Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Assemble a Contraption on target land with "Whenever modified land becomes tapped, its controller loses 1 life."2/2
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Whenever a creature you control enters this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
Remove all designations from target creature. If you remove a designation this way, draw a card.
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Exile target creature. Each player other than its controller creates a token that's a copy of it.
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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Earth Scorcher
(rare)
It Takes a Village
(uncommon)
Disrepute
(uncommon)
Remake
(uncommon)
Curse of Aging
(common)
The Garden of Apeiron
(common)
Crystal Sword
(common)
Persistence
(common)
Sleeper Agent
(common)
Paranoid Assault
(common)
Competitive Farmhand
(common)
Quick Draw Holster
(common)
Ood Sigma
(common)
End of the Line
(common)
Earth, Center of Exploration
(basic)
Dog
(token)


: Assemble a Contraption on target land with "Whenever modified land becomes tapped, its controller loses 1 life."



: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)