Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Eminence — As long as Smarter-than-Average Bear is in the command zone or on the battlefield, your starting and maximum hand size are each increased by one.
If you would draw a card, draw two cards instead. Do this only once each turn. 2/2
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Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block. We build the wall to keep us free.
2/2
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(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of the Ebon Hand enters, each opponent sacrifices a creature. When Fall of the Ebon Hand is defeated, search your library for a card, put it into your hand, then shuffle. Each opponent who attacked it this turn does the same. 4
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Whenever a creature you control enters this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Exile target creature.
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Smarter-than-Average Bear
(rare)
Doubletalking Taskmaster
(uncommon)
Fall of the Ebon Hand
(uncommon)
It Takes a Village
(uncommon)
Memory of Pain
(common)
Throne Hall of Paliano
(common)
Shady Dealings
(common)
Boring Cleaver
(common)
Enlightened Gaze
(common)
Death Blow
(common)
Hungry Snowmen
(common)
Anima Sliver
(common)
Paleontology Dig
(common)
Skorpius Flies
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)


