Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blasphemous Changeling Colourless Rare 3{2}{c} Creature – Abomination * * Whenever another creature enters the battlefield, Blasphemous Changeling gains all abilities and creature types of that creature.
Blasphemous Changeling's power and toughness are each equal to the number of creature types it has.
1 1589812612 on 18 May 2020 by dude1818
2 Blasphemous Summoning Colourless Uncommon 5{4}{c} Sorcery Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. 7 1589474244 on 14 May 2020 by dude1818
3 Cosmos Monster Colourless None 0 Token Planeswalker – Cosmos Monster * Whenever Cosmos Monster is dealt damage by a creature or planeswalker, it deals damage to that permanent equal the number of loyalty counters on it.
When Cosmos Monster dies, each player draws cards equal to the number of sources they control that dealt damage to it this turn.
1 1612230043 on 02 Feb 2021 by dude1818
4 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 02 Aug 2013 by dude1818
5 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
6 Ravish the World Colourless Rare 10{10} Tribal Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield from outside the game. 0
7 Reclaiming Grounds Colourless Uncommon 0 Land {t}: Add {c}.
{2}{2/g}{2/w}, {t}, Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles.
0
8 Shrinking Werehomarid (Angry Werehomarid) Colourless None 0 Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of your upkeep, transform Shrinking Werehomarid.
‑‑‑‑
At the beginning of your upkeep, flip Angry Werehomarid.
1 1580837729 on 04 Feb 2020 by dude1818
9 Across the Veil White Rare 2{w}{w} Sorcery Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) 6 1581890448 on 16 Feb 2020 by dude1818
10 Ancestral Invoker White Uncommon 5{4}{w} Creature – Loxodon 3 3 Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards.
2 1596126781 on 30 Jul 2020 by dude1818
11 Angel of Day's Brilliance White Rare 5{3}{w}{w} Creature – Angel 4 5 Flying
Hexproof from black
Undead creatures your opponents control have decayed. (Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1633578658 on 07 Oct 2021 by dude1818
12 Avacyn the Protector (Avacyn, Monster Slayer) White Mythic 5 {3}{w}{w} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
6
4
‑‑‑‑
5
Flash, flying, vigilance
When Avacyn the Protector enters the battlefield, destroy target non-Human creature.
When a Human you control dies, transform Avacyn the Protector.
‑‑‑‑
Flying, menace
When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature.
2 1591206362 on 03 Jun 2020 by dude1818
13 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
0
14 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 02 Aug 2013 by Vitenka
15 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped. 0
16 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
17 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
18 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 07 May 2013 by Alex
19 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
20 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
21 Consulate Decommissioner White Rare 2{w}{w} Creature – Dwarf Artificer 2 2 Vigilance
Tapped artifacts lose all abilities.
0
22 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
23 Divine Resonance White Rare 5{4}{w} Enchantment Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell enters the battlefield as a token.) 1 1598025372 on 21 Aug 2020 by dude1818
24 Duppel, God of Chaff White Uncommon 4{3}{w} Legendary Creature – God 2 4 As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
1 1630276283 on 29 Aug 2021 by dude1818
25 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library.
4 1322786331 on 02 Dec 2011 by Alex
26 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters the battlefield, put X 1/1 white Soldier creature tokens onto the battlefield.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
27 Evangel of Avacyn White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Lifelink
{2}{w}{w}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
0
28 Final Reckoning White Rare 5{3}{w}{w} Sorcery Destroy all creatures.
Reckoning – If a source an opponent controls dealt damage to you this turn, you may cast Final Reckoning as though it had flash.
1 1357411733 on 05 Jan 2013 by Link
29 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
30 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
31 Gatling Warden White Rare 4{3}{w} Creature – Elf Archer 2 3 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
1 1569201028 on 23 Sep 2019 by dude1818
32 Geistbinder's Candle (Unbound Psychopomp) White Rare 2 {1}{w} Artifact
‑‑‑‑
Creature – Spirit
2 2 Players can’t cast spells from graveyards or activate abilities of cards in graveyards.
{1}, {t}, Sacrifice Geistbinder's Candle: Exile target card from a graveyard.
Disturb {3}{w}{w}
‑‑‑‑
Flying
Whenever Unbound Psychopomp attacks, choose target permanent card in your graveyard. You may cast that card this turn. If you do, it gains "If this card would be put into a graveyard from anywhere, exile it instead."
If Unbound Psychopomp would be put into a graveyard from anywhere, exile it instead.
1 1635652989 on 31 Oct 2021 by dude1818
33 Gift of Plenty White None 4{2}{w}{w} Enchantment Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 1556083685 on 24 Apr 2019 by dude1818
34 Going to St. Ives White Rare 6{3}{w}{w}{w} Sorcery Choose a nonland permanent you control. Destroy all other permanents. 1 1515212801 on 06 Jan 2018 by dude1818
35 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 08 May 2012 by Alex
36 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
37 Grove of Tranquility White Rare 3{2}{w} Enchantment If a spell or ability an opponent controls would cause that player to draw one or more cards, instead you gain that much life. 1 1626120972 on 12 Jul 2021 by dude1818
38 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
39 Guildless Uprising White Rare 3{1}{w}{w} Enchantment Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
0
40 Heal Turn White Uncommon 2{w}{w} Instant If a source would deal damage this turn, instead that source's controller gains that much life. 1 1565809292 on 14 Aug 2019 by dude1818
41 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 05 Sep 2012 by Alex
42 Helpful TA (Furious Grader) White Uncommon 4 {2}{w}{w} Creature – Kor Werewolf Advisor
‑‑‑‑
Creature – Werewolf Advisor
2
‑‑‑‑
4
4
‑‑‑‑
4
Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking.
‑‑‑‑
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls.
3 1634369253 on 16 Oct 2021 by dude1818
43 Hollow of Phylias White Uncommon 2{1}{w} Creature – Spirit 2 2 Hollow of Phylias enters the battlefield with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
1 1593664243 on 02 Jul 2020 by dude1818
44 Immaterial Ward White Uncommon 1{w} Instant If damage would reduce your life total to 0 or less this turn, instead prevent that damage. 4 1532065226 on 20 Jul 2018 by dude1818
45 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters the battlefield, destroy two target permanents.
0
46 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
47 Kindly Ancestor White Common 2{1}{w} Creature – Human 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters the battlefield or dies, you gain life equal to its toughness.
1 1587586362 on 22 Apr 2020 by dude1818
48 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
49 Laserson Probe White Common 3{2}{w} Instant Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 02 Dec 2011 by Alex
50 Lay on Hands White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has "{w}, {t}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{w}{w}, {t}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it."
1 1616354167 on 21 Mar 2021 by dude1818
51 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
52 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
53 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
54 Military Encampment White None 5{3}{w}{w} Enchantment When Military Encampment enters the battlefield or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186485 on 25 Nov 2018 by dude1818
55 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
56 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
57 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
0
58 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
59 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
60 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
61 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
62 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
63 Prisoner Exchange White Rare 4{2}{w}{w} Sorcery Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. 16 1541394414 on 05 Nov 2018 by jmgariepy
64 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
65 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
66 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
67 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
68 Rally the Gateless White Rare 4{2}{w}{w} Instant Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. 1 1540290793 on 23 Oct 2018 by SecretInfiltrator
69 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
70 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate only as a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 04 Feb 2013 by dude1818
71 Renegade Detective White Rare 5{3}{w}{w} Creature – Human Knight 3 5 Vigilance
Whenever an opponent draws a card except the first one they draw in each of their draw steps, you investigate.
Sacrifice X Clues: Exile target nonland permanent with mana value X until Renegade Detective leaves the battlefield.
1 1633667431 on 08 Oct 2021 by dude1818
72 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
73 Replicating Menace White Uncommon 4{3}{w} Artifact Creature – Construct 3 1 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
1 1590079185 on 21 May 2020 by dude1818
74 Required Reserves White Rare 2{w}{w} Enchantment Whenever a player casts a spell, counter it unless that player has unspent mana. (Check after they pay all the costs of the spell.) 0
75 Resentful Fancier White Uncommon 3{2}{w} Creature – Human 1 1 Heresy – When Resentful Fancier enters the battlefield, create a 1/1 white Bird creature token for each color among permanents you control. 1 1574351268 on 21 Nov 2019 by dude1818
76 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
77 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
Reckoning – If a source an opponent controls dealt damage to you this turn, exile that creature.
7 1357411814 on 05 Jan 2013 by Link
78 Rhystic Warding White Uncommon 3{1}{w}{w} Enchantment Permanents you control have ward 1.
Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card.
0
79 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
80 Same Hat White Uncommon 3{2}{w} Creature – Hat 2 2 Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life.
1 1635375526 on 27 Oct 2021 by dude1818
81 Sanekata Sparrow White Uncommon 3{2}{w} Creature – Bird Spirit 2 2 Flash
Flying
If an opponent would create a Food token, instead you gain 3 life.
0
82 Seeds of Fate White Uncommon 2{w}{w} Enchantment Spells and abilities of nonland sources can't cause players to search their library. 3 1555477619 on 17 Apr 2019 by dude1818
83 Shaddai, the Shepherd White Mythic 3{2}{w} Planeswalker – Shaddai 3 +2: Choose a color. Up to one target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
84 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
85 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't enter the battlefield this turn. 1 1338248783 on 28 May 2012 by Alex
86 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters the battlefield, your opponents can't cast spells this turn.
3 1411654653 on 25 Sep 2014 by Link
87 Silverquill Librarian (Same Librarian But You're Being Loud) White Rare 3 {2}{w}
‑‑‑‑
{3}{b}
Creature – Bird Warlock
‑‑‑‑
Creature – Bird Warlock
2
‑‑‑‑
3
3
‑‑‑‑
2
Whenever you draw one or more cards, you may pay {w/b}. If you do, you gain that much life.
‑‑‑‑
Whenever you discard one or more cards, you may pay {w/b}. If you do, each opponent loses that much life.
0
88 Solomon, King of Kings White Mythic 4{2}{w}{w} Legendary Creature – Human Advisor 3 3 Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) 0
89 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 07 May 2012 by Alex
90 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
Whenever a token enters the battlefield, you gain 1 life.
0
91 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
92 Squadron Hawk (But a Ghost) White Uncommon 2{1}{w} Creature – Bird Spirit 1 1 Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand.
4 1628733694 on 12 Aug 2021 by dude1818
93 Stage Magician White Uncommon 2 {1}{w}
‑‑‑‑
{3}{w}{w}
Creature – Human Mystic
‑‑‑‑
Sorcery
1 1 {2}, {t}: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Create three 1/1 white Bird creature tokens with flying.
1 1618162947 on 11 Apr 2021 by dude1818
94 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Put a 1/1 white Soldier creature token onto the battlefield.
0
95 Swallowed by the Sea White Rare 5{3}{w}{w} Sorcery As an additional cost to cast Swallowed by the Sea, exile a creature you control.
Destroy all creatures.
At the beginning of your next end step, return the exiled creature to the battlefield under your control.
6 1493911486 on 04 May 2017 by dude1818
96 Teferi's Time-Out White Uncommon 1{x}{w} Enchantment X can’t be 0.
When Teferi's Time-Out enters the battlefield, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
1 1634537487 on 18 Oct 2021 by dude1818
97 Til Death Do Us Part (Spirit Spouse) White Rare 2 {1}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant two creatures you control
If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead.
When one of the enchanted creatures dies, sacrifice the other.
Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
‑‑‑‑
Flying
If Spirit Spouse would be put into a graveyard from anywhere, exile it instead.
When Spirit Spouse enters the battlefield, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead."
4 1632416014 on 23 Sep 2021 by dude1818
98 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 07 Jun 2012 by dude1818
99 Touched by Moonlight White Uncommon 2{1}{w} Sorcery Exile up to one target Spirit or enchantment, then it becomes night. 2 1633220448 on 03 Oct 2021 by dude1818
100 Trusty Healbot White Uncommon 8{2/w}{2/w} Artifact Creature – Construct 1 2 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1 1569201457 on 23 Sep 2019 by dude1818
101 Unionize the Dead White Rare 3{1}{w}{w} Enchantment Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each of those players chooses new targets in their own graveyard for their copy. 1 1589405126 on 13 May 2020 by dude1818
102 Veteran Armorsmith White Rare 1{w} Creature – Human Artificer 1 2 Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1 1622399407 on 30 May 2021 by dude1818
103 World Peace White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.) 2 1606190054 on 24 Nov 2020 by SecretInfiltrator
104 Academic Coup Blue Common 3{2}{u} Instant Heresy – Counter target spell until its controller pays {1} for each color among permanents you control. 1 1574351626 on 21 Nov 2019 by dude1818
105 Aether Distortion Blue None 2{u}{u} Instant Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
2 1480863803 on 04 Dec 2016 by dude1818
106 Aether Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Aether Membrane is dealt damage, add one mana of any color.
2 1371718219 on 20 Jun 2013 by Alex
107 Aether Reclaimer Blue Uncommon 3{2}{u} Artifact Creature – Construct 2 2 {u}, {t}, Sacrifice Aether Reclaimer: Counter target spell unless its controller pays {3}.
Whenever a spell you control is countered, add mana equal to its mana cost.
2 1591202691 on 03 Jun 2020 by Deleted
108 Aether Warp Blue Common 2{?}{u} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
0
109 Azra Warcaster Blue Uncommon 3{2}{u} Creature – Azra Wizard 2 2 Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
1 1594760015 on 14 Jul 2020 by dude1818
110 Bear in Mind Blue Uncommon 4{3}{u} Sorcery Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
1 1529457975 on 20 Jun 2018 by dude1818
111 Blinkmoth Wrangler Blue Common 3{2}{u} Creature – Vedalken Druid 2 2 Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.") 1 1636338898 on 08 Nov 2021 by dude1818
112 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
113 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
114 Cabezudo Impersonator Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 As Cabezudo Impersonator enters the battlefield, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters the battlefield as a copy of it, except it has "{2}: Return this creature to your hand." 1 1577300179 on 25 Dec 2019 by dude1818
115 Calm Werehomarid (Growing Werehomarid) Blue None 2 {u}{u} Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
At the beginning of your upkeep, flip Calm Werehomarid.
