Infinite Potential Well: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Blasphemous Changeling Colourless Rare 3{2}{c} Creature – Abomination * * Whenever another creature enters the battlefield, Blasphemous Changeling gains all abilities and creature types of that creature.
Blasphemous Changeling's power and toughness are each equal to the number of creature types it has.
1 1589812612 on 18 May 2020 by dude1818
2 Blasphemous Summoning Colourless Uncommon 5{4}{c} Sorcery Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. 7 1589474244 on 14 May 2020 by dude1818
3 Cosmos Monster Colourless None 0 Token Planeswalker – Cosmos Monster * Whenever Cosmos Monster is dealt damage by a creature or planeswalker, it deals damage to that permanent equal the number of loyalty counters on it.
When Cosmos Monster dies, each player draws cards equal to the number of sources they control that dealt damage to it this turn.
1 1612230043 on 02 Feb 2021 by dude1818
4 Fractured Landscaping Colourless Rare 0 Enchantment When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests. 2 1375424372 on 02 Aug 2013 by dude1818
5 Hungry Snowmen Colourless Common 3{2}{s} Snow Creature – Elemental 2 2 {s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
0
6 Ravish the World Colourless Rare 10{10} Tribal Sorcery – Eldrazi Summon – Put a colorless Eldrazi creature card onto the battlefield from outside the game. 0
7 Reclaiming Grounds Colourless Uncommon 0 Land {t}: Add {c}.
{2}{2/g}{2/w}, {t}, Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles.
0
8 Shrinking Werehomarid (Angry Werehomarid) Colourless None 0 Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
2
‑‑‑‑
3
2
‑‑‑‑
3
At the beginning of your upkeep, transform Shrinking Werehomarid.
‑‑‑‑
At the beginning of your upkeep, flip Angry Werehomarid.
1 1580837729 on 04 Feb 2020 by dude1818
9 Ace Pilot White Uncommon 3{2}{w} Creature – Rabbit Pilot 2 2 Vehicles you control have ward {1}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Crew abilities of Vehicles you control cost 1 less to activate.
0
10 Acolyte of Hiatea White Uncommon 5 {3}{w}{w}
‑‑‑‑
{1}{g}
Creature – Giant Cleric
‑‑‑‑
Sorcery – Adventure
3 4 Vigilance
When Acolyte of Hiatea enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
‑‑‑‑
Mill four cards, then return a land card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
1 1654670522 on 08 Jun 2022 by dude1818
11 Across the Veil White Rare 2{w}{w} Sorcery Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.) 6 1581890448 on 16 Feb 2020 by dude1818
12 Ancestral Invoker White Uncommon 5{4}{w} Creature – Loxodon 3 3 Imprint – Whenever another creature you control dies, exile it.
When Ancestral Invoker dies, choose a creature card exiled with it at random. Put that card onto the battlefield under your control and the rest into their owners' graveyards.
2 1596126781 on 30 Jul 2020 by dude1818
13 Angel of Day's Brilliance White Rare 5{3}{w}{w} Creature – Angel 4 5 Flying
Hexproof from black
Undead creatures your opponents control have decayed. (Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1633578658 on 07 Oct 2021 by dude1818
14 Ascend to Godhood White Rare 4{3}{w} Enchantment – Aura Enchant creature or enchantment
As long as enchanted permanent is a creature, it gets +X/+X, where X is your greatest devotion to one of its colors.
As long as your greatest devotion to one of its colors is seven or greater, enchanted permanent is a legendary creature in addition to its other types and has indestructible.
0
15 Avacyn the Protector (Avacyn, Monster Slayer) White Mythic 5 {3}{w}{w} Legendary Creature – Angel
‑‑‑‑
Legendary Creature – Angel
4
‑‑‑‑
6
4
‑‑‑‑
5
Flash, flying, vigilance
When Avacyn the Protector enters the battlefield, destroy target non-Human creature.
When a Human you control dies, transform Avacyn the Protector.
‑‑‑‑
Flying, menace
When this creature transforms into Avacyn, Monster Slayer and at the beginning of your upkeep, put a feather counter on it, then it deals damage equal to the number of feather counters on it to each non-Human creature.
2 1591206362 on 03 Jun 2020 by dude1818
16 Backseat Mechanic White Common 2{1}{w} Creature – Ape Artificer 1 1 Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
0
17 Balance the Humors White Rare 6{4}{w}{w} Enchantment Whenever a player gains life, that player loses that much life at the beginning of the next end step this turn.
Whenever a player loses life, that player gains that much life at the beginning of the next end step this turn.
2 1375457381 on 02 Aug 2013 by Vitenka
18 Benalish Shieldbearer White Common 2{1}{w} Creature – Human Soldier 1 1 {t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped. 0
19 Border Crossing White Common 3{2}{w} Artifact – Passage Whenever Border Crossing enters the battlefield or a player closes the gate, tap up to one target creature.
Whenever a player opens the gate, untap up to one target creature.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
3 1640711177 on 28 Dec 2021 by dude1818
20 Caravan of Camels White Common 1{w} Creature – Camel 1 1 Desertwalk 0
21 Charlex, the Inquisitor White Rare 5{3}{w}{w} Creature – Demon 2 5 Intimidate
{1}{b}, {t}: Target player discards a card.
{1}{r}, {t}: Charlex, the Inquisitor deals 3 damage to target creature.
0
22 Civic Obedience White Uncommon 3{1}{w}{w} Enchantment If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 15 1367942496 on 07 May 2013 by Alex
23 Cleanse the World White Rare 7{4}{w}{w}{w} Sorcery Destroy all nonland permanents.
Vortex 6 – {b}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 6 or more time counters on it, you may cast it by paying {b}{r}. Vortex only as a sorcery.)
0
24 Confuse Ray White Common 2{1}{w} Instant Remove target attacking creature from combat. It deals damage to itself equal to its power. 1 1363656011 on 19 Mar 2013 by jmgariepy
25 Consulate Decommissioner White Rare 2{w}{w} Creature – Dwarf Artificer 2 2 Vigilance
Tapped artifacts lose all abilities.
0
26 Conventional Beauty White Uncommon 1{w} Instant Destroy target creature unless it shares a creature type with a creature you control. 0
27 Create a Backdoor White Common 3{2}{w} Sorcery Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1644567247 on 11 Feb 2022 by dude1818
28 Divine Resonance White Rare 5{4}{w} Enchantment Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell enters the battlefield as a token.) 1 1598025372 on 21 Aug 2020 by dude1818
29 Duppel, God of Chaff White Uncommon 4{3}{w} Legendary Creature – God 2 4 As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
1 1630276283 on 29 Aug 2021 by dude1818
30 Elder of the Ood White Rare 3{2}{w} Creature – Ood Druid 0 2 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
{w}{w}, {t}: Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library.
4 1322786331 on 02 Dec 2011 by Alex
31 Elspeth Ascendant White Mythic 6{4}{w}{w} Legendary Planeswalker – Elspeth 4 Convoke
+2: Return up to one target creature card with power 2 or less from your graveyard to your hand.
-3: Creatures you control get +1/+1 and gain vigilance until end of turn. Untap them.
-7: Elspeth Ascendant becomes a 5/5 Angel creature with flying and indestructible. (She's no longer a planeswalker. Her loyalty abilities can still be activated.)
0
32 Embrace Tradition White Rare 6{4}{w}{w} Sorcery Destroy all nonland permanents except for enchantments and enchanted creatures. 1 1648250964 on 25 Mar 2022 by dude1818
33 End of the Line White Common 5{4}{w} Instant Tap target creature or Vehicle. If it was already tapped, exile it instead. 0
34 Eternal Master White Rare 4{2}{w}{w} Creature – Avatar 3 3 Other white creatures you control get +1/+1.
When Eternal Master enters the battlefield, put X 1/1 white Soldier creature tokens onto the battlefield.
Vortex 3 – {x}{w}{w} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 3 or more time counters on it, you may cast it by paying {x}{w}{w}. Vortex only as a sorcery.)
1 1339715667 on 14 Jun 2012 by dude1818
35 Evangel of Avacyn White Uncommon 2{1}{w} Creature – Human Cleric 1 2 Lifelink
{2}{w}{w}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
0
36 Final Reckoning White Rare 5{3}{w}{w} Sorcery Destroy all creatures.
Reckoning – If a source an opponent controls dealt damage to you this turn, you may cast Final Reckoning as though it had flash.
1 1357411733 on 05 Jan 2013 by Link
37 Fixed Point White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
2 1356792666 on 29 Dec 2012 by Alex
38 Foot-Soldier of Direkon White Common 1{w} Creature – Human Soldier 1 1 Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 0
39 Gatling Warden White Rare 4{3}{w} Creature – Elf Archer 2 3 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
First strike
Whenever one or more creatures attack, Gatling Warden deals X damage divided as you choose among each attacking creature, where X is the number of charge counters on Gatling Warden.
1 1569201028 on 23 Sep 2019 by dude1818
40 Geistbinder's Candle (Unbound Psychopomp) White Rare 2 {1}{w} Artifact
‑‑‑‑
Creature – Spirit
2 2 Players can’t cast spells from graveyards or activate abilities of cards in graveyards.
{1}, {t}, Sacrifice Geistbinder's Candle: Exile target card from a graveyard.
Disturb {3}{w}{w}
‑‑‑‑
Flying
Whenever Unbound Psychopomp attacks, choose target permanent card in your graveyard. You may cast that card this turn. If you do, it gains "If this card would be put into a graveyard from anywhere, exile it instead."
If Unbound Psychopomp would be put into a graveyard from anywhere, exile it instead.
1 1635652989 on 31 Oct 2021 by dude1818
41 Gift of Plenty White None 4{2}{w}{w} Enchantment Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 1556083685 on 24 Apr 2019 by dude1818
42 Going to St. Ives White Rare 6{3}{w}{w}{w} Sorcery Choose a nonland permanent you control. Destroy all other permanents. 1 1515212801 on 06 Jan 2018 by dude1818
43 Graceful Eidolon White Uncommon 1{w} Enchantment Creature – Spirit 1 1 Flash
Bestow {1}{w}{w}
Ward {1}
When Graceful Eidolon enters the battlefield, counter target spell or ability that targets a permanent you control unless its controller pays {1}.
Enchanted creature gets +1/+1 and has ward {1}.
0
44 Group Consensus White Uncommon 1{w} Instant If you control five or more creatures, draw three cards. Otherwise, draw a card. 4 1336469216 on 08 May 2012 by Alex
45 Group Polarization White Rare 2{1}{w} Enchantment Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1. 0
46 Grove of Tranquility White Rare 3{2}{w} Enchantment If a spell or ability an opponent controls would cause that player to draw one or more cards, instead you gain that much life. 1 1626120972 on 12 Jul 2021 by dude1818
47 Guardian of the Guardians White Rare 5{3}{w}{w} Creature – Avatar 4 5 Creatures you control with defender have indestructible. 1 1368393364 on 12 May 2013 by Vitenka
48 Guildless Uprising White Rare 3{1}{w}{w} Enchantment Whenever an opponent casts a multicolored card, create a 2/2 colorless Citizen creature token.
The first spell an opponent casts each turn costs an additional {x}, where X is the number of Citizens you control.
0
49 Hallowed Touch White Uncommon 2{1}{w} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead.
3 1645826597 on 25 Feb 2022 by dude1818
50 Heal Turn White Uncommon 2{w}{w} Instant If a source would deal damage this turn, instead that source's controller gains that much life. 1 1565809292 on 14 Aug 2019 by dude1818
51 Healer from Beyond White Uncommon 3{1}{w}{w} Creature – Human Cleric Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life.
1 1346832085 on 05 Sep 2012 by Alex
52 Helpful TA (Furious Grader) White Uncommon 4 {2}{w}{w} Creature – Kor Werewolf Advisor
‑‑‑‑
Creature – Werewolf Advisor
2
‑‑‑‑
4
4
‑‑‑‑
4
Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking.
‑‑‑‑
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls.
3 1634369253 on 16 Oct 2021 by dude1818
53 Hollow of Phylias White Uncommon 2{1}{w} Creature – Spirit 2 2 Hollow of Phylias enters the battlefield with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
1 1593664243 on 02 Jul 2020 by dude1818
54 Immaterial Ward White Uncommon 1{w} Instant If damage would reduce your life total to 0 or less this turn, instead prevent that damage. 4 1532065226 on 20 Jul 2018 by dude1818
55 Imperial Attendant White Common 2{1}{w} Creature – Fox Samurai 3 1 Vigilance
Activated abilities of Passages you control cost {1} less to activate.
0
56 Iron-Fisted Angel White Rare 7{4}{w}{w}{w} Creature – Angel 3 6 Flash, flying
When Iron-Fisted Angel enters the battlefield, destroy two target permanents.
0
57 Just Retribution White Rare 6{3}{w}{w}{w} Sorcery Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) 0
58 Kami of Crossed Swords White Uncommon 1{w} Creature – Spirit 2 1 When Kami of Crossed Swords enters the battlefield, open the gate.
Ethereal – As long as the gate is open, Kami of Crossed Swords has first strike and lifelink.
1 1640708604 on 28 Dec 2021 by dude1818
59 Keleth, Lord of All Horses White Rare 4{2}{w}{w} Legendary Creature – Horse 3 3 Partner with any Knight
Whenever Keleth, Lord of All Horses or another equine creature you control attacks, put a +1/+1 counter on target non-equine creature you control. (Horses, Pegasuses, and Unicorns are equine.)
1 1640537863 on 26 Dec 2021 by dude1818
60 Kindly Ancestor White Common 2{1}{w} Creature – Human 2 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters the battlefield or dies, you gain life equal to its toughness.
1 1587586362 on 22 Apr 2020 by dude1818
61 King of Men (Dark Rider) White None 3 {2}{w} Creature – Human Advisor
‑‑‑‑
Creature – Knight Wraith
2
‑‑‑‑
3
3
‑‑‑‑
3
Other Human creatures you control get +1/+1.
When another creature you control becomes equipped, if that creature has greater power than King of Men, transform King of Men.
‑‑‑‑
First strike, intimidate
0
62 Kyodai, Embodiment of Reikai White Mythic 5{3}{w}{w} Legendary Creature – Spirit 5 5 Flying
Kyodai, Embodiment of Reikai enters the battlefield with an indestructible counter on it if you cast it.
Ethereal – As long as the gate is open, Kyodai has "Remove an indestructible counter from this creature: Destroy all creatures except for Spirits you control."
0
63 Laserson Probe White Common 3{2}{w} Instant Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
2 1322786200 on 02 Dec 2011 by Alex
64 Lay on Hands White Uncommon 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature has "{w}, {t}: Prevent the next two damage that would be dealt to any target this turn." and "{2}{w}{w}, {t}: Choose target creature or player, then remove all counters from it or unattach a permanent that's attached to it."
1 1616354167 on 21 Mar 2021 by dude1818
65 Life-Time Warranty White Rare 4{2}{w}{w} Enchantment Whenever a Contraption you control is destroyed, return it to your hand. 1 1359556030 on 30 Jan 2013 by dude1818
66 Limited Warranty White Common 1{w} Enchantment – Aura Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
1 1359555950 on 30 Jan 2013 by dude1818
67 Lucky Halfling White Common 2{1}{w} Creature – Halfling 2 2 If you roll a 1 on a d20, reroll that die. (You must use the new roll.) 0
68 Memory of Health White Common 1{w} Instant You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
69 Military Encampment White None 5{3}{w}{w} Enchantment When Military Encampment enters the battlefield or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186485 on 25 Nov 2018 by dude1818
70 Monarch's Body Double White Uncommon 4{3}{w} Creature – Human Soldier 1 2 Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead. 2 1374854903 on 26 Jul 2013 by Vitenka
71 Morally Uncertain Zombie White Rare 4{3}{w} Creature – Zombie Shaman 2 2 Protection from white
{w}, {t}: Target Zombie creature gains Memento until end of turn. Destroy it.
0
72 Natural Ood White Common 1{w} Creature – Ood Mystic 0 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
0
73 Night of Fire White Rare 5{3}{w}{w} Sorcery Choose a color. Destroy all creatures of the chosen color. 0
74 Ood Conversion White Uncommon 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
75 Ood Sigma White Common 2{1}{w} Creature – Ood Advisor 2 2 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
76 Ood Third Brain White Mythic 6{4}{w}{w} Legendary Creature – Ood Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Ood creatures you control get +1/+1.
{2}{w}, {t}: Target creature becomes an Ood.
2 1311563207 on 25 Jul 2011 by dude1818
77 Oreskos Heretic White Uncommon 2{1}{w} Creature – Cat Soldier 2 2 The first time each turn a source would deal damage to a creature with indestructible an opponent controls, that damage is dealt in the form of -1/-1 counters. When that creature dies this turn, draw a card. 2 1658170857 on 18 Jul 2022 by SecretInfiltrator
78 Phyrexian Brood Vat White Rare 4{2}{w}{w} Enchantment Equipment spells you cast cost Φ more to cast and have living weapon. (Φ can be paid with either {1} or two life. When the Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach the Equipment to it.) 0
79 Planet's Blessing White Common 3{1}{w}{w} Instant You gain life equal to twice the gravity. 0
80 Prisoner Exchange White Rare 4{2}{w}{w} Sorcery Each player chooses target nontoken creature they control. Starting with you, each player chooses one of those creatures they don't control that hasn't been chosen yet. Then each player gains control of the creature they chose. 16 1541394414 on 05 Nov 2018 by jmgariepy
81 Proficient Dueler White Uncommon 3{2}{w} Creature – Human Warrior 2 2 Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.) 1 1647083217 on 12 Mar 2022 by SecretInfiltrator
82 Protective Ward White Uncommon 1{w} Enchantment – Aura Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
5 1343226726 on 25 Jul 2012 by dude1818
83 Pultoid Stalwart White Uncommon 1{w} Creature – Human 1 1 Pultoid Stalwart's power and toughness each can't be reduced below 1. 7 1337507046 on 20 May 2012 by Vitenka
84 Punish Greed White Common 2{w}{w} Instant Counter target spell if it's not the first spell cast this turn. 0
85 Purify the Flesh White Common 5{4}{w} Sorcery Exile target creature and all Auras attached to it. 0
86 Rally the Gateless White Rare 4{2}{w}{w} Instant Until end of turn, creatures you control get +1/+1 for each color among permanents your opponents control and gain first strike and lifelink. 1 1540290793 on 23 Oct 2018 by SecretInfiltrator
87 Redeemer of Souls White Uncommon 3{2}{w} Creature – Elf Shaman 1 2 Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
{4}{g}{w}, {t}: For each creature token you control, put a token that's a copy of that creature onto the battlefield. Then sacrifice Redeemer of Souls.
