Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. ![]() : Return Necrosis to its owner's hand. |
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 1/1 colorless Sliver creature token. II – Put a +1/+1 counter on target creature you control. It becomes a Sliver in addition to its other types. III – Slivers you control get +2/+2 and gain trample until end of turn. |
When Restless Undead enters, you may return target creature card from your graveyard to your hand.
Illus. Merle Palk
2/1
Adventureback (Cast this spell only from your graveyard. Then exile it.)
Put target creature card from a graveyard onto the battlefield under your control. |
If a source you control would deal exactly 1 damage to an opponent or a permanent an opponent controls, it deals 1 additional damage.
If an opponent would pay exactly one life, that player pays one additional life. 1/3
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Necrosis
(rare)
Return of the Slivers!
(uncommon)
Restless Undead
(uncommon)
Fear of Needles
(uncommon)
Lucky Halfling
(common)
Ride the Third Rail
(common)
Phantasm of (2)
(common)
Pick // Lock
(common)
Ring of Attunement
(common)
Sudden Bear
(common)
Investigate the Noise
(common)
Guerrillabocania
(common)
Emergency Temporal Shift
(common)
Gravity Elemental
(common)
Grodun, the Stern Empire
(basic)
Mechtitan Ultra
(token)





: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.