‑‑‑‑
At the beginning of your upkeep, transform Growing Werehomarid.
1 1580837785 on 04 Feb 2020 by dude1818
116 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
117 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
118 Clonewalker Blue Mythic 4{3}{u} Planeswalker – Clone 0 You may have Clonewalker enter the battlefield as a copy of any planeswalker on the battlefield.
(Clonewalker isn't a removal spell.)
4 1369322440 on 23 May 2013 by amuseum
119 Confishcate Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. 5 1540290185 on 23 Oct 2018 by SecretInfiltrator
120 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
121 Contemplative Stroll Blue Uncommon 2{1}{u} Sorcery Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. 5 1604291891 on 02 Nov 2020 by dude1818
122 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
123 Duplicid Blue Rare 3{1}{u}{u} Creature – Licid 1 1 {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. 4 1584890514 on 22 Mar 2020 by dude1818
124 Echo Lord Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 Echo costs you pay cost {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
2 1406976952 on 02 Aug 2014 by Alex
125 Elise Starseeker Blue Mythic 3{2}{u} Legendary Creature – Elf Scout 2 3 Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool.
When Elise Starseeker enters the battlefield, any number of target players each draw a card.
12 1547191411 on 11 Jan 2019 by dude1818
126 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 02 Dec 2011 by Alex
127 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
128 Essence of Aether Blue None 0 Metamagic Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.)
Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match.
1 1480863909 on 04 Dec 2016 by dude1818
129 Fairie Circle Blue Rare 4{3}{u} Enchantment As Fairie Circle enters the battlefield, choose two creature types.
{1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other.
0
130 Gift of Knowledge Blue None 5{3}{u}{u} Enchantment Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 1556113460 on 24 Apr 2019 by dude1818
131 Glacial Retreat Blue Rare 6{4}{u}{u} Snow Enchantment When Glacial Retreat enters the battlefield, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat.
Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step.
1 1564171901 on 26 Jul 2019 by dude1818
132 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
133 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
134 Have Some Bears Blue Rare 2{u}{u} Instant Manifest all other spells under their owners' control. 4 1423550675 on 10 Feb 2015 by dude1818
135 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead.
0
136 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
137 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
138 Iridescent Starfish Blue Common 2{1}{u} Creature – Starfish 1 3 Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. 1 1459741405 on 04 Apr 2016 by dude1818
139 Jace's Assistant Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. 1 1533045345 on 31 Jul 2018 by Vitenka
140 Jace, Master of Illusions Blue Uncommon 3{1}{u}{u} Legendary Planeswalker – Jace 4 Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
3 1558982838 on 27 May 2019 by dude1818
141 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by Link
142 Learned Loxodon Blue Rare 5{4}{u} Creature – Elephant 3 4 Imprint – Whenever you cast an instant or sorcery spell, exile that card as it resolves.
When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries.
1 1595954423 on 28 Jul 2020 by dude1818
143 Manastatic Field Blue Rare 3{2}{u} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with mana value equal to the number of charge counters on Manastatic Field, counter that spell.
{2}{u}: Add or remove a charge counter from Manastatic Field. (This won't counter a spell that's already cast.)
1 1569216058 on 23 Sep 2019 by dude1818
144 Matter Conversion Blue Common 2{1}{u} Instant Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
145 Memory of Knowledge Blue Common 1{u} Instant Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
146 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn and that player shuffles.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
147 Mirror's Memory Blue Rare 1{u} Instant Target player draws three cards if they control a commander. 3 1604291902 on 02 Nov 2020 by dude1818
148 Mizzium Hydroclone Blue Rare 2{1}{u} Artifact Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card.
As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast.
1 1542999006 on 23 Nov 2018 by dude1818
149 Moonshell Tortoise Blue Rare 4{3}{u} Creature – Turtle 3 3 Ward {3}
Whenever Moonshell Tortoise becomes the target of a spell or ability, you may pay {3}. If you do, copy that spell or ability and choose new targets for it.
1 1621978327 on 25 May 2021 by dude1818
150 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Put a token onto the battlefield that's a copy of Morpha, except its name is Morpha Splinter and it enters the battlefield with X loyalty counters.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
151 Owl Totem Blue Common 4{2}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
1 1590430696 on 25 May 2020 by dude1818
152 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5 1330798344 on 03 Mar 2012 by Mandroid
153 Plasmoid Kinmage Blue Uncommon 3{2}{u} Creature – Ooze Wizard 2 2 {u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
1 1635103538 on 24 Oct 2021 by dude1818
154 Plyer, God of Junk Blue Uncommon 3{2}{u} Legendary Creature – God 1 2 As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost {1} less to cast.
1 1630015395 on 26 Aug 2021 by dude1818
155 Portal to the Spirit World Blue Rare 4{2}{u}{u} Enchantment If a non-Spirit creature would enter the battlefield under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters the battlefield phased out until the token leaves the battlefield.

8 1594135151 on 07 Jul 2020 by dude1818
156 Quacken Blue Rare 1{u} Instant The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.)
Draw a card.
1 1607209789 on 05 Dec 2020 by Alex
157 Raise Up Arms Blue Rare 4{3}{u} Enchantment Each Equipment you control is an artifact creature with base power and toughness equal to its mana value. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) 0
158 Resonant Portal Blue Mythic 2{u}{u} Enchantment {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play a card, turn it face up, put it on the stack if it's a spell, and pay its cost.)
At the beginning of each player's upkeep, that player manifests the top card of their library.
3 1581891061 on 16 Feb 2020 by dude1818
159 Revelation by Moonlight Blue Common 3{2}{u} Sorcery Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
2 1631146178 on 09 Sep 2021 by dude1818
160 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters the battlefield, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
161 Semilich Blue Rare 4{2}{u}{u} Creature – Human Zombie Wizard 2 3 Prowess, persist
Whenever you cast an instant or sorcery spell, you may remove a counter from target permanent or player.
1 1632779263 on 27 Sep 2021 by dude1818
162 Shaddai, the Scholar Blue Mythic 5{4}{u} Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of that player's library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
163 Siren of Nerono Blue Uncommon 2{1}{u} Creature – Siren 1 2 Siren of Nerono enters the battlefield with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2.
At the beginning of your upkeep, shuffle your library.
1 1593658169 on 02 Jul 2020 by dude1818
164 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
165 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
166 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
167 Somnorific Haze Blue None 4{2}{u}{u} Enchantment When Somnorific Haze enters the battlefield or at the beginning of your upkeep, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185288 on 25 Nov 2018 by dude1818
168 Sphinx of Dreams Blue Mythic 6{3}{u}{u}{u} Creature – Sphinx 4 5 Flying
Whenever Sphinx of Dreams deals combat damage to a player, search your library for a card, exile it face down, then shuffle. An opponent guesses its mana value. Reveal it. If they guessed wrong and it has a different mana value than each other card revealed with Sphinx of Dreams, put it into your hand.
2 1515214709 on 06 Jan 2018 by dude1818
169 Spirit of the Owl Blue Uncommon 4{2}{u}{u} Creature – Bird Spirit 1 2 Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control.
6 1590430728 on 25 May 2020 by dude1818
170 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
171 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
172 Tactical Retreat Blue Uncommon 2{1}{u} Instant Choose target legendary creature you both own and control. If that creature hasn't attacked this game, return it to your hand, then you may put a creature card from your hand onto the battlefield. 1 1606604064 on 28 Nov 2020 by dude1818
173 Telekinetic Bond Blue Rare 4{2}{u}{u} Enchantment Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them. 3 1624911633 on 28 Jun 2021 by dude1818
174 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
175 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
176 The Illusionist Blue Mythic 2{u}{u} Legendary Creature – Human Wizard 2 2 {u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
0
177 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 07 Jun 2012 by dude1818
178 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control.
Exile Time Helix.
4 1357776548 on 10 Jan 2013 by dude1818
179 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from their hand, they may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 05 Aug 2012 by dude1818
180 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
181 Trigori, Azorius Senator Blue Mythic 4{2}{u}{u} Legendary Creature – Vedalken Advisor 2 3 When Trigori, Azorius Senator enters the battlefield and at the beginning of each player's upkeep, exile the top card of each player's library.
Opponents can't cast spells that share a mana value with a card exiled with Trigori this turn.
{1}{w}: Scry 1.
1 1595120234 on 19 Jul 2020 by dude1818
182 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
183 Unbearable Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Create a 2/2 bear creature token. 3 1529459082 on 20 Jun 2018 by dude1818
184 Academic Espionage Black Rare 1{b} Sorcery Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) 0
185 Batman, the Protector (Batman, Night's Essence) Black Mythic 3 {1}{b}{b}
‑‑‑‑
{3}{b}{b}{b}
Legendary Creature – Knight Illusion
‑‑‑‑
Legendary Creature – Shade Horror
3
‑‑‑‑
7
3
‑‑‑‑
5
Flash
When Batman, the Protector enters the battlefield, target creature an opponent controls phases out. Tap that creature as it phases in.
Whenever a creature you control dies, you may pay {b}. If you do, return Batman from your graveyard to your hand.
‑‑‑‑
When Batman, Night's Essence enters the battlefield, destroy any number of target creatures. For each creature destroyed this way, you and that creature's controller both lose 1 life.
1 1620793282 on 12 May 2021 by dude1818
186 Blood Edict Black Uncommon 2{1}{b} Sorcery Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature.
1 1598366456 on 25 Aug 2020 by dude1818
187 Blood Prophecy Black Common 3{2}{b} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
3 1636337370 on 08 Nov 2021 by dude1818
188 Blood Sculptor Black Rare 4{2}{b}{b} Creature – Vampire 3 3 Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to any target, then put a -1/-1 counter on Blood Sculptor.
1 1595606369 on 24 Jul 2020 by dude1818
189 Burrowing Worm Fiend Black Rare 5{3}{b}{b} Creature – Insect Horror 3 3 Slain — When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. 1 1459740568 on 04 Apr 2016 by dude1818
190 Bzemkudel the Archlich Black Mythic 5{2}{b}{b}{b} Legendary Creature – Zombie 4 4 Persist
Other undead creatures you control get +1/+1 and have persist.
Whenever an undead creature you control dies, add {b}.
(Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1589908473 on 19 May 2020 by dude1818
191 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
192 Cost of Greed Black Uncommon 1{b} Instant Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. 6 1539627934 on 15 Oct 2018 by dude1818
193 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
194 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
195 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two —
• Destroy each creature with toughness X or less.
• Each player loses X life.
• Gain life equal to the number of creatures that died this turn.
• Gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
196 Curse of Revulsion Black Uncommon 4{3}{b} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls.
1 1634453381 on 17 Oct 2021 by dude1818
197 Curse of Wandering Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Aura Curse Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
0
198 Dance with Death Black Uncommon 2{1}{b} Instant Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery {2}{b}{b} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1633848670 on 10 Oct 2021 by dude1818
199 Dark Harvester Black Rare 5{3}{b}{b} Creature – Human Warlock 4 4 When Dark Harvester enters the battlefield, create two 1/1 black Skeleton creature tokens.
At the beginning of each end step, if two or more creatures you control died this turn, return Dark Harvester or another target creature card from your graveyard to your hand.
1 1633321553 on 04 Oct 2021 by dude1818
200 Davriel's Mastiff Black Uncommon 3{1}{b}{b} Creature – Demon Dog 3 2 Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters the battlefield, [you and] each opponent discards a card and loses 1 life.
1 1635475143 on 29 Oct 2021 by dude1818
201 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 02 Sep 2012 by SadisticMystic
202 Dullahan, Shadow Steed Black Rare 4{2}{b}{b} Legendary Creature – Nightmare Horse 3 3 At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn.
(Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.)
1 1589908739 on 19 May 2020 by dude1818
203 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters the battlefield, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
204 Feaster of Lies Black Rare 3{b}{b}{b} Creature – Demon 1 1 Feaster of Lies enters the battlefield with X +1/+1 counters on it, where X is the amount of life paid by all players this game.
Flying, trample
Pay 3 life: Return Feaster of Lies from your graveyard to your hand.
1 1539811767 on 17 Oct 2018 by dude1818
205 Fent-rot, Bringer of Undeath Black Rare 7{5}{b}{b} Legendary Creature – Zombie Treefolk Shaman 2 5 When Fent-rot, Bringer of Undeath enters the battlefield, return target creature card in a graveyard to its owner's hand.
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
0
206 Flood of Riches Black Mythic 7{4}{b}{b}{b} Enchantment Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference.
1 1580147663 on 27 Jan 2020 by dude1818
207 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters the battlefield with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
208 Ghoulcaller's Curse Black Mythic 6{4}{b}{b} Enchantment When Ghoulcaller's Curse enters the battlefield, create a 2/2 black Zombie creature token with decayed.
Whenever a Zombie you control deals combat damage to a creature, gain control of that creature at end of turn. It becomes a black Zombie in addition to its other colors and types.
1 1636011851 on 04 Nov 2021 by SecretInfiltrator
209 Gift of Influence Black None 4{3}{b} Enchantment Cumulative upkeep – Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would create a creature token, instead each player creates that token.
