Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player draws a card, that player loses 1 life.
At the beginning of each player's end step, if that player has fewer than seven cards in hand, they draw cards equal to the difference. King Macar thought he gotten used to the gold-curse, but when even his thoughts turned to gold, he knew it had gotten out of hand.
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Trample, haste
When Fiery-Tempered Swine enters, untap four target lands you don't control. 4/4
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Ward
![]() : Until end of turn, target creature gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw a card.” This ability costs 1 less to activate for each creature in your party. Activate only as a sorcery. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)3/3
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Each other creature you control enters with a +1/+1 counter on it for each color of mana spent to cast it that doesn’t share a color with it.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) 3/3
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
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Target creature gets ±1/±1 until end of turn.
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Flood of Riches
(mythic)
Fiery-Tempered Swine
(uncommon)
Tempo Party Leader
(uncommon)
Maneli Genesplicer
(uncommon)
Resonant Growth
(common)
Little Coquí
(common)
Backseat Mechanic
(common)
Paranoid Assault
(common)
Ride the Third Rail
(common)
Quick Draw Holster
(common)
Shadow of (3)
(common)
Mana Crystal
(common)
Help or Hurt
(common)
Blinkmoth Wrangler
(common)
Sora, the Endless Sky
(basic)
Dog
(token)






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