Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player sacrifices half the creatures they control, rounded up.
Gain control of target land and untap it.
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Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking. "A very good attempt! Here, let me demonstrate another approach."
2/4
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls. "How can my students possibly be confusing the sixth siege of Atlazan with the third invasion of Orazca? The details are so different!"
4/4
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Gain control of target creature.
Fuse (You may cast one or both halves of this card from your hand.) Gain control of target land.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life. 1/1
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
Divide // Conquer
(rare)
Helpful TA
(uncommon)
Command // Conquer
(uncommon)
Vengeful Wraith
(uncommon)
Breach the Firewall
(common)
Ablative Power Armor
(common)
Sudden Bear
(common)
Afterlife of the Party
(common)
The Garden of Apeiron
(common)
Creepers of (5)
(common)
Curse of Aging
(common)
Wear Down
(common)
Snowball Fight
(common)
Blinkmoth Wrangler
(common)
Freytal, Bastion of Prosperity
(basic)
The Island Off Kahka Brud
(token)





Creature – Werewolf Advisor


, Discard a card, Sacrifice this artifact: Draw a card.")