Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you complete a dungeon, draw a card and create two Treasure tokens. If you've completed three differently named dungeons, you win the game.
"And the friends we made along the way! Right, guys?"
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Haste
Whenever Survivors' Van deals combat damage to a player, Venture into the House (Enter the first room or advance to the next room.). Crew 2 "It's not much, but it beats running from the monsters."
—Moon, survivor scout 4/4
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Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.) |
, Tap an untapped artifact you control: Add ."If we double the sprockets and route the mana exhaust through in reverse, we can power the whole lab off our fax machine!"
0/2
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Protection from green and from blue
3/3
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Counter target spell if it's not the first spell cast this turn.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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To Fame and Fortune!
(rare)
Survivors' Van
(uncommon)
Protective Ward
(uncommon)
Mizzium Tinkerer
(uncommon)
Direkon's Infiltrator
(common)
Punish Greed
(common)
Persistence
(common)
Breach the Firewall
(common)
Mana Artifact
(common)
Surly Barkeep
(common)
Shadow of (3)
(common)
Acid Etchings
(common)
Spirit of Growth
(common)
Foot-Soldier of Direkon
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)



, Tap an untapped artifact you control: Add
.
