Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
At the beginning of your end step, create a Food token.
{t}: Choose an opponent. That player gains control of target Food you control, then you create a Gold token.
Trust the land to provide.
 U 
Creature – Goblin Warrior
Kicker {1}{b} and/or {2}{r}
When Horde Motivator enters, if it was kicked with its {1}{b} kicker, target player sacrifices a creature or planeswalker.
When Horde Motivator enters, if it was kicked with its {2}{r} kicker, return a creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
1/2
{3}{u}{u}
 
 U 
Sorcery
Gain control of target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Conquer
{3}{r}
 
 U 
Sorcery
Gain control of target land.
 U 
Creature – Ooze
Summon – When Relentless Slime dies, put a creature card named Relentless Slime onto the battlefield from outside the game.
You can't keep a good ooze down.
3/3
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Creature – Insect
Forestwalk
2/2
 C 
Instant
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Fertile Farmland (rare)
Horde Motivator (uncommon)
Command // Conquer (uncommon)
Relentless Slime (uncommon)
Mirror Spirit (common)
Guerrillabocania (common)
Wear Down (common)
Purify the Flesh (common)
Wandering Leg Sausage (common)
Release the Hounds (common)
Confuse Ray (common)
Fractured Surface (common)
Construct Additional Pylons (common)
Patient Corpse (common)
Freytal, Bastion of Prosperity (basic)
Foil (token)