Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
![]() ![]() : Monstrosity 2. This ability costs less to activate for each nontoken creature that died under your control this turn.
When Sevinne, Trapped in the Moment becomes monstrous, each player returns to the battlefield all creature cards in their graveyard that were put there from the battlefield this turn. Each player's life total becomes equal to their life total at the start of the turn. You take an extra turn after this one. 2/2
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Flying
Whenever this creature deals combat damage to an opponent, draw a card. Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. 1/2
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Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it.
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You have no maximum hand size.
: Add . |
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker. |
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Zhalfirin Vacation
(common, foil)
Sevinne, Trapped in the Moment
(mythic)
Spirit of the Owl
(uncommon)
Flow of Energy
(uncommon)
Mishra's Tower
(uncommon)
Wear Down
(common)
Let's Bite With Mama
(common)
Walking Mushroom
(common)
Paranoid Assault
(common)
Soulband Soldier
(common)
End of the Line
(common)
Bear With Me
(common)
Divided Loyalties
(common)
Crystal Sword
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)


: Monstrosity 2. This ability costs 

: Add
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