Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spells your opponents cast from anywhere other than their hands cost
more to cast.
If a nontoken, nonland permanent would enter under an opponent’s control and it wasn’t cast, exile it unless that player pays . |
Slivers you control have “This creature can’t be blocked by creatures with greater power.”
Whenever a Sliver you control becomes the target of a spell, sacrifice it. 2/2
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Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/2
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: Flamebreaker gains vigilance until end of turn.
: Flamebreaker deals 3 damage to target attacking or blocking creature.3/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Mountain Guardian enters tapped.
Morph ![]() |
Desertwalk
1/1
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Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Advanced Airbending Scroll
(rare)
Skulking Sliver
(uncommon)
Lightcycle
(uncommon)
Flamebreaker
(uncommon)
Ood Sigma
(common)
Investigate the Noise
(common)
Hobblin' Goblin
(common)
Silver Hind
(common)
Oakhollow Launderer
(common)
Mountain Guardian
(common)
Caravan of Camels
(common)
Bear Minimum
(common)
Cyberslave
(common)
Slippery Eel
(common)
Earth, Center of Exploration
(basic)
Trench
(token)

more to cast.
: Flamebreaker deals 3 damage to target attacking or blocking creature.