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CardName: Cost of Greed Cost: B Type: Instant Pow/Tgh: / Rules Text: Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon

Cost of Greed
{b}
 
 U 
Instant
Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life.
Updated on 17 Oct 2018 by dude1818

History: [-]

2018-10-15 18:25:34: dude1818 created and commented on the card Cost of Greed

Card design challenge: cheap removal for modern/legacy that doesn't break limited

"... amount of life its controller paid this game..."

Stinks of memory issues.

I'm aware

Needs some wording changes to prevent the obvious "Ok, I paid all my life; guess I'll have it all back now, just costs me a creature" abuse.

Apart from that, and needing to track something we never bothered to track before; seems fine though. I wonder how many other interesting things could be made in a set where tracking that is now normal? And how many interesting life-costs can exist outside of black?

"Ok, I paid all my life; guess I'll have it all back now, just costs me a creature" abuse.

You mean Children of Korlis / Tainted Sigil?

2018-10-17 18:10:38: dude1818 edited Cost of Greed:

Only targets opponent's creature

Whoops, good catch Vitenka.

I wasn't expecting that much life payment tracking in whatever set this appears in, and at least it's the sort of card that you know you need to be tracking from the beginning of the game. No "oops I forgot I had this card." The point was to punish shock/fetch lands in Modern

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