Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Viashino Cleric
Vigilance
{1}{w}, {t}: Viashino Punishers deals 3 damage to target creature dealt damage this turn.
3/4
 U 
Sorcery
Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Through the Woods
{3}{g}
 
 U 
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
 U 
Land
Oscillating Landscape enters tapped.
{t}: Add {u}, {r}, or {g}.
The ever-changing landscape on Irindu has eliminated any constancy, including the physical creatures that live there.
 U 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with mana value equal to the number of cards in your hand is on the stack.
When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
Illus. Peter Mohrbacher
 C 
Artifact – Equipment
Equipped creature gets +1/+0 and has [Nauctis evasion mechanic].
Equip {2}
The plane of Nauctis has no solid ground, which is unfortunate for the humans that somehow arrived there.
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Legendary Artifact Creature – Robot
Reach, first strike, vigilance, hexproof, indestructible, haste
10/10

Viashino Punishers (rare)
Over the River // Through the Woods (uncommon)
Oscillating Landscape (uncommon)
Antimagic Field (uncommon)
Bubble Suit (common)
Improved Glimmerlight (common)
Competitive Farmhand (common)
Punish Greed (common)
Shadow of (3) (common)
Gamma Strike (common)
Run (common)
Tactical Retreat (common)
Abyssal Plain (common)
Gravity Elemental (common)
Freytal, Bastion of Prosperity (basic)
Mechtitan Ultra (token)