Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 
 R 
Artifact
God spells you cast have offering. (You may cast a God spell any time you could cast an instant by sacrificing a creature and paying the difference in mana cost between them. Mana cost includes color)
Whenever you sacrifice a nontoken creature, note one of its colors. Your devotion to that color is increased by 1 as long as you control Forgotten Altar.
{t}: Add one mana of any color noted with Forgotten Altar.
 U 
Creature – Spirit Cleric
Kicker {2}{g} and/or {1}{w}
When Capricious Ancestor enters, if it was kicked with its {2}{g} kicker, put three +1/+1 counters on target creature.
When Capricious Ancestor enters, if it was kicked with its {1}{w} kicker, destroy target creature if it has power 4 or greater.
3/2
 U 
Enchantment
Whenever a Rigger you control assemble a Contraption, Flying Sparks deals 2 damage to target creature or player.
 U 
Sorcery
Look at the top two cards of your library. You may exchange one of those cards with a card you own in exile. The effect that exiled that card applies to the new exiled card. Then scry 2.
Paradox — Whenever you cast a spell from anywhere other than your hand, you may return Scout the Timelines from your graveyard or exile to your hand.
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Academic Coup (common, foil)
Forgotten Altar (rare)
Capricious Ancestor (uncommon)
Flying Sparks (uncommon)
Scout the Timelines (uncommon)
Bloom from Ash (common)
Shady Dealings (common)
Ride the Third Rail (common)
Temporal Elemental (common)
Unhappy Land (common)
Phantasm of (2) (common)
Sleeper Agent (common)
Brute Force Approach (common)
Create a Backdoor (common)
Grodun, the Stern Empire (basic)
Foil (token)