Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Snow Creature – Yeti
When Harbinger of Frost enters, put an ice counter on each of up to X target creatures, where X is your devotion to snow. (Each {s} in the mana costs of permanents you control counts toward your devotion to snow.)
If a permanent an opponent controls with an ice counter on it would untap, remove an ice counter from it instead.
3/4
 U 
Creature – Plant
Defender
{g}, {t}: Create a 2/1 green Plant Beast token.
Beasts you control have "{2}, {t}, Sacrifice this permanent: You gain 3 life."
Illus. Ryōko Kui
0/4
 U 
Creature – Drake
Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands.
2/3
Spirit Guardians
{2}{w}
 
 U 
Sorcery – Adventure
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, exile the top card of your library. Until the end of your next turn, you may play that card.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Creature – Frog
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Harbinger of Frost (rare)
Barometz (uncommon)
Swooping Drake (uncommon)
Possessed by The Family (uncommon)
Human Factors Psychology (common)
Competitive Farmhand (common)
Memory of Knowledge (common)
Throw the Bones (common)
Kindly Ancestor (common)
Little Coquí (common)
Mana Crystal (common)
Gamma Strike (common)
Reinforcement Generator (common)
Glider Drake (common)
Sora, the Endless Sky (basic)
Illusion (token)