Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blasphemous Changeling Colourless Rare 3{2}{c} Creature – Abomination * * Whenever another creature enters, Blasphemous Changeling gains all abilities and creature types of that creature.
Blasphemous Changeling's power and toughness are each equal to the number of creature types it has.
1 1589812612 on 18 May 2020 by dude1818
2 Blasphemous Summoning Colourless Uncommon 5{4}{c} Sorcery Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. 7 1589474244 on 14 May 2020 by dude1818
3 Cosmos Monster Colourless None 0 Token Planeswalker – Cosmos Monster * Whenever Cosmos Monster is dealt damage by a creature or planeswalker, it deals damage to that permanent equal the number of loyalty counters on it.
When Cosmos Monster dies, each player draws cards equal to the number of sources they control that dealt damage to it this turn.
1 1612230043 on 02 Feb 2021 by dude1818
4 Exultation of Marit Lage Colourless Rare 6{4}{s}{s} Snow Sorcery Each creature gets -X/-X until end of turn, where X is the amount of snow mana you spent to cast Exultation of Marit Lage. 1 1704236553 on 02 Jan 2024 by dude1818
5 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 02 Aug 2013 by dude1818
6 Harbinger of Frost Colourless Rare 4{3}{s} Snow Creature – Yeti 3 4 When Harbinger of Frost enters, put an ice counter on each of up to X target creatures, where X is your devotion to snow. (Each {s} in the mana costs of permanents you control counts toward your devotion to snow.)
If a permanent an opponent controls with an ice counter on it would untap, remove an ice counter from it instead.
2 1704283676 on 03 Jan 2024 by SecretInfiltrator
7 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
8 Omnath, Purified Colourless Mythic 3{2}{c} Legendary Creature – Elemental 3 3 Whenever another permanent's ability causes you to add one or more {c}, add an additional {c}.
Whenever you lose unspent {c}, create an X/X colorless Elemental creature token, where X is the amount of mana lost.
0
9 Phaedrian, Nexus of Learning Colourless Mythic 4{3}{c} Legendary Planeswalker – Phaedrian 2 Whenever you draw a card for the first time each turn, scry 1, then Phaedrian gains a color of your choice.
+1: Exile the top card of your library. If it's an instant card that shares a color with Phaedrian and has mana value less than his loyalty, you may cast it without paying its mana cost.
-4: Create a 3/3 Avatar creature token that's the same colors as Phaedrian. It has "2, T: Exile the top card of target opponent's library. If it's an instant card that shares a color with this creature, you may cast it without paying its mana cost."
1 1675999329 on 10 Feb 2023 by dude1818
10 Ravish the World Colourless Rare 10{10} Kindred Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield from outside the game. 0
11 Reclaiming Grounds Colourless Uncommon 0 Land {t}: Add {c}.
{2}{2/g}{2/w}, {t}, Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles.
0
12 Shrinking Werehomarid (Angry Werehomarid) Colourless None 0 Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of your upkeep, transform Shrinking Werehomarid.
‑‑‑‑
At the beginning of your upkeep, flip Angry Werehomarid.
1 1580837729 on 04 Feb 2020 by dude1818
13 Thaw the Ice Colourless Mythic 5{4}{s} Snow Enchantment Thaw the Ice enters with twenty ice counters on it.
At the beginning of your end step, remove a number of ice counters from Thaw the Ice equal to your devotion to snow. When you remove the last ice counter this way, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
1 1704236531 on 02 Jan 2024 by dude1818
14 Treasure Bug Colourless Uncommon 1{1} Creature – Insect 1 1 At the beginning of each end step, if an opponent sacrificed an artifact this turn, return Treasure Bug from your graveyard to the battlefield.
{t}, Sacrifice Treasure Bug: Add {c}.
0
15 A Lesson In Cost White Rare 7{4}{w}{w}{w} Sorcery – Lesson Put an indestructible counter on target permanent you control, then destroy all nonland permanents. 0
16 Ace Pilot White Uncommon 3{2}{w} Creature – Rabbit Pilot 2 2 Vehicles you control have ward {1}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Crew abilities of Vehicles you control cost 1 less to activate.
0
17 Acolyte of Hiatea White Uncommon 5 {3}{w}{w}
‑‑‑‑
{1}{g}
Creature – Giant Cleric
‑‑‑‑
Sorcery – Adventure
3 4 Vigilance
When Acolyte of Hiatea enters, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
‑‑‑‑
Mill four cards, then return a land card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
1 1654670522 on 08 Jun 2022 by dude1818
18 Across the Veil White Rare 2{w}{w} Sorcery Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) 6 1581890448 on 16 Feb 2020 by dude1818
19 Afterlife of the Party White Common 3{2}{w} Creature – Spirit 1 1 Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
0
20 Agent of Kosmen White Uncommon 3{2}{w} Artifact Creature – Soldier * * Agent of Kosmen's power and toughness are each equal to the number of artifacts you control.
Agent of Kosmen can only attack alone.
1 1368165063 on 10 May 2013 by dude1818
21 Aldermen's Protection White Rare 2{1}{w} Enchantment Creatures dying don’t cause abilities to trigger.
Whenever a spell or ability an opponent controls destroys a land you control, destroy target creature that opponent controls.
0
22 Ancestral Invoker White Uncommon 5{4}{w} Creature – Loxodon 3 3 Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards.
2 1596126781 on 30 Jul 2020 by dude1818
23 Angel of Day's Brilliance White Rare 5{3}{w}{w} Creature – Angel 4 5 Flying
Hexproof from black
Undead creatures your opponents control have decayed. (Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1633578658 on 07 Oct 2021 by dude1818
24 Angel of Eternal Vigil White Rare 5{3}{w}{w} Creature – Angel Horror 3 3 Emerge {5}{w}{b}
You may cast Angel of Eternal Vigil from exile for its emerge cost.
Flying
If Angel of Eternal Vigil would die, exile it instead.
Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile.
0
25 Anima Engineer White Rare 1{x}{w} Artifact Creature – Artificer 0 0 Clockwork X (This creature enters with X +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}, {t}: Put a charge counter on each noncreature artifact you control.
0
26 Ascend to Godhood White Rare 4{3}{w} Enchantment – Aura Enchant creature or enchantment
As long as enchanted permanent is a creature, it gets +X/+X, where X is your greatest devotion to one of its colors.
As long as your greatest devotion to one of its colors is seven or greater, enchanted permanent is a legendary creature in addition to its other types and has indestructible.
0
27 Aspiring Daydreamer (Vivacious Nightwalker) White Rare 2 {1}{w} Creature – Human
‑‑‑‑
Creature – Vampire
1
‑‑‑‑
2
1
‑‑‑‑
2
Training
{w}, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it.
‑‑‑‑
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life."
1 1684091237 on 14 May 2023 by dude1818
28 Avacyn the Protector (Avacyn, Monster Slayer) White Mythic 5 {3}{w}{w} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
6
4
‑‑‑‑
5
Flash, flying, vigilance
When Avacyn the Protector enters, destroy target non-Human creature.
When a Human you control dies, transform Avacyn the Protector.
‑‑‑‑
Flying, menace
When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature.
2 1591206362 on 03 Jun 2020 by dude1818
29 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters, regenerate target Vehicle.
0
30 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 02 Aug 2013 by Vitenka
31 Banishing Smite White Rare 5{3}{w}{w} Sorcery Exile target creature an opponent controls. If Banishing Smite is encoded on a creature, when it leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1661836843 on 30 Aug 2022 by dude1818
32 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped. 0
33 Boon of Heliod White Uncommon 5{4}{w} Enchantment When Boon of Heliod enters, exile target creature an opponent controls if it's tapped or if it attacked or blocked this turn.
{w}{w}, Sacrifice Boon of Heliod: Exile target artifact or enchantment.
1 1695278768 on 21 Sep 2023 by dude1818
34 Border Crossing White Common 3{2}{w} Artifact – Passage Whenever Border Crossing enters or a player closes the gate, tap up to one target creature.
Whenever a player opens the gate, untap up to one target creature.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
3 1640711177 on 28 Dec 2021 by dude1818
35 Burly Enforcer White Rare 5{3}{w}{w} Artifact Creature – Rigger Soldier 3 3 {1}{w}, {t}: Assemble a Contraption on target creature with "Modified creature doesn't untap during its controller's untap step unless its controller pays {1}." 2 1369902783 on 30 May 2013 by Vitenka
36 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
37 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
38 Christmas Truce White Rare 5{4}{w} Enchantment Each player has “At the beginning of combat on your turn, choose target opponent that didn’t attack you during your last turn. That player may draw a card. If they do, you draw a card. Otherwise, you can’t attack that player this combat.” 1 1698789470 on 31 Oct 2023 by dude1818
39 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 07 May 2013 by Alex
40 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
41 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
42 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
43 Create a Backdoor White Common 3{2}{w} Sorcery Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1644567247 on 11 Feb 2022 by dude1818
44 Culicidae of Dust White Mythic 4{3}{w} Artifact Creature – Elemental Construct 2 2 Vigilance
{w}, {t}: Choose another target creature that dealt damage this turn. Culicidae of Dust deals that much damage to that creature.
Whenever another creature you control dies, put a +1/+1 counter on Culicidae of Dust, then it phases out.
0
45 Diligence Enhancer White Uncommon 1{w} Artifact Creature – Rigger Vigilance
{w}, {t}: Assemble a Contraption on target creature with "Modified creature has vigilance."
0
46 Divine Resonance White Rare 5{4}{w} Enchantment Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell becomes a token.) 1 1598025372 on 21 Aug 2020 by dude1818
47 Dreampod Attendant White Uncommon 3{1}{w}{w} Creature – Podling Druid 2 2 When Dreampod Attendant enters, exile target creature an opponent controls, then its controller incubates it with four hatching counters. (That player puts it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.") 1 1663657959 on 20 Sep 2022 by dude1818
48 Dual Rider White Uncommon 2{1}{w} Creature – Spider Pilot 2 2 Whenever Dual Rider crews a Vehicle for the first time each turn, untap Dual Rider. 0
49 Duppel, God of Chaff White Uncommon 4{3}{w} Legendary Creature – God 2 4 As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
1 1630276283 on 29 Aug 2021 by dude1818
50 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library.
4 1322786331 on 02 Dec 2011 by Alex
51 Elesh Norn, Unifier of Flesh White Mythic 5{3}{w}{w} Legendary Creature – Phyrexian Praetor 3 6 Vigilance
If you would create one or more tokens, you create that many tokens plus one instead.
If an opponent would create one or more tokens, they create that many tokens minus one instead.
0
52 Elspeth Ascendant White Mythic 6{4}{w}{w} Legendary Planeswalker – Elspeth 4 Convoke
+2: Return up to one target creature card with power 2 or less from your graveyard to your hand.
-3: Creatures you control get +1/+1 and gain vigilance until end of turn. Untap them.
-7: Elspeth Ascendant becomes a 5/5 Angel creature with flying and indestructible. (She's no longer a planeswalker. Her loyalty abilities can still be activated.)
0
53 Embrace Tradition White Rare 6{4}{w}{w} Sorcery Destroy all nonland permanents except for enchantments and enchanted creatures. 1 1648250964 on 25 Mar 2022 by dude1818
54 End of the Line White Common 5{4}{w} Instant Tap target creature or Vehicle. If it was already tapped, exile it instead. 0
55 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters, create X 1/1 white Soldier creature tokens.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
56 Evangel of Avacyn White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Lifelink
{2}{w}{w}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
0
57 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
58 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
59 Gatling Warden White Rare 4{3}{w} Creature – Elf Archer 2 3 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
1 1569201028 on 23 Sep 2019 by dude1818
60 Geistbinder's Candle (Unbound Psychopomp) White Rare 2 {1}{w} Artifact
‑‑‑‑
Creature – Spirit
2 2 Players can’t cast spells from graveyards or activate abilities of cards in graveyards.
{1}, {t}, Sacrifice Geistbinder's Candle: Exile target card from a graveyard.
Disturb {3}{w}{w}
‑‑‑‑
Flying
Whenever Unbound Psychopomp attacks, choose target permanent card in your graveyard. You may cast that card this turn. If you do, it gains "If this card would be put into a graveyard from anywhere, exile it instead."
If Unbound Psychopomp would be put into a graveyard from anywhere, exile it instead.
1 1635652989 on 31 Oct 2021 by dude1818
61 Gift of Plenty White None 4{2}{w}{w} Enchantment Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 1556083685 on 24 Apr 2019 by dude1818
62 Going to St. Ives White Rare 6{3}{w}{w}{w} Sorcery Choose a nonland permanent you control. Destroy all other permanents. 1 1515212801 on 06 Jan 2018 by dude1818
63 Graceful Eidolon White Uncommon 1{w} Enchantment Creature – Spirit 1 1 Flash
Bestow {1}{w}{w}
Ward {1}
When Graceful Eidolon enters, counter target spell or ability that targets a permanent you control unless its controller pays {1}.
Enchanted creature gets +1/+1 and has ward {1}.
0
64 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 08 May 2012 by Alex
65 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
66 Grove of Tranquility White Rare 3{2}{w} Enchantment If a spell or ability an opponent controls would cause that player to draw one or more cards, instead you gain that much life. 1 1626120972 on 12 Jul 2021 by dude1818
67 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
68 Guildless Uprising White Rare 3{1}{w}{w} Enchantment Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
0
69 Gust of Wind White Rare 5{3}{w}{w} Enchantment Creatures with power or toughness 2 or less can't attack or block.
Whenever a creature with power or toughness 5 or less attacks or blocks, it gets -1/-1 until end of turn.
0
70 Hallowed Touch White Uncommon 2{1}{w} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead.
3 1645826597 on 25 Feb 2022 by dude1818
71 Heal Turn White Uncommon 2{w}{w} Instant If a source would deal damage this turn, instead that source's controller gains that much life. 1 1565809292 on 14 Aug 2019 by dude1818
72 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 05 Sep 2012 by Alex
73 Healer's Kit White Uncommon 2{1}{w} Artifact Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step.
0
74 Helpful TA (Furious Grader) White Uncommon 4 {2}{w}{w} Creature – Kor Werewolf Advisor
‑‑‑‑
Creature – Werewolf Advisor
2
‑‑‑‑
4
4
‑‑‑‑
4
Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking.
‑‑‑‑
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls.
3 1634369253 on 16 Oct 2021 by dude1818
75 Hieromancer Hixus White Rare 3{1}{w}{w} Legendary Creature – Human Soldier 3 3 Vigilance
Permanent cards opponents own in exile can't enter the battlefield.
