Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two creatures at random not already chosen this way. Those creatures fight. If more than one creature remains unchosen, repeat this process.
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When Bogg Fanatic blocks or becomes blocked by a creature, you may sacrifice it. If you do, it deals 1 damage to that creature and 1 damage to any target.
1/1
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X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield. Vanishing X "Why don't you two sit out until you learn to get along?"
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Equipped creature has haste and “Ward—Pay 2 life.”
![]() : Equipped creature gets +2/+0 until end of turn.
Equip ![]() “The red swoosh makes you run faster by reducing the coefficient of friction with molecules of air.”
—Zimone |
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Target creature gets ±1/±1 until end of turn.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Partner Off
(rare)
Bogg Fanatic
(uncommon)
Teferi's Time-Out
(uncommon)
Pumped Up Kicks
(uncommon)
Gravity Elemental
(common)
The All-Bear
(common)
Guerrillabocania
(common)
Shadow of (3)
(common)
Wear Down
(common)
Ood Sigma
(common)
Help or Hurt
(common)
Cybernetic Dreadmaw
(common)
The Garden of Apeiron
(common)
Unwinding Field
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)





: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
