Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 
 R 
Artifact
Whenever you cast an artifact, instant, or sorcery spell, put a charge counter on Dyna-Chromatic Retainer.
{1}, Remove two charge counters from Dyna-Chromatic Retainer: Dyna-Chromatic Retainer deals 1 damage to each creature.
{2}, Remove four charge counters from Dyna-Chromatic Retainer: Add {u}{u}{u}{r}{r}{r}.
 U 
Artifact Creature – Knight
Immunity from green (This creature can't be targeted, dealt damage, or destroyed by anything green.)
The purity and order of artifice will never be crushed by Gaia while its champions still ride.
2/2
 U 
Instant
Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
 U 
Creature – Plant Dog
Undergrowth — When Melon Collie enters, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard.
When Melon Collie dies, you gain life equal to its power.
2/2
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Insect
Forestwalk
2/2
Bat
{r}{w}
 
 C 
Instant
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Punish Greed (common, foil)
Dyna-Chromatic Retainer (rare)
Knight of Artifice (uncommon)
Take a Trophy (uncommon)
Melon Collie (uncommon)
Hobblin' Goblin (common)
Temporal Elemental (common)
Memory of Knowledge (common)
Emotional Trauma (common)
Racecar (common)
Wandering Leg Sausage (common)
Bat (common)
Create a Backdoor (common)
Creepers of (5) (common)
Sora, the Endless Sky (basic)
Plant Beast (token)