on 11 Jan 2019 by dude1818
445 Nepalese Autumn Poppy Multicolour Rare 3{1}{g}{u} Creature – Plant Shapeshifter 0 0 Whenever Nepalese Autumn Poppy enters the battlefield or becomes the target of a spell or ability, you may have Nepalese Autumn Poppy become a copy of target creature, except it gains this ability. 3 1338499405 on 31 May 2012 by dude1818
446 Snorplopt, Eye of the Coast Multicolour Mythic 6{4}{g}{u} Legendary Creature – Elemental 8 8 Trample
Opponents play with their hands revealed.
Whenever an opponent casts their first spell each turn, that player puts a land from their hand onto the battlefield under your control if able.
1 1589146971 on 10 May 2020 by dude1818
447 Starfish-Lord Multicolour Rare 4{2}{g}{u} Legendary Creature – Starfish 1 3 Starfish-Lord and other Starfish creatures you control have "{1}{g/u}: Regenerate this creature."
Whenever a non-legendary Starfish you control regenerates, create a tapped token that's a copy of it.
3 1541767870 on 9 Nov 2018 by SecretInfiltrator
448 Supernatural Resonance Multicolour Rare 3{1}{g}{u} Enchantment Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy. 4 1598025853 on 21 Aug 2020 by dude1818
449 Cast from Beyond Multicolour Rare 3{1}{u}{r} Instant You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card. 1 1336058436 on 3 May 2012 by Alex
450 Climate Change Multicolour Rare 5{3}{u}{r} Enchantment At the beginning of your upkeep, put a flood counter on target non-Island land. That land is an Island for as long as it has a flood counter on it.
If an instant or sorcery spell you control would deal damage, it deals that much damage plus X instead, where X is the number of Islands on the battlefield.
0
451 Dabglor the Plunderer Multicolour Mythic 4{2}{r}{u} Planeswalker – Dabglor 3 +1: Untap target artifact and gain control of it.
0: Destroy target artifact. It deals 1 damage to its controller.
-6: Search target opponent's library for an artifact card and put it onto the battlefield under your control. That player shuffles their library.
0
452 Fickle Master Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 2 2 {u}{r}, {t}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}. 2 1337734159 on 23 May 2012 by Link
453 Groupthink Multicolour Uncommon 2{u}{r} Instant If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card. 0
454 Juzba, Izzet Tinker Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Wizard 3 2 The second spell you cast each turn costs {1} less to cast.
At the beginning of each end step, Juzba, Izzet Tinker deals X damage to another target creature, where X is the number of spells you've cast this turn.
1 1598369987 on 25 Aug 2020 by dude1818
455 Mirror Spirit Multicolour Common 3{1}{u}{r} Creature – Spirit 1 1 Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
7 1335238987 on 24 Apr 2012 by dude1818
456 Mizzium Bracers Multicolour Uncommon 3{1}{u}{r} Artifact – Equipment Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
0
457 R. C. Toymaker Multicolour Rare 3{1}{u}{r} Legendary Creature – Elf Artificer 2 2 Whenever R. C. Toymaker or another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 colorless Vehicle artifact token with crew 1. It gains haste until end of turn. 0
458 Reality in Flux Multicolour Rare 5{3}{u}{r} Enchantment Players play with the top card of their libraries revealed.
{1}: Target player shuffles their library. Any player may activate this ability, but only once each turn.
0
459 Slough Feg Multicolour Rare 4{2}{u}{r} Legendary Creature – Weird 3 3 Weird creatures you control get +1/+1 for each of their colors. 1 1355811527 on 18 Dec 2012 by dude1818
460 Spell Ricochet Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell. Choose new targets for the copy at random from all legal targets. 2 1335198557 on 23 Apr 2012 by dude1818
461 Arban, Judge of Trespass Multicolour Rare 6{3}{r}{r}{w} Legendary Creature – Human Judge 4 4 Nonbasic landwalk
{2}{r}{w}, {t}, Pay 1 life: Destroy target land.
0
462 Bat Multicolour Common 2{r}{w} Instant Tap target artifact or creature. Destroy it instead if you control a Cat. 2 1572299322 on 28 Oct 2019 by Link
463 Delgrim the Forgemaster Multicolour Mythic 4{2}{r}{w} Planeswalker – Delgrim 3 +2: Until end of turn, each Dwarf creature you control gains haste and gets +1/+1 for each Equipment attached to it.
-1: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control.
-7: You get an emblem with "Artifacts you control have indestructible and hexproof."
0
464 Fiery Denial Multicolour Rare 4{r}{r}{w}{w} Instant Counter target spell unless its controller pays {x}, where X is its converted mana cost. At the beginning of your next precombat main phase, add X {r} to your mana pool. 9 1447640914 on 16 Nov 2015 by dude1818
465 Knight of Strife Multicolour Rare 4{2}{r}{w} Creature – Human Knight 2 2 Double strike
Whenever Knight of Strife becomes blocked, it gets +3/+0 until end of turn.
