Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land Planeswalker – Urza's Urza
+1: Add {c}.
-4: Search your library for an Urza or Urza's card, reveal it, put it into your hand, then shuffle.
1
 U 
Creature – Goblin
Covet – At the beginning of your upkeep, if an opponent controls more artifacts that you, gain control of target artifact until end of turn and untap it.
Grabby Goblin gets +1/+0 as long as you control three or more artifacts.
2/2
{4}{g}
 
 U 
Sorcery
Create a 2/2 green Wolf creature token for each creature card in target player's graveyard.
Mind
{2}{u}
 
 U 
Sorcery
Target player mills X cards, where X is the total power of creatures you control.
 U 
Sorcery
Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand.
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Creature – Human Cleric
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Instant
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Instant
Exile target creature.
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Urza's Clone Factory (rare)
Grabby Goblin (uncommon)
Body // Mind (uncommon)
Selective Memory (uncommon)
Beguiling Maiden (common)
Herald of Sikoras (common)
Gamma Strike (common)
End of the Line (common)
Zhalfirin Vacation (common)
Plan of Attack (common)
Card25958 (common)
Death Blow (common)
Snowball Fight (common)
Mana Crystal (common)
Freytal, Bastion of Prosperity (basic)
Ring of Power (token)