Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
CardName: Mystra, the Weaver Cost: 4ur Type: Legendary Enchantment Creature - God Pow/Tgh: 4/4 Rules Text: Instant and sorcery spells can't be countered. Whenever a player casts an instant or sorcery spell, exile it as it resolves. When Mystra, the Weaver dies, starting with you, each player chooses one of the cards exiled with Mystra and casts it without paying its mana cost. Repeat this process until all cards exiled with Mystra have been chosen. Flavour Text: Set/Rarity: Infinite Potential Well Mythic Instant and sorcery spells can't be countered.
Whenever a player casts an instant or sorcery spell, exile it as it resolves. When Mystra, the Weaver dies, starting with you, each player chooses one of the cards exiled with Mystra and casts it without paying its mana cost. Repeat this process until all cards exiled with Mystra have been chosen. 4/4
|
History: [-] Add your comments: |
Magictober day 20, "stitch"
To me "chosen at random" kinda kills this. I could see a Thieves' Auction variant as a fun effect, though time consuming to resolve.
There is also no built-in way for this to leave the battlefield, which it kinda needs. The chaotic tone of the effect doesn't mesh well with the requirement of "build your combo".
I forgot that Thieves' Auction wasn't random. That's certainly more interesting. I originally wanted to make something like Thousand-Year Storm or Knowledge Pool, but I wanted it to be different enough and also couldn't figure out how to prevent you from just taking infinite turns with Time Walks
random -> go around the table
enchantment -> enchantment creature