Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When The Hive's Reach enters, create two 1/1 colorless Sliver creature tokens. 6
Each Sliver you control gets +1/+1 for each other creature you control that shares at least one creature type with it.
2/2
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![]() , Sacrifice Enforcer of Laws: Destroy target permanent."One does not argue with the law. One complies with it."
1/2
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Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards. Only the pigeons see the grand pattern of the city.
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Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice. ![]() ![]() : Eager Apprentice gains flying and hexproof until end of turn.2/1
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
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Target creature gets ±1/±1 until end of turn.
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Illus. Ryōko Kui
2/1
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The Hive's Reach
(rare)
Enforcer of Laws
(uncommon)
Eyes of the Pigeon
(uncommon)
Eager Apprentice
(uncommon)
Emotional Trauma
(common)
Memory of Growth
(common)
Undeath
(common)
Unhappy Land
(common)
Unbearable
(common)
Card25958
(common)
Wolf Totem
(common)
Super Fling
(common)
Help or Hurt
(common)
The All-Bear
(common)
Freytal, Bastion of Prosperity
(basic)
Plant Beast
(token)


Creature – Sliver
: Add
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(
: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)