Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Artifact – Vehicle
Haste
Whenever Survivors' Van deals combat damage to a player, Venture into the House (Enter the first room or advance to the next room.).
Crew 2
"It's not much, but it beats running from the monsters."
—Moon, survivor scout
4/4
 
 R 
Creature – Frog Plant
Deathtouch, trample
The size and strength of a tree combined with the venom and intelligence of a frog.
6/6
 U 
Enchant Creature
Tap enchanted creature. Ir cannot untap while enchanted by Time Crab.
 U 
Artifact
Whenever a nontoken creature dies, create a Food token. (It’s an artifact with “{2}, {t}, Sacrifice this artifact: You gain 3 life.”)
{2}, {t}, Forage: Target opponent loses 3 life and you gain 3 life. (To forage, exile three cards from your graveyard or sacrifice a Food.)
 U 
Sorcery
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Put a land or creature with mana value less than or equal to the mana value of the returned creature from your hand onto the battlefield tapped.
"Sayonara."
--Jace Beleren
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Creature – Vedalken Druid
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Survivors' Van (uncommon, foil)
Poison Treefrog (rare)
Time Crab (uncommon)
Chef’s Kit (uncommon)
Unsummon Loot (uncommon)
Ring of Attunement (common)
Reinforcement Generator (common)
Doubt (common)
Skorpius Flies (common)
Plan of Attack (common)
Blinkmoth Wrangler (common)
Construct Additional Pylons (common)
Limited Warranty (common)
Entropic Blast (common)
Freytal, Bastion of Prosperity (basic)
Ring of Power (token)