Opponents can't cast spells from exile.
0
76 Hollow of Phylias White Uncommon 2{1}{w} Creature – Spirit 2 2 Hollow of Phylias enters with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
1 1593664243 on 02 Jul 2020 by dude1818
77 Horde Motivator White Uncommon 1{w} Creature – Goblin Warrior 1 2 Kicker {1}{b} and/or {2}{r}
When Horde Motivator enters, if it was kicked with its {1}{b} kicker, target player sacrifices a creature or planeswalker.
When Horde Motivator enters, if it was kicked with its {2}{r} kicker, return a creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
1 1669348987 on 25 Nov 2022 by dude1818
78 Immaterial Ward White Uncommon 1{w} Instant If damage would reduce your life total to 0 or less this turn, instead prevent that damage. 4 1532065226 on 20 Jul 2018 by dude1818
79 Imperial Attendant White Common 2{1}{w} Creature – Fox Samurai 3 1 Vigilance
Activated abilities of Passages you control cost {1} less to activate.
0
80 Invasion of New Capenna (Awaken the Angels) White Mythic 5 {3}{w}{w} Battle – Siege
‑‑‑‑
Sorcery
4 (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Capenna enters, create two 1/1 green and white Citizen creature tokens.
Citizens you control get +1/+1 and have vigilance.
‑‑‑‑
Search your library for an Angel creature card, put it onto the battlefield, then shuffle. You gain life equal to its power.
0
81 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters, destroy two target nonland permanents.
0
82 It Takes a Village White Uncommon 3{2}{w} Sorcery Whenever a creature enters under your control this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
1 1696562661 on 06 Oct 2023 by dude1818
83 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
84 Kami of Crossed Swords White Uncommon 1{w} Creature – Spirit 2 1 When Kami of Crossed Swords enters, open the gate.
Ethereal – As long as the gate is open, Kami of Crossed Swords has first strike and lifelink.
1 1640708604 on 28 Dec 2021 by dude1818
85 Keleth, Lord of All Horses White Rare 4{2}{w}{w} Legendary Creature – Horse 3 3 Partner with any Knight
Whenever Keleth, Lord of All Horses or another equine creature you control attacks, put a +1/+1 counter on target non-equine creature you control. (Horses, Pegasuses, and Unicorns are equine.)
1 1640537863 on 26 Dec 2021 by dude1818
86 Kindly Ancestor White Common 2{1}{w} Creature – Human 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
1 1587586362 on 22 Apr 2020 by dude1818
87 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
88 Koku, Imperial Enforcer White Rare 2{1}{w} Legendary Creature – Human Soldier 1 3 Whenever another creature or planeswalker enters, if it wasn’t cast, it phases out.
Spells cast from anywhere other than a player’s hand cost {1} more to cast.
1 1708285888 on 18 Feb 2024 by dude1818
89 Kyodai, Embodiment of Reikai White Mythic 5{3}{w}{w} Legendary Creature – Spirit 5 5 Flying
Kyodai, Embodiment of Reikai enters with an indestructible counter on it if you cast it.
Ethereal – As long as the gate is open, Kyodai has "Remove an indestructible counter from this creature: Destroy all creatures except for Spirits you control."
0
90 Lady Greydawn White Rare 4{3}{w} Legendary Creature – Spirit Incarnation 3 3 Whenever another creature you control attacks or blocks alone, it gets +1/+1 and gains protection from the color of your choice until end of turn.
When Lady Greydawn dies or is exiled, if a creature not named Lady Greydawn entered the battlefield or phased in under your control this turn, you may return Lady Greydawn to your hand.
1 1670135927 on 04 Dec 2022 by dude1818
91 Laserson Probe White Common 3{2}{w} Instant Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 02 Dec 2011 by Alex
92 Lay on Hands White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has "{w}, {t}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{w}{w}, {t}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it."
1 1616354167 on 21 Mar 2021 by dude1818
93 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
94 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
95 Living Armor White Rare 4{3}{w} Creature – Snail 1 1 When Living Armor enters, you may search your library for an Equipment card, exile it, then shuffle.
Living Armor has all abilities of Equipment cards exiled with it, except it has "this creature" instead of "equipped creature."
When Living Armor dies, you may put the exiled card on top of its owner's library.
0
96 Lucky Halfling White Common 2{1}{w} Creature – Halfling 2 2 If you roll a 1 on a d20, reroll that die. (You must use the new roll.) 0
97 Maya, Top Star White Mythic 4{2}{w}{w} Legendary Creature – Human Performer 4 3 First strike; ward—Pay 2 life.
{1}{b}, Sacrifice another creature: Maya, Top Star gains all abilities of that creature until end of turn.
1 1696373754 on 03 Oct 2023 by dude1818
98 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
99 Military Encampment White Uncommon 5{3}{w}{w} Enchantment When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186485 on 25 Nov 2018 by dude1818
100 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
101 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
102 Mother of Ruins White Rare 1{w} Creature – Dwarf Cleric 1 1 {t}: Target land you control gains protection from colorless or from the color of your choice until end of turn.
Whenever a land is put into your graveyard from the battlefield, you may search your library for a basic land card with no types, put it onto the battlefield tapped, then shuffle. This ability triggers only once each turn.
0
103 Myojin of Harmonious Society White Mythic 3{1}{w}{w} Legendary Creature – Spirit God 3 3 If Myojin of Harmonious Society would die, it phases out instead.
Whenever a creature you control blocks or becomes blocked, it gets +X/+X until end of turn, where X is the number of creatures you control that share a creature type with it.
1 1686626444 on 13 Jun 2023 by dude1818
104 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
0
105 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
106 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
107 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
108 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
109 Oreskos Heretic White Uncommon 2{1}{w} Creature – Cat Soldier 2 2 The first time each turn a source would deal damage to a creature with indestructible an opponent controls, that damage is dealt in the form of -1/-1 counters. When that creature dies this turn, draw a card. 2 1658170857 on 18 Jul 2022 by SecretInfiltrator
110 Pact of the Chain White Uncommon 3{2}{w} Enchantment – Aura Enchant creature you control
At the beginning of your upkeep, if you don't control a creature named Pact Familiar, choose 1/1 Dragon with flying, 2/2 Horror with first strike, or 3/3 Demon. Create a black creature token with those characteristics named Pact Familiar.
Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Chain from your graveyard to the battlefield.
1 1683096842 on 03 May 2023 by dude1818
111 Phyrexian Brood Vat White Rare 4{2}{w}{w} Enchantment Equipment spells you cast cost Φ more to cast and have living weapon. (Φ can be paid with either {1} or two life. When the Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach the Equipment to it.) 0
112 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
113 Planetary Uplift White Mythic 6{3}{w}{w}{u} Legendary Artifact When Planetary Uplift enters, upload all creatures. (Exile them with an upload counter on them. They aren’t legendary.)
At the beginning of your end step, choose an uploaded creature card. Create a token that’s a copy of it.
1 1715065943 on 07 May 2024 by dude1818
114 Prisoner Exchange White Rare 4{2}{w}{w} Sorcery Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. 16 1541394414 on 05 Nov 2018 by jmgariepy
115 Proficient Dueler White Uncommon 3{2}{w} Creature – Human Warrior 2 2 Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.) 1 1647083217 on 12 Mar 2022 by SecretInfiltrator
116 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
117 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
118 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
119 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
120 Rain of Diamonds White Uncommon 3{1}{w}{w} Enchantment Whenever an opponent attacks you or a planeswalker you control, create a Treasure token.
Treasures you control have "{t}, Sacrifice this artifact: It deals 1 damage to target attacking or blocking creature."
1 1698279501 on 26 Oct 2023 by dude1818
121 Rally the Gateless White Rare 4{2}{w}{w} Instant Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. 1 1540290793 on 23 Oct 2018 by SecretInfiltrator
122 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
123 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate only as a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 04 Feb 2013 by dude1818
124 Renegade Detective White Rare 5{3}{w}{w} Creature – Human Knight 3 5 Vigilance
Whenever an opponent draws a card except the first one they draw in each of their draw steps, you investigate.
Sacrifice X Clues: Exile target nonland permanent with mana value X until Renegade Detective leaves the battlefield.
1 1633667431 on 08 Oct 2021 by dude1818
125 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
126 Replicating Menace White Uncommon 4{3}{w} Artifact Creature – Construct 3 1 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
1 1590079185 on 21 May 2020 by dude1818
127 Required Reserves White Rare 2{w}{w} Enchantment Whenever a player casts a spell, counter it unless that player has unspent mana. (Check after they pay all the costs of the spell.) 0
128 Resentful Fancier White Uncommon 3{2}{w} Creature – Human 1 1 Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control. 1 1574351268 on 21 Nov 2019 by dude1818
129 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
130 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
If a source an opponent controls dealt damage to you this turn, exile that creature instead.
7 1357411814 on 05 Jan 2013 by Link
131 Rhystic Warding White Uncommon 3{1}{w}{w} Enchantment Permanents you control have ward 1.
Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card.
0
132 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
133 Same Hat White Uncommon 3{2}{w} Creature – Hat 2 2 Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life.
1 1635375526 on 27 Oct 2021 by dude1818
134 Sanekata Sparrow White Uncommon 3{2}{w} Creature – Bird Spirit 2 2 Flash
Flying
If an opponent would create a Food token, instead you gain 3 life.
0
135 Seeds of Fate White Uncommon 2{w}{w} Enchantment Spells and abilities of nonland sources can't cause players to search their library. 3 1555477619 on 17 Apr 2019 by dude1818
136 Serra Compleat White Uncommon 5{3}{w}{w} Artifact Creature – Phyrexian Angel 4 4 Prototype {3}{b}{g} 4/4
Flying, vigilance
1 1667736669 on 06 Nov 2022 by SecretInfiltrator
137 Serra's Grace White Rare 2{1}{w} Enchantment Once each turn, if a creature an opponent controls would deal combat damage to you, that creature’s controller may remove that creature from combat instead. When they do, you and that player each draw a card. 1 1698014236 on 22 Oct 2023 by dude1818
138 Shaddai, the Shepherd White Mythic 3{2}{w} Legendary Planeswalker – Shaddai 3 +2: Choose a color. Up to one target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
139 Shepherd of Souls White Rare 6{4}{w}{w} Creature – Angel Cleric 5 5 Flying
Covet – At the beginning of each end step, if an opponent control more creatures that you, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying.
1 1640145018 on 22 Dec 2021 by dude1818
140 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
141 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't be created this turn. 1 1338248783 on 28 May 2012 by Alex
142 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters, your opponents can't cast spells this turn.
3 1411654653 on 25 Sep 2014 by Link
143 Silverquill Librarian (Same Librarian But You're Being Loud) White Rare 3 {2}{w}
‑‑‑‑
{3}{b}
Creature – Bird Warlock
‑‑‑‑
Creature – Bird Warlock
2
‑‑‑‑
3
3
‑‑‑‑
2
Whenever you draw one or more cards, you may pay {w/b}. If you do, you gain that much life.
‑‑‑‑
Whenever you discard one or more cards, you may pay {w/b}. If you do, each opponent loses that much life.
0
144 Sleeper Recruiter White Rare 2{1}{w} Creature – Human Phyrexian Phyresis {1}{b} ({1}{b}: Put an oil counter on this. Activate only as a sorcery.) [2/2]
[1-3] First strike [4/4]
[4+] First strike
Whenever Sleeper Recruiter attacks, return target creature card from your graveyard to the battlefield. [6/6]
1 1674934866 on 28 Jan 2023 by dude1818
145 Solar Flare White Rare 3{2}{w} Instant Overload {3}{w}{w}{w} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Destroy target attacking or blocking creature you don't control.
0
146 Solomon, King of Kings White Mythic 4{2}{w}{w} Legendary Creature – Human Advisor 3 3 Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) 0
147 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 07 May 2012 by Alex
148 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
Whenever a token enters, you gain 1 life.
0
149 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
150 Squadron Hawk (But a Ghost) White Uncommon 2{1}{w} Creature – Bird Spirit 1 1 Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand.
4 1628733694 on 12 Aug 2021 by dude1818
151 Stage Magician White Uncommon 2 {1}{w}
‑‑‑‑
{3}{w}{w}
Creature – Human Mystic
‑‑‑‑
Sorcery
1 1 {2}, {t}: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Create three 1/1 white Bird creature tokens with flying.
1 1618162947 on 11 Apr 2021 by dude1818
152 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
0
153 Swallowed by the Sea White Rare 5{3}{w}{w} Sorcery As an additional cost to cast Swallowed by the Sea, exile a creature you control.
Destroy all creatures.
At the beginning of your next end step, return the exiled creature to the battlefield under your control.
6 1493911486 on 04 May 2017 by dude1818
154 Teferi's Time-Out White Uncommon 1{x}{w} Enchantment X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
1 1634537487 on 18 Oct 2021 by dude1818
155 The Bag Lady White Rare 3{2}{w} Legendary Creature – Citizen Incarnation 1 2 {1}{w}, {t}: Reveal the top four cards of your library. You may put a creature card with power 1 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever another creature you control with power 1 or less dies or is exiled, you may return it to your hand at the beginning of the next end step.
1 1657329548 on 09 Jul 2022 by dude1818
156 Through the Looking Glass White Rare 5{3}{w}{w} Enchantment Creatures your opponents control phase in with a stun counter on them.
Whenever a creature deals combat damage to you or a planeswalker you control, it phases out.
0
157 Til Death Do Us Part (Spirit Spouse) White Rare 2 {1}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant two creatures you control
If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead.
When one of the enchanted creatures dies, sacrifice the other.
Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
‑‑‑‑
Flying
If Spirit Spouse would be put into a graveyard from anywhere, exile it instead.
When Spirit Spouse enters, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead."
4 1632416014 on 23 Sep 2021 by dude1818
158 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 07 Jun 2012 by dude1818
159 Touched by Moonlight White Uncommon 2{1}{w} Sorcery Exile up to one target Spirit or enchantment, then it becomes night. 2 1633220448 on 03 Oct 2021 by dude1818
160 Trials of the Five Gods (A Worthy Death) White Uncommon 5 {3}{w}{w} Battle – Skirmish
‑‑‑‑
Enchantment
9 (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At end of combat, put a +1/+1 counter on each creature you control that attacked or blocked this turn.
‑‑‑‑
Creatures you control get +1/+1.
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it's a 4/4 white Zombie. Do this only once each turn.
