Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Commander creatures you own have legendary landwalk and "Whenever this creature deals combat damage to an opponent, target creature that player controls gets -X/-X until end of turn, where X is the number of basic land types among lands you control."
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Enchant creature
Enchanted creature has Resolve. When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn. Nothing can sway the most adamant of dwarves.
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(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Vodalia enters, return up to one target nonland permanent to its owner’s hand. When Fall of Vodalia is defeated, draw two cards. Each opponent who attacked it this turn does the same. 4
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Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand.
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Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control.
Not all dove releases are celebratory.
1/1
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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Urban Bounty Hunter
(rare, foil)
Strength of the Adamant
(rare)
Fall of Vodalia
(uncommon)
Selective Memory
(uncommon)
Resentful Fancier
(uncommon)
Surly Barkeep
(common)
Venomizer
(common)
Planet's Blessing
(common)
Do // Die
(common)
Wolf Totem
(common)
Acid Etchings
(common)
Creepers of (5)
(common)
Improved Glimmerlight
(common)
Ring of Attunement
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)




