Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 
 R 
Legendary Creature – Weird Warrior
Firebending 1
If a nonland source you control would add mana, it adds an additional {r}.
Waterbend {5}: Draw two cards, then discard a card. Melek, Steam Bender gets +X/+0 until end of turn, where X is the discarded card’s mana value.
2/3
 U 
Creature – Beast
At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
 U 
Creature – Jellyfish
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/3
 U 
Sorcery
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Put a land or creature with mana value less than or equal to the mana value of the returned creature from your hand onto the battlefield tapped.
"Sayonara."
--Jace Beleren
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Feral Growth (common, foil)
Melek, Steam Bender (rare)
Vanguard Beastie (uncommon)
Bonaire Banded Box Jelly (uncommon)
Unsummon Loot (uncommon)
Entropic Pool (common)
Divided Loyalties (common)
Goblin Looter (common)
Bloom from Ash (common)
Benalish Shieldbearer (common)
Grasp of Poison (common)
Sleeper Agent (common)
Planet's Blessing (common)
Unbearable (common)
Earth, Center of Exploration (basic)
Mechtitan Ultra (token)