Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Training
, Sacrifice Aspiring Daydreamer: Choose a color. Another target creature you control gains protection from that color until end of turn. If it's a Vampire, return Aspiring Daydreamer to the battlefield transformed with the same counters on it.1/1
Flying, mentor
Creatures you control with lesser power than Vivacious Nightwalker have "Ward—Pay 1 life." 2/2
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Destroy target artifact, then create an X/X red and green Elemental creature token, where X is that artifact's mana value.
Out of the dust of collapsed civilizations, life begins anew.
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Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
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Skulk
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, look at the top card of target opponent’s library and exile it face down. You may play that card on any turn its owner lost life. “Fear is such a delicious miasma on this plane.”
—Ashiok 2/3
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker. |
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Aspiring Daydreamer
(rare)
Rubble Reborn
(uncommon)
Take a Trophy
(uncommon)
Fear of Falling Asleep
(uncommon)
Goblin Looter
(common)
Cybernetic Dreadmaw
(common)
Mana Artifact
(common)
Let's Bite With Mama
(common)
Backseat Mechanic
(common)
Iridescent Starfish
(common)
Oakhollow Launderer
(common)
Construct Additional Pylons
(common)
Beguiling Maiden
(common)
Skorpius Flies
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)

Creature – Vampire




: Discard a card, then draw a card.