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Mechanics | Planets and Gravity | Merge Gates | Madness |
CardName: Wrenn, Seedling Cost: 1g Type: Legendary Creature - Plant Pow/Tgh: 0/2 Rules Text: *Landfall* — Whenever a land you control enters, put a loyalty counter on Wrenn, Seedling. If this is the first or second time this ability resolved this turn, add one mana of any color. Otherwise, you may transform Wrenn. Flavour Text: Back side: CardName: Wrenn and Nine Cost: Type: Legendary Planeswalker - Wrenn Pow/Tgh: /* Rules Text: When this transforms into Wrenn and Nine, return target card from your graveyard to your hand. [+2]: You may play an additional land this turn. Whenever you play a land from anywhere other than your hand this turn, if you control a red permanent other than Wrenn and Nine, it deals 3 damage to any target. [-9]: Untap target land you control. It becomes a 9/9 green Treefolk creature with hexproof, trample, and haste. It’s still a land. Flavour Text: Set/Rarity: Infinite Potential Well Mythic Landfall — Whenever a land you control enters, put a loyalty counter on Wrenn, Seedling. If this is the first or second time this ability resolved this turn, add one mana of any color. Otherwise, you may transform Wrenn.
0/2
When this transforms into Wrenn and Nine, return target card from your graveyard to your hand.
+2: You may play an additional land this turn. Whenever you play a land from anywhere other than your hand this turn, if you control a red permanent other than Wrenn and Nine, it deals 3 damage to any target. -9: Untap target land you control. It becomes a 9/9 green Treefolk creature with hexproof, trample, and haste. It’s still a land. *
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Shouldn't that be Wrenn and One (knowing full well that we're getting that one already)? Would Wrenn be just a Plant before ascending? Not a Dryad? They could be at some point, but right before ascending doesn't feel right to me.
Is the landfall trigger at all related to the lore of Wrenn's soark igniting? It's about a forest fire. I might be missing something.
On the +2, what is "it"? The land? Wrenn, Seedling? the other red permanent?
This is post-MOM. Wrenn was left as an acorn, and the landfall is letting her regrow
The land is doing the damage, since Wrenn might not still be in play
Never stopped Perilous Myr.
I guess death triggers are pretty common, and use last known information, but there's never a delay there
Oh, I kinda assumed the fire in Wrenn would have burnt out by now and the red would be gone.