Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When a player plays a Plains, players can't play Plains. The same is true for Islands, Swamps, Mountains, and Forests.
The world can be seen through the haze, but contact is impossible.
 U 
Creature – Elf Druid
Ward {1}
{t}: Remove a counter from target land you control and untap it.
Those who can return life to a blighted landscape earn a place in song alongside kings and gods.
1/2
 U 
Battle – Skirmish
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of Icatia enters, destroy target tapped creature an opponent controls.
When Fall of Icatia is defeated, put a +1/+1 counter on each creature you control. Each opponent who attacked it this turn does the same.
4
 U 
Artifact – Equipment
Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature.
Equip {2}
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Fractured Landscaping (rare)
Wandering Lifecoaxer (uncommon)
Fall of Icatia (uncommon)
Plasma Torch (uncommon)
Do // Die (common)
Wolf Totem (common)
Benalish Shieldbearer (common)
Hunter of Krubrec (common)
Entropic Pool (common)
Unbearable (common)
Patient Corpse (common)
Bear Summoning (common)
Cybernetic Dreadmaw (common)
Academic Coup (common)
Sora, the Endless Sky (basic)
Forging of the Rings (token)