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CardName: Supernatural Resonance Cost: 1gu Type: Enchantment Pow/Tgh: / Rules Text: Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy. Flavour Text: Set/Rarity: Infinite Potential Well Rare

Supernatural Resonance
{1}{g}{u}
 
 R 
Enchantment
Whenever a player activates an ability of a permanent they control, if it isn't a mana ability, they choose one of their opponents. The second player copies the ability and may choose new targets for the copy.
Updated on 23 Aug 2020 by dude1818

History: [-]

2020-08-21 16:04:13: dude1818 created and commented on the card Supernatural Resonance

This may need to be restricted to abilities that aren't mana abilities. I'm quite positive actually. Could you imagine?

Hmmm, I kinda like the idea of "All mana is given to all players" but maybe not on a card that's also doing it for other abilities.

My assumption was that giving your opponents mana during your own turn often doesn't matter, so it's not a problem that it sometimes enables counter magic. Otoh, it does get messy that it can pay for more activated abilities, and if it actually doesn't matter, it gets annoying to need to track this trigger

2020-08-23 19:26:05: dude1818 edited Supernatural Resonance:

removed mana abilities

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