Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vehicles you control get +1/+1.
At the beginning of combat on your turn, until end of turn, Vehicles you control gain vigilance if they're white, flying if they're blue, deathtouch if they're black, haste if they're red, and trample if they're green. 3/3
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If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
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Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender. The mines of Grodun produce the finest ores in the known universe. The dwarves want to keep it that way.
3/2
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Devoid (This card has no color.)
Unearth ![]()
Unending Swarm can’t block. When Unending Swarm is put into exile from anywhere, put three time counters on it and it gains suspend. 3/1
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Orkish Pit Crew
(rare)
Group Consensus
(uncommon)
Mine Guardian
(uncommon)
Unending Swarm
(uncommon)
Curse of Aging
(common)
Iridescent Starfish
(common)
Wear Down
(common)
Pick // Lock
(common)
Foot-Soldier of Direkon
(common)
Mana Crystal
(common)
Breach the Firewall
(common)
Plan of Attack
(common)
Surly Barkeep
(common)
Sneezing Monkey
(common)
Earth, Center of Exploration
(basic)
Mechtitan Ultra
(token)




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