Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Monger
{1}{g/w}, {t}, Sacrifice an enchantment: Search your library for an Aura card with mana value equal to 1 plus the sacrificed enchantment’s mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2/2
 U 
Enchantment – Aura
Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards.
Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield.
 U 
Creature – Knight Elemental
Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.)
The purity and vitality of Gaia will never be stripped away by artifice while her champions still ride.
2/2
 U 
Instant
Return target artifact card from a graveyard to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Identity Peddler (rare)
Pact of the Tome (uncommon)
Knight of Gaia (uncommon)
Filigree Repairs (uncommon)
Limited Warranty (common)
Unwinding Field (common)
Abyssal Plain (common)
Memory of Growth (common)
Take Me to Your Leader (common)
Hobblin' Goblin (common)
Do // Die (common)
Card25958 (common)
Unbearable Visions (common)
Owl Totem (common)
Grodun, the Stern Empire (basic)
Ring of Power (token)