Whenever Knight of Strife blocks, it gets +0/+3 until end of turn.
2 1362937010 on 10 Mar 2013 by dude1818
466 Normal Human Steve Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Steve 3 0: Exile Normal Human Steve and create a number of 2/2 red and white Kithkin creature tokens with haste equal to Steve's loyalty. At the beginning of the next end step, exile them and return Steve to the battlefield.
-1: Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
2 1571069088 on 14 Oct 2019 by dude1818
467 Strength of the Adamant Multicolour Rare 4{2}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature has Resolve.
When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn.
0
468 Time Lord Delta Multicolour None 5{3}{r}{w} Legendary Creature – Time-Lord 3 3 First strike
Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls.
1 1344141975 on 5 Aug 2012 by dude1818
469 March of Progress Multicolour Rare 3{w}{u}{b} Enchantment At the beginning of your upkeep, sacrifice a land. If you do, search your library for an artifact with a mana ability and put it onto the battlefield. Then shuffle your library. 1 1526699901 on 19 May 2018 by dude1818
470 Soul of Esper Multicolour Mythic 6{3}{w}{u}{b} Artifact Creature – Avatar 6 6 Flying
{4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
{4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
1 1403827099 on 26 Jun 2014 by dude1818
471 Urza Planeswalker Multicolour Mythic 8{4}{w}{u}{u}{b} Planeswalker – Urza 5 +3: Sacrifice an artifact, then search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
-5: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step.
-10: Destroy any number of target permanents. They can't be regenerated.
0
472 Cthulhu Multicolour Mythic 7{4}{u}{b}{r} Legendary Creature – Leviathan 7 7 Indestructible
Cthulhu doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker.
4 1310588123 on 13 Jul 2011 by Jack V
473 Soul of Grixis Multicolour Mythic 6{3}{u}{b}{r} Creature – Avatar 6 6 Deathtouch
{3}{b}{b}: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
{3}{b}{b}, Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
3 1403826124 on 26 Jun 2014 by dude1818
474 Soul of Jund Multicolour Mythic 6{3}{b}{r}{g} Creature – Avatar 6 6 Devour
{3}{r}{r}: Target creature you control deals damage equal to its power to another target creature.
{3}{r}{r}, Exile Soul of Jund from your graveyard: Target creature you control deals damage equal to its power to another target creature.
1 1403825396 on 26 Jun 2014 by dude1818
475 Soul of Naya Multicolour Mythic 6{3}{r}{g}{w} Creature – Avatar 6 6 Trample
{3}{g}{g}: The powers of creatures you control with power less than 5 become 5 until end of turn.
{3}{g}{g}, Exile Soul of Naya from your graveyard: The powers of creatures you control with power less than 5 become 5 until end of turn.
1 1403828205 on 27 Jun 2014 by dude1818
476 The Sun, Ur-Dinosaur Multicolour Mythic 8{5}{r}{g}{w} Legendary Creature – Dinosaur Avatar 8 7 Menace, trample, vigilance
Put a +1/+1 counter on each creature you control: Deal 1 damage to each creature. Activate this ability only once each turn.
{w}{u}{b}{r}{g}: Search your library and/or graveyard for a Dinosaur card and reveal it. If you search your library this way, shuffle it. Then put the revealed card on top of your library.
6 1556822773 on 2 May 2019 by dude1818
477 Soul of Bant Multicolour Mythic 6{3}{g}{w}{u} Creature – Avatar 6 6 Exalted
{2}{w}{w}: Target creature gets +1/+1 until end of turn for each creature you control.
{2}{w}{w}, Exile Soul of Bant from your graveyard: Target creature gets +1/+1 until end of turn for each creature you control.
1 1403824789 on 26 Jun 2014 by dude1818
478 Storm Spirit (Fixed) Multicolour Rare 4{1}{g}{w}{u} Creature – Spirit 3 3 Flying, vigilance
{w}{g/u}, {t}: Storm Spirit (Fixed) deals 2 damage to target attacking or blocking creature.
1 1559329940 on 31 May 2019 by dude1818
479 Chavall, the World Arisen Multicolour Mythic 6{w}{w}{b}{b}{r}{r} Legendary Creature – Phoenix 5 3 Flying
Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
When Chavall, the World Arisen enters or leaves the battlefield, destroy target permanent.
{w}{b}{r}: Return Chavall from your graveyard to the battlefield.
0
480 Destroyer of Worlds Multicolour Mythic 7{1}{w}{w}{b}{b}{r}{r} Legendary Creature – Angel Demon 6 6 Flying, trample
Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{w}{b}{r}, {t}: Destroy target permanent. It can't be regenerated.
