Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Ward — Pay 2 life.
Dust Bunnies gets +1/+1 for each creature you control named Dust Bunnies and each creature card in your graveyard named Dust Bunnies. When Dust Bunnies dies, create a token that's a copy of it at the beginning of the next end step. Ashes to ashes, bun to bun.
Illus. The Fluffy Folio
0/0
|
Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards.
"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" – G'reil Tvoul
|
Judge spells you cast cost
![]() less to cast.
Judge creatures you control get +1/+1 and have hexproof. 2/2
|
Whenever one or more creatures saddle Dilu Horse, one of those creatures gets +2/+2. This ability triggers only once each turn.
Saddle 2 2/2
|
|
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Exile target creature.
|
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
|
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
|
|
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
|
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
|
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
|
|
Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
|
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Dust Bunnies
(rare)
Purify the Earth
(uncommon)
Judicial Clerk
(uncommon)
Dilu Horse
(uncommon)
Memory of Pain
(common)
Death Blow
(common)
Glider Drake
(common)
Bat
(common)
Memory of Growth
(common)
Kindly Ancestor
(common)
Ride the Third Rail
(common)
Crushing Despair
(common)
Temporal Interference
(common)
Killing Fields of Aykan
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)



