Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one —
• Copy target activated or triggered ability. You may choose new targets for the copy.
• Look at the top four cards of your library. You may reveal a land card and a nonland colorless card from among them and put them into your hand. Put the rest on the bottom of your library in any order.
• Put target creature or planeswalker on your choice of the top or bottom of its owner’s library
 U 
Instant
Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
 U 
Creature – Pegasus
At the beginning of combat on your turn, target creature with toughness 4 or greater gains flying and vigilance until end of turn. It deals damage equal to its toughness this turn.
1/4
 U 
Instant
As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Target creature gets +2/+2 until end of turn. If you tapped a spellcaster as you cast this spell, put two +1/+1 counters on that creature instead instead.
 C 
Sorcery
Manifest Fake Bear.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Troll
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
 C 
Creature – Camel
Desertwalk
1/1
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Creature – Insect
Forestwalk
2/2
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Archaic’s Charm (rare)
Take a Trophy (uncommon)
Heavyset Pegasus (uncommon)
Nature's Boon (uncommon)
Fake Bear (common)
Memory of Knowledge (common)
Boring Cleaver (common)
Caravan of Camels (common)
Soulband Soldier (common)
Wandering Leg Sausage (common)
Memory of Decay (common)
Entropic Blast (common)
Human Factors Psychology (common)
Racecar (common)
Sora, the Endless Sky (basic)
Trench (token)