Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Skulk
Whenever Okiba Reactionary attacks, put a +1/+1 counter on target creature an opponent controls. At the beginning of your end step, each opponent loses 1 life for each modified creature they control. 2/1
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Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
, Sacrifice a Saproling: Draw a card.The Cabal appreciated a fighter that brought its own retinue.
3/3
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Agent of Kosmen's power and toughness are each equal to the number of artifacts you control.
Agent of Kosmen can only attack alone. It may be disconnected from the World Mind, but it still is backed by the entire Empire,
Illus. White Knight Chronicles
*/*
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Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand. 1/1
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
The All-Bear
(common, foil)
Okiba Reactionary
(rare)
Thallid Pit Fighter
(uncommon)
Agent of Kosmen
(uncommon)
Squadron Hawk (But a Ghost)
(uncommon)
Crystal Sword
(common)
Throne Hall of Paliano
(common)
Seven Gamma Seven
(common)
Cybernetic Dreadmaw
(common)
Temporal Elemental
(common)
Create a Backdoor
(common)
Purify the Flesh
(common)
Sneezing Monkey
(common)
Shady Dealings
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)



