Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each upkeep, you may have Translocal Gateway become a copy of target land until end of turn.
A vista into unseen sights and unknowable worlds.
Illus. Zdzisław Beksiński
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Autogenesis enters with a seed counter on it.
Whenever a creature you control dies, put a seed counter on target permanent. Remove two seed counters from among permanents you control: Create a 1/1 green Insect creature token. Activate only once each turn. |
Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample Mechanical Hydra gets +1/+1 for each charge counter on it. 0/0
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Desertwalk
1/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Translocal Gateway
(rare)
Autogenesis
(uncommon)
Bloodthirsty Imp
(uncommon)
Mechanical Hydra
(uncommon)
Electrify
(common)
Sudden Bear
(common)
Salt the Earth
(common)
Competitive Farmhand
(common)
Grasp of Poison
(common)
Slippery Eel
(common)
Shire Semi-Detached
(common)
Caravan of Camels
(common)
Ood Sigma
(common)
Human Factors Psychology
(common)
Freytal, Bastion of Prosperity
(basic)
Illusion
(token)



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