Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control. 5/5
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Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Protectors of Nature's power and toughness are each equal to twice the number of Elves you control.
*/*
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Whenever Dual Rider crews a Vehicle for the first time each turn, untap Dual Rider.
Twice the limbs, twice the control.
2/2
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Jokul, the Dancing Flame
(rare)
Over the River // Through the Woods
(uncommon)
Protectors of Nature
(uncommon)
Dual Rider
(uncommon)
Breach the Firewall
(common)
Gravity Elemental
(common)
Investigate the Noise
(common)
Wear Down
(common)
Hidden Pit Trap
(common)
Limited Warranty
(common)
Mana Artifact
(common)
Boring Cleaver
(common)
Consume the Living
(common)
Purify the Flesh
(common)
Sora, the Endless Sky
(basic)
Trench
(token)





, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.