Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a permanent enters, put a -1/-1 counter on up to one target creature. If you don't, sacrifice Engulfing Ooze.
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, , Sacrifice a land: Add one mana of each color the sacrificed land could produce."The fire was red, it flaming spread
The trees like torches blazed with light" - Orcish forestry song 2/2
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Lands that can produce
have " : This land deals 1 damage to target creature or player. Sacrifice this land at end of turn."What Prodigal Sorcerers do in their free time.
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If you would roll one or more d20s, add an additional X to the result, where X is one quarter the number of lands you control, rounded up. (If the results table only goes to 20, count results greater than 20 as equal to 20.)
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Exile target creature.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
Engulfing Ooze
(rare)
Orcish Clearcutter
(uncommon)
Burn the Seas
(uncommon)
Proficiency Bonus
(uncommon)
Skorpius Flies
(common)
Super Fling
(common)
Laserson Probe
(common)
Shire Semi-Detached
(common)
Academic Coup
(common)
Crystal Sword
(common)
Shadow of (3)
(common)
Death Blow
(common)
Cybernetic Dreadmaw
(common)
Electrify
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)




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, Sacrifice a land: Add one mana of each color the sacrificed land could produce.
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