Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Each player sacrifices a nontoken creature. -2 Put target creature card from a graveyard onto the battlefield under your control, except it’s a black Zombie. -3 Search your hand and/or library library for a Demon creature card and put it onto the battlefield. You lose life equal to its mana value. If you search your library this way, shuffle. |
The first time each turn a source would deal damage to a creature with indestructible an opponent controls, that damage is dealt in the form of -1/-1 counters. When that creature dies this turn, draw a card.
Leonin have no gods and no masters.
2/2
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As long as you control more lands than each opponent, Duppel, God of Chaff has indestructible.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Protector of gleaners and outcasts.
2/4
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Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn. When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature. |
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
All creatures have flying and hexproof.
2
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Islandwalk
1/1
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The Fall of House Vess
(rare)
Oreskos Heretic
(uncommon)
Duppel, God of Chaff
(uncommon)
Kiss of Death
(uncommon)
Hydrogen Blimp
(common)
Reinforcement Generator
(common)
Hungry Snowmen
(common)
Night-blooming Orchid
(common)
Tactical Retreat
(common)
Memory of Decay
(common)
Enlightened Gaze
(common)
Gamma Strike
(common)
Brute Force Approach
(common)
Ring of Attunement
(common)
Sora, the Endless Sky
(basic)
Dog
(token)



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