Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Sliver
Slivers you control can't be blocked by creatures with greater power.
Whenever a Sliver you control becomes the target of a spell or ability an opponent controls, sacrifice it.
2/2
 U 
Instant
As an additional cost to cast this spell, reveal a creature card from your hand.
Lightning Bug Bolt deals damage equal to the power of the card you revealed to any target.
 U 
Land
When Mysterious Horizon is put into a graveyard from the battlefield, you may play an additional land this turn.
{t}: Add {c}.
{t}, Sacrifice Mysterious Horizon: Discover a land card. Activate only as a sorcery. (Exile cards from the top of your library until you exile a land card. Play it or put it into your hand. Put the rest on the bottom in a random order.)
 U 
Tribal Sorcery – Timelord
Target creature is unblockable except by legendaries until end of turn.
 C 
Sorcery
Manifest Fake Bear.
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Artifact
{t}, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
 C 
Snow Creature – Elemental
{s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
2/2
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Phantom Sliver (rare)
Lightning Bug Bolt (uncommon)
Mysterious Horizon (uncommon)
Psychic Paper (uncommon)
Fake Bear (common)
Memory of Knowledge (common)
Sleeper Agent (common)
Mana Artifact (common)
Pick // Lock (common)
Divided Loyalties (common)
Hungry Snowmen (common)
Investigate the Noise (common)
Take Me to Your Leader (common)
Purify the Flesh (common)
Grodun, the Stern Empire (basic)
Forging of the Rings (token)