Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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As long as your devotion to black is 4 or greater, whenever a creature you control dies, each opponent sacrifices a creature.
As long as your devotion to red is 4 or greater, if a creature you control would deal damage, it deals that much damage plus 2 instead. 6/5
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Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn.
3/3
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Intimidate
5/5
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When Shopkeep enters, create a Food token.
Whenever you sacrifice a Food, choose one that hasn’t been chosen this turn — • You gain 3 life. • Create a Treasure token. |
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Counter target spell if it's not the first spell cast this turn.
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Mogis, Fire-Blooded
(mythic)
Reckless Adventurer
(uncommon)
Mighty Jagrafess
of the Holy Hadrojassic
Maxarodenfoe
(uncommon)
Shopkeep
(uncommon)
Memory of Knowledge
(common)
Goblin Looter
(common)
Bear Summoning
(common)
Lucky Halfling
(common)
Grasp of Poison
(common)
Pick // Lock
(common)
Punish Greed
(common)
Wolf Totem
(common)
Beguiling Maiden
(common)
Shimmering Scarecrow
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)





: Discard a card, then draw a card.