Multiverse

Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control.
Those who cannot remember their pasts are condemned to repeat them.
 U 
Land
When Hidden Valley enters the battlefield, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u} to your mana pool.
 U 
Instant
Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its converted mana cost.
 U 
Enchantment
Gatefall – Whenever a Gate enters the battlefield under your control, Maze's Protection deals 1 damage to each creature and each player.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
Wandering leg sausage
 C 
Creature – Insect
Forestwalk
2/2
 C 
Land – Mountain
Mountain Guardian enters the battlefield tapped.
Morph {3}
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Creature – Camel
Desertwalk
1/1
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Revival of the Fittest (rare)
Hidden Valley (uncommon)
Punish Civilization (uncommon)
Maze's Protection (uncommon)
Brute Force Approach (common)
Sleeper Agent (common)
Wandering Leg Sausage (common)
Mountain Guardian (common)
Divided Loyalties (common)
Punish Greed (common)
Caravan of Camels (common)
Do // Die (common)
Enlightened Gaze (common)
Curse of Aging (common)
Earth, Center of Exploration (basic)
Cyberman (token)