Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Madness
Enchant creature
Enchanted creature has "Whenever an Aura becomes attached to this creature, choose a basic land type that hasn't been chosen this way. Nonbasic lands you control are the chosen type."
 U 
Creature – Vampire Warlock
{1}, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life.
1/3
 U 
Artifact Creature – Mite
Affinity for permanents with affinity
Spells you cast with affinity cost {1} less to cast.
2/2
 U 
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle.
Vortex 2 – {g} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {g}. Vortex only as a sorcery.)
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Sorcery
You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker.
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Hallucinatory Terrain (rare)
Bloodletter Witch (uncommon)
The Ur-Mite (uncommon)
Through the Vortex (uncommon)
Ring of Attunement (common)
Persistence (common)
Punish Greed (common)
Warning Shot (common)
Afterlife of the Party (common)
Let's Bite With Mama (common)
Shady Dealings (common)
Human Factors Psychology (common)
Skorpius Flies (common)
Divided Loyalties (common)
Sora, the Endless Sky (basic)
Plant Beast (token)