Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gestalt 2 (This creature gets +2/+2 for each other creature that shares at least one creature type with it.)
![]() , : Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library.“Shapes of things once lost are moving through the veil.” — Ood Elder, “The Waters of Mars”
0/2
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If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip ![]() |
Whenever a land you control enters, if you didn’t play it, draw a card.
, , Discard a card: You may put a land card from your hand onto the battlefield. If you put a Planet onto the battlefield this way, it enters with an additional two charge counters on it. |
Trample
If Regular Hippo would deal combat damage to a player or planeswalker, if it's blocked, it deals twice that much damage instead. 6/6
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Counter target spell if it's not the first spell cast this turn.
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Elder of the Ood
(rare)
Insignia of Claws
(uncommon)
Pinnacle Codebook
(uncommon)
Regular Hippo
(uncommon)
Grasp of Poison
(common)
Bloom from Ash
(common)
Unwinding Field
(common)
Punish Greed
(common)
Mana Artifact
(common)
Crushing Despair
(common)
Confuse Ray
(common)
Snowball Fight
(common)
Breach the Firewall
(common)
Acid Etchings
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)

: Search your library for a creature card and reveal that card. Shuffle, then put that card on top of your library.



