Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Ward—Pay 1 life. : Until end of turn, equipped creature gets +1/+1 and gains "Ward—Pay 1 life."
Equip ![]() 3/3
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, : Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library.2/2
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Protectors of Nature's power and toughness are each equal to twice the number of Elves you control.
*/*
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As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Protector of gleaners and outcasts.
2/4
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Counter target spell if it's not the first spell cast this turn.
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Forestwalk
2/2
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Shadow Sibling
(rare)
Impulsive Bookwyrm
(uncommon)
Protectors of Nature
(uncommon)
Duppel, God of Chaff
(uncommon)
Create a Backdoor
(common)
Slippery Eel
(common)
Bond of Love
(common)
Bat
(common)
Punish Greed
(common)
Doubt
(common)
Wandering Leg Sausage
(common)
Boring Cleaver
(common)
Cybernetic Dreadmaw
(common)
Throne Hall of Paliano
(common)
Sora, the Endless Sky
(basic)
Dog
(token)


: Exile the top two cards of your library. You may play those cards this turn. Put Impulsive Bookwyrm on top of your library.

