Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
History: [-] Add your comments: |
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
History: [-] Add your comments: |
Recents posts on MaRo's Tumblr reminded me of the discussion on Resync. My four land ideas: abyssal plain for Plains, whale fall for Swamp, seamount for Mountain, and kelp forest for Forest. This card represents the cycle.
So, as a quick run down of what this card will not do (that it wouldn't be able to do by just tapping for
, say)... you can't use the blue mana on:
That last one is the tricky one... especially since that rule also effects this land, and this land is a common. If, for example, I have a Plains, Abyssal Plain and an Abyssal Plain in play, I can't produce

. Plains adds W, uses it for the first Abyssal Plains which gives me UU, which I can't use on the second Abyssal Plain.
Similar effect, different execution. Now you can activate blue abilities of nonblue sources.
This seems fiddly to keep track of.
How come? If you tap it for
, nothing special. If you tap it for 
, you probably spend one or both immediately. If you don't spend one, you're unlikely to use it later.