Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blasphemous Changeling Colourless Rare 3{2}{c} Creature – Abomination * * Whenever another creature enters the battlefield, Blasphemous Changeling gains all abilities and creature types of that creature.
Blasphemous Changeling's power and toughness are each equal to the number of creature types it has.
1 1589812612 on 18 May 2020 by dude1818
2 Blasphemous Summoning Colourless Uncommon 5{4}{c} Sorcery Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total converted mana cost of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. 7 1589474244 on 14 May 2020 by dude1818
3 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 02 Aug 2013 by dude1818
4 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
5 Ravish the World Colourless Rare 10{10} Tribal Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield. 0
6 Shrinking Werehomarid (Angry Werehomarid) Colourless None 0 Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of your upkeep, transform Shrinking Werehomarid.
‑‑‑‑
At the beginning of your upkeep, flip Angry Werehomarid.
1 1580837729 on 04 Feb 2020 by dude1818
7 Across the Veil White Rare 2{w}{w} Sorcery Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) 6 1581890448 on 16 Feb 2020 by dude1818
8 Ancestral Invoker White Uncommon 5{4}{w} Creature – Loxodon 3 3 Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards.
2 1596126781 on 30 Jul 2020 by dude1818
9 Avacyn the Protector (Avacyn, Monster Slayer) White Mythic 5 {3}{w}{w} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
6
4
‑‑‑‑
5
Flash, flying, vigilance
When Avacyn the Protector enters the battlefield, destroy target non-Human creature.
When a Human you control dies, transform Avacyn the Protector.
‑‑‑‑
Flying, menace
When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature.
2 1591206362 on 03 Jun 2020 by dude1818
10 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
0
11 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 02 Aug 2013 by Vitenka
12 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate this ability only if Benalish Shieldbearer isn't equipped. 0
13 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
14 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
15 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 07 May 2013 by Alex
16 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
17 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
18 Consulate Decommissioner White Rare 2{w}{w} Creature – Dwarf Artificer 2 2 Vigilance
Tapped artifacts lose all abilities.
0
19 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
20 Divine Resonance White Rare 5{4}{w} Enchantment Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell enters the battlefield as a token.) 1 1598025372 on 21 Aug 2020 by dude1818
21 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
4 1322786331 on 02 Dec 2011 by Alex
22 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters the battlefield, put X 1/1 white Soldier creature tokens onto the battlefield.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
23 Final Reckoning White Rare 5{3}{w}{w} Sorcery Destroy all creatures.
Reckoning – If a source an opponent controls dealt damage to you this turn, you may cast Final Reckoning as though it had flash.
1 1357411733 on 05 Jan 2013 by Link
24 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
25 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
26 Gatling Warden White Rare 4{3}{w} Creature – Elf Archer 2 3 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
1 1569201028 on 23 Sep 2019 by dude1818
27 Gift of Plenty White None 4{2}{w}{w} Enchantment Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 1556083685 on 24 Apr 2019 by dude1818
28 Going to St. Ives White Rare 6{3}{w}{w}{w} Sorcery Choose a nonland permanent you control. Destroy all other permanents. 1 1515212801 on 06 Jan 2018 by dude1818
29 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 08 May 2012 by Alex
30 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
31 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
32 Guildless Uprising White Rare 3{1}{w}{w} Enchantment Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
0
33 Heal Turn White Uncommon 2{w}{w} Instant If a source would deal damage this turn, instead that source's controller gains that much life. 1 1565809292 on 14 Aug 2019 by dude1818
34 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 05 Sep 2012 by Alex
35 Hollow of Phylias White Uncommon 2{1}{w} Creature – Spirit 2 2 Hollow of Phylias enters the battlefield with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
1 1593664243 on 02 Jul 2020 by dude1818
36 Immaterial Ward White Uncommon 1{w} Instant If damage would reduce your life total to 0 or less this turn, instead prevent that damage. 4 1532065226 on 20 Jul 2018 by dude1818
37 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters the battlefield, destroy two target permanents.
0
38 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
39 Kindly Ancestor White Common 2{1}{w} Creature – Human 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters the battlefield or dies, you gain life equal to its toughness.
1 1587586362 on 22 Apr 2020 by dude1818
40 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
41 Laserson Probe White Common 3{2}{w} Instant Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 02 Dec 2011 by Alex
42 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
43 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
44 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
45 Military Encampment White None 5{3}{w}{w} Enchantment When Military Encampment enters the battlefield or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186485 on 25 Nov 2018 by dude1818
46 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
47 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
48 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
0
49 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
50 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
51 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
52 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
53 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
54 Prisoner Exchange White Rare 4{2}{w}{w} Sorcery Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. 16 1541394414 on 05 Nov 2018 by jmgariepy
55 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
56 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
57 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
58 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
59 Rally the Gateless White Rare 4{2}{w}{w} Instant Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. 1 1540290793 on 23 Oct 2018 by SecretInfiltrator
60 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
61 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate this ability only any time you could cast a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 04 Feb 2013 by dude1818
62 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
63 Replicating Menace White Uncommon 4{3}{w} Artifact Creature – Construct 3 1 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
1 1590079185 on 21 May 2020 by dude1818
64 Required Reserves White Rare 2{w}{w} Enchantment Whenever a player casts a spell, counter it unless that player has mana in their mana pool. (Check after they pay all the costs of the spell.) 0
65 Resentful Fancier White Uncommon 3{2}{w} Creature – Human 1 1 Heresy – When Resentful Fancier enters the battlefield, create a 1/1 white Bird creature token for each color among permanents you control. 1 1574351268 on 21 Nov 2019 by dude1818
66 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
67 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
Reckoning – If a source an opponent controls dealt damage to you this turn, exile that creature.
7 1357411814 on 05 Jan 2013 by Link
68 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
69 Seeds of Fate White Uncommon 2{w}{w} Enchantment Spells and abilities of nonland sources can't cause players to search their library. 3 1555477619 on 17 Apr 2019 by dude1818
70 Shaddai, the Shepherd White Mythic 3{2}{w} Planeswalker – Shaddai 3 +2: Choose a color. Target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
71 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
72 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't enter the battlefield this turn. 1 1338248783 on 28 May 2012 by Alex
73 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters the battlefield, your opponents can't cast spells this turn.
3 1411654653 on 25 Sep 2014 by Link
74 Solomon, King of Kings White Mythic 4{2}{w}{w} Legendary Creature – Human Advisor 3 3 Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) 0
75 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 07 May 2012 by Alex
76 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
Whenever a token enters the battlefield, you gain 1 life.
0
77 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
78 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Put a 1/1 white Soldier creature token onto the battlefield.
0
79 Swallowed by the Sea White Rare 5{3}{w}{w} Sorcery As an additional cost to cast Swallowed by the Sea, exile a creature you control.
Destroy all creatures.
At the beginning of your next end step, return the exiled creature to the battlefield under your control.
6 1493911486 on 04 May 2017 by dude1818
80 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 07 Jun 2012 by dude1818
81 Trusty Healbot White Uncommon 8{2/w}{2/w} Artifact Creature – Construct 1 2 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1 1569201457 on 23 Sep 2019 by dude1818
82 Unionize the Dead White Rare 3{1}{w}{w} Enchantment Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each of those players chooses new targets in their own graveyard for their copy. 1 1589405126 on 13 May 2020 by dude1818
83 World Peace White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.) 2 1606190054 on 24 Nov 2020 by SecretInfiltrator
84 Academic Coup Blue Common 3{2}{u} Instant Heresy – Counter target spell until its controller pays {1} for each color among permanents you control. 1 1574351626 on 21 Nov 2019 by dude1818
85 Aether Distortion Blue None 2{u}{u} Instant Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
2 1480863803 on 04 Dec 2016 by dude1818
86 Aether Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Aether Membrane is dealt damage, add one mana of any color.
2 1371718219 on 20 Jun 2013 by Alex
87 Aether Reclaimer Blue Uncommon 3{2}{u} Artifact Creature – Construct 2 2 {u}, {t}, Sacrifice Aether Reclaimer: Counter target spell unless its controller pays {3}.
Whenever a spell you control is countered, add mana equal to its mana cost.
2 1591202691 on 03 Jun 2020 by Deleted
88 Azra Warcaster Blue Uncommon 3{2}{u} Creature – Azra Wizard 2 2 Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
1 1594760015 on 14 Jul 2020 by dude1818
89 Bear in Mind Blue Uncommon 4{3}{u} Sorcery Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
1 1529457975 on 20 Jun 2018 by dude1818
90 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
91 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
92 Cabezudo Impersonator Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 As Cabezudo Impersonator enters the battlefield, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters the battlefield as a copy of it, except it has "{2}: Return this creature to your hand." 1 1577300179 on 25 Dec 2019 by dude1818
93 Calm Werehomarid (Growing Werehomarid) Blue None 2 {u}{u} Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
At the beginning of your upkeep, flip Calm Werehomarid.
‑‑‑‑
At the beginning of your upkeep, transform Growing Werehomarid.
1 1580837785 on 04 Feb 2020 by dude1818
94 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
95 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
96 Clonewalker Blue Mythic 4{3}{u} Planeswalker – Clone 0 You may have Clonewalker enter the battlefield as a copy of any planeswalker on the battlefield.
(Clonewalker isn't a removal spell.)
4 1369322440 on 23 May 2013 by amuseum
97 Confishcate Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. 5 1540290185 on 23 Oct 2018 by SecretInfiltrator
98 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
99 Contemplative Stroll Blue Uncommon 2{1}{u} Sorcery Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. 5 1604291891 on 02 Nov 2020 by dude1818
100 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
101 Duplicid Blue Rare 3{1}{u}{u} Creature – Licid 1 1 {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. 4 1584890514 on 22 Mar 2020 by dude1818
102 Echo Lord Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 Echo costs you pay cost {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
2 1406976952 on 02 Aug 2014 by Alex
103 Elise Starseeker Blue Mythic 3{2}{u} Legendary Creature – Elf Scout 2 3 Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool.
When Elise Starseeker enters the battlefield, any number of target players each draw a card.
12 1547191411 on 11 Jan 2019 by dude1818
104 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 02 Dec 2011 by Alex
105 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
106 Essence of Aether Blue None 0 Metamagic Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.)
Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match.
1 1480863909 on 04 Dec 2016 by dude1818
107 Fairie Circle Blue Rare 4{3}{u} Enchantment As Fairie Circle enters the battlefield, choose two creature types.
{1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other.
0
108 Gift of Knowledge Blue None 5{3}{u}{u} Enchantment Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 1556113460 on 24 Apr 2019 by dude1818
109 Glacial Retreat Blue Rare 6{4}{u}{u} Snow Enchantment When Glacial Retreat enters the battlefield, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat.
Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step.
1 1564171901 on 26 Jul 2019 by dude1818
110 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
111 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
112 Have Some Bears Blue Rare 2{u}{u} Instant Manifest all other spells under their owners' control. 4 1423550675 on 10 Feb 2015 by dude1818
113 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead.
0
114 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
115 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
116 Iridescent Starfish Blue Common 2{1}{u} Creature – Starfish 1 3 Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. 1 1459741405 on 04 Apr 2016 by dude1818
117 Jace's Assistant Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. 1 1533045345 on 31 Jul 2018 by Vitenka
118 Jace, Master of Illusions Blue Uncommon 3{1}{u}{u} Legendary Planeswalker – Jace 4 Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
3 1558982838 on 27 May 2019 by dude1818
119 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by Link
120 Learned Loxodon Blue Rare 5{4}{u} Creature – Elephant 3 4 Imprint – Whenever you cast an instant or sorcery spell, exile that card as it resolves.
When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries.
1 1595954423 on 28 Jul 2020 by dude1818
121 Manastatic Field Blue Rare 3{2}{u} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Manastatic Field, counter that spell.
{2}{u}: Add or remove a charge counter from Manastatic Field.
1 1569216058 on 23 Sep 2019 by dude1818
122 Matter Conversion Blue Common 2{1}{u} Instant Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
123 Memory of Knowledge Blue Common 1{u} Instant Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
124 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
125 Mirror's Memory Blue Rare 1{u} Instant Target player draws three cards if they control a commander. 3 1604291902 on 02 Nov 2020 by dude1818
126 Mizzium Hydroclone Blue Rare 2{1}{u} Artifact Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card.
As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast.
1 1542999006 on 23 Nov 2018 by dude1818
127 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Put a token onto the battlefield that's a copy of Morpha, except its name is Morpha Splinter and it enters the battlefield with X loyalty counters.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
128 Owl Totem Blue Common 4{2}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
1 1590430696 on 25 May 2020 by dude1818
129 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5 1330798344 on 03 Mar 2012 by Mandroid
130 Portal to the Spirit World Blue Rare 4{2}{u}{u} Enchantment If a non-Spirit creature would enter the battlefield under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters the battlefield phased out until the token leaves the battlefield.

8 1594135151 on 07 Jul 2020 by dude1818
131 Quacken Blue Rare 1{u} Instant The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.)
Draw a card.
1 1607209789 on 05 Dec 2020 by Alex
132 Raise Up Arms Blue Rare 4{3}{u} Enchantment Each Equipment you control is an artifact creature with base power and toughness equal to its converted mana cost. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) 0
133 Resonate Portal Blue Mythic 2{u}{u} Enchantment {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play them, turn them face up and pay their costs.)
At the beginning of each player's upkeep, that player manifests the top card of their library.
3 1581891061 on 16 Feb 2020 by dude1818
134 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters the battlefield, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
135 Shaddai, the Scholar Blue Mythic 5{4}{u} Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of that player's library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
136 Siren of Nerono Blue Uncommon 2{1}{u} Creature – Siren 1 2 Siren of Nerono enters the battlefield with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2.
At the beginning of your upkeep, shuffle your library.
