Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature an opponent controls dies or is exiled, put a hunted counter on it.
Hunted counters remain on creature cards your opponents own as they move to any zone other than a player’s hand or library. Whenever a creature an opponent controls enters with a hunted counter on it, return Bloodhound from your graveyard to the battlefield. It fights that creature. 4/4
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(Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
At end of combat, put a +1/+1 counter on each creature you control that attacked or blocked this turn. 9
Creatures you control get +1/+1.
Whenever a nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it's a 4/4 white Zombie. Do this only once each turn. Prove yourself in life to achieve glory in the afterlife.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life. 1/1
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Flying
![]() , : Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.
Illus. Ryōko Kui
2/2
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Equipped creature gets +1/+0 and has [Nauctis evasion mechanic].
Equip ![]() The plane of Nauctis has no solid ground, which is unfortunate for the humans that somehow arrived there.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Exile target creature.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Bloodhound
(rare)
Trials of the Five Gods
(uncommon)
Vengeful Wraith
(uncommon)
Succusquito
(uncommon)
Paranoid Assault
(common)
Bubble Suit
(common)
Shady Dealings
(common)
Little Coquí
(common)
Owl Totem
(common)
Foot-Soldier of Direkon
(common)
Death Blow
(common)
Soulband Soldier
(common)
Unhappy Land
(common)
Brute Force Approach
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)



Enchantment

: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.

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