0
88 Remora White Rare 3{2}{w} Creature – Fish 1 1 {1}{w}, {t}: Remora loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. Activate only as a sorcery. You may pay {w} to end this effect.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
6 1359995072 on 04 Feb 2013 by dude1818
89 Renegade Detective White Rare 5{3}{w}{w} Creature – Human Knight 3 5 Vigilance
Whenever an opponent draws a card except the first one they draw in each of their draw steps, you investigate.
Sacrifice X Clues: Exile target nonland permanent with mana value X until Renegade Detective leaves the battlefield.
1 1633667431 on 08 Oct 2021 by dude1818
90 Repay Debts White Uncommon 2{1}{w} Instant Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn. 0
91 Replicating Menace White Uncommon 4{3}{w} Artifact Creature – Construct 3 1 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
1 1590079185 on 21 May 2020 by dude1818
92 Required Reserves White Rare 2{w}{w} Enchantment Whenever a player casts a spell, counter it unless that player has unspent mana. (Check after they pay all the costs of the spell.) 0
93 Resentful Fancier White Uncommon 3{2}{w} Creature – Human 1 1 Heresy – When Resentful Fancier enters the battlefield, create a 1/1 white Bird creature token for each color among permanents you control. 1 1574351268 on 21 Nov 2019 by dude1818
94 Retaliate Losses White Uncommon 4{3}{w} Instant Each opponent loses life equal to the damage sources that player controls dealt this turn. 0
95 Retaliatory Blow White Uncommon 1{w} Instant Tap target creature.
Reckoning – If a source an opponent controls dealt damage to you this turn, exile that creature.
7 1357411814 on 05 Jan 2013 by Link
96 Rhystic Warding White Uncommon 3{1}{w}{w} Enchantment Permanents you control have ward 1.
Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card.
0
97 Roman Legion White Uncommon 6{4}{w}{w} Artifact Creature – Auton Soldier 3 3 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
1 1310384363 on 11 Jul 2011 by Alex
98 Same Hat White Uncommon 3{2}{w} Creature – Hat 2 2 Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life.
1 1635375526 on 27 Oct 2021 by dude1818
99 Sanekata Sparrow White Uncommon 3{2}{w} Creature – Bird Spirit 2 2 Flash
Flying
If an opponent would create a Food token, instead you gain 3 life.
0
100 Seeds of Fate White Uncommon 2{w}{w} Enchantment Spells and abilities of nonland sources can't cause players to search their library. 3 1555477619 on 17 Apr 2019 by dude1818
101 Shaddai, the Shepherd White Mythic 3{2}{w} Planeswalker – Shaddai 3 +2: Choose a color. Up to one target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn.
-7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead."
1 1334721109 on 18 Apr 2012 by dude1818
102 Shepherd of Souls White Rare 6{4}{w}{w} Creature – Angel Cleric 5 5 Flying
Covet – At the beginning of each end step, if an opponent control more creatures that you, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying.
1 1640145018 on 22 Dec 2021 by dude1818
103 Shield of Swords White Rare 1{x}{w} Instant Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs {1} less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead.
0
104 Silence the Dissidents White Uncommon 2{1}{w} Instant Tokens can't enter the battlefield this turn. 1 1338248783 on 28 May 2012 by Alex
105 Silent Knight White Rare 2{w}{w} Creature – Human Knight 2 2 Flash
When Silent Knight enters the battlefield, your opponents can't cast spells this turn.
3 1411654653 on 25 Sep 2014 by Link
106 Silverquill Librarian (Same Librarian But You're Being Loud) White Rare 3 {2}{w}
‑‑‑‑
{3}{b}
Creature – Bird Warlock
‑‑‑‑
Creature – Bird Warlock
2
‑‑‑‑
3
3
‑‑‑‑
2
Whenever you draw one or more cards, you may pay {w/b}. If you do, you gain that much life.
‑‑‑‑
Whenever you discard one or more cards, you may pay {w/b}. If you do, each opponent loses that much life.
0
107 Solomon, King of Kings White Mythic 4{2}{w}{w} Legendary Creature – Human Advisor 3 3 Other Lords you control get +1/+1 and "When this creature becomes the target of a spell or ability an opponent controls for the first time each turn, counter that spell or ability." (A Lord is any creature that buffs your other creatures.) 0
108 Soulband Soldier White Common 1{w} Creature – Human Soldier 1 1 Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.) 4 1336419097 on 07 May 2012 by Alex
109 Spirit Guard White Uncommon 1{w} Creature – Elf Spirit 1 1 Flying, Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
Whenever a token enters the battlefield, you gain 1 life.
0
110 Spongebob Squarepants Mushroom White Rare 4{2}{w}{w} Creature – Fungus 2 2 If a spell or ability would reduce Spongebob Squarepants Mushroom's power or toughness, instead it increases Spongebob Squarepants Mushroom's power or toughness by that amount. 3 1338499170 on 31 May 2012 by dude1818
111 Squadron Hawk (But a Ghost) White Uncommon 2{1}{w} Creature – Bird Spirit 1 1 Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand.
4 1628733694 on 12 Aug 2021 by dude1818
112 Stage Magician White Uncommon 2 {1}{w}
‑‑‑‑
{3}{w}{w}
Creature – Human Mystic
‑‑‑‑
Sorcery
1 1 {2}, {t}: Return target creature you control to its owner's hand. Create a 1/1 white Bird creature token with flying.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Create three 1/1 white Bird creature tokens with flying.
1 1618162947 on 11 Apr 2021 by dude1818
113 Summon Reinforcements White Common 2{1}{w} Sorcery Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Put a 1/1 white Soldier creature token onto the battlefield.
0
114 Swallowed by the Sea White Rare 5{3}{w}{w} Sorcery As an additional cost to cast Swallowed by the Sea, exile a creature you control.
Destroy all creatures.
At the beginning of your next end step, return the exiled creature to the battlefield under your control.
6 1493911486 on 04 May 2017 by dude1818
115 Teferi's Time-Out White Uncommon 1{x}{w} Enchantment X can’t be 0.
When Teferi's Time-Out enters the battlefield, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
1 1634537487 on 18 Oct 2021 by dude1818
116 The Bag Lady White Rare 3{2}{w} Legendary Creature – Citizen Incarnation 1 2 {1}{w}, {t}: Look at the top four cards of your library. You may reveal a creature card with power 1 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Whenever The Bag Lady or another creature you control with power 1 or less dies or is exiled, you may return it to your hand at the beginning of the next end step.
1 1657329548 on 09 Jul 2022 by dude1818
117 Til Death Do Us Part (Spirit Spouse) White Rare 2 {1}{w} Enchantment – Aura
‑‑‑‑
Creature – Spirit
1 1 Enchant two creatures you control
If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead.
When one of the enchanted creatures dies, sacrifice the other.
Disturb {4}{w} (You may cast this card from your graveyard transformed for its disturb cost.)
‑‑‑‑
Flying
If Spirit Spouse would be put into a graveyard from anywhere, exile it instead.
When Spirit Spouse enters the battlefield, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead."
4 1632416014 on 23 Sep 2021 by dude1818
118 Time Lord Gamma White None 5{3}{w}{w} Legendary Creature – Time-Lord 3 2 Whenever a creature attacks you or a planeswalker you control, put a warning counter on that creature.
Whenever a creature with a warning counter on it attacks you or a planeswalker you control, exile that creature. Its controller loses life equal to its power.
2 1339043402 on 07 Jun 2012 by dude1818
119 Touched by Moonlight White Uncommon 2{1}{w} Sorcery Exile up to one target Spirit or enchantment, then it becomes night. 2 1633220448 on 03 Oct 2021 by dude1818
120 Trusty Healbot White Uncommon 8{2/w}{2/w} Artifact Creature – Construct 1 2 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{2/w}, {t}, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.
1 1569201457 on 23 Sep 2019 by dude1818
121 Unionize the Dead White Rare 3{1}{w}{w} Enchantment Whenever a player casts a spell or activates an ability that targets one or more creature cards in their graveyard, each of that player's opponents may copy that spell or ability. Each of those players chooses new targets in their own graveyard for their copy. 1 1589405126 on 13 May 2020 by dude1818
122 Vander, Hound of Zaun (Warwick, Wrath of Zaun) White Mythic 5 {3}{w}{w}
‑‑‑‑
{2}{g}
Legendary Creature – Human Fighter
‑‑‑‑
Legendary Creature – Beast Rogue
4
‑‑‑‑
5
4
‑‑‑‑
5
Mentor
At the beginning of combat on your turn, target opponent may draw a card. If they do, they can't attack you or planeswalkers you control until your next turn, you draw a card, and you can't attack them or planeswalkers they control until their next turn.
‑‑‑‑
You may cast Warwick, Wrath of Zaun from your graveyard if three or more other creatures you control died this turn, but not from anywhere else.
Whenever Warwick deals combat damage to an opponent, he fights up to one target tapped creature that player controls.
7 1641585815 on 07 Jan 2022 by dude1818
123 Veteran Armorsmith White Rare 1{w} Creature – Human Artificer 1 2 Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1 1622399407 on 30 May 2021 by dude1818
124 World Peace White Rare 3{1}{w}{w} Enchantment At the beginning of your upkeep, if you control four or more commanders, you win the game. (Being a commander is an attribute of the card itself.) 2 1606190054 on 24 Nov 2020 by SecretInfiltrator
125 Academic Coup Blue Common 3{2}{u} Instant Heresy – Counter target spell until its controller pays {1} for each color among permanents you control. 1 1574351626 on 21 Nov 2019 by dude1818
126 Academic Rejection Blue Uncommon 2{1}{u} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Counter target spell unless its controller pays {2}. If you tapped a spellcaster as you cast this spell, counter that spell instead.
1 1645897326 on 26 Feb 2022 by dude1818
127 Aether Distortion Blue None 2{u}{u} Instant Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
2 1480863803 on 04 Dec 2016 by dude1818
128 Aether Membrane Blue Uncommon 3{2}{u} Creature – Wall 0 4 Defender
Whenever Aether Membrane is dealt damage, add one mana of any color.
2 1371718219 on 20 Jun 2013 by Alex
129 Aether Reclaimer Blue Uncommon 3{2}{u} Artifact Creature – Construct 2 2 {u}, {t}, Sacrifice Aether Reclaimer: Counter target spell unless its controller pays {3}.
Whenever a spell you control is countered, add mana equal to its mana cost.
2 1591202691 on 03 Jun 2020 by Deleted
130 Aether Warp Blue Common 2{?}{u} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
0
131 Azra Warcaster Blue Uncommon 3{2}{u} Creature – Azra Wizard 2 2 Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
{2}{r}, {t}: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.
1 1594760015 on 14 Jul 2020 by dude1818
132 Bear in Mind Blue Uncommon 4{3}{u} Sorcery Scry 3, then reveal the top card of your library. If it's a creature card, create a token that's a copy of it, except it's a 2/2.
Draw a card.
1 1529457975 on 20 Jun 2018 by dude1818
133 Blinkmoth Wrangler Blue Common 3{2}{u} Creature – Vedalken Druid 2 2 Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.") 1 1636338898 on 08 Nov 2021 by dude1818
134 Bonaire Banded Box Jelly Blue Uncommon 3{2}{u} Creature – Jellyfish 1 3 Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 1338498293 on 31 May 2012 by dude1818
135 Burn the Seas Blue Uncommon 3{2}{u} Enchantment Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn." 0
136 Cabezudo Impersonator Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 As Cabezudo Impersonator enters the battlefield, exile a creature card from your hand or graveyard. Cabezudo Impersonator enters the battlefield as a copy of it, except it has "{2}: Return this creature to your hand." 1 1577300179 on 25 Dec 2019 by dude1818
137 Caitlyn Kiramman Blue Rare 5{3}{u}{u} Legendary Creature – Human Noble 3 4 Vigilance
{2}{w}, {t}: Caitlyn Kiramman deals damage equal to her power to target tapped creature.
Whenever a player sacrifices an artifact, scry 1.
3 1641804895 on 10 Jan 2022 by dude1818
138 Calcify Blue Rare 4{2}{u}{u} Instant Target spell becomes a colorless land with "{t}: Add {c}" and loses all other card types and abilities. (Put it onto the battlefield immediately.) 1 1639591116 on 15 Dec 2021 by dude1818
139 Calm Werehomarid (Growing Werehomarid) Blue None 2 {u}{u} Creature – Homarid Werewolf
‑‑‑‑
Creature – Homarid Werewolf
1
‑‑‑‑
2
1
‑‑‑‑
2
At the beginning of your upkeep, flip Calm Werehomarid.
‑‑‑‑
At the beginning of your upkeep, transform Growing Werehomarid.
1 1580837785 on 04 Feb 2020 by dude1818
140 Cancel with Set Mechanic Blue Uncommon 4{2}{u}{u} Instant Counter target spell, activated ability, or triggered ability.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
8 1644628556 on 12 Feb 2022 by dude1818
141 Card15139 Blue Uncommon 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
0
142 Card25958 Blue Common 1{u} Creature – Vedalken Wizard 1 1 {t}: Choose a color. Target spell or permanent becomes that color until end of turn. 0
143 City Specter Blue Uncommon 3{1}{u}{u} Creature – Specter 3 1 Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever City Specter becomes blocked or the target of a spell or ability, you may return it to your hand.
1 1658170949 on 18 Jul 2022 by SecretInfiltrator
144 Cleverest Impersonator Blue Mythic 5{3}{u}{u} Creature – Shapeshifter 0 0 Flash
As you cast Cleverest Impersonator, you may have it become a copy of either face of any permanent on the battlefield. (If it becomes a land, put it on the battlefield immediately.)
1 1639590927 on 15 Dec 2021 by dude1818
145 Clonewalker Blue Mythic 4{3}{u} Planeswalker – Clone 0 You may have Clonewalker enter the battlefield as a copy of any planeswalker on the battlefield.
(Clonewalker isn't a removal spell.)
4 1369322440 on 23 May 2013 by amuseum
146 Confishcate Blue Uncommon 5{3}{u}{u} Sorcery Gain control of target nonland permanent. Its owner creates a 2/2 blue Fish creature token with islandwalk. 5 1540290185 on 23 Oct 2018 by SecretInfiltrator
147 Confused Augury Blue Uncommon 4{3}{u} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. 0
148 Consulate Requisitioner Blue Rare 2{1}{u} Creature – Vedalken Artificer 1 2 {t}: Add {c}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
If another creature is tapped for mana, it produces {c} instead of any other type and amount.
1 1656745261 on 02 Jul 2022 by dude1818
149 Contemplative Stroll Blue Uncommon 2{1}{u} Sorcery Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. 5 1604291891 on 02 Nov 2020 by dude1818
150 Council's Rebuke Blue Common 3{1}{u}{u} Instant Council's Rebuke costs {1} less to cast if the gate is open or if you control a Spirit. (The gate starts the game closed.)
Counter target spell.
0
151 Devilish Advocate Blue Rare 3{1}{u}{u} Creature – Devil Advisor 1 1 At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability. 1 1658387108 on 21 Jul 2022 by dude1818
152 Draken Steed Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
Enchanted creature has flying and Resolve.
{u}{u}, Sacrifice enchanted creature: Exile target artifact.
0
153 Duplicid Blue Rare 3{1}{u}{u} Creature – Licid 1 1 {1}{u}, {t}: Duplicid loses this ability and becomes an Aura enchantment with enchant creature. Create a token that's a copy of target creature and attach Duplicid to it. You may pay {u} and sacrifice enchanted creature to end this effect. 4 1584890514 on 22 Mar 2020 by dude1818
154 Echo Lord Blue Rare 4{2}{u}{u} Creature – Wizard 2 2 Echo costs you pay cost {1} less.
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.
2 1406976952 on 02 Aug 2014 by Alex
155 Eldritch Tattoo Blue Rare 4{3}{u} Enchantment – Aura Enchant creature
When Eldritch Tattoo enters the battlefield, you may exile an instant or sorcery card from you hand.
Enchanted creature has "{x}, {t}: Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card."
When enchanted creature dies, draw a card.
0
156 Elise Starseeker Blue Mythic 3{2}{u} Legendary Creature – Elf Scout 2 3 Reveal Elise Starseeker as you draft it. After you draft Elise Starseeker, add a booster pack to your draft pool.
When Elise Starseeker enters the battlefield, any number of target players each draw a card.
12 1547191411 on 11 Jan 2019 by dude1818
157 Embrace Modernity Blue Rare 6{4}{u}{u} Sorcery Return all nonland permanents to their owners' hands except for artifacts and equipped creatures. 0
158 Emergency Temporal Shift Blue Common 2{1}{u} Instant Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
5 1322785956 on 02 Dec 2011 by Alex
159 Enlightened Gaze Blue Common 3{2}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
4 1340356200 on 22 Jun 2012 by Alex
160 Essence of Aether Blue None 0 Metamagic Imbues Aether Distortion (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Aether Distortion.)
Before drawing your opening hand, choose Yes, No, or Maybe. You can't choose the same one more than once per match.
1 1480863909 on 04 Dec 2016 by dude1818
161 Eyes of the Pigeon Blue Uncommon 1{u} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards.
0
162 Fading Hoopoe Blue Uncommon 3{2}{u} Creature – Bird 1 1 Flying
When Fading Hoopoe enters the battlefield, return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
1 1658955420 on 27 Jul 2022 by dude1818
163 Fairie Circle Blue Rare 4{3}{u} Enchantment As Fairie Circle enters the battlefield, choose two creature types.
{1}: Until end of turn, change the text of target spell or permanent by replacing all instances of one of the chosen creature types with the other.
0
164 Gift of Knowledge Blue None 5{3}{u}{u} Enchantment Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 1556113460 on 24 Apr 2019 by dude1818
165 Glacial Retreat Blue Rare 6{4}{u}{u} Snow Enchantment When Glacial Retreat enters the battlefield, put two ice counters on it for each snow permanent you control.
Whenever a player casts a red or green spell, remove an ice counter from Glacial Retreat.
Whenever a nonsnow creature attacks, if it has power less than the number of ice counters on Glacial Retreat, it doesn't untap during its controller's next untap step.
1 1564171901 on 26 Jul 2019 by dude1818
166 Glider Drake Blue Common 2{1}{u} Creature – Drake 3 1 As long as the gravity is 2 or less, Glider Drake has flying. 0
167 Glimpse the Beyond Blue Rare 0 Sorcery Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – {u}{u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying {u}{u}{u}. Vortex only as a sorcery.)
