Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
, , Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.The wind stopped, but the flames continued to flicker with a life of their own.
0/3
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Fire Prism deals X+2 damage divided among any number of target creatures. If X is 5 or greater, it deals twice as much damage to each of those creatures.
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Whenever a non-Knight creature blocks Zhalfirin Infantry, the blocking creature gets -1/-1 until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.) When Zhalfirin Infantry becomes renowned, create a token that’s a copy of it. 2/2
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Flying
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. , , Sacrifice an artifact: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.1/1
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Tap two untapped artifacts you control: Untap target artifact.
Those near the clock don't hear it anymore, but their every movement is in time with its ticking.
Illus. Ryan Yee
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Mountain Guardian enters tapped.
Morph ![]() |
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Haunted Jack-o’-Lantern
(uncommon, foil)
Fire Prism
(rare)
Zhalfirin Infantry
(uncommon)
Inventor's Faerie
(uncommon)
Clock of Omens
(uncommon)
Consume the Living
(common)
Creepers of (5)
(common)
Salt the Earth
(common)
Enlightened Gaze
(common)
Temporal Elemental
(common)
Emotional Trauma
(common)
Mountain Guardian
(common)
Afterlife of the Party
(common)
Night-blooming Orchid
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)
: Haunted Jack-o’-Lantern gets +1/+0 until end of turn.
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, Sacrifice Haunted Jack-o’-Lantern: You gain life equal to its power.

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