Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature dies, return target creature card with greater power or toughness from an opponent's graveyard to the battlefield under your control.
Those who cannot remember their pasts are condemned to repeat them.
{w}
 
 U 
Instant
Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Shadow
{3}{b}
 
 U 
Sorcery
Return target creature from your graveyard to the battlefield.
 U 
Creature – Human Soldier
{w}{b}, Sacrifice Enforcer of Laws: Destroy target permanent.
"One does not argue with the law. One complies with it."
1/2
War
{3}{r}
 
 U 
Instant
War deals damage to target player equal to the number of cards in his or her hand.
Peace
{1}{w}
 
 U 
Instant
You gain 1 life for each card in your hand.
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Instant
Choose one — Tap up to two target permanents; or untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Enchantment
When Bond of Love enters the battlefield, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 B 
Planet – Freytal
Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Revival of the Fittest (rare)
Light // Shadow (uncommon)
Enforcer of Laws (uncommon)
War // Peace (uncommon)
Reinforcement Generator (common)
Human Factors Psychology (common)
Caravan of Camels (common)
Creepers of (5) (common)
Emergency Temporal Shift (common)
Hobblin' Goblin (common)
Planet's Blessing (common)
Slippery Eel (common)
Racecar (common)
Bond of Love (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)