Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Infinite Spawn deals combat damage to an opponent, put a copy of it onto the battlefield.
"What the -? Where are they all coming from?!"
1/1
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with mana value equal to the number of cards in your hand is on the stack. When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
Illus. Peter Mohrbacher
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Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card. Equip ![]() ![]() |
Whenever you exile a card, if you could cast that card, you may put that card from exile into your hand.
![]() , : Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.2/2
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Target creature gets ±1/±1 until end of turn.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Infinite Spawn
(rare)
Antimagic Field
(uncommon)
Mizzium Bracers
(uncommon)
Azra Warcaster
(uncommon)
Skorpius Flies
(common)
Help or Hurt
(common)
Consume the Living
(common)
Summon Reinforcements
(common)
Emotional Trauma
(common)
Confuse Ray
(common)
Feral Growth
(common)
Competitive Farmhand
(common)
The Garden of Apeiron
(common)
Crystal of Kronos
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)
(You may cast this card face down as a Hazard artifact for
. You may turn it face up for its prime cost as long as the trigger condition is met.)



: Exile the top card of each player's library. Until end of turn, each player may play a card they own exiled this way.