Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, exile it.
Whenever a creature enters, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one – - Discard a card at random. - Sacrifice a creature or planeswalker. - Lose 5 life. |
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, , Put a charge counter on Army in a Bottle: Add one mana of any color.
, Remove X charge counters from Army in a Bottle and sacrifice it: Amass colorless Constructs X. Activate only as a sorcery.Break in case of insurgency.
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For each card in each opponent's hand, that player discards it unless they have Fit of Insanity deal 1 damage to them.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) |
Destroy target creature unless it shares a creature type with a creature you control.
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Mountain Guardian enters tapped.
Morph ![]() |
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Target creature is removed from combat.
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped. |
All creatures have flying and hexproof.
2
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Sins of Past Lives
(rare)
Army in a Bottle
(uncommon)
Fit of Insanity
(uncommon)
Conventional Beauty
(uncommon)
Ride the Third Rail
(common)
Cyberslave
(common)
Mountain Guardian
(common)
Glider Drake
(common)
Backseat Mechanic
(common)
Anima Sliver
(common)
Beguiling Maiden
(common)
Run
(common)
Breach the Firewall
(common)
Overstimulate
(common)
Sora, the Endless Sky
(basic)
Forging of the Rings
(token)


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