Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a Cleric you control deals damage to an opponent for the first time each turn, create a Treasure token. The same is true for Rogue, Warrior, and Wizard.
Enter the Tavern
{1}{g}
 
 R 
Sorcery – Adventure
Search your library for a Cleric, Rogue, Warrior, or Wizard card, reveal it, put it into your hand, then shuffle.
 U 
Artifact – Equipment
Equip {3}, equipped creature can block creatures with landwalk, equipped creature's abilities can effect creatures with shroud
 U 
Creature – Elf Druid
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
{t}: Add an amount of {c} equal to this creature's power.
1/2
 U 
Artifact – Equipment
Equip {3}, equipped creature has shroud
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Creature – Camel
Desertwalk
1/1
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Friends We Made Along the Way (rare)
3D Glasses (uncommon)
Guardian of the Woods (uncommon)
Perception Filter (uncommon)
Planet's Blessing (common)
Sudden Bear (common)
Quick Draw Holster (common)
Ride the Third Rail (common)
Human Factors Psychology (common)
Breach the Firewall (common)
Grasp of Poison (common)
Undeath (common)
Racecar (common)
Caravan of Camels (common)
Freytal, Bastion of Prosperity (basic)
Plant Beast (token)