1 1593658169 on 02 Jul 2020 by dude1818
137 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
138 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
139 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
140 Somnorific Haze Blue None 4{2}{u}{u} Enchantment When Somnorific Haze enters the battlefield or at the beginning of your upkeep, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185288 on 25 Nov 2018 by dude1818
141 Sphinx of Dreams Blue Mythic 6{3}{u}{u}{u} Creature – Sphinx 4 5 Flying
Whenever Sphinx of Dreams deals combat damage to a player, search your library for a card, exile it face down, then shuffle your library. An opponent guesses its converted mana cost. Reveal it. If they guessed wrong and it has a different converted mana cost than each other card revealed this way, put it into your hand.
2 1515214709 on 06 Jan 2018 by dude1818
142 Spirit of the Owl Blue Uncommon 4{2}{u}{u} Creature – Bird Spirit 1 2 Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield attached to another target creature you control.
6 1590430728 on 25 May 2020 by dude1818
143 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
144 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
145 Tactical Retreat Blue Uncommon 2{1}{u} Instant Choose target legendary creature you both own and control. If that creature hasn't attacked this game, return it to your hand, then you may put a creature card from your hand onto the battlefield. 1 1606604064 on 28 Nov 2020 by dude1818
146 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
147 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
148 The Illusionist Blue Mythic 2{u}{u} Legendary Creature – Human Wizard 2 2 {u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
0
149 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 07 Jun 2012 by dude1818
150 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles their graveyard and hand into their library, then draws seven cards. Untap four target lands you don't control. Exile Time Helix. 4 1357776548 on 10 Jan 2013 by dude1818
151 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from their hand, they may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 05 Aug 2012 by dude1818
152 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
153 Trigori, Azorius Senator Blue Mythic 4{2}{u}{u} Legendary Creature – Vedalken Advisor 2 3 When Trigori, Azorius Senator enters the battlefield and at the beginning of each player's upkeep, exile the top card of each player's library.
Opponents can't cast spells that share a converted mana cost with a card exiled with Trigori this turn.
{1}{w}: Scry 1.
1 1595120234 on 19 Jul 2020 by dude1818
154 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
155 Unbearable Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Create a 2/2 bear creature token. 3 1529459082 on 20 Jun 2018 by dude1818
156 Academic Espionage Black Rare 1{b} Sorcery Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) 0
157 Blood Edict Black Uncommon 2{1}{b} Sorcery Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature.
1 1598366456 on 25 Aug 2020 by dude1818
158 Blood Sculptor Black Rare 4{2}{b}{b} Creature – Vampire 3 3 Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to target creature or planeswalker, then put a -1/-1 counter on Blood Sculptor.
1 1595606369 on 24 Jul 2020 by dude1818
159 Burrowing Worm Fiend Black Rare 5{3}{b}{b} Creature – Insect Horror 3 3 Slain — When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. 1 1459740568 on 04 Apr 2016 by dude1818
160 Bzemkudel the Archlich Black Mythic 5{2}{b}{b}{b} Legendary Creature – Zombie 4 4 Persist
Other undead creatures you control get +1/+1 and have persist.
Whenever an undead creature you control dies, add {b}.
(Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1589908473 on 19 May 2020 by dude1818
161 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
162 Cost of Greed Black Uncommon 1{b} Instant Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. 6 1539627934 on 15 Oct 2018 by dude1818
163 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
164 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
165 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two —
• Destroy each creature with toughness X or less.
• Each player loses X life.
• Gain life equal to the number of creatures that died this turn.
• Gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
166 Curse of Wandering Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Aura Curse Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
0
167 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 02 Sep 2012 by SadisticMystic
168 Dullahan, Shadow Steed Black Rare 4{2}{b}{b} Legendary Creature – Nightmare Horse 3 3 At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn.
(Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.)
1 1589908739 on 19 May 2020 by dude1818
169 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters the battlefield, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
170 Feaster of Lies Black Rare 3{b}{b}{b} Creature – Demon 1 1 Feaster of Lies enters the battlefield with X +1/+1 counters on it, where X is the amount of life paid by all players this game.
Flying, trample
Pay 3 life: Return Feaster of Lies from your graveyard to your hand.
1 1539811767 on 17 Oct 2018 by dude1818
171 Fent-rot, Bringer of Undeath Black Rare 7{5}{b}{b} Legendary Creature – Zombie Treefolk Shaman 2 5 When Fent-rot, Bringer of Undeath enters the battlefield, return target creature card in a graveyard to its owner's hand.
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
0
172 Flood of Riches Black Mythic 7{4}{b}{b}{b} Enchantment Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference.
1 1580147663 on 27 Jan 2020 by dude1818
173 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters the battlefield with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
174 Gift of Influence Black None 4{3}{b} Enchantment Cumulative upkeep – Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would create a creature token, instead each player creates that token.
4 1556113678 on 24 Apr 2019 by dude1818
175 Grave Swap Black Uncommon 3{2}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control, then sacrifice a creature. 1 1337016525 on 14 May 2012 by Alex
176 Hell is Full Black Rare 4{2}{b}{b} Enchantment Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life."
1 1547965863 on 20 Jan 2019 by dude1818
177 Kiss of Death Black Uncommon 1{b} Enchantment – Aura Enchant creature
When Kiss of Death enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
2 1566454343 on 22 Aug 2019 by dude1818
178 Kiss of Death Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn.
When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature.
3 1566455295 on 22 Aug 2019 by dude1818
179 Last Stand of the Fallen Black Rare 2{b}{b} Sorcery Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.)
Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked.
1 1501896684 on 05 Aug 2017 by dude1818
180 Lich King Black Mythic 5{3}{b}{b} Planeswalker – Lich 3 +2: Exile the top two cards of each player's library. You get a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's converted mana cost.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
1 1440826302 on 29 Aug 2015 by dude1818
181 Malakir Sunshield Black Rare 2{1}{b} Artifact Black spells you cast cost {1} less to cast.
White spells your opponents cast cost {1} more to cast.
1 1599232265 on 04 Sep 2020 by dude1818
182 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
183 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 4 1410246561 on 09 Sep 2014 by dude1818
184 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
185 Neon Necropolis Black Rare 5{4}{b} Legendary Artifact Whenever a creature dies, you get {e} (an energy counter).
{t}, Pay X {e}: Choose one –
• Exile target creature with converted mana cost X.
• Return target creature card with converted mana cost X from a graveyard to the battlefield under your control.
1 1589339222 on 13 May 2020 by dude1818
186 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Put a 1/1 colorless Auton artifact creature token onto the battlefield.
1 1311563241 on 25 Jul 2011 by dude1818
187 Numbers Game Black Rare 3{b}{b}{b} Sorcery Choose a number, then exile any number of cards from the top of your library one at a time. If the total converted mana cost of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. 0
188 Oath of Ob Nixilis Black Rare 2{b}{b} Enchantment When Oath of Ob Nixilis enters the battlefield, destroy target Planeswalker an opponent controls.
At the beginning of your upkeep, each opponent loses 1 life for each Planeswalker that player controls.
4 1452479644 on 11 Jan 2016 by dude1818
189 Parasitic Wasp Black Rare 4{3}{b} Creature – Insect 1 1 Deathtouch, flying
Whenever a creature dealt damage by Parasitic Wasp this turn dies, put a token onto the battlefield that's a copy of Parasitic Wasp.
1 1338499021 on 31 May 2012 by dude1818
190 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
191 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
192 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
193 Portal to the Vault Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) 7 1531147571 on 09 Jul 2018 by dude1818
194 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 07 Jun 2012 by dude1818
195 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 07 Jun 2012 by dude1818
196 Ratking Black Rare 3{1}{b}{b} Legendary Creature – Rat 3 2 Rats you control have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
1 1584634117 on 19 Mar 2020 by Tahazzar
197 Restless Wraith Black Rare 1{b} Enchantment Creature – Spirit 1 1 Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.)
Enchanted creature gets +1/+1.
3 1541133872 on 02 Nov 2018 by dude1818
198 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, put a 2/2 black Zombie creature token onto the battlefield. 0
199 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
200 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
201 Rot Lurcher Black Uncommon 4{3}{b} Creature – Fungus 2 2 When Rot Lurcher enters the battlefield, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand.
1 1603664250 on 25 Oct 2020 by dude1818
202 Salt the Earth Black Common 3{1}{b}{b} Instant Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.) 1 1603666151 on 25 Oct 2020 by dude1818
203 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. 3 1343533701 on 29 Jul 2012 by dude1818
204 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with converted mana cost X or less onto the battlefield.
2 1382559958 on 23 Oct 2013 by dude1818
205 Shaddai, the Assassin Black Mythic 4{3}{b} Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by Link
206 Shade of Tizerus Black Uncommon 3{2}{b} Creature – Shade 1 1 Shade of Tizerus enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
{1}{b}: Target creature gets +1/+1 until end of turn.
1 1593651517 on 02 Jul 2020 by dude1818
207 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 02 Mar 2012 by Alex
208 Shady Dealings Black Common 2{b}{b} Sorcery Each player may pay 2 life. Each player who does draws two cards. 2 1539800917 on 17 Oct 2018 by dude1818
209 Share the Wealth Black Rare 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn.
Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn."
1 1590797773 on 30 May 2020 by dude1818
210 Sicken the Leylines Black Rare 5{3}{b}{b} Enchantment Whenever a player taps a land for mana, put a plague counter on it.
At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control.
2 1599667758 on 09 Sep 2020 by dude1818
211 Spark of the Lich King Black Mythic 5{3}{b}{b} Legendary Artifact When Spark of the Lich King enters the battlefield, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle it.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
2 1440826339 on 29 Aug 2015 by dude1818
212 Sticky-fingered Zombie Black Uncommon 3{2}{b} Creature – Zombie 1 4 Whenever an equipped creature deals damage to Sticky-fingered Zombie, move target Equipment from that creature to Sticky-fingered Zombie. It gains "Equip abilities of this Equipment cost {1} more to activate." 1 1586633748 on 11 Apr 2020 by dude1818
213 Still Dark Waters Black None 5{2}{b}{b}{b} Enchantment When Still Dark Waters enters the battlefield or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life.
Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185820 on 25 Nov 2018 by dude1818
214 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
215 The Long Way Around Black Rare 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Sacrifice this Saga unless you sacrifice a creature.
II — Return up to two target creature cards from your graveyard to your hand.
III — You may put a creature card from your hand onto the battlefield.
7 1593444518 on 29 Jun 2020 by dude1818
216 Through the Veil Black Mythic 6{4}{b}{b} Legendary Enchantment When Through the Veil enters the battlefield, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.)
Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it.
0
217 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 05 Apr 2012 by dude1818
218 Vengeful Wraith Black Uncommon 1{b} Creature – Spirit 1 1 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
3 1587587145 on 22 Apr 2020 by dude1818
219 Venomizer Black Common 2{1}{b} Artifact Creature – Construct 2 2 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
1 1590078967 on 21 May 2020 by dude1818
220 Worse Moon Black Rare 3{1}{b}{b} Enchantment Black creatures you control get +1/+1.
Damage dealt by black creatures you control also causes you to lose 1 life.
2 1456618036 on 28 Feb 2016 by dude1818
221 Arcane Resonance Red Rare 5{3}{r}{r} Enchantment Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same converted mana cost as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. 1 1598025893 on 21 Aug 2020 by dude1818
222 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
223 Blood Witch Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. 1 1459740194 on 04 Apr 2016 by dude1818
224 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
225 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
226 Card18935 Red Uncommon 5{3}{r}{r} Creature – Beast 3 3 ~ gets +1/+1 for each exiled card you own. 2 1344277661 on 06 Aug 2012 by SadisticMystic
227 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
228 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
229 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
230 Damn the Consequences Red None 3{2}{r} Enchantment If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. 1 1486963724 on 13 Feb 2017 by dude1818
231 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
232 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
0
233 Dog Days Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Hound creatures you control get +1/+0 for each blaze counter on Dog Days.
0
234 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
235 Dyna-Chromatic Retainer Red Rare 2{1}{r} Artifact Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
1 1542998071 on 23 Nov 2018 by dude1818
236 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
237 Essence of Fire Red None 0 Metamagic Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.)
Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match.
3 1480667681 on 02 Dec 2016 by dude1818
238 Even More Panic Red Rare 3{2}{r} Enchantment If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles it. 5 1418861479 on 18 Dec 2014 by dude1818
239 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
240 Frenetic Changeling Red Rare 4{3}{r} Creature – Shapeshifter 3 3 Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
2 1606190153 on 24 Nov 2020 by SecretInfiltrator
241 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
242 Gift of Ardor Red None 3{2}{r} Enchantment Cumulative upkeep – Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would add mana, instead each player adds that much mana.
1 1556166804 on 25 Apr 2019 by dude1818
243 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
244 Goblin Research Lab Red None 4{2}{r}{r} Enchantment When Goblin Research Lab enters the battlefield or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185967 on 25 Nov 2018 by dude1818
245 Hanweir, Colonial Monstrosity Red Mythic 6{4}{r}{r} Legendary Creature – Eldrazi Ooze 5 4 Hanweir, Colonial Monstrosity attacks each turn if able.
Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it.
Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir.
1 1534686302 on 19 Aug 2018 by SecretInfiltrator
246 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
247 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 04 Mar 2012 by Alex
248 Hyperoxemia Red Rare 5{3}{r}{r} Enchantment If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player.
0
249 Impulsive Bookwyrm Red Uncommon 3{2}{r} Creature – Dragon 2 2 {r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. 1 1542487948 on 17 Nov 2018 by Tahazzar
250 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control.
