Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Non-Spirit creatures you control have soulshift X, where X is their power. (When one dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
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![]() ![]() , : Peasant Railgun deals damage equal to its power to any target.
: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.1/1
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Search your library for a basic land card and put that card onto the battlefield tapped. If Through the Vortex had a time counter on it, untap that card. Then shuffle.
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Whenever Lightcycle or the driving creature blocks a creature, destroy the blocked creature at end of combat.
Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)1/2
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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This Mortal Coil
(rare)
Peasant Railgun
(uncommon)
Through the Vortex
(uncommon)
Lightcycle
(uncommon)
Owl Totem
(common)
Grasp of Poison
(common)
Iridescent Starfish
(common)
Undeath
(common)
Divided Loyalties
(common)
Confuse Ray
(common)
Killing Fields of Aykan
(common)
Warning Shot
(common)
Resonant Growth
(common)
Bat
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)



: Peasant Railgun deals damage equal to its power to any target.
