Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may have Clonewalker enter as a copy of any planeswalker on the battlefield, except it isn't legendary.
0
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Flying, first strike
When Aether Spirit enters, you get ."This year, I lost my dear friend Yahenni. Sometimes I can still hear their voice." – Nissa
2/2
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Target creature gains deathtouch until end of turn.
The withering touch of time leaves no one unharmed.
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Enchant creature
Whenever a player casts a spell, note its mana value. Enchanted creature gets +1/+1 for each different number noted with Ears of the Beggar. Only the beggars hear every secret whispered in the city.
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Clonewalker
(mythic)
Aether Spirit
(uncommon)
Poisonous Touch
(uncommon)
Ears of the Beggar
(uncommon)
The Garden of Apeiron
(common)
Crystal of Kronos
(common)
Purify the Flesh
(common)
Confuse Ray
(common)
Brute Force Approach
(common)
Resonant Growth
(common)
Matter Conversion
(common)
Cyberslave
(common)
Gamma Strike
(common)
Ablative Power Armor
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)



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: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."