0
251 Lava River of Dreams Red Rare 4{3}{r} Enchantment If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. 5 1555348607 on 15 Apr 2019 by dude1818
252 Local Maxima Red Uncommon 2{r}{r} Enchantment When Local Maxima enters the battlefield, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature enters the battlefield under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference,
1 1582647757 on 25 Feb 2020 by dude1818
253 Locate City Red Rare 6{3}{r}{r}{r} Snow Sorcery Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. 2 1592775100 on 21 Jun 2020 by dude1818
254 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
255 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters the battlefield under your control, Maze's Protection deals 1 damage to each creature and each player. 0
256 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
257 Metabolt Red None 1{r} Sorcery Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.)
Lightning – Metabolt deals 4 damage to target creature.
Flame – Metabolt deals 3 damage to target player.
Spark – Metabolt deals 2 damage to target creature or player.
6 1480639234 on 02 Dec 2016 by dude1818
258 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 5 1339098257 on 07 Jun 2012 by dude1818
259 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles their library. 2 1343675779 on 30 Jul 2012 by dude1818
260 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
261 One-Use Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate this ability only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
262 Orcish Trapfinder Red Uncommon 3{2}{r} Creature – Orc Rogue 3 3 When Orcish Trapfinder enters the battlefield, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
2 1594322570 on 09 Jul 2020 by dude1818
263 Oread of Agonas Red Uncommon 3{2}{r} Creature – Nymph 3 3 Oread of Agonas enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creatures with underworld counters on them must attack each combat if able.
1 1593661725 on 02 Jul 2020 by dude1818
264 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
265 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
266 Peasant Railgun Red Uncommon 2{1}{r} Creature – Human Serf 1 1 {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1 1592685175 on 20 Jun 2020 by dude1818
267 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
268 Random Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles all other cards revealed this way into their library. 3 1359021007 on 24 Jan 2013 by Vitenka
269 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
270 Resonant Bolt Red Common 1{r} Instant Resonant Bolt deals 2 damage to any target.
Resonance – Resonant Bolt deals 4 damage instead if you control if this is the second spell you've cast this turn.
1 1598335676 on 25 Aug 2020 by dude1818
271 Revoke the Divine Right Red Uncommon 4{3}{r} Sorcery Heresy – Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. 1 1574352015 on 21 Nov 2019 by dude1818
272 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
273 Sample the Possibilties Red Uncommon 4{2}{r}{r} Enchantment At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn.
2 1605808828 on 19 Nov 2020 by dude1818
274 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
275 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
276 Shaddai, the Fighter Red Mythic 3{2}{r} Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by Link
277 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
278 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
279 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Hobbit
‑‑‑‑
Legendary Creature – Hobbit Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. If that creature dies, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 01 Jan 2013 by dude1818
280 Sower of Chaos Red Mythic 7{5}{r}{r} Legendary Creature – Horror Avatar 7 5 Menace
All other creatures attack each combat if able.
Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead.
1 1543004004 on 23 Nov 2018 by dude1818
281 Sudden Death Red Mythic 5{2}{r}{r}{r} Enchantment When Sudden Death enters the battlefield, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library.
Players don't lose the game for drawing from an empty library.
2 1588816311 on 07 May 2020 by dude1818
282 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
283 Viashino Mercenary Red Uncommon 1{r} Creature – Viashino Mercenary 2 2 Haste
At the beginning of each players upkeep, that player untaps Viashino Mercenary and gains control of it.
0
284 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
285 Visions of Burning Red Rare 4{3}{r} Enchantment Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. 4 1555348683 on 15 Apr 2019 by dude1818
286 Volcanic Epiphany Red Rare 5{4}{r} Instant Choose one or more —
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
4 1592155662 on 14 Jun 2020 by dude1818
287 Warning Shot Red Common 4{3}{r} Sorcery Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
288 Welding the Green Dragon Red Uncommon 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total converted mana cost of artifacts sacrificed this way.
3 1537839500 on 25 Sep 2018 by dude1818
289 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 01 Jul 2012 by dude1818
290 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
291 Aspect of Giraffe Green Mythic 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt.
Combat damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls.
2 1584693404 on 20 Mar 2020 by Tahazzar
292 Avatar of All Green Mythic 3{2}{g} Legendary Creature – Avatar * * Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
1 1597682266 on 17 Aug 2020 by dude1818
293 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield. 5 1382545092 on 23 Oct 2013 by dude1818
294 Bear With Me Green Common 2{1}{g} Creature – Human Archer 1 1 When Bear With Me enters the battlefield, create a 2/2 green Bear token. 1 1529458257 on 20 Jun 2018 by dude1818
295 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
296 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
297 Buzz Pollination Green Uncommon 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn.
1 1598336060 on 25 Aug 2020 by dude1818
298 Content Capybara Green None 4{2}{g}{g} Creature – Capybara 2 2 Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters the battlefield under your control, Content Capybara and that creature each get +1/+1 until end of turn.
3 1558590713 on 23 May 2019 by Vitenka
299 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
300 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
301 Cybernetic Dreadmaw Green Common 6{4}{g}{g} Artifact Creature – Dinosaur 6 6 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
1 1569252287 on 23 Sep 2019 by dude1818
302 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
303 Engulfing Slime Green Rare 4{x}{3}{g} Creature – Ooze 1 1 Engulfing Slime enters the battlefield with X +1/+1 counters on it.
Whenever a creature dealt damage by Engulfing Slime this turn dies, put +1/+1 counters on Engulfing Slime equal to the creature's converted mana cost.
0
304 Epic Troll Green Rare 6{4}{g}{g} Creature – Troll 6 1 Hexproof, trample
{b}: Regenerate Epic Troll.
0
305 Erosion Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 5 1316188635 on 16 Sep 2011 by dude1818
306 Fake Bear Green Common 2{1}{g} Sorcery Manifest Fake Bear. 2 1423550496 on 10 Feb 2015 by dude1818
307 Form of the Hydra Green Rare 1{x}{g} Enchantment Creature – Hydra 0 0 Bestow {x}{x}{g}{g}
Form of the Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra.
1 1541220048 on 03 Nov 2018 by dude1818
308 Garruk, Beast Caller Green Mythic 5{3}{g}{g} Planeswalker – Garruk 3 Summon – When Garruk, Beast Caller enters the battlefield or at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield.
+1: Target Beast creature you control fights another target creature.
-5: You get an emblem with "Creatures you control get +3/+3 and have trample."
2 1382573759 on 24 Oct 2013 by dude1818
309 Gift of Growth Green None 5{3}{g}{g} Enchantment Cumulative upkeep – Put a +1/+1 counter on a creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would put a counter on a creature you control, instead each player puts that counter on a creature they control.
1 1556114063 on 24 Apr 2019 by dude1818
310 Gnarlid Hunting Grounds Green None 6{4}{g}{g} Enchantment When Gnarlid Hunting Grounds enters the battlefield or at the beginning of your upkeep, target creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Evoke {2}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186407 on 25 Nov 2018 by dude1818
311 Grasp of Poison Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
1 1603666631 on 25 Oct 2020 by dude1818
312 Gravity Elemental Green Common 3{2}{g} Creature – Elemental * * Gravity Elemental's power and toughness are each equal to the gravity. 5 1337090622 on 15 May 2012 by dude1818
313 Great One, Queen of Metebelis III Green Rare 5{3}{g}{g} Legendary Creature – Spider 3 3 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
Other Spider creatures you control get +1/+1.
{1}{u}{b}, {t}: Target opponent reveals their hand. You choose a card from it. That player discards that card.
0
314 Guardian Behemoth Green Uncommon 6{4}{g}{g} Creature – Beast 5 4 Trample
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
2 1337016403 on 14 May 2012 by Alex
315 Guardian of the Woods Green Uncommon 2{1}{g} Creature – Elf Druid 1 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
{t}: Add {c} equal to this creature's power.
1 1587586504 on 22 Apr 2020 by dude1818
316 Honored of Ilysia Green Uncommon 3{2}{g} Creature – Spirit * * Honored of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Honored of Ilysia's power and toughness are each equal to the number of legendary permanents you control.
1 1593664621 on 02 Jul 2020 by dude1818
317 Host of Ilysia Green Uncommon 2{g}{g} Creature – Chimera 3 2 Host of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Legendary creatures you control get +1/+1.
1 1593664803 on 02 Jul 2020 by dude1818
318 Hydra Hatchling Green Rare 3{2}{g} Creature – Hydra 0 0 Hydra Hatchling enters the battlefield with a +1/+1 counter on it.
When Hydra Hatchling dies, create two tokens that are copies of it at end of turn.
5 1575263686 on 02 Dec 2019 by jmgariepy
319 Image Translator Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As Image Translator enters the battlefield, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
320 Infinite Spawn Green Rare 1{g} Creature – Spawn 1 1 Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. 2 1335139249 on 23 Apr 2012 by Link
321 Kekstrosaurus Green Uncommon 4{3}{g} Creature – Dinosaur 2 5 Mutate {1}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
0
322 Knight of Gaia Green Uncommon 2{g}{g} Creature – Knight Elemental 2 2 Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) 0
323 Little Coquí Green Common 1{g} Creature – Frog 1 1 Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn. 1 1577339008 on 26 Dec 2019 by dude1818
324 Mechanical Hydra Green Uncommon 4{2/g} Artifact Creature – Hydra 0 0 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
Mechanical Hydra gets +1/+1 for each charge counter on it.
2 1569033763 on 21 Sep 2019 by dude1818
325 Memory of Growth Green Common 1{g} Instant Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
326 Mind Matter Green Uncommon 4{3}{g} Creature – Elemental 2 2 When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
0
327 Morglen Wilds Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle your library. 0
328 Mowu, Good Dog (Mowu, Best Friend) Green Rare 2 {1}{g} Legendary Creature – Hound
‑‑‑‑
Legendary Creature – Hound
2
‑‑‑‑
4
2
‑‑‑‑
4
Vigilance
If a source would deal damage to a Planeswalker you control, transform Mowu, Good Dog. If you do, prevent that damage.
‑‑‑‑
Vigilance, trample
Whenever one or more creatures attack a Planeswalker you control, you may have Mowu, Best Friend fight one of those creatures. (The fight happens before blocks.)
8 1554089891 on 01 Apr 2019 by SecretInfiltrator
329 Myconid Harvester Green Uncommon 2{1}{g} Creature – Fungus Druid 1 2 {t}: Add {c}.
{g}, {t}, Sacrifice a blighted land: Search your library for two basic lands, put them onto the battlefield tapped, then shuffle your library. (A land with a blight counter on it is blighted.)
1 1603663268 on 25 Oct 2020 by dude1818
330 Mystic Mentor Green Uncommon 1{g} Creature – Elf Spellshaper 1 1 Summon – {g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield. 4 1382549452 on 23 Oct 2013 by dude1818
331 Nature Preserver Green Uncommon 3{2}{g} Creature – Elf Warrior 1 1 Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. 0
332 Night-blooming Orchid Green Common 2{1}{g} Creature – Plant 1 1 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. 4 1338498795 on 31 May 2012 by dude1818
333 Persistence Green Common 1{g} Creature – Incarnation 1 1 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7 1333664685 on 05 Apr 2012 by dude1818
334 Plan of Attack Green Common 2{1}{g} Instant Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard. 0
335 Poikilia, Nature's Strength Green Mythic 4{2}{g}{g} Legendary Creature – Elemental 4 4 Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may cast it once from outside the game.)
{1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)
0
336 Poison Treefrog Green Rare 7{5}{g}{g} Creature – Frog Plant 6 6 Deathtouch, trample 0
337 Preserver of Order Green Rare 2{1}{g} Creature – Elf Shaman 1 1 Creatures can't enter the battlefield unless they were cast from their owner's hand. 6 1352701767 on 12 Nov 2012 by dude1818
338 Proboscilisk Green Mythic 6{4}{g}{g} Legendary Creature – Elephant Hydra 6 6 When Proboscilisk enters the battlefield, destroy target non-creature permanent.
Whenever a non-creature permanent becomes the target of a spell or ability controlled by an opponent of that permanent's controller, that permanent's controller creates a 3/3 green Elephant token.
1 1590799378 on 30 May 2020 by dude1818
339 Protectors of Nature Green Uncommon 2{1}{g} Creature – Elf Warrior * * Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. 1 1337021739 on 14 May 2012 by Rudyard
340 Redevelopment Ordinance Green Uncommon 4{3}{g} Sorcery Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
5 1501899308 on 05 Aug 2017 by dude1818
341 Relentless Slime Green Uncommon 5{4}{g} Creature – Ooze 3 3 Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield. 0
342 Resonant Growth Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
1 1598335581 on 25 Aug 2020 by dude1818
343 Rule of Nature Green Rare 2{g}{g} Enchantment Players can't cast spells without paying their mana costs. 1 1453579944 on 23 Jan 2016 by dude1818
344 Run Green Common 4{2}{g}{g} Instant Target creature is removed from combat. 1 1339098343 on 07 Jun 2012 by dude1818
345 Rush Ahead Green Rare 2{g}{g} Instant As an additional cost to cast Rush Ahead, skip your next turn.
Untap all permanents you control. They gain haste until end of turn.
2 1336976570 on 14 May 2012 by Alex
346 Rutan Host Green Rare 3{1}{g}{g} Creature – Ooze 1 1 Haste
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage.
{g}{g}, {t}: Put a copy of Rutan Host onto the battlefield.
0
347 Scatter the Seed Green Uncommon 2{1}{g} Enchantment Whenever a creature attacks you or a planeswalker you control, you may sacrifice a Food. If you do, tap that creature and remove it from combat. 2 1605017567 on 10 Nov 2020 by jmgariepy
348 Shaddai, the Gardener Green Mythic 4{3}{g} Planeswalker – Shaddai 4 +1: Search your library for a land, put it onto the battlefield tapped, then shuffle your library.
-1: Target land becomes a 3/3 green Elemental creature. It's still a land.
-8: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card."