3 1682236014 on 23 Apr 2023 by dude1818
161 Trusty Healbot White Uncommon 8{2/w}{2/w} Artifact Creature – Construct 1 2 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1 1569201457 on 23 Sep 2019 by dude1818
162 Unionize the Dead White Rare 3{1}{w}{w} Enchantment Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each player who does chooses new targets in their own graveyard for their copy. 1 1589405126 on 13 May 2020 by dude1818
163 Valhalla Calling White Uncommon 3{2}{w} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Exile target creature card from a graveyard that was put there this turn.
II – Creatures you control get +1/+1 until end of turn for each color they share with the exiled card.
III – Create a token that’s a copy of the exiled card, except it’s an enchantment and loses all other card types.
0
164 Vander, Hound of Zaun (Warwick, Wrath of Zaun) White Mythic 5 {3}{w}{w}
‑‑‑‑
{2}{g}
Legendary Creature – Human Fighter
‑‑‑‑
Legendary Creature – Beast Rogue
4
‑‑‑‑
5
4
‑‑‑‑
5
Mentor
At the beginning of combat on your turn, target opponent may draw a card. If they do, they can't attack you or planeswalkers you control until your next turn, you draw a card, and you can't attack them or planeswalkers they control until their next turn.
‑‑‑‑
You may cast Warwick, Wrath of Zaun from your graveyard if three or more other creatures you control died this turn, but not from anywhere else.
Whenever Warwick deals combat damage to an opponent, he fights up to one target tapped creature that player controls.
7 1641585815 on 07 Jan 2022 by dude1818
165 Veteran Armorsmith White Rare 1{w} Creature – Human Artificer 1 2 Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1 1622399407 on 30 May 2021 by dude1818
166 Wanderer’s Expulsion White Rare 3{1}{w}{w} Sorcery Exile target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Exile Wanderer’s Expulsion. You may cast it from exile by paying an additional {1} for each time you’ve cast a spell named Wanderer’s Expulsion this game.
1 1703789899 on 28 Dec 2023 by dude1818
167 World Peace White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.) 2 1606190054 on 24 Nov 2020 by SecretInfiltrator
168 A Lesson In Perspective Blue Rare 7{4}{u}{u}{u} Sorcery – Lesson Turn all nontoken creatures your opponents control face down. (They're 2/2 creatures.)
Turn any number of face-down creatures you control face up.
0
169 Academic Coup Blue Common 3{2}{u} Instant Heresy – Counter target spell until its controller pays {1} for each color among permanents you control. 1 1574351626 on 21 Nov 2019 by dude1818
170 Academic Rejection Blue Uncommon 2{1}{u} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Counter target spell unless its controller pays {2}. If you tapped a spellcaster as you cast this spell, counter that spell instead.
1 1645897326 on 26 Feb 2022 by dude1818
171 Aerial Enhancer Blue Uncommon 2{1}{u} Artifact Creature – Rigger 1 1 Flying
{u}, {t}: Assemble a Contraption on target creature with "Modified creature has flying."
1 1370062900 on 01 Jun 2013 by dude1818
172 Aether Distortion Blue None 2{u}{u} Instant Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
2 1480863803 on 04 Dec 2016 by dude1818
173 Aether Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Aether Membrane is dealt damage, add one mana of any color.
2 1371718219 on 20 Jun 2013 by Alex
174 Aether Warp Blue Common 2{?}{u} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
0
175 Ainok Infiltrator Blue Uncommon 1{u} Creature – Dog Rogue 1 1 Kicker {1}{r} and/or {1}{g}
When Ainok Infiltrator enters, if it was kicked with its {1}{r} kicker, put a +1/+1 counter on it and it gains menace.
When Ainok Infiltrator enters, if it was kicked with its {1}{g} kicker, put a +1/+1 counter on it and it gains "This creature can't be blocked by more than one creature."
1 1669356945 on 25 Nov 2022 by dude1818
176 Azra Warcaster Blue Uncommon 3{2}{u} Creature – Azra Wizard 2 2 Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
1 1594760015 on 14 Jul 2020 by dude1818
177 Bear in Mind Blue Uncommon 4{3}{u} Sorcery Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
1 1529457975 on 20 Jun 2018 by dude1818
178 Blinkmoth Wrangler Blue Common 3{2}{u} Creature – Vedalken Druid 2 2 Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.") 1 1636338898 on 08 Nov 2021 by dude1818
179 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
180 Boon of Thassa Blue Uncommon 3{2}{u} Enchantment When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step.
{1}{u}{u}, Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn.
0
181 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
182 Cabezudo Impersonator Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 As Cabezudo Impersonator enters, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters as a copy of it, except it has "{2}: Return this creature to your hand." 1 1577300179 on 25 Dec 2019 by dude1818
183 Caitlyn Kiramman Blue Rare 5{3}{u}{u} Legendary Creature – Human Noble 3 4 Vigilance
{2}{w}, {t}: Caitlyn Kiramman deals damage equal to her power to target tapped creature.
Whenever a player sacrifices an artifact, scry 1.
3 1641804895 on 10 Jan 2022 by dude1818
184 Calcify Blue Rare 4{2}{u}{u} Instant Target spell becomes a colorless land with "{t}: Add {c}" and loses all other card types and abilities. (Put it onto the battlefield immediately.) 1 1639591116 on 15 Dec 2021 by dude1818
185 Calm Werehomarid (Growing Werehomarid) Blue None 2 {u}{u} Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
At the beginning of your upkeep, flip Calm Werehomarid.
‑‑‑‑
At the beginning of your upkeep, transform Growing Werehomarid.
1 1580837785 on 04 Feb 2020 by dude1818
186 Cancel with Set Mechanic Blue Uncommon 4{2}{u}{u} Instant Counter target spell, activated ability, or triggered ability.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
8 1644628556 on 12 Feb 2022 by dude1818
187 Carcinization Blue Uncommon 2{1}{u} Instant Target creature becomes a 2/2 blue Crab creatures and loses all other types and abilities. 0
188 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
189 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
190 City Specter Blue Uncommon 3{1}{u}{u} Creature – Specter 3 1 Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever City Specter becomes blocked or the target of a spell or ability, you may return it to your hand.
1 1658170949 on 18 Jul 2022 by SecretInfiltrator
191 Cleverest Impersonator Blue Mythic 5{3}{u}{u} Creature – Shapeshifter 0 0 Flash
As you cast Cleverest Impersonator, you may have it become a copy of either face of any permanent on the battlefield. (If it becomes a land, put it on the battlefield immediately.)
1 1639590927 on 15 Dec 2021 by dude1818
192 Clonewalker Blue Mythic 4{3}{u} Planeswalker 0 You may have Clonewalker enter as a copy of any planeswalker on the battlefield, except it isn't legendary. 4 1369322440 on 23 May 2013 by amuseum
193 Colorblind Seer Blue Uncommon 4{2}{u}{u} Creature – Human Wizard 3 3 When Colorblind Seer enters, create a Treasure token.
All Treasures have "{t}: Add {c}" and lose all other abilities.
0
194 Cone of Clone Blue Mythic 9{6}{u}{u}{u} Sorcery Choose three target creatures. Create a token that's a copy of the first one, two tokens that are copies of the second one, and three tokens that are copies of the third one. 1 1676494801 on 15 Feb 2023 by Vitenka
195 Confishcate Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. 5 1540290185 on 23 Oct 2018 by SecretInfiltrator
196 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
197 Consulate Requisitioner Blue Rare 2{1}{u} Creature – Vedalken Artificer 1 2 {t}: Add {c}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
If another creature is tapped for mana, it produces {c} instead of any other type and amount.
1 1656745261 on 02 Jul 2022 by dude1818
198 Contemplative Stroll Blue Uncommon 2{1}{u} Sorcery Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. 5 1604291891 on 02 Nov 2020 by dude1818
199 Convertible Sliver Blue Uncommon 3{2}{u} Creature – Sliver 1 4 Landfall – Whenever a land enters under your control, you may switch the power and toughness of each Sliver you control. 1 1689656052 on 18 Jul 2023 by dude1818
200 Council's Rebuke Blue Common 3{1}{u}{u} Instant Council's Rebuke costs {1} less to cast if the gate is open or if you control a Spirit. (The gate starts the game closed.)
Counter target spell.
0
201 Devilish Advocate Blue Rare 3{1}{u}{u} Creature – Devil Advisor 1 1 At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability. 1 1658387108 on 21 Jul 2022 by dude1818
202 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
203 Duplicid Blue Rare 3{1}{u}{u} Creature – Licid 1 1 {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. 4 1584890514 on 22 Mar 2020 by dude1818
204 Echo Lord Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 Echo costs you pay cost {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
2 1406976952 on 02 Aug 2014 by Alex
205 Eldritch Tattoo Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
When Eldritch Tattoo enters, you may exile an instant or sorcery card from you hand.
Enchanted creature has "{x}, {t}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card."
When enchanted creature dies, draw a card.
0
206 Elise Starseeker Blue Mythic 3{2}{u} Legendary Creature – Elf Scout 2 3 Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool.
When Elise Starseeker enters, any number of target players each draw a card.
12 1547191411 on 11 Jan 2019 by dude1818
207 Embrace Modernity Blue Rare 6{4}{u}{u} Sorcery Return all nonland permanents to their owners' hands except for artifacts and equipped creatures. 0
208 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 02 Dec 2011 by Alex
209 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
210 Essence of Aether Blue None 0 Metamagic Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.)
Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match.
1 1480863909 on 04 Dec 2016 by dude1818
211 Eye of the Storm Blue Rare 4{3}{u} Enchantment Creatures you control that are attacking alone have ward {2}.
Whenever a creature you control attacks alone, tap target creature an opponent controls and put a stun counter on it.
0
212 Eyes of the Pigeon Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards.
0
213 Fading Hoopoe Blue Uncommon 3{2}{u} Creature – Bird 1 1 Flying
When Fading Hoopoe enters, return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
1 1658955420 on 27 Jul 2022 by dude1818
214 Fairie Circle Blue Rare 4{3}{u} Enchantment As Fairie Circle enters, choose two creature types.
{1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other.
0
215 Fblthp, the Found Blue Rare 2{1}{u} Legendary Creature – Phyrexian Homunculus 0 0 Fblthp, the Found enters with an oil counter on it.
Fblthp gets +1/+1 for each oil counter on it.
Whenever an opponent gets a poison counter, draw a card. This ability triggers only once each turn.
{3}{g}: Proliferate.
1 1678125975 on 06 Mar 2023 by dude1818
216 Fortune Elemental Blue Uncommon 2{1}{u} Creature – Elemental 1 1 As you scry, you may reveal Fortune Elemental from among the cards you're looking at. If you do, you may cast Fortune Elemental without paying its mana cost and you scry an additional card. 1 1698463699 on 28 Oct 2023 by dude1818
217 Futurist Infiltrator Blue Rare 3{1}{u}{u} Creature – Moonfolk Ninja 1 4 Skulk
Whenever Futurist Infiltrator attacks and isn't blocked, you may exchange its power with target creature's power until end of turn.
1 1705608679 on 18 Jan 2024 by SecretInfiltrator
218 Gift of Knowledge Blue Rare 5{3}{u}{u} Enchantment Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 1556113460 on 24 Apr 2019 by dude1818
219 Glacial Retreat Blue Rare 6{4}{u}{u} Snow Enchantment When Glacial Retreat enters, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat.
Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step.
1 1564171901 on 26 Jul 2019 by dude1818
220 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
221 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
222 Have Some Bears Blue Rare 2{u}{u} Instant Manifest all other spells under their owners' control. 4 1423550675 on 10 Feb 2015 by dude1818
223 Hikari, Dazzling Light Blue Rare 3{2}{u} Legendary Creature – Human Performer 3 3 Persist
When Hikari, Dazzling Light enters, tap up to one target creature with lesser power and put a stun counter on it.
1 1696225301 on 02 Oct 2023 by dude1818
224 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead.
0
225 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
226 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
227 Invasion of Kaladesh (Aethermatrix Amplifier) Blue Rare 3 {2}{u} Battle – Siege
‑‑‑‑
Artifact
3 (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kaladesh enters, search your library for an artifact with mana value 1 or less, put it onto the battlefield, then shuffle.
‑‑‑‑
Whenever you cast a spell, you get {e} (an energy counter).
Pay X {e}: Copy target spell with mana value less than X. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
1 1680072169 on 29 Mar 2023 by dude1818
228 Inventor's Faerie Blue Uncommon 2{1}{u} Creature – Faerie 1 1 Flying
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{4}, {t}, Sacrifice an artifact: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
1 1657648303 on 12 Jul 2022 by dude1818
229 Iridescent Starfish Blue Common 2{1}{u} Creature – Starfish 1 3 Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. 1 1459741405 on 04 Apr 2016 by dude1818
230 Jace's Assistant Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. 1 1533045345 on 31 Jul 2018 by Vitenka
231 Jace, Master of Illusions Blue Uncommon 3{1}{u}{u} Legendary Planeswalker – Jace 4 Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
3 1558982838 on 27 May 2019 by dude1818
232 Kami of Unseen Paths Blue Uncommon 4{2}{u}{u} Creature – Spirit 3 3 When Kami of Unseen Paths enters, open the gate.
Ethereal – As long as the gate is open, Kami of Unseen Paths has protection from non-Spirits. (It can’t be blocked, targeted, or dealt damage by non-Spirits.)
0
233 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by Link
234 Lady Neon Blue Rare 5{2}{u}{u}{u} Legendary Creature – Faerie Incarnation 3 3 Whenever Lady Neon or another Faerie enters under your control, gain control of target nonland permanent. This ability triggers only once each turn.
When Lady Neon dies or is exiled, sacrifice a permanent you control but don't own. If you do, return Lady Neon to your hand.
1 1658905427 on 27 Jul 2022 by dude1818
235 Learned Loxodon Blue Rare 5{4}{u} Creature – Elephant 3 4 Imprint – Whenever you cast an instant or sorcery spell, exile that card as it resolves.
When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries.
1 1595954423 on 28 Jul 2020 by dude1818
236 Mage Tower Playoffs (Storm the Field) Blue Rare 3 {1}{u}{u} Battle – Skirmish
‑‑‑‑
Sorcery
9 (Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At the beginning of your end step, draw three cards, then put two cards from your hand on top of your library in any order.
‑‑‑‑
Scry 2, then draw three cards.
0
237 Manastatic Field Blue Rare 3{2}{u} Artifact Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with mana value equal to the number of charge counters on Manastatic Field, counter that spell.