0
481 Direkon's Infiltrator Multicolour Common 3{w}{b}{r} Creature – Human Scout 3 3 Protection from green and from blue 1 1334875704 on 19 Apr 2012 by dude1818
482 Drovak, Judge of All Multicolour Mythic 6{3}{w}{b}{r} Legendary Creature – Demon Judge 4 4 Deathtouch, flying
When Drovak, Judge of All deals combat damage to a player, that player sacrifices an artifact, a creature, and a land.
0
483 Rajav, the Overseer Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Angel 3 4 Vigilance
{x}: Rajav, the Overseer gains Cleave X until end of turn. (Whenever it deals combat damage to a blocking creature, it deals X damage to that creatures controller.)
0
484 Viashino Punishers Multicolour Rare 4{1}{b}{r}{w} Creature – Viashino Cleric 3 4 Vigilance
{1}{w}, {t}: Viashino Punishers deals 3 damage to target creature dealt damage this turn.
0
485 Uncontrolled Outburst Multicolour Uncommon 3{u}{r}{g} Sorcery Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card. 0
486 Elder Druid Areg'non Multicolour Common 4{1}{b}{g}{w} Planeswalker – Areg'non 5 +1: Prevent the next 2 damage that would be dealt to each creature this turn.
-X: Untap target land. It becomes an X/X black, green, and white Elemental creature until end of turn. It's still a land.
-8: Each player returns each creature card from their graveyard to the battlefield.
0
487 Entreer, Heart of Morglen Multicolour Rare 6{3}{b}{g}{w} Legendary Creature – Treefolk Shaman 5 5 When Entreer, Heart of Morglen deals damage to a player, it deals that much damage to each other player and you gain that much life. 0
488 Punish Civilization Multicolour Uncommon 3{b}{g}{w} Instant Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its converted mana cost. 0
489 Krubec the Minotaur Multicolour Mythic 5{2}{r}{w}{u} Planeswalker – Krubec 5 +X:
-2: Destroy target tapped artifact or creature.
-8: You get an emblem with "Permanents your opponents control enter the battlefield tapped. They don't untap during that player's next untap step."
3 1330819438 on 4 Mar 2012 by Alex
490 Mighty Sledge of Sorok Multicolour Rare 6{3}{r}{w}{u} Legendary Artifact – Gemstone Equipment Indestructible
Equipped creature has double strike, vigilance, and Resolve.
Equip {r}{w}{u}
0
491 Culmination of the Project Multicolour Rare 8{2}{g/u}{u/b} Enchantment You may target Humans as though they weren't Humans when you cast a spell for its mutate cost.
Each creature you control with mutate gets +X/+X, where X is the number of times that creature has mutated.
0
492 Recur Flesh Multicolour Uncommon 3{g}{u}{b} Instant As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand.
0
493 Ulgris' Mindspawn Multicolour Rare 3{x}{b}{u}{g} Sorcery Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player." 0
494 Omnath Off His Rocker Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Elemental 5 5 If a land or Elemental entering the battlefield or dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3 1588221121 on 30 Apr 2020 by dude1818
495 Horde of Travesties Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental Horror 5 4 Deathtouch, trample
Other permanents lose all abilities other than mana abilities.
4 1350941925 on 22 Oct 2012 by jameschanlee
496 Kuebiko, the Crumbling Prince Multicolour Mythic 5{w/u}{u/b}{b/r}{r/g}{g/w} Legendary Artifact Creature – Scarecrow 0 0 Converge – Kuebiko, the Crumbling Prince enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Each other creature you control enters the battlefield with an additional +1/+1 counter on it for each color of mana spent to cast that creature.
2 1472708233 on 1 Sep 2016 by dude1818
497 Shaddai, All-Encompassing Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Planeswalker – Shaddai 5 Shuffle a planeswalker of each color into their owners' libraries: Put Shaddai, All-Encompassing onto the battlefield from your hand.
+3: Gain control of target permanent and untap it. It gains haste until end of turn.
-11: Each opponent chooses a permanent they control and sacrifices the rest.
4 1334721392 on 18 Apr 2012 by dude1818
498 Valkrian Archangel Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Angel 5 5 Flying
The first card you play each turn has [Turbulence()]. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same converted mana cost as that card. Then put the rest of the cards on the bottom of your library in a random order.)
5 1331001914 on 6 Mar 2012 by dude1818
499 Human Factors Psychology Hybrid Common 3({w/u})({w/u})({w/u}) Enchantment As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2. 0
500 Eager Apprentice Hybrid Uncommon 4{1}{u/b} Creature – Human Wizard 2 1 Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice.
{1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn.
1 1544386804 on 9 Dec 2018 by dude1818
501 Fiery-Tempered Swine Hybrid Uncommon 4{2}({r/g})({r/g}) Creature – Boar 4 4 Trample, haste
When Fiery-Tempered Swine enters the battlefield, untap four target lands you don't control.