1 1334721379 on 18 Apr 2012 by dude1818
349 Sleeper Agent Green Common 1{g} Creature – Elemental 0 1 {t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
9 1334899644 on 20 Apr 2012 by Link
350 Sneezing Monkey Green Common 2{1}{g} Creature – Ape 2 2 Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. 3 1338498070 on 31 May 2012 by dude1818
351 Spirit of Growth Green Common 3{2}{g} Creature – Elf Spirit 2 2 Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters the battlefield with a +1/+1 counter on it.
0
352 Spirit of the Wolf Green Uncommon 4{2}{g}{g} Creature – Wolf Spirit 0 0 Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield attached to another target creature you control.
1 1590430486 on 25 May 2020 by dude1818
353 Splitting Hares Green Rare 5{4}{g} Creature – Rabbit 4 4 When Splitting Hares dies, put two 2/2 green Rabbit creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Rabbit creature tokens onto the battlefield." 0
354 Spreading Mold Green Rare 5{3}{g}{g} Enchantment Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the converted mana cost.
At the beginning of your upkeep, you may pay {g}. If you don't, sacrifice a Fungus.
0
355 Sudden Bear Green Common 1{g} Creature – Bear 2 2 Flash
When Sudden Bear enters the battlefield, untap target land you don't control.
3 1357794522 on 10 Jan 2013 by jmgariepy
356 Suppression Field Green Uncommon 3{2}{g} Enchantment If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." 5 1346828034 on 05 Sep 2012 by SadisticMystic
357 Symbiotic Ooze Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
If enchanted creature would die, you may pay {2}{g}{g}. If you do, exile it instead and attach Symbiotic Ooze to target creature.
0
358 Through the Vortex Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle your library.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
1 1339714584 on 14 Jun 2012 by dude1818
359 Vivien, Avenger of Skalla Green Uncommon 5{3}{g}{g} Legendary Planeswalker – Vivien 5 Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it.
8 1559072275 on 28 May 2019 by dude1818
360 Wake from Hibernation Green Uncommon 4{3}{g} Sorcery Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. 0
361 Wakened Woods Green Uncommon 4{2}{g}{g} Enchantment {1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. 0
362 Wandering Leg Sausage Green Common 2{g}{g} Creature – Insect 2 2 Forestwalk 1 1338499677 on 31 May 2012 by dude1818
363 Wolf Totem Green Common 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
1 1590430869 on 25 May 2020 by dude1818
364 Wurmageddon Green Rare 7{4}{g}{g}{g} Sorcery Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. 1 1344246518 on 06 Aug 2012 by Alex
365 Baan Backer Upper Multicolour Mythic 3{1}{w}{u} Artifact {w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate this ability only if you control no Dovin planewalkers. 4 1582006887 on 18 Feb 2020 by dude1818
366 Beryllium Nullifier Multicolour Rare 7{5}{w}{u} Artifact Creature – Construct 4 8 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
This creature can't be the target of non-artifact spells or abilities from non-artifact sources.
1 1590079170 on 21 May 2020 by dude1818
367 Esmagrar the Hidden Multicolour Mythic 5{1}{w}{w}{u}{u} Planeswalker – Esmagrar 4 +1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: You may cast an artifact spell with converted mana cost X you own from outside the game without paying its mana cost.
0
368 False Awakening Multicolour Rare 2{w}{u} Enchantment If a creature card would enter the battlefield and it wasn't cast, exile it instead. Each player creates a token that's a copy of that card, except it's an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." 5 1507661157 on 10 Oct 2017 by dude1818
369 Gruesome Enhancements Multicolour Uncommon 2{w}{u} Instant Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card.
11 1587875520 on 26 Apr 2020 by dude1818
370 Laitnam, Master of Games Multicolour Mythic 4{2}{w}{u} Legendary Creature – Vedalken 2 4 Whenever Laitnam, Master of Games deals combat damage to an opponent, exile the top three cards of your library face down. That opponent chooses one of them. Look at the exiled cards and reveal one of them. That opponent may choose the other face-down card, then put the last chosen card in your hand and the rest on the bottom of your library. 0
371 Level the Field Multicolour Rare 5{3}{w}{u} Sorcery Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. 0
372 Mirror Shield Multicolour Uncommon 3{1}{w}{u} Enchantment You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) 12 1335324933 on 25 Apr 2012 by dude1818
373 Onnull, Shelled Sage Multicolour Mythic 3{1}{w}{u} Legendary Creature – Turtle Advisor 1 4 Each player reveals each card they draw. Note the name of each card revealed this way.
Players can't cast spells that share a name with a card noted for Onnull, Shelled Sage this turn.
0
374 Pulling the Strings Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of combat on each opponent's turn, secretly choose any number of creatures that could attack this turn.
Reveal the creatures you chose this turn: End the phase, then there is an additional combat phase. Activate this ability only if exactly the chosen creatures attacked this turn, and only once each turn.
1 1587868348 on 26 Apr 2020 by dude1818
375 Reinforcement Generator Multicolour Common 3{1}{w}{u} Artifact Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. 1 1350309084 on 15 Oct 2012 by dude1818
376 Shadow of the Hunter Multicolour Rare 5{3}{w}{u} Instant All creatures get -X/-X until end of turn, when X is the highest power among creatures. 0
377 Sniveling Senator Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 2 2 When Sniveling Senator enters the battlefield, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, draw a card.
Sniveling Senator can't attack the monarch.
2 1535771282 on 01 Sep 2018 by dude1818
378 Snow Glare Multicolour Rare 5{2}{w}{w}{u} Snow Enchantment Whenever a nonsnow creature attacks, it gets -X/-0 until end of turn, where X is the number of snow permanents the defending player controls. 1 1564171475 on 26 Jul 2019 by dude1818
379 Tale of Tragedy Multicolour Mythic 5{3}{w}{u} Sorcery Take an extra turn after this one, then target player takes an extra turn. After that turn, destroy all creatures. 1 1593544318 on 30 Jun 2020 by dude1818
380 The Doctor Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Timelord 6 8 First strike, flash, regeneration 1 1339094451 on 07 Jun 2012 by dude1818
381 Vronos, Elite Inquisitor Multicolour Mythic 5{3}{w}{u} Planeswalker – Vronos 4 +1: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of artifacts you control as it enters the battlefield.
-1: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage.
-7: Exile all creatures and planeswalkers your opponents control.
6 1405541908 on 16 Jul 2014 by dude1818
382 Awaken the Graves Multicolour Rare 4{2}{u}{b} Instant Whenever a creature card is put into a player's graveyard from their library this turn, exile that card and create a 2/2 black Zombie creature token.
Target player mills one card, another target player mills two cards, and a third target player mills three cards.
1 1535140669 on 24 Aug 2018 by dude1818
383 Coffin Stuffers' Fugue Multicolour Rare 3{1}{u}{b} Enchantment At the beginning of your upkeep, you may exile target creature card from your graveyard. If you do, create a 2/2 black Zombie token.
Whenever a Zombie you control deals combat damage to an opponent, each player mills that many cards.
0
384 Davriel Cane, Diabolist Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 4 +1: Target opponent exiles a card from their hand. You may play that card as long as it's exiled.
-3: Create a 3/3 black Demon creature token with your choice of flying, hexproof, or lifelink.
-8: For each permanent an opponent controls, that player may discard a card. If that player doesn't, they sacrifice that permanent.
3 1556057029 on 23 Apr 2019 by dude1818
385 Davriel's Spell Pilfer Multicolour Uncommon 2{u}{b} Sorcery Look at target opponent's hand. You choose an instant or sorcery card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Put it into its owner's hand as it resolves. If you can't choose a card this way, draw a card. 1 1603341149 on 22 Oct 2020 by dude1818
386 Filigree Repairs Multicolour Uncommon 2{u}{b} Instant Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 2 1350429607 on 16 Oct 2012 by dude1818
387 Global Maxima Multicolour Rare 3{1}{u}{b} Sorcery Search target player's graveyard, hand, and library for each creature with the greatest power or tied for greatest power and reveal them. If that player controls a creature with greater power, exile each creature that player controls with the greatest power or tied for greatest power. Otherwise, exile each card revealed this way. Then that player shuffles their library. 1 1582647746 on 25 Feb 2020 by dude1818
388 Hollow Men Multicolour Uncommon 2{u}{b} Creature – Scarecrow 4 1 Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
0
389 Ironic Return Multicolour Uncommon 5{3}{u}{b} Sorcery Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) 1 1593617845 on 01 Jul 2020 by dude1818
390 Keys to the Kingdom Multicolour Rare 5{3}{u}{b} Enchantment At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step. 1 1465531454 on 10 Jun 2016 by dude1818
391 Master of Trappery Multicolour Rare 4{2}{u}{b} Creature – Gnome Rogue 3 2 Hazards cost you {1} less to cast.
You may spend mana as though it were any color to prime Hazards you cast.
{1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle your library.
1 1594410033 on 10 Jul 2020 by dude1818
392 Pickpocket Multicolour Uncommon 2{u}{b} Creature – Human Rogue 1 1 When Pickpocket enters the battlefield, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it. 0
393 Piranhas of the Air Multicolour Rare 5{1}{u}{u}{b}{b} Creature – Fish 3 1 Flash, flying
{u/b}, {t}: Put a -1/-1 counter on target creature.
{1}{u}{b}, {t}: Destroy target creature. It can't be regenerated.
2 1587153252 on 17 Apr 2020 by SecretInfiltrator
394 Pool of Despair Multicolour Rare 4{2}{u}{b} Enchantment Whenever a nontoken creature enters the battlefield, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}. 0
395 Scorpus, Tolarian Chancellor Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 2 4 Partner with Eager Apprentice
{u}, Sacrifice another Wizard: Counter target spell.
{b}, Sacrifice another Wizard: Regenerate Scorpus, Tolarian Chancellor.
1 1544387005 on 09 Dec 2018 by dude1818
396 Siari Mykan, Zahar Dealer Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Warlock 2 3 Whenever an opponent casts a spell except the first one they cast each turn, you get {e}{e} (two energy counters).
Threshold{t}, Pay {e}{e}{e}{e}: Cast target nonland card from a graveyard without paying its mana cost. Activate this ability only if seven or more cards are in your graveyard.
2 1593883801 on 04 Jul 2020 by dude1818
397 The Boogeymonster Multicolour Mythic 4{2}{u}{b} Legendary Creature – Horror 4 4 If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand.
Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature.
6 1528515810 on 09 Jun 2018 by dude1818
398 The Phenaxian Guiles Multicolour Uncommon 4{2}{u}{b} Legendary Enchantment Whenever an opponent discards a card, you may draw a card and put a deception counter on The Phenaxian Guiles.
As long as The Phenaxian Guiles has six or more deception counters on it, you and creatures you control have hexproof.
3 1598896970 on 31 Aug 2020 by dude1818
399 Time Crack Multicolour Rare 8{4}{b}{b}{u}{u} Sorcery Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. 1 1339097656 on 07 Jun 2012 by dude1818
400 Bloodthirsty Imp Multicolour Uncommon 2{b}{r} Creature – Imp 1 1 Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) 8 1334899584 on 20 Apr 2012 by Link
401 Consume the Living Multicolour Common 5{3}{b}{r} Sorcery As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
1 1350429524 on 16 Oct 2012 by dude1818
402 Heel Turn Multicolour Rare 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your end step, you lose life equal to this creature's power."
Whenever enchanted creature deals damage to a permanent or player, that permanent's controller or that player gains control of enchanted creature.
4 1565759701 on 14 Aug 2019 by dude1818
403 Oxola, Judge of Mayhem Multicolour Rare 5{2}{r}{r}{b} Legendary Creature – Demon Judge 3 5 Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{r}{b}, {t}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player.
0
404 Price of Power Multicolour Rare 5{2}{b}{b}{r} Enchantment Whenever you lose life, exile the top card of your library.
You may play cards exiled with Price of Power.
0
405 Purify the Earth Multicolour Uncommon 4{2}{b}{r} Sorcery Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. 0
406 Rakdos Recruiter Multicolour Rare 5{3}{b}{r} Creature – Human Rogue 3 4 Whenever Rakdos Recruiter deals combat damage to an opponent, you may discard a card. If you do, defending player loses life equal to that card's converted mana cost and you draw a card. 1 1580367153 on 30 Jan 2020 by dude1818
407 Vejigante Jester Multicolour Uncommon 6{4}{b}{r} Creature – Horror 5 4 Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
1 1577386479 on 26 Dec 2019 by dude1818
408 Alena, Kessig Trapper Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Warrior 3 2 If a creature you control would deal noncombat damage, it deals double that damage instead.
Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls.
Partner
8 1484933519 on 20 Jan 2017 by dude1818
409 Civil Disorder Multicolour Uncommon 5{3}{r}{g} Enchantment Whenever a creature enters the battlefield, it fights target creature of its controller's choice. 1 1367939658 on 07 May 2013 by dude1818
410 Feed the Pack Multicolour Rare 4{2}{r}{g} Enchantment Whenever a creature enters the battlefield under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. 1 1350403837 on 16 Oct 2012 by dude1818
411 Gruul Riot Grounds Multicolour Uncommon 3{1}{r}{g} Enchantment If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
0
412 Guardian of the Slopes Multicolour Uncommon 3{1}{r}{g} Creature – Yeti 3 3 Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
0
413 Lavalantula Multicolour Uncommon 4{2}{r}{g} Creature – Spider 2 5 Reach
{r}{g}: Lavalantula gets +1/+0 until end of turn and fights up to one target creature an opponent controls.
1 1567229382 on 31 Aug 2019 by dude1818
414 Neighborhood Busybody (Werewolf Mafia) Multicolour Rare 3 {1}{r}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf Rogue
2
‑‑‑‑
4
2
‑‑‑‑
4
Whenever this creature enters the battlefield or transforms into Neighborhood Busybody, secretly choose an opponent.