4 1556113678 on 24 Apr 2019 by dude1818
210 Grave Swap Black Uncommon 3{2}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control, then sacrifice a creature. 1 1337016525 on 14 May 2012 by Alex
211 Hell is Full Black Rare 4{2}{b}{b} Enchantment Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life."
1 1547965863 on 20 Jan 2019 by dude1818
212 Kill Your Double Black Uncommon 5{3}{b}{b} Sorcery Target creature gets -X/-Y until end of turn, where X and Y are that creature's power and toughness as you cast Kill Your Double, and you create a Y/X black Shapeshifter creature token. 0
213 Kiss of Death Black Uncommon 1{b} Enchantment – Aura Enchant creature
When Kiss of Death enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
2 1566454343 on 22 Aug 2019 by dude1818
214 Kiss of Death Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn.
When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature.
3 1566455295 on 22 Aug 2019 by dude1818
215 Last Stand of the Fallen Black Rare 2{b}{b} Sorcery Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.)
Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked.
1 1501896684 on 05 Aug 2017 by dude1818
216 Malakir Sunshield Black Rare 2{1}{b} Artifact Black spells you cast cost {1} less to cast.
White spells your opponents cast cost {1} more to cast.
1 1599232265 on 04 Sep 2020 by dude1818
217 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
218 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 4 1410246561 on 09 Sep 2014 by dude1818
219 Muroi, God of Vermin Black Uncommon 3{1}{b}{b} Legendary Creature – God 2 2 As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible.
Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name.
1 1630172582 on 28 Aug 2021 by dude1818
220 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
221 Neon Necropolis Black Rare 5{4}{b} Legendary Artifact Whenever a creature dies, you get {e} (an energy counter).
{t}, Pay X {e}: Choose one –
• Exile target creature with mana value X.
• Return target creature card with mana value X from a graveyard to the battlefield under your control.
1 1589339222 on 13 May 2020 by dude1818
222 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Put a 1/1 colorless Auton artifact creature token onto the battlefield.
1 1311563241 on 25 Jul 2011 by dude1818
223 Numbers Game Black Rare 3{b}{b}{b} Sorcery Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. 0
224 Oath of Ob Nixilis Black Rare 2{b}{b} Enchantment When Oath of Ob Nixilis enters the battlefield, destroy target Planeswalker an opponent controls.
At the beginning of your upkeep, each opponent loses 1 life for each Planeswalker that player controls.
4 1452479644 on 11 Jan 2016 by dude1818
225 Parasitic Wasp Black Rare 4{3}{b} Creature – Insect 1 1 Deathtouch, flying
Whenever a creature dealt damage by Parasitic Wasp this turn dies, put a token onto the battlefield that's a copy of Parasitic Wasp.
1 1338499021 on 31 May 2012 by dude1818
226 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
227 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
228 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
229 Portal to the Vault Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) 7 1531147571 on 09 Jul 2018 by dude1818
230 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 07 Jun 2012 by dude1818
231 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 07 Jun 2012 by dude1818
232 Ratking Black Rare 3{1}{b}{b} Legendary Creature – Rat 3 2 Rats you control have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
1 1584634117 on 19 Mar 2020 by Tahazzar
233 Restless Undead Black Uncommon 4 {3}{b}
‑‑‑‑
{4}{b}{b}
Creature – Zombie
‑‑‑‑
Sorcery
2 1 When Restless Undead enters the battlefield, you may return target creature card from your graveyard to your hand.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Put target creature card from a graveyard onto the battlefield under your control.
2 1618165440 on 11 Apr 2021 by dude1818
234 Restless Wraith Black Rare 1{b} Enchantment Creature – Spirit 1 1 Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.)
Enchanted creature gets +1/+1.
3 1541133872 on 02 Nov 2018 by dude1818
235 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, put a 2/2 black Zombie creature token onto the battlefield. 0
236 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
237 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
238 Rook, Taker of Names Black Rare 3{1}{b}{b} Legendary Creature – Human Rogue 3 3 Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name.
{b}{b}, {t}: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.
2 1624949610 on 29 Jun 2021 by SecretInfiltrator
239 Rot Lurcher Black Uncommon 4{3}{b} Creature – Fungus 2 2 When Rot Lurcher enters the battlefield, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand.
1 1603664250 on 25 Oct 2020 by dude1818
240 Salt the Earth Black Common 3{1}{b}{b} Instant Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.) 1 1603666151 on 25 Oct 2020 by dude1818
241 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. 3 1343533701 on 29 Jul 2012 by dude1818
242 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with mana value X or less onto the battlefield from outside the game.
2 1382559958 on 23 Oct 2013 by dude1818
243 Shaddai, the Assassin Black Mythic 4{3}{b} Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by Link
244 Shade of Tizerus Black Uncommon 3{2}{b} Creature – Shade 1 1 Shade of Tizerus enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
{1}{b}: Target creature gets +1/+1 until end of turn.
1 1593651517 on 02 Jul 2020 by dude1818
245 Shadow Sibling Black Rare 4{2}{b}{b} Artifact Creature – Equipment Shade 3 3 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Ward—Pay 1 life.
{b}: Until end of turn, equipped creature gets +1/+1 and gains "Ward—Pay 1 life."
Equip {2}
1 1621561907 on 21 May 2021 by dude1818
246 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 02 Mar 2012 by Alex
247 Shady Dealings Black Common 2{b}{b} Sorcery Each player may pay 2 life. Each player who does draws two cards. 2 1539800917 on 17 Oct 2018 by dude1818
248 Share the Wealth Black Rare 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn.
Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn."
1 1590797773 on 30 May 2020 by dude1818
249 Sicken the Leylines Black Rare 5{3}{b}{b} Enchantment Whenever a player taps a land for mana, put a plague counter on it.
At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control.
2 1599667758 on 09 Sep 2020 by dude1818
250 Sins of Past Lives Black Rare 5{3}{b}{b} Enchantment Whenever a creature dies, exile it.
Whenever a creature enters the battlefield, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one –
- Discard a card at random.
- Sacrifice a creature or planeswalker.
- Lose 5 life.
1 1625029261 on 30 Jun 2021 by dude1818
251 Spark of the Lich King Black Mythic 5{3}{b}{b} Legendary Artifact When Spark of the Lich King enters the battlefield, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
2 1440826339 on 29 Aug 2015 by dude1818
252 Sticky-fingered Zombie Black Uncommon 3{2}{b} Creature – Zombie 1 4 Whenever an equipped creature deals damage to Sticky-fingered Zombie, attach target Equipment attached to that creature to Sticky-fingered Zombie. It gains "Equip abilities of this Equipment cost {1} more to activate." 1 1586633748 on 11 Apr 2020 by dude1818
253 Still Dark Waters Black None 5{2}{b}{b}{b} Enchantment When Still Dark Waters enters the battlefield or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life.
Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185820 on 25 Nov 2018 by dude1818
254 Succusquito Black Uncommon 4{2}{b}{b} Creature – Insect Horror 2 2 Flying
{b}{b}, {t}: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.
0
255 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
256 The Lich King Black Mythic 5{3}{b}{b} Planeswalker – Lich 3 +2: Exile the top two cards of each player's library. Create a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's mana value.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
1 1440826302 on 29 Aug 2015 by dude1818
257 The Long Way Around Black Rare 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Sacrifice this Saga unless you sacrifice a creature.
II — Return up to two target creature cards from your graveyard to your hand.
III — You may put a creature card from your hand onto the battlefield.
7 1593444518 on 29 Jun 2020 by dude1818
258 Through the Veil Black Mythic 6{4}{b}{b} Legendary Enchantment When Through the Veil enters the battlefield, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.)
Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it.
0
259 Tourach, High Priest Black Mythic 4{2}{b}{b} Legendary Creature – Human Cleric 4 3 If an opponent would discard one or more cards, they discard that many cards at random instead.
{4}{b}{b}, Exile Tourach, High Priest from your graveyard: Each opponent creates Tourach's Hymn, a legendary black enchantment token with "At the beginning of your upkeep, discard a card."
6 1621923242 on 25 May 2021 by Vitenka
260 Unbearable Visions Black Common 2{?}{b} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
1 1623165239 on 08 Jun 2021 by dude1818
261 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 05 Apr 2012 by dude1818
262 Vengeful Wraith Black Uncommon 1{b} Creature – Spirit 1 1 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
3 1587587145 on 22 Apr 2020 by dude1818
263 Venomizer Black Common 2{1}{b} Artifact Creature – Construct 2 2 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
1 1590078967 on 21 May 2020 by dude1818
264 Worse Moon Black Rare 3{1}{b}{b} Enchantment Black creatures you control get +1/+1.
Damage dealt by black creatures you control also causes you to lose 1 life.
2 1456618036 on 28 Feb 2016 by dude1818
265 Wriggling Bone Mass Black Rare 5{4}{b} Creature – Skeleton 0 0 Wriggling Bone Mass enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
Whenever another nontoken creature you control dies, you may pay {b}. If you do, return Wriggling Bone Mass from your graveyard to your hand.
1 1634711764 on 20 Oct 2021 by dude1818
266 Arcane Resonance Red Rare 5{3}{r}{r} Enchantment Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. 1 1598025893 on 21 Aug 2020 by dude1818
267 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
268 Blood Witch Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. 1 1459740194 on 04 Apr 2016 by dude1818
269 Bloodrage Vampire Red Uncommon 4{2}{r}{r} Creature – Vampire Berserker 3 4 Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
First strike
Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn.
1 1636329508 on 07 Nov 2021 by dude1818
270 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
271 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
272 Card18935 Red Uncommon 5{3}{r}{r} Creature – Beast 3 3 ~ gets +1/+1 for each exiled card you own. 2 1344277661 on 06 Aug 2012 by SadisticMystic
273 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
274 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
275 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
276 Damn the Consequences Red None 3{2}{r} Enchantment If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. 1 1486963724 on 13 Feb 2017 by dude1818
277 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
278 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
0
279 Dog Days Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Dogs you control get +1/+0 for each blaze counter on Dog Days.
0
280 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
281 Draining Bolt Red Common 2{1}{r} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
0
282 Dyna-Chromatic Retainer Red Rare 2{1}{r} Artifact Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
1 1542998071 on 23 Nov 2018 by dude1818
283 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
284 Essence of Fire Red None 0 Metamagic Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.)
Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match.
3 1480667681 on 02 Dec 2016 by dude1818
285 Even More Panic Red Rare 3{2}{r} Enchantment If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles. 5 1418861479 on 18 Dec 2014 by dude1818
286 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
287 Frenetic Changeling Red Rare 4{3}{r} Creature – Shapeshifter 3 3 Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
2 1606190153 on 24 Nov 2020 by SecretInfiltrator
288 Frenzied Orc Red Uncommon 4{3}{r} Creature – Orc Warrior 4 3 Haste
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
0
289 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
290 Gift of Ardor Red None 3{2}{r} Enchantment Cumulative upkeep – Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would add mana, instead each player adds that much mana.
1 1556166804 on 25 Apr 2019 by dude1818
291 Glimmerscale Hellkite Red Rare 5{3}{r}{r} Creature – Dragon 5 5   ({?} can be paid with any type of mana not already spent this turn.)
Flying, ward {?}
{?}: Glimmerscale Hellkite gets +1/+0 until end of turn.
4 1623165514 on 08 Jun 2021 by dude1818
292 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
293 Goblin Research Lab Red None 4{2}{r}{r} Enchantment When Goblin Research Lab enters the battlefield or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185967 on 25 Nov 2018 by dude1818
294 Hanweir, Colonial Monstrosity Red Mythic 6{4}{r}{r} Legendary Creature – Eldrazi Ooze 5 4 Hanweir, Colonial Monstrosity attacks each turn if able.
Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it.
Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir.
1 1534686302 on 19 Aug 2018 by SecretInfiltrator
295 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
296 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 04 Mar 2012 by Alex
297 Hyperoxemia Red Rare 5{3}{r}{r} Enchantment If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player.
0
298 Impulsive Bookwyrm Red Uncommon 3{2}{r} Creature – Dragon 2 2 {r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. 1 1542487948 on 17 Nov 2018 by Tahazzar
299 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control.
0
300 Kenniger, Flash Stepper Red Rare 4{2}{r}{r} Legendary Creature – Rabbit Warrior 3 3 Haste
Kenniger, Flash Stepper has hexproof as long as it's attacking.
Whenever a nonlegendary creature you control attacks, if it entered the battlefield this turn, you may pay {u/g}. If you do, create a token that's a copy of it and that's tapped and attacking the same player.
0
301 Lava River of Dreams Red Rare 4{3}{r} Enchantment If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. 5 1555348607 on 15 Apr 2019 by dude1818
302 Local Maxima Red Uncommon 2{r}{r} Enchantment When Local Maxima enters the battlefield, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature enters the battlefield under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference,
1 1582647757 on 25 Feb 2020 by dude1818
303 Locate City Red Rare 6{3}{r}{r}{r} Snow Sorcery Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. 2 1592775100 on 21 Jun 2020 by dude1818
304 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
305 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters the battlefield under your control, Maze's Protection deals 1 damage to each creature and each player. 0
306 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
307 Metabolt Red None 1{r} Sorcery Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.)
Lightning – Metabolt deals 4 damage to target creature.
Flame – Metabolt deals 3 damage to target player.
Spark – Metabolt deals 2 damage to target creature or player.
6 1480639234 on 02 Dec 2016 by dude1818
308 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 5 1339098257 on 07 Jun 2012 by dude1818
309 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles their library. 2 1343675779 on 30 Jul 2012 by dude1818
310 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
311 Nightfall Red Rare 6{3}{r}{r}{r} Enchantment When Nightfall enters the battlefield, it becomes night.
As long as it's night, each creature has "At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able."
As long as it's night, whenever a player casts an instant or sorcery spell, reselect its targets at random.
1 1635372580 on 27 Oct 2021 by dude1818
312 One-Time Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
313 Orcish Trapfinder Red Uncommon 3{2}{r} Creature – Orc Rogue 3 3 When Orcish Trapfinder enters the battlefield, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
2 1594322570 on 09 Jul 2020 by dude1818
314 Oread of Agonas Red Uncommon 3{2}{r} Creature – Nymph 3 3 Oread of Agonas enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creatures with underworld counters on them must attack each combat if able.
