Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Abyssal Plain enters tapped.
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You may cast Phyrexianize as though it had flash if you pay
![]() ![]() Put target planeswalker card from a graveyard onto the battlefield. It enters with two fewer loyalty counters for each Phyrexian mana symbol in this spell's cost that you chose to pay with life. You may activate its loyalty abilities this turn at any time you could cast an instant. |
Flying, vigilance
4/4
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Plant offering (You may cast this card any time you could cast an instant by sacrificing a Plant and paying the difference in mana costs between this and the sacrificed Plant. Mana cost includes color.)
Whenever Gloom attacks, goad target creature an opponent controls. It blocks this turn if able. The nectar it drools from its mouth smells so atrocious that it can make noses curl from more than a mile away.
3/5
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Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Healer from Beyond or another creature phases in, you may gain 1 life. |
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ![]() ![]() 2/2
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Timecast
![]() ![]() ![]() ![]() Create a 1/1 white Soldier creature token. |
Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() ![]() |
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
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Abyssal Plain
(common, foil)
Phyrexianize
(rare)
Consulate Spycam
(uncommon)
Gloom
(uncommon)
Healer from Beyond
(uncommon)
Acid Etchings
(common)
Hydrogen Blimp
(common)
Create a Backdoor
(common)
Persistence
(common)
Ablative Power Armor
(common)
Creepers of (5)
(common)
Summon Reinforcements
(common)
Gamma Strike
(common)
Curse of Aging
(common)
Grodun, the Stern Empire
(basic)
Forging of the Rings
(token)