Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Put X -1/-1 counters divided as you choose among any number of target creatures.
Put X +1/+1 counters divided as you choose among any number of target creatures.
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
Creature – Dwarf Warrior
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender.
The mines of Grodun produce the finest ores in the known universe. The dwarves want to keep it that way.
Creature – Spirit
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters the battlefield, that creature's controller gains control of enchanted creature.
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
Creature – Human Soldier
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Wherever you roll {chaos}, you may have the monarch discard a card, then you become the monarch.
Planet – Freytal
Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power.
The true strength of a warrior is not his own; rather, it is his allies'.
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.

Consumption (rare)
Groupthink (uncommon)
Mine Guardian (uncommon)
Vengeful Wraith (uncommon)
Curse of Aging (common)
Divided Loyalties (common)
Cyberslave (common)
Resonant Growth (common)
Enlightened Gaze (common)
Sleeper Agent (common)
Bat (common)
Foot-Soldier of Direkon (common)
Purify the Flesh (common)
Throne Hall of Paliano (common)
Freytal, Bastion of Prosperity (basic)
Illusion (token)