1 1593661725 on 02 Jul 2020 by dude1818
315 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
316 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
317 Peasant Railgun Red Uncommon 2{1}{r} Creature – Human Serf 1 1 {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1 1592685175 on 20 Jun 2020 by dude1818
318 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
319 Reckless Adventurer Red Uncommon 4{3}{r} Creature – Human Warrior 3 3 Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn. 3 1624898950 on 28 Jun 2021 by Alex
320 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
321 Resonant Bolt Red Common 1{r} Instant Resonant Bolt deals 2 damage to any target.
Resonance – Resonant Bolt deals 4 damage instead if you control if this is the second spell you've cast this turn.
1 1598335676 on 25 Aug 2020 by dude1818
322 Revoke the Divine Right Red Uncommon 4{3}{r} Sorcery Heresy – Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. 1 1574352015 on 21 Nov 2019 by dude1818
323 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
324 Sample the Possibilties Red Uncommon 4{2}{r}{r} Enchantment At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn.
2 1605808828 on 19 Nov 2020 by dude1818
325 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
326 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
327 Shaddai, the Fighter Red Mythic 3{2}{r} Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by Link
328 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
329 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
330 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Hobbit
‑‑‑‑
Legendary Creature – Hobbit Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. If that creature dies, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 01 Jan 2013 by dude1818
331 Sower of Chaos Red Mythic 7{5}{r}{r} Legendary Creature – Horror Avatar 7 5 Menace
All other creatures attack each combat if able.
Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead.
1 1543004004 on 23 Nov 2018 by dude1818
332 Sudden Death Red Mythic 5{2}{r}{r}{r} Enchantment When Sudden Death enters the battlefield, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library.
Players don't lose the game for drawing from an empty library.
2 1588816311 on 07 May 2020 by dude1818
333 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
334 Tzot, God of Sparks Red Uncommon 3{2}{r} Legendary Creature – God 3 1 As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible.
Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token.
1 1630018110 on 26 Aug 2021 by dude1818
335 Undefiled Phoenix Red Rare 4{2}{r}{r} Creature – Phoenix 4 2 Flying
When Undefiled Phoenix dies, put a -1/-1 counter on each creature.
Whenever another creature with a counter on it dies, return Undefiled Phoenix from your graveyard to your hand.
1 1629942204 on 26 Aug 2021 by dude1818
336 Undirected Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles. 3 1359021007 on 24 Jan 2013 by Vitenka
337 Viashino Mercenary Red Uncommon 1{r} Creature – Viashino Mercenary 2 2 Haste
At the beginning of each players upkeep, that player untaps Viashino Mercenary and gains control of it.
0
338 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
339 Visions of Burning Red Rare 4{3}{r} Enchantment Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. 4 1555348683 on 15 Apr 2019 by dude1818
340 Volcanic Epiphany Red Rare 5{4}{r} Instant Choose one or more —
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
4 1592155662 on 14 Jun 2020 by dude1818
341 Warning Shot Red Common 4{3}{r} Sorcery Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
342 Welding the Green Dragon Red Uncommon 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way.
3 1537839500 on 25 Sep 2018 by dude1818
343 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 01 Jul 2012 by dude1818
344 Alpha of the Pack Green Rare 4{2}{g}{g} Creature – Wolf 4 3 Other canines you control get +1/+0. (Dogs, Foxes, Jackals, and Wolves are canine.)
Pack tactics — Whenever Alpha of the Pack attacks, if you attacked with creatures with total power 6 or greater this combat, canines you control gain first strike until end of turn.
3 1628869803 on 13 Aug 2021 by dude1818
345 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
346 Aspect of Giraffe Green Mythic 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt.
Combat damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls.
2 1584693404 on 20 Mar 2020 by Tahazzar
347 Avatar of All Green Mythic 3{2}{g} Legendary Creature – Avatar * * Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
1 1597682266 on 17 Aug 2020 by dude1818
348 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game. 5 1382545092 on 23 Oct 2013 by dude1818
349 Bear With Me Green Common 2{1}{g} Creature – Human Archer 1 1 When Bear With Me enters the battlefield, create a 2/2 green Bear token. 1 1529458257 on 20 Jun 2018 by dude1818
350 Boring Cleaver Green Common 3{2}{g} Creature – Troll 3 3 Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1620013523 on 03 May 2021 by dude1818
351 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
352 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
353 Buzz Pollination Green Uncommon 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn.
1 1598336060 on 25 Aug 2020 by dude1818
354 Content Capybara Green None 4{2}{g}{g} Creature – Capybara 2 2 Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters the battlefield under your control, Content Capybara and that creature each get +1/+1 until end of turn.
3 1558590713 on 23 May 2019 by Vitenka
355 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
356 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
357 Cybernetic Dreadmaw Green Common 6{4}{g}{g} Artifact Creature – Dinosaur 6 6 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
1 1569252287 on 23 Sep 2019 by dude1818
358 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
359 Engulfing Slime Green Rare 4{x}{3}{g} Creature – Ooze 1 1 Engulfing Slime enters the battlefield with X +1/+1 counters on it.
Whenever a creature dealt damage by Engulfing Slime this turn dies, put a number of +1/+1 counters on Engulfing Slime equal to that creature's mana value.
0
360 Epic Troll Green Rare 6{4}{g}{g} Creature – Troll 6 1 Hexproof, trample
{b}: Regenerate Epic Troll.
0
361 Erosion Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 5 1316188635 on 16 Sep 2011 by dude1818
362 Explorer's Hat Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a token that's a copy of Explorer's Hat and attach it to target creature you control.
1 1617855530 on 08 Apr 2021 by dude1818
363 Fake Bear Green Common 2{1}{g} Sorcery Manifest Fake Bear. 2 1423550496 on 10 Feb 2015 by dude1818
364 Fallow the Earth Green Rare 3{2}{g} Enchantment Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced and puts a depletion counter on that permanent.
If a permanent with a depletion counter on it would untap, instead remove a depletion counter from it.
2 1617856418 on 08 Apr 2021 by dude1818
365 Feral Growth Green Common 3{2}{g} Instant Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1631145577 on 08 Sep 2021 by dude1818
366 Form of the Hydra Green Rare 1{x}{g} Enchantment Creature – Hydra 0 0 Bestow {x}{x}{g}{g}
Form of the Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra.
1 1541220048 on 03 Nov 2018 by dude1818
367 Friends We Made Along the Way Green Rare 4 {2}{g}{g}
‑‑‑‑
{1}{g}
Enchantment
‑‑‑‑
Sorcery – Adventure
Whenever a Cleric you control deals damage to an opponent for the first time each turn, create a Treasure token. The same is true for Rogue, Warrior, and Wizard.
‑‑‑‑
Search your library for a Cleric, Rogue, Warrior, or Wizard card, reveal it, put it into your hand, then shuffle.
1 1623955735 on 17 Jun 2021 by SecretInfiltrator
368 Garruk, Beast Caller Green Mythic 5{3}{g}{g} Planeswalker – Garruk 3 Summon – When Garruk, Beast Caller enters the battlefield and at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield from outside the game.
+1: Choose a Beast creature you control. It fights up to one other target creature.
-5: You get an emblem with "Creatures you control get +3/+3 and have trample."
4 1382573759 on 24 Oct 2013 by dude1818
369 Gift of Growth Green None 5{3}{g}{g} Enchantment Cumulative upkeep – Put a +1/+1 counter on a creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would put a counter on a creature you control, instead each player puts that counter on a creature they control.
1 1556114063 on 24 Apr 2019 by dude1818
370 Gnarlid Hunting Grounds Green None 6{4}{g}{g} Enchantment When Gnarlid Hunting Grounds enters the battlefield or at the beginning of your upkeep, target creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Evoke {2}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186407 on 25 Nov 2018 by dude1818
371 Grasp of Poison Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
1 1603666631 on 25 Oct 2020 by dude1818
372 Gravity Elemental Green Common 3{2}{g} Creature – Elemental * * Gravity Elemental's power and toughness are each equal to the gravity. 5 1337090622 on 15 May 2012 by dude1818
373 Great One, Queen of Metebelis III Green Rare 5{3}{g}{g} Legendary Creature – Spider 3 3 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
Other Spider creatures you control get +1/+1.
{1}{u}{b}, {t}: Target opponent reveals their hand. You choose a card from it. That player discards that card.
0
374 Guardian Behemoth Green Uncommon 6{4}{g}{g} Creature – Beast 5 4 Trample
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
2 1337016403 on 14 May 2012 by Alex
375 Guardian of the Woods Green Uncommon 2{1}{g} Creature – Elf Druid 1 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
{t}: Add {c} equal to this creature's power.
1 1587586504 on 22 Apr 2020 by dude1818
376 Harvest Festival Green Common 3{2}{g} Enchantment – Aura Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
1 1635147365 on 25 Oct 2021 by dude1818
377 Honored of Ilysia Green Uncommon 3{2}{g} Creature – Spirit * * Honored of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Honored of Ilysia's power and toughness are each equal to the number of legendary permanents you control.
1 1593664621 on 02 Jul 2020 by dude1818
378 Host of Ilysia Green Uncommon 2{g}{g} Creature – Chimera 3 2 Host of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Legendary creatures you control get +1/+1.
1 1593664803 on 02 Jul 2020 by dude1818
379 Hydra Hatchling Green Rare 3{2}{g} Creature – Hydra 0 0 Hydra Hatchling enters the battlefield with a +1/+1 counter on it.
When Hydra Hatchling dies, create two tokens that are copies of it at end of turn.
5 1575263686 on 02 Dec 2019 by jmgariepy
380 Image Translator Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As Image Translator enters the battlefield, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
381 Infinite Spawn Green Rare 1{g} Creature – Spawn 1 1 Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. 2 1335139249 on 23 Apr 2012 by Link
382 Isop, God of Mounds Green Uncommon 4{2}{g}{g} Legendary Creature – God 2 3 As long as you control five or more creature tokens, Isop, God of Mounds has indestructible.
Prevent all damage that would be dealt to creature tokens you control by nontoken creatures.
1 1630016961 on 26 Aug 2021 by dude1818
383 Kekstrosaurus Green Uncommon 4{3}{g} Creature – Dinosaur 2 5 Mutate {1}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
0
384 Knight of Gaia Green Uncommon 2{g}{g} Creature – Knight Elemental 2 2 Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) 0
385 Little Coquí Green Common 1{g} Creature – Frog 1 1 Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn. 1 1577339008 on 26 Dec 2019 by dude1818
386 Mechanical Hydra Green Uncommon 4{2/g} Artifact Creature – Hydra 0 0 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
Mechanical Hydra gets +1/+1 for each charge counter on it.
2 1569033763 on 21 Sep 2019 by dude1818
387 Memory of Growth Green Common 1{g} Instant Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
388 Mind Matter Green Uncommon 4{3}{g} Creature – Elemental 2 2 When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
0
389 Morglen Wilds Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle. 0
390 Mowu, Good Dog (Mowu, Best Friend) Green Rare 2 {1}{g} Legendary Creature – Dog
‑‑‑‑
Legendary Creature – Dog
2
‑‑‑‑
4
2
‑‑‑‑
4
Vigilance
If a source would deal damage to a planeswalker you control, transform Mowu, Good Dog. If you do, prevent that damage.
‑‑‑‑
Vigilance, trample
Whenever one or more creatures attack a planeswalker you control, you may have Mowu, Best Friend fight one of those creatures. (The fight happens before the declare blockers step.)
8 1554089891 on 01 Apr 2019 by SecretInfiltrator
391 Myconid Harvester Green Uncommon 2{1}{g} Creature – Fungus Druid 1 2 {t}: Add {c}.
{g}, {t}, Sacrifice a blighted land: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. (A land with a blight counter on it is blighted.)
1 1603663268 on 25 Oct 2020 by dude1818
392 Mystic Mentor Green Uncommon 1{g} Creature – Elf Spellshaper 1 1 Summon{g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game. 4 1382549452 on 23 Oct 2013 by dude1818
393 Nature Preserver Green Uncommon 3{2}{g} Creature – Elf Warrior 1 1 Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. 0
394 Night-blooming Orchid Green Common 2{1}{g} Creature – Plant 1 1 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. 4 1338498795 on 31 May 2012 by dude1818
395 Persistence Green Common 1{g} Creature – Incarnation 1 1 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7 1333664685 on 05 Apr 2012 by dude1818
396 Plan of Attack Green Common 2{1}{g} Instant Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard. 0
397 Poikilia, Nature's Strength Green Mythic 4{2}{g}{g} Legendary Creature – Elemental 4 4 Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may cast it once from outside the game.)
{1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)
0
398 Poison Treefrog Green Rare 7{5}{g}{g} Creature – Frog Plant 6 6 Deathtouch, trample 0
399 Preserver of Order Green Rare 2{1}{g} Creature – Elf Shaman 1 1 Creatures can't enter the battlefield unless they were cast from their owner's hand. 6 1352701767 on 12 Nov 2012 by dude1818
400 Proboscilisk Green Mythic 6{4}{g}{g} Legendary Creature – Elephant Hydra 6 6 When Proboscilisk enters the battlefield, destroy target non-creature permanent.
Whenever a non-creature permanent becomes the target of a spell or ability controlled by an opponent of that permanent's controller, that permanent's controller creates a 3/3 green Elephant token.
