Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Black spells you cast cost
less to cast.
White spells your opponents cast cost more to cast. |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike 3/3
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You deal damage equal to your life total to target creature.
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As an additional cost to cast this spell, sacrifice an artifact.
Add ![]() ![]() .As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves.
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Illus. Ryōko Kui
2/1
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Malakir Sunshield
(rare)
Roman Legion
(uncommon)
Payback
(uncommon)
Arza District Bonfire
(uncommon)
Zoku Jewel
(common)
Competitive Farmhand
(common)
Ood Sigma
(common)
Cyberslave
(common)
Doubt
(common)
Hidden Pit Trap
(common)
Emotional Trauma
(common)
Wolf Totem
(common)
Hungry Snowmen
(common)
Tactical Retreat
(common)
Grodun, the Stern Empire
(basic)
Plant Beast
(token)




: Add
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(You may cast this card face down as a Hazard artifact for