Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life. |
+3: Sacrifice an artifact. When you do, search your library for an artifact card and put it onto the battlefield. Then shuffle.
-5: Take an extra turn after this one. Nonartifact permanents don't untap during their controller's next untap step. -10: Destroy any number of target permanents. They can't be regenerated. 5
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Haste
Each opponent’s devotion to each color and each combination of colors is decreased by one. “Xenagos has shattered the gates of Nyx and revealed it all to be a facade. See if your ‘gods’ will save you now!”
3/2
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Tap all enchanted creatures and enchantment creatures, then destroy all noncreature enchantments and all Illusions.
The light of the sun marks the end of faerie time and the death of magic.
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Echoing Canyon enters tapped.
Echo
: Add one mana of any color. |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Exile target creature.
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Forbidden Knowledge
(uncommon, foil)
Urza Planeswalker
(mythic)
Heretic of Xenagos
(uncommon)
Burn Away with the Dawn
(uncommon)
Echoing Canyon
(uncommon)
Beguiling Maiden
(common)
Boring Cleaver
(common)
Unhappy Land
(common)
Confuse Ray
(common)
Academic Coup
(common)
Undeath
(common)
Silver Hind
(common)
Death Blow
(common)
Snowball Fight
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)





: Add one mana of any color.
.
: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)