Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don’t trigger. Sacrifice after III.)
-1 Choose target permanent. Add or remove a counter of a type already on it.
-2 Draw a card for each counter on Guff Rewrites History, then discard that many cards.
-3 Return target Saga, planeswalker, or battle card from your graveyard to the battlefield with a finality counter on it.
 U 
Enchantment – Aura Curse
Enchant player
Enchanted player can’t reveal cards. (If they would search for a card that they have to reveal, they can’t find one.)
A secret is only safe when no one knows it. This is the next best thing.
 U 
Creature – Wolf Spirit
Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control.
0/0
 U 
Artifact Creature – Auton Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Creature – Insect
Forestwalk
2/2
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
"Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Guff Rewrites History (rare)
Curse of the Sewn Tongue (uncommon)
Spirit of the Wolf (uncommon)
Roman Legion (uncommon)
Quick Draw Holster (common)
Pick // Lock (common)
Super Fling (common)
Beguiling Maiden (common)
Planet's Blessing (common)
Cyberslave (common)
Wandering Leg Sausage (common)
Limited Warranty (common)
Draining Bolt (common)
Abyssal Plain (common)
Freytal, Bastion of Prosperity (basic)
Forging of the Rings (token)