Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
Whenever you cast a spell that targets a creature you control, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature. (A copy of a permanent spell becomes a token.)
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When Dreampod Attendant enters, exile target creature an opponent controls, then its controller incubates it with four hatching counters. (That player puts it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.")
2/2
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Gain control of target creature.
Fuse (You may cast one or both halves of this card from your hand.) Gain control of target land.
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If a source you control would deal exactly 1 damage to an opponent or a permanent an opponent controls, it deals 1 additional damage.
If an opponent would pay exactly one life, that player pays one additional life. 1/3
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Warning Shot
(common, foil)
Divine Resonance
(rare)
Dreampod Attendant
(uncommon)
Command // Conquer
(uncommon)
Fear of Needles
(uncommon)
Snowball Fight
(common)
Phantasm of (2)
(common)
Zhalfirin Vacation
(common)
Crystal Sword
(common)
Abyssal Plain
(common)
Memory of Growth
(common)
Kindly Ancestor
(common)
Sleeper Agent
(common)
Patient Corpse
(common)
Grodun, the Stern Empire
(basic)
Trench
(token)




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