Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a nontoken legendary creature you control dies, you get
(an energy counter).
At the beginning of your end step, choose target legendary creature card in your graveyard. You may pay an amount of equal to its mana value. When you do, exile it and create a token that’s a copy of it. Exile the token at the beginning of your next end step. |
Add
for each artifact you control. This mana can’t be spent to cast nonartifact spells. |
Ward
: Remove a counter from target land you control and untap it.Those who can return life to a blighted landscape earn a place in song alongside kings and gods.
1/2
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Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
Whenever a token enters, you gain 1 life. 1/1
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Neon Dynasty
(mythic)
Powerstone Surge
(uncommon)
Wandering Lifecoaxer
(uncommon)
Spirit Guard
(uncommon)
Electrify
(common)
Dissociate
(common)
Improved Glimmerlight
(common)
Beguiling Maiden
(common)
Wolf Totem
(common)
Slippery Eel
(common)
Memory of Health
(common)
Feral Growth
(common)
Creepers of (5)
(common)
Ring of Attunement
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)


(an energy counter).


: Remove a counter from target land you control and untap it.