0
502 Doubletalking Taskmaster Hybrid Uncommon 6{w/b}{w/b} Creature – Minion 2 2 Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
1 1587069280 on 16 Apr 2020 by dude1818
503 Forceful Escort Hybrid Uncommon 8{2}{w/b}{w/b} Instant Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its converted mana cost. If {b} was spent to cast this spell, that permanent's controller loses life equal to its converted mana cost. 3 1582317052 on 21 Feb 2020 by dude1818
504 Kaya's Shadow Hybrid Uncommon 7{1}{w/b}{w/b} Creature – Spirit 1 3 Deathtouch
If a creature you control with deathtouch would deal damage to a creature an opponent controls, exile that creature instead.
3 1587003484 on 16 Apr 2020 by Froggychum
505 This Mortal Coil Hybrid Rare 7{1}{w/b}{w/b} Enchantment Non-Spirit creatures you control have soulshift X, where X is their power. (When one dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) 4 1550739913 on 21 Feb 2019 by SecretInfiltrator
506 Kraj's Influence Hybrid Rare 7{1}{u/g}{u/g} Enchantment Mutant spells you cast have mutate. The mutate cost is equal to its mana cost. (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) 2 1586825964 on 14 Apr 2020 by dude1818
507 3D Glasses Hybrid Uncommon 4({2/u})({2/r}) Artifact – Equipment Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
0
508 Chronoxolotl Hybrid Rare 7{1}{u/r}{u/r} Creature – Salamander Elemental 2 2 Mutate {2}{u}{r}
Flash
Whenever this creature mutates, end the current phase. After your next phase of that type, take an additional one of those phases. (The phases are beginning, precombat main, combat, postcombat main, and ending.)
3 1585981878 on 4 Apr 2020 by dude1818
509 Mindflow Elemental Hybrid Rare 4{2}({u/r})({u/r}) Creature – Elemental 7-* * Mindflow Elemental's toughness is equal to the number of cards in your hand and its power is equal to 7 minus that number. 1 1372100553 on 24 Jun 2013 by dude1818
510 Body // Mind Split Uncommon 5 {4}{g} // {2}{u} Sorcery // Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each creature card in target player's graveyard. // Target player mills X cards, where X is the total power of creatures you control. 1 1349766035 on 9 Oct 2012 by dude1818
511 Divide // Conquer Split Rare 4 {1}{w}{b}{b} // {1}{r}{r}{w} Sorcery // Sorcery Target player sacrifices half the creatures they control, rounded up. // Gain control of target land and untap it. 3 1349777443 on 9 Oct 2012 by Alex
512 Do // Die Split Common 2 {1}{r} // {2}{b} Instant // Instant Target creature gains haste and must attack this turn if able. // Destroy target nonblack creature. It can't be regenerated. 0
513 Feast // Famine Split Uncommon 6 {5}{g} // {b} Sorcery // Sorcery Untap all Forests and all green creatures you control. // Target player discards a card at random. 2 1349766562 on 9 Oct 2012 by dude1818
514 Fire // Ice Split Uncommon 2 {1}{r} // {1}{u} Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent.
Draw a card.
2 1349766837 on 9 Oct 2012 by dude1818
515 Light // Shadow Split Uncommon 1 {w} // {3}{b} Instant // Sorcery Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life. // Return target creature from your graveyard to the battlefield. 1 1349767381 on 9 Oct 2012 by dude1818
516 War // Peace Split Uncommon 4 {3}{r} // {1}{w} Instant // Instant War deals damage to target player equal to the number of cards in their hand. // You gain 1 life for each card in your hand. 2 1349767659 on 9 Oct 2012 by dude1818
517 3D Glasses Artifact Uncommon 4{4} Artifact – Equipment Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud 1 1339095215 on 7 Jun 2012 by dude1818
518 Animating Slime Artifact Uncommon 3{3} Artifact Enchantment Creature – Ooze 2 2 Bestow {c}{c}
Enchanted noncreature artifact is a 2/2 creature in addition to its other types.
3 1541105060 on 1 Nov 2018 by dude1818
519 Antimagic Field Artifact Uncommon 0 Artifact – Hazard Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with converted mana cost equal to the number of cards in your hand is on the stack.
When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
1 1594318196 on 9 Jul 2020 by dude1818
520 Bear Trap Artifact Uncommon 0 Artifact – Hazard Prime {1}{b} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking.
