Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, deathtouch, lifelink
When Kellan, Dusk’s Vanguard enters and whenever an opponent commits a crime, Kellan becomes prepared. 2/3
Destroy target creature, enchantment, or planeswalker. Its controller creates two Blood tokens.
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, : Create a 4/4 gold Dragon creature token with flying. Activate only once per dungeon you’ve completed.Venture into the dungeon. (Enter the first room or advance to the next room.)
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Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn. |
Exile cards from the top of your library until you exile a card with flow. Shuffle all other cards exiled this way into your library. Put the card with flow on the top of your library, then draw a card.
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Target creature gets ±1/±1 until end of turn.
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Kellan, Dusk’s Vanguard
(rare)
Forgotten Realms
(uncommon)
Death Conversion
(uncommon)
Uncontrolled Outburst
(uncommon)
Tactical Retreat
(common)
Help or Hurt
(common)
Memory of Decay
(common)
Bear With Me
(common)
Spirit of Growth
(common)
Divided Loyalties
(common)
Fractured Surface
(common)
Enlightened Gaze
(common)
Little Coquí
(common)
Lucky Halfling
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)


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