Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
At the beginning of each player's upkeep, Jokul, the Dancing Flame deals 1 damage to that player and each creature they control. 5/5
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Flying
![]() , : Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.
Illus. Ryōko Kui
2/2
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If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
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Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Target creature gets ±1/±1 until end of turn.
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Illus. Ryōko Kui
2/1
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Jokul, the Dancing Flame
(rare)
Succusquito
(uncommon)
Group Consensus
(uncommon)
Take a Trophy
(uncommon)
Sudden Bear
(common)
Creepers of (5)
(common)
Night-blooming Orchid
(common)
Help or Hurt
(common)
Racecar
(common)
Breach the Firewall
(common)
Beguiling Maiden
(common)
End of the Line
(common)
Soulband Soldier
(common)
Iridescent Starfish
(common)
Freytal, Bastion of Prosperity
(basic)
Plant Beast
(token)




: Put a -1/-1 counter on target creature. As long as it has a counter on it, it can't attack and its activated abilities can't be activated.

