Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Pyroclastic Pheonix enters or attacks, exile the top card of your library. You may play that card this turn. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) 4/3
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As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, Mystical Fire deals 4 damage divided among any number of targets instead. |
Vigilance
When Acolyte of Hiatea enters, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/4
Mill four cards, then return a land card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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When Rot Lurcher enters, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand. 2/2
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Desertwalk
1/1
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Target creature gets +2/+2 and gains reach and trample until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Reach, first strike, vigilance, hexproof, indestructible, haste
10/10
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Pyroclastic Pheonix
(mythic)
Mystical Fire
(uncommon)
Acolyte of Hiatea
(uncommon)
Rot Lurcher
(uncommon)
Electrify
(common)
Sleeper Agent
(common)
Skorpius Flies
(common)
Caravan of Camels
(common)
Curse of Aging
(common)
Mana Crystal
(common)
Feral Growth
(common)
Card25958
(common)
Oakhollow Launderer
(common)
Snowball Fight
(common)
Earth, Center of Exploration
(basic)
Mechtitan Ultra
(token)





: Put a +1/+1 counter on each face down creature that attacked this turn.
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