At the beginning of each upkeep, if no spells were cast last turn, transform Neighborhood Busybody.
‑‑‑‑
Whenever this creature transforms into Werewolf Mafia, you may reveal the most recent player chosen with it. When you do, destroy target noncreature permanent that player controls unless they have you create three Treasure tokens.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Mafia.
0
415 Orcish Clearcutter Multicolour Uncommon 3{1}{r}{g} Creature – Orc 2 2 {r/g}, {t}, Sacrifice a land: Add one mana of each color the sacrificed land could produce. 4 1569906273 on 01 Oct 2019 by dude1818
416 Pied Piper Multicolour Rare 4{2}{r}{g} Creature – Shapeshifter 2 2 {r/g}{r/g}, {t}: Gain control of target creature until end of turn. It gains haste and trample until end of turn. 0
417 Rubble Reborn Multicolour Uncommon 3{1}{r}{g} Sorcery Destroy target artifact, then put an X/X red and green Elemental creature token onto the battlefield, where X is that artifact's converted mana cost. 0
418 Walking Wildfire Multicolour Uncommon 2{r}{g} Creature – Treefolk 2 2 {t}, Sacrifice a land: Add three mana in any combination of types the sacrificed land could produce.
Whenever you tap Walking Wildfire for mana, it deals 3 damage to any target chosen at random.
1 1587926145 on 26 Apr 2020 by dude1818
419 Banquet of Heroes Multicolour Rare 2{g}{w} Artifact If one or more +1/+1 or loyalty counters would be put on a permanent you control, that many plus one of that kind of counter are put on that permanent instead.
If you would gain life, you gain that much plus one life instead.
1 1604876715 on 08 Nov 2020 by dude1818
420 CyberKing Multicolour Mythic 6{2}{g}{g}{w}{w} Legendary Artifact Creature – Cyberman Dreadnought 6 6 Trample, vigilance
{g}{w}, {t}: Place a 1/1 colorless Cyberman artifact creature token with Gestalt 1 onto the battlefield. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
2 1310720797 on 15 Jul 2011 by Alex
421 Flow of Energy Multicolour Uncommon 4{2}{g}{w} Instant Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it. 0
422 Garden Gargantuan Multicolour Uncommon 5{3}{g}{w} Creature – Beast 5 5 Trample, vigilance
Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater.
9 1350309830 on 15 Oct 2012 by dude1818
423 Halana, Kessig Ranger Multicolour Mythic 4{2}{g}{w} Legendary Creature – Human Scout 2 3 Attacking creatures you control get +1/+1 and have lifelink.
If a creature an opponent controls would deal noncombat damage, prevent half that damage, rounded up.
Partner
3 1484933499 on 20 Jan 2017 by dude1818
424 Heart of the Grove Multicolour Rare 4{2}{g}{w} Creature – Treefolk 0 0 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Vigilance
This creature get +1/+1 for each creature you control.
1 1587591710 on 22 Apr 2020 by dude1818
425 Immortalize in Song Multicolour Rare 3{1}{g}{w} Enchantment – Aura Enchant creature
Enchanted permanent is a Saga enchantment with the following chapters —
I — Target creature you control gains a non-chapter ability of this permanent until the your next turn.
II — Put a +1/+1 counter on each creature you control that shares a color with this permanent.
III — Reveal cards from the top of your library until you reveal a non-legendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 1603484235 on 23 Oct 2020 by dude1818
426 Skilled Healer Multicolour Rare 4{2}{g}{w} Creature – Centaur Cleric 3 4 When Skilled Healer enters the battlefield, put two +1/+1 counters on each damaged creature you control.
At the beginning of each end step, if your life total is less than your starting life total, you gain two life.
1 1602438102 on 11 Oct 2020 by dude1818
427 Sproutmother Multicolour Rare 3{1}{g}{w} Creature – Hydra 3 3 If damage would be dealt to Sproutmother while it has a +1/+1 counter on it, instead create a 0/0 green and white Hydra Head token.
Each other Hydra creature you control enters the battlefield with an additional +1/+1 counter on it.
0
428 Tharan'l Recycler Multicolour Uncommon 5{3}{g}{w} Creature – Elf Cleric 2 2 Whenever Tharan'l Recycler or another creature you control dies, you may return it to your hand. 0
429 Time Lord Beta Multicolour None 2{g}{w} Legendary Creature – Time-Lord 2 3 Vigilance
{1}, {t}: Regenerate Time Lord Beta. It doesn't untap during your next untap step.
1 1339041329 on 07 Jun 2012 by dude1818
430 Veil of Tranquility Multicolour Rare 4{2}{g}{w} Enchantment Creatures you control get +2/+2.
{b}{b}: Target creature gains Memento until end of turn.
0
431 Dalek Caan Multicolour Mythic 4{2}{w}{b} Legendary Artifact Creature – Dalek Rogue 3 3 {x}, {t}: Put X +1/+1 counters divided as you choose among any number of target creatures. Spend only white mana this way.
{x}, {t}: Put X -1/-1 counters divided as you choose among any number of target creatures. Spend only black mana this way.
0
432 Death Blow Multicolour Common 3{1}{w}{b} Instant Exile target creature. 0
433 Death and Taxes Multicolour Rare 3{1}{w}{b} Instant Counter target permanent spell unless its controller pays life equal to its converted mana cost. 1 1370926196 on 11 Jun 2013 by dude1818
434 Dirty Cop Multicolour Uncommon 3{1}{w}{b} Creature – Human Rogue 1 2 Vigilance
{t}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
2 1367822281 on 06 May 2013 by Vitenka
435 Dreyfus the Wise Multicolour Mythic 4{2}{w}{b} Planeswalker – Dreyfus 3 +1: Creatures you control gain first strike and lifelink until end of turn.
-X: Target player loses X life. You gain life equal to the life lost this way.
-6: Exile all cards from each opponent's graveyard.
0
436 Due Payment Multicolour Rare 4{1}{w}{w}{b} Sorcery Destroy all creatures, then you gain 1 life for each that died this turn. 2 1357411782 on 05 Jan 2013 by Link
437 Enforcer of Laws Multicolour Uncommon 3{1}{w}{b} Creature – Human Soldier 1 2 {w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent. 0
438 Erhalv, Judge of Offense Multicolour Rare 6{4}{w}{b} Legendary Creature – Angel Judge 4 3 Lifelink
{w}{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way.
3 1337023520 on 14 May 2012 by Rudyard
439 Exaltation of the Masses Multicolour Uncommon 2{w}{b} Sorcery Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) 5 1342491159 on 17 Jul 2012 by dude1818
440 Heir to the Throne Multicolour Rare 3{1}{w}{b} Enchantment – Aura Enchant creature
Enchanted creature has "Whenever a creature you control with greater power dies, draw a card. Attach Heir to the Throne to a creature you control with less power than this creature." and "When this creature dies, attach Heir to the Throne to a creature your opponent controls with the greatest power among creatures they control."
1 1535754215 on 31 Aug 2018 by dude1818
441 Help or Hurt Multicolour Common 2{w}{b} Instant Target creature gets ±1/±1 until end of turn. 4 1337023391 on 14 May 2012 by Rudyard
442 Herald of Sikoras Multicolour Common 3{1}{w}{b} Creature – Human Cleric 1 1 Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.) 1 1342489721 on 17 Jul 2012 by ttt3142
443 Judicial Clerk Multicolour Uncommon 4{2}{w}{b} Creature – Human Cleric 2 2 Judge spells you cast cost {w}{b} less to cast.
Judge creatures you control get +1/+1 and have hexproof.
0
444 Kunoros, Veil Guardian Multicolour Rare 3{1}{w}{b} Legendary Creature – Dog 3 3 Menace
Kunoros, Veil Guardian can block an additional creature each combat and can block creatures with underworld counters on them as though they didn't have those counters.
Creatures with counters on them can't enter the battlefield from graveyards.
1 1593617342 on 01 Jul 2020 by dude1818
445 Lord of the Underground Multicolour Rare 4{2}{w}{b} Creature – Spirit Noble 3 4 Whenever a nontoken creature dies, its controller creates a token that's a copy of it, except it's a 1/1 Spirit and has defender.
Creatures your opponents control with defender can't block.
2 1587070064 on 16 Apr 2020 by dude1818
446 Punish the Nonbelievers Multicolour Rare 4{2}{w}{b} Sorcery Creatures with exalted gain indestructible until end of turn. Destroy all other creatures. 0
447 Sikoras, Angel of Death Multicolour Mythic 6{2}{w}{w}{b}{b} Legendary Creature – Angel Exalted, flying
Whenever Sikoras, Angel of Death attacks alone, gain control of target creature defending player controls.
0
448 Sorin, the Desolator Multicolour Mythic 4{2}{w}{b} Planeswalker – Sorin 3 Lifelink, deathtouch
+2: Sorin, the Desolator deals 2 damage to target creature or player.
-7: Destroy all other permanents. Return each creature card put into a graveyard this way to the battlefield under your control.
4 1368763182 on 17 May 2013 by jmgariepy
449 Spirit of Morglen Multicolour Rare 4{2}{w}{b} Creature – Spirit 2 2 Lifelink
Memento, Memento (When this creature dies, if it wasn't a token, put two tokens that are copies of this creature onto the battlefield.)
0
450 The Athrean Obols Multicolour Uncommon 3{1}{w}{b} Legendary Enchantment Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. You may sacrifice a noncreature artifact. If you do, put a coin counter on The Athrean Obols.
Remove five coin counters from The Athrean Obols and sacrifice it: Return target creature or planeswalker from a graveyard to the battlefield under your control.
3 1598852663 on 31 Aug 2020 by dude1818
451 The Grand Justices Multicolour Rare 6{4}{w}{b} Legendary Creature – Advisor 4 5 At the beginning of your upkeep, target opponent draws a card.
At the beginning of your end step, target player reveals their hand. You choose a nonland card from it. That player discards that card.
1 1499994696 on 14 Jul 2017 by dude1818
452 Vizkopa Sentry Multicolour Uncommon 3{1}{w}{b} Creature – Harpy 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
1 1587590868 on 22 Apr 2020 by dude1818
453 War Priest of Sikoras Multicolour None 5{3}{w}{b} Creature – Human Cleric 2 2 Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{t}: Target attacking or blocking creature gets -1/-1 until end of turn for each creature you control.
0
454 Carnivorous Skink Multicolour Uncommon 5{3}{b}{g} Creature – Lizard 2 1 When Carnivorous Skink enters the battlefield, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way. 0
455 Deathwort Shambler Multicolour Rare 3{1}{b}{g} Creature – Fungus 3 3 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Deathtouch
When this creature dies, distribute a number of +1/+1 counters equal to its power among any number of target creatures you .
1 1587591146 on 22 Apr 2020 by dude1818
456 Engulfing Ooze Multicolour Rare 4{2}{b}{g} Enchantment Whenever a permanent enters the battlefield, you may put a -1/-1 counter on target creature. If you don't, sacrifice Engulfing Ooze. 0
457 Entropic Decay Multicolour Mythic 6{4}{b}{g} Enchantment At the beginning of each player's upkeep, that player puts an entropy counter on each nonland permanent they control, then sacrifices each one with converted mana cost less than or equal to the number of entropy counters on it. 2 1486769153 on 10 Feb 2017 by dude1818
458 Necros Worm Multicolour Rare 5{1}{b}{b}{g}{g} Creature – Worm 3 5 Wither (This deals damage to creatures in the form of -1/-1 counters.)
{2}{g}: Necros Worm gains indestructible until end of turn.
0
459 Saprokor, the Hidden Blight Multicolour Mythic 5{3}{b}{g} Legendary Creature – Fungus Horror 4 4 Eminence — At the beginning of your upkeep, if Saprokor, the Hidden Blight is in the command zone or on the battlefield, put a blight counter on target land.
When Saprokor enters the battlefield, each opponent loses 1 life for each blighted land they control, and you gain 1 life for each blighted land you control.
1 1603663900 on 25 Oct 2020 by dude1818
460 Solknar, Ascendent Lich Multicolour Mythic 5{3}{b}{g} Planeswalker – Solknar 3 +2: Put target creature card from a graveyard onto the battlefield under your control.
-3: Gain control of target creature. When it dies, it deals 1 damage to its owner.
-7: You get an emblem with "Permanents you control have indestructible." and "Whenever you lose life, sacrifice that many permanents."
0
461 Soul of Morglen Multicolour Rare 5{3}{g}{b} Enchantment Creatures you control have Memento. (When a creature you control dies, if it wasn't a token, put a token that is a copy of it onto the battlefield.) 0
462 Spreading Pestilence Multicolour Uncommon 4{2}{b}{g} Sorcery Put a -1/-1 counter on target creature. That creature's controller may sacrifice it. If they do, they may copy this spell and may choose new targets for the copy. 0
463 Time Lord Alpha Multicolour None 3{1}{b}{g} Legendary Creature – Time-Lord 1 1 Whenever Time Lord Alpha regenerates, put a +1/+1 counter on it.
Pay X life: Regenerate Time Lord Alpha. X is equal to Time Lord Alpha's toughness.
2 1339039539 on 07 Jun 2012 by dude1818
464 Consumption Multicolour Rare 3{x}{u}{g}{g} Instant Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures.
0
465 Elise the Trailblazer Multicolour Mythic 4{2}{g}{u} Legendary Creature – Elf Scout 3 3 When Elise the Trailblazer enters the battlefield, search each player’s library for a land card and exile it. Each player shuffles their library.
At the beginning of your end step, put a land card exiled with Elise onto the battlefield.