When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
1 1594344301 on 10 Jul 2020 by dude1818
521 Biplane Artifact Uncommon 4{4} Artifact – Vehicle 2 2 Flying
Driving creature gets +2/+2 and has flying.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
522 Blasphemous Fusor Artifact Uncommon 5{5} Artifact {c}, {t}, Sacrifice two creatures: Create an X/X colorless Abomination creature token, where X is the combined power of the sacrificed creatures. Return the sacrificed creatures to the battlefield merged under that token. 5 1589435299 on 14 May 2020 by dude1818
523 Bulldozer Artifact Rare 5{5} Artifact – Vehicle 4 4 Trample
Whenever Bulldozer or the driving creature deals combat damage to a player, destroy target nonbasic land that player controls.
Driving creature gets +4/+4 and has trample.
Drive {3}{r}{g} ({3}{r}{g}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
524 Crystal Sword Artifact Common 5{5} Artifact – Equipment Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
3 1332762882 on 26 Mar 2012 by Alex
525 Cyberman Artifact Token 0 Artifact Creature – Cyberman 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
526 Damascene Plate Artifact Rare 3{3} Artifact – Equipment If a source would deal damage to equipped creature, prevent 1 of that damage.
When equipped creature becomes the target of a spell or ability, counter it unless its controller pays {1}.
Equip {3}
0
527 Dispel the Illusion Artifact Rare 0 Artifact – Hazard Prime {w}{u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — There are three or more tokens on the battlefield.
When Dispel the Illusion is turned face up, exile all creatures, then return them to the battlefield under their owner's control.
1 1594409181 on 10 Jul 2020 by dude1818
528 Ferry of Athreos Artifact Uncommon 3{3} Artifact – Vehicle 2 4 Whenever Ferry of Athreos becomes tapped, choose target creature. If it has an underworld counter on it, remove that counter, otherwise put an underworld counter on it. Then create a Gold token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
529 Hazards Artifact None 0 Artifact – Hazard Prime {x} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger – A condition is true.
When Hazards turns face up, [ability related to trigger].
[Possible static effect.]
3 1594270790 on 9 Jul 2020 by dude1818
530 Hidden Pit Trap Artifact Common 0 Artifact – Hazard Prime {1}{u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
1 1594312137 on 9 Jul 2020 by dude1818
531 Hydrogen Blimp Artifact Common 1{1} Artifact – Vehicle 2 2 Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
532 Ice Pick Artifact Uncommon 2{2} Snow Artifact – Equipment Equipped creature gets +2/-1.
Whenever equipped creature blocks or becomes blocked by a nonsnow creature, it gains first strike until end of turn.
Equip {2}
1 1564172269 on 26 Jul 2019 by dude1818
533 Lightcycle Artifact Uncommon 3{3} Artifact – Vehicle 1 2 Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
534 Lumbering Giant Artifact Uncommon 4{4} Artifact – Contraption As long as Lumbering Giant has been assembled, it's a 5/5 Giant artifact creature and has trample. 5 1359520364 on 30 Jan 2013 by dude1818
535 Mana Artifact Artifact Common 1{1} Artifact {t}, Exile a card from your hand: Add one mana of any of the exiled card's colors to your mana pool. Mana Artifact doesn't untap during your next untap step. 3 1316994751 on 25 Sep 2011 by dude1818
536 Mana Crystal Artifact Common 3{3} Artifact {t}: Add {1} to your mana pool.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
0
537 Mana Generator Artifact Uncommon 2{2} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{t}: Add {c} for each charge counter on Mana Generator.
0
538 Manablade Artifact Rare 3{3} Artifact – Equipment Whenever equipped creature deals damage to a player, return target land that player controls to their hand.
Whenever equipped creature deals damage to a planeswalker, exile that planeswalker.
Equip {3}
8 1336277322 on 6 May 2012 by Link
539 Mecha Warrior Artifact Rare 7{7} Artifact – Vehicle 5 5 Trample, vigilance
Driving creature gets +5/+5 and has trample and vigilance.
Drive {5} ({5}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
540 Memory Trinket Artifact Uncommon 1{1} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{u}, {t}, Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards.
7 1569252751 on 23 Sep 2019 by dude1818
541 Mesmerizing Panflute Artifact Rare 3{3} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{1}, {t}: Gain control of target creature with converted mana cost less than or equal to the number of charge counters on Mesmerizing Panflute, then remove a charge counter from it.
1 1569033501 on 21 Sep 2019 by dude1818
542 Mimic Chest Artifact Rare 0 Artifact Creature – Hazard 4 4 Prime {1}{g}{g} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature became tapped this turn.
When Mimic Chest is turned face up, it fights the triggering creature.
1 1594313954 on 9 Jul 2020 by dude1818
543 Neural Jack Artifact Rare 4{4} Artifact – Equipment Equipped creature has "{1}, {t}: Exile this creature. Create an X/X colorless Spirit token, where X is this creature's converted mana cost. When the token leaves the battlefield, return this creature to the battlefield."
