Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a nontoken creature an opponent controls enters, exile all Reflections you control, then create a token that’s a copy of that creature, except it’s a Reflection.
Whenever a Reflection you control deals combat damage to a player, you may exchange control of it and target creature with the same name as it. |
Whenever Yoked Oxfolk becomes saddled by a creature with power X, Yoked Oxfolk can crew Vehicles this turn as though its power were twice X greater.
Saddle 1 1/3
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Flying
Whenever this creature deals combat damage to an opponent, draw a card. Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield from outside the game attached to another target creature you control. 1/2
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Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Athreos. When you sacrifice Ordeal of Athreos, you may put another target creature or enchantment card from your graveyard on top of your library. |
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
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Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
All creatures have flying and hexproof.
2
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Funhouse Mirror
(rare)
Yoked Oxfolk
(uncommon)
Spirit of the Owl
(uncommon)
Ordeal of Athreos
(uncommon)
Shady Dealings
(common)
Afterlife of the Party
(common)
Feral Growth
(common)
Mana Crystal
(common)
Enlightened Gaze
(common)
Silver Hind
(common)
Bond of Love
(common)
Creepers of (5)
(common)
Pick // Lock
(common)
Owl Totem
(common)
Sora, the Endless Sky
(basic)
Mechtitan Ultra
(token)



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