0
168 Have Some Bears Blue Rare 2{u}{u} Instant Manifest all other spells under their owners' control. 4 1423550675 on 10 Feb 2015 by dude1818
169 Increasing Madness Blue Rare 1{x}{u} Sorcery Timecast {u}{u} (When you cast this spell from your hand, you may pay {u}{u}. If you do, exile it as it resolves. You may cast it from exile.)
Target player mills X cards. If Increasing Madness was cast from exile, that player mills twice X cards instead.
0
170 Infectious Meme Blue Mythic 6{4}{u}{u} Enchantment – Aura As an additional cost to cast Infectious Meme, exile a creature card from your hand.
Enchant creature
Whenever Infectious Meme becomes attached to a creature, that creature becomes a copy of the exiled card.
At the beginning of each upkeep or whenever enchanted creature deals damage, you may attach Infectious Meme to target creature.
2 1374054435 on 17 Jul 2013 by Alex
171 Insane Skybird Blue Uncommon 3{2}{u} Creature – Bird 3 1 Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
0
172 Inventor's Faerie Blue Uncommon 2{1}{u} Creature – Faerie 1 1 Flying
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{4}, {t}, Sacrifice an artifact: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
1 1657648303 on 12 Jul 2022 by dude1818
173 Iridescent Starfish Blue Common 2{1}{u} Creature – Starfish 1 3 Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it. 1 1459741405 on 04 Apr 2016 by dude1818
174 Jace's Assistant Blue Uncommon 4{3}{u} Creature – Vedalken Wizard 2 2 Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library. 1 1533045345 on 31 Jul 2018 by Vitenka
175 Jace, Master of Illusions Blue Uncommon 3{1}{u}{u} Legendary Planeswalker – Jace 4 Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
3 1558982838 on 27 May 2019 by dude1818
176 Kami of Unseen Paths Blue Uncommon 4{2}{u}{u} Creature – Spirit 3 3 When Kami of Unseen Paths enters the battlefield, open the gate.
Ethereal – As long as the gate is open, Kami of Unseen Paths has protection from non-Spirits. (It can’t be blocked, targeted, or dealt damage by non-Spirits.)
0
177 Knight of Artifice Blue Uncommon 2{u}{u} Artifact Creature – Knight 2 2 Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.) 7 1343180742 on 25 Jul 2012 by Link
178 Lady Neon Blue Rare 5{2}{u}{u}{u} Legendary Creature – Faerie Incarnation 3 3 Whenever Lady Neon or another Faerie enters the battlefield under your control, gain control of target nonland permanent. This ability triggers only once each turn.
When Lady Neon dies or is exiled, sacrifice a permanent you control but don't own. If you do, return Lady Neon to your hand.
1 1658905427 on 27 Jul 2022 by dude1818
179 Learned Loxodon Blue Rare 5{4}{u} Creature – Elephant 3 4 Imprint – Whenever you cast an instant or sorcery spell, exile that card as it resolves.
When Learned Loxodon dies, shuffle all cards exiled with it into their owners' libraries.
1 1595954423 on 28 Jul 2020 by dude1818
180 Manastatic Field Blue Rare 3{2}{u} Artifact Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with mana value equal to the number of charge counters on Manastatic Field, counter that spell.
{2}{u}: Add or remove a charge counter from Manastatic Field. (This won't counter a spell that's already cast.)
1 1569216058 on 23 Sep 2019 by dude1818
181 Matter Conversion Blue Common 2{1}{u} Instant Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
2 1319473966 on 24 Oct 2011 by Vitenka
182 Memory of Knowledge Blue Common 1{u} Instant Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
183 Mindmorph Blue Rare 5{3}{u}{u} Creature – Shapeshifter 1 1 At the beginning of each upkeep, you may search target player's library for a creature card and exile it. If you do, Mindmorph becomes a copy of that card until end of turn and that player shuffles.
When Mindmorph dies, shuffle all cards exiled with it into their owners' libraries.
4 1343707388 on 31 Jul 2012 by dude1818
184 Mirror's Memory Blue Rare 1{u} Instant Target player draws three cards if they control a commander. 3 1604291902 on 02 Nov 2020 by dude1818
185 Mizzium Hydroclone Blue Rare 2{1}{u} Artifact Whenever you cast your first artifact, instant, or sorcery spell each turn, draw a card.
As long as you’ve cast an artifact, instant, or sorcery spell this turn, artifact, instant, and sorcery spells you cast cost {1} less to cast.
1 1542999006 on 23 Nov 2018 by dude1818
186 Mizzium Tinkerer Blue Uncommon 1{u} Creature – Vedalken Wizard 0 2 {t}, Tap an untapped artifact you control: Add {c}. 1 1646035400 on 28 Feb 2022 by dude1818
187 Moonshell Tortoise Blue Rare 4{3}{u} Creature – Turtle 3 3 Ward {3}
Whenever Moonshell Tortoise becomes the target of a spell or ability, you may pay {3}. If you do, copy that spell or ability and choose new targets for it.
1 1621978327 on 25 May 2021 by dude1818
188 Morpha, Unstable Changeling Blue Mythic 3{1}{u}{u} Planeswalker – Morpha 2 +1: Target creature gets ±1/±1 until end of turn.
-X: Put a token onto the battlefield that's a copy of Morpha, except its name is Morpha Splinter and it enters the battlefield with X loyalty counters.
-8: Morpha becomes a copy of target permanent except it has "At the beginning of your upkeep, you may put a copy of this permanent onto the battlefield."
0
189 Okali, Opposing Counsel Blue Mythic 4{2}{u}{u} Legendary Creature – Cephalid Advisor 2 3 As Okali, Opposing Counsel enters the battlefield, secretly choose a number.
{1}, Reveal the last chosen number: Counter target spell with mana value equal to the chosen number, then secretly choose a number that hasn't been chosen with Okali.
0
190 Owl Totem Blue Common 4{2}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
1 1590430696 on 25 May 2020 by dude1818
191 Pessimistic Looter Blue Uncommon 2{1}{u} Creature – Merfolk Scout 1 3 {t}: Draw a card and reveal it, then discard a card with equal or greater mana value. 1 1644192066 on 07 Feb 2022 by dude1818
192 Phantasm of (2) Blue Common 1{u} Creature – Illusion 1 2 Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 5 1330798344 on 03 Mar 2012 by Mandroid
193 Pilfering Pixie Blue Uncommon 2{1}{u} Creature – Faerie Rogue 2 1 Flying
Pilfering Pixie can block only creatures with flying.
Covet – Whenever Pilfering Pixie deals combat damage to an opponent, if an opponent controls more permanents than you, draw a card.
1 1640101563 on 21 Dec 2021 by dude1818
194 Plasmoid Kinmage Blue Uncommon 3{2}{u} Creature – Ooze Wizard 2 2 {u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
1 1635103538 on 24 Oct 2021 by dude1818
195 Plyer, God of Junk Blue Uncommon 3{2}{u} Legendary Creature – God 1 2 As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost {1} less to cast.
1 1630015395 on 26 Aug 2021 by dude1818
196 Portal to the Spirit World Blue Rare 4{2}{u}{u} Enchantment If a non-Spirit creature would enter the battlefield under a player's control, instead that player creates a token that's a copy of that creature, except it's a Spirit in addition to its other types. The first creature enters the battlefield phased out until the token leaves the battlefield.

8 1594135151 on 07 Jul 2020 by dude1818
197 Powder, Unlucky Tinkerer (Jinx, Loose Cannon) Blue Mythic 2 {1}{u} Legendary Creature – Human
‑‑‑‑
Legendary Creature – Human Artificer
1
‑‑‑‑
3
2
‑‑‑‑
2
Whenever you activate the ability of artifact, if it isn't a mana ability, flip a coin. If you win, copy that ability and you may choose new targets for it. If you lose, sacrifice that artifact and put a charge counter on Powder, Unlucky Tinkerer. Then if there are three or more charge counters on her, transform her.
‑‑‑‑
{x}{r}, {t}, Sacrifice an artifact with mana value X: Jinx, Loose Cannon deals X damage to any target.
Whenever an artifact you control is put into a graveyard from the battlefield, you may remove a charge counter from Jinx. When you do, draw a card.
1 1641507750 on 06 Jan 2022 by dude1818
198 Proficiency Bonus Blue Uncommon 3{2}{u} Enchantment If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.) 0
199 Quacken Blue Rare 1{u} Instant The next creature card you cast this turn can be cast as though it had flash, except it's a 2/2 blue Bird. (It can be cast any time you could cast an instant.)
Draw a card.
1 1607209789 on 05 Dec 2020 by Alex
200 Raise Up Arms Blue Rare 4{3}{u} Enchantment Each Equipment you control is an artifact creature with base power and toughness equal to its mana value. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.) 0
201 Reservoir Dogs Blue Rare 5{3}{u}{u} Creature – Dog 4 4 Whenever an opponent taps one or more artifacts for mana, create a 1/1 blue Dog creature token with islandwalk.
Sacrifice X Dogs: Gain control of target artifact with mana value X target player controls. Activate this ability only if a Dog you control dealt damage to that player this turn.
0
202 Resonant Portal Blue Mythic 2{u}{u} Enchantment {2}: You may play face-down creatures you control this turn. Any player may activate this ability. (To play a card, turn it face up, put it on the stack if it's a spell, and pay its cost.)
At the beginning of each player's upkeep, that player manifests the top card of their library.
3 1581891061 on 16 Feb 2020 by dude1818
203 Revelation by Moonlight Blue Common 3{2}{u} Sorcery Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
2 1631146178 on 09 Sep 2021 by dude1818
204 Sazima’s Tarantula Blue Mythic 4{2}{u}{u} Creature – Spider 2 4 Reach, flash
When Sazima’s Tarantula enters the battlefield, change all targets of each spell and ability to Sazima’s Tarantula.
3 1338500020 on 31 May 2012 by dude1818
205 Semilich Blue Rare 4{2}{u}{u} Creature – Human Zombie Wizard 2 3 Prowess, persist
Whenever you cast an instant or sorcery spell, you may remove a counter from target permanent or player.
1 1632779263 on 27 Sep 2021 by dude1818
206 Shaddai, the Scholar Blue Mythic 5{4}{u} Planeswalker – Shaddai 4 +2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of that player's library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
1 1334721335 on 18 Apr 2012 by dude1818
207 Siren of Nerono Blue Uncommon 2{1}{u} Creature – Siren 1 2 Siren of Nerono enters the battlefield with an underworld counter on it.
Whenever Siren of Nerono or another creature you control dies, scry 2.
At the beginning of your upkeep, shuffle your library.
1 1593658169 on 02 Jul 2020 by dude1818
208 Skorpius Flies Blue Common 2{1}{u} Creature – Insect 0 1 Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0
209 Sliham, the Mind Ablaze Blue Rare 7{5}{u}{u} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, that player draws a card, then discards a card at random.
0
210 Slippery Eel Blue Common 2{1}{u} Creature – Fish 1 1 Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.) 1 1343193576 on 25 Jul 2012 by dude1818
211 Somnorific Haze Blue None 4{2}{u}{u} Enchantment When Somnorific Haze enters the battlefield or at the beginning of your upkeep, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185288 on 25 Nov 2018 by dude1818
212 Sphinx of Dreams Blue Mythic 6{3}{u}{u}{u} Creature – Sphinx 4 5 Flying
Whenever Sphinx of Dreams deals combat damage to a player, search your library for a card, exile it face down, then shuffle. An opponent guesses its mana value. Reveal it. If they guessed wrong and it has a different mana value than each other card revealed with Sphinx of Dreams, put it into your hand.
2 1515214709 on 06 Jan 2018 by dude1818
213 Spirit Technician Blue Uncommon 4{2}{u}{u} Creature – Moonfolk Artificer 1 2 Flying
Whenever a player opens or closes the gate, put your choice of a flying counter or a hexproof counter on up to one target creature.
{2}, Return a land you control to its owner's hand: You may open or close the gate. Activate only as a sorcery.
0
214 Spirit of the Owl Blue Uncommon 4{2}{u}{u} Creature – Bird Spirit 1 2 Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control.
6 1590430728 on 25 May 2020 by dude1818
215 Stratified Skyways Blue Uncommon 4{2}{u}{u} Enchantment Creatures with multiple instances of flying can't be blocked except by creatures with at least that many instances of flying and/or reach. 2 1382107846 on 18 Oct 2013 by dude1818
216 Swooping Drake Blue Uncommon 4 {2}{u}{u}
‑‑‑‑
{2}{w}
Creature – Drake
‑‑‑‑
Sorcery – Adventure
2 3 Flying
When Swooping Drake enters the battlefield, return another target creature you control and target creature you don’t control to their owners’ hands.
‑‑‑‑
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
0
217 Tactical Retreat Blue Common 1{u} Instant You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
1 1374861006 on 26 Jul 2013 by dude1818
218 Tactical Retreat Blue Uncommon 2{1}{u} Instant Choose target legendary creature you both own and control. If that creature hasn't attacked this game, return it to your hand, then you may put a creature card from your hand onto the battlefield. 1 1606604064 on 28 Nov 2020 by dude1818
219 Telekinetic Bond Blue Rare 4{2}{u}{u} Enchantment Whenever one or more nonland permanent you controls become tapped, tap target permanent an opponent controls that shares a type with one of them. 3 1624911633 on 28 Jun 2021 by dude1818
220 Temporal Elemental Blue Common 6{4}{u}{u} Creature – Elemental 4 4 Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
2 1339713595 on 14 Jun 2012 by dude1818
221 Temporal Interference Blue Common 4{2}{u}{u} Instant Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
0
222 Tezzeret, Carmot Incarnate Blue Mythic 4{3}{u} Legendary Planeswalker – Tezzeret 4 +1: You may sacrifice an artifact with mana value X. If you do, look at the top X cards of target player's library, then put them back in any order.
-X: Reveal the top X cards of your library. Put an artifact card from among them onto the battlefield, then shuffle. It becomes an artifact creature with power and toughness each equal to its mana value.
-9: You get an emblem with "You may cast artifact spells without paying their mana costs."
2 1643844692 on 02 Feb 2022 by Vitenka
223 Tezzeret, Clockspinner Blue Mythic 6{4}{u}{u} Legendary Planeswalker – Tezzeret 3 Affinity for artifacts
Other Tezzeret spells you cast have affinity for artifacts.
+1: Search your library for an artifact card with mana value X or less, where X is twice the number of Tezzeret planeswalkers you control. Reveal that card, put it into your hand, then shuffle.
-2: Sacrifice a Tezzeret planeswalker. If you do, take an extra turn after this one.
0
224 The Illusionist Blue Mythic 2{u}{u} Legendary Creature – Human Wizard 2 2 {u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
0
225 Thran Specialist Blue Rare 3{2}{u} Creature – Human Artificer 3 3 Artifact spells you cast cost {1} less to cast.
Players can't spend colorless mana to cast artifact spells.
0
226 Time Crab Blue Uncommon 4{2}{u}{u} Enchant Creature Tap enchanted creature. Ir cannot untap while enchanted by Time Crab. 1 1339097809 on 07 Jun 2012 by dude1818
227 Time Helix Blue Mythic 4{2}{u}{u} Sorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control.
Exile Time Helix.
4 1357776548 on 10 Jan 2013 by dude1818
228 Time Lord Epsilon Blue None 4{2}{u}{u} Legendary Creature – Time-Lord 1 3 Whenever a player casts a spell from their hand, they may draw a card.
Discard a card: Regenerate Time Lord Epsilon.
1 1344142526 on 05 Aug 2012 by dude1818
229 Time Stroll Blue Mythic 3{1}{u}{u} Sorcery Take an extra turn after this one. You can't cast spells or play lands during that turn. 2 1336977305 on 14 May 2012 by Alex
230 Trigori, Azorius Senator Blue Mythic 4{2}{u}{u} Legendary Creature – Vedalken Advisor 2 3 When Trigori, Azorius Senator enters the battlefield and at the beginning of each player's upkeep, exile the top card of each player's library.
Opponents can't cast spells that share a mana value with a card exiled with Trigori this turn.
{1}{w}: Scry 1.
1 1595120234 on 19 Jul 2020 by dude1818
231 Ultimus Sliver Blue Uncommon 4{3}{u} Creature – Sliver 2 2 Ultimus Sliver is every creature type (even if this card isn't on the battlefield).
Slivers you control and Sliver cards you own that aren't on the battlefield are every creature type.
3 1372188658 on 25 Jun 2013 by dude1818
232 Unbearable Blue Common 3{2}{u} Instant Return target creature to its owner's hand. Create a 2/2 bear creature token. 3 1529459082 on 20 Jun 2018 by dude1818
233 Urza, Spellcaster Supreme Blue Mythic 6{4}{u}{u} Legendary Creature – Human Wizard 3 3 Whenever you cast an instant or sorcery spell, you may tap two untapped spellcasters you control. If you do, copy that spell and you may choose new targets for the copy. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
{w}{u}{b}{r}{g}: If a triggered ability of a spellcaster you control would trigger this turn, it triggers an additional time.
1 1645945965 on 27 Feb 2022 by dude1818
234 Academic Espionage Black Rare 1{b} Sorcery Exchange a card in your hand and a card an opponent owns from outside the game. (Ownership doesn't change. At the end of the match, exchange them back.) 0
235 Ashiok's Reaver Black Rare 3{1}{b}{b} Creature – Nightmare 1 3 Ashiok's Reaver can't be blocked by creatures with greater power.
Whenever Ashiok's Reaver deals combat damage to an opponent, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647497082 on 17 Mar 2022 by dude1818
236 Batman, the Protector (Batman, Night's Essence) Black Mythic 3 {1}{b}{b}
‑‑‑‑
{3}{b}{b}{b}
Legendary Creature – Knight Illusion
‑‑‑‑
Legendary Creature – Shade Horror
3
‑‑‑‑
7
3
‑‑‑‑
5
Flash
When Batman, the Protector enters the battlefield, target creature an opponent controls phases out. Tap that creature as it phases in.
Whenever a creature you control dies, you may pay {b}. If you do, return Batman from your graveyard to your hand.
‑‑‑‑
When Batman, Night's Essence enters the battlefield, destroy any number of target creatures. For each creature destroyed this way, you and that creature's controller both lose 1 life.
