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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
CardName: The Green Chapel Cost: Type: Land Pow/Tgh: / Rules Text: The Green Chapel enters tapped. {T}: Add {G}. {G}, {T}: The next time target creature you control deals combat damage to an opponent, if there are no charge counters on The Green Chapel, put that many charge counters on it. {2}{G}, {T}, Remove all charge counters from The Green Chapel: It deals that much damage to target creature. Activate only as a sorcery. Flavour Text: Set/Rarity: Infinite Potential Well Rare The Green Chapel enters tapped.
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See It Takes a Village. Moxtober prompt: forest. Was originally going to be part of The Black Gate cycle but ran out of text space
The fact that you can store the charge counters to burn a creature later makes this feel somewhat red.
I also feel this would parse better as two activated (nonmana) abilities:
split into two abilities
Bite has already been established as a core green ability. I think that makes this a bend rather than a break. In a vacuum it would definitely makes sense for the second ability to have a red cost, but this was a top-down design