Equip non-token creature {1}
2 1574353611 on 21 Nov 2019 by dude1818
544 Omnithopter Artifact Rare 0{0} Legendary Artifact Creature – Thopter 0 0 Flying
You don't lose unspent colorless mana as steps and phases end.
Omnithopter gets +1/+1 for each unspent colorless mana you have.
0
545 Ozolith, Source of Growth (Ozolith, Source of Progress) Artifact Rare 3 {3} Legendary Artifact
‑‑‑‑
Legendary Artifact
Whenever a permanent mutating causes a triggered ability of another permanent you control to trigger, transform Ozolith, Source of Growth. When you do, copy that ability. You may choose new targets for the copy.
‑‑‑‑
Whenever one or more Humans you control attack, transform Ozolith, Source of Progress. When you do, untap all creatures you control. After this phase, there is an additional combat phase.
1 1591773628 on 10 Jun 2020 by dude1818
546 Perception Filter Artifact Uncommon 3{3} Artifact – Equipment Equip {3}, equipped creature has shroud 1 1339095043 on 7 Jun 2012 by dude1818
547 Poking Stick Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature attacks each turn if able.
Whenever equipped creature attacks, it fights another target creature.
0
548 Proton Pack Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a haunted creature, you may put target card haunting it into its owner's graveyard.
Equip {2}
1 1548169561 on 22 Jan 2019 by dude1818
549 Quineling Artifact Uncommon 4{4} Artifact Creature – Construct 2 4 Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature. 2 1590625447 on 28 May 2020 by dude1818
550 Racecar Artifact Common 3{3} Artifact – Vehicle 2 1 Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
551 Rogue's Dagger Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability.
7 1530999393 on 7 Jul 2018 by dude1818
552 Ruinsword Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike and wither.
At the beginning of your upkeep, equipped creature deals 1 damage to itself.
Equip {2}
5 1351622592 on 30 Oct 2012 by dude1818
553 Shamash Artifact None 4{4} Legendary Artifact When Shamash enters the battlefield, light it on fire.
When Shamash goes out from anywhere, exile it.
{1}, {t}, Light another permanent you control on fire with Shamash: That permanent becomes a creature with base power and toughness equal to the number of burning permanents you control. When it goes out from anywhere, exile it.
2 1498016357 on 21 Jun 2017 by dude1818
554 Shimmering Object Artifact Uncommon 2{2} Artifact {t}: Target permanent phases out. (It phases in before its controller untaps during their next untap step.) 0
555 Signal for Reinforcements Artifact Rare 0 Artifact – Hazard Prime {w}{w} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature an opponent controls is blocked.
When Signal for Reinforcements is turned face up, create a 1/1 Soldier token blocking the triggering creature.
Creatures you control get +1/+1.
1 1594408901 on 10 Jul 2020 by dude1818
556 Soul Trap Artifact Mythic 4{4} Artifact {4}, {t}, Discard a card: Put a creature card you own from outside the game onto the battlefield. 2 1530541574 on 2 Jul 2018 by Vitenka
557 Temporal Energy Farm Artifact Rare 6{6} Artifact {6}, {t}, Tap an untapped creature you control: Exile target creature.
{t}: Add {1} to your mana pool for each creature exiled with Temporal Energy Farm.
When Temporal Energy Farm leaves the battlefield, return all creatures exiled with it to the battlefield under their owners' control.
0
558 Temporal Inversion Artifact Rare 1{1} Artifact The "planeswalker uniqueness rule" doesn't apply.
All Planeswalkers are legendary.
5 1334351258 on 13 Apr 2012 by Vitenka
559 The Bike from Ghost Rider Artifact Rare 4{4} Artifact – Vehicle 4 4 If a creature dealt damage by The Bike from Ghost Rider would die, exile it instead.
As long as The Bike from Ghost Rider is haunted, it's a creature.
Crew 2
1 1548169931 on 22 Jan 2019 by dude1818
560 Ticking Time Bomb Artifact Rare 3{3} Artifact Creature – Gnome 3 3 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
When Ticking Time Bomb dies, it deals damage to each creature and each opponent equal to the number of charge counters on it.
1 1569165061 on 22 Sep 2019 by dude1818
561 Titan Engine Artifact Uncommon 2{2} Artifact {3}, {t}: You may activate an additional loyalty ability of target planeswalker this turn.
Sacrifice Titan Engine: When target planeswalker you control leaves the battlefield this turn, return it to the battlefield with 1 loyalty counter.
0
562 Tugboat Artifact Uncommon 4{4} Artifact – Vehicle 1 4 Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand.
Driving creature gets +1/+4 and has islandwalk.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1 1334790902 on 18 Apr 2012 by dude1818
563 Títere Nightstalker Artifact Uncommon 4{4} Artifact Creature – Scarecrow 4 2 First strike
Whenever a creature dealt damage by Títere Nightstalker this turn dies, put a +1/+1 counter on Títere Nightstalker.
