Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Fungus
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
 
 R 
Enchantment
When Haunting Refrain enters and at the beginning of your upkeep, destroy each creature with power or toughness less than its base power or toughness.
Forecast — {1}{b/r}, Reveal Haunting Refrain from your hand: Put a -1/-1 counter on target creature. (Activate this ability only during your upkeep and only once each turn.)
 U 
Instant
Add {u} for each artifact you control. This mana can’t be spent to cast nonartifact spells.
 U 
Land
Fixed Slow Fetch enters tapped.
{t}, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it.
 U 
Sorcery
For each card in each opponent's hand, that player discards it unless they have Fit of Insanity deal 1 damage to them.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.)
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Creature – Aetherborn
When Beautiful Corpse dies, create a Crystal token (It's an artifact with "{1}, {t}, Sacrifice this artifact: You get {e}{e}.").
Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Walking Mushroom (common, foil)
Haunting Refrain (rare)
Powerstone Surge (uncommon)
Fixed Slow Fetch (uncommon)
Fit of Insanity (uncommon)
Emergency Temporal Shift (common)
Unhappy Land (common)
Reinforcement Generator (common)
Goblin Looter (common)
Direkon's Infiltrator (common)
Competitive Farmhand (common)
Beautiful Corpse (common)
Backseat Mechanic (common)
Shady Dealings (common)
Earth, Center of Exploration (basic)
Foil (token)