Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Covet – At the beginning of each end step, if an opponent control more creatures that you, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying. 5/5
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At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
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When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke ![]() (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) |
Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature. |
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
All artifacts able to block target creature this turn do so.
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Shepherd of Souls
(rare)
Vanguard Beastie
(uncommon)
Military Encampment
(uncommon)
Blood Edict
(uncommon)
Blinkmoth Wrangler
(common)
Sleeper Agent
(common)
Pick // Lock
(common)
Bond of Love
(common)
Warning Shot
(common)
Curse of Aging
(common)
Revelation by Moonlight
(common)
Magnetize
(common)
Benalish Shieldbearer
(common)
Mana Crystal
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)





, Discard a card, Sacrifice this artifact: Draw a card.")
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