Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness |
CardName: Otyugh Cost: 3g Type: Creature - Horror Pow/Tgh: 0/0 Rules Text: Trample Otyugh enters with a +1/+1 counter on it for each card type among cards in all graveyards. Flavour Text: Adventure: CardName: Scorching Ray Cost: 1r Type: Instant - Adventure Pow/Tgh: / Rules Text: Scorching Ray deals 3 damage to target creature or planeswalker. (Then exile this card. You may cast the creature later from exile.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon |
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See Acolyte of Hiatea.
The halves of this aren't all that well connected thematically. The instant isn't even an Adventure.
Outside of that this is just off-color Adventures - nothing particularly synergistic about the halves either, though this works nicely with Acolyte of Hiatea's green Adventure, so maybe that's what you are going for?
This one was a bit of a stretch, but it's a removal spell that then cares about cards in graveyard. You kill something to ensure getting another counter on the creature
All of the adventures in this cycle are named after actual D&D spells