Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player."
 U 
Creature – Spirit
Vindictive Spirit attacks each turn if able.
When Vindictive Spirit dies, it deals 2 damage to you.
Disturb {2}{r}{r} (You may cast this card from your graveyard transformed for its disturb cost.)
2/1
Malefic Possession
 
 U 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature attacks each turn if able.
When enchanted creature dies, it deals damage equal to its power to its controller.
If Malefic Possession would be put into a graveyard from anywhere, exile it instead.
 U 
Instant
Return target creature card from an opponent's graveyard to the battlefield under your control if it died this turn.
"For your mercy, my life is yours."
 U 
Artifact – Equipment
Equip {2}
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability.
It takes a fox to catch a fox.
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Spider
Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
"A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide
0/2
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Ulgris' Mindspawn (rare)
Vindictive Spirit (uncommon)
Repay Debts (uncommon)
Rogue's Dagger (uncommon)
Investigate the Noise (common)
Purify the Flesh (common)
Entropic Blast (common)
Unhappy Land (common)
Daddy Long Legs (common)
Ride the Third Rail (common)
Sudden Bear (common)
Confuse Ray (common)
Dissociate (common)
Unbearable (common)
Sora, the Endless Sky (basic)
Plant Beast (token)