Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you cast an instant or sorcery spell that targets only a single Silver you control, copy that spell for each other Sliver that spell could target. Each copy targets a different one of those Slivers.
3/3
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If a source would deal damage this turn, instead that source's controller gains that much life.
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Choose target creature. If
was spent to cast this spell, tap that creature, then put a stun counter on it for each spent beyond the first. If was spent to cast this spell, Phase Transition deals 2 damage to it, then 1 additional damage for each beyond the first. |
Add
for each artifact you control. This mana can’t be spent to cast nonartifact spells. |
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Manifest Fake Bear.
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Desertwalk
1/1
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Illus. Ryōko Kui
2/1
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Quicksilver Sliver
(rare)
Heal Turn
(uncommon)
Phase Transition
(uncommon)
Powerstone Surge
(uncommon)
Temporal Elemental
(common)
Super Fling
(common)
Fake Bear
(common)
Resonant Growth
(common)
Curse of Aging
(common)
Soulband Soldier
(common)
Crystal Sword
(common)
Caravan of Camels
(common)
Racecar
(common)
Hobblin' Goblin
(common)
Grodun, the Stern Empire
(basic)
Plant Beast
(token)





: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying