Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature has Resolve.
When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn.
Nothing can sway the most adamant of dwarves.
 U 
Artifact Creature – Equipment Construct
Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike.
Equip {3}
2/1
 U 
Sorcery
Look at the top four cards of your library. Incubate one of them with two hatching counters on it. Put the rest on the bottom of your library in any order. (To incubate a card, put it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.")
 U 
Artifact Creature – Scarecrow
First strike
Whenever a creature dealt damage by Títere Nightstalker this turn dies, put a +1/+1 counter on Títere Nightstalker.
The word "títere" can mean a puppet, a thug, or whatever this thing is.
Illus. pigdemonart
4/2
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
The competing spells twisted into each other and pinched themselves out of existence.
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Creature – Human Performer
When Bodybuilder enters, create a Hunk token. (It's an artifact with "{t}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. If you cast a creature spell this way, it enters with an additional +1/+1 counter on it. Activate only as a sorcery.")
2/2
 C 
Land – Planet
Station
{t}: Add {c}.
(2+) {t}, Remove all counters from Terraforming Base: Add one mana of any color.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Strength of the Adamant (rare)
Tentacle Whip (uncommon)
Dreampod Brooding (uncommon)
Títere Nightstalker (uncommon)
Throw the Bones (common)
Aether Warp (common)
Do // Die (common)
Tactical Retreat (common)
Confuse Ray (common)
Memory of Growth (common)
Frolicking Ogre (common)
Reinforcement Generator (common)
Bodybuilder (common)
Terraforming Base (common)
Grodun, the Stern Empire (basic)
Ring of Power (token)