{2}{u}: Add or remove a charge counter from Manastatic Field. (This won't counter a spell that's already cast.)
1 1569216058 on 23 Sep 2019 by dude1818
238 Matter Conversion Blue Common 2{1}{u} Instant Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
239 Memory of Knowledge Blue Common 1{u} Instant Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
240 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn and that player shuffles.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
241 Mirror's Memory Blue Rare 1{u} Instant Target player draws three cards if they control a commander. 3 1604291902 on 02 Nov 2020 by dude1818
242 Mizzium Hydroclone Blue Rare 2{1}{u} Artifact Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card.
As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast.
1 1542999006 on 23 Nov 2018 by dude1818
243 Mizzium Tinkerer Blue Uncommon 1{u} Creature – Vedalken Wizard 0 2 {t}, Tap an untapped artifact you control: Add {c}. 2 1646035400 on 28 Feb 2022 by dude1818
244 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Legendary Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Create a token that's a copy of Morpha, except its name is Morpha Splinter, it isn't legendary, and it has starting loyalty X.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
245 Myojin of Continuous Improvement Blue Mythic 6{5}{u} Legendary Creature – Spirit God 4 7 If Myojin of Continuous Improvement would die, it phases out instead.
If you would scry one or more cards, you scry that many cards plus one instead.
If you would draw one or more cards, you draw that many cards plus one instead.
1 1686627377 on 13 Jun 2023 by dude1818
246 Okali, Opposing Counsel Blue Mythic 4{2}{u}{u} Legendary Creature – Cephalid Advisor 2 3 As Okali, Opposing Counsel enters, secretly choose a number.
{1}, Reveal the last chosen number: Counter target spell with mana value equal to the chosen number, then secretly choose a number that hasn't been chosen with Okali.
0
247 Override Control Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target artifact and untap it. 3 1335109063 on 22 Apr 2012 by Alex
248 Owl Totem Blue Common 4{2}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
1 1590430696 on 25 May 2020 by dude1818
249 Pact of the Tome Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards.
Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield.
0
250 Parallax Skimmer Blue Rare 4{3}{u} Artifact Creature – Rigger Wizard 2 2 {1}{u}, {t}: Assemble a Contraption on target creature with "Modified creature can't be blocked except by creatures with power greater than the number of Contraptions modifying it." 0
251 Pessimistic Looter Blue Uncommon 2{1}{u} Creature – Merfolk Scout 1 3 {t}: Draw a card and reveal it, then discard a card with equal or greater mana value. 1 1644192066 on 07 Feb 2022 by dude1818
252 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5 1330798344 on 03 Mar 2012 by Mandroid
253 Phantom Sliver Blue Rare 2{1}{u} Creature – Sliver 2 2 Slivers you control can't be blocked by creatures with greater power.
Whenever a Sliver you control becomes the target of a spell or ability an opponent controls, sacrifice it.
0
254 Phyrexian Interrogator Blue Mythic 4{u}{u}{u}{u} Creature – Phyrexian Horror 5 5 Ward {2}
Whenever Phyrexian Interrogator is dealt damage, target player mills twice that many cards.
2 1677008855 on 21 Feb 2023 by SecretInfiltrator
255 Plasmoid Kinmage Blue Uncommon 3{2}{u} Creature – Ooze Wizard 2 2 {u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
1 1635103538 on 24 Oct 2021 by dude1818
256 Plyer, God of Junk Blue Uncommon 3{2}{u} Legendary Creature – God 1 2 As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost {1} less to cast.
1 1630015395 on 26 Aug 2021 by dude1818
257 Portal to the Spirit World Blue Rare 4{2}{u}{u} Enchantment If a non-Spirit creature would enter under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters phased out until the token leaves the battlefield. 8 1594135151 on 07 Jul 2020 by dude1818
258 Powder, Unlucky Tinkerer (Jinx, Loose Cannon) Blue Mythic 2 {1}{u} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human Artificer
1
‑‑‑‑
3
2
‑‑‑‑
2
Whenever you activate the ability of artifact, if it isn't a mana ability, flip a coin. If you win the flip, copy that ability and you may choose new targets for the copy. Otherwise, sacrifice that artifact and put a charge counter on Powder, Unlucky Tinkerer. Then if there are three or more charge counters on her, transform her.
‑‑‑‑
{x}{r}, {t}, Sacrifice an artifact with mana value X: Jinx, Loose Cannon deals X damage to any target.
Whenever an artifact you control is put into a graveyard from the battlefield, you may remove a charge counter from Jinx. When you do, draw a card.
1 1641507750 on 06 Jan 2022 by dude1818
259 Proficiency Bonus Blue Uncommon 3{2}{u} Enchantment If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.) 0
260 Quacken Blue Rare 1{u} Instant The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.)
Draw a card.
1 1607209789 on 05 Dec 2020 by Alex
261 Quick Draw Holster Blue Common 2{1}{u} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
0
262 Raise Up Arms Blue Rare 4{3}{u} Enchantment Each Equipment you control is an artifact creature with base power and toughness equal to its mana value. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) 0
263 Reservoir Dogs Blue Rare 5{3}{u}{u} Creature – Dog 4 4 Whenever an opponent taps one or more artifacts for mana, create a 1/1 blue Dog creature token with islandwalk.
Sacrifice X Dogs: Gain control of target artifact with mana value X target player controls. Activate this ability only if a Dog you control dealt damage to that player this turn.
0
264 Resonant Portal Blue Mythic 2{u}{u} Enchantment {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play a card, turn it face up, put it on the stack if it's a spell, and pay its cost.)
At the beginning of each player's upkeep, that player manifests the top card of their library.
3 1581891061 on 16 Feb 2020 by dude1818
265 Revelation by Moonlight Blue Common 3{2}{u} Sorcery Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
2 1631146178 on 09 Sep 2021 by dude1818
266 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
267 Semilich Blue Rare 4{2}{u}{u} Creature – Human Zombie Wizard 2 3 Prowess, persist
Whenever you cast an instant or sorcery spell, you may remove a counter from target permanent or player.
1 1632779263 on 27 Sep 2021 by dude1818
268 Send to the Shadow Realm Blue Rare 5{4}{u} Enchantment Whenever a nonland permanent becomes the target of a spell, it phases out. You may pay {2} to counter this ability. 0
269 Serum's Blessing Blue Rare 3{x}{u}{u}{u} Sorcery Convoke
Draw a card for each creature that convoked Serum's Blessing, then discard X cards.
0
270 Sevinne, Trapped in the Moment Blue Mythic 2{1}{u} Legendary Creature – Human Wizard 2 2 {8}{u}{b}: Monstrosity 2. This ability costs {1} less to activate for each nontoken creature that died under your control this turn.
When Sevinne, Trapped in the Moment becomes monstrous, each player returns to the battlefield all creature cards in their graveyard that were put there from the battlefield this turn. Each player's life total becomes equal to their life total at the start of the turn. You take an extra turn after this one.
0
271 Shaddai, the Scholar Blue Mythic 5{4}{u} Legendary Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of their library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
272 Siren of Nerono Blue Uncommon 2{1}{u} Creature – Siren 1 2 Siren of Nerono enters with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2.
At the beginning of your upkeep, shuffle your library.
1 1593658169 on 02 Jul 2020 by dude1818
273 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
274 Skulking Sliver Blue Uncommon 2{1}{u} Creature – Sliver 2 2 Slivers you control have “This creature can’t be blocked by creatures with greater power.”
Whenever a Sliver you control becomes the target of a spell, sacrifice it.
1 1663377320 on 17 Sep 2022 by dude1818
275 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
276 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
277 Slumbering Sea Serpent Blue Uncommon 4{2}{u}{u} Creature – Serpent 7 7 Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 4 1664781091 on 03 Oct 2022 by SecretInfiltrator
278 Smarter-than-Average Bear Blue Rare 2{1}{u} Legendary Creature – Bear 2 2 Eminence — As long as Smarter-than-Average Bear is in the command zone or on the battlefield, your starting and maximum hand size are each increased by one.
If you would draw a card, draw two cards instead. Do this only once each turn.
0
279 Somnorific Haze Blue None 4{2}{u}{u} Enchantment When Somnorific Haze enters or at the beginning of your upkeep, tap target creature an opponent controls and put a stun counter on it.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185288 on 25 Nov 2018 by dude1818
280 Spirit Technician Blue Uncommon 4{2}{u}{u} Creature – Moonfolk Artificer 1 2 Flying
Whenever a player opens or closes the gate, put your choice of a flying counter or a hexproof counter on up to one target creature.
{2}, Return a land you control to its owner's hand: You may open or close the gate. Activate only as a sorcery.
0
281 Spirit of the Owl Blue Uncommon 4{2}{u}{u} Creature – Bird Spirit 1 2 Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control.
6 1590430728 on 25 May 2020 by dude1818
282 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
283 Strixhaven Student Blue Rare 4{2}{u}{u} Legendary Enchantment – Background Commander creatures you own have "Whenever you draw a card, put a +1/+1 counter on target creature you control." and "Whenever you put a card into your hand, if you didn't draw it, the next spell you cast this turn costs {1} less to cast." 1 1661450852 on 25 Aug 2022 by dude1818
284 Surtland Frostbiter Blue Rare 5{3}{u}{u} Creature – Giant Wizard 4 5 When Surtland Frostbiter enters, mill cards equal to its power.
Whenever one or more creatures you control die or one or more creature cards are put into your graveyard from anywhere, target opponent mills twice that many cards.
1 1683430102 on 07 May 2023 by dude1818
285 Swooping Drake Blue Uncommon 4 {2}{u}{u}
‑‑‑‑
{2}{w}
Creature – Drake
‑‑‑‑
Sorcery – Adventure
2 3 Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands.
‑‑‑‑
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
0
286 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
287 Tactical Retreat Blue Uncommon 2{1}{u} Instant Choose target legendary creature you both own and control. If that creature hasn't attacked this game, return it to your hand, then you may put a creature card from your hand onto the battlefield. 1 1606604064 on 28 Nov 2020 by dude1818
288 Teferi, Temporal Conductor Blue Mythic 4{3}{u} Legendary Creature – Human Wizard 3 3 {2}, {t}: Choose target Saga. Put a lore counter on it or remove one from it.
At the beginning of your end step, choose target Saga card in your graveyard that was put there from the battlefield this turn. You may pay {w/g}. If you do, return it to your hand.
1 1680825956 on 07 Apr 2023 by dude1818
289 Telekinetic Bond Blue Rare 4{2}{u}{u} Enchantment Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them. 3 1624911633 on 28 Jun 2021 by dude1818
290 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
291 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
292 Tezzeret, Carmot Incarnate Blue Mythic 4{3}{u} Legendary Planeswalker – Tezzeret 4 +1: You may sacrifice an artifact with mana value X. If you do, look at the top X cards of target player's library, then put them back in any order.
-X: Reveal the top X cards of your library. Put an artifact card from among them onto the battlefield, then shuffle. It becomes an artifact creature with power and toughness each equal to its mana value.
-9: You get an emblem with "You may cast artifact spells without paying their mana costs."
2 1643844692 on 02 Feb 2022 by Vitenka
293 Tezzeret, Clockspinner Blue Mythic 6{4}{u}{u} Legendary Planeswalker – Tezzeret 3 Affinity for artifacts
Other Tezzeret spells you cast have affinity for artifacts.
+1: Search your library for an artifact card with mana value X or less, where X is twice the number of Tezzeret planeswalkers you control. Reveal that card, put it into your hand, then shuffle.
-2: Sacrifice a Tezzeret planeswalker. If you do, take an extra turn after this one.
0
294 The Illusionist Blue Mythic 2{u}{u} Legendary Creature – Human Wizard 2 2 {u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
0
295 Thran Specialist Blue Rare 3{2}{u} Creature – Human Artificer 3 3 Artifact spells you cast cost {1} less to cast.
Players can't spend colorless mana to cast artifact spells.
0
296 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 07 Jun 2012 by dude1818
297 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control.
Exile Time Helix.
4 1357776548 on 10 Jan 2013 by dude1818
298 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from their hand, they may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 05 Aug 2012 by dude1818
299 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
300 Trigori, Azorius Senator Blue Mythic 4{2}{u}{u} Legendary Creature – Vedalken Advisor 2 3 When Trigori, Azorius Senator enters and at the beginning of each player's upkeep, exile the top card of each player's library.
Opponents can't cast spells that share a mana value with a card exiled with Trigori this turn.
{1}{w}: Scry 1.
1 1595120234 on 19 Jul 2020 by dude1818
301 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
302 Unbearable Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Create a 2/2 bear creature token. 3 1529459082 on 20 Jun 2018 by dude1818
303 Urza, Spellcaster Supreme Blue Mythic 6{4}{u}{u} Legendary Creature – Human Wizard 3 3 Whenever you cast an instant or sorcery spell, you may tap two untapped spellcasters you control. If you do, copy that spell and you may choose new targets for the copy. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
{w}{u}{b}{r}{g}: If a triggered ability of a spellcaster you control would trigger this turn, it triggers an additional time.
1 1645945965 on 27 Feb 2022 by dude1818
304 Wear Down Blue Common 3{2}{u} Instant Tap all artifacts. 1 1360474452 on 10 Feb 2013 by dude1818
305 Will's Rebuttal Blue Rare 2{x}{x}{u}{u} Sorcery Tap up to X target permanents and put X stun counters on each of them.
You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has {x} in its mana cost, it has the same value of X.
1 1703788642 on 28 Dec 2023 by dude1818
306 Zhalfirin Vacation Blue Common 2{1}{u} Sorcery Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
1 1661836306 on 30 Aug 2022 by dude1818
307 A Lesson In Treachery Black Rare 7{4}{b}{b}{b} Sorcery – Lesson Gain control of target permanent.
For each permanent you control but don't own, its owner loses life equal to its mana value.
0
308 Academic Espionage Black Rare 1{b} Sorcery Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) 0
309 Acid Etchings Black Common 2{1}{b} Enchantment – Aura Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
1 1359475584 on 29 Jan 2013 by dude1818
310 Ashiok's Reaver Black Rare 3{1}{b}{b} Creature – Nightmare 1 3 Ashiok's Reaver can't be blocked by creatures with greater power.
Whenever Ashiok's Reaver deals combat damage to an opponent, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647497082 on 17 Mar 2022 by dude1818
311 Austere Mother Black Uncommon 4{2}{b}{b} Creature – Hag Warlock 3 3 Menace
Whenever an opponent loses 3 or more life, that player sacrifices a nonland permanent. This ability triggers only once per turn per opponent.