1 1620793282 on 12 May 2021 by dude1818
237 Blight Stalker Black Uncommon 4 {2}{b}{b}
‑‑‑‑
{2}{u}
Creature – Faerie Knight
‑‑‑‑
Instant – Adventure
3 1 First strike
When Blight Stalker enters the battlefield, destroy up to one target tapped creature.
‑‑‑‑
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
1 1654670044 on 08 Jun 2022 by dude1818
238 Blood Edict Black Uncommon 2{1}{b} Sorcery Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature.
1 1598366456 on 25 Aug 2020 by dude1818
239 Blood Prophecy Black Common 3{2}{b} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
3 1636337370 on 08 Nov 2021 by dude1818
240 Blood Sculptor Black Rare 4{2}{b}{b} Creature – Vampire 3 3 Whenever a permanent dealt damage by Blood Sculptor this turn dies, put a +1/+1 counter on Blood Sculptor.
{r/b}{r/b}: Blood Sculptor deals damage equal to its power to any target, then put a -1/-1 counter on Blood Sculptor.
1 1595606369 on 24 Jul 2020 by dude1818
241 Burrowing Worm Fiend Black Rare 5{3}{b}{b} Creature – Insect Horror 3 3 Slain — When Burrowing Worm Fiend dies, distribute X -1/-1 counters among any number of target creatures, where X is the amount of damage marked on it. 1 1459740568 on 04 Apr 2016 by dude1818
242 Bzemkudel the Archlich Black Mythic 5{2}{b}{b}{b} Legendary Creature – Zombie 4 4 Persist
Other undead creatures you control get +1/+1 and have persist.
Whenever an undead creature you control dies, add {b}.
(Skeletons, specters, spirits, vampires, and zombies are undead.)
1 1589908473 on 19 May 2020 by dude1818
243 Cleanse the World Black Rare 2{x}{b}{b} Sorcery Cleanse the World deals X damage to each creature and opponent. You gain X life. 0
244 Compulsive Cannibalism Black Uncommon 3{1}{b}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature."
1 1647491246 on 17 Mar 2022 by dude1818
245 Corpsesucker Black Rare 4{2}{b}{b} Creature – Zombie Ooze 2 2 When Corpsesucker enters the battlefield, you may move a counter from target creature onto it.
Whenever another creature dies, if it had counters on it, you may move those counters to Corpsesucker. Do this only once each turn.
0
246 Cost of Greed Black Uncommon 1{b} Instant Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. 6 1539627934 on 15 Oct 2018 by dude1818
247 Crushing Despair Black Common 2{1}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature gets -3/-2.
0
248 Crystal of Kronos Black Common 5{3}{b}{b} Instant Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
0
249 Curse of Aging Black Common 3{2}{b} Enchantment – Aura Curse Enchant player
If enchanted player would gain life, instead that player loses that much life.
0
250 Curse of Fenric Black Rare 2{x}{b}{b} Sorcery Choose two —
• Destroy each creature with toughness X or less.
• Each player loses X life.
• Gain life equal to the number of creatures that died this turn.
• Gain life equal to the life lost this turn.
Entwine {x}{b} (Choose all four if you pay the entwine cost.)
2 1313952856 on 21 Aug 2011 by Alex
251 Curse of Revulsion Black Uncommon 4{3}{b} Enchantment – Aura Curse Enchant player
Whenever a creature enchanted player attacks alone, it gets -1/-1 until end of turn for each creature and planeswalker the defending player controls.
1 1634453381 on 17 Oct 2021 by dude1818
252 Curse of Wandering Black Mythic 5{2}{b}{b}{b} Legendary Enchantment – Aura Curse Enchant player
Whenever a non-Zombie creature enchanted player controls dies, return it to the battlefield under your control at the beginning of the next end step, except it's a black Zombie in addition to its other types.
0
253 Dance with Death Black Uncommon 2{1}{b} Instant Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery {2}{b}{b} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1633848670 on 10 Oct 2021 by dude1818
254 Dark Harvester Black Rare 5{3}{b}{b} Creature – Human Warlock 4 4 When Dark Harvester enters the battlefield, create two 1/1 black Skeleton creature tokens.
At the beginning of each end step, if two or more creatures you control died this turn, return Dark Harvester or another target creature card from your graveyard to your hand.
1 1633321553 on 04 Oct 2021 by dude1818
255 Davriel's Mastiff Black Uncommon 3{1}{b}{b} Creature – Demon Dog 3 2 Cleave {2}{b}{b} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters the battlefield, [you and] each opponent discards a card and loses 1 life.
1 1635475143 on 29 Oct 2021 by dude1818
256 Davriel, Aspiring Diabolist Black Uncommon 3{1}{b}{b} Legendary Creature – Human Wizard 2 2 If you would draw a card, instead look at the top two cards of your library. Put one into your graveyard and draw the other.
{u}, {t}: Draw a card and reveal it. You lose life equal to its mana value.
6 1644221210 on 07 Feb 2022 by dude1818
257 Death Conversion Black Uncommon 5{3}{b}{b} Instant Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
6 1346620423 on 02 Sep 2012 by SadisticMystic
258 Dementia Spiral Black Rare 5{3}{b}{b} Enchantment – Aura Madness Enchant creature
Enchanted creature has "Whenever you cast a spell, you lose 5 life unless you discard a card for each Aura attached to this creature."
0
259 Dullahan, Shadow Steed Black Rare 4{2}{b}{b} Legendary Creature – Nightmare Horse 3 3 At the beginning of combat on your turn, choose trample or deathtouch. Dullahan, Shadow Steed and other aberrations you control gain that ability until end of turn.
(Chimeras, homunculi, horrors, nightmares, and thrulls are aberrations.)
1 1589908739 on 19 May 2020 by dude1818
260 Duroc, Destroyer of Worlds Black Mythic 5{3}{b}{b} Legendary Creature – Avatar 7-* 7-* When Duroc, Destroyer of Worlds enters the battlefield, destroy target Planet.
Duroc's power and toughness are each equal to 7 minus the gravity.
0
261 Dust Bunnies Black Rare 3{1}{b}{b} Creature – Rabbit Elemental 0 0 Ward — Pay 2 life.
Dust Bunnies gets +1/+1 for each creature you control named Dust Bunnies and each creature card in your graveyard named Dust Bunnies.
When Dust Bunnies dies, create a token that's a copy of it at the beginning of the next end step.
2 1657788241 on 14 Jul 2022 by SecretInfiltrator
262 Embrace the Future Black Rare 5{3}{b}{b} Sorcery Choose one —
• Open the gate. Destroy all non-Spirit creatures.
• Close the gate. Destroy all Spirit creatures.
0
263 Feaster of Lies Black Rare 3{b}{b}{b} Creature – Demon 1 1 Feaster of Lies enters the battlefield with X +1/+1 counters on it, where X is the amount of life paid by all players this game.
Flying, trample
Pay 3 life: Return Feaster of Lies from your graveyard to your hand.
1 1539811767 on 17 Oct 2018 by dude1818
264 Feed the Stoma Black Common 4{2}{b}{b} Instant Destroy target creature. If the gate is open, exile that creature instead and close the gate. (The gate starts the game closed.) 0
265 Fent-rot, Bringer of Undeath Black Rare 7{5}{b}{b} Legendary Creature – Zombie Treefolk Shaman 2 5 When Fent-rot, Bringer of Undeath enters the battlefield, return target creature card in a graveyard to its owner's hand.
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
0
266 Fill the Coffers Black Rare 6{4}{b}{b} Enchantment Whenever an opponent discards a card or sacrifices a permanent, create a Treasure token. (It’s an artifact with "{t}, Sacrifice this artifact: Add one mana of any color.")
Sacrifice three Treasures: Each opponent loses 3 life and you gain 3 life.
1 1645520933 on 22 Feb 2022 by Sorrow
267 Flood of Riches Black Mythic 7{4}{b}{b}{b} Enchantment Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference.
1 1580147663 on 27 Jan 2020 by dude1818
268 Forbidden Knowledge Black Uncommon 2{1}{b} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life.
3 1645841578 on 26 Feb 2022 by dude1818
269 Frankenstein's Monster 2.0 Black Rare 4{2}{b}{b} Creature – Zombie 0 0 As an additional cost to cast Frankenstein's Monster 2.0, exile X creature cards from your graveyard.
Frankenstein's Monster 2.0 enters the battlefield with X +1/+1 counters.
1 1319634450 on 26 Oct 2011 by Alex
270 Gaslighter Geist Black Uncommon 5{4}{b} Enchantment Creature – Madness Spirit 2 4 When Gaslighter Geist enters the battlefield, draw a card.
Whenever a player draws a card, they lose 1 life.
2 1647494995 on 17 Mar 2022 by dude1818
271 Ghoulcaller's Curse Black Mythic 6{4}{b}{b} Enchantment When Ghoulcaller's Curse enters the battlefield, create a 2/2 black Zombie creature token with decayed.
Whenever a Zombie you control deals combat damage to a creature, gain control of that creature at end of turn. It becomes a black Zombie in addition to its other colors and types.
1 1636011851 on 04 Nov 2021 by SecretInfiltrator
272 Gift of Influence Black None 4{3}{b} Enchantment Cumulative upkeep – Create a tapped 2/2 black Zombie creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would create a creature token, instead each player creates that token.
4 1556113678 on 24 Apr 2019 by dude1818
273 Grave Swap Black Uncommon 3{2}{b} Sorcery Put target creature card from a graveyard onto the battlefield under your control, then sacrifice a creature. 1 1337016525 on 14 May 2012 by Alex
274 Hell is Full Black Rare 4{2}{b}{b} Enchantment Nontoken creatures have haunt. (When a creature dies, exile it haunting target creature.)
Haunted creatures get +1/-1 and have "When this creature dies, you lose 2 life."
1 1547965863 on 20 Jan 2019 by dude1818
275 Hunger Black Rare 6{3}{b}{b}{b} Legendary Creature – Shade Incarnation * * If a nontoken creature an opponent controls would die, exile it instead. When you do, create a token that's a copy of it, except it's a black Shade.
Hunger's power and toughness are each equal to twice the number of Shades you control.
When Hunger dies or is exiled, if you control a non-Shade creature, you may return Hunger to your hand.
1 1657420671 on 10 Jul 2022 by dude1818
276 Inscription of False Life Black Rare 4{2}{b}{b} Enchantment Whenever a nontoken creature an opponent controls dies, return it to the battlefield under your control tapped with a shield counter on it. When the last shield counter is removed from it, exile it. 0
277 Kami of Treachery Incarnate Black Uncommon 4{3}{b} Creature – Spirit 2 2 Whenever a player opens or closes the gate, each opponent loses 1 life.
Ethereal – As long as the gate is open, Kami of Treachery Incarnate has deathtouch and "{b}: This creature gains indestructible until end of turn. Tap it."
1 1640709034 on 28 Dec 2021 by dude1818
278 Kill Your Double Black Uncommon 5{3}{b}{b} Sorcery Target creature gets -X/-Y until end of turn, where X and Y are that creature's power and toughness as you cast Kill Your Double, and you create a Y/X black Shapeshifter creature token. 0
279 Kill Your Double Black Mythic 3{1}{b}{b} Enchantment All creatures are legendary.
Whenever a creatures you control dies, put a number of +1/+1 counters equal to its mana value on another target creature you control with the same name.
0
280 Kiss of Death Black Uncommon 1{b} Enchantment – Aura Enchant creature
When Kiss of Death enters the battlefield, put a -1/-1 counter on enchanted creature.
Enchanted creature has "At the beginning of your upkeep, for each permanent you control, give each another counter of each kind already there."
2 1566454343 on 22 Aug 2019 by dude1818
281 Kiss of Death Black Uncommon 2{b}{b} Enchantment – Aura Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn.
When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature.
3 1566455295 on 22 Aug 2019 by dude1818
282 Last Stand of the Fallen Black Rare 2{b}{b} Sorcery Multikicker—Exile a creature card from your graveyard. (You may exile any number of creature cards from your graveyard in addition to any other costs as you cast this spell.)
Put a -1/-1 counter on each creature your opponents control for each time Last Stand of the Fallen was kicked.
1 1501896684 on 05 Aug 2017 by dude1818
283 Malakir Sunshield Black Rare 2{1}{b} Artifact Black spells you cast cost {1} less to cast.
White spells your opponents cast cost {1} more to cast.
1 1599232265 on 04 Sep 2020 by dude1818
284 Memory of Decay Black Common 1{b} Instant Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
285 Monster Under the Bed Black Rare 3{1}{b}{b} Creature – Horror 0 3 Whenever Monster Under the Bed attacks, put the bottom card of your library into your graveyard. Monster Under the Bed gets +X/+X until end of turn, where X is that card's mana value.
Whenever Monster Under the Bed or another creature dies, scry 1.
0
286 Morph Kill Black Uncommon 2{1}{b} Instant Destroy target creature if it's face-down or has morph. 4 1410246561 on 09 Sep 2014 by dude1818
287 Muroi, God of Vermin Black Uncommon 3{1}{b}{b} Legendary Creature – God 2 2 As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible.
Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name.
1 1630172582 on 28 Aug 2021 by dude1818
288 Necrosis Black Rare 5{3}{b}{b} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
{2}{b}: Return Necrosis to its owner's hand.
0
289 Neon Necropolis Black Rare 5{4}{b} Legendary Artifact Whenever a creature dies, you get {e} (an energy counter).
{t}, Pay X {e}: Choose one –
• Exile target creature with mana value X.
• Return target creature card with mana value X from a graveyard to the battlefield under your control.
1 1589339222 on 13 May 2020 by dude1818
290 Nestene Consciousness Black Mythic 6{4}{b}{b} Legendary Creature – Auton Brain 0 1 Gestalt 3 (This creature gets +3/+3 for each other creature that shares at least one creature type with it.)
Other Auton creatures you control get +1/+1.
{2}{b}, {t}: Put a 1/1 colorless Auton artifact creature token onto the battlefield.
1 1311563241 on 25 Jul 2011 by dude1818
291 Neverending Torment Black Rare 5{4}{b} Sorcery Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
For each opponent, derange. Each Aura spell cast this way must target a permanent controlled by a different player. (To derange, exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647579392 on 18 Mar 2022 by dude1818
292 Nose of the Rat Black Uncommon 2{1}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle.
0
293 Numbers Game Black Rare 3{b}{b}{b} Sorcery Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number. 0
294 Oath of Ob Nixilis Black Rare 2{b}{b} Enchantment When Oath of Ob Nixilis enters the battlefield, destroy target Planeswalker an opponent controls.
At the beginning of your upkeep, each opponent loses 1 life for each Planeswalker that player controls.
4 1452479644 on 11 Jan 2016 by dude1818
295 Oni of Destructive Urges Black Rare 4{2}{b}{b} Creature – Demon Spirit 4 5 Menace
Covet – Whenever a creature enters the battlefield under an opponent's control, if an opponent controls more creatures than you, each player sacrifices a creature.
1 1639816199 on 18 Dec 2021 by dude1818
296 Parasitic Wasp Black Rare 4{3}{b} Creature – Insect 1 1 Deathtouch, flying
Whenever a creature dealt damage by Parasitic Wasp this turn dies, put a token onto the battlefield that's a copy of Parasitic Wasp.
1 1338499021 on 31 May 2012 by dude1818
297 Patient Corpse Black Common 6{5}{b} Creature – Zombie 3 3 Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
0
298 Petrifying Licid Black Uncommon 4{3}{b} Creature – Licid 1 1 {b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
0
299 Poisonous Touch Black Uncommon 1{b} Instant Target creature gains deathtouch until end of turn. 1 1337016593 on 14 May 2012 by Alex
300 Portal to the Vault Black Rare 3{1}{b}{b} Enchantment Whenever a creature you control with an evasion ability deals combat damage to an opponent, create a Gold token. (An evasion ability is one that restricts what can block the creature.) 7 1531147571 on 09 Jul 2018 by dude1818
301 Prisoner Zero Black Rare 7{4}{b}{b}{b} Legendary Creature – Shapeshifter 2 2 Changeling
{b}{t}: Prisoner Zero loses all other abilities and gains abilities, power, toughness, and color of target creature.
1 1339094622 on 07 Jun 2012 by dude1818
302 Prodigal Necromancer Black Uncommon 3{2}{b} Creature – Ogre Warlock 1 1 {t}: Target creature gets -1/-1 until end of turn. 0
303 Psychic Paper Black Uncommon 5{3}{b}{b} Tribal Sorcery – Timelord Target creature is unblockable except by legendaries until end of turn. 1 1339098868 on 07 Jun 2012 by dude1818
304 Ratking Black Rare 3{1}{b}{b} Legendary Creature – Rat 3 2 Rats you control have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
1 1584634117 on 19 Mar 2020 by Tahazzar
305 Restless Undead Black Uncommon 4 {3}{b}
‑‑‑‑
{4}{b}{b}
Creature – Zombie
‑‑‑‑
Sorcery
2 1 When Restless Undead enters the battlefield, you may return target creature card from your graveyard to your hand.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Put target creature card from a graveyard onto the battlefield under your control.
2 1618165440 on 11 Apr 2021 by dude1818
306 Restless Wraith Black Rare 1{b} Enchantment Creature – Spirit 1 1 Desecrate {4}{b}{b} (If you cast this card for its desecrate cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature. Return target creature card from your graveyard to the battlefield and attach this card to it.)
Enchanted creature gets +1/+1.
3 1541133872 on 02 Nov 2018 by dude1818
307 Revival of the Fittest Black Rare 3{2}{b} Enchantment Whenever a nontoken creature dies, you may pay {b}. If you do, put a 2/2 black Zombie creature token onto the battlefield. 0
308 Revival of the Fittest Black Rare 6{3}{b}{b}{b} Enchantment Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control. 3 1366045244 on 15 Apr 2013 by dude1818
309 Rise Again Black Rare 3{1}{b}{b} Sorcery Return target creature card from a graveyard to the battlefield under your control if you control a permanent with the same name as that card. If you don't, exile it instead. 0
310 Rook, Taker of Names Black Rare 3{1}{b}{b} Legendary Creature – Human Rogue 3 3 Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name.
{b}{b}, {t}: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.
2 1624949610 on 29 Jun 2021 by SecretInfiltrator
311 Rot Lurcher Black Uncommon 4{3}{b} Creature – Fungus 2 2 When Rot Lurcher enters the battlefield, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand.
