Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Rogue
Whenever a spell or ability you control destroys or deals lethal damage to a creature, note that creature’s name.
{b}{b}, {t}: Destroy target creature with toughness X or less, where X is the number of names you noted for cards named Rook, Taker of Names this game.
3/3
 U 
Creature – Spirit
Vindictive Spirit attacks each turn if able.
When Vindictive Spirit dies, it deals 2 damage to you.
Disturb {2}{r}{r} (You may cast this card from your graveyard transformed for its disturb cost.)
2/1
Malefic Possession
 
 U 
Colour indicator R Enchantment – Aura
Enchant creature
Enchanted creature attacks each turn if able.
When enchanted creature dies, it deals damage equal to its power to its controller.
If Malefic Possession would be put into a graveyard from anywhere, exile it instead.
 U 
Creature – Vampire Berserker
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
First strike
Sacrifice a Vial: Bloodrage Vampire gets +2/+0 until end of turn.
Illus. Darren Tan
3/4
 U 
Enchantment – Aura
Enchant creature you control
At the beginning of each combat, if enchanted creature isn't equipped, you may create an Equipment artifact token with "Equipped creature gets +1/+1".
Equip abilities you activate targeting enchanted creature cost {2} less to activate.
Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Blade from your graveyard to the battlefield.
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Instant
Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
 C 
Instant
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Rook, Taker of Names (rare)
Vindictive Spirit (uncommon)
Bloodrage Vampire (uncommon)
Pact of the Blade (uncommon)
Phantasm of (2) (common)
Emergency Temporal Shift (common)
Hydrogen Blimp (common)
Paranoid Assault (common)
Crystal of Kronos (common)
Mana Crystal (common)
Bear With Me (common)
Silver Hind (common)
Natural Ood (common)
Release the Hounds (common)
Freytal, Bastion of Prosperity (basic)
Foil (token)