1 1590799378 on 30 May 2020 by dude1818
401 Protectors of Nature Green Uncommon 2{1}{g} Creature – Elf Warrior * * Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. 1 1337021739 on 14 May 2012 by Rudyard
402 Redevelopment Ordinance Green Uncommon 4{3}{g} Sorcery Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle.
5 1501899308 on 05 Aug 2017 by dude1818
403 Regeneratin' Troll Green Uncommon 4{2}{g}{g} Creature – Troll 4 4 At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.) 3 1622350176 on 30 May 2021 by dude1818
404 Release the Hounds Green Common 1{g} Instant Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.) 0
405 Relentless Slime Green Uncommon 5{4}{g} Creature – Ooze 3 3 Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield from outside the game. 0
406 Resonant Growth Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
1 1598335581 on 25 Aug 2020 by dude1818
407 Rule of Nature Green Rare 2{g}{g} Enchantment Players can't cast spells without paying their mana costs. 1 1453579944 on 23 Jan 2016 by dude1818
408 Run Green Common 4{2}{g}{g} Instant Target creature is removed from combat. 1 1339098343 on 07 Jun 2012 by dude1818
409 Rush Ahead Green Rare 2{g}{g} Instant As an additional cost to cast Rush Ahead, skip your next turn.
Untap all permanents you control. They gain haste until end of turn.
2 1336976570 on 14 May 2012 by Alex
410 Rutan Host Green Rare 3{1}{g}{g} Creature – Ooze 1 1 Haste
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage.
{g}{g}, {t}: Put a copy of Rutan Host onto the battlefield.
0
411 Scatter the Seed Green Uncommon 2{1}{g} Enchantment Whenever a creature attacks you or a planeswalker you control, you may sacrifice a Food. If you do, tap that creature and remove it from combat. 2 1605017567 on 10 Nov 2020 by jmgariepy
412 Shaddai, the Gardener Green Mythic 4{3}{g} Planeswalker – Shaddai 4 +1: Search your library for a land, put it onto the battlefield tapped, then shuffle.
-1: Target land you control becomes a 3/3 green Elemental creature with haste. It's still a land.
-8: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card."
1 1334721379 on 18 Apr 2012 by dude1818
413 Sleeper Agent Green Common 1{g} Creature – Elemental 0 1 {t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
9 1334899644 on 20 Apr 2012 by Link
414 Snapping Hydra Green Rare 3{x}{g}{g}{g} Creature – Hydra 0 0 Snapping Hydra enters the battlefield with X +1/+1 counters on it.
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
At the beginning of each end step, if two or more creatures dealt damage by Snapping Hydra this turn died, put a +1/+1 counter on it.
3 1619890990 on 01 May 2021 by dude1818
415 Sneezing Monkey Green Common 2{1}{g} Creature – Ape 2 2 Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. 3 1338498070 on 31 May 2012 by dude1818
416 Spirit of Growth Green Common 3{2}{g} Creature – Elf Spirit 2 2 Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters the battlefield with a +1/+1 counter on it.
0
417 Spirit of the Wolf Green Uncommon 4{2}{g}{g} Creature – Wolf Spirit 0 0 Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control.
1 1590430486 on 25 May 2020 by dude1818
418 Splitting Hares Green Rare 5{4}{g} Creature – Rabbit 4 4 When Splitting Hares dies, put two 2/2 green Rabbit creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Rabbit creature tokens onto the battlefield." 0
419 Spreading Mold Green Rare 5{3}{g}{g} Enchantment Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the mana value.
At the beginning of your upkeep, you may pay {g}. If you don't, sacrifice a Fungus.
0
420 Sudden Bear Green Common 1{g} Creature – Bear 2 2 Flash
When Sudden Bear enters the battlefield, untap target land you don't control.
3 1357794522 on 10 Jan 2013 by jmgariepy
421 Suppression Field Green Uncommon 3{2}{g} Enchantment If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." 5 1346828034 on 05 Sep 2012 by SadisticMystic
422 Symbiotic Ooze Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
If enchanted creature would die, you may pay {2}{g}{g}. If you do, exile it instead and attach Symbiotic Ooze to target creature.
0
423 Tarrasque Green Mythic 6{4}{g}{g} Legendary Creature – Beast 20 20 Tarrasque can't be countered.
Hexproof, trample
If Tarrasque would be put into a graveyard from anywhere, reveal Tarrasque and shuffle it into its owner’s library instead.
0
424 Thallid Pit Fighter Green Uncommon 4{3}{g} Creature – Fungus Barbarian 3 3 Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
{b}, Sacrifice a Saproling: Draw a card.
1 1633143520 on 02 Oct 2021 by dude1818
425 Through the Vortex Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
1 1339714584 on 14 Jun 2012 by dude1818
426 Vivien, Avenger of Skalla Green Uncommon 5{3}{g}{g} Legendary Planeswalker – Vivien 5 Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it.
8 1559072275 on 28 May 2019 by dude1818
427 Wake from Hibernation Green Uncommon 4{3}{g} Sorcery Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. 0
428 Wakened Woods Green Uncommon 4{2}{g}{g} Enchantment {1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. 0
429 Wandering Leg Sausage Green Common 2{g}{g} Creature – Insect 2 2 Forestwalk 1 1338499677 on 31 May 2012 by dude1818
430 Wilds Elder Green Rare 1 {g}
‑‑‑‑
{3}{g}
Creature – Human Shaman
‑‑‑‑
Sorcery
1 2 {t}: Add {g}.
{t}, Exile two cards from your graveyard: Add one mana of any color.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 1618164066 on 11 Apr 2021 by dude1818
431 Wolf Totem Green Common 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
1 1590430869 on 25 May 2020 by dude1818
432 Wurmageddon Green Rare 7{4}{g}{g}{g} Sorcery Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. 1 1344246518 on 06 Aug 2012 by Alex
433 Baan Backer Upper Multicolour Mythic 3{1}{w}{u} Artifact {w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate only if you control no Dovin planewalkers. 4 1582006887 on 18 Feb 2020 by dude1818
434 Beryllium Nullifier Multicolour Rare 7{5}{w}{u} Artifact Creature – Construct 4 8 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
This creature can't be the target of non-artifact spells or abilities from non-artifact sources.
1 1590079170 on 21 May 2020 by dude1818
435 Enraptured Medium Multicolour Rare 6{4}{w}{u} Creature – Human Cleric 3 3 Exile Enraptured Medium or another creature card from your graveyard: You may cast that card this turn. When you cast it this way, it becomes a Spirit in addition to its other types and gains "If this card would be put into a graveyard from anywhere, exile it instead." 3 1634019504 on 12 Oct 2021 by dude1818
436 Esmagrar the Hidden Multicolour Mythic 5{1}{w}{w}{u}{u} Planeswalker – Esmagrar 4 +1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: You may cast an artifact spell with mana value X you own from outside the game without paying its mana cost.
0
437 False Awakening Multicolour Rare 2{w}{u} Enchantment If a creature card would enter the battlefield and it wasn't cast, exile it instead. Each player creates a token that's a copy of that card, except it's an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." 5 1507661157 on 10 Oct 2017 by dude1818
438 Generous Benefactor Multicolour Mythic 5{3}{w}{u} Creature – Angel 3 3 Lifelink
Cards in your hand have miracle. The miracle cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
1 1629198622 on 17 Aug 2021 by SecretInfiltrator
439 Gruesome Enhancements Multicolour Uncommon 2{w}{u} Instant Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card.
11 1587875520 on 26 Apr 2020 by dude1818
440 Laitnam, Master of Games Multicolour Mythic 4{2}{w}{u} Legendary Creature – Vedalken 2 4 Whenever Laitnam, Master of Games deals combat damage to an opponent, exile the top three cards of your library face down. That opponent chooses one of them. Look at the exiled cards and reveal one of them. That opponent may choose the other face-down card, then put the last chosen card in your hand and the rest on the bottom of your library. 0
441 Level the Field Multicolour Rare 5{3}{w}{u} Sorcery Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. 0
442 Mirror Shield Multicolour Uncommon 3{1}{w}{u} Enchantment You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) 12 1335324933 on 25 Apr 2012 by dude1818
443 Onnull, Shelled Sage Multicolour Mythic 3{1}{w}{u} Legendary Creature – Turtle Advisor 1 4 Each player reveals each card they draw. Note the name of each card revealed this way.
Players can't cast spells that share a name with a card noted for Onnull, Shelled Sage this turn.
0
444 Pulling the Strings Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of combat on each opponent's turn, secretly choose any number of creatures that could attack this turn.
Reveal the creatures you chose this turn: End the phase, then there is an additional combat phase. Activate only if exactly the chosen creatures attacked this turn, and only once each turn.
1 1587868348 on 26 Apr 2020 by dude1818
445 Reinforcement Generator Multicolour Common 3{1}{w}{u} Artifact Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. 1 1350309084 on 15 Oct 2012 by dude1818
446 Shadow of the Hunter Multicolour Rare 5{3}{w}{u} Instant All creatures get -X/-X until end of turn, when X is the highest power among creatures. 0
447 Sniveling Senator Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 2 2 When Sniveling Senator enters the battlefield, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, draw a card.
Sniveling Senator can't attack the monarch.
2 1535771282 on 01 Sep 2018 by dude1818
448 Snow Glare Multicolour Rare 5{2}{w}{w}{u} Snow Enchantment Whenever a nonsnow creature attacks, it gets -X/-0 until end of turn, where X is the number of snow permanents the defending player controls. 1 1564171475 on 26 Jul 2019 by dude1818
449 Tale of Tragedy Multicolour Mythic 5{3}{w}{u} Sorcery Take an extra turn after this one, then target player takes an extra turn. After that turn, destroy all creatures. 1 1593544318 on 30 Jun 2020 by dude1818
450 The Doctor Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Timelord 6 8 First strike, flash, regeneration 1 1339094451 on 07 Jun 2012 by dude1818
451 Vronos, Elite Inquisitor Multicolour Mythic 5{3}{w}{u} Planeswalker – Vronos 4 +1: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of artifacts you control as it enters the battlefield.
-1: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage.
-7: Exile all creatures and planeswalkers your opponents control.
6 1405541908 on 16 Jul 2014 by dude1818
452 Awaken the Graves Multicolour Rare 4{2}{u}{b} Instant Whenever a creature card is put into a player's graveyard from their library this turn, exile that card and create a 2/2 black Zombie creature token.
Target player mills one card, another target player mills two cards, and a third target player mills three cards.
1 1535140669 on 24 Aug 2018 by dude1818
453 Coffin Stuffers' Fugue Multicolour Rare 3{1}{u}{b} Enchantment At the beginning of your upkeep, you may exile target creature card from your graveyard. If you do, create a 2/2 black Zombie token.
Whenever a Zombie you control deals combat damage to an opponent, each player mills that many cards.
0
454 Connoisseur of Secrets Multicolour Rare 5{3}{u}{b} Creature – Vampire Wizard 3 4 Whenever one or more Vampires you control deal damage to an opponent, that player mills a card for each Vampire that dealt damage to them. Then you exile a card from their graveyard. For as long as that card remains exiled, you may play it, and you may spend mana as though it was any color to cast it. 1 1635265706 on 26 Oct 2021 by dude1818
455 Davriel Cane, Diabolist Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 4 +1: Target opponent exiles a card from their hand. You may play that card as long as it's exiled.
-3: Create a 3/3 black Demon creature token with your choice of flying, hexproof, or lifelink.
-8: For each permanent an opponent controls, that player may discard a card. If that player doesn't, they sacrifice that permanent.
3 1556057029 on 23 Apr 2019 by dude1818
456 Davriel's Spell Pilfer Multicolour Uncommon 2{u}{b} Sorcery Look at target opponent's hand. You choose an instant or sorcery card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Put it into its owner's hand as it resolves. If you can't choose a card this way, draw a card. 1 1603341149 on 22 Oct 2020 by dude1818
457 Filigree Repairs Multicolour Uncommon 2{u}{b} Instant Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 2 1350429607 on 16 Oct 2012 by dude1818
458 Global Maxima Multicolour Rare 3{1}{u}{b} Sorcery Search target player's graveyard, hand, and library for each creature with the greatest power or tied for greatest power and reveal them. If that player controls a creature with greater power, exile each creature that player controls with the greatest power or tied for greatest power. Otherwise, exile each card revealed this way. Then that player shuffles. 1 1582647746 on 25 Feb 2020 by dude1818
459 Hollow Men Multicolour Uncommon 2{u}{b} Creature – Scarecrow 4 1 Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
0
460 Illithid Skimmer Multicolour Rare 4{2}{u}{b} Creature – Horror 3 2 Flash
If an opponent would draw a card, if they have 5 or more cards in their hand, instead they discard a card, then draw a card.
1 1626115114 on 12 Jul 2021 by dude1818
461 Ironic Return Multicolour Uncommon 5{3}{u}{b} Sorcery Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) 1 1593617845 on 01 Jul 2020 by dude1818
462 Keys to the Kingdom Multicolour Rare 5{3}{u}{b} Enchantment At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step. 1 1465531454 on 10 Jun 2016 by dude1818
463 Master of Trappery Multicolour Rare 4{2}{u}{b} Creature – Gnome Rogue 3 2 Hazards cost you {1} less to cast.
You may spend mana as though it were any color to prime Hazards you cast.
{1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle.
1 1594410033 on 10 Jul 2020 by dude1818
464 Night of the Living Dead Multicolour Uncommon 4{2}{u}{b} Enchantment – Saga -1 Exile up to one target creature card from each graveyard.
-2 Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card.
-3 Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature.
1 1634712732 on 20 Oct 2021 by dude1818
465 Pickpocket Multicolour Uncommon 2{u}{b} Creature – Human Rogue 1 1 When Pickpocket enters the battlefield, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it. 0
466 Piranhas of the Air Multicolour Rare 5{1}{u}{u}{b}{b} Creature – Fish 3 1 Flash, flying
{u/b}, {t}: Put a -1/-1 counter on target creature.
{1}{u}{b}, {t}: Destroy target creature. It can't be regenerated.
