Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target artifact creature. Until end of turn, it isn't a creature.3/3
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Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
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Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever another creature you control enters, Content Capybara and that creature each get +1/+1 until end of turn. 2/2
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When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker.
![]() ![]() , Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand. |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
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Counter target spell if it's not the first spell cast this turn.
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Illus. Ryōko Kui
2/1
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Evil Pilot
(rare)
Civil Disorder
(uncommon)
Content Capybara
(uncommon)
Boon of Erebos (Not the Theros One)
(uncommon)
Sleeper Agent
(common)
Snowball Fight
(common)
The All-Bear
(common)
Persistence
(common)
Entropic Pool
(common)
Guerrillabocania
(common)
Wear Down
(common)
Bloom from Ash
(common)
Punish Greed
(common)
Undeath
(common)
Freytal, Bastion of Prosperity
(basic)
Plant Beast
(token)


: Tap target artifact creature. Until end of turn, it isn't a creature.


: Put a +1/+1 counter on each face down creature that attacked this turn.
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