Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment Creature – Saga Lobster Bard
(As this Saga enters and after your draw step, add a lore counter.)
I – Creatures your opponents control get -1/-0 until your next turn.
II – Tap up to one target creature and put a stun counter on it.
III – Each opponent mills two cards and you draw two cards.
IV – Exile Homarid Idol Group until the beginning of your next first main phase.
Homarid Idol Group's power and toughness are each equal to the number of lore counters on it.
*/*
{3}{r}
 
 U 
Instant
You deal damage equal to your life total to target creature.
 U 
Creature – Human Advisor
When Sniveling Senator enters, target opponent becomes the monarch.
Whenever an opponent becomes the monarch, draw a card.
Sniveling Senator can't attack the monarch.
Illus. Peter Jackson
2/2
 U 
Sorcery
Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander.
"Sometimes I just need some fresh air."
—Gadwick, the Wizened
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Plane – Aykan
Instant and sorcery spells cost {1} more to cast.
Activated abilities cost {1} more to activate unless they're mana abilities.
Whenever chaos ensues, goad each creature.
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Instant
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
 C 
Creature – Vedalken Druid
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Homarid Idol Group (rare)
Payback (uncommon)
Sniveling Senator (uncommon)
Contemplative Stroll (uncommon)
Cyberslave (common)
Direkon's Infiltrator (common)
Memory of Decay (common)
Killing Fields of Aykan (common)
Acid Etchings (common)
Caravan of Camels (common)
Warning Shot (common)
Sneezing Monkey (common)
Electrify (common)
Blinkmoth Wrangler (common)
Earth, Center of Exploration (basic)
Forging of the Rings (token)