2 1587153252 on 17 Apr 2020 by SecretInfiltrator
467 Pool of Despair Multicolour Rare 4{2}{u}{b} Enchantment Whenever a nontoken creature enters the battlefield, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}. 0
468 Scorpus, Tolarian Chancellor Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 2 4 Partner with Eager Apprentice
{u}, Sacrifice another Wizard: Counter target spell.
{b}, Sacrifice another Wizard: Regenerate Scorpus, Tolarian Chancellor.
1 1544387005 on 09 Dec 2018 by dude1818
469 Siari Mykan, Zahar Dealer Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Warlock 2 3 Whenever an opponent casts a spell except the first one they cast each turn, you get {e}{e} (two energy counters).
Threshold{t}, Pay {e}{e}{e}{e}: Cast target nonland card from a graveyard without paying its mana cost. Activate only if seven or more cards are in your graveyard.
2 1593883801 on 04 Jul 2020 by dude1818
470 The Boogeymonster Multicolour Mythic 4{2}{u}{b} Legendary Creature – Horror 4 4 If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand.
Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature.
6 1528515810 on 09 Jun 2018 by dude1818
471 The Phenaxian Guiles Multicolour Uncommon 4{2}{u}{b} Legendary Enchantment Whenever an opponent discards a card, you may draw a card and put a deception counter on The Phenaxian Guiles.
As long as The Phenaxian Guiles has six or more deception counters on it, you and creatures you control have hexproof.
3 1598896970 on 31 Aug 2020 by dude1818
472 Time Crack Multicolour Rare 8{4}{b}{b}{u}{u} Sorcery Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. 1 1339097656 on 07 Jun 2012 by dude1818
473 Bloodthirsty Imp Multicolour Uncommon 2{b}{r} Creature – Imp 1 1 Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) 9 1334899584 on 20 Apr 2012 by Link
474 Consume the Living Multicolour Common 5{3}{b}{r} Sorcery As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
1 1350429524 on 16 Oct 2012 by dude1818
475 Heel Turn Multicolour Rare 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your end step, you lose life equal to this creature's power."
Whenever enchanted creature deals damage to a permanent or player, that permanent's controller or that player gains control of enchanted creature.
4 1565759701 on 14 Aug 2019 by dude1818
476 Oxola, Judge of Mayhem Multicolour Rare 5{2}{r}{r}{b} Legendary Creature – Demon Judge 3 5 Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{r}{b}, {t}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player.
0
477 Price of Power Multicolour Rare 5{2}{b}{b}{r} Enchantment Whenever you lose life, exile the top card of your library.
You may play cards exiled with Price of Power.
0
478 Purify the Earth Multicolour Uncommon 4{2}{b}{r} Sorcery Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. 0
479 Rakdos Recruiter Multicolour Rare 5{3}{b}{r} Creature – Human Rogue 3 4 Whenever Rakdos Recruiter deals combat damage to an opponent, you may discard a card. If you do, defending player loses life equal to that card's mana value and you draw a card. 1 1580367153 on 30 Jan 2020 by dude1818
480 Scheming Patron Multicolour Mythic 5{3}{b}{r} Creature – Devil 3 3 Deathtouch
Cards in your hand have madness. The madness cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
5 1629088888 on 16 Aug 2021 by dude1818
481 Vejigante Jester Multicolour Uncommon 6{4}{b}{r} Creature – Horror 5 4 Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
1 1577386479 on 26 Dec 2019 by dude1818
482 Alena, Kessig Trapper Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Warrior 3 2 If a creature you control would deal noncombat damage, it deals double that damage instead.
Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls.
Partner
8 1484933519 on 20 Jan 2017 by dude1818
483 Civil Disorder Multicolour Uncommon 5{3}{r}{g} Enchantment Whenever a creature enters the battlefield, it fights target creature of its controller's choice. 1 1367939658 on 07 May 2013 by dude1818
484 Compelling Duelist Multicolour Rare 5{3}{r}{g} Creature – Troll Warrior 4 5 Whenever Compelling Duelist attacks, you may pay {r/g}{r/g}. When you spend {r} this way, Compelling Duelist gains cleave until end of turn. When you spend {g} this way, target creature defending player controls blocks it this combat if able. (Whenever a creature with cleave deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1619929962 on 02 May 2021 by dude1818
485 Feed the Pack Multicolour Rare 4{2}{r}{g} Enchantment Whenever a creature enters the battlefield under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. 1 1350403837 on 16 Oct 2012 by dude1818
486 Festival of Ascension Multicolour Rare 5{3}{r}{g} Enchantment At the beginning of combat on your turn, create a token that's a copy of target creature an opponent controls. It gains haste and must attack this turn if able. Sacrifice it at end of combat.
Whenever a token creature you control dies, target nontoken creature you control gains indestructible until end of turn.
1 1634109040 on 13 Oct 2021 by dude1818
487 Gruul Riot Grounds Multicolour Uncommon 3{1}{r}{g} Enchantment If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
0
488 Guardian of the Slopes Multicolour Uncommon 3{1}{r}{g} Creature – Yeti 3 3 Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
0
489 Lavalantula Multicolour Uncommon 4{2}{r}{g} Creature – Spider 2 5 Reach
{r}{g}: Lavalantula gets +1/+0 until end of turn and fights up to one target creature an opponent controls.
1 1567229382 on 31 Aug 2019 by dude1818
490 Midnight Hunt Multicolour Rare 5{2}{r}{g}{g} Enchantment Flash
Whenever a creature an opponent control dies, put a +1/+1 counter on each creature you control that's a Wolf or Werewolf.
At the beginning of combat on your turn, each creature you control with power 5 or greater gains trample and haste until end of turn.
1 1635746370 on 01 Nov 2021 by dude1818
491 Neighborhood Busybody (Werewolf Mafia) Multicolour Rare 3 {1}{r}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf Rogue
2
‑‑‑‑
4
2
‑‑‑‑
4
Whenever this creature enters the battlefield or transforms into Neighborhood Busybody, secretly choose an opponent.
At the beginning of each upkeep, if no spells were cast last turn, transform Neighborhood Busybody.
‑‑‑‑
Whenever this creature transforms into Werewolf Mafia, you may reveal the most recent player chosen with it. When you do, destroy target noncreature permanent that player controls unless they have you create three Treasure tokens.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Mafia.
0
492 Orcish Clearcutter Multicolour Uncommon 3{1}{r}{g} Creature – Orc 2 2 {r/g}, {t}, Sacrifice a land: Add one mana of each color the sacrificed land could produce. 4 1569906273 on 01 Oct 2019 by dude1818
493 Pied Piper Multicolour Rare 4{2}{r}{g} Creature – Shapeshifter 2 2 {r/g}{r/g}, {t}: Gain control of target creature until end of turn. It gains haste and trample until end of turn. 0
494 Rubble Reborn Multicolour Uncommon 3{1}{r}{g} Sorcery Destroy target artifact, then put an X/X red and green Elemental creature token onto the battlefield, where X is that artifact's mana value. 0
495 Walking Wildfire Multicolour Uncommon 2{r}{g} Creature – Treefolk 2 2 {t}, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce.
Whenever you tap Walking Wildfire for mana, it deals 3 damage to any target chosen at random.
1 1587926145 on 26 Apr 2020 by dude1818
496 Wildfire Druid Multicolour Rare 3{1}{r}{g} Creature – Elf Druid 3 3 At the beginning of your end step, you may put a land card from your graveyard on the bottom of your library. If you do, draw a card.
{1}, {t}, Sacrifice a land: Add three mana of any type that land could produce. (The mana types are the five colors plus colorless.)
0
497 Banquet of Heroes Multicolour Rare 2{g}{w} Artifact If one or more +1/+1 or loyalty counters would be put on a permanent you control, that many plus one of that kind of counter are put on that permanent instead.
If you would gain life, you gain that much plus one life instead.
1 1604876715 on 08 Nov 2020 by dude1818
498 CyberKing Multicolour Mythic 6{2}{g}{g}{w}{w} Legendary Artifact Creature – Cyberman Dreadnought 6 6 Trample, vigilance
{g}{w}, {t}: Place a 1/1 colorless Cyberman artifact creature token with Gestalt 1 onto the battlefield. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
2 1310720797 on 15 Jul 2011 by Alex
499 Flow of Energy Multicolour Uncommon 4{2}{g}{w} Instant Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it. 0
500 Garden Gargantuan Multicolour Uncommon 5{3}{g}{w} Creature – Beast 5 5 Trample, vigilance
Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater.
9 1350309830 on 15 Oct 2012 by dude1818
501 Halana, Kessig Ranger Multicolour Mythic 4{2}{g}{w} Legendary Creature – Human Scout 2 3 Attacking creatures you control get +1/+1 and have lifelink.
If a creature an opponent controls would deal noncombat damage, prevent half that damage, rounded up.
Partner
3 1484933499 on 20 Jan 2017 by dude1818
502 Heart of the Grove Multicolour Rare 4{2}{g}{w} Creature – Treefolk 0 0 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Vigilance
This creature get +1/+1 for each creature you control.
1 1587591710 on 22 Apr 2020 by dude1818
503 Immortalize in Song Multicolour Rare 3{1}{g}{w} Enchantment – Aura Enchant creature
Enchanted permanent is a Saga enchantment with the following chapters —
I — Target creature you control gains a non-chapter ability of this permanent until the your next turn.
II — Put a +1/+1 counter on each creature you control that shares a color with this permanent.
III — Reveal cards from the top of your library until you reveal a non-legendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 1603484235 on 23 Oct 2020 by dude1818
504 Skilled Healer Multicolour Rare 4{2}{g}{w} Creature – Centaur Cleric 3 4 When Skilled Healer enters the battlefield, put two +1/+1 counters on each damaged creature you control.
At the beginning of each end step, if your life total is less than your starting life total, you gain two life.
1 1602438102 on 11 Oct 2020 by dude1818
505 Sproutmother Multicolour Rare 3{1}{g}{w} Creature – Hydra 3 3 If damage would be dealt to Sproutmother while it has a +1/+1 counter on it, instead create a 0/0 green and white Hydra Head token.
Each other Hydra creature you control enters the battlefield with an additional +1/+1 counter on it.
0
506 Tharan'l Recycler Multicolour Uncommon 5{3}{g}{w} Creature – Elf Cleric 2 2 Whenever Tharan'l Recycler or another creature you control dies, you may return it to your hand. 0
507 Time Lord Beta Multicolour None 2{g}{w} Legendary Creature – Time-Lord 2 3 Vigilance
{1}, {t}: Regenerate Time Lord Beta. It doesn't untap during your next untap step.
1 1339041329 on 07 Jun 2012 by dude1818
508 Veil of Tranquility Multicolour Rare 4{2}{g}{w} Enchantment Creatures you control get +2/+2.
{b}{b}: Target creature gains Memento until end of turn.
0
509 Big Crunch Multicolour Rare 6{4}{w}{b} Legendary Enchantment At the beginning of your upkeep, choose from among other permanents one with the greatest mana value and one with the lowest mana value. Destroy those permanents. 2 1624949269 on 29 Jun 2021 by SecretInfiltrator
510 Bloodletter Witch Multicolour Uncommon 3{1}{w}{b} Creature – Vampire Warlock 1 3 {1}, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life.
1 1634317464 on 15 Oct 2021 by dude1818
511 Dalek Caan Multicolour Mythic 4{2}{w}{b} Legendary Artifact Creature – Dalek Rogue 3 3 {x}, {t}: Put X +1/+1 counters divided as you choose among any number of target creatures. Spend only white mana this way.
{x}, {t}: Put X -1/-1 counters divided as you choose among any number of target creatures. Spend only black mana this way.
0
512 Death Blow Multicolour Common 3{1}{w}{b} Instant Exile target creature. 0
513 Death and Taxes Multicolour Rare 3{1}{w}{b} Instant Counter target permanent spell unless its controller pays life equal to its mana value. 1 1370926196 on 11 Jun 2013 by dude1818
514 Dirty Cop Multicolour Uncommon 3{1}{w}{b} Creature – Human Rogue 1 2 Vigilance
{t}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 1367822281 on 06 May 2013 by Vitenka
515 Dreyfus the Wise Multicolour Mythic 4{2}{w}{b} Planeswalker – Dreyfus 3 +1: Creatures you control gain first strike and lifelink until end of turn.
-2: Exile each opponent's graveyard.
-X: Target player loses X life. You gain life equal to the life lost this way.
0
516 Due Payment Multicolour Rare 4{1}{w}{w}{b} Sorcery Destroy all creatures, then you gain 1 life for each that died this turn. 2 1357411782 on 05 Jan 2013 by Link
517 Duel of the Fates Multicolour Rare 6{4}{w}{b} Enchantment Whenever an attacking non-Angel creature you control dies, return it to the battlefield tapped, except it's a 4/4 Angel Warrior with flying.
Whenever a player is dealt combat damage, they sacrifice a non-Angel creature that could have blocked this but didn't.
1 1635030047 on 23 Oct 2021 by dude1818
518 Enforcer of Laws Multicolour Uncommon 3{1}{w}{b} Creature – Human Soldier 1 2 {w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent. 0
519 Erhalv, Judge of Offense Multicolour Rare 6{4}{w}{b} Legendary Creature – Angel Judge 4 3 Lifelink
{w}{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way.
3 1337023520 on 14 May 2012 by Rudyard
520 Exaltation of the Masses Multicolour Uncommon 2{w}{b} Sorcery Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 5 1342491159 on 17 Jul 2012 by dude1818
521 Heir to the Throne Multicolour Rare 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever a creature you control with greater power dies, draw a card. Attach Heir to the Throne to a creature you control with less power than this creature." and "When this creature dies, attach Heir to the Throne to a creature your opponent controls with the greatest power among creatures they control."
