Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a player taps a permanent for mana, they add {c} (in addition to the mana the permanent produces).
 U 
Creature – Lizard
When Carnivorous Skink enters, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way.
2/1
 U 
Legendary Creature – God
As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Protector of gleaners and outcasts.
2/4
 U 
Creature – Harpy
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
2/2
 C 
Creature – Elf Spirit
Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it.
2/2
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
Dog
 T 
Creature – Dog
Islandwalk
1/1

Resource Optimization (rare)
Carnivorous Skink (uncommon)
Duppel, God of Chaff (uncommon)
Vizkopa Sentry (uncommon)
Spirit of Growth (common)
Improved Glimmerlight (common)
Paranoid Assault (common)
Glider Drake (common)
Curse of Aging (common)
Phantasm of (2) (common)
Gamma Strike (common)
Do // Die (common)
Abyssal Plain (common)
Creepers of (5) (common)
Freytal, Bastion of Prosperity (basic)
Dog (token)