Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Changeling
When Frenetic Changeling dies, you may exile it and pay . If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.3/3
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Vehicles you control have ward
. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Crew abilities of Vehicles you control cost 1 less to activate. "Twice the maneuverability at half the cost."
2/2
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The first time each turn a source would deal damage to a creature with indestructible an opponent controls, that damage is dealt in the form of -1/-1 counters. When that creature dies this turn, draw a card.
Leonin have no gods and no masters.
2/2
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Return up to one target enchantment card from your graveyard to the battlefield. Put a lore counter on a Saga you control. Exile That's How It Goes with three time counters on it.
Suspend 3— ![]() ![]() To know how it ends
And still begin to sing it again As if it might turn out this time |
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Frenetic Changeling
(rare)
Ace Pilot
(uncommon)
Oreskos Heretic
(uncommon)
That's How It Goes
(uncommon)
Ablative Power Armor
(common)
Divided Loyalties
(common)
Cyberslave
(common)
Entropic Pool
(common)
Card25958
(common)
Memory of Knowledge
(common)
Super Fling
(common)
Walking Mushroom
(common)
Kindly Ancestor
(common)
Salt the Earth
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)


. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays 

: Add
).
