Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Changeling
When Frenetic Changeling dies, you may exile it and pay {r}. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.
3/3
 U 
Instant
Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value.
 U 
Artifact
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{u}, {t}, Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards.
 U 
Artifact Creature – Soldier
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
Whenever Kosmen Quartermaster attacks, choose one —
• Put a +1/+1 counter on another target creature you control.
• Put a charge counter on another target artifact you control.
0/0
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Sorcery
Manifest Fake Bear.
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Instant
Target creature gets ±1/±1 until end of turn.
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Frenetic Changeling (rare)
Punish Civilization (uncommon)
Memory Trinket (uncommon)
Kosmen Quartermaster (uncommon)
Afterlife of the Party (common)
Fake Bear (common)
Whispers of Jukai (common)
Unhappy Land (common)
Super Fling (common)
Tactical Retreat (common)
Matter Conversion (common)
Help or Hurt (common)
Doubt (common)
Entropic Blast (common)
Earth, Center of Exploration (basic)
Foil (token)