Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your end step, put a verse counter on Chorus of the Mornsong, then search your library for a card with mana value X, reveal it, put it into your hand, then shuffle. You lose X life.
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Flying
Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand. 1/1
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Vivid — When Kithkin Gardener enters, search your library for X basic land cards and reveal them, where X is the number of colors among permanents you control. Put one onto the battlefield tapped and the rest into your hand, then shuffle.
2/2
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can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Protection from green and from blue
3/3
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When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Chorus of the Mornsong
(rare)
Biplane
(uncommon)
Squadron Hawk (But a Ghost)
(uncommon)
Kithkin Gardener
(uncommon)
Unbearable Visions
(common)
Direkon's Infiltrator
(common)
Walking Mushroom
(common)
Entropic Pool
(common)
Cybernetic Dreadmaw
(common)
Zhalfirin Vacation
(common)
Snowball Fight
(common)
Benalish Shieldbearer
(common)
Divided Loyalties
(common)
Aether Warp
(common)
Sora, the Endless Sky
(basic)
Dog
(token)


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