Infinite Potential Well: Merge Gates

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Mechanics | Planets and Gravity | Merge Gates | Madness

Merge Gates

Kamigawa: Neon Dynasty takes place in the far-off cyberpunk future of the plane. The mortal world and the spirit worlds are slowly merging, and the contact points between the two are known as merge gates. Kami seem to be able to travel safely between the worlds through the merge gates, although it's unknown what would happen if we tried to enter the spirit world through one.

In the game, this is represented by the gate mechanic. The gate has two states: open and closed. When a game of Magic starts, the gate starts closed. Some cards have abilities that instruct the player to open or close the gate, and its state can be tracked using the gate helper card.

 T 
Gate
The game starts with the gate closed. Use this card to track whether it's open or closed.
Open
 T 
Gate
The game starts with the gate closed. Use this card to track whether it's open or closed.

Passages

The primary way to travel through the gate is via passages. Passage is a new artifact subtype. Cards with the subtype always have the following rules text:

> {3}: If the gate is closed, open it. Otherwise, close it. Activate only as a sorcery.

 C 
Artifact – Passage
Whenever a player opens the gate or a Spirit enters under your control, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
 C 
Artifact – Passage
Whenever Border Crossing enters or a player closes the gate, tap up to one target creature.
Whenever a player opens the gate, untap up to one target creature.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)

Some abilities trigger when the gate is opened or closed. These abilities only trigger when the gate goes from one state (e.g. closed) to another (e.g. open). They don't trigger when you're instructed to change the gate's state to the one it's already in, e.g. opening the gate when it's already open.

 U 
Creature – Moonfolk Artificer
Flying
Whenever a player opens or closes the gate, put your choice of a flying counter or a hexproof counter on up to one target creature.
{2}, Return a land you control to its owner's hand: You may open or close the gate. Activate only as a sorcery.
1/2

Ethereal

Kami have an natural connection to the spirit world and can travel freely through the merge gates. This is represented by the ethereal ability word. As an ability word, it has no inherent rules meaning, but it marks abilities of spirits that are only active when the gate is open. Many kami also have the ability to open the gate so they may arrive in the mortal world.

 U 
Creature – Spirit
When Kami of Great Feasts enters, open the gate.
Ethereal – As long as the gate is open, Kami of Great Feasts gets +2+2 and has trample.
3/3
 U 
Creature – Spirit
Whenever a player opens or closes the gate, each opponent loses 1 life.
Ethereal – As long as the gate is open, Kami of Treachery Incarnate has deathtouch and "{b}: This creature gains indestructible until end of turn. Tap it."
2/2

Color Distribution

All colors have access to the gate, but how they interact with the gate varies. In general:

Card List

Updated on 01 Jan 2022 by dude1818