Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Choose one —
• Exile target tapped nonland permanent.
• Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
• Untap each nonland permanent you control.
 U 
Artifact – Vehicle
Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive {3} ({3}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1/2
 U 
Land – Lair
When Lair of Behemoths enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
{t}: Add {g}.
Whenever you cast a creature spell, if 5 or more mana was spent to cast it, untap Lair of Behemoths.
 U 
Creature – Ogre Warlock
{t}: Target creature gets -1/-1 until end of turn.
"With the oni in retreat, the ogres turned to other sources of power."
- Observations of the Kami War
1/1
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Archelos’s Charm (rare)
Lightcycle (uncommon)
Lair of Behemoths (uncommon)
Prodigal Necromancer (uncommon)
Confuse Ray (common)
Night-blooming Orchid (common)
Racecar (common)
Super Fling (common)
Consume the Living (common)
Unbearable (common)
Human Factors Psychology (common)
Breach the Firewall (common)
Summon Reinforcements (common)
Unbearable Visions (common)
Earth, Center of Exploration (basic)
Foil (token)