Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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When Scion of Ghalta enters, each player may put a creature card from their hand onto the battlefield.
6/6
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Nature Preserver gets +1/+1 for each artifact and/or enchantment your opponents control.
"I shall not allow Nature to be defiled by your so-called 'progress'."
1/1
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Tap two untapped artifacts you control: Untap target artifact.
Those near the clock don't hear it anymore, but their every movement is in time with its ticking.
Illus. Ryan Yee
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Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Anima Sliver
(common, foil)
Scion of Ghalta
(rare)
Nature Preserver
(uncommon)
Clock of Omens
(uncommon)
Selective Memory
(uncommon)
Dissociate
(common)
Purify the Flesh
(common)
Limited Warranty
(common)
Paranoid Assault
(common)
Cyberslave
(common)
Mana Crystal
(common)
Whispers of Jukai
(common)
Investigate the Noise
(common)
Temporal Elemental
(common)
Grodun, the Stern Empire
(basic)
Forging of the Rings
(token)



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