Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +1/+1. Whenever an ability of enchanted creature is activated or triggered, its controller copies it and puts a -1/-1 counter on enchanted creature. When Fairy Dust is put into a graveyard from the battlefield, return it to the battlefield attached to target creature. |
Flying
Insane Skybird can block only creatures with flying. , Sacrifice Insane Skybird: Draw a card.3/1
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If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead.
Draw a card. |
Whenever Kelpie deals combat damage to a player, destroy each creature that saddled it this turn.
Once each turn, you may tap an untapped creature you don't control with power less than Kelpie's power to saddle it. 4/2
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Fairy Dust
(rare)
Insane Skybird
(uncommon)
Melira's Blessing
(uncommon)
Kelpie
(uncommon)
Iridescent Starfish
(common)
Benalish Shieldbearer
(common)
Competitive Farmhand
(common)
Shady Dealings
(common)
Purify the Flesh
(common)
Mana Crystal
(common)
Persistence
(common)
Whispers of Jukai
(common)
Venomizer
(common)
Ablative Power Armor
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)





: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
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