Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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The Green Chapel enters tapped.
: Add .
, : The next time target creature you control deals combat damage to an opponent, if there are no charge counters on The Green Chapel, put that many charge counters on it.
![]() , , Remove all charge counters from The Green Chapel: It deals that much damage to target creature. Activate only as a sorcery. |
When Luminescent Outcropping enters, sacrifice it unless you pay
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: Add one mana of any color. |
Whenever Body of Law or another enchantment you control enters, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
2/2
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Plant offering (You may cast this card any time you could cast an instant by sacrificing a Plant and paying the difference in mana costs between this and the sacrificed Plant. Mana cost includes color.)
Whenever Gloom attacks, goad target creature an opponent controls. It blocks this turn if able. The nectar it drools from its mouth smells so atrocious that it can make noses curl from more than a mile away.
3/5
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Target creature gets ±1/±1 until end of turn.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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The Green Chapel
(rare)
Luminescent Outcropping
(uncommon)
Body of Law
(uncommon)
Gloom
(uncommon)
Little Coquí
(common)
Goblin Looter
(common)
Paranoid Assault
(common)
Shire Semi-Detached
(common)
Improved Glimmerlight
(common)
Shady Dealings
(common)
Herald of Sikoras
(common)
Help or Hurt
(common)
Zhalfirin Vacation
(common)
Summon Reinforcements
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)
: Add
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