Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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At the beginning of each combat, goad target creature.
Whenever a player attacks, at end of combat, they sacrifice a creature that dealt combat damage to a player this turn. Whenever a goaded creature you control dies, return another target creature from your graveyard to your hand. |
Vivid — When Kithkin Gardener enters, search your library for X basic land cards and reveal them, where X is the number of colors among permanents you control. Put one onto the battlefield tapped and the rest into your hand, then shuffle.
2/2
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Target opponent chooses one —
• Detonate the Sylex — Elspeth’s Choice deals 4 damage to that player and they sacrifice a land. • Stab Jace — Elspeth’s Choice deals 4 damage to each creature and planeswalker that player controls. |
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As an additional cost to cast this spell, return a creature you control to its owner's hand.
Put a land or creature with mana value less than or equal to the mana value of the returned creature from your hand onto the battlefield tapped. "Sayonara."
--Jace Beleren |
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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: Add .
: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents. |
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Unwinding Field
(common, foil)
Seek the Cauldron
(rare)
Kithkin Gardener
(uncommon)
Elspeth’s Choice
(uncommon)
Unsummon Loot
(uncommon)
Shadow of (3)
(common)
Summon Reinforcements
(common)
Surly Barkeep
(common)
Zoku Jewel
(common)
Zhalfirin Vacation
(common)
Bat
(common)
Competitive Farmhand
(common)
Memory of Health
(common)
Night-blooming Orchid
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)




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