Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Equipment Eye
Symbiont (This permanent is not a creature as long as it's attached to a creature.)
{r}, {t}: Stormstalk deals 1 damage to any target.
Whenever Stormstalk or equipped creature deals damage to an opponent, you may pay {u}. If you do, draw a card.
Equip {1}
0/2
 U 
Sorcery
As an additional cost to cast this spell, sacrifice any number of artifacts.
Create an X/X green Dragon artifact creature token with flying, where X is the total mana value of artifacts sacrificed this way.
 U 
Enchantment
Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
 U 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
3/1
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Artifact
{t}: Add {c}.
{t}: Add one mana of any color. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
 C 
Creature – Human Performer
When Bodybuilder enters, create a Hunk token. (It's an artifact with "{t}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. If you cast a creature spell this way, it enters with an additional +1/+1 counter on it. Activate only as a sorcery.")
2/2
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Stormstalk (rare)
Welding the Green Dragon (uncommon)
Maze's Protection (uncommon)
Replicating Menace (uncommon)
Unbearable Visions (common)
Human Factors Psychology (common)
Grasp of Poison (common)
Run (common)
Zoku Jewel (common)
Bodybuilder (common)
Confuse Ray (common)
Owl Totem (common)
Purify the Flesh (common)
Gamma Strike (common)
Earth, Center of Exploration (basic)
Forging of the Rings (token)