Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Troll Warrior
Whenever Compelling Duelist attacks, you may pay {r/g}{r/g}. When you spend {r} this way, Compelling Duelist gains cleave until end of turn. When you spend {g} this way, target creature defending player controls blocks it this combat if able. (Whenever a creature with cleave deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
4/5
 U 
Sorcery
Choose target creature. Destroy it if it's tapped. Tap it if it's untapped.
 U 
Creature – Vedalken Wizard
{t}, Tap an untapped artifact you control: Add {c}.
"If we double the sprockets and route the mana exhaust through in reverse, we can power the whole lab off our fax machine!"
0/2
 U 
Creature – Human Wizard
Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice.
{1}{u}{b}: Eager Apprentice gains flying and hexproof until end of turn.
2/1
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Creature – Camel
Desertwalk
1/1
 C 
Creature – Elf Spirit
Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it.
2/2
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Compelling Duelist (rare)
Hyperventilate (uncommon)
Mizzium Tinkerer (uncommon)
Eager Apprentice (uncommon)
Cybernetic Dreadmaw (common)
Caravan of Camels (common)
Spirit of Growth (common)
Creepers of (5) (common)
Beguiling Maiden (common)
Abyssal Plain (common)
Memory of Health (common)
Guerrillabocania (common)
Direkon's Infiltrator (common)
Memory of Knowledge (common)
Freytal, Bastion of Prosperity (basic)
Foil (token)