Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
, , Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)4/4
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Enchant creature
Enchanted creature can't be blocked by artifact creatures. Whenever enchanted creature deals combat damage to an opponent, you may draw a card. |
At the beginning of your end step, if you control a tapped creature, Venture into the House (Enter the first room or advance to the next room.).
It checks that new rooms are unoccupied before the survivors arrive ... and if not, it fixes that.
5/4
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Haste
, : Assemble a Contraption on target creature with "Modified creature has haste."1/1
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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All artifacts able to block target creature this turn do so.
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Poikilia, Nature's Strength
(mythic)
Card15139
(uncommon)
Vanguard Beastie
(uncommon)
Celerity Enhancer
(uncommon)
Guerrillabocania
(common)
Magnetize
(common)
Crystal of Kronos
(common)
Bear Summoning
(common)
Unhappy Land
(common)
Owl Totem
(common)
Anima Sliver
(common)
Foot-Soldier of Direkon
(common)
Aether Warp
(common)
Wolf Totem
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)


as a sorcery.)
,
, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)


.
