Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability.
1/1
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At the beginning of each end step, if an opponent sacrificed an artifact this turn, return Treasure Bug from your graveyard to the battlefield.
, Sacrifice Treasure Bug: Add .1/1
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Search your library for a Planet card or up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Put a seed counter on a land you control. The Eumidians spread from world to world, cultivating the perfect conditions for their form of life.
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Choose target creature. If
was spent to cast this spell, tap that creature, then put a stun counter on it for each spent beyond the first. If was spent to cast this spell, Phase Transition deals 2 damage to it, then 1 additional damage for each beyond the first. |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Counter target spell if it's not the first spell cast this turn.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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All creatures have flying and hexproof.
2
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Hobblin' Goblin
(common, foil)
Devilish Advocate
(rare)
Treasure Bug
(uncommon)
Terraform
(uncommon)
Phase Transition
(uncommon)
End of the Line
(common)
Release the Hounds
(common)
Bloom from Ash
(common)
Daddy Long Legs
(common)
Hydrogen Blimp
(common)
Acid Etchings
(common)
Punish Greed
(common)
Surly Barkeep
(common)
Emotional Trauma
(common)
Sora, the Endless Sky
(basic)
Mechtitan Ultra
(token)


, Sacrifice Treasure Bug: Add
.