1 1535754215 on 31 Aug 2018 by dude1818
522 Help or Hurt Multicolour Common 2{w}{b} Instant Target creature gets ±1/±1 until end of turn. 4 1337023391 on 14 May 2012 by Rudyard
523 Herald of Sikoras Multicolour Common 3{1}{w}{b} Creature – Human Cleric 1 1 Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.) 1 1342489721 on 17 Jul 2012 by ttt3142
524 Judicial Clerk Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 2 2 Judge spells you cast cost {w}{b} less to cast.
Judge creatures you control get +1/+1 and have hexproof.
0
525 Kunoros, Veil Guardian Multicolour Rare 3{1}{w}{b} Legendary Creature – Dog 3 3 Menace
Kunoros, Veil Guardian can block an additional creature each combat and can block creatures with underworld counters on them as though they didn't have those counters.
Creatures with counters on them can't enter the battlefield from graveyards.
1 1593617342 on 01 Jul 2020 by dude1818
526 Lord of the Underground Multicolour Rare 4{2}{w}{b} Creature – Spirit Noble 3 4 Whenever a nontoken creature dies, its controller creates a token that's a copy of it, except it's a 1/1 Spirit and has defender.
Creatures your opponents control with defender can't block.
2 1587070064 on 16 Apr 2020 by dude1818
527 Pass On Multicolour Mythic 5{3}{w}{b} Legendary Enchantment Whenever a nontoken creature dies, exile it.
Whenever a player loses the game, for each creature card that player owns in exile, a player chosen at random creates a token that's a copy of it.
0
528 Punish the Nonbelievers Multicolour Rare 4{2}{w}{b} Sorcery Creatures with exalted gain indestructible until end of turn. Destroy all other creatures. 0
529 Sikoras, Angel of Death Multicolour Mythic 6{2}{w}{w}{b}{b} Legendary Creature – Angel Exalted, flying
Whenever Sikoras, Angel of Death attacks alone, gain control of target creature defending player controls.
0
530 Sins of the Fathers Multicolour Rare 5{2}{w}{b}{b} Enchantment Whenever a tapped creature dies, exile it.
Whenever a creature enters the battlefield for the first time each turn, it gets -X/-X until end of turn, where X is the number of cards exiled with Sins of the Fathers its controller owns. If it's not your turn, you gain X life.
1 1625029236 on 30 Jun 2021 by dude1818
531 Sorin, the Desolator Multicolour Mythic 4{2}{w}{b} Planeswalker – Sorin 3 Lifelink, deathtouch
+2: Sorin, the Desolator deals 2 damage to target creature or player.
-7: Destroy all other permanents. Return each creature card put into a graveyard this way to the battlefield under your control.
4 1368763182 on 17 May 2013 by jmgariepy
532 Spirit of Morglen Multicolour Rare 4{2}{w}{b} Creature – Spirit 2 2 Lifelink
Memento, Memento (When this creature dies, if it wasn't a token, put two tokens that are copies of this creature onto the battlefield.)
0
533 The Athrean Obols Multicolour Uncommon 3{1}{w}{b} Legendary Enchantment Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. You may sacrifice a noncreature artifact. If you do, put a coin counter on The Athrean Obols.
Remove five coin counters from The Athrean Obols and sacrifice it: Return target creature or planeswalker from a graveyard to the battlefield under your control.
3 1598852663 on 31 Aug 2020 by dude1818
534 The Grand Justices Multicolour Rare 6{4}{w}{b} Legendary Creature – Advisor 4 5 At the beginning of your upkeep, target opponent draws a card.
At the beginning of your end step, target player reveals their hand. You choose a nonland card from it. That player discards that card.
1 1499994696 on 14 Jul 2017 by dude1818
535 Vizkopa Sentry Multicolour Uncommon 3{1}{w}{b} Creature – Harpy 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
1 1587590868 on 22 Apr 2020 by dude1818
536 War Priest of Sikoras Multicolour None 5{3}{w}{b} Creature – Human Cleric 2 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Target attacking or blocking creature gets -1/-1 until end of turn for each creature you control.
0
537 Wormtongue Multicolour Rare 3{1}{w}{b} Legendary Creature – Human Advisor 1 4 When Wormtongue enters the battlefield, you may have target opponent gain control of it.
At the beginning of each player's upkeep, if that player owns or controls Wormtongue, they draw a card.
Whenever a creature you control attacks, Wormtongue deals damage equal to its power to that creature.
0
538 Aerosolized Enhancements Multicolour Uncommon 5{3}{b}{g} Sorcery Destroy target creature. When you do, choose a number of creatures equal to its power, then put a +1/+1 counter on each of those creatures. 0
539 Carnivorous Skink Multicolour Uncommon 5{3}{b}{g} Creature – Lizard 2 1 When Carnivorous Skink enters the battlefield, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way. 0
540 Deathwort Shambler Multicolour Rare 3{1}{b}{g} Creature – Fungus 3 3 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Deathtouch
When this creature dies, distribute a number of +1/+1 counters equal to its power among any number of target creatures you .
1 1587591146 on 22 Apr 2020 by dude1818
541 Engulfing Ooze Multicolour Rare 4{2}{b}{g} Enchantment Whenever a permanent enters the battlefield, you may put a -1/-1 counter on target creature. If you don't, sacrifice Engulfing Ooze. 0
542 Entropic Decay Multicolour Mythic 6{4}{b}{g} Enchantment At the beginning of each player's upkeep, that player puts an entropy counter on each nonland permanent they control, then sacrifices each one with mana value less than or equal to the number of entropy counters on it. 2 1486769153 on 10 Feb 2017 by dude1818
543 Necros Worm Multicolour Rare 5{1}{b}{b}{g}{g} Creature – Worm 3 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{g}: Necros Worm gains indestructible until end of turn.
0
544 Saprokor, the Hidden Blight Multicolour Mythic 5{3}{b}{g} Legendary Creature – Fungus Horror 4 4 Eminence — At the beginning of your upkeep, if Saprokor, the Hidden Blight is in the command zone or on the battlefield, put a blight counter on target land.
When Saprokor enters the battlefield, each opponent loses 1 life for each blighted land they control, and you gain 1 life for each blighted land you control.
1 1603663900 on 25 Oct 2020 by dude1818
545 Snakey, Snake Lord Multicolour Mythic 2{b}{g} Legendary Creature – Snake Shaman 2 2 Eminence — Whenever a nontoken Snake enters the battlefield under your control, if Snakey, Snake Lord is in the command zone or on the battlefield, put a fang counter on Snakey.
Counters remain on Snakey as it moves to any zone other than a player’s hand or library.
1 1627600910 on 29 Jul 2021 by dude1818
546 Snakey, Snake Lord Multicolour Mythic 5{3}{b}{g} Legendary Creature – Snake Shaman 3 3 Whenever a nontoken Snake enters the battlefield under your control, you gain an experience counter.
Whenever one or more Snakes you control deal combat damage to an opponent, add X mana in any combination of colors, where X is the number of experience counters you have.
As long as you have 10 or more experience counters, Snakes you control have deathtouch.
1 1627601111 on 29 Jul 2021 by dude1818
547 Solknar, Ascendent Lich Multicolour Mythic 5{3}{b}{g} Planeswalker – Solknar 3 +2: Put target creature card from a graveyard onto the battlefield under your control.
-3: Gain control of target creature. When it dies, it deals 1 damage to its owner.
-7: You get an emblem with "Permanents you control have indestructible." and "Whenever you lose life, sacrifice that many permanents."
0
548 Soul of Morglen Multicolour Rare 5{3}{g}{b} Enchantment Creatures you control have Memento. (When a creature you control dies, if it wasn't a token, put a token that is a copy of it onto the battlefield.) 0
549 Spreading Pestilence Multicolour Uncommon 4{2}{b}{g} Sorcery Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy. 0
550 Time Lord Alpha Multicolour None 3{1}{b}{g} Legendary Creature – Time-Lord 1 1 Whenever Time Lord Alpha regenerates, put a +1/+1 counter on it.
Pay X life: Regenerate Time Lord Alpha. X is equal to Time Lord Alpha's toughness.
2 1339039539 on 07 Jun 2012 by dude1818
551 Consume Multicolour Rare 3{g}{u}{u} Instant Counter target spell. When you do, put three +1/+1 counters on up to one target creature. 1 1622647662 on 02 Jun 2021 by dude1818
552 Consumption Multicolour Rare 3{x}{u}{g}{g} Instant Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures.
0
553 Elise the Trailblazer Multicolour Mythic 4{2}{g}{u} Legendary Creature – Elf Scout 3 3 When Elise the Trailblazer enters the battlefield, search each player’s library for a land card and exile it. Each player shuffles.
At the beginning of your end step, put a land card exiled with Elise onto the battlefield.
1 1547191479 on 11 Jan 2019 by dude1818
554 Kiora, Dominion over Seas Multicolour Mythic 5{3}{g}{u} Legendary Creature – Kiora 3 +2: Untap target land. Until your next turn, it gains "{t}: Add two mana in any combination of colors."
-8: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. Creatures can't attack their owner this turn.
Kiora, Dominion over Seas can be your commander.
Partner with Kraken, Leviathan, Octopus, or Serpent
2 1637644738 on 23 Nov 2021 by dude1818
555 Nepalese Autumn Poppy Multicolour Rare 3{1}{g}{u} Creature – Plant Shapeshifter 0 0 Whenever Nepalese Autumn Poppy enters the battlefield or becomes the target of a spell or ability, you may have Nepalese Autumn Poppy become a copy of target creature, except it gains this ability. 3 1338499405 on 31 May 2012 by dude1818
556 Snorplopt, Eye of the Coast Multicolour Mythic 6{4}{g}{u} Legendary Creature – Elemental 8 8 Trample
Opponents play with their hands revealed.
Whenever an opponent casts their first spell each turn, that player puts a land from their hand onto the battlefield under your control if able.
1 1589146971 on 10 May 2020 by dude1818
557 Starfish-Lord Multicolour Rare 4{2}{g}{u} Legendary Creature – Starfish 1 3 Starfish-Lord and other Starfish creatures you control have "{1}{g/u}: Regenerate this creature."
Whenever a non-legendary Starfish you control regenerates, create a tapped token that's a copy of it.
3 1541767870 on 09 Nov 2018 by SecretInfiltrator
558 Supernatural Resonance Multicolour Rare 3{1}{g}{u} Enchantment Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy. 4 1598025853 on 21 Aug 2020 by dude1818
559 Artistic Imitation Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell you control, then return it to your hand. You can't cast spells with the same name until your next turn. 0
560 Cast from Beyond Multicolour Rare 3{1}{u}{r} Instant You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card. 1 1336058436 on 03 May 2012 by Alex
561 Climate Change Multicolour Rare 5{3}{u}{r} Enchantment At the beginning of your upkeep, put a flood counter on target non-Island land. That land is an Island for as long as it has a flood counter on it.
If an instant or sorcery spell you control would deal damage, it deals that much damage plus X instead, where X is the number of Islands on the battlefield.
0
562 Dabglor the Plunderer Multicolour Mythic 4{2}{r}{u} Planeswalker – Dabglor 3 +1: Untap target artifact and gain control of it.
0: Destroy target artifact. It deals 1 damage to its controller.
-6: Search target opponent's library for an artifact card and put it onto the battlefield under your control. Then that player shuffles.
0
563 Fickle Master Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 2 2 {u}{r}, {t}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}. 2 1337734159 on 23 May 2012 by Link
564 Groupthink Multicolour Uncommon 2{u}{r} Instant If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card. 0
565 Juzba, Izzet Tinker Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Wizard 3 2 The second spell you cast each turn costs {1} less to cast.
At the beginning of each end step, Juzba, Izzet Tinker deals X damage to another target creature, where X is the number of spells you've cast this turn.
1 1598369987 on 25 Aug 2020 by dude1818
566 Mirror Spirit Multicolour Common 3{1}{u}{r} Creature – Spirit 1 1 Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
7 1335238987 on 24 Apr 2012 by dude1818
567 Mizzium Bracers Multicolour Uncommon 3{1}{u}{r} Artifact – Equipment Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
0
568 Mystra, the Weaver Multicolour Mythic 6{4}{u}{r} Legendary Enchantment Creature – God 4 4 Instant and sorcery spells can't be countered.
Whenever a player casts an instant or sorcery spell, exile it as it resolves.
When Mystra, the Weaver dies, starting with you, each player chooses one of the cards exiled with Mystra and casts it without paying its mana cost. Repeat this process until all cards exiled with Mystra have been chosen.

3 1634798832 on 21 Oct 2021 by dude1818
569 Parun's Attendant Multicolour Rare 4{2}{u}{r} Creature – Goblin Wizard 2 2 {t}, Discard a card: Draw a card, then put a charge counter on Parun's Attendant.
{t}, Remove a charge counter from Parun's Attendant: Draw a card, then discard a card.
0
570 R. C. Toymaker Multicolour Rare 3{1}{u}{r} Legendary Creature – Elf Artificer 2 2 Whenever R. C. Toymaker or another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 colorless Vehicle artifact token with crew 1. It gains haste until end of turn. 0
571 Reality in Flux Multicolour Rare 5{3}{u}{r} Enchantment Players play with the top card of their libraries revealed.
{1}: Target player shuffles their library. Any player may activate this ability, but only once each turn.
0
572 Rotbreath Drache Multicolour Rare 5{3}{u}{r} Creature – Zombie Dragon 4 4 Flying, undying
{r}, Exile X creature cards from your graveyard: Rotbreath Drache gets +X/+0 until end of turn. Mill X cards.
1 1632270582 on 22 Sep 2021 by dude1818
573 Shocking Twist Multicolour Uncommon 2{u}{r} Instant Switch target creature’s power and toughness until end of turn. Shocking Twist deals 2 damage to it.
