Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Exile target tapped nonland permanent. • Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. • Untap each nonland permanent you control. |
Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/2
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When Lair of Behemoths enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
: Add .
Whenever you cast a creature spell, if 5 or more mana was spent to cast it, untap Lair of Behemoths. |
: Target creature gets -1/-1 until end of turn."With the oni in retreat, the ogres turned to other sources of power."
- Observations of the Kami War 1/1
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Return target creature to its owner's hand. Create a 2/2 bear creature token.
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Archelos’s Charm
(rare)
Lightcycle
(uncommon)
Lair of Behemoths
(uncommon)
Prodigal Necromancer
(uncommon)
Confuse Ray
(common)
Night-blooming Orchid
(common)
Racecar
(common)
Super Fling
(common)
Consume the Living
(common)
Unbearable
(common)
Human Factors Psychology
(common)
Breach the Firewall
(common)
Summon Reinforcements
(common)
Unbearable Visions
(common)
Earth, Center of Exploration
(basic)
Foil
(token)


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