1 1577338750 on 26 Dec 2019 by dude1818
564 Waldo Artifact Rare 5{5} Artifact Soulbond
As long as Waldo is paired with a creature, Waldo is a copy of that creature, except it's an artifact in addition to its other types.
3 1358205889 on 14 Jan 2013 by dude1818
565 Abyssal Plain Land Common 0 Land – Plains Abyssal Plain enters the battlefield tapped.
{t}: Add {u}{u} to your mana pool. You can't spend this mana to pay colorless mana costs.
5 1345082970 on 16 Aug 2012 by dude1818
566 Aether Pools Land Mythic 0 Land Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{t}: For each charge counter on Aether Pools, choose a color. Add one mana of each of the chosen colors.
1 1569077036 on 21 Sep 2019 by dude1818
567 Antarctica Land None 0 Snow Land – Desert {t}: Add {c} to your mana pool.
{1}{c}{s}, {t}: Antarctica deals 1 damage to target creature.
3 1503829538 on 27 Aug 2017 by Vitenka
568 Arctic Wastes Land None 0 Snow Land – Desert {t}: Add {c}.
{s}, {t}: Tap target creature that dealt damage to you this turn. It doesn't untap during its controller's next untap step.
0
569 Deathmatch Arena Land Rare 0 Land {t}: Add {1} to your mana pool.
{3}, {t}: Simultaneously, target opponent chooses a creature you control and you choose a creature that player controls. Those creatures fight.
1 1372196425 on 25 Jun 2013 by dude1818
570 E-space Land Mythic 0 Legendary Land {x}{x}{t}: X is number of counters on E-space. Tap all lands in play. Untap them during your next upkeep phase. Add one counter to E-space. 1 1339094238 on 7 Jun 2012 by dude1818
571 Earth, Center of Exploration Land Basic 0 Planet – Earth 3 All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library." 1 1336977384 on 14 May 2012 by dude1818
572 Echoing Canyon Land Uncommon 0 Land Echoing Canyon enters the battlefield tapped.
Echo {2}
{t}: Add one mana of any color to your mana pool.
0
573 Eye of Harmony Land Mythic 5{w}{g}{r}{b}{u} Legendary Land Eye of Harmony comes into play tapped.
{t}: Add {w}{g}{r}{b}{u} to your mana pool.
5 1339098022 on 7 Jun 2012 by dude1818
574 Fertile Farmland Land Rare 0 Land At the beginning of your end step, create a Food token.
{t}: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.
2 1580127203 on 27 Jan 2020 by Tahazzar
575 Fortress of Solitude Land Rare 0 Legendary Land Planeswalkers you control have "-1: Untap target land you control." 1 1510719247 on 15 Nov 2017 by dude1818
576 Fractured Surface Land Common 0 Land {t}: Add {1} to your mana pool. If the gravity is 6 or greater, add one mana of any color to your mana pool instead. 1 1337751415 on 23 May 2012 by dude1818
577 Freytal, Bastion of Prosperity Land Basic 0 Planet – Freytal 4 Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power. 0
578 Gold Mine Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}, Tap an untapped creature you control: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
0
579 Grodun, the Stern Empire Land Basic 0 Planet – Grodun 5 All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
0
580 Hanweir, Welcoming Township Land Rare 0 {4}{b}{b} Land
‑‑‑‑
Sorcery – Adventure
{t}: Add {c}.
{2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature."
‑‑‑‑
Destroy all creatures, then create an 0/0 black Ooze creature token. Put a +1/+1 counter on it for each creature destroyed this way.
2 1573288059 on 9 Nov 2019 by SecretInfiltrator
581 Hatching Grounds Land Rare 0 Land Hatching Grounds enters the battlefield tapped.
{t}: Add {u}.
At the beginning of your upkeep, create X 1/3 blue Turtle creature tokens, where X is a third of the number of Islands you control, rounded down.
1 1547738680 on 17 Jan 2019 by Froggychum
582 Heart of Valkri Land Mythic 0 Legendary Land When Heart of Valkri enters the battlefield, you may pay {2}. If you do, you may play an additional land this turn.
{t}: Add one mana of any color to your mana pool.
[Turbulence()] (When you play this card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same converted mana cost as this card. Then put the rest of the cards on the bottom of your library in a random order.)
6 1330667987 on 2 Mar 2012 by dude1818
583 Heart of the Maelstrom Land Mythic 0 Legendary Land Whenever you cast a spell from your hand, you may exile it. If you do, add mana to your mana pool equal to its mana cost. (Mana cost includes color.)
At the beginning of your upkeep, you may cast a card exiled with Heart of the Maelstrom without paying its mana cost.
1 1510700232 on 14 Nov 2017 by dude1818
584 Hidden Valley Land Uncommon 0 Land When Hidden Valley enters the battlefield, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u} to your mana pool.
