Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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![]() : Exile target artifact or creature you control until this Room leaves the battlefield.At the beginning of your end step, exile up to one target creature or enchantment you control, then return that card to the battlefield under its owner’s control. (Rooms enter with both doors locked.)
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: Add .
, : Create a 4/4 gold Dragon creature token with flying. Activate only once per dungeon you’ve completed.Venture into the dungeon. (Enter the first room or advance to the next room.)
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Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
"If only its mind was so easily repurposed."
--Kosmen |
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Defender
As long as the gravity is 5 or greater, Mine Guardian has trample and can attack as though it didn't have defender. The mines of Grodun produce the finest ores in the known universe. The dwarves want to keep it that way.
3/2
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Counter target spell if it's not the first spell cast this turn.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Electrify
(common, foil)
Cryo Stasis // Teleport Chamber
(rare)
Forgotten Realms
(uncommon)
Dismantle
(uncommon)
Mine Guardian
(uncommon)
Little Coquí
(common)
Zoku Jewel
(common)
Lucky Halfling
(common)
Persistence
(common)
Zhalfirin Vacation
(common)
Punish Greed
(common)
Surly Barkeep
(common)
Crystal Sword
(common)
Draining Bolt
(common)
Grodun, the Stern Empire
(basic)
Illusion
(token)


: Add
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