1 1603664250 on 25 Oct 2020 by dude1818
312 Salt the Earth Black Common 3{1}{b}{b} Instant Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.) 1 1603666151 on 25 Oct 2020 by dude1818
313 Selective Memory Black Uncommon 4{2}{b}{b} Sorcery Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand. 3 1343533701 on 29 Jul 2012 by dude1818
314 Sell Your Soul Black Rare 3{1}{b}{b} Sorcery As an additional cost to cast Sell Your Soul, pay X life.
Summon – Put a Demon creature card with mana value X or less onto the battlefield from outside the game.
2 1382559958 on 23 Oct 2013 by dude1818
315 Shaddai, the Assassin Black Mythic 4{3}{b} Planeswalker – Shaddai 3 +1: Each player sacrifices a creature.
-X: Target creature gets -X/-X until end of turn and you gain X life.
-6: You get an emblem with "Whenever a creature deals damage to you, it deals that much damage to its controller. Destroy it."
6 1334635507 on 17 Apr 2012 by Link
316 Shade of Tizerus Black Uncommon 3{2}{b} Creature – Shade 1 1 Shade of Tizerus enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
{1}{b}: Target creature gets +1/+1 until end of turn.
1 1593651517 on 02 Jul 2020 by dude1818
317 Shadow Sibling Black Rare 4{2}{b}{b} Artifact Creature – Equipment Shade 3 3 Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Ward—Pay 1 life.
{b}: Until end of turn, equipped creature gets +1/+1 and gains "Ward—Pay 1 life."
Equip {2}
1 1621561907 on 21 May 2021 by dude1818
318 Shadow of (3) Black Common 2{1}{b} Creature – Wraith 1 1 [Facsimile] 2 1330690277 on 02 Mar 2012 by Alex
319 Shady Dealings Black Common 2{b}{b} Sorcery Each player may pay 2 life. Each player who does draws two cards. 2 1539800917 on 17 Oct 2018 by dude1818
320 Share the Wealth Black Rare 2{1}{b} Enchantment – Aura Enchant creature
At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn.
Enchanted creature has "At the beginning of your draw step, draw an additional card, then lose life equal to the number of cards you've drawn this turn."
1 1590797773 on 30 May 2020 by dude1818
321 Shrine to Hidetsugu Black Uncommon 2{1}{b} Artifact – Passage {1}, Sacrifice a creature: If the gate is open, each opponent loses 1 life and you gain 1 life. Otherwise, the next time you activate an ability of a Passage this turn, it costs {3} less to activate.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
8 1640988562 on 31 Dec 2021 by Vitenka
322 Sicken the Leylines Black Rare 5{3}{b}{b} Enchantment Whenever a player taps a land for mana, put a plague counter on it.
At the beginning of each player's end step, they lose life equal to the number of plague counters on lands they control, then remove all plague counters from each untapped land they control.
2 1599667758 on 09 Sep 2020 by dude1818
323 Sins of Past Lives Black Rare 5{3}{b}{b} Enchantment Whenever a creature dies, exile it.
Whenever a creature enters the battlefield, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one –
- Discard a card at random.
- Sacrifice a creature or planeswalker.
- Lose 5 life.
1 1625029261 on 30 Jun 2021 by dude1818
324 Spark of the Lich King Black Mythic 5{3}{b}{b} Legendary Artifact When Spark of the Lich King enters the battlefield, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
2 1440826339 on 29 Aug 2015 by dude1818
325 Specter of Doubt Black Rare 3{1}{b}{b} Creature – Specter 3 1 Flying
Launder – Whenever Specter of Doubt deals combat damage to a player, that player exiles a card from their hand. You may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
1 1653871588 on 30 May 2022 by dude1818
326 Sticky-fingered Zombie Black Uncommon 3{2}{b} Creature – Zombie 1 4 Whenever an equipped creature deals damage to Sticky-fingered Zombie, attach target Equipment attached to that creature to Sticky-fingered Zombie. It gains "Equip abilities of this Equipment cost {1} more to activate." 1 1586633748 on 11 Apr 2020 by dude1818
327 Still Dark Waters Black None 5{2}{b}{b}{b} Enchantment When Still Dark Waters enters the battlefield or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life.
Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185820 on 25 Nov 2018 by dude1818
328 Succusquito Black Uncommon 4{2}{b}{b} Creature – Insect Horror 2 2 Flying
{b}{b}, {t}: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.
0
329 Survivor's Guilt Black Uncommon 4{2}{b}{b} Sorcery Destroy target creature or planeswalker.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647491688 on 17 Mar 2022 by dude1818
330 Take a Trophy Black Uncommon 5{4}{b} Instant Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control. 0
331 The Conqueror Worm Black Rare 8{4}{b}{b}{b}{b} Creature – Worm 6 6 First strike, deathtouch 0
332 The Harvestmen Black Rare 5{3}{b}{b} Artifact Creature – Scarecrow 4 4 Whenever a creature an opponent control dies, create a Food token. (It's an artifact with "{2}, {t}, Sacrifice this artifact: You gain 3 life.")
Sacrifice four Foods: Return The Harvestmen from your graveyard to the battlefield at the beginning of the next end step.
0
333 The Lich King Black Mythic 5{3}{b}{b} Planeswalker – Lich 3 +2: Exile the top two cards of each player's library. Create a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's mana value.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
1 1440826302 on 29 Aug 2015 by dude1818
334 The Long Way Around Black Rare 5{4}{b} Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Sacrifice this Saga unless you sacrifice a creature.
II — Return up to two target creature cards from your graveyard to your hand.
III — You may put a creature card from your hand onto the battlefield.
7 1593444518 on 29 Jun 2020 by dude1818
335 Through the Veil Black Mythic 6{4}{b}{b} Legendary Enchantment When Through the Veil enters the battlefield, return each creature from the graveyard to the battlefield under its owner's control with an underworld counter on it. (They can only block or be blocked by creatures with underworld counters, and their abilities can only target creatures with underworld counters.)
Whenever a nontoken creature dies, if it didn't have an underworld counter on it, return it to the battlefield with an underworld counter on it.
0
336 Tourach, High Priest Black Mythic 4{2}{b}{b} Legendary Creature – Human Cleric 4 3 If an opponent would discard one or more cards, they discard that many cards at random instead.
{4}{b}{b}, Exile Tourach, High Priest from your graveyard: Each opponent creates Tourach's Hymn, a legendary black enchantment token with "At the beginning of your upkeep, discard a card."
6 1621923242 on 25 May 2021 by Vitenka
337 Unbearable Visions Black Common 2{?}{b} Instant   ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
1 1623165239 on 08 Jun 2021 by dude1818
338 Undeath Black Common 1{b} Creature – Incarnation 0 0 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1 1333664608 on 05 Apr 2012 by dude1818
339 Vengeful Wraith Black Uncommon 1{b} Creature – Spirit 1 1 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
3 1587587145 on 22 Apr 2020 by dude1818
340 Venomizer Black Common 2{1}{b} Artifact Creature – Construct 2 2 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
1 1590078967 on 21 May 2020 by dude1818
341 Worse Moon Black Rare 3{1}{b}{b} Enchantment Black creatures you control get +1/+1.
Damage dealt by black creatures you control also causes you to lose 1 life.
2 1456618036 on 28 Feb 2016 by dude1818
342 Wriggling Bone Mass Black Rare 5{4}{b} Creature – Skeleton 0 0 Wriggling Bone Mass enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
Whenever another nontoken creature you control dies, you may pay {b}. If you do, return Wriggling Bone Mass from your graveyard to your hand.
1 1634711764 on 20 Oct 2021 by dude1818
343 Adamantine Forge Red Rare 4{3}{r} Artifact {1}{r}, {t}, Sacrifice another artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery. 1 1646676364 on 07 Mar 2022 by dude1818
344 Arcane Resonance Red Rare 5{3}{r}{r} Enchantment Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost. 1 1598025893 on 21 Aug 2020 by dude1818
345 Blades of the Unstoppable Red Rare 6{4}{r}{r} Artifact – Equipment Equipped creature has double strike and trample.
Whenever equipped creature deals combat damage to a player, that player sacrifices an artifact or creature.
Equip {2}{r}
0
346 Blood Witch Red Uncommon 3{2}{r} Creature – Human Shaman 2 2 Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it. 1 1459740194 on 04 Apr 2016 by dude1818
347 Bloodrage Vampire Red Uncommon 4{2}{r}{r} Creature – Vampire Berserker 3 4 Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
First strike
Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn.
1 1636329508 on 07 Nov 2021 by dude1818
348 Blue Electric Angels Red Rare 5{3}{r}{r} Enchantment Whenever an opponent casts a noncreature spell, that opponent chooses target player. That player puts an X/X red Elemental creature token with flying and haste onto the battlefield. Exile it at the beginning of that player's next end step. 1 1364448187 on 28 Mar 2013 by dude1818
349 Blue Electric Angels Red Rare 4{2}{r}{r} Legendary Creature – Elemental Incarnation 3 2 {1}, {t}, Discard a card: Exile the top card of your library. You may cast it this turn.
Whenever you cast a spell, Blue Electric Angels gets +1/+1 until end of turn. Untap it.
Whenever Blue Electric Angels dies or is exiled or a spell you cast from exile is countered, if you cast another spell this turn, you may return it to your hand.
1 1657421438 on 10 Jul 2022 by dude1818
350 Bond of Love Red Common 1{r} Enchantment When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
0
351 Card18935 Red Uncommon 5{3}{r}{r} Creature – Beast 3 3 ~ gets +1/+1 for each exiled card you own. 2 1344277661 on 06 Aug 2012 by SadisticMystic
352 Chaotic Augury Red Uncommon 4{3}{r} Enchantment Whenever you draw a card, you may put a card from your hand on top of your library. If you do, Chaotic Augury deals 1 damage to each player. 0
353 Collapse Red Uncommon 4{3}{r} Sorcery Collapse deals damage equal to the gravity to each creature. 0
354 Cult of the Phoenix Red Rare 4{2}{r}{r} Enchantment {r}, Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player. 0
355 Damn the Consequences Red None 3{2}{r} Enchantment If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library. 1 1486963724 on 13 Feb 2017 by dude1818
356 Devil's Worm Red Uncommon 1{r} Creature – Worm 1 1 If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead. 1 1338498501 on 31 May 2012 by dude1818
357 Divided Loyalties Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
0
358 Dog Days Red Rare 4{3}{r} Enchantment At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Dogs you control get +1/+0 for each blaze counter on Dog Days.
0
359 Draconic Sliver Red Rare 6{4}{r}{r} Creature – Sliver 4 4 Sliver creatures you control have flying and "{r}: This creature get +1/+1 until end of turn." 2 1372285785 on 26 Jun 2013 by Jack V
360 Draining Bolt Red Common 2{1}{r} Instant Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
0
361 Dyna-Chromatic Retainer Red Rare 2{1}{r} Artifact Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
1 1542998071 on 23 Nov 2018 by dude1818
362 Electrical Embrace Red Rare 1{r} Creature – Elemental 0 1 First strike
Whenever Electrical Embrace or enchanted creature is dealt damage by a source, Electrical Embrace deals that much damage to that source or to its controller.
{3}{r}{r}: Attach Electrical Embrace to target creature you control. It becomes an Aura enchantment with enchant creature for as long as it's attached to that creature.
0
363 Emotional Trauma Red Common 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
0
364 Enraged Ettin Red Uncommon 5 {4}{r}
‑‑‑‑
{b}{b}
Creature – Giant
‑‑‑‑
Sorcery – Adventure
4 3 Reach
When Enraged Ettin enters the battlefield, you may discard two cards. If you do, draw two cards and create two Treasure tokens.
‑‑‑‑
You draw two cards and you lose 2 life. (Then exile this card. You may cast the creature later from exile.)
1 1654670450 on 08 Jun 2022 by dude1818
365 Essence of Fire Red None 0 Metamagic Imbues Metabolt (Start the game with this card in your command zone. A deck may only have one metamagic card of each name. This card sets the effect of cards named Metabolt.)
Before drawing your opening hand, choose Lightning, Flame, or Spark. You can't choose the same one more than once per match.
3 1480667681 on 02 Dec 2016 by dude1818
366 Even More Panic Red Rare 3{2}{r} Enchantment If a spell or ability would cause it's controller to shuffle their library, instead that player puts a card chosen at random from their hand on top of their library, then shuffles. 5 1418861479 on 18 Dec 2014 by dude1818
367 Flamebreaker Red Uncommon 3{2}{r} Creature – Elemental Shaman 3 1 {w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
0
368 Frenetic Changeling Red Rare 4{3}{r} Creature – Shapeshifter 3 3 Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
2 1606190153 on 24 Nov 2020 by SecretInfiltrator
369 Frenzied Orc Red Uncommon 4{3}{r} Creature – Orc Warrior 4 3 Haste
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
0
370 Frolicking Ogre Red Common 4{2}{r}{r} Creature – Ogre 4 3 Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
0
371 Furious Outburst Red Uncommon 4{2}{r}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature gets +1/+1.
Whenever enchanted creature attacks or blocks, it fights another target creature. (Furious Outburst's controller chooses the target.)
1 1647490855 on 17 Mar 2022 by dude1818
372 Gamma Strike Red Common 3{1}{r}{r} Instant Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
2 1310720927 on 15 Jul 2011 by Alex
373 Gift of Ardor Red None 3{2}{r} Enchantment Cumulative upkeep – Add {r}. Until end of turn, you don't lose this mana as steps and phases end. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would add mana, instead each player adds that much mana.
1 1556166804 on 25 Apr 2019 by dude1818
374 Glimmerscale Hellkite Red Rare 5{3}{r}{r} Creature – Dragon 5 5   ({?} can be paid with any type of mana not already spent this turn.)
Flying, ward {?}
{?}: Glimmerscale Hellkite gets +1/+0 until end of turn.
4 1623165514 on 08 Jun 2021 by dude1818
375 Goblin Looter Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Discard a card, then draw a card. 0
376 Goblin Research Lab Red None 4{2}{r}{r} Enchantment When Goblin Research Lab enters the battlefield or at the beginning of your upkeep, exile the top two cards of your library. You may play one of those cards this turn.
Evoke {r} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543185967 on 25 Nov 2018 by dude1818
377 Grabby Goblin Red Uncommon 2{1}{r} Creature – Goblin 2 2 Covet – At the beginning of your upkeep, if an opponent controls more artifacts that you, gain control of target artifact until end of turn and untap it.
Grabby Goblin gets +1/+0 as long as you control three or more artifacts.
0
378 Hallucinatory Terrain Red Rare 3{2}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type."
1 1647578242 on 18 Mar 2022 by dude1818
379 Hanweir, Colonial Monstrosity Red Mythic 6{4}{r}{r} Legendary Creature – Eldrazi Ooze 5 4 Hanweir, Colonial Monstrosity attacks each turn if able.
Wherever Hanweir attacks, create a 3/2 colorless Eldrazi Horror token for each +1/+1 counter on it.
Whenever a creature dealt damage by Hanweir this turn dies, put a +1/+1 counter on Hanweir.
1 1534686302 on 19 Aug 2018 by SecretInfiltrator
380 Haunted by Memories Red Rare 3{2}{r} Sorcery Destroy target artifact or land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647579615 on 18 Mar 2022 by dude1818
381 Hobblin' Goblin Red Common 1{r} Creature – Goblin 2 2 Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn. 0
382 Hunter of Krubrec Red Common 2{1}{r} Creature – Minotaur Berserker 1 1 [Paralyze] 7 1330822194 on 04 Mar 2012 by Alex
383 Hyperoxemia Red Rare 5{3}{r}{r} Enchantment If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player.
0
384 Impulsive Bookwyrm Red Uncommon 3{2}{r} Creature – Dragon 2 2 {r}, {t}: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library. 1 1542487948 on 17 Nov 2018 by Tahazzar
385 Instill Paranoia Red Uncommon 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
1 1647492549 on 17 Mar 2022 by dude1818
386 Jokul, the Dancing Flame Red Rare 7{5}{r}{r} Legendary Creature – Djinn 5 5 Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control.
0
387 Kami of Unexpected Hail Red Uncommon 5{4}{r} Creature – Spirit 3 4 Whenever a player opens or closes the gate, Kami of Unexpected Hail deals 1 damage to up to one target creature or planeswalker. It can't block this turn.
Ethereal – As long as the gate is open, Kami of Unexpected Hail has "{1}{r}: This creature gets +2/+0 until end of turn."
1 1640709370 on 28 Dec 2021 by dude1818
388 Kami of the Blood Moon Red Rare 4{2}{r}{r} Creature – Spirit 3 3 When Kami of the Blood Moon enters the battlefield, close the gate.
As long as the gate is closed, nonbasic lands are Mountains.
1 1640886394 on 30 Dec 2021 by dude1818
389 Kenniger, Flash Stepper Red Rare 4{2}{r}{r} Legendary Creature – Rabbit Warrior 3 3 Haste
Kenniger, Flash Stepper has hexproof as long as it's attacking.
Whenever a nonlegendary creature you control attacks, if it entered the battlefield this turn, you may pay {u/g}. If you do, create a token that's a copy of it and that's tapped and attacking the same player.
0
390 Lava River of Dreams Red Rare 4{3}{r} Enchantment If a player would search their library for a card, instead that player names a card. That player reveals cards from the top of their library until they reveal the named card, puts that card into their hand, and the rest on the bottom of their library in a random order. Lava River of Dreams deals 1 damage to that player for each card revealed this way. 5 1555348607 on 15 Apr 2019 by dude1818
391 Local Maxima Red Uncommon 2{r}{r} Enchantment When Local Maxima enters the battlefield, it deals damage to target creature equal to its toughness. If that creature would die this turn, exile it instead.
Whenever a creature enters the battlefield under an opponent's control, if it has greater toughness than the exiled creature, it deals damage to you equal to the difference,
1 1582647757 on 25 Feb 2020 by dude1818
392 Locate City Red Rare 6{3}{r}{r}{r} Snow Sorcery Destroy target land. Locate City deals damage equal to the number of snow permanents you control to each player, planeswalker, and untapped creature, and twice as much damage to each tapped creature. 2 1592775100 on 21 Jun 2020 by dude1818
393 London Blitz Red Uncommon 2{x}{r}{r} Sorcery Choose one —
• London Blitz deals X damage to each creature.
• London Blitz deals X damage to each player.
Entwine {x} (Choose both if you pay the entwine cost.)
0
394 Maze's Protection Red Uncommon 2{1}{r} Enchantment Gatefall – Whenever a Gate enters the battlefield under your control, Maze's Protection deals 1 damage to each creature and each player. 0
395 Memory of Pain Red Common 1{r} Instant Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
396 Metabolt Red None 1{r} Sorcery Imbued by Essence of Fire (Choose the following mode based on the choice made for Essence of Fire.)