0
585 Kaleidoscopic Oasis Land Mythic 0 Legendary Land When Kaleidoscopic Oasis enters the battlefield, each player chooses a color.
All lands have "{t}: Add one mana of the color you chose when Kaleidoscopic Oasis entered the battlefield to your mana pool."
2 1348862347 on 28 Sep 2012 by dude1818
586 Karayan, the Restless Grave Land Rare 0 Legendary Land Karayan, the Restless Grave enters the battlefield tapped.
{t}: Add {b}.
Whenever a nontoken creature you control dies, you may exile it. If you do, put a +1/+1 counter on Karayan and it becomes a 0/0 black Spirit creature until end of turn.
6 1524160129 on 19 Apr 2018 by dude1818
587 Luminescent Outcropping Land Uncommon 0 Land When Luminescent Outcropping enters the battlefield, sacrifice it unless you pay {2}.
{t}: Add one mana of any color to your mana pool.
3 1365295954 on 7 Apr 2013 by dude1818
588 Mana Overlay Land Uncommon 0 Land {t}: An opponent chooses a color. Add one mana of that color to your mana pool. 1 1337760023 on 23 May 2012 by Alex
589 Memorial to the Ancients Land Rare 0 Land Imprint – When Memorial to the Ancients enters the battlefield, exile target card from a graveyard.
{t}: Add one mana of any of the exiled card's colors.
0
590 Mount Vesuvius Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature.
0
591 Mountain Guardian Land Common 0 Land – Mountain Mountain Guardian enters the battlefield tapped.
Morph {3}
0
592 Oscillating Landscape Land Uncommon 0 Land Oscillating Landscape enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
0
593 Overgrown Woods Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Overgrown Woods enters the battlefield tapped.
{t}, Pay 1 life, Sacrifice Overgrown Woods: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
0
594 Protean Breeding Grounds Land Rare 0 Land Protean Breeding Grounds enters the battlefield tapped.
{t}: Add {g}.
{x}{x}{g}: Protean Breeding Grounds becomes an X/X green Hydra creature with trample until end of turn.
1 1524160464 on 19 Apr 2018 by dude1818
595 Pultoid, Dwarf Planet Land None 0 Planet – Pultoid 1 Whenever a creature becomes the target of a spell or ability, its controller sacrifices it at end of turn. 3 1337735051 on 23 May 2012 by Link
596 Reality's Shadow Land Rare 0 Land Reality's Shadow is every land type.
Whenever you tap Reality's Shadow for mana, target opponent gains control of it.
8 1367302296 on 30 Apr 2013 by Link
597 Resurgent Wilderness Land Rare 0 Land When Resurgent Wilderness enters the battlefield, sacrifice a land.
Landfall – Whenever a land enters the battlefield under your control, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
3 1510604285 on 13 Nov 2017 by dude1818
598 Solthanar, Shadow's Home Land None 0 Planet – Solthanar 6 If a card would be put into a player's graveyard from anywhere, exile it instead. 0
599 Sora, the Endless Sky Land Basic 0 Planet – Sora 2 All creatures have flying and hexproof. 0
600 Terrain Simulator Land Uncommon 0 Land {1}, {t}: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep. 12 1358669693 on 20 Jan 2013 by jmgariepy
601 Translocal Gateway Land Rare 0 Land At the beginning of each upkeep, you may have Translocal Gateway become a copy of target land until end of turn. 1 1510720446 on 15 Nov 2017 by dude1818
602 Unhappy Land Land Common 0 Land {t}: Add {1} to your mana pool.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0
603 Yet Another Dual Land Land Rare 0 Land Yet Another Dual Land enters the battlefield tapped.
{t}, Sacrifice Yet Another Dual Land: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Cycling {w/b}
2 1490978033 on 31 Mar 2017 by kauefr
604 Throne Hall of Paliano Plane Common 0 Plane – Fiora When you planeswalk to Throne Hall of Paliano, you become the monarch. 0
605 Illusion token Blue Token 0 Creature – Illusion 1 1 This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1 1559358867 on 1 Jun 2019 by dude1818
606 Mana Leecher Colourless Black Rare 4{3}{b} Creature – Eldrazi 2 3 Devoid
Flash
When Mana Leecher enters the battlefield, put a ruination counter on each land that entered the battlefield this turn. Those lands are Wastes for as long as they have a ruination counter on them. (They lose all land types and abilities and gain "{t}: Add {c}.")
3 1561597174 on 27 Jun 2019 by dude1818
607 Drone Rain Colourless Red Uncommon 3{2}{r} Sorcery Devoid
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains "{t}: Add {c}.")
If you control an Eldrazi, draw a card.
1 1561649805 on 27 Jun 2019 by dude1818
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