Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Counter target spell unless its controller pays
, where X is its mana value. At the beginning of your next main phase, add X . |
Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
|
You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.)
|
Whenever you draw a card, you may put a card from your hand on top of your library.
|
|
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
|
Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
|
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
|
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
|
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
|
|
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
|
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
|
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
|
Fiery Denial
(rare)
Take a Trophy
(uncommon)
Mirror Shield
(uncommon)
Confused Augury
(uncommon)
Unbearable Visions
(common)
Summon Reinforcements
(common)
Wolf Totem
(common)
Zoku Jewel
(common)
Grasp of Poison
(common)
Frolicking Ogre
(common)
Foot-Soldier of Direkon
(common)
Pick // Lock
(common)
Ride the Third Rail
(common)
Phantasm of (2)
(common)
Freytal, Bastion of Prosperity
(basic)
Illusion
(token)


, where X is its mana value. At the beginning of your next main phase, add X 





: Add
.