Flashback {3}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
0
574 Slough Feg Multicolour Rare 4{2}{u}{r} Legendary Creature – Weird 3 3 Weird creatures you control get +1/+1 for each of their colors. 1 1355811527 on 18 Dec 2012 by dude1818
575 Spell Ricochet Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell. Choose new targets for the copy at random from all legal targets. 2 1335198557 on 23 Apr 2012 by dude1818
576 Arban, Judge of Trespass Multicolour Rare 6{3}{r}{r}{w} Legendary Creature – Human Judge 4 4 Nonbasic landwalk
{2}{r}{w}, {t}, Pay 1 life: Destroy target land.
0
577 Bat Multicolour Common 2{r}{w} Instant Tap target artifact or creature. Destroy it instead if you control a Cat. 2 1572299322 on 28 Oct 2019 by Link
578 Delgrim the Forgemaster Multicolour Mythic 4{2}{r}{w} Planeswalker – Delgrim 3 +2: Until end of turn, each Dwarf creature you control gains haste and gets +1/+1 for each Equipment attached to it.
-1: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control.
-7: You get an emblem with "Artifacts you control have indestructible and hexproof."
0
579 Fiery Denial Multicolour Rare 4{r}{r}{w}{w} Instant Counter target spell unless its controller pays {x}, where X is its mana value. At the beginning of your next precombat main phase, add X {r}. 9 1447640914 on 16 Nov 2015 by dude1818
580 Knight of Strife Multicolour Rare 4{2}{r}{w} Creature – Human Knight 2 2 Double strike
Whenever Knight of Strife becomes blocked, it gets +3/+0 until end of turn.
Whenever Knight of Strife blocks, it gets +0/+3 until end of turn.
2 1362937010 on 10 Mar 2013 by dude1818
581 Normal Human Steve Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Steve 3 0: Exile Normal Human Steve and create a number of 2/2 red and white Kithkin creature tokens with haste equal to Steve's loyalty. At the beginning of the next end step, exile them and return Steve to the battlefield.
-1: Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
2 1571069088 on 14 Oct 2019 by dude1818
582 Strength of the Adamant Multicolour Rare 4{2}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature has Resolve.
When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn.
0
583 Time Lord Delta Multicolour None 5{3}{r}{w} Legendary Creature – Time-Lord 3 3 First strike
Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls.
1 1344141975 on 05 Aug 2012 by dude1818
584 March of Progress Multicolour Rare 3{w}{u}{b} Enchantment At the beginning of your upkeep, sacrifice a land. When you do, search your library for an artifact with a mana ability and put it onto the battlefield. Then shuffle. 1 1526699901 on 19 May 2018 by dude1818
585 Soul of Esper Multicolour Mythic 6{3}{w}{u}{b} Artifact Creature – Avatar 6 6 Flying
{4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
{4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle.
1 1403827099 on 26 Jun 2014 by dude1818
586 Urza Planeswalker Multicolour Mythic 8{4}{w}{u}{u}{b} Planeswalker – Urza 5 +3: Sacrifice an artifact. When you do, search your library for an artifact card and put it onto the battlefield. Then shuffle.
-5: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step.
-10: Destroy any number of target permanents. They can't be regenerated.
0
587 Cthulhu Multicolour Mythic 7{4}{u}{b}{r} Legendary Creature – Leviathan 7 7 Indestructible
Cthulhu doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker.
4 1310588123 on 13 Jul 2011 by Jack V
588 Lynde, Thief of Luck Multicolour Mythic 4{1}{u}{b}{r} Legendary Creature – Human Warlock 3 4 Whenever a Curse card is put into your graveyard from anywhere, you may shuffle it into your library. If you do, draw a card.
Whenever a triggered ability of a Curse you control triggers, gain a luck counter. Then if you have 13 or more luck counters, you win the game.
1 1634191333 on 14 Oct 2021 by dude1818
589 Soul of Grixis Multicolour Mythic 6{3}{u}{b}{r} Creature – Avatar 6 6 Deathtouch
{3}{b}{b}: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
{3}{b}{b}, Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
3 1403826124 on 26 Jun 2014 by dude1818
590 Soul of Jund Multicolour Mythic 6{3}{b}{r}{g} Creature – Avatar 6 6 Devour
{3}{r}{r}: Target creature you control deals damage equal to its power to another target creature.
{3}{r}{r}, Exile Soul of Jund from your graveyard: Target creature you control deals damage equal to its power to another target creature.
1 1403825396 on 26 Jun 2014 by dude1818
591 Mystical Haberdashery Multicolour Mythic 3{r}{g}{w} Enchantment Each creature you control enters the battlefield with an additional +1/+1 counter and an additional counter of one of the following types chosen at random: flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. 1 1617821777 on 07 Apr 2021 by dude1818
592 Soul of Naya Multicolour Mythic 6{3}{r}{g}{w} Creature – Avatar 6 6 Trample
{3}{g}{g}: The powers of creatures you control with power less than 5 become 5 until end of turn.
{3}{g}{g}, Exile Soul of Naya from your graveyard: The powers of creatures you control with power less than 5 become 5 until end of turn.
1 1403828205 on 27 Jun 2014 by dude1818
593 The Sun, Ur-Dinosaur Multicolour Mythic 8{5}{r}{g}{w} Legendary Creature – Dinosaur Avatar 8 7 Menace, trample, vigilance
Put a +1/+1 counter on each creature you control: Deal 1 damage to each creature. Activate only once each turn.
{w}{u}{b}{r}{g}: Search your library and/or graveyard for a Dinosaur card and reveal it. If you search your library this way, shuffle. Then put the revealed card on top of your library.
6 1556822773 on 02 May 2019 by dude1818
594 Soul of Bant Multicolour Mythic 6{3}{g}{w}{u} Creature – Avatar 6 6 Exalted
{2}{w}{w}: Target creature gets +1/+1 until end of turn for each creature you control.
{2}{w}{w}, Exile Soul of Bant from your graveyard: Target creature gets +1/+1 until end of turn for each creature you control.
1 1403824789 on 26 Jun 2014 by dude1818
595 Storm Spirit (Fixed) Multicolour Rare 4{1}{g}{w}{u} Creature – Spirit 3 3 Flying, vigilance
{w}{g/u}, {t}: Storm Spirit (Fixed) deals 2 damage to target attacking or blocking creature.
1 1559329940 on 31 May 2019 by dude1818
596 To Fame and Fortune! Multicolour Rare 4{1}{g}{w}{u} Enchantment Whenever you complete a dungeon, draw a card and create two Treasure tokens. If you've completed three differently named dungeons, you win the game. 2 1625222637 on 02 Jul 2021 by Alex
597 Chavall, the World Arisen Multicolour Mythic 6{w}{w}{b}{b}{r}{r} Legendary Creature – Phoenix 5 3 Flying
Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
When Chavall, the World Arisen enters or leaves the battlefield, destroy target permanent.
{w}{b}{r}: Return Chavall from your graveyard to the battlefield.
0
598 Destroyer of Worlds Multicolour Mythic 7{1}{w}{w}{b}{b}{r}{r} Legendary Creature – Angel Demon 6 6 Flying, trample
Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{w}{b}{r}, {t}: Destroy target permanent. It can't be regenerated.
0
599 Direkon's Infiltrator Multicolour Common 3{w}{b}{r} Creature – Human Scout 3 3 Protection from green and from blue 1 1334875704 on 19 Apr 2012 by dude1818
600 Drovak, Judge of All Multicolour Mythic 6{3}{w}{b}{r} Legendary Creature – Demon Judge 4 4 Deathtouch, flying
When Drovak, Judge of All deals combat damage to a player, that player sacrifices an artifact, a creature, and a land.
0
601 Rajav, the Overseer Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Angel 3 4 Vigilance
{x}: Rajav, the Overseer gains Cleave X until end of turn. (Whenever it deals combat damage to a blocking creature, it deals X damage to that creatures controller.)
0
602 Viashino Punishers Multicolour Rare 4{1}{b}{r}{w} Creature – Viashino Cleric 3 4 Vigilance
{1}{w}, {t}: Viashino Punishers deals 3 damage to target creature dealt damage this turn.
0
603 Uncontrolled Outburst Multicolour Uncommon 3{u}{r}{g} Sorcery Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card. 0
604 Elder Druid Areg'non Multicolour Common 4{1}{b}{g}{w} Planeswalker – Areg'non 5 +1: Prevent the next 2 damage that would be dealt to each creature this turn.
-X: Untap target land. It becomes an X/X black, green, and white Elemental creature until end of turn. It's still a land.
-8: Each player returns each creature card from their graveyard to the battlefield.
0
605 Entreer, Heart of Morglen Multicolour Rare 6{3}{b}{g}{w} Legendary Creature – Treefolk Shaman 5 5 When Entreer, Heart of Morglen deals damage to a player, it deals that much damage to each other player and you gain that much life. 0
606 Punish Civilization Multicolour Uncommon 3{b}{g}{w} Instant Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value. 0
607 Krubec the Minotaur Multicolour Mythic 5{2}{r}{w}{u} Planeswalker – Krubec 5 +X:
-2: Destroy target tapped artifact or creature.
-8: You get an emblem with "Permanents your opponents control enter the battlefield tapped. They don't untap during that player's next untap step."
3 1330819438 on 04 Mar 2012 by Alex
608 Mighty Sledge of Sorok Multicolour Rare 6{3}{r}{w}{u} Legendary Artifact – Gemstone Equipment Indestructible
Equipped creature has double strike, vigilance, and Resolve.
Equip {r}{w}{u}
0
609 Culmination of the Project Multicolour Rare 8{2}{g/u}{u/b} Enchantment You may target Humans as though they weren't Humans when you cast a spell for its mutate cost.
Each creature you control with mutate gets +X/+X, where X is the number of times that creature has mutated.
0
610 Recur Flesh Multicolour Uncommon 3{g}{u}{b} Instant As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand.
0
611 Ulgris' Mindspawn Multicolour Rare 3{x}{b}{u}{g} Sorcery Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player." 0
612 Omnath Off His Rocker Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Elemental 5 5 If a land or Elemental entering the battlefield or dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3 1588221121 on 30 Apr 2020 by dude1818
613 Horde of Travesties Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental Horror 5 4 Deathtouch, trample
Other permanents lose all abilities other than mana abilities.
4 1350941925 on 22 Oct 2012 by jameschanlee
614 Kuebiko, the Crumbling Prince Multicolour Mythic 5{w/u}{u/b}{b/r}{r/g}{g/w} Legendary Artifact Creature – Scarecrow 0 0 Converge – Kuebiko, the Crumbling Prince enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Each other creature you control enters the battlefield with an additional +1/+1 counter on it for each color of mana spent to cast that creature.
2 1472708233 on 01 Sep 2016 by dude1818
615 Omnath of Many Colors Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental 5 5 You may spend mana as though it were many of any color.
Whenever you cast a spell, you may put a land card from your hand or graveyard onto the battlefield tapped.
0
616 Shaddai, All-Encompassing Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Planeswalker – Shaddai 5 Shuffle a planeswalker of each color into their owners' libraries: Put Shaddai, All-Encompassing onto the battlefield from your hand.
+3: Gain control of target permanent and untap it. It gains haste until end of turn.
-11: Each opponent chooses a permanent they control and sacrifices the rest.
4 1334721392 on 18 Apr 2012 by dude1818
617 Valkrian Archangel Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Angel 5 5 Flying
The first card you play each turn has Turbulence. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same mana value as that card. Then put the rest of the cards on the bottom of your library in a random order.)
5 1331001914 on 06 Mar 2012 by dude1818
618 Human Factors Psychology Hybrid Common 3({w/u})({w/u})({w/u}) Enchantment As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2. 0
619 Eager Apprentice Hybrid Uncommon 4{1}{u/b} Creature – Human Wizard 2 1 Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice.
{1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn.
1 1544386804 on 09 Dec 2018 by dude1818
620 Fiery-Tempered Swine Hybrid Uncommon 4{2}({r/g})({r/g}) Creature – Boar 4 4 Trample, haste
When Fiery-Tempered Swine enters the battlefield, untap four target lands you don't control.
0
621 Doubletalking Taskmaster Hybrid Uncommon 6{w/b}{w/b} Creature – Minion 2 2 Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
1 1587069280 on 16 Apr 2020 by dude1818
622 Forceful Escort Hybrid Uncommon 9{3}{w/b}{w/b} Instant Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its mana value. If {b} was spent to cast this spell, that permanent's controller loses life equal to its mana value. 3 1582317052 on 21 Feb 2020 by dude1818
623 Kaya's Shadow Hybrid Uncommon 7{1}{w/b}{w/b} Creature – Spirit 1 3 Deathtouch
If a creature you control with deathtouch would deal damage to a creature an opponent controls, exile that creature instead.
3 1587003484 on 16 Apr 2020 by Froggychum
624 This Mortal Coil Hybrid Rare 7{1}{w/b}{w/b} Enchantment Non-Spirit creatures you control have soulshift X, where X is their power. (When one dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.) 4 1550739913 on 21 Feb 2019 by SecretInfiltrator
625 Kraj's Influence Hybrid Rare 7{1}{u/g}{u/g} Enchantment Mutant spells you cast have mutate. The mutate cost is equal to its mana cost. (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) 2 1586825964 on 14 Apr 2020 by dude1818
626 3D Glasses Hybrid Uncommon 4({2/u})({2/r}) Artifact – Equipment Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
0
627 Chronoxolotl Hybrid Rare 7{1}{u/r}{u/r} Creature – Salamander Elemental 2 2 Mutate {2}{u}{r}
Flash
Whenever this creature mutates, end the current phase. After your next phase of that type, take an additional one of those phases. (The phases are beginning, precombat main, combat, postcombat main, and ending.)
3 1585981878 on 04 Apr 2020 by dude1818
628 Conflict of Interest Hybrid Rare 12{3}