Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Untap all artifacts you control during each other player's untap step.
One of the holy grails of the clockmaker's art is the clock that doesn't need winding. A successful experiment in perpetual motion would be amazing, had the clocks not disappeared once wound.
Illus. Mike Bierek
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Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. 2/3
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
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Enchant land
Whenever enchanted land becomes tapped, you may choose a Role you don't control. If you do, create that Role token and attach it to target creature. |
Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library. “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
Unwinding Clock
(rare)
Swooping Drake
(uncommon)
Aura Farm
(uncommon)
Morglen Wilds
(uncommon)
Shady Dealings
(common)
Mana Crystal
(common)
Herald of Sikoras
(common)
Tactical Retreat
(common)
Sleeper Agent
(common)
Natural Ood
(common)
Daddy Long Legs
(common)
Take Me to Your Leader
(common)
Draining Bolt
(common)
The All-Bear
(common)
Freytal, Bastion of Prosperity
(basic)
The Island Off Kahka Brud
(token)



: Add
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(
: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying