Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Creature – Plant
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
Creature – Frog Plant
Deathtouch, trample
The size and strength of a tree combined with the venom and intelligence of a frog.
Enchantment – Aura
Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.)
Target player shuffles his or her library.
Artifact – Equipment
Equipped creature can block creatures with landwalk as if they didn’t have landwalk.
Equipped creature’s abilities can target creatures with hexproof as if they didn’t have hexproof.
Equip {2/u}{2/r}
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
Choose one — Exile target creature; or exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
Sneezing monkey 0
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature – Spirit
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
Creature – Human Soldier
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
Artifact – Vehicle
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)

Creepers of (5) (common, foil)
Poison Treefrog (rare)
Protective Ward (uncommon)
Mind Wipe (uncommon)
3D Glasses (uncommon)
Natural Ood (common)
Crystal of Kronos (common)
Sneezing Monkey (common)
Mirror Spirit (common)
Foot-Soldier of Direkon (common)
Persistence (common)
Tactical Retreat (common)
Emotional Trauma (common)
Racecar (common)
Earth, Center of Exploration (basic)
Cyberman (token)