Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control enters, sacrifice a creature. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the power of the sacrificed creature.
{3}
 
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {2}
Illus. Eric Peterson
 U 
Creature – Lizard
When Carnivorous Skink enters, you may sacrifice any number of creatures. If you do, each opponent sacrifices that many creatures. You gain 1 life for each creature sacrificed this way.
2/1
 U 
Creature – Spirit
Hollow of Phylias enters with an underworld counter on it.
Defender
Whenever a player casts a spell, they gain life equal to the number of cards in their graveyard that share a name with it.
The emptiness of their souls reflects the emptiness of their lives.
2/2
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Feed the Pack (rare)
Flag (uncommon)
Carnivorous Skink (uncommon)
Hollow of Phylias (uncommon)
Goblin Looter (common)
Super Fling (common)
Salt the Earth (common)
Memory of Growth (common)
Sudden Bear (common)
Improved Glimmerlight (common)
Glider Drake (common)
Help or Hurt (common)
Memory of Knowledge (common)
Hydrogen Blimp (common)
Grodun, the Stern Empire (basic)
Cyberman (token)