1 1679009435 on 16 Mar 2023 by dude1818
312 Ayara, Thane of Locthwain (Ayara, Furnace Queen) Black Rare 4 {2}{b}{b} Legendary Creature – Elf Noble
‑‑‑‑
Legendary Creature – Phyrexian Noble
2
‑‑‑‑
4
3
‑‑‑‑
6
At the beginning of your upkeep, target player draws a card and loses 1 life.
Whenever a creature you control dies, you may pay {pr}. When you do, Ayara, Thane of Locthwain deals 2 damage to any target. If this is the third time this ability has resolved this turn, transform Ayara.
‑‑‑‑
Menace
Whenever you lose life, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
Whenever you play a card from exile, each opponent loses 1 life and you gain 1 life.
0
313 Batman, the Protector (Batman, Night's Essence) Black Mythic 3 {1}{b}{b}
‑‑‑‑
{3}{b}{b}{b}
Legendary Creature – Knight Illusion
‑‑‑‑
Legendary Creature – Shade Horror
3
‑‑‑‑
7
3
‑‑‑‑
5
Flash
When Batman, the Protector enters, target creature an opponent controls phases out. Tap that creature as it phases in.
Whenever a creature you control dies, you may pay {b}. If you do, return Batman from your graveyard to your hand.
‑‑‑‑
When Batman, Night's Essence enters, destroy any number of target creatures. For each creature destroyed this way, you and that creature's controller both lose 1 life.
1 1620793282 on 12 May 2021 by dude1818
314 Beguiling Maiden Black Common 3{2}{b} Creature – Hag Warlock 2 2 Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
1 1679009388 on 16 Mar 2023 by dude1818
315 Black Hole Black Uncommon 2{b}{b} Strategy Destroy target resource. 1 1692631280 on 21 Aug 2023 by dude1818
316 Blight Stalker Black Uncommon 4 {2}{b}{b}
‑‑‑‑
{2}{u}
Creature – Faerie Knight
‑‑‑‑
Instant – Adventure
3 1 First strike
When Blight Stalker enters, destroy up to one target tapped creature.
‑‑‑‑
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
1 1654670044 on 08 Jun 2022 by dude1818
317 Blood Edict Black Uncommon 2{1}{b} Sorcery Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature.
1 1598366456 on 25 Aug 2020 by dude1818
318 Blood Prophecy Black Common 3{2}{b} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
3 1636337370 on 08 Nov 2021 by dude1818
319 Blood Sculptor Black Rare 4{2}{b}{b} Creature – Vampire 3 3 Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to any target, then put a -1/-1 counter on Blood Sculptor.
1 1595606369 on 24 Jul 2020 by dude1818
320 Blow out the Candles Black Rare 3{1}{b}{b} Sorcery Choose a card you own from outside the game and put it on top of your library. If you gained life this turn, draw a card. 0
321 Boon of Erebos (Not the Theros One) Black Uncommon 4{3}{b} Enchantment When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker.
{2}{b}{b}, Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand.
1 1695279457 on 21 Sep 2023 by dude1818
322 Burrowing Worm Fiend Black Rare 5{3}{b}{b} Creature – Insect Horror 3 3 Slain — When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. 1 1459740568 on 04 Apr 2016 by dude1818
323 Bzemkudel the Archlich Black Mythic 5{2}{b}{b}{b} Legendary Creature – Zombie 4 4 Persist
Other undead creatures you control get +1/+1 and have persist.
Whenever an undead creature you control dies, add {b}.
(Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1589908473 on 19 May 2020 by dude1818
324 Call Down the Plagues Black Rare 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Until your next turn, the first time a source an opponent controls would deal damage to you or a permanent you control, prevent that damage.
II – Each opponent sacrifices a permanent with a mana ability, then loses life equal to the amount of mana they have.
III – Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
0
325 Capricious Ancestor Black Uncommon 3{2}{b} Creature – Spirit Cleric 3 2 Kicker {2}{g} and/or {1}{w}
When Capricious Ancestor enters, if it was kicked with its {2}{g} kicker, put three +1/+1 counters on target creature.
When Capricious Ancestor enters, if it was kicked with its {1}{w} kicker, destroy target creature if it has power 4 or greater.
1 1669350371 on 25 Nov 2022 by dude1818
326 Claudine, Stage Rival Black Mythic 4{2}{b}{b} Legendary Creature – Human Performer 3 4 Menace, mentor
{1}{w}, Return Claudine, Stage Rival to your hand: Another target creature you control gains protection from the color of your choice until end of turn.
1 1696373705 on 03 Oct 2023 by dude1818
327 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
328 Compulsive Cannibalism Black Uncommon 3{1}{b}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature."
1 1647491246 on 17 Mar 2022 by dude1818
329 Corpsesucker Black Rare 4{2}{b}{b} Creature – Zombie Ooze 2 2 When Corpsesucker enters, you may move a counter from target creature onto it.
Whenever another creature dies, if it had counters on it, you may move those counters to Corpsesucker. Do this only once each turn.
0
330 Cost of Greed Black Uncommon 1{b} Instant Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. 6 1539627934 on 15 Oct 2018 by dude1818
331 Crushing Despair Black Common 2{1}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature gets -3/-2.
0
332 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
333 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
334 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two —
• Destroy each creature with toughness X or less.
• Each player loses X life.
• Gain life equal to the number of creatures that died this turn.
• Gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
335 Curse of Revulsion Black Uncommon 4{3}{b} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls.
1 1634453381 on 17 Oct 2021 by dude1818
336 Curse of Wandering Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Aura Curse Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
0
337 Curse of Wandering Black Mythic 5{3}{b}{b} Enchantment – Aura Curse Enchant player
Whenever a nontoken creature enchanted player controls dies, return it to the battlefield under your control, except it's a black Zombie.
If a nontoken creature you control would die, exile it instead.
0
338 Dance with Death Black Uncommon 2{1}{b} Instant Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery {2}{b}{b} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1633848670 on 10 Oct 2021 by dude1818
339 Dark Harvester Black Rare 5{3}{b}{b} Creature – Human Warlock 4 4 When Dark Harvester enters, create two 1/1 black Skeleton creature tokens.
At the beginning of each end step, if two or more creatures you control died this turn, return Dark Harvester or another target creature card from your graveyard to your hand.
1 1633321553 on 04 Oct 2021 by dude1818
340 Davriel's Mastiff Black Uncommon 3{1}{b}{b} Creature – Demon Dog 3 2 Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life.
1 1635475143 on 29 Oct 2021 by dude1818
341 Davriel, Aspiring Diabolist Black Uncommon 3{1}{b}{b} Legendary Creature – Human Wizard 2 2 If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other.
{u}, {t}: Draw a card and reveal it. You lose life equal to its mana value.
6 1644221210 on 07 Feb 2022 by dude1818
342 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 02 Sep 2012 by SadisticMystic
343 Dementia Spiral Black Rare 5{3}{b}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature has "Whenever you cast a spell, you lose 5 life unless you discard a card for each Aura attached to this creature."
0
344 Dog Black Rare 5{3}{b}{b} Legendary Creature – Dog Spirit 5 4 Whenever Dog enters or phases in, you may destroy target creature if it dealt damage since your last turn.
At the beginning of your end step, Dog phases out.
As long as Dog is phased out, other creatures can't phase in.
1 1670136535 on 04 Dec 2022 by dude1818
345 Doubt Black Common 3{2}{b} Sorcery Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard. 0
346 Dullahan, Shadow Steed Black Rare 4{2}{b}{b} Legendary Creature – Nightmare Horse 3 3 At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn.
(Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.)
1 1589908739 on 19 May 2020 by dude1818
347 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
348 Dust Bunnies Black Rare 3{1}{b}{b} Creature – Rabbit Elemental 0 0 Ward — Pay 2 life.
Dust Bunnies gets +1/+1 for each creature you control named Dust Bunnies and each creature card in your graveyard named Dust Bunnies.
When Dust Bunnies dies, create a token that's a copy of it at the beginning of the next end step.
2 1657788241 on 14 Jul 2022 by SecretInfiltrator
349 Earth Scorcher Black Rare 3{1}{b}{b} Artifact Creature – Rigger Mercenary 2 2 {1}{b}, {t}: Assemble a Contraption on target land with "Whenever modified land becomes tapped, its controller loses 1 life." 2 1370856708 on 10 Jun 2013 by Alex
350 Embrace the Future Black Rare 5{3}{b}{b} Sorcery Choose one —
• Open the gate. Destroy all non-Spirit creatures.
• Close the gate. Destroy all Spirit creatures.
0
351 Enervating Ray Black Rare 1{b} Instant Overload {2}{b}{b} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Remove all counters from target permanent you don't control.
1 1687974610 on 28 Jun 2023 by dude1818
352 Feaster of Lies Black Rare 3{b}{b}{b} Creature – Demon 1 1 Feaster of Lies enters with X +1/+1 counters on it, where X is the amount of life paid by all players this game.
Flying, trample
Pay 3 life: Return Feaster of Lies from your graveyard to your hand.
1 1539811767 on 17 Oct 2018 by dude1818
353 Feed the Stoma Black Common 4{2}{b}{b} Instant Destroy target creature. If the gate is open, exile that creature instead and close the gate. (The gate starts the game closed.) 0
354 Fill the Coffers Black Rare 6{4}{b}{b} Enchantment Whenever an opponent discards a card or sacrifices a permanent, create a Treasure token. (It’s an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life.
1 1645520933 on 22 Feb 2022 by Sorrow
355 Flood of Riches Black Mythic 7{4}{b}{b}{b} Enchantment Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference.
1 1580147663 on 27 Jan 2020 by dude1818
356 Forbidden Knowledge Black Uncommon 2{1}{b} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life.
3 1645841578 on 26 Feb 2022 by dude1818
357 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
358 Gaslighter Geist Black Uncommon 5{4}{b} Enchantment Creature – Madness Spirit 2 4 When Gaslighter Geist enters, draw a card.
Whenever a player draws a card, they lose 1 life.
2 1647494995 on 17 Mar 2022 by dude1818
359 Ghastly Siphoner Black Uncommon 6{4}{b}{b} Creature – Spirit 3 4 Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Flying, deathtouch
1 1679604316 on 23 Mar 2023 by dude1818
360 Ghost in the Trenches Black Rare 2{b}{b} Creature – Spirit 2 1 Whenever a land card is put into an opponent's graveyard from the battlefield, that player sacrifices a nonland creature and you create a 1/1 colorless Spirit token. 0
361 Ghoulcaller's Curse Black Mythic 6{4}{b}{b} Enchantment When Ghoulcaller's Curse enters, create a 2/2 black Zombie creature token with decayed.
Whenever a Zombie you control deals combat damage to a creature, gain control of that creature at the beginning of the next end step. It becomes a black Zombie in addition to its other colors and types.
1 1636011851 on 04 Nov 2021 by SecretInfiltrator
362 Gift of Influence Black None 4{3}{b} Enchantment Cumulative upkeep – Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would create a creature token, instead each player creates that token.
4 1556113678 on 24 Apr 2019 by dude1818
363 Hailfire Charm Black Uncommon 2{1}{b} Sorcery Choose one –
- Target player loses 3 life.
- Target player sacrifices a nonland permanent.
- Target player discards a card.
0
364 Hell is Full Black Rare 4{2}{b}{b} Enchantment Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life."
1 1547965863 on 20 Jan 2019 by dude1818
365 Hematurgic Rebuttal Black Rare 3{1}{b}{b} Instant Choose target spell. You may pay life equal to its mana value. If you do, counter it. Otherwise, its controller loses life equal to its mana value. 1 1671076964 on 15 Dec 2022 by dude1818
366 Hunger Black Rare 6{3}{b}{b}{b} Legendary Creature – Shade Incarnation * * If a nontoken creature an opponent controls would die, exile it instead. When you do, create a token that's a copy of it, except it's a black Shade.
Hunger's power and toughness are each equal to twice the number of Shades you control.
When Hunger dies or is exiled, if you control a non-Shade creature, you may return Hunger to your hand.
1 1657420671 on 10 Jul 2022 by dude1818
367 Inscription of False Life Black Rare 4{2}{b}{b} Enchantment Whenever a nontoken creature an opponent controls dies, return it to the battlefield under your control tapped with a shield counter on it. When the last shield counter is removed from it, exile it. 0
368 Insidious Attendant Black Rare 5{4}{b} Creature – Human Advisor 2 2 When Insidious Attendant enters, target opponent becomes the monarch. You can't attack that player this turn.
Whenever one or more creatures you control deal combat damage to the monarch, that player sacrifices a creature or planeswalker, discards a card, and loses 3 life.
At the beginning of your upkeep, if you're the monarch, you draw a card and gain 3 life.
0
369 Kami of Treachery Incarnate Black Uncommon 4{3}{b} Creature – Spirit 2 2 Whenever a player opens or closes the gate, each opponent loses 1 life.
Ethereal – As long as the gate is open, Kami of Treachery Incarnate has deathtouch and "{b}: This creature gains indestructible until end of turn. Tap it."
1 1640709034 on 28 Dec 2021 by dude1818
370 Kelpie Black Uncommon 3{1}{b}{b} Creature – Fish Horse Mount 4 2 Whenever Kelpie deals combat damage to a player, destroy each creature that saddled it this turn.
Once each turn, you may tap an untapped creature you don't control with power less than Kelpie's power to saddle it.
0
371 Kill Your Double Black Uncommon 5{3}{b}{b} Sorcery Target creature gets -X/-Y until end of turn, where X and Y are that creature's power and toughness as you cast Kill Your Double, and you create a Y/X black Shapeshifter creature token. 0
372 Kill Your Double Black Mythic 3{1}{b}{b} Enchantment All creatures are legendary.
Whenever a creatures you control dies, put a number of +1/+1 counters equal to its mana value on another target creature you control with the same name.
0
373 Kiss of Death Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn.
When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature.
3 1566455295 on 22 Aug 2019 by dude1818
374 Kiss of Death Black Uncommon 1{b} Enchantment – Aura Enchant creature
When Kiss of Death enters, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
2 1566454343 on 22 Aug 2019 by dude1818
375 Last Stand of the Fallen Black Rare 2{b}{b} Sorcery Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.)
Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked.
1 1501896684 on 05 Aug 2017 by dude1818
376 Liliana, Band Manager Black Rare 5{3}{b}{b} Legendary Creature – Human Warlock 3 4 Exploit
When Liliana, Band Manager exploits a creature, search your library for a Saga or enchantment creature card, reveal it, put it into your hand, then shuffle.