1 1547191479 on 11 Jan 2019 by dude1818
466 Nepalese Autumn Poppy Multicolour Rare 3{1}{g}{u} Creature – Plant Shapeshifter 0 0 Whenever Nepalese Autumn Poppy enters the battlefield or becomes the target of a spell or ability, you may have Nepalese Autumn Poppy become a copy of target creature, except it gains this ability. 3 1338499405 on 31 May 2012 by dude1818
467 Snorplopt, Eye of the Coast Multicolour Mythic 6{4}{g}{u} Legendary Creature – Elemental 8 8 Trample
Opponents play with their hands revealed.
Whenever an opponent casts their first spell each turn, that player puts a land from their hand onto the battlefield under your control if able.
1 1589146971 on 10 May 2020 by dude1818
468 Starfish-Lord Multicolour Rare 4{2}{g}{u} Legendary Creature – Starfish 1 3 Starfish-Lord and other Starfish creatures you control have "{1}{g/u}: Regenerate this creature."
Whenever a non-legendary Starfish you control regenerates, create a tapped token that's a copy of it.
3 1541767870 on 09 Nov 2018 by SecretInfiltrator
469 Supernatural Resonance Multicolour Rare 3{1}{g}{u} Enchantment Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy. 4 1598025853 on 21 Aug 2020 by dude1818
470 Cast from Beyond Multicolour Rare 3{1}{u}{r} Instant You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card. 1 1336058436 on 03 May 2012 by Alex
471 Climate Change Multicolour Rare 5{3}{u}{r} Enchantment At the beginning of your upkeep, put a flood counter on target non-Island land. That land is an Island for as long as it has a flood counter on it.
If an instant or sorcery spell you control would deal damage, it deals that much damage plus X instead, where X is the number of Islands on the battlefield.
0
472 Dabglor the Plunderer Multicolour Mythic 4{2}{r}{u} Planeswalker – Dabglor 3 +1: Untap target artifact and gain control of it.
0: Destroy target artifact. It deals 1 damage to its controller.
-6: Search target opponent's library for an artifact card and put it onto the battlefield under your control. That player shuffles their library.
0
473 Fickle Master Multicolour Rare 4{2}{u}{r} Creature – Human Wizard 2 2 {u}{r}, {t}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}. 2 1337734159 on 23 May 2012 by Link
474 Groupthink Multicolour Uncommon 2{u}{r} Instant If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card. 0
475 Juzba, Izzet Tinker Multicolour Rare 4{2}{u}{r} Legendary Creature – Human Wizard 3 2 The second spell you cast each turn costs {1} less to cast.
At the beginning of each end step, Juzba, Izzet Tinker deals X damage to another target creature, where X is the number of spells you've cast this turn.
1 1598369987 on 25 Aug 2020 by dude1818
476 Mirror Spirit Multicolour Common 3{1}{u}{r} Creature – Spirit 1 1 Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
7 1335238987 on 24 Apr 2012 by dude1818
477 Mizzium Bracers Multicolour Uncommon 3{1}{u}{r} Artifact – Equipment Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
0
478 R. C. Toymaker Multicolour Rare 3{1}{u}{r} Legendary Creature – Elf Artificer 2 2 Whenever R. C. Toymaker or another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 colorless Vehicle artifact token with crew 1. It gains haste until end of turn. 0
479 Reality in Flux Multicolour Rare 5{3}{u}{r} Enchantment Players play with the top card of their libraries revealed.
{1}: Target player shuffles their library. Any player may activate this ability, but only once each turn.
0
480 Slough Feg Multicolour Rare 4{2}{u}{r} Legendary Creature – Weird 3 3 Weird creatures you control get +1/+1 for each of their colors. 1 1355811527 on 18 Dec 2012 by dude1818
481 Spell Ricochet Multicolour Uncommon 2{u}{r} Instant Copy target instant or sorcery spell. Choose new targets for the copy at random from all legal targets. 2 1335198557 on 23 Apr 2012 by dude1818
482 Arban, Judge of Trespass Multicolour Rare 6{3}{r}{r}{w} Legendary Creature – Human Judge 4 4 Nonbasic landwalk
{2}{r}{w}, {t}, Pay 1 life: Destroy target land.
0
483 Bat Multicolour Common 2{r}{w} Instant Tap target artifact or creature. Destroy it instead if you control a Cat. 2 1572299322 on 28 Oct 2019 by Link
484 Delgrim the Forgemaster Multicolour Mythic 4{2}{r}{w} Planeswalker – Delgrim 3 +2: Until end of turn, each Dwarf creature you control gains haste and gets +1/+1 for each Equipment attached to it.
-1: You may put an Equipment card from your hand onto the battlefield. You may attach it to a Dwarf creature you control.
-7: You get an emblem with "Artifacts you control have indestructible and hexproof."
0
485 Fiery Denial Multicolour Rare 4{r}{r}{w}{w} Instant Counter target spell unless its controller pays {x}, where X is its converted mana cost. At the beginning of your next precombat main phase, add X {r} to your mana pool. 9 1447640914 on 16 Nov 2015 by dude1818
486 Knight of Strife Multicolour Rare 4{2}{r}{w} Creature – Human Knight 2 2 Double strike
Whenever Knight of Strife becomes blocked, it gets +3/+0 until end of turn.
Whenever Knight of Strife blocks, it gets +0/+3 until end of turn.
2 1362937010 on 10 Mar 2013 by dude1818
487 Normal Human Steve Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Steve 3 0: Exile Normal Human Steve and create a number of 2/2 red and white Kithkin creature tokens with haste equal to Steve's loyalty. At the beginning of the next end step, exile them and return Steve to the battlefield.
-1: Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
2 1571069088 on 14 Oct 2019 by dude1818
488 Strength of the Adamant Multicolour Rare 4{2}{r}{w} Enchantment – Aura Enchant creature
Enchanted creature has Resolve.
When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn.
0
489 Time Lord Delta Multicolour None 5{3}{r}{w} Legendary Creature – Time-Lord 3 3 First strike
Whenever a source an opponent controls causes a creature you control to die, destroy target permanent that player controls.
1 1344141975 on 05 Aug 2012 by dude1818
490 March of Progress Multicolour Rare 3{w}{u}{b} Enchantment At the beginning of your upkeep, sacrifice a land. If you do, search your library for an artifact with a mana ability and put it onto the battlefield. Then shuffle your library. 1 1526699901 on 19 May 2018 by dude1818
491 Soul of Esper Multicolour Mythic 6{3}{w}{u}{b} Artifact Creature – Avatar 6 6 Flying
{4}{u}{u}: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
{4}{u}{u}, Exile Soul of Esper from your graveyard: Search your graveyard and/or library for an artifact card, reveal it, and put it into your hand. If you search your library this way, shuffle it.
1 1403827099 on 26 Jun 2014 by dude1818
492 Urza Planeswalker Multicolour Mythic 8{4}{w}{u}{u}{b} Planeswalker – Urza 5 +3: Sacrifice an artifact, then search your library for an artifact card and put it onto the battlefield. Then shuffle your library.
-5: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step.
-10: Destroy any number of target permanents. They can't be regenerated.
0
493 Cthulhu Multicolour Mythic 7{4}{u}{b}{r} Legendary Creature – Leviathan 7 7 Indestructible
Cthulhu doesn’t untap during your untap step.
At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker.
4 1310588123 on 13 Jul 2011 by Jack V
494 Soul of Grixis Multicolour Mythic 6{3}{u}{b}{r} Creature – Avatar 6 6 Deathtouch
{3}{b}{b}: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
{3}{b}{b}, Exile Soul of Grixis from your graveyard: Return target creature in a graveyard to the battlefield under your control. It gains haste. Sacrifice it at the beginning of the next end step.
3 1403826124 on 26 Jun 2014 by dude1818
495 Soul of Jund Multicolour Mythic 6{3}{b}{r}{g} Creature – Avatar 6 6 Devour
{3}{r}{r}: Target creature you control deals damage equal to its power to another target creature.
{3}{r}{r}, Exile Soul of Jund from your graveyard: Target creature you control deals damage equal to its power to another target creature.
1 1403825396 on 26 Jun 2014 by dude1818
496 Soul of Naya Multicolour Mythic 6{3}{r}{g}{w} Creature – Avatar 6 6 Trample
{3}{g}{g}: The powers of creatures you control with power less than 5 become 5 until end of turn.
{3}{g}{g}, Exile Soul of Naya from your graveyard: The powers of creatures you control with power less than 5 become 5 until end of turn.
1 1403828205 on 27 Jun 2014 by dude1818
497 The Sun, Ur-Dinosaur Multicolour Mythic 8{5}{r}{g}{w} Legendary Creature – Dinosaur Avatar 8 7 Menace, trample, vigilance
Put a +1/+1 counter on each creature you control: Deal 1 damage to each creature. Activate this ability only once each turn.
{w}{u}{b}{r}{g}: Search your library and/or graveyard for a Dinosaur card and reveal it. If you search your library this way, shuffle it. Then put the revealed card on top of your library.
6 1556822773 on 02 May 2019 by dude1818
498 Soul of Bant Multicolour Mythic 6{3}{g}{w}{u} Creature – Avatar 6 6 Exalted
{2}{w}{w}: Target creature gets +1/+1 until end of turn for each creature you control.
{2}{w}{w}, Exile Soul of Bant from your graveyard: Target creature gets +1/+1 until end of turn for each creature you control.
1 1403824789 on 26 Jun 2014 by dude1818
499 Storm Spirit (Fixed) Multicolour Rare 4{1}{g}{w}{u} Creature – Spirit 3 3 Flying, vigilance
{w}{g/u}, {t}: Storm Spirit (Fixed) deals 2 damage to target attacking or blocking creature.
1 1559329940 on 31 May 2019 by dude1818
500 Chavall, the World Arisen Multicolour Mythic 6{w}{w}{b}{b}{r}{r} Legendary Creature – Phoenix 5 3 Flying
Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
When Chavall, the World Arisen enters or leaves the battlefield, destroy target permanent.
{w}{b}{r}: Return Chavall from your graveyard to the battlefield.
0
501 Destroyer of Worlds Multicolour Mythic 7{1}{w}{w}{b}{b}{r}{r} Legendary Creature – Angel Demon 6 6 Flying, trample
Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{w}{b}{r}, {t}: Destroy target permanent. It can't be regenerated.
0
502 Direkon's Infiltrator Multicolour Common 3{w}{b}{r} Creature – Human Scout 3 3 Protection from green and from blue 1 1334875704 on 19 Apr 2012 by dude1818
503 Drovak, Judge of All Multicolour Mythic 6{3}{w}{b}{r} Legendary Creature – Demon Judge 4 4 Deathtouch, flying
When Drovak, Judge of All deals combat damage to a player, that player sacrifices an artifact, a creature, and a land.
0
504 Rajav, the Overseer Multicolour Mythic 5{2}{w}{b}{r} Legendary Creature – Angel 3 4 Vigilance
{x}: Rajav, the Overseer gains Cleave X until end of turn. (Whenever it deals combat damage to a blocking creature, it deals X damage to that creatures controller.)
0
505 Viashino Punishers Multicolour Rare 4{1}{b}{r}{w} Creature – Viashino Cleric 3 4 Vigilance
{1}{w}, {t}: Viashino Punishers deals 3 damage to target creature dealt damage this turn.
0
506 Uncontrolled Outburst Multicolour Uncommon 3{u}{r}{g} Sorcery Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card. 0
507 Elder Druid Areg'non Multicolour Common 4{1}{b}{g}{w} Planeswalker – Areg'non 5 +1: Prevent the next 2 damage that would be dealt to each creature this turn.
-X: Untap target land. It becomes an X/X black, green, and white Elemental creature until end of turn. It's still a land.
-8: Each player returns each creature card from their graveyard to the battlefield.
0
508 Entreer, Heart of Morglen Multicolour Rare 6{3}{b}{g}{w} Legendary Creature – Treefolk Shaman 5 5 When Entreer, Heart of Morglen deals damage to a player, it deals that much damage to each other player and you gain that much life. 0
509 Punish Civilization Multicolour Uncommon 3{b}{g}{w} Instant Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its converted mana cost. 0
510 Krubec the Minotaur Multicolour Mythic 5{2}{r}{w}{u} Planeswalker – Krubec 5 +X:
-2: Destroy target tapped artifact or creature.
-8: You get an emblem with "Permanents your opponents control enter the battlefield tapped. They don't untap during that player's next untap step."
3 1330819438 on 04 Mar 2012 by Alex
511 Mighty Sledge of Sorok Multicolour Rare 6{3}{r}{w}{u} Legendary Artifact – Gemstone Equipment Indestructible
Equipped creature has double strike, vigilance, and Resolve.
Equip {r}{w}{u}
0
512 Culmination of the Project Multicolour Rare 8{2}{g/u}{u/b} Enchantment You may target Humans as though they weren't Humans when you cast a spell for its mutate cost.
Each creature you control with mutate gets +X/+X, where X is the number of times that creature has mutated.
0
513 Recur Flesh Multicolour Uncommon 3{g}{u}{b} Instant As an additional cost to cast Recur Flesh, sacrifice a creature.
Return target creature card in a graveyard to its owner's hand.
0
514 Ulgris' Mindspawn Multicolour Rare 3{x}{b}{u}{g} Sorcery Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player." 0
515 Omnath Off His Rocker Multicolour Mythic 4{u}{b}{r}{g} Legendary Creature – Elemental 5 5 If a land or Elemental entering the battlefield or dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 3 1588221121 on 30 Apr 2020 by dude1818
516 Horde of Travesties Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental Horror 5 4 Deathtouch, trample
Other permanents lose all abilities other than mana abilities.
4 1350941925 on 22 Oct 2012 by jameschanlee
517 Kuebiko, the Crumbling Prince Multicolour Mythic 5{w/u}{u/b}{b/r}{r/g}{g/w} Legendary Artifact Creature – Scarecrow 0 0 Converge – Kuebiko, the Crumbling Prince enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Each other creature you control enters the battlefield with an additional +1/+1 counter on it for each color of mana spent to cast that creature.