Lightning – Metabolt deals 4 damage to target creature.
Flame – Metabolt deals 3 damage to target player.
Spark – Metabolt deals 2 damage to target creature or player.
6 1480639234 on 02 Dec 2016 by dude1818
397 Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe Red Uncommon 6{4}{r}{r} Creature – Beast 5 5 Intimidate 5 1339098257 on 07 Jun 2012 by dude1818
398 Mind Wipe Red Uncommon 1{r} Instant Target player shuffles their library. 2 1343675779 on 30 Jul 2012 by dude1818
399 Mine Guardian Red Uncommon 2{r}{r} Creature – Dwarf Warrior 3 2 Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
0
400 Mystical Fire Red Uncommon 2{1}{r} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, put Mystical Fire deals 4 damage divided among those targets instead.
1 1645840494 on 26 Feb 2022 by dude1818
401 Nightfall Red Rare 6{3}{r}{r}{r} Enchantment When Nightfall enters the battlefield, it becomes night.
As long as it's night, each creature has "At the beginning of combat on your turn, choose an opponent at random. This creature attacks that player this combat if able."
As long as it's night, whenever a player casts an instant or sorcery spell, reselect its targets at random.
1 1635372580 on 27 Oct 2021 by dude1818
402 One-Time Turbo Slug Red Uncommon 4{3}{r} Creature – Slug 3 1 Expend {r} ({r}: Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate only during your declare attackers step.) 1 1338268001 on 29 May 2012 by dude1818
403 Optimistic Rummager Red Uncommon 2{1}{r} Creature – Goblin Artificer 3 1 {t}, Discard a card: Draw a card and reveal it. If its mana value is less than the mana value of the card you discarded, Optimistic Rummager deals damage to you equal to the difference. 1 1644192176 on 07 Feb 2022 by dude1818
404 Orcish Trapfinder Red Uncommon 3{2}{r} Creature – Orc Rogue 3 3 When Orcish Trapfinder enters the battlefield, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
2 1594322570 on 09 Jul 2020 by dude1818
405 Oread of Agonas Red Uncommon 3{2}{r} Creature – Nymph 3 3 Oread of Agonas enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creatures with underworld counters on them must attack each combat if able.
1 1593661725 on 02 Jul 2020 by dude1818
406 Paranoid Assault Red Common 2{1}{r} Enchantment – Aura Madness Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
1 1647490229 on 17 Mar 2022 by dude1818
407 Partner Off Red Rare 5{3}{r}{r} Sorcery Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process. 1 1340975591 on 29 Jun 2012 by Alex
408 Payback Red Uncommon 4{3}{r} Instant You deal damage equal to your life total to target creature. 0
409 Peasant Railgun Red Uncommon 2{1}{r} Creature – Human Serf 1 1 {2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1 1592685175 on 20 Jun 2020 by dude1818
410 Phantasmal Force Red Uncommon 4{2}{r}{r} Enchantment Creature – Madness Illusion 3 2 Whenever Phantasmal Force or another enchantment enters the battlefield under your control, Phantasmal Force deals 1 damage to any target. 3 1647494727 on 17 Mar 2022 by dude1818
411 Ping Red Uncommon 0{0} Instant As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
1 1380344494 on 28 Sep 2013 by dude1818
412 Pyroclastic Pheonix Red Mythic 4{2}{r}{r} Creature – Phoenix 4 3 Flying
Whenever Pyroclastic Pheonix enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
0
413 Reckless Adventurer Red Uncommon 4{3}{r} Creature – Human Warrior 3 3 Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn. 3 1624898950 on 28 Jun 2021 by Alex
414 Relentless Flames Red Rare 5{3}{r}{r} Sorcery Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn. 10 1364754846 on 31 Mar 2013 by dude1818
415 Resonant Bolt Red Common 1{r} Instant Resonant Bolt deals 2 damage to any target.
Resonance – Resonant Bolt deals 4 damage instead if you control if this is the second spell you've cast this turn.
1 1598335676 on 25 Aug 2020 by dude1818
416 Revoke the Divine Right Red Uncommon 4{3}{r} Sorcery Heresy – Revoke the Divine Right deals X damage to any target, where X is the number of colors among permanents you control. If Revoke the Divine Right targets a monocolored permanent, it deals twice as much damage instead. 1 1574352015 on 21 Nov 2019 by dude1818
417 Ride the Third Rail Red Uncommon 2{r}{r} Instant Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step. 2 1364448550 on 28 Mar 2013 by dude1818
418 Ride the Third Rail Red Common 2{1}{r} Sorcery Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it. 0
419 Sample the Possibilties Red Uncommon 4{2}{r}{r} Enchantment At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn.
2 1605808828 on 19 Nov 2020 by dude1818
420 Self Flagellation Red Uncommon 4{2}{r}{r} Instant Target creature deals damage to itself equal to its power. 0
421 Seven Gamma Seven Red Common 1{r} Creature – Ood Minion 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
422 Shaddai, the Fighter Red Mythic 3{2}{r} Planeswalker – Shaddai 2 +2: Put a 1/1 red Warrior creature token with haste onto the battlefield.
-X: Shaddai, the Fighter deals X damage to target player. Creatures that player controls can't block this turn.
-7: You get an emblem with "If a source would deal damage to an opponent, that source deals double that damage to that player instead."
2 1334552338 on 16 Apr 2012 by Link
423 Sluice Elemental Red Uncommon 3{2}{r} Creature – Elemental 0 2 Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0
424 Smart Goblin Metalsmith Red Rare 5{3}{r}{r} Legendary Creature – Goblin Artificer 2 2 Equipped Goblin creatures you control get +1/+1 and have double strike.
{1}{r}, {t}: Attach target Equipment to target creature you control.
0
425 Sméagol (Gollum) Red None 3 {1}{r}{r} Legendary Creature – Hobbit
‑‑‑‑
Legendary Creature – Hobbit Wraith
2
‑‑‑‑
3
2
‑‑‑‑
1
Whenever a creature becomes equipped, you may have Sméagol and that creature fight. If that creature dies, gain control of all Equipment attached to it and attach them to Sméagol.
At the beginning of the end step, if Sméagol is equipped, transform it.
‑‑‑‑
First strike
As long as Gollum is equipped, it has hexproof.
2 1357025164 on 01 Jan 2013 by dude1818
426 Snowball Fight Red Common 2{r}{r} Sorcery Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
1 1644600993 on 11 Feb 2022 by dude1818
427 Sower of Chaos Red Mythic 7{5}{r}{r} Legendary Creature – Horror Avatar 7 5 Menace
All other creatures attack each combat if able.
Whenever another creature blocks, its controller flips a coin. If they lose the flip, that creature blocks a different creature it could legally block instead.
1 1543004004 on 23 Nov 2018 by dude1818
428 Sudden Death Red Mythic 5{2}{r}{r}{r} Enchantment When Sudden Death enters the battlefield, each player shuffles all cards from their hand and all non-enchantment permanents they own into their library, then draws that many cards. Each player puts up to 5 permanent cards from their hand onto the battlefield, then exiles their library.
Players don't lose the game for drawing from an empty library.
2 1588816311 on 07 May 2020 by dude1818
429 Tibalt's Inquisitor Red Rare 5{3}{r}{r} Creature – Devil 5 3 When Tibalt's Inquisitor enters the battlefield, it deals damage equal to its power divided as you choose among any number of target creatures and/or planeswalkers. Whenever a permanent dealt damage this way dies this turn, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) 1 1647497407 on 17 Mar 2022 by dude1818
430 Time Burns Red Uncommon 1{r} Instant Time Burns deals 1 damage to target creature or player, then deals 1 damage to another target creature or player for each time counter on Time Burns.
Vortex 2 – {2}{r}{r} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {2}{r}{r}. Vortex only as a sorcery.)
3 1339714852 on 14 Jun 2012 by dude1818
431 Tzot, God of Sparks Red Uncommon 3{2}{r} Legendary Creature – God 3 1 As long as an opponent has taken more damage than you this turn, Tzot, God of Sparks has indestructible.
Whenever an instant or sorcery spell you control deals damage, create a 1/1 red Elemental token.
1 1630018110 on 26 Aug 2021 by dude1818
432 Undefiled Phoenix Red Rare 4{2}{r}{r} Creature – Phoenix 4 2 Flying
When Undefiled Phoenix dies, put a -1/-1 counter on each creature.
Whenever another creature with a counter on it dies, return Undefiled Phoenix from your graveyard to your hand.
1 1629942204 on 26 Aug 2021 by dude1818
433 Undirected Tinkering Red Rare 3{2}{r} Sorcery The owner of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. They put that card onto the battlefield, then shuffles. 3 1359021007 on 24 Jan 2013 by Vitenka
434 Urabrask's Forgehand Red Rare 4{2}{r}{r} Creature – Phyrexian 3 3 First strike
Launder – The first time a player would draw a card each turn, instead they exile the top card of their library. They may play it this turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast.
0
435 Viashino Mercenary Red Uncommon 1{r} Creature – Viashino Mercenary 2 2 Haste
At the beginning of each players upkeep, that player untaps Viashino Mercenary and gains control of it.
0
436 Viashino Stalker Red Uncommon 3{2}{r} Creature – Viashino Rogue 3 1 Trample, Cleave 3 (Whenever this creature deals combat damage to a blocking creature, it deals 3 damage to that creature's controller.) 0
437 Visions of Burning Red Rare 4{3}{r} Enchantment Whenever a player searches their library, Visions of Burning deals 1 damage to them for each card they look at. 4 1555348683 on 15 Apr 2019 by dude1818
438 Volcanic Epiphany Red Rare 5{4}{r} Instant Choose one or more —
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
• Deal 1 damage to any target.
4 1592155662 on 14 Jun 2020 by dude1818
439 Vulshok Quartermaster Red Rare 3{2}{r} Creature – Human Soldier {r}, {t}: Target Mountain you control becomes a red Equipment artifact with equip {3} and "Equipped creature gets +X/+0, where X is the number of Mountains you control." It's still a land. 0
440 Warning Shot Red Common 4{3}{r} Sorcery Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
0
441 Welding the Green Dragon Red Uncommon 2{1}{r} Sorcery As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way.
3 1537839500 on 25 Sep 2018 by dude1818
442 Wild Outburst Red Uncommon 5{3}{r}{r} Instant Timecast {2}{r} (When you cast this spell from your hand, you may pay {2}{r}. If you do, exile it as it resolves. You may cast it from exile.)
Wild Outburst deals 3 damage to target creature and 3 damage to that creature's controller.
3 1341116484 on 01 Jul 2012 by dude1818
443 Alpha of the Pack Green Rare 4{2}{g}{g} Creature – Wolf 4 3 Other canines you control get +1/+0. (Dogs, Foxes, Jackals, and Wolves are canine.)
Pack tactics — Whenever Alpha of the Pack attacks, if you attacked with creatures with total power 6 or greater this combat, canines you control gain first strike until end of turn.
3 1628869803 on 13 Aug 2021 by dude1818
444 Alvega Controller Green Uncommon 2{1}{g} Creature – Plant 0 0 Defender
Plant creatures you control have Gestalt 1. (Each gets +1/+1 for each other creature that shares at least one creature type with it.)
0
445 Aspect of Giraffe Green Mythic 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt.
Combat damage dealt by enchanted creature can't be prevented.
Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls.
2 1584693404 on 20 Mar 2020 by Tahazzar
446 Avatar of All Green Mythic 3{2}{g} Legendary Creature – Avatar * * Ascendant – You control a creature of each color. (This card starts outside your deck. If you are ascendant, you may cast it from outside the game.)
Trample, haste
Avatar of All's power and toughness are each equal to twice the number of colors among creatures you control.
1 1597682266 on 17 Aug 2020 by dude1818
447 Barometz Green Uncommon 3{1}{g}{g} Creature – Plant 0 4 Defender
{g}, {t}: Create a 2/1 green Plant Beast token.
Beasts you control have "{2}, {t}, Sacrifice this permanent: You gain 3 life."
2 1645171087 on 18 Feb 2022 by dude1818
448 Bear Summoning Green Common 2{1}{g} Sorcery Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game. 5 1382545092 on 23 Oct 2013 by dude1818
449 Bear With Me Green Common 2{1}{g} Creature – Human Archer 1 1 When Bear With Me enters the battlefield, create a 2/2 green Bear token. 1 1529458257 on 20 Jun 2018 by dude1818
450 Boring Cleaver Green Common 3{2}{g} Creature – Troll 3 3 Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1620013523 on 03 May 2021 by dude1818
451 Brushcrasher Green Uncommon 5{4}{g} Creature – Beast 4 3 Trample
Whenever a nonbasic land becomes tapped, its controller loses 1 life.
0
452 Brute Force Approach Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn. 0
453 Buzz Pollination Green Uncommon 3{2}{g} Sorcery Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn.
1 1598336060 on 25 Aug 2020 by dude1818
454 Competitive Farmhand Green Common 3{2}{g} Creature – Human Peasant 3 2 Covet – When Competitive Farmhand enters the battlefield, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 1 1639816060 on 18 Dec 2021 by dude1818
455 Content Capybara Green None 4{2}{g}{g} Creature – Capybara 2 2 Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters the battlefield under your control, Content Capybara and that creature each get +1/+1 until end of turn.
3 1558590713 on 23 May 2019 by Vitenka
456 Creepers of (5) Green Common 1{g} Creature – Plant 1 1 [Recur] 0
457 Curse of Immortality Green Rare 5{3}{g}{g} Enchantment – Aura Curse Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
2 1356067998 on 21 Dec 2012 by jmgariepy
458 Cybernetic Dreadmaw Green Common 6{4}{g}{g} Artifact Creature – Dinosaur 6 6 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
1 1569252287 on 23 Sep 2019 by dude1818
459 Cyberslave Green Common 1{g} Artifact Creature – Cyberman Soldier 1 1 Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0
460 Daddy Long Legs Green Common 1{g} Creature – Spider 0 2 Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
0
461 Death of Cities Green Rare 5{3}{g}{g} Legendary Creature – Avatar Incarnation 5 5 Trample
Whenever Death of Cities deals combat damage to an opponent, if a creature died this turn, destroy target noncreature permanent that player controls.
Whenever Death of Cities dies or is exiled, if a land entered the battlefield this turn, you may return Death of Cities to your hand.
1 1658034539 on 17 Jul 2022 by dude1818
462 Disciple of Reki Green Rare 3{2}{g} Creature – Human Shaman 1 2 Whenever a Saga you control is put into your graveyard from the battlefield for having a number of lore counters on it greater than or equal to its final chapter number, return it to your hand at the beginning of the next end step. 0
463 Ears of the Beggar Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Whenever a player casts a spell, note its mana value.
Enchanted creature gets +1/+1 for each different number noted with Ears of the Beggar.
0
464 Engulfing Slime Green Rare 4{x}{3}{g} Creature – Ooze 1 1 Engulfing Slime enters the battlefield with X +1/+1 counters on it.
Whenever a creature dealt damage by Engulfing Slime this turn dies, put a number of +1/+1 counters on Engulfing Slime equal to that creature's mana value.
0
465 Epic Troll Green Rare 6{4}{g}{g} Creature – Troll 6 1 Hexproof, trample
{b}: Regenerate Epic Troll.
0
466 Erosion Green Rare 5{3}{g}{g} Sorcery For each noncreature permanent, destroy it unless its controller pays {1}. 5 1316188635 on 16 Sep 2011 by dude1818
467 Evil Pilot Green Rare 3{1}{g}{g} Creature – Gremlin Pilot 3 3 {g}, {q}: Tap target artifact creature. Until end of turn, it isn't a creature. 0
468 Explorer's Hat Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature leaves the battlefield, create a token that's a copy of Explorer's Hat and attach it to target creature you control.
1 1617855530 on 08 Apr 2021 by dude1818
469 Fake Bear Green Common 2{1}{g} Sorcery Manifest Fake Bear. 2 1423550496 on 10 Feb 2015 by dude1818
470 Fallow the Earth Green Rare 3{2}{g} Enchantment Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced and puts a depletion counter on that permanent.
If a permanent with a depletion counter on it would untap, instead remove a depletion counter from it.
2 1617856418 on 08 Apr 2021 by dude1818
471 Feral Growth Green Common 3{2}{g} Instant Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
1 1631145577 on 08 Sep 2021 by dude1818
472 Fertilizer Ooze Green Uncommon 2{1}{g} Creature – Ooze 2 2 Whenever Fertilizer Ooze attacks, each player mills 1.
When Fertilizer Ooze dies, return target land card from your graveyard to the battlefield tapped.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
1 1656225256 on 26 Jun 2022 by dude1818
473 Form of the Hydra Green Rare 1{x}{g} Enchantment Creature – Hydra 0 0 Bestow {x}{x}{g}{g}
Form of the Hydra enters the battlefield with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on Form of the Hydra.
1 1541220048 on 03 Nov 2018 by dude1818
474 Friends We Made Along the Way Green Rare 4 {2}{g}{g}
‑‑‑‑
{1}{g}
Enchantment
‑‑‑‑
Sorcery – Adventure
Whenever a Cleric you control deals damage to an opponent for the first time each turn, create a Treasure token. The same is true for Rogue, Warrior, and Wizard.
‑‑‑‑
Search your library for a Cleric, Rogue, Warrior, or Wizard card, reveal it, put it into your hand, then shuffle.
1 1623955735 on 17 Jun 2021 by SecretInfiltrator
475 Garruk, Beast Caller Green Mythic 5{3}{g}{g} Planeswalker – Garruk 3 Summon – When Garruk, Beast Caller enters the battlefield and at the beginning of your upkeep, put a green Beast creature card with power 3 or less onto the battlefield from outside the game.
+1: Choose a Beast creature you control. It fights up to one other target creature.
-5: You get an emblem with "Creatures you control get +3/+3 and have trample."
4 1382573759 on 24 Oct 2013 by dude1818
476 Gift of Growth Green None 5{3}{g}{g} Enchantment Cumulative upkeep – Put a +1/+1 counter on a creature you control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would put a counter on a creature you control, instead each player puts that counter on a creature they control.
1 1556114063 on 24 Apr 2019 by dude1818
477 Gnarlid Hunting Grounds Green None 6{4}{g}{g} Enchantment When Gnarlid Hunting Grounds enters the battlefield or at the beginning of your upkeep, target creature you control gets +3/+3 until end of turn and must be blocked this turn if able.