Whenever a nontoken enchantment you control is put into your graveyard from the battlefield, you may pay {1}{w/b} and exile it. If you do, create a token that's a copy of it, except it's a 1/1 creature in addition to its other types.
1 1680848397 on 07 Apr 2023 by dude1818
377 Malakir Sunshield Black Rare 2{1}{b} Artifact Black spells you cast cost {1} less to cast.
White spells your opponents cast cost {1} more to cast.
1 1599232265 on 04 Sep 2020 by dude1818
378 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
379 Monster Under the Bed Black Rare 3{1}{b}{b} Creature – Horror 0 3 Whenever Monster Under the Bed attacks, put the bottom card of your library into your graveyard. Monster Under the Bed gets +X/+X until end of turn, where X is that card's mana value.
Whenever Monster Under the Bed or another creature dies, scry 1.
0
380 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 4 1410246561 on 09 Sep 2014 by dude1818
381 Muroi, God of Vermin Black Uncommon 3{1}{b}{b} Legendary Creature – God 2 2 As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible.
Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name.
1 1630172582 on 28 Aug 2021 by dude1818
382 Myojin of Holistic Progress Black Mythic 5{4}{b} Legendary Creature – Spirit God 4 6 If Myojin of Holistic Progress would die, it phases out instead.
Whenever an artifact or enchantment you control is put into a graveyard from the battlefield, return up to one target card of the other type from your graveyard to your hand. As an additional cost to cast each spell that shares a name with it this turn, you may pay 2 life. If you do, it costs {1} less to cast.
1 1686676174 on 13 Jun 2023 by dude1818
383 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
384 Neon Necropolis Black Rare 5{4}{b} Legendary Artifact Whenever a creature dies, you get {e} (an energy counter).
{t}, Pay X {e}: Choose one –
• Exile target creature with mana value X.
• Return target creature card with mana value X from a graveyard to the battlefield under your control.
1 1589339222 on 13 May 2020 by dude1818
385 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Create a 1/1 colorless Auton artifact creature token.
1 1311563241 on 25 Jul 2011 by dude1818
386 Neverending Torment Black Rare 5{4}{b} Sorcery Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
For each opponent, derange. Each Aura spell cast this way must target a permanent controlled by a different player. (To derange, exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647579392 on 18 Mar 2022 by dude1818
387 Nixilis’s Annihilation Black Rare 5{3}{b}{b} Sorcery Destroy all creatures, then exile all graveyards. For each creature destroyed this way, you draw a card and you lose 1 life. 0
388 Nose of the Rat Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle.
0
389 Numbers Game Black Rare 3{b}{b}{b} Sorcery Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. 0
390 Oath of Ob Nixilis Black Rare 2{b}{b} Enchantment When Oath of Ob Nixilis enters, destroy target planeswalker an opponent controls.
At the beginning of your upkeep, each opponent loses 1 life for each planeswalker that player controls.
4 1452479644 on 11 Jan 2016 by dude1818
391 Okiba Reactionary Black Rare 2{1}{b} Creature – Rat Ninja 2 1 Skulk
Whenever Okiba Reactionary attacks, put a +1/+1 counter on target creature an opponent controls.
At the beginning of your end step, each opponent loses 1 life for each modified creature they control.
1 1705565610 on 18 Jan 2024 by dude1818
392 Old Man Bone Black Rare 5{2}{b}{b}{b} Legendary Creature – Zombie Incarnation 2 5 Deathtouch
If a creature an opponent controls would die, exile it instead.
When Old Man Bone dies, you may exile it. If you do, return all creature cards from your graveyard to the battlefield tapped, then destroy all non-Zombie creatures.
1 1671093043 on 15 Dec 2022 by dude1818
393 Oni of Destructive Urges Black Rare 4{2}{b}{b} Creature – Demon Spirit 4 5 Menace
Covet – Whenever a creature enters under an opponent's control, if an opponent controls more creatures than you, each player sacrifices a creature.
1 1639816199 on 18 Dec 2021 by dude1818
394 Pact of the Blade Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant creature you control
At the beginning of each combat, if enchanted creature isn't equipped, you may create an Equipment artifact token with "Equipped creature gets +1/+1".
Equip abilities you activate targeting enchanted creature cost {2} less to activate.
Whenever a Class enters under your control or you activate the level ability of a Class, return Pact of the Blade from your graveyard to the battlefield.
1 1683097158 on 03 May 2023 by dude1818
395 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
396 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
397 Phyrexianize Black Rare 4{1}{pb}{b} Sorcery You may cast Phyrexianize as though it had flash if you pay {pu}{u} more to cast it.
Put target planeswalker card from a graveyard onto the battlefield. It enters with two fewer loyalty counters for each Phyrexian mana symbol in this spell's cost that you chose to pay with life. You may activate its loyalty abilities this turn at any time you could cast an instant.
1 1676190584 on 12 Feb 2023 by dude1818
398 Poison Apple Witch Black Uncommon 3{2}{b} Creature – Human Warlock 2 3 When Poison Apple Witch enters, each player creates a Food token. (They’re artifacts with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
Whenever an opponent sacrifices a token, that player loses 1 life and you gain 1 life.
0
399 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
400 Portal to the Vault Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) 7 1531147571 on 09 Jul 2018 by dude1818
401 Price of Fame Black Uncommon 4{3}{b} Instant This spell costs {2} less if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
0
402 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 07 Jun 2012 by dude1818
403 Prodigal Necromancer Black Uncommon 3{2}{b} Creature – Ogre Warlock 1 1 {t}: Target creature gets -1/-1 until end of turn. 0
404 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 07 Jun 2012 by dude1818
405 Rat King Black Rare 3{1}{b}{b} Legendary Creature – Rat Noble 3 3 Bands with other Rats
Other Rats you control get +1/+1 and have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
3 1584634117 on 19 Mar 2020 by Tahazzar
406 Reaper of the Unworthy Black Rare 3{2}{b} Creature – Angel Berserker 3 3 Flying, first strike
When Reaper of the Unworthy enters, if it was foretold, exile target nonland permanent.
Foretell {2}{w}{b} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
1 1698217549 on 25 Oct 2023 by dude1818
407 Restless Undead Black Uncommon 4 {3}{b}
‑‑‑‑
{4}{b}{b}
Creature – Zombie
‑‑‑‑
Sorcery
2 1 When Restless Undead enters, you may return target creature card from your graveyard to your hand.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Put target creature card from a graveyard onto the battlefield under your control.
2 1618165440 on 11 Apr 2021 by dude1818
408 Restless Wraith Black Rare 1{b} Enchantment Creature – Spirit 1 1 Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.)
Enchanted creature gets +1/+1.
3 1541133872 on 02 Nov 2018 by dude1818
409 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
410 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, create a 2/2 black Zombie creature token. 0
411 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
412 Rook, Taker of Names Black Rare 3{1}{b}{b} Legendary Creature – Human Rogue 3 3 Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name.
{b}{b}, {t}: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.
2 1624949610 on 29 Jun 2021 by SecretInfiltrator
413 Rot Lurcher Black Uncommon 4{3}{b} Creature – Fungus 2 2 When Rot Lurcher enters, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand.
1 1603664250 on 25 Oct 2020 by dude1818
414 Salt the Earth Black Common 3{1}{b}{b} Instant Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.) 1 1603666151 on 25 Oct 2020 by dude1818
415 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. 3 1343533701 on 29 Jul 2012 by dude1818
416 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with mana value X or less onto the battlefield from outside the game.
2 1382559958 on 23 Oct 2013 by dude1818
417 Shaddai, the Assassin Black Mythic 4{3}{b} Legendary Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by Link
418 Shade of Tizerus Black Uncommon 3{2}{b} Creature – Shade 1 1 Shade of Tizerus enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
{1}{b}: Target creature gets +1/+1 until end of turn.
1 1593651517 on 02 Jul 2020 by dude1818
419 Shadow Sibling Black Rare 4{2}{b}{b} Artifact Creature – Equipment Shade 3 3 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Ward—Pay 1 life.
{b}: Until end of turn, equipped creature gets +1/+1 and gains "Ward—Pay 1 life."
Equip {2}
1 1621561907 on 21 May 2021 by dude1818
420 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 02 Mar 2012 by Alex
421 Shady Dealings Black Common 2{b}{b} Sorcery Each player may pay 2 life. Each player who does draws two cards. 2 1539800917 on 17 Oct 2018 by dude1818
422 Share the Wealth Black Rare 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn.
Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn."
1 1590797773 on 30 May 2020 by dude1818
423 Shrine to Hidetsugu Black Uncommon 2{1}{b} Artifact – Passage {1}, Sacrifice a creature: If the gate is open, each opponent loses 1 life and you gain 1 life. Otherwise, the next time you activate an ability of a Passage this turn, it costs {3} less to activate.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
8 1640988562 on 31 Dec 2021 by Vitenka
424 Sicken the Leylines Black Rare 5{3}{b}{b} Enchantment Whenever a player taps a land for mana, put a plague counter on it.
At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control.
2 1599667758 on 09 Sep 2020 by dude1818
425 Sins of Past Lives Black Rare 5{3}{b}{b} Enchantment Whenever a creature dies, exile it.
Whenever a creature enters, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one –
- Discard a card at random.
- Sacrifice a creature or planeswalker.
- Lose 5 life.
1 1625029261 on 30 Jun 2021 by dude1818
426 Sobornost Heavy Black Uncommon 5{3}{b}{b} Creature – Human Warrior 4 4 When Sobornost Heavy enters, destroy up to one target creature.
Whenever a creature dies, if it was dealt damaged or destroyed by Sobornost Heavy this turn, upload it. (Exile it with an upload counter on it. It isn’t legendary.)
1 1715066362 on 07 May 2024 by dude1818
427 Spark of the Lich King Black Mythic 5{3}{b}{b} Legendary Artifact When Spark of the Lich King enters, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
2 1440826339 on 29 Aug 2015 by dude1818
428 Specter of Doubt Black Rare 3{1}{b}{b} Creature – Specter 3 1 Flying
Launder – Whenever Specter of Doubt deals combat damage to a player, that player exiles a card from their hand. You may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
1 1653871588 on 30 May 2022 by dude1818
429 Stensia Seductionist Black Rare 5{3}{b}{b} Creature – Vampire Rogue 3 3 Coven{b}{r}, {t}: Stensia Seductionist deals damage equal to its power to target creature an opponent controls. If you control three or more creatures with different powers, when that creature dies this turn, return it to the battlefield under your control. It's a Vampire in addition to its other types. 0
430 Still Dark Waters Black None 5{2}{b}{b}{b} Enchantment When Still Dark Waters enters or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life.
Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185820 on 25 Nov 2018 by dude1818
431 Succusquito Black Uncommon 4{2}{b}{b} Creature – Insect Horror 2 2 Flying
{b}{b}, {t}: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.
0
432 Survivor's Guilt Black Uncommon 4{2}{b}{b} Sorcery Destroy target creature or planeswalker.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647491688 on 17 Mar 2022 by dude1818
433 Take a Trophy Black Uncommon 5{4}{b} Instant Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control. 0
434 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
435 The Harvestmen Black Rare 5{3}{b}{b} Artifact Creature – Scarecrow 4 4 Whenever a creature an opponent control dies, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
Sacrifice four Foods: Return The Harvestmen from your graveyard to the battlefield at the beginning of the next end step.
0
436 The Lich King Black Mythic 5{3}{b}{b} Legendary Planeswalker – Lich 3 +2: Exile the top two cards of each player's library. Create a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's mana value.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
1 1440826302 on 29 Aug 2015 by dude1818
437 The Long Way 'Round Black Uncommon 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Sacrifice this Saga unless you sacrifice a creature.
II — Return up to two target creature cards from your graveyard to your hand.
III — You may put a creature card from your hand onto the battlefield.
7 1593444518 on 29 Jun 2020 by dude1818
438 Through the Veil Black Mythic 6{4}{b}{b} Legendary Enchantment When Through the Veil enters, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.)
Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it.
0
439 Tourach, High Priest Black Mythic 4{2}{b}{b} Legendary Creature – Human Cleric 4 3 If an opponent would discard one or more cards, they discard that many cards at random instead.
{4}{b}{b}, Exile Tourach, High Priest from your graveyard: Each opponent creates Tourach's Hymn, a legendary black enchantment token with "At the beginning of your upkeep, discard a card."
6 1621923242 on 25 May 2021 by Vitenka
440 Unbearable Visions Black Common 2{?}{b} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
1 1623165239 on 08 Jun 2021 by dude1818
441 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 05 Apr 2012 by dude1818
442 Urban Bounty Hunter Black Rare 4{2}{b}{b} Legendary Enchantment – Background Commander creatures you own have legendary landwalk and "Whenever this creature deals combat damage to an opponent, target creature that player controls gets -X/-X until end of turn, where X is the number of basic land types among lands you control." 0
443 Vampire Bat Black Uncommon 3{2}{b} Creature – Vampire Bat 1 1 Flying
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Vampire Bat.
Whenever a creature dealt damage by Vampire Bat this turn dies, you gain life equal to its toughness.
1 1696480282 on 05 Oct 2023 by dude1818
444 Vengeful Wraith Black Uncommon 1{b} Creature – Spirit 1 1 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
3 1587587145 on 22 Apr 2020 by dude1818
445 Venomizer Black Common 2{1}{b} Artifact Creature – Construct 2 2 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
1 1590078967 on 21 May 2020 by dude1818
446 War of the Worlds (Repel the Invasion) Black Rare 5 {3}{b}{b} Battle
‑‑‑‑
Sorcery
8 (When this Battle is defeated, exile it, then the player who defeated it casts it transformed.)
Whenever a xeno creature enters under your control, destroy up to one target non-xeno creature with equal or lesser mana value. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
‑‑‑‑
Return up to one target non-xeno creature card from your graveyard to the battlefield, then destroy all xeno creatures. You gain 1 life for each creature destroyed this way.
4 1692129852 on 15 Aug 2023 by dude1818
447 Wizened Crone Black Rare 5{2}{b}{b}{b} Creature – Hag Warlock 4 4 First strike
Whenever an opponent sacrifices a nonland permanent, that player discards a card. This ability triggers only once per turn per opponent.
1 1679009458 on 16 Mar 2023 by dude1818
448 Worse Moon Black Rare 3{1}{b}{b} Enchantment Black creatures you control get +1/+1.
Damage dealt by black creatures you control also causes you to lose 1 life.