2 1472708233 on 01 Sep 2016 by dude1818
518 Omnath of Many Colors Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Elemental 5 5 You may spend mana as though it were many of any color.
Whenever you cast a spell, you may put a land card from your hand or graveyard onto the battlefield tapped.
0
519 Shaddai, All-Encompassing Multicolour Mythic 6{1}{w}{u}{b}{r}{g} Planeswalker – Shaddai 5 Shuffle a planeswalker of each color into their owners' libraries: Put Shaddai, All-Encompassing onto the battlefield from your hand.
+3: Gain control of target permanent and untap it. It gains haste until end of turn.
-11: Each opponent chooses a permanent they control and sacrifices the rest.
4 1334721392 on 18 Apr 2012 by dude1818
520 Valkrian Archangel Multicolour Mythic 5{w}{u}{b}{r}{g} Creature – Angel 5 5 Flying
The first card you play each turn has [Turbulence()]. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same converted mana cost as that card. Then put the rest of the cards on the bottom of your library in a random order.)
5 1331001914 on 06 Mar 2012 by dude1818
521 Human Factors Psychology Hybrid Common 3({w/u})({w/u})({w/u}) Enchantment As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2. 0
522 Eager Apprentice Hybrid Uncommon 4{1}{u/b} Creature – Human Wizard 2 1 Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice.
{1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn.
1 1544386804 on 09 Dec 2018 by dude1818
523 Fiery-Tempered Swine Hybrid Uncommon 4{2}({r/g})({r/g}) Creature – Boar 4 4 Trample, haste
When Fiery-Tempered Swine enters the battlefield, untap four target lands you don't control.
0
524 Doubletalking Taskmaster Hybrid Uncommon 6{w/b}{w/b} Creature – Minion 2 2 Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
1 1587069280 on 16 Apr 2020 by dude1818
525 Forceful Escort Hybrid Uncommon 8{2}{w/b}{w/b} Instant Destroy target creature or planeswalker. If {w} was spent to cast this spell, exile that permanent instead and you gain life equal to its converted mana cost. If {b} was spent to cast this spell, that permanent's controller loses life equal to its converted mana cost. 3 1582317052 on 21 Feb 2020 by dude1818
526 Kaya's Shadow Hybrid Uncommon 7{1}{w/b}{w/b} Creature – Spirit 1 3 Deathtouch
If a creature you control with deathtouch would deal damage to a creature an opponent controls, exile that creature instead.
3 1587003484 on 16 Apr 2020 by Froggychum
527 This Mortal Coil Hybrid Rare 7{1}{w/b}{w/b} Enchantment Non-Spirit creatures you control have soulshift X, where X is their power. (When one dies, you may return target Spirit card with converted mana cost X or less from your graveyard to your hand.) 4 1550739913 on 21 Feb 2019 by SecretInfiltrator
528 Kraj's Influence Hybrid Rare 7{1}{u/g}{u/g} Enchantment Mutant spells you cast have mutate. The mutate cost is equal to its mana cost. (If you cast a spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) 2 1586825964 on 14 Apr 2020 by dude1818
529 3D Glasses Hybrid Uncommon 4({2/u})({2/r}) Artifact – Equipment Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
0
530 Chronoxolotl Hybrid Rare 7{1}{u/r}{u/r} Creature – Salamander Elemental 2 2 Mutate {2}{u}{r}
Flash
Whenever this creature mutates, end the current phase. After your next phase of that type, take an additional one of those phases. (The phases are beginning, precombat main, combat, postcombat main, and ending.)
3 1585981878 on 04 Apr 2020 by dude1818
531 Mindflow Elemental Hybrid Rare 4{2}({u/r})({u/r}) Creature – Elemental 7-* * Mindflow Elemental's toughness is equal to the number of cards in your hand and its power is equal to 7 minus that number. 1 1372100553 on 24 Jun 2013 by dude1818
532 Body // Mind Split Uncommon 5 {4}{g} // {2}{u} Sorcery // Sorcery Put a 2/2 green Wolf creature token onto the battlefield for each creature card in target player's graveyard. // Target player mills X cards, where X is the total power of creatures you control. 1 1349766035 on 09 Oct 2012 by dude1818
533 Divide // Conquer Split Rare 4 {1}{w}{b}{b} // {1}{r}{r}{w} Sorcery // Sorcery Target player sacrifices half the creatures they control, rounded up. // Gain control of target land and untap it. 3 1349777443 on 09 Oct 2012 by Alex
534 Do // Die Split Common 2 {1}{r} // {2}{b} Instant // Instant Target creature gains haste and must attack this turn if able. // Destroy target nonblack creature. It can't be regenerated. 0
535 Feast // Famine Split Uncommon 6 {5}{g} // {b} Sorcery // Sorcery Untap all Forests and all green creatures you control. // Target player discards a card at random. 2 1349766562 on 09 Oct 2012 by dude1818
536 Fire // Ice Split Uncommon 2 {1}{r} // {1}{u} Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent.
Draw a card.
2 1349766837 on 09 Oct 2012 by dude1818
537 Light // Shadow Split Uncommon 1 {w} // {3}{b} Instant // Sorcery Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life. // Return target creature from your graveyard to the battlefield. 1 1349767381 on 09 Oct 2012 by dude1818
538 War // Peace Split Uncommon 4 {3}{r} // {1}{w} Instant // Instant War deals damage to target player equal to the number of cards in their hand. // You gain 1 life for each card in your hand. 2 1349767659 on 09 Oct 2012 by dude1818
539 3D Glasses Artifact Uncommon 4{4} Artifact – Equipment Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud 1 1339095215 on 07 Jun 2012 by dude1818
540 Animating Slime Artifact Uncommon 3{3} Artifact Enchantment Creature – Ooze 2 2 Bestow {c}{c}
Enchanted noncreature artifact is a 2/2 creature in addition to its other types.
3 1541105060 on 01 Nov 2018 by dude1818
541 Antimagic Field Artifact Uncommon 0 Artifact – Hazard Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with converted mana cost equal to the number of cards in your hand is on the stack.
When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
1 1594318196 on 09 Jul 2020 by dude1818
542 Bear Trap Artifact Uncommon 0 Artifact – Hazard Prime {1}{b} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature is attacking.
When Bear Trap is turned face up, the triggering creature gets -3/-3 until Bear Trap leaves the battlefield.
1 1594344301 on 10 Jul 2020 by dude1818
543 Biplane Artifact Uncommon 4{4} Artifact – Vehicle 2 2 Flying
Driving creature gets +2/+2 and has flying.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
544 Blasphemous Fusor Artifact Uncommon 5{5} Artifact {c}, {t}, Sacrifice two creatures: Create an X/X colorless Abomination creature token, where X is the combined power of the sacrificed creatures. Return the sacrificed creatures to the battlefield merged under that token. 5 1589435299 on 14 May 2020 by dude1818
545 Bulldozer Artifact Rare 5{5} Artifact – Vehicle 4 4 Trample
Whenever Bulldozer or the driving creature deals combat damage to a player, destroy target nonbasic land that player controls.
Driving creature gets +4/+4 and has trample.
Drive {3}{r}{g} ({3}{r}{g}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
546 Crystal Sword Artifact Common 5{5} Artifact – Equipment Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
3 1332762882 on 26 Mar 2012 by Alex
547 Cyberman Artifact Token 0 Artifact Creature – Cyberman 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
548 Damascene Plate Artifact Rare 3{3} Artifact – Equipment If a source would deal damage to equipped creature, prevent 1 of that damage.
When equipped creature becomes the target of a spell or ability, counter it unless its controller pays {1}.
Equip {3}
0
549 Dispel the Illusion Artifact Rare 0 Artifact – Hazard Prime {w}{u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — There are three or more tokens on the battlefield.
When Dispel the Illusion is turned face up, exile all creatures, then return them to the battlefield under their owner's control.
1 1594409181 on 10 Jul 2020 by dude1818
550 Ferry of Athreos Artifact Uncommon 3{3} Artifact – Vehicle 2 4 Whenever Ferry of Athreos becomes tapped, choose target creature. If it has an underworld counter on it, remove that counter, otherwise put an underworld counter on it. Then create a Gold token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
551 Hazards Artifact None 0 Artifact – Hazard Prime {x} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger – A condition is true.
When Hazards turns face up, [ability related to trigger].
[Possible static effect.]
3 1594270790 on 09 Jul 2020 by dude1818
552 Hidden Pit Trap Artifact Common 0 Artifact – Hazard Prime {1}{u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
1 1594312137 on 09 Jul 2020 by dude1818
553 Hydrogen Blimp Artifact Common 1{1} Artifact – Vehicle 2 2 Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
554 Ice Pick Artifact Uncommon 2{2} Snow Artifact – Equipment Equipped creature gets +2/-1.
Whenever equipped creature blocks or becomes blocked by a nonsnow creature, it gains first strike until end of turn.
Equip {2}
1 1564172269 on 26 Jul 2019 by dude1818
555 Lightcycle Artifact Uncommon 3{3} Artifact – Vehicle 1 2 Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
556 Lumbering Giant Artifact Uncommon 4{4} Artifact – Contraption As long as Lumbering Giant has been assembled, it's a 5/5 Giant artifact creature and has trample. 5 1359520364 on 30 Jan 2013 by dude1818
557 Mana Artifact Artifact Common 1{1} Artifact {t}, Exile a card from your hand: Add one mana of any of the exiled card's colors to your mana pool. Mana Artifact doesn't untap during your next untap step. 3 1316994751 on 25 Sep 2011 by dude1818
558 Mana Crystal Artifact Common 3{3} Artifact {t}: Add {1} to your mana pool.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
0
559 Mana Generator Artifact Uncommon 2{2} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{t}: Add {c} for each charge counter on Mana Generator.
0
560 Manablade Artifact Rare 3{3} Artifact – Equipment Whenever equipped creature deals damage to a player, return target land that player controls to their hand.
Whenever equipped creature deals damage to a planeswalker, exile that planeswalker.
Equip {3}
8 1336277322 on 06 May 2012 by Link
561 Mecha Warrior Artifact Rare 7{7} Artifact – Vehicle 5 5 Trample, vigilance
Driving creature gets +5/+5 and has trample and vigilance.
Drive {5} ({5}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
562 Memory Trinket Artifact Uncommon 1{1} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{u}, {t}, Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards.
7 1569252751 on 23 Sep 2019 by dude1818
563 Mesmerizing Panflute Artifact Rare 3{3} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{1}, {t}: Gain control of target creature with converted mana cost less than or equal to the number of charge counters on Mesmerizing Panflute, then remove a charge counter from it.
1 1569033501 on 21 Sep 2019 by dude1818
564 Mimic Chest Artifact Rare 0 Artifact Creature – Hazard 4 4 Prime {1}{g}{g} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature became tapped this turn.
When Mimic Chest is turned face up, it fights the triggering creature.
1 1594313954 on 09 Jul 2020 by dude1818
565 Neural Jack Artifact Rare 4{4} Artifact – Equipment Equipped creature has "{1}, {t}: Exile this creature. Create an X/X colorless Spirit token, where X is this creature's converted mana cost. When the token leaves the battlefield, return this creature to the battlefield."
Equip non-token creature {1}
2 1574353611 on 21 Nov 2019 by dude1818
566 Omnithopter Artifact Rare 0{0} Legendary Artifact Creature – Thopter 0 0 Flying
You don't lose unspent colorless mana as steps and phases end.
Omnithopter gets +1/+1 for each unspent colorless mana you have.
0
567 Ozolith, Source of Growth (Ozolith, Source of Progress) Artifact Rare 3 {3} Legendary Artifact
‑‑‑‑
Legendary Artifact
Whenever a permanent mutating causes a triggered ability of another permanent you control to trigger, transform Ozolith, Source of Growth. When you do, copy that ability. You may choose new targets for the copy.
‑‑‑‑
Whenever one or more Humans you control attack, transform Ozolith, Source of Progress. When you do, untap all creatures you control. After this phase, there is an additional combat phase.
1 1591773628 on 10 Jun 2020 by dude1818
568 Perception Filter Artifact Uncommon 3{3} Artifact – Equipment Equip {3}, equipped creature has shroud 1 1339095043 on 07 Jun 2012 by dude1818
569 Plot Armor Artifact Rare 4{4} Artifact {2/g}{2/w}, {t}: The next time target creature would be destroyed this turn, instead heal all damage on it and reveal cards from the top of your library until you reveal cards with total converted mana cost equal to the damage healed. If you do, put one of the revealed cards in your hand, and the rest on the bottom of your library in a random order. 4 1605116426 on 11 Nov 2020 by dude1818
570 Poking Stick Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature attacks each turn if able.
Whenever equipped creature attacks, it fights another target creature.
0
571 Proton Pack Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a haunted creature, you may put target card haunting it into its owner's graveyard.
Equip {2}
1 1548169561 on 22 Jan 2019 by dude1818
572 Quineling Artifact Uncommon 4{4} Artifact Creature – Construct 2 4 Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature. 2 1590625447 on 28 May 2020 by dude1818
573 Racecar Artifact Common 3{3} Artifact – Vehicle 2 1 Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
0
574 Rogue's Dagger Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability.
7 1530999393 on 07 Jul 2018 by dude1818
575 Ruinsword Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has first strike and wither.
At the beginning of your upkeep, equipped creature deals 1 damage to itself.
Equip {2}
5 1351622592 on 30 Oct 2012 by dude1818
576 Shamash Artifact None 4{4} Legendary Artifact When Shamash enters the battlefield, light it on fire.
When Shamash goes out from anywhere, exile it.
