Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, surveil 1.
Noncreature spells you cast have delve. Whenever you cast a noncreature spell that has the same name as a card you own in exile, you may put the exiled card on the bottom of your library. |
Whenever a creature you control enters this turn, put a +1/+1 counter on each creature you control.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) |
![]() : Target Forest becomes a 2/5 green Treefolk creature until end of turn.The trees stirred as if by a breeze and began to uproot themselves for battle.
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Add
for each artifact you control. This mana can’t be spent to cast nonartifact spells. |
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library. “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
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Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Proft's Mind Palace
(rare)
It Takes a Village
(uncommon)
Wakened Woods
(uncommon)
Powerstone Surge
(uncommon)
Backseat Mechanic
(common)
Emotional Trauma
(common)
Creepers of (5)
(common)
Herald of Sikoras
(common)
Memory of Decay
(common)
Natural Ood
(common)
Unhappy Land
(common)
Persistence
(common)
Temporal Elemental
(common)
Spirit of Growth
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)





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