2 1456618036 on 28 Feb 2016 by dude1818
449 Wriggling Bone Mass Black Rare 5{4}{b} Creature – Skeleton 0 0 Wriggling Bone Mass enters with a +1/+1 counter on it for each creature card in your graveyard.
Whenever another nontoken creature you control dies, you may pay {b}. If you do, return Wriggling Bone Mass from your graveyard to your hand.
1 1634711764 on 20 Oct 2021 by dude1818
450 A Lesson In Scale Red Rare 7{4}{r}{r}{r} Sorcery – Lesson Until your next turn, all creatures are goaded.
You get an emblem with "Whenever a creature deals combat damage to you, if that creature had to attack, gain control of it until the end of your next turn."
0
451 Adamantine Forge Red Rare 4{3}{r} Artifact {1}{r}, {t}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. 1 1646676364 on 07 Mar 2022 by dude1818
452 Arcane Resonance Red Rare 5{3}{r}{r} Enchantment Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. 1 1598025893 on 21 Aug 2020 by dude1818
453 Arza District Bonfire Red Uncommon 1{r} Sorcery As an additional cost to cast this spell, sacrifice an artifact.
Add {r}{r}{r}.
0
454 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
455 Blood Orb Red Rare 3{2}{r} Artifact Lands entering don't cause abilities of permanents your opponents control to trigger.
Whenever a land enters, Blood Orb deals damage to its controller equal to the number of other lands that entered under that player's control this turn.
0
456 Blood Witch Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. 1 1459740194 on 04 Apr 2016 by dude1818
457 Bloodrage Vampire Red Uncommon 4{2}{r}{r} Creature – Vampire Berserker 3 4 Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
First strike
Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn.
1 1636329508 on 07 Nov 2021 by dude1818
458 Blue Electric Angels Red Rare 4{2}{r}{r} Legendary Creature – Elemental Incarnation 3 2 {1}, {t}, Discard a card: Exile the top card of your library. You may cast it this turn.
Whenever you cast a spell, Blue Electric Angels gets +1/+1 until end of turn. Untap it.
Whenever Blue Electric Angels dies or is exiled or a spell you cast from exile is countered, if you cast another spell this turn, you may return it to your hand.
1 1657421438 on 10 Jul 2022 by dude1818
459 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
460 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
461 Boon of Purphoros Red Uncommon 4{3}{r} Enchantment When Boon of Purphoros enters, it deals 5 damage to target creature or planeswalker an opponent controls.
{3}{r}{r}, Sacrifice Boon of Purphoros: You may put an enchantment from your hand onto the battlefield. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
1 1695279161 on 21 Sep 2023 by dude1818
462 Breach the Firewall Red Common 2{1}{r} Sorcery Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1661902443 on 30 Aug 2022 by dude1818
463 Burst of Feedback Red Uncommon 5{4}{r} Sorcery Burst of Feedback deals damage to target player equal to the number of artifacts you control. 1 1459222531 on 29 Mar 2016 by dude1818
464 Celerity Enhancer Red Uncommon 1{r} Artifact Creature – Rigger 1 1 Haste
{r}, {t}: Assemble a Contraption on target creature with "Modified creature has haste."
0
465 Chandra, Hardcore Rocker Red Rare 3{2}{r} Legendary Creature – Human Shaman 2 2 Whenever Chandra, Hardcore Rocker attacks, you may sacrifice an artifact. When you do, Chandra deals damage to target creature defending player controls equal to the sacrificed artifact's mana value.
Whenever you sacrificing an artifact or putting a lore counter on a Saga causes a triggered ability to trigger, you may pay {r/b} and 2 life. If you do, copy that ability. You may choose new targets for the ability.
1 1680826229 on 07 Apr 2023 by dude1818
466 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
467 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
468 Corrupted Swordsmith Red Uncommon 2{1}{r} Creature – Human Rebel Phyrexian Phyresis {w} ({w}: Put an oil counter on this. Activate only as a sorcery.) [1/3]
[2-5] Equip abilities you activate cost {1} less to activate. [3/3]
[5+] Equip abilities you activate cost {2} less to activate.
Whenever an equipment becomes unattached from a permanent you control, sacrifice that permanent. [5/3]
1 1674934943 on 28 Jan 2023 by dude1818
469 Culicidae of Rage Red Mythic 4{3}{r} Artifact Creature – Insect Construct 3 4 Menace
{r}: Culicidae of Rage gets +1/-1 or -1/+1 until end of turn.
Whenever a creature attacks, you may have it get +X/-X until end of turn, where X is its power. This ability triggers only once each turn.
0
470 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
471 Damn the Consequences Red Rare 3{2}{r} Enchantment If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. 1 1486963724 on 13 Feb 2017 by dude1818
472 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
473 Dismantle Red Uncommon 3{2}{r} Sorcery Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. 1 1360474302 on 10 Feb 2013 by dude1818
474 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
0
475 Dog Days Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Dogs you control get +1/+0 for each blaze counter on Dog Days.
0
476 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
477 Draining Bolt Red Common 2{1}{r} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
0
478 Dyna-Chromatic Retainer Red Rare 2{1}{r} Artifact Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
1 1542998071 on 23 Nov 2018 by dude1818
479 Electrical Embrace Red Rare 1{r} Creature – Elemental 0 1 First strike
Whenever Electrical Embrace or enchanted creature is dealt damage by a source, Electrical Embrace deals that much damage to that source or to its controller.
{3}{r}{r}: Attach Electrical Embrace to target creature you control. It becomes an Aura enchantment with enchant creature for as long as it's attached to that creature.
0
480 Electrify Red Common 1{r} Instant Electrify deals 3 damage to target artifact creature. 0
481 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
482 Enhanced Martyrdom Red Uncommon 5{4}{r} Enchantment Whenever a creature you control dies, it deals 1 damage to each permanent and each player. 0
483 Enraged Ettin Red Uncommon 5 {4}{r}
‑‑‑‑
{b}{b}
Creature – Giant
‑‑‑‑
Sorcery – Adventure
4 3 Reach
When Enraged Ettin enters, you may discard two cards. If you do, draw two cards and create two Treasure tokens.
‑‑‑‑
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
1 1654670450 on 08 Jun 2022 by dude1818
484 Entropic Blast Red Common 4{3}{r} Instant Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
1 1679633937 on 24 Mar 2023 by SecretInfiltrator
485 Essence of Fire Red None 0 Metamagic Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.)
Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match.
3 1480667681 on 02 Dec 2016 by dude1818
486 Even More Panic Red Rare 3{2}{r} Enchantment If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles. 5 1418861479 on 18 Dec 2014 by dude1818
487 Fiery Rebuttal Red Rare 3{1}{r}{r} Instant Choose target spell. Its controller may have Fiery Rebuttal deal damage equal to that spell's mana value to them. If they don't, counter that spell.
Fiery Rebuttal deals damage to you equal to that spell's mana value.
1 1671066016 on 15 Dec 2022 by dude1818
488 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
489 Flashbang Red Uncommon 2{1}{r} Instant Flashbang deals 3 damage to target creature or planeswalker. If that permanent is a creature that doesn't have lethal damage marked on it or it's a planewalker with one or more loyalty counters on it, it phases out. 0
490 Flying Sparks Red Uncommon 4{2}{r}{r} Enchantment Whenever a Rigger you control assemble a Contraption, Flying Sparks deals 2 damage to target creature or player. 1 1358644422 on 20 Jan 2013 by dude1818
491 Frenetic Changeling Red Rare 4{3}{r} Creature – Shapeshifter 3 3 Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
2 1606190153 on 24 Nov 2020 by SecretInfiltrator
492 Frenzied Orc Red Uncommon 4{3}{r} Creature – Orc Warrior 4 3 Haste
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
0
493 Frolicking Ogre Red Common 4{2}{r}{r} Creature – Ogre 4 3 Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
0
494 Furious Outburst Red Uncommon 4{2}{r}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks or blocks, it fights another target creature. (Furious Outburst's controller chooses the target.)
1 1647490855 on 17 Mar 2022 by dude1818
495 Futaba, Ambitious Sidekick Red Rare 3{2}{r} Creature – Human Performer 2 2 Training, blitz {2}{r}{r}
When Futaba, Ambitious Sidekick dies, if she had a +1/+1 counter on her, return her from your graveyard to your hand.
1 1696484258 on 05 Oct 2023 by dude1818
496 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
497 Gift of Ardor Red None 3{2}{r} Enchantment Cumulative upkeep – Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would add mana, instead each player adds that much mana.
1 1556166804 on 25 Apr 2019 by dude1818
498 Glimmerscale Hellkite Red Rare 5{3}{r}{r} Creature – Dragon 5 5   ({?} can be paid with any type of mana not already spent this turn.)
Flying, ward {?}
{?}: Glimmerscale Hellkite gets +1/+0 until end of turn.
4 1623165514 on 08 Jun 2021 by dude1818
499 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
500 Goblin Research Lab Red None 4{2}{r}{r} Enchantment When Goblin Research Lab enters or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185967 on 25 Nov 2018 by dude1818
501 Goblinize Red Uncommon 2{1}{r} Sorcery Create a token that's a copy of target creature, except it's a 1/1 red Goblin with haste. Exile the token at end of turn. 0
502 Grabby Goblin Red Uncommon 2{1}{r} Creature – Goblin 2 2 Covet – At the beginning of your upkeep, if an opponent controls more artifacts that you, gain control of target artifact until end of turn and untap it.
Grabby Goblin gets +1/+0 as long as you control three or more artifacts.
0
503 Hallucinatory Terrain Red Rare 3{2}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type."
1 1647578242 on 18 Mar 2022 by dude1818
504 Hanweir, Colonial Monstrosity Red Mythic 6{4}{r}{r} Legendary Creature – Eldrazi Ooze 5 4 Hanweir, Colonial Monstrosity attacks each turn if able.
Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it.
Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir.
1 1534686302 on 19 Aug 2018 by SecretInfiltrator
505 Haunted by Memories Red Rare 3{2}{r} Sorcery Destroy target artifact or land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647579615 on 18 Mar 2022 by dude1818
506 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
507 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 04 Mar 2012 by Alex
508 Hyperoxemia Red Rare 5{3}{r}{r} Enchantment If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player.
0
509 Impulsive Bookwyrm Red Uncommon 3{2}{r} Creature – Dragon 2 2 {r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. 1 1542487948 on 17 Nov 2018 by Tahazzar
510 Instill Paranoia Red Uncommon 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647492549 on 17 Mar 2022 by dude1818
511 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control.
0
512 Kagdro, Strike Force Commander Red Rare 5{3}{r}{r} Legendary Creature – Human Warrior 4 3 First strike
Whenever Kagdro, Strike Force Commander deals combat damage to an opponent, tap target artifact or land that player controls and put a stun counter on it. If it's a creature, remove it from combat.
1 1668236864 on 12 Nov 2022 by dude1818
513 Kami of Unexpected Hail Red Uncommon 5{4}{r} Creature – Spirit 3 4 Whenever a player opens or closes the gate, Kami of Unexpected Hail deals 1 damage to up to one target creature or planeswalker. It can't block this turn.
Ethereal – As long as the gate is open, Kami of Unexpected Hail has "{1}{r}: This creature gets +2/+0 until end of turn."
1 1640709370 on 28 Dec 2021 by dude1818
514 Kami of the Blood Moon Red Rare 4{2}{r}{r} Creature – Spirit 3 3 When Kami of the Blood Moon enters, close the gate.
As long as the gate is closed, nonbasic lands are Mountains.
1 1640886394 on 30 Dec 2021 by dude1818
515 Keldon Strike Force Red Uncommon 4{3}{r} Creature – Human Warrior 2 2 Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1 1668236555 on 12 Nov 2022 by dude1818
516 Kenniger, Flash Stepper Red Rare 4{2}{r}{r} Legendary Creature – Rabbit Warrior 3 3 Haste
Kenniger, Flash Stepper has hexproof as long as it's attacking.
Whenever a nonlegendary creature you control attacks, if it entered the battlefield this turn, you may pay {u/g}. If you do, create a token that's a copy of it and that's tapped and attacking the same player.
0
517 Krenko, Inquisitor Boss Red Rare 4{2}{r}{r} Legendary Creature – Phyrexian Goblin 3 3 Toxic 1
{wp}, {t}: Create X 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can’t block," where X is the total toxic value among creatures you control.
3 1677966200 on 04 Mar 2023 by SecretInfiltrator
518 Kroner, Riveteer Enforcer Red Rare 4{3}{r} Legendary Creature – Devil Rogue 4 3 Each creature gets -1/-1 for each +1/+1 counter on it.
Each creature gets +1/+1 for each counter on it other than a +1/+1 counter.
{b}, Pay 1 life: Put a -1/-1 counter on target creature.
0
519 Lava River of Dreams Red Rare 4{3}{r} Enchantment If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. 5 1555348607 on 15 Apr 2019 by dude1818
520 Local Maxima Red Uncommon 2{r}{r} Enchantment When Local Maxima enters, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature enters under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference.
1 1582647757 on 25 Feb 2020 by dude1818
521 Locate City Red Rare 6{3}{r}{r}{r} Snow Sorcery Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. 2 1592775100 on 21 Jun 2020 by dude1818
522 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
523 Managorger Dragon Red Mythic 5{3}{r}{r} Creature – Dragon 4 4 Flying
Whenever you add red mana during combat, you don't lose that mana as steps and phases end this turn.
Creatures you control get +1/+0 for each unspent red mana you have.
1 1674633502 on 25 Jan 2023 by dude1818
524 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters under your control, Maze's Protection deals 1 damage to each creature and each player. 0
525 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
526 Metabolt Red None 1{r} Sorcery Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.)
Lightning – Metabolt deals 4 damage to target creature.
Flame – Metabolt deals 3 damage to target player.
Spark – Metabolt deals 2 damage to target creature or player.
6 1480639234 on 02 Dec 2016 by dude1818
527 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 6 1339098257 on 07 Jun 2012 by dude1818
528 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles their library. 2 1343675779 on 30 Jul 2012 by dude1818
529 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
530 Myojin of Boundless Trickery Red Mythic 5{3}{r}{r} Legendary Creature – Spirit God 6 3 If Myojin of Boundless Trickery would die, it phases out instead.
Whenever another creature you control attacks, you may reveal cards from the top of your library until you reveal a creature card. That creature becomes a copy of that card until end of turn, then shuffle.
Whenever another creature you control becomes a copy of a card or token, put a +1/+1 counter on Myojin of Boundless Trickery.