{1}, {t}, Light another permanent you control on fire with Shamash: That permanent becomes a creature with base power and toughness equal to the number of burning permanents you control. When it goes out from anywhere, exile it.
2 1498016357 on 21 Jun 2017 by dude1818
577 Shimmering Object Artifact Uncommon 2{2} Artifact {t}: Target permanent phases out. (It phases in before its controller untaps during their next untap step.) 0
578 Signal for Reinforcements Artifact Rare 0 Artifact – Hazard Prime {w}{w} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature an opponent controls is blocked.
When Signal for Reinforcements is turned face up, create a 1/1 Soldier token blocking the triggering creature.
Creatures you control get +1/+1.
1 1594408901 on 10 Jul 2020 by dude1818
579 Soul Trap Artifact Mythic 4{4} Artifact {4}, {t}, Discard a card: Put a creature card you own from outside the game onto the battlefield. 2 1530541574 on 02 Jul 2018 by Vitenka
580 Subtle Knife Artifact Rare 2{2} Artifact – Equipment Equipped creature has "Whenever this creature blocks or becomes blocked by a creature, put two -1/-1 counters on that creature." and "{2}, {t}: Planeswalk. Each opponent creates a 2/2 black Specter token."
Equip {4}
4 1610344947 on 11 Jan 2021 by dude1818
581 Temporal Energy Farm Artifact Rare 6{6} Artifact {6}, {t}, Tap an untapped creature you control: Exile target creature.
{t}: Add {1} to your mana pool for each creature exiled with Temporal Energy Farm.
When Temporal Energy Farm leaves the battlefield, return all creatures exiled with it to the battlefield under their owners' control.
0
582 Temporal Inversion Artifact Rare 1{1} Artifact The "planeswalker uniqueness rule" doesn't apply.
All Planeswalkers are legendary.
5 1334351258 on 13 Apr 2012 by Vitenka
583 The Bike from Ghost Rider Artifact Rare 4{4} Artifact – Vehicle 4 4 If a creature dealt damage by The Bike from Ghost Rider would die, exile it instead.
As long as The Bike from Ghost Rider is haunted, it's a creature.
Crew 2
1 1548169931 on 22 Jan 2019 by dude1818
584 The Hammer of Koth Artifact Mythic 4{4} Legendary Artifact – Equipment Equip {4}
{2}{r}{r}: Attach The Hammer of Koth to target land you control. It becomes a 0/0 red Elemental creature for as long as it's equipped. It's still a land.
Equipped creature gets +4/+4 and has "{t}: This creature deals 1 damage to any target."
1 1602175517 on 08 Oct 2020 by dude1818
585 Ticking Time Bomb Artifact Rare 3{3} Artifact Creature – Gnome 3 3 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
When Ticking Time Bomb dies, it deals damage to each creature and each opponent equal to the number of charge counters on it.
1 1569165061 on 22 Sep 2019 by dude1818
586 Titan Engine Artifact Uncommon 2{2} Artifact {3}, {t}: You may activate an additional loyalty ability of target planeswalker this turn.
Sacrifice Titan Engine: When target planeswalker you control leaves the battlefield this turn, return it to the battlefield with 1 loyalty counter.
0
587 Tugboat Artifact Uncommon 4{4} Artifact – Vehicle 1 4 Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand.
Driving creature gets +1/+4 and has islandwalk.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1 1334790902 on 18 Apr 2012 by dude1818
588 Títere Nightstalker Artifact Uncommon 4{4} Artifact Creature – Scarecrow 4 2 First strike
Whenever a creature dealt damage by Títere Nightstalker this turn dies, put a +1/+1 counter on Títere Nightstalker.
1 1577338750 on 26 Dec 2019 by dude1818
589 Waldo Artifact Rare 5{5} Artifact Soulbond
As long as Waldo is paired with a creature, Waldo is a copy of that creature, except it's an artifact in addition to its other types.
3 1358205889 on 14 Jan 2013 by dude1818
590 Warded Golem Artifact Uncommon 4{4} Artifact Creature – Golem 4 4 As Warded Golem enters the battlefield, exile cards from the top of your library until you exile a nonland card.
Warded Golem has protection from the colors of cards exiled with it.
1 1611074353 about 10 hours ago by dude1818
591 Abyssal Plain Land Common 0 Land – Plains Abyssal Plain enters the battlefield tapped.
{t}: Add {u}{u} to your mana pool. You can't spend this mana to pay colorless mana costs.
5 1345082970 on 16 Aug 2012 by dude1818
592 Aether Pools Land Mythic 0 Land Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{t}: For each charge counter on Aether Pools, choose a color. Add one mana of each of the chosen colors.
1 1569077036 on 21 Sep 2019 by dude1818
593 Antarctica Land None 0 Snow Land – Desert {t}: Add {c} to your mana pool.
{1}{c}{s}, {t}: Antarctica deals 1 damage to target creature.
3 1503829538 on 27 Aug 2017 by Vitenka
594 Arctic Wastes Land None 0 Snow Land – Desert {t}: Add {c}.
{s}, {t}: Tap target creature that dealt damage to you this turn. It doesn't untap during its controller's next untap step.
0
595 Deathmatch Arena Land Rare 0 Land {t}: Add {1} to your mana pool.
{3}, {t}: Simultaneously, target opponent chooses a creature you control and you choose a creature that player controls. Those creatures fight.
1 1372196425 on 25 Jun 2013 by dude1818
596 E-space Land Mythic 0 Legendary Land {x}{x}{t}: X is number of counters on E-space. Tap all lands in play. Untap them during your next upkeep phase. Add one counter to E-space. 1 1339094238 on 07 Jun 2012 by dude1818
597 Earth, Center of Exploration Land Basic 0 Planet – Earth 3 All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library." 1 1336977384 on 14 May 2012 by dude1818
598 Echoing Canyon Land Uncommon 0 Land Echoing Canyon enters the battlefield tapped.
Echo {2}
{t}: Add one mana of any color to your mana pool.
0
599 Eye of Harmony Land Mythic 5{w}{g}{r}{b}{u} Legendary Land Eye of Harmony comes into play tapped.
{t}: Add {w}{g}{r}{b}{u} to your mana pool.
5 1339098022 on 07 Jun 2012 by dude1818
600 Fertile Farmland Land Rare 0 Land At the beginning of your end step, create a Food token.
{t}: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.
2 1580127203 on 27 Jan 2020 by Tahazzar
601 Fortress of Solitude Land Rare 0 Legendary Land Planeswalkers you control have "-1: Untap target land you control." 1 1510719247 on 15 Nov 2017 by dude1818
602 Fractured Surface Land Common 0 Land {t}: Add {1} to your mana pool. If the gravity is 6 or greater, add one mana of any color to your mana pool instead. 1 1337751415 on 23 May 2012 by dude1818
603 Freytal, Bastion of Prosperity Land Basic 0 Planet – Freytal 4 Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power. 0
604 Gold Mine Land Rare 0 Land {t}: Add {c} to your mana pool.
{t}, Tap an untapped creature you control: Put a colorless artifact token named Gold onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
0
605 Grodun, the Stern Empire Land Basic 0 Planet – Grodun 5 All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
0
606 Hanweir, Welcoming Township Land Rare 0 {4}{b}{b} Land
‑‑‑‑
Sorcery – Adventure
{t}: Add {c}.
{2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature."
‑‑‑‑
Destroy all creatures, then create an 0/0 black Ooze creature token. Put a +1/+1 counter on it for each creature destroyed this way.
2 1573288059 on 09 Nov 2019 by SecretInfiltrator
607 Hatching Grounds Land Rare 0 Land Hatching Grounds enters the battlefield tapped.
{t}: Add {u}.
At the beginning of your upkeep, create X 1/3 blue Turtle creature tokens, where X is a third of the number of Islands you control, rounded down.
1 1547738680 on 17 Jan 2019 by Froggychum
608 Heart of Valkri Land Mythic 0 Legendary Land When Heart of Valkri enters the battlefield, you may pay {2}. If you do, you may play an additional land this turn.
{t}: Add one mana of any color to your mana pool.
[Turbulence()] (When you play this card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same converted mana cost as this card. Then put the rest of the cards on the bottom of your library in a random order.)
6 1330667987 on 02 Mar 2012 by dude1818
609 Heart of the Maelstrom Land Mythic 0 Legendary Land Whenever you cast a spell from your hand, you may exile it. If you do, add mana to your mana pool equal to its mana cost. (Mana cost includes color.)
At the beginning of your upkeep, you may cast a card exiled with Heart of the Maelstrom without paying its mana cost.
1 1510700232 on 14 Nov 2017 by dude1818
610 Hidden Valley Land Uncommon 0 Land When Hidden Valley enters the battlefield, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u} to your mana pool.
0
611 Kaleidoscopic Oasis Land Mythic 0 Legendary Land When Kaleidoscopic Oasis enters the battlefield, each player chooses a color.
All lands have "{t}: Add one mana of the color you chose when Kaleidoscopic Oasis entered the battlefield to your mana pool."
2 1348862347 on 28 Sep 2012 by dude1818
612 Karayan, the Restless Grave Land Rare 0 Legendary Land Karayan, the Restless Grave enters the battlefield tapped.
{t}: Add {b}.
Whenever a nontoken creature you control dies, you may exile it. If you do, put a +1/+1 counter on Karayan and it becomes a 0/0 black Spirit creature until end of turn.
6 1524160129 on 19 Apr 2018 by dude1818
613 Labyrinth of the Spirit Land Rare 0 Land {t}: Add {c}.
{3}{w}, {t}: Exile target non-token creature that's attacking you. Its controller creates a token that's a copy of it.
1 1602174852 on 08 Oct 2020 by dude1818
614 Luminescent Outcropping Land Uncommon 0 Land When Luminescent Outcropping enters the battlefield, sacrifice it unless you pay {2}.
{t}: Add one mana of any color to your mana pool.
3 1365295954 on 07 Apr 2013 by dude1818
615 Mana Overlay Land Uncommon 0 Land {t}: An opponent chooses a color. Add one mana of that color to your mana pool. 1 1337760023 on 23 May 2012 by Alex
616 Memorial to the Ancients Land Rare 0 Land Imprint – When Memorial to the Ancients enters the battlefield, exile target card from a graveyard.
{t}: Add one mana of any of the exiled card's colors.
0
617 Mount Vesuvius Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{t}, Sacrifice a Mountain: Destroy target land. Mount Vesuvius deals 1 damage to each creature.
0
618 Mountain Guardian Land Common 0 Land – Mountain Mountain Guardian enters the battlefield tapped.
Morph {3}
0
619 Oscillating Landscape Land Uncommon 0 Land Oscillating Landscape enters the battlefield tapped.
{t}: Add {u}, {r}, or {g} to your mana pool.
0
620 Overgrown Woods Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Overgrown Woods enters the battlefield tapped.
{t}, Pay 1 life, Sacrifice Overgrown Woods: Search your library for a basic Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
0
621 Protean Breeding Grounds Land Rare 0 Land Protean Breeding Grounds enters the battlefield tapped.
{t}: Add {g}.
{x}{x}{g}: Protean Breeding Grounds becomes an X/X green Hydra creature with trample until end of turn.
1 1524160464 on 19 Apr 2018 by dude1818
622 Pultoid, Dwarf Planet Land None 0 Planet – Pultoid 1 Whenever a creature becomes the target of a spell or ability, its controller sacrifices it at end of turn. 3 1337735051 on 23 May 2012 by Link
623 Reality's Shadow Land Rare 0 Land Reality's Shadow is every land type.
Whenever you tap Reality's Shadow for mana, target opponent gains control of it.
8 1367302296 on 30 Apr 2013 by Link
624 Resurgent Wilderness Land Rare 0 Land When Resurgent Wilderness enters the battlefield, sacrifice a land.
Landfall – Whenever a land enters the battlefield under your control, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
3 1510604285 on 13 Nov 2017 by dude1818
625 Solthanar, Shadow's Home Land None 0 Planet – Solthanar 6 If a card would be put into a player's graveyard from anywhere, exile it instead. 0
626 Sora, the Endless Sky Land Basic 0 Planet – Sora 2 All creatures have flying and hexproof. 0
627 Terrain Simulator Land Uncommon 0 Land {1}, {t}: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep. 12 1358669693 on 20 Jan 2013 by jmgariepy
628 Translocal Gateway Land Rare 0 Land At the beginning of each upkeep, you may have Translocal Gateway become a copy of target land until end of turn. 1 1510720446 on 15 Nov 2017 by dude1818
629 Unhappy Land Land Common 0 Land {t}: Add {1} to your mana pool.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0
630 Yet Another Dual Land Land Rare 0 Land Yet Another Dual Land enters the battlefield tapped.
{t}, Sacrifice Yet Another Dual Land: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Cycling {w/b}
2 1490978033 on 31 Mar 2017 by kauefr
631 Throne Hall of Paliano Plane Common 0 Plane – Fiora When you planeswalk to Throne Hall of Paliano, you become the monarch. 0
632 Illusion token Blue Token 0 Creature – Illusion 1 1 This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1 1559358867 on 01 Jun 2019 by dude1818
633 Mana Leecher Colourless Black Rare 4{3}{b} Creature – Eldrazi 2 3 Devoid
Flash
When Mana Leecher enters the battlefield, put a ruination counter on each land that entered the battlefield this turn. Those lands are Wastes for as long as they have a ruination counter on them. (They lose all land types and abilities and gain "{t}: Add {c}.")
3 1561597174 on 27 Jun 2019 by dude1818
634 Drone Rain Colourless Red Uncommon 3{2}{r} Sorcery Devoid
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains "{t}: Add {c}.")
If you control an Eldrazi, draw a card.
1 1561649805 on 27 Jun 2019 by dude1818
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