Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Curse
Enchant player
If enchanted player would lose life, instead that player gains that much life. (Damage causes loss of life.)
At the beginning of each upkeep, enchanted player sacrifices a permanent.
 U 
Creature – Specter
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever City Specter becomes blocked or the target of a spell or ability, you may return it to your hand.
3/1
 U 
Instant
Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step.
 U 
Creature – Jellyfish
Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/3
 C 
Instant
Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Artifact – Passage
Whenever a player opens the gate or a Spirit enters the battlefield under your control, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Creature – Fox Samurai
Vigilance
Activated abilities of Passages you control cost {1} less to activate.
3/1
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Instant
Council's Rebuke costs {1} less to cast if the gate is open or if you control a Spirit. (The gate starts the game closed.)
Counter target spell.
"Enough of your quest to catalog the kami. What matters is why they are drawn to our world."
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Creature – Ood Advisor
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
 C 
Creature – Insect
Forestwalk
2/2
 C 
Instant
Resonant Bolt deals 2 damage to any target.
Resonance – Resonant Bolt deals 4 damage instead if you control if this is the second spell you've cast this turn.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Curse of Immortality (rare)
City Specter (uncommon)
Ride the Third Rail (uncommon)
Bonaire Banded Box Jelly (uncommon)
Crystal of Kronos (common)
Jukai Shrine (common)
Fractured Surface (common)
Imperial Attendant (common)
Help or Hurt (common)
Council's Rebuke (common)
Frolicking Ogre (common)
Ood Sigma (common)
Wandering Leg Sausage (common)
Resonant Bolt (common)
Sora, the Endless Sky (basic)
Cyberman (token)