Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs
less to cast for each card exiled this way.)
The next X damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to target creature or player instead. |
Pultoid Stalwart's power and toughness each can't be reduced below 1.
The Pultoids are fiercely loyal to their planet, tiny though it may be.
1/1
|
Whenever a creature you control enters this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards.
"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" – G'reil Tvoul
|
|
Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
|
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
|
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
|
|
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
|
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
|
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
|
Return target creature to its owner's hand. Create a 2/2 bear creature token.
|
|
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
|
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
|
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Shield of Swords
(rare)
Pultoid Stalwart
(uncommon)
It Takes a Village
(uncommon)
Purify the Earth
(uncommon)
Dissociate
(common)
Draining Bolt
(common)
Bear Minimum
(common)
Gravity Elemental
(common)
Reinforcement Generator
(common)
Benalish Shieldbearer
(common)
Blinkmoth Wrangler
(common)
Unbearable
(common)
Blood Prophecy
(common)
Shimmering Scarecrow
(common)
Grodun, the Stern Empire
(basic)
Forging of the Rings
(token)

less to cast for each card exiled this way.)


, Discard a card, Sacrifice this artifact: Draw a card.")