Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Rogue
Whenever a creature an opponent control dies, if it was dealt damage this turn by an outlaw you controlled, return that card from the graveyard to the battlefield under your control, except it’s a 2/4 black Spirit in addition to its other types. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
His compass was cracked, and north points six feet underground.
Illus. Bing Image Creator
4/4
 U 
Creature – Kithkin Citizen
Vivid — When Kithkin Gardener enters, search your library for X basic land cards and reveal them, where X is the number of colors among permanents you control. Put one onto the battlefield tapped and the rest into your hand, then shuffle.
2/2
 U 
Artifact
Tap two untapped artifacts you control: Untap target artifact.
Those near the clock don't hear it anymore, but their every movement is in time with its ticking.
Illus. Ryan Yee
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika.
When you sacrifice Ordeal of Pharika, put three -1/-1 counters on up to one target creature.
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Creature – Insect
Forestwalk
2/2
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
 C 
Instant
All artifacts able to block target creature this turn do so.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Spirit of the West (rare)
Kithkin Gardener (uncommon)
Clock of Omens (uncommon)
Ordeal of Pharika (uncommon)
Zhalfirin Vacation (common)
Undeath (common)
Planet's Blessing (common)
Super Fling (common)
Wandering Leg Sausage (common)
Anima Sliver (common)
Throw the Bones (common)
Benalish Shieldbearer (common)
Shimmering Scarecrow (common)
Magnetize (common)
Freytal, Bastion of Prosperity (basic)
Ring of Power (token)