Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Whenever a nontoken creature dies, you get
(an energy counter).
, : Add one mana of any color. Spend this mana only to cast an artifact spell or activate an ability of an artifact.
: Choose target Vehicle. You may pay an amount of equal to its crew cost. If you do, until end of turn, it becomes an artifact creature and gains haste. |
Whenever Phantasmal Force or another enchantment enters under your control, Phantasmal Force deals 1 damage to any target.
Its blades may be hallucinatory, but they cut like steel.
3/2
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Vigilance
, : Assemble a Contraption on target creature with "Modified creature has vigilance." |
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Flash (You may cast this spell any time you could cast an instant.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/3
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Exile target creature.
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Dissociate
(common, foil)
Fuel Depot
(rare)
Phantasmal Force
(uncommon)
Diligence Enhancer
(uncommon)
Bonaire Banded Box Jelly
(uncommon)
Lucky Halfling
(common)
Draining Bolt
(common)
Creepers of (5)
(common)
Death Blow
(common)
Unwinding Field
(common)
Mana Artifact
(common)
Slippery Eel
(common)
Memory of Pain
(common)
Summon Reinforcements
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)
(an energy counter).
: Add one mana of any color. Spend this mana only to cast an artifact spell or activate an ability of an artifact.