Evoke {2}{g} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
1 1543186407 on 25 Nov 2018 by dude1818
478 Grasp of Poison Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
1 1603666631 on 25 Oct 2020 by dude1818
479 Gravity Elemental Green Common 3{2}{g} Creature – Elemental * * Gravity Elemental's power and toughness are each equal to the gravity. 5 1337090622 on 15 May 2012 by dude1818
480 Great One, Queen of Metebelis III Green Rare 5{3}{g}{g} Legendary Creature – Spider 3 3 Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
Other Spider creatures you control get +1/+1.
{1}{u}{b}, {t}: Target opponent reveals their hand. You choose a card from it. That player discards that card.
0
481 Guardian Behemoth Green Uncommon 6{4}{g}{g} Creature – Beast 5 4 Trample
Memento (When this creature dies, if it wasn't a token, put a token that's a copy of this creature onto the battlefield.)
2 1337016403 on 14 May 2012 by Alex
482 Guardian of the Woods Green Uncommon 2{1}{g} Creature – Elf Druid 1 2 Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
{t}: Add {c} equal to this creature's power.
1 1587586504 on 22 Apr 2020 by dude1818
483 Harvest Festival Green Common 3{2}{g} Enchantment – Aura Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
1 1635147365 on 25 Oct 2021 by dude1818
484 Hibernating Krasis Green Uncommon 2{1}{g} Creature – Bear Insect 2 2 When Hibernating Krasis dies, if it was modified, return it to the battlefield tapped at the beginning of the next upkeep. (Equipment, Auras you control, and counters are modifications.) 1 1657162141 on 07 Jul 2022 by dude1818
485 Honored of Ilysia Green Uncommon 3{2}{g} Creature – Spirit * * Honored of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Honored of Ilysia's power and toughness are each equal to the number of legendary permanents you control.
1 1593664621 on 02 Jul 2020 by dude1818
486 Host of Ilysia Green Uncommon 2{g}{g} Creature – Chimera 3 2 Host of Ilysia enters the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Legendary creatures you control get +1/+1.
1 1593664803 on 02 Jul 2020 by dude1818
487 Hydra Hatchling Green Rare 3{2}{g} Creature – Hydra 0 0 Hydra Hatchling enters the battlefield with a +1/+1 counter on it.
When Hydra Hatchling dies, create two tokens that are copies of it at end of turn.
5 1575263686 on 02 Dec 2019 by jmgariepy
488 Image Translator Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
As Image Translator enters the battlefield, choose a creature type.
Enchanted creature is the chosen type and has hexproof and Gestalt 1. (It gets +1/+1 for each other creature that shares at least one creature type with it.)
0
489 Infinite Spawn Green Rare 1{g} Creature – Spawn 1 1 Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield. 2 1335139249 on 23 Apr 2012 by Link
490 Isop, God of Mounds Green Uncommon 4{2}{g}{g} Legendary Creature – God 2 3 As long as you control five or more creature tokens, Isop, God of Mounds has indestructible.
Prevent all damage that would be dealt to creature tokens you control by nontoken creatures.
1 1630016961 on 26 Aug 2021 by dude1818
491 Jukai Shrine Green Common 2{1}{g} Artifact – Passage Whenever a player opens the gate or a Spirit enters the battlefield under your control, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
6 1640710556 on 28 Dec 2021 by dude1818
492 Kami of Great Feasts Green Uncommon 4{2}{g}{g} Creature – Spirit 3 3 When Kami of Great Feasts enters the battlefield, open the gate.
Ethereal – As long as the gate is open, Kami of Great Feasts gets +2+2 and has trample.
2 1640708726 on 28 Dec 2021 by dude1818
493 Kami of the Harvest Moon Green Rare 5{2}{g}{g}{g} Creature – Spirit 5 5 When Kami of the Harvest Moon enters the battlefield, open the gate.
Ethereal – As long as the gate is open, whenever you tap a basic land for mana, one mana of any type that land produced.
0
494 Kekstrosaurus Green Uncommon 4{3}{g} Creature – Dinosaur 2 5 Mutate {1}{g}{g} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, create a Food token.
0
495 Knight of Gaia Green Uncommon 2{g}{g} Creature – Knight Elemental 2 2 Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.) 0
496 Little Coquí Green Common 1{g} Creature – Frog 1 1 Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn. 1 1577339008 on 26 Dec 2019 by dude1818
497 Mechanical Hydra Green Uncommon 4{2/g} Artifact Creature – Hydra 0 0 Power up (This permanent enters the battlefield tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
Mechanical Hydra gets +1/+1 for each charge counter on it.
2 1569033763 on 21 Sep 2019 by dude1818
498 Melira's Blessing Green Uncommon 2{1}{g} Instant If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead.
Draw a card.
0
499 Memory of Growth Green Common 1{g} Instant Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
0
500 Mind Matter Green Uncommon 4{3}{g} Creature – Elemental 2 2 When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
0
501 Morglen Wilds Green Uncommon 3{2}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle. 0
502 Mowu, Good Dog (Mowu, Best Friend) Green Rare 2 {1}{g} Legendary Creature – Dog
‑‑‑‑
Legendary Creature – Dog
2
‑‑‑‑
4
2
‑‑‑‑
4
Vigilance
If a source would deal damage to a planeswalker you control, transform Mowu, Good Dog. If you do, prevent that damage.
‑‑‑‑
Vigilance, trample
Whenever one or more creatures attack a planeswalker you control, you may have Mowu, Best Friend fight one of those creatures. (The fight happens before the declare blockers step.)
8 1554089891 on 01 Apr 2019 by SecretInfiltrator
503 Myconid Harvester Green Uncommon 2{1}{g} Creature – Fungus Druid 1 2 {t}: Add {c}.
{g}, {t}, Sacrifice a blighted land: Search your library for two basic land cards, put them onto the battlefield tapped, then shuffle. (A land with a blight counter on it is blighted.)
1 1603663268 on 25 Oct 2020 by dude1818
504 Mystic Mentor Green Uncommon 1{g} Creature – Elf Spellshaper 1 1 Summon{g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game. 4 1382549452 on 23 Oct 2013 by dude1818
505 Nature Preserver Green Uncommon 3{2}{g} Creature – Elf Warrior 1 1 Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control. 0
506 Nature's Boon Green Uncommon 2{1}{g} Instant As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Target creature gets +2/+2 until end of turn. If you tapped a spellcaster as you cast this spell, put two +1/+1 counters on that creature instead instead.
1 1645817572 on 25 Feb 2022 by dude1818
507 Night-blooming Orchid Green Common 2{1}{g} Creature – Plant 1 1 At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid. 4 1338498795 on 31 May 2012 by dude1818
508 Nightfall Bounty Green Rare 3{2}{g} Enchantment Launder – Whenever a nontoken creature dies, its controller may exile the top card of their library. If they do, they may play it until the end of their next turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. 3 1653980217 on 31 May 2022 by dude1818
509 Otyugh Green Uncommon 4 {3}{g}
‑‑‑‑
{1}{r}
Creature – Horror
‑‑‑‑
Instant – Adventure
0 0 Trample
Otyugh enters the battlefield with a +1/+1 counter on it for each card type among cards in all graveyards.
‑‑‑‑
Scorching Ray deals 3 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.)
3 1654670595 on 08 Jun 2022 by dude1818
510 Persistence Green Common 1{g} Creature – Incarnation 1 1 Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 7 1333664685 on 05 Apr 2012 by dude1818
511 Plan of Attack Green Common 2{1}{g} Instant Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard. 0
512 Poikilia, Nature's Strength Green Mythic 4{2}{g}{g} Legendary Creature – Elemental 4 4 Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may cast it once from outside the game.)
{1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)
0
513 Poison Treefrog Green Rare 7{5}{g}{g} Creature – Frog Plant 6 6 Deathtouch, trample 0
514 Preserver of Order Green Rare 2{1}{g} Creature – Elf Shaman 1 1 Creatures can't enter the battlefield unless they were cast from their owner's hand. 6 1352701767 on 12 Nov 2012 by dude1818
515 Proboscilisk Green Mythic 6{4}{g}{g} Legendary Creature – Elephant Hydra 6 6 When Proboscilisk enters the battlefield, destroy target non-creature permanent.
Whenever a non-creature permanent becomes the target of a spell or ability controlled by an opponent of that permanent's controller, that permanent's controller creates a 3/3 green Elephant token.
1 1590799378 on 30 May 2020 by dude1818
516 Protectors of Nature Green Uncommon 2{1}{g} Creature – Elf Warrior * * Protectors of Nature's power and toughness are each equal to twice the number of Elves you control. 1 1337021739 on 14 May 2012 by Rudyard
517 Redevelopment Ordinance Green Uncommon 4{3}{g} Sorcery Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If Redevelopment Ordinance was kicked, instead search for up to two land cards, put them onto the battlefield tapped, then shuffle.
5 1501899308 on 05 Aug 2017 by dude1818
518 Regeneratin' Troll Green Uncommon 4{2}{g}{g} Creature – Troll 4 4 At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.) 3 1622350176 on 30 May 2021 by dude1818
519 Release the Hounds Green Common 1{g} Instant Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.) 0
520 Relentless Slime Green Uncommon 5{4}{g} Creature – Ooze 3 3 Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield from outside the game. 0
521 Resonant Growth Green Common 1{g} Instant Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
1 1598335581 on 25 Aug 2020 by dude1818
522 Rule of Nature Green Rare 2{g}{g} Enchantment Players can't cast spells without paying their mana costs. 1 1453579944 on 23 Jan 2016 by dude1818
523 Run Green Common 4{2}{g}{g} Instant Target creature is removed from combat. 1 1339098343 on 07 Jun 2012 by dude1818
524 Rush Ahead Green Rare 2{g}{g} Instant As an additional cost to cast Rush Ahead, skip your next turn.
Untap all permanents you control. They gain haste until end of turn.
2 1336976570 on 14 May 2012 by Alex
525 Rutan Host Green Rare 3{1}{g}{g} Creature – Ooze 1 1 Haste
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
If a source an opponent controls would deal damage to Rutan Host, prevent 1 of that damage.
{g}{g}, {t}: Put a copy of Rutan Host onto the battlefield.
0
526 Scatter the Seed Green Uncommon 2{1}{g} Enchantment Whenever a creature attacks you or a planeswalker you control, you may sacrifice a Food. If you do, tap that creature and remove it from combat. 2 1605017567 on 10 Nov 2020 by jmgariepy
527 Shaddai, the Gardener Green Mythic 4{3}{g} Planeswalker – Shaddai 4 +1: Search your library for a land, put it onto the battlefield tapped, then shuffle.
-1: Target land you control becomes a 3/3 green Elemental creature with haste. It's still a land.
-8: You get an emblem with "Whenever you draw a land card, you may put it onto the battlefield. If you do, draw a card."
1 1334721379 on 18 Apr 2012 by dude1818
528 Sleeper Agent Green Common 1{g} Creature – Elemental 0 1 {t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
9 1334899644 on 20 Apr 2012 by Link
529 Snapping Hydra Green Rare 3{x}{g}{g}{g} Creature – Hydra 0 0 Snapping Hydra enters the battlefield with X +1/+1 counters on it.
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
At the beginning of each end step, if two or more creatures dealt damage by Snapping Hydra this turn died, put a +1/+1 counter on it.
3 1619890990 on 01 May 2021 by dude1818
530 Sneezing Monkey Green Common 2{1}{g} Creature – Ape 2 2 Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step. 3 1338498070 on 31 May 2012 by dude1818
531 Spirit of Growth Green Common 3{2}{g} Creature – Elf Spirit 2 2 Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters the battlefield with a +1/+1 counter on it.
0
532 Spirit of the Wolf Green Uncommon 4{2}{g}{g} Creature – Wolf Spirit 0 0 Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control.
1 1590430486 on 25 May 2020 by dude1818
533 Splitting Hares Green Rare 5{4}{g} Creature – Rabbit 4 4 When Splitting Hares dies, put two 2/2 green Rabbit creature tokens onto the battlefield. They have "When this creature dies, put two 1/1 green Rabbit creature tokens onto the battlefield." 0
534 Spreading Mold Green Rare 5{3}{g}{g} Enchantment Whenever a creature you control dies, put X 1/1 green Fungus creature tokens onto the battlefield, where X is the creature's the mana value.
At the beginning of your upkeep, you may pay {g}. If you don't, sacrifice a Fungus.
0
535 Sudden Bear Green Common 1{g} Creature – Bear 2 2 Flash
When Sudden Bear enters the battlefield, untap target land you don't control.
3 1357794522 on 10 Jan 2013 by jmgariepy
536 Suppression Field Green Uncommon 3{2}{g} Enchantment If a permanent would phase in, it phases in tapped instead. Until end of turn, it gains "This permanent doesn't untap during your untap step." 5 1346828034 on 05 Sep 2012 by SadisticMystic
537 Symbiotic Ooze Green Rare 5{3}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has deathtouch.
If enchanted creature would die, you may pay {2}{g}{g}. If you do, exile it instead and attach Symbiotic Ooze to target creature.
0
538 Tarrasque Green Mythic 6{4}{g}{g} Legendary Creature – Beast 20 20 Tarrasque can't be countered.
Hexproof, trample
If Tarrasque would be put into a graveyard from anywhere, reveal Tarrasque and shuffle it into its owner’s library instead.
0
539 Thallid Pit Fighter Green Uncommon 4{3}{g} Creature – Fungus Barbarian 3 3 Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
{b}, Sacrifice a Saproling: Draw a card.
1 1633143520 on 02 Oct 2021 by dude1818
540 Through the Vortex Green Uncommon 2{1}{g} Sorcery Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
1 1339714584 on 14 Jun 2012 by dude1818
541 Vivien, Avenger of Skalla Green Uncommon 5{3}{g}{g} Legendary Planeswalker – Vivien 5 Whenever a creature you control dies, Vivien, Avenger of Skalla deals damage equal to its power to target creature or planeswalker an opponent controls.
-2: Exile a creature card from your graveyard. If you do, create a token that's a copy of it.
8 1559072275 on 28 May 2019 by dude1818
542 Wake from Hibernation Green Uncommon 4{3}{g} Sorcery Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield. 0
543 Wakened Woods Green Uncommon 4{2}{g}{g} Enchantment {1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn. 0
544 Wandering Leg Sausage Green Common 2{g}{g} Creature – Insect 2 2 Forestwalk 1 1338499677 on 31 May 2012 by dude1818
545 Whispers of Jukai Green Common 4{3}{g} Sorcery Sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
3 1644601307 on 11 Feb 2022 by dude1818
546 Wilds Elder Green Rare 1 {g}
‑‑‑‑
{3}{g}
Creature – Human Shaman
‑‑‑‑
Sorcery
1 2 {t}: Add {g}.
{t}, Exile two cards from your graveyard: Add one mana of any color.
‑‑‑‑
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 1618164066 on 11 Apr 2021 by dude1818
547 Wolf Totem Green Common 4{2}{g}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
1 1590430869 on 25 May 2020 by dude1818
548 Wurmageddon Green Rare 7{4}{g}{g}{g} Sorcery Exile all creatures you control, then put that many 6/6 green Wurm creature tokens onto the battlefield. 1 1344246518 on 06 Aug 2012 by Alex
549 Baan Backer Upper Multicolour Mythic 3{1}{w}{u} Artifact {w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate only if you control no Dovin planewalkers. 4 1582006887 on 18 Feb 2020 by dude1818
550 Beryllium Nullifier Multicolour Rare 7{5}{w}{u} Artifact Creature – Construct 4 8 Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
This creature can't be the target of non-artifact spells or abilities from non-artifact sources.
1 1590079170 on 21 May 2020 by dude1818
551 Body of Law Multicolour Uncommon 4{2}{w}{u} Enchantment Creature – Elemental 2 2 Whenever Body of Law or another enchantment enters the battlefield under your control, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.) 1 1659767006 on 06 Aug 2022 by dude1818
552 Clever Accounting Multicolour Rare 5{3}{w}{u} Instant Launder – Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. For as long as it remains exiled, you may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost {1} less to cast and spells your opponents cast this way {1} more to cast. 1 1653871864 on 30 May 2022 by dude1818
553 Enraptured Medium Multicolour Rare 6{4}{w}{u} Creature – Human Cleric 3 3 Exile Enraptured Medium or another creature card from your graveyard: You may cast that card this turn. When you cast it this way, it becomes a Spirit in addition to its other types and gains "If this card would be put into a graveyard from anywhere, exile it instead." 3 1634019504 on 12 Oct 2021 by dude1818
554 Esmagrar the Hidden Multicolour Mythic 5{1}{w}{w}{u}{u} Planeswalker – Esmagrar 4 +1: Return target permanent to its owner's hand. You gain 1 life.
-3: You get an emblem with "Sacrifice this emblem: Counter target spell."
-X: You may cast an artifact spell with mana value X you own from outside the game without paying its mana cost.
0
555 False Awakening Multicolour Rare 2{w}{u} Enchantment If a creature card would enter the battlefield and it wasn't cast, exile it instead. Each player creates a token that's a copy of that card, except it's an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it." 5 1507661157 on 10 Oct 2017 by dude1818
556 Generous Benefactor Multicolour Mythic 5{3}{w}{u} Creature – Angel 3 3 Lifelink
Cards in your hand have miracle. The miracle cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
1 1629198622 on 17 Aug 2021 by SecretInfiltrator
557 Gruesome Enhancements Multicolour Uncommon 2{w}{u} Instant Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card.
11 1587875520 on 26 Apr 2020 by dude1818
558 Hogosha, Watchful Eye Multicolour Uncommon 4{2}{w}{u} Legendary Creature – Moonfolk Cleric 2 4 Flying
At the beginning of each upkeep, put a charge counter on Hogosha, Watchful Eye.
Remove X charge counters from Hogosha: The next time you activate an ability of a Passage this turn, it costs {x} less to activate.
0
559 Laitnam, Master of Games Multicolour Mythic 4{2}{w}{u} Legendary Creature – Vedalken 2 4 Whenever Laitnam, Master of Games deals combat damage to an opponent, exile the top three cards of your library face down. That opponent chooses one of them. Look at the exiled cards and reveal one of them. That opponent may choose the other face-down card, then put the last chosen card in your hand and the rest on the bottom of your library. 0
560 Level the Field Multicolour Rare 5{3}{w}{u} Sorcery Simultaneously, all phased-out creatures you own phase in and all creatures you don't own phase out. 0
561 Marcheso, the False King Multicolour Mythic 4{2}{w}{u} Legendary Creature – Human Rogue 3 3 When Marcheso, the False King enters the battlefield, target opponent becomes the monarch.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, if they're the monarch, you draw a card.
