Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Creatures with exalted gain indestructible until end of turn. Destroy all other creatures.
Those who are worthy in the eyes of Sikoras will bask in her glory. Those who are not will burn for eternity.
 U 
Land
{1}, {t}: Search your library for a land card and put it onto the battlefield. Return it and Terrain Simulator to your hand at the beginning of your next upkeep.
 U 
Creature – Boar
Trample, haste
When Fiery-Tempered Swine enters the battlefield, untap four target lands you don't control.
4/4
 U 
Instant
Destroy target nonblack creature.
Morbid – You may return that creature to the battlefield under your control if a creature died this turn.
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Instant
Exile target creature.
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Punish the Nonbelievers (rare)
Terrain Simulator (uncommon)
Fiery-Tempered Swine (uncommon)
Death Conversion (uncommon)
Tactical Retreat (common)
Undeath (common)
Memory of Growth (common)
Mirror Spirit (common)
Seven Gamma Seven (common)
Enlightened Gaze (common)
Death Blow (common)
Racecar (common)
Card25958 (common)
Confuse Ray (common)
Sora, the Endless Sky (basic)
Cyberman (token)