Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{g}{u}{u}
 
 R 
Instant
Counter target spell. When you do, put three +1/+1 counters on up to one target creature.
 U 
Sorcery
Remove all designations from target creature. If you remove a designation this way, draw a card.
 U 
Artifact Creature – Myr Knight
First strike
Whenever Zhalfirin Vanguard attacks, create a 1/1 colorless Myr artifact creature token that’s tapped and attacking. It gets +1/+0 and gains first strike until end of turn.
First to fight, first to inspire.
2/1
 U 
Creature – Bird
Flying
Insane Skybird can block only creatures with flying.
{2}, Sacrifice Insane Skybird: Draw a card.
3/1
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Creature – Troll
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
 C 
Creature – Vedalken Druid
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Legendary Artifact Creature – Robot
First strike, vigilance, reach, hexproof, indestructible, haste
10/10

Consume (rare)
Disrepute (uncommon)
Zhalfirin Vanguard (uncommon)
Insane Skybird (uncommon)
Entropic Pool (common)
Breach the Firewall (common)
Boring Cleaver (common)
Blinkmoth Wrangler (common)
Do // Die (common)
Matter Conversion (common)
Improved Glimmerlight (common)
Unwinding Field (common)
Paleontology Dig (common)
Doubt (common)
Grodun, the Stern Empire (basic)
Mechtitan Ultra (token)