1 1686628252 on 13 Jun 2023 by dude1818
531 Mystical Fire Red Uncommon 2{1}{r} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, Mystical Fire deals 4 damage divided among any number of targets instead.
1 1645840494 on 26 Feb 2022 by dude1818
532 Nightfall Red Rare 6{3}{r}{r}{r} Enchantment When Nightfall enters, it becomes night.
As long as it's night, each creature has "At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able."
As long as it's night, whenever a player casts an instant or sorcery spell, reselect its targets at random.
1 1635372580 on 27 Oct 2021 by dude1818
533 One-Time Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
534 Orcish Trapfinder Red Uncommon 3{2}{r} Creature – Orc Rogue 3 3 When Orcish Trapfinder enters, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
2 1594322570 on 09 Jul 2020 by dude1818
535 Oread of Agonas Red Uncommon 3{2}{r} Creature – Nymph 3 3 Oread of Agonas enters with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creatures with underworld counters on them must attack each combat if able.
1 1593661725 on 02 Jul 2020 by dude1818
536 Overcome With Rage Red Mythic 6{4}{r}{r} Sorcery Untap all creatures that attacked this turn. After this phase, there is an additional combat phase. If Overcome With Rage is encoded on a creature, that creature can't attack this turn.
Cipher
1 1661843186 on 30 Aug 2022 by dude1818
537 Paranoid Assault Red Common 2{1}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
1 1647490229 on 17 Mar 2022 by dude1818
538 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
539 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
540 Peasant Railgun Red Uncommon 2{1}{r} Creature – Human Serf 1 1 {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1 1592685175 on 20 Jun 2020 by dude1818
541 Petros, Nyxborn Twin Red Mythic 4{3}{r} Legendary Enchantment Creature – Demigod 3 3 Enchantments you control have hideaway 5 and "{t}: You may cast the exiled card without paying its mana cost if your devotion to that spell's colors is five or greater."
{2}, Sacrifice an enchantment: Petros, Nyxborn Twin gains indestructible until end of turn. Tap it.
1 1694628650 on 13 Sep 2023 by dude1818
542 Phantasmal Force Red Uncommon 4{2}{r}{r} Enchantment Creature – Madness Illusion 3 2 Whenever Phantasmal Force or another enchantment enters under your control, Phantasmal Force deals 1 damage to any target. 3 1647494727 on 17 Mar 2022 by dude1818
543 Phyrexian Harvester Red Mythic 4{r}{r}{r}{r} Creature – Phyrexian Horror 5 5 Menace
Whenever Phyrexian Harvester is dealt damage, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.
3 1677006623 on 21 Feb 2023 by dude1818
544 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
545 Possessed by The Family Red Uncommon 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, exile the top card of your library. Until the end of your next turn, you may play that card.
1 1697171603 on 13 Oct 2023 by dude1818
546 Pyroclastic Pheonix Red Mythic 4{2}{r}{r} Creature – Phoenix 4 3 Flying
Whenever Pyroclastic Pheonix enters or attacks, exile the top card of your library. You may play that card this turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
547 Rapid Unscheduled Disassembly Red Rare 3{1}{r}{r} Sorcery Destroy target artifact. When you do, Rapid Unscheduled Disassembly deals damage equal to that permanent's mana value to up to one target creature. 0
548 Reactive Metals Red Rare 4{2}{r}{r} Enchantment Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {r}. When you do, Reactive Metals deals 3 damage to any target. 0
549 Rebel Without a Cause Red Uncommon 3{2}{r} Creature – Human Rebel 3 3 {4}, {t}: Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 0
550 Reckless Adventurer Red Uncommon 4{3}{r} Creature – Human Warrior 3 3 Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn. 3 1624898950 on 28 Jun 2021 by Alex
551 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
552 Revoke the Divine Right Red Uncommon 4{3}{r} Sorcery Heresy – Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. 1 1574352015 on 21 Nov 2019 by dude1818
553 Ride the Third Rail Red Common 2{1}{r} Sorcery Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it. 0
554 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
555 Rowan’s Outburst Red Rare 2{x}{x}{r}{r} Sorcery Rowan’s Outburst deals X damage to each of up to X target permanents.
You may cast a spell with mana value X or less from your hand without paying its mana cost. If it has {x} in its mana cost, it has the same value of X.
1 1703788589 on 28 Dec 2023 by dude1818
556 Sample the Possibilties Red Uncommon 4{2}{r}{r} Enchantment At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn.
2 1605808828 on 19 Nov 2020 by dude1818
557 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
558 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
559 Shaddai, the Fighter Red Mythic 3{2}{r} Legendary Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by Link
560 Shrapnel Explosion Red Rare 1{x}{x}{r} Sorcery As an additional cost to cast this spell, sacrifice a [Scrap token()] for each target beyond the first.
Shrapnel Explosion deals X damage to each of any number of targets.
0
561 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
562 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
563 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Halfling
‑‑‑‑
Legendary Creature – Halfling Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. When that creature dies this turn, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 01 Jan 2013 by dude1818
564 Snowball Fight Red Common 2{r}{r} Sorcery Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1644600993 on 11 Feb 2022 by dude1818
565 Sokenzan Raiders Red Rare 5{4}{r} Creature – Human Warrior 3 3 Convoke
When Sokenzan Raiders enters, if you cast it, destroy target artifact or land. If no mana was spent to cast Sokenzan Raiders, search your library for an artifact card that could add {r}, put it onto the battlefield tapped, then shuffle.
1 1677176159 on 23 Feb 2023 by dude1818
566 Sower of Chaos Red Mythic 7{5}{r}{r} Legendary Creature – Horror Avatar 7 5 Menace
All other creatures attack each combat if able.
Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead.
1 1543004004 on 23 Nov 2018 by dude1818
567 Sudden Death Red Mythic 5{2}{r}{r}{r} Enchantment When Sudden Death enters, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library.
Players don't lose the game for drawing from an empty library.
2 1588816311 on 07 May 2020 by dude1818
568 Surly Barkeep Red Common 3{2}{r} Creature – Goblin Citizen 3 2 When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
0
569 Surtland Cremator Red Rare 5{3}{r}{r} Creature – Giant Shaman 5 4 When Surtland Cremator enters, exile any number of cards from your graveyard.
Whenever one or more creature cards are exiled from your graveyard, exile that many cards from the top of your library. You may play those cards until the end of your next turn.
0
570 Sword Coast Pirate Red Uncommon 2{1}{r} Legendary Enchantment – Background Commander creatures you own have "Whenever one or more creatures you control deal combat damage to an opponent, that player sacrifices a Treasure and you create a Treasure token." (It's an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.") 2 1661450488 on 25 Aug 2022 by dude1818
571 Take Me to Your Leader Red Common 3{2}{r} Sorcery Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature enters under your control, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
0
572 Teleporter Mishap Red Rare 3{1}{r}{r} Tactic Whenever a unit enters this turn, if it was teleported, its commander chooses one of their opponents. The second player gains command of that unit, then reveals cards from their archive until they reveal a unit card, puts it onto the battlefield under the first player's command, then puts the revealed cards on the bottom of their archive in a random order. 1 1692598845 on 21 Aug 2023 by dude1818
573 Three-Fire Master Red Uncommon 2{1}{r} Creature – Efreet Wizard 2 2 Kicker {2}{w} and/or {u}
When Three-Fire Master enters, if it was kicked with its {2}{w} kicker, it deals 4 damage to target creature if it's tapped.
When Three-Fire Master enters, if it was kicked with its {u} kicker, tap target permanent and put a stun counter on it.
1 1669347625 on 25 Nov 2022 by dude1818
574 Tibalt's Inquisitor Red Rare 5{3}{r}{r} Creature – Devil 5 3 When Tibalt's Inquisitor enters, it deals damage equal to its power divided as you choose among any number of target creatures and/or planeswalkers. Whenever a permanent dealt damage this way dies this turn, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) 1 1647497407 on 17 Mar 2022 by dude1818
575 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
576 Tzot, God of Sparks Red Uncommon 3{2}{r} Legendary Creature – God 3 1 As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible.
Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token.
1 1630018110 on 26 Aug 2021 by dude1818
577 Undefiled Phoenix Red Rare 4{2}{r}{r} Creature – Phoenix 4 2 Flying
When Undefiled Phoenix dies, put a -1/-1 counter on each creature.
Whenever another creature with a counter on it dies, return Undefiled Phoenix from your graveyard to your hand.
1 1629942204 on 26 Aug 2021 by dude1818
578 Undirected Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles. 3 1359021007 on 24 Jan 2013 by Vitenka
579 Urabrask's Forgehand Red Rare 4{2}{r}{r} Creature – Phyrexian 3 3 First strike
Launder – The first time a player would draw a card each turn, instead they exile the top card of their library. They may play it this turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
0
580 Versatile Mount Red Rare 4{3}{r} Creature – Shapeshifter Mount 3 3 Haste
Whenever Versatile Mount attacks, if it's saddled, reveal the top six cards of your library. You may have Versatile Mount become a copy of a creature card revealed this way until end of turn. Then put all cards revealed this way on the bottom of your library in a random order.
Saddle 2
1 1715151213 on 08 May 2024 by dude1818
581 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
582 Visions of Burning Red Rare 4{3}{r} Enchantment Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. 4 1555348683 on 15 Apr 2019 by dude1818
583 Volcanic Epiphany Red Rare 5{4}{r} Instant Choose one or more —
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
4 1592155662 on 14 Jun 2020 by dude1818
584 Vulshok Quartermaster Red Rare 3{2}{r} Creature – Human Soldier {r}, {t}: Target Mountain you control becomes a red Equipment artifact with equip {3} and "Equipped creature gets +X/+0, where X is the number of Mountains you control." It's still a land. 0
585 Warning Shot Red Common 4{3}{r} Sorcery Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
586 Welding the Green Dragon Red Uncommon 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way.
3 1537839500 on 25 Sep 2018 by dude1818
587 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 01 Jul 2012 by dude1818
588 A Lesson In Progress Green Rare 7{4}{g}{g}{g} Sorcery – Lesson For each creature you control, it fights up to one target creature you don't control.
Whenever a creature you control wins a fight, return the other creature from the graveyard to the battlefield merged with the first creature.
0
589 Alpha of the Pack Green Rare 4{2}{g}{g} Creature – Wolf 4 3 Other canines you control get +1/+0. (Dogs, Foxes, Jackals, and Wolves are canine.)
Pack tactics — Whenever Alpha of the Pack attacks, if you attacked with creatures with total power 6 or greater this combat, canines you control gain first strike until end of turn.
3 1628869803 on 13 Aug 2021 by dude1818
590 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
591 Aspect of Giraffe Green Mythic 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt.
Combat damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls.
2 1584693404 on 20 Mar 2020 by Tahazzar
592 Autumnal Equinox Green Rare 4{3}{g} Enchantment Creature spells and enchantment spells can’t be countered.
Whenever a player casts a creature or enchantment spell for the first time each turn, that player draws a card.
1 1697434487 on 16 Oct 2023 by dude1818
593 Avatar of All Green Mythic 3{2}{g} Legendary Creature – Avatar * * Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
1 1597682266 on 17 Aug 2020 by dude1818
594 Barometz Green Uncommon 3{1}{g}{g} Creature – Plant 0 4 Defender
{g}, {t}: Create a 2/1 green Plant Beast token.
Beasts you control have "{2}, {t}, Sacrifice this permanent: You gain 3 life."
2 1645171087 on 18 Feb 2022 by dude1818
595 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game. 7 1382545092 on 23 Oct 2013 by dude1818
596 Bear With Me Green Common 2{1}{g} Creature – Human Archer 1 1 When Bear With Me enters, create a 2/2 green Bear token. 1 1529458257 on 20 Jun 2018 by dude1818
597 Bioreplicator Vat Green Rare 5{3}{g}{g} Device At the beginning of maintenance, choose target unit you command. You may teleport a copy of that unit, and you may pay psi as though it were psi of any alignment to do so. (The copy enters as a token. Nonexistent psi costs can't be paid.) 1 1692774608 on 23 Aug 2023 by dude1818
598 Bite Your Thumb Green Rare 3{1}{g}{g} Enchantment Whenever an opponent activates an ability of a creature they control, if it isn’t a mana ability, target creature you control fights that creature. When a creature you control wins a fight this way, counter target activated ability. 1 1697921461 on 21 Oct 2023 by dude1818
599 Boon of Nylea Green Uncommon 3{2}{g} Enchantment When Boon of Nylea enters, target creature you control gets +3/+3 and gains trample until end of turn.
{2}{g}{g}, Sacrifice Boon of Nylea: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle.
1 1695279651 on 21 Sep 2023 by dude1818
600 Boring Cleaver Green Common 3{2}{g} Creature – Troll 3 3 Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1620013523 on 03 May 2021 by dude1818
601 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
602 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
603 Buzz Pollination Green Uncommon 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn.
1 1598336060 on 25 Aug 2020 by dude1818
604 Calix’s Pursuit Green Rare 6{4}{g}{g} Sorcery This spell costs {1} less to cast for each creature card that left an opponent’s graveyard this turn.
Search your library for an enchantment or creature card, put it onto the battlefield, then shuffle.
1 1703789472 on 28 Dec 2023 by dude1818
605 Competitive Farmhand Green Common 3{2}{g} Creature – Human Peasant 3 2 Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1 1639816060 on 18 Dec 2021 by dude1818
606 Construct Additional Pylons Green Common 3{2}{g} Strategy Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
2 1692598252 on 21 Aug 2023 by dude1818
607 Content Capybara Green Uncommon 4{2}{g}{g} Creature – Capybara 2 2 Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters under your control, Content Capybara and that creature each get +1/+1 until end of turn.
4 1558590713 on 23 May 2019 by Vitenka
608 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
609 Crop Circle Green Uncommon 4{2}{g}{g} Enchantment Whenever a xeno creature enters under you control, look at the top X cards of your library, where X is its mana value. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) 1 1692129227 on 15 Aug 2023 by dude1818
610 Cross Pollinate Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher
1 1661835389 on 30 Aug 2022 by dude1818
611 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
612 Cursed Troll Green Rare 4{2}{g}{g} Creature – Troll 4 4 Whenever Cursed Troll is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Damage marked on Cursed Troll can't be removed.
0
613 Cybernetic Dreadmaw Green Common 6{4}{g}{g} Artifact Creature – Dinosaur 6 6 Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
1 1569252287 on 23 Sep 2019 by dude1818
614 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
615 Daddy Long Legs Green Common 1{g} Creature – Spider 0 2 Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
0
616 Daunting Sliver Green Rare 5