1 1645171120 on 18 Feb 2022 by dude1818
562 Mirror Shield Multicolour Uncommon 3{1}{w}{u} Enchantment You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.) 12 1335324933 on 25 Apr 2012 by dude1818
563 Onnull, Shelled Sage Multicolour Mythic 3{1}{w}{u} Legendary Creature – Turtle Advisor 1 4 Each player reveals each card they draw. Note the name of each card revealed this way.
Players can't cast spells that share a name with a card noted for Onnull, Shelled Sage this turn.
0
564 Ordeal of Ephara Multicolour Uncommon 2{w}{u} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Ephara.
When you sacrifice Ordeal of Ephara, return target artifact from your graveyard to your hand.
1 1648188916 on 25 Mar 2022 by dude1818
565 Pulling the Strings Multicolour Rare 4{2}{w}{u} Enchantment At the beginning of combat on each opponent's turn, secretly choose any number of creatures that could attack this turn.
Reveal the creatures you chose this turn: End the phase, then there is an additional combat phase. Activate only if exactly the chosen creatures attacked this turn, and only once each turn.
1 1587868348 on 26 Apr 2020 by dude1818
566 Reinforcement Generator Multicolour Common 3{1}{w}{u} Artifact Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control. 1 1350309084 on 15 Oct 2012 by dude1818
567 Shadow of the Hunter Multicolour Rare 5{3}{w}{u} Instant All creatures get -X/-X until end of turn, when X is the highest power among creatures. 0
568 Sniveling Senator Multicolour Uncommon 3{1}{w}{u} Creature – Human Advisor 2 2 When Sniveling Senator enters the battlefield, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, draw a card.
Sniveling Senator can't attack the monarch.
2 1535771282 on 01 Sep 2018 by dude1818
569 Snow Glare Multicolour Rare 5{2}{w}{w}{u} Snow Enchantment Whenever a nonsnow creature attacks, it gets -X/-0 until end of turn, where X is the number of snow permanents the defending player controls. 1 1564171475 on 26 Jul 2019 by dude1818
570 Sun Quan, Masterful Commander Multicolour Rare 6{4}{w}{u} Legendary Creature – Human Knight 4 4 Partner with any equine creature (Horses, Pegasuses, and Unicorns are equine.)
At the beginning of each combat, for each equine creature you control, choose up to one target Knight. Each of those Knights gains horsemanship until end of turn.
1 1640538455 on 26 Dec 2021 by dude1818
571 Tale of Tragedy Multicolour Mythic 5{3}{w}{u} Sorcery Take an extra turn after this one, then target player takes an extra turn. After that turn, destroy all creatures. 1 1593544318 on 30 Jun 2020 by dude1818
572 The Doctor Multicolour Mythic 7{3}{w}{w}{u}{u} Legendary Creature – Timelord 6 8 First strike, flash, regeneration 1 1339094451 on 07 Jun 2012 by dude1818
573 Vronos, Elite Inquisitor Multicolour Mythic 5{3}{w}{u} Planeswalker – Vronos 4 +1: Put an X/X colorless Construct artifact creature token onto the battlefield, where X is the number of artifacts you control as it enters the battlefield.
-1: Until your next turn, if a source would deal damage to you or a permanent you control, prevent all but 1 of that damage.
-7: Exile all creatures and planeswalkers your opponents control.
6 1405541908 on 16 Jul 2014 by dude1818
574 Ashiok the Night Terror Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Ashiok 4 Conspire. The copy isn’t legendary. (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
+2: This turn, you may play a land and cast a spell from among cards exiled by an Ashiok planeswalker you controlled.
-3: Each opponent returns a permanent they control to its owner's hand, then exiles a card from their hand, their graveyard, and the top of their library.
1 1656399200 on 28 Jun 2022 by dude1818
575 Awaken the Graves Multicolour Rare 4{2}{u}{b} Instant Whenever a creature card is put into a player's graveyard from their library this turn, exile that card and create a 2/2 black Zombie creature token.
Target player mills one card, another target player mills two cards, and a third target player mills three cards.
1 1535140669 on 24 Aug 2018 by dude1818
576 Blackout Multicolour Mythic 3{1}{u}{b} Legendary Enchantment – Aura Enchant creature
Whenever a creature other than enchanted creature dies, if Blackout is in your graveyard or exile, return it to the battlefield. Otherwise, put a fear counter on it.
Fear counters remain on Blackout as it moves to any zone other than a player's hand or library.
Whenever enchanted creature deals combat damage to a player, that player taps a permanent they control for each fear counter on Blackout. They don't untap during that player's next untap step.
0
577 Coffin Stuffers' Fugue Multicolour Rare 3{1}{u}{b} Enchantment At the beginning of your upkeep, you may exile target creature card from your graveyard. If you do, create a 2/2 black Zombie token.
Whenever a Zombie you control deals combat damage to an opponent, each player mills that many cards.
0
578 Connoisseur of Secrets Multicolour Rare 5{3}{u}{b} Creature – Vampire Wizard 3 4 Whenever one or more Vampires you control deal damage to an opponent, that player mills a card for each Vampire that dealt damage to them. Then you exile a card from their graveyard. For as long as that card remains exiled, you may play it, and you may spend mana as though it was any color to cast it. 1 1635265706 on 26 Oct 2021 by dude1818
579 Davriel Cane, Diabolist Multicolour Mythic 4{2}{u}{b} Legendary Planeswalker – Davriel 4 +1: Target opponent exiles a card from their hand. You may play that card as long as it's exiled.
-3: Create a 3/3 black Demon creature token with your choice of flying, hexproof, or lifelink.
-8: For each permanent an opponent controls, that player may discard a card. If that player doesn't, they sacrifice that permanent.
3 1556057029 on 23 Apr 2019 by dude1818
580 Davriel's Spell Pilfer Multicolour Uncommon 2{u}{b} Sorcery Look at target opponent's hand. You choose an instant or sorcery card from it and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Put it into its owner's hand as it resolves. If you can't choose a card this way, draw a card. 1 1603341149 on 22 Oct 2020 by dude1818
581 Face Stealer Multicolour Rare 5{3}{u}{b} Creature – Shapeshifter 0 0 Flash
You may have Face Stealer enter the battlefield as a copy of any creature on the battlefield. When you do, that creature loses all abilities and has base power and toughness 1/1 until end of turn.
0
582 Filigree Repairs Multicolour Uncommon 2{u}{b} Instant Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. 2 1350429607 on 16 Oct 2012 by dude1818
583 Global Maxima Multicolour Rare 3{1}{u}{b} Sorcery Search target player's graveyard, hand, and library for each creature with the greatest power or tied for greatest power and reveal them. If that player controls a creature with greater power, exile each creature that player controls with the greatest power or tied for greatest power. Otherwise, exile each card revealed this way. Then that player shuffles. 1 1582647746 on 25 Feb 2020 by dude1818
584 Hollow Men Multicolour Uncommon 2{u}{b} Creature – Scarecrow 4 1 Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
0
585 Illithid Skimmer Multicolour Rare 4{2}{u}{b} Creature – Horror 3 2 Flash
If an opponent would draw a card, if they have 5 or more cards in their hand, instead they discard a card, then draw a card.
1 1626115114 on 12 Jul 2021 by dude1818
586 Ironic Return Multicolour Uncommon 5{3}{u}{b} Sorcery Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.) 1 1593617845 on 01 Jul 2020 by dude1818
587 Keys to the Kingdom Multicolour Rare 5{3}{u}{b} Enchantment At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step. 1 1465531454 on 10 Jun 2016 by dude1818
588 Master of Trappery Multicolour Rare 4{2}{u}{b} Creature – Gnome Rogue 3 2 Hazards cost you {1} less to cast.
You may spend mana as though it were any color to prime Hazards you cast.
{1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle.
1 1594410033 on 10 Jul 2020 by dude1818
589 Night of the Living Dead Multicolour Uncommon 4{2}{u}{b} Enchantment – Saga -1 Exile up to one target creature card from each graveyard.
-2 Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card.
-3 Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature.
1 1634712732 on 20 Oct 2021 by dude1818
590 Ordeal of Phenax Multicolour Uncommon 2{u}{b} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Phenax.
When you sacrifice Ordeal of Phenax, search target player's library for up to four cards and put them into their graveyard. Then that player shuffles.
0
591 Pickpocket Multicolour Uncommon 2{u}{b} Creature – Human Rogue 1 1 When Pickpocket enters the battlefield, exile the top card of target opponent's library. You may play that card until end of turn, and you may spend mana as though it was mana of any color to cast it. 0
592 Piranhas of the Air Multicolour Rare 5{1}{u}{u}{b}{b} Creature – Fish 3 1 Flash, flying
{u/b}, {t}: Put a -1/-1 counter on target creature.
{1}{u}{b}, {t}: Destroy target creature. It can't be regenerated.
2 1587153252 on 17 Apr 2020 by SecretInfiltrator
593 Pool of Despair Multicolour Rare 4{2}{u}{b} Enchantment Whenever a nontoken creature enters the battlefield, its controller loses 1 life. Its controller sacrifices it at the beginning of their next upkeep unless they pay {1}. 0
594 Scorpus, Tolarian Chancellor Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 2 4 Partner with Eager Apprentice
{u}, Sacrifice another Wizard: Counter target spell.
{b}, Sacrifice another Wizard: Regenerate Scorpus, Tolarian Chancellor.
1 1544387005 on 09 Dec 2018 by dude1818
595 Siari Mykan, Zahar Dealer Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Warlock 2 3 Whenever an opponent casts a spell except the first one they cast each turn, you get {e}{e} (two energy counters).
Threshold{t}, Pay {e}{e}{e}{e}: Cast target nonland card from a graveyard without paying its mana cost. Activate only if seven or more cards are in your graveyard.
2 1593883801 on 04 Jul 2020 by dude1818
596 Suitchi, Sewer Seer Multicolour Uncommon 2{u}{b} Legendary Creature – Rat Wizard 2 2 Whenever a player opens or closes the gate, look at the top card of that player's library. You may put it into their graveyard. 1 1640733152 on 28 Dec 2021 by dude1818
597 The Boogeymonster Multicolour Mythic 4{2}{u}{b} Legendary Creature – Horror 4 4 If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand.
Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature.
6 1528515810 on 09 Jun 2018 by dude1818
598 The Phenaxian Guiles Multicolour Uncommon 4{2}{u}{b} Legendary Enchantment Whenever an opponent discards a card, you may draw a card and put a deception counter on The Phenaxian Guiles.
As long as The Phenaxian Guiles has six or more deception counters on it, you and creatures you control have hexproof.
3 1598896970 on 31 Aug 2020 by dude1818
599 Time Crack Multicolour Rare 8{4}{b}{b}{u}{u} Sorcery Select target permanent other than a basic land. All cards with target's name are exiled. Time Crack is uncounterable, unblockable, and can effect permanents that cannot be effected by sorceries (e.g. creatures with shroud). Time Crack is then exiled. 1 1339097656 on 07 Jun 2012 by dude1818
600 Yuriko, the Tiger's Shadow Multicolour Rare 3{1}{u}{b} Legendary Creature – Human Ninja 1 3 Commander ninjutsu {u}{b} ({u}{b}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking. If you activate this from the command zone, it's affected by the "commander tax" rule.)
Whenever a Ninja you control deals combat damage to a player, draw a card and reveal it. Each opponent loses life equal to that card’s mana value.
1 1644173153 on 06 Feb 2022 by dude1818
601 Bloodthirsty Imp Multicolour Uncommon 2{b}{r} Creature – Imp 1 1 Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.) 9 1334899584 on 20 Apr 2012 by Link
602 Break from Reality Multicolour Rare 6{4}{b}{r} Enchantment At the beginning of your end step, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
Whenever an enchanted creature an opponent controls dies, it deals damage equal to its power to its controller.
1 1647578820 on 18 Mar 2022 by dude1818
603 Consume the Living Multicolour Common 5{3}{b}{r} Sorcery As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
1 1350429524 on 16 Oct 2012 by dude1818
604 Diskera, Insanity Incarnate Multicolour Mythic 9{4}{b}{b/r}{r} Legendary Enchantment Creature – Madness 6 5 Menace
When Diskera, Insanity Incarnate enters the battlefield, derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
Whenever a Madness card you own not named Diskera is put into your graveyard from anywhere, you may shuffle it into your library.
1 1647495564 on 17 Mar 2022 by dude1818
605 Fit of Insanity Multicolour Uncommon 5{3}{b}{r} Sorcery For each card in each opponent's hand, that player discards it unless they have Fit of Insanity deal 1 damage to them.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
3 1647493109 on 17 Mar 2022 by dude1818
606 Fusei, Gate's Toll Multicolour Uncommon 5{3}{b}{r} Legendary Creature – Ogre Rogue 4 4 Whenever an opponent opens the gate, they lose 4 life.
Whenever an opponent closes the gate, they sacrifice a creature or planeswalker.
1 1640733545 on 28 Dec 2021 by dude1818
607 Heel Turn Multicolour Rare 4{2}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has "At the beginning of your end step, you lose life equal to this creature's power."
Whenever enchanted creature deals damage to a permanent or player, that permanent's controller or that player gains control of enchanted creature.
4 1565759701 on 14 Aug 2019 by dude1818
608 Orcus, Prince of Demons Multicolour Mythic 5{3}{b}{r} Legendary Creature – Demon 5 4 Covet – At the beginning of each combat, if an opponent controls more creatures than you, return target creature card from an opponent's graveyard to the battlefield under your control. It gains haste until end of turn. Exile it at the beginning of the next end step. 1 1640145832 on 22 Dec 2021 by dude1818
609 Ordeal of Mogis Multicolour Uncommon 2{b}{r} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Mogis.
When you sacrifice Ordeal of Mogis, each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
1 1648189535 on 25 Mar 2022 by dude1818
610 Oxola, Judge of Mayhem Multicolour Rare 5{2}{r}{r}{b} Legendary Creature – Demon Judge 3 5 Cleave 2 (Whenever this creature deals combat damage to a blocking creature, it deals 2 damage to that creature's controller.)
{r}{b}, {t}: Oxola, Judge of Mayhem deals 1 damage to each creature and each player.
0
611 Price of Power Multicolour Rare 5{2}{b}{b}{r} Enchantment Whenever you lose life, exile the top card of your library.
You may play cards exiled with Price of Power.
0
612 Purify the Earth Multicolour Uncommon 4{2}{b}{r} Sorcery Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards. 0
613 Rakdos Recruiter Multicolour Rare 5{3}{b}{r} Creature – Human Rogue 3 4 Whenever Rakdos Recruiter deals combat damage to an opponent, you may discard a card. If you do, defending player loses life equal to that card's mana value and you draw a card. 1 1580367153 on 30 Jan 2020 by dude1818
614 Scheming Patron Multicolour Mythic 5{3}{b}{r} Creature – Devil 3 3 Deathtouch
Cards in your hand have madness. The madness cost is equal to one mana that shares a color with that card plus X life, where X is its mana value.
5 1629088888 on 16 Aug 2021 by dude1818
615 Synaptic Static Multicolour Uncommon 4{2}{b}{r} Enchantment – Aura Madness Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card.
When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it.
1 1647494181 on 17 Mar 2022 by dude1818
616 Vejigante Jester Multicolour Uncommon 6{4}{b}{r} Creature – Horror 5 4 Menace
Wherever an opponent attacks or blocks with exactly one creature, that player sacrifices a creature.
1 1577386479 on 26 Dec 2019 by dude1818
617 Alena, Kessig Trapper Multicolour Mythic 5{3}{r}{g} Legendary Creature – Human Warrior 3 2 If a creature you control would deal noncombat damage, it deals double that damage instead.
Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls.
Partner
8 1484933519 on 20 Jan 2017 by dude1818
618 Civil Disorder Multicolour Uncommon 5{3}{r}{g} Enchantment Whenever a creature enters the battlefield, it fights target creature of its controller's choice. 1 1367939658 on 07 May 2013 by dude1818
619 Compelling Duelist Multicolour Rare 5{3}{r}{g} Creature – Troll Warrior 4 5 Whenever Compelling Duelist attacks, you may pay {r/g}{r/g}. When you spend {r} this way, Compelling Duelist gains cleave until end of turn. When you spend {g} this way, target creature defending player controls blocks it this combat if able. (Whenever a creature with cleave deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) 3 1619929962 on 02 May 2021 by dude1818
620 Feed the Pack Multicolour Rare 4{2}{r}{g} Enchantment Whenever a creature enters the battlefield under your control, sacrifice a creature. If you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature. 1 1350403837 on 16 Oct 2012 by dude1818
621 Festival of Ascension Multicolour Rare 5{3}{r}{g} Enchantment At the beginning of combat on your turn, create a token that's a copy of target creature an opponent controls. It gains haste and must attack this turn if able. Sacrifice it at end of combat.
Whenever a token creature you control dies, target nontoken creature you control gains indestructible until end of turn.
1 1634109040 on 13 Oct 2021 by dude1818
622 Giggling Sneak Multicolour Uncommon 4{2}{r}{g} Creature – Goblin Rogue 1 1 Giggling Sneak gets +1/+1 for each other creature you control that shares at least one creature type with it.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it. The copy becomes a token.)
0
623 Gruul Riot Grounds Multicolour Uncommon 3{1}{r}{g} Enchantment If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
0
624 Gruul Tattoo Artist Multicolour Uncommon 2{r}{g} Creature – Viashino Shaman 2 1 {t}: Add {r} or {g}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) 1 1646035777 on 28 Feb 2022 by dude1818
625 Guardian of the Slopes Multicolour Uncommon 3{1}{r}{g} Creature – Yeti 3 3 Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
0
626 Kazakusan, Treasure Hoarder Multicolour Mythic 8{6}{r}{g} Legendary Creature – Dragon 8 8 Flying, trample
At the beginning of your end step, sacrifice a nonland, nontoken permanent and create a Treasure token.
Treasures you control have "{t}: Add one mana of any color."
0
627 Keru-keru, Akki Guide Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Goblin Druid 3 2 When Keru-keru, Akki Guide enters the battlefield, open the gate.
If a player opening or closing the gate causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1 1640742828 on 29 Dec 2021 by dude1818
628 Lavalantula Multicolour Uncommon 4{2}{r}{g} Creature – Spider 2 5 Reach
{r}{g}: Lavalantula gets +1/+0 until end of turn and fights up to one target creature an opponent controls.
1 1567229382 on 31 Aug 2019 by dude1818
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