Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player discards X cards. For each card discarded this way, put a 1/1 black, blue, and green Ooze creature token named Mindspawn onto the battlefield. They have "{t}, Sacrifice Mindspawn: Mindspawn deals 2 damage to target creature or player."
 U 
Creature – Viashino Shaman
{t}: Add {r} or {g}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)
Channel your Rage, and no one will burn as bright.
2/1
 U 
Legendary Creature – God
As long as you control three or more artifacts, Plyer, God of Junk has indestructible.
Artifact spells you cast cost {1} less to cast.
Protector of the trinkets and gadgets forgotten at the back of the drawer.
1/2
 U 
Instant
If a source would deal damage this turn, instead that source's controller gains that much life.
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Land
{t}: Add {c}.
{x}, {t}, Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero.
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Dungeon
You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer)
Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake)
Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town)
Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage)
Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines)
Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines)
Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country)
Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country)
The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them.

Ulgris' Mindspawn (rare)
Gruul Tattoo Artist (uncommon)
Plyer, God of Junk (uncommon)
Heal Turn (uncommon)
Zhalfirin Vacation (common)
Resonant Growth (common)
Shire Semi-Detached (common)
Planet's Blessing (common)
Dissociate (common)
Seven Gamma Seven (common)
Night-blooming Orchid (common)
Entropic Blast (common)
Patient Corpse (common)
Benalish Shieldbearer (common)
Grodun, the Stern Empire (basic)
The Island Off Kahka Brud (token)