Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever a creature an opponent controls enters, if you don't control a Foil Role, you may create a Foil Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature becomes a copy of target creature an opponent controls.) 2/2
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Target creature gains deathtouch until end of turn.
The withering touch of time leaves no one unharmed.
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Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays ." and "When this creature become the target of a spell or ability, sacrifice it."4
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Choose target creature. Mill 3, then the chosen creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
Flashback as a sorcery ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Remove target attacking creature from combat. It deals damage to itself equal to its power.
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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Wilds' Narrator
(rare)
Poisonous Touch
(uncommon)
Jace, Master of Illusions
(uncommon)
Dance with Death
(uncommon)
Snowball Fight
(common)
Persistence
(common)
Summon Reinforcements
(common)
Confuse Ray
(common)
Entropic Pool
(common)
Breach the Firewall
(common)
Reinforcement Generator
(common)
Oakhollow Launderer
(common)
Investigate the Noise
(common)
Matter Conversion
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)




: Add
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