Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
CardName: Vanguard Beastie Cost: 4g Type: Creature - Beast Pow/Tgh: 5/4 Rules Text: At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.). Flavour Text: It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that. Set/Rarity: Infinite Potential Well Uncommon |
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See Plucky Investigator.
It's survival!
Re: Venture into the House
I definitely feel the dungeon approach, but I also very much agree with WotC's hesitancy about extra decks/player aides. Dungeons, as they are, come with a variety of flaws. Some of that actually gets addressed with an extra deck, but extra decks bring their own issues.
I rate "venture into the house" tentatively higher than "venture into the dungeon". I'm happy it's not in the actual Duskmourn though.
Yeah, dungeons are a higher level of complexity and buy-in than they necessarily want in a premier set. But in a supplemental set, maybe
And I personally love dungeons. I have two different decks built around it