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CardName: The Boogeymonster Cost: 2ub Type: Legendary Creature - Horror Pow/Tgh: 4/4 Rules Text: If an opponent attacks or activates an ability of a creature, if it's not a mana ability, you may reveal The Boogeymonster from your hand. Whenever you reveal The Boogeymonster from your hand, you may pay {u/b}. If you do, put a -1/-1 counter on target creature. Flavour Text: Set/Rarity: Infinite Potential Well Mythic |
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Wish there was room for flavor text: "It is the bump you hear in the night."
art
Two counters was too much; now there's a consolation prize for drawing duplicates
Abilities can't trigger from hidden zones, which of hand is one.
I think it would need to be worded more along the lines of
> , Reveal ~ from your hand: ... Activate this ability only if... and more times than..?
Huh. It'd be nice to have 'resolve when revealed' as a trap. Like madness could be.
1) Why can't triggered abilities work from hidden zones though? The draft-matters cards worked from a hidden zone, although those were replacement effects.
2) Feedback I got elsewhere was the same as yours, Vitenka. Make it work like trap cards and let you flash it in cheap. But the flavor of the boogeyman is that it's always lurking, so I don't like that for this particular card.
> 1) Why can't triggered abilities work from hidden zones though? The draft-matters cards worked from a hidden zone, although those were replacement effects.
Good point about may abilities going on the stack. I had to explain that to someone at the Battlebond preview, actually