Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Turn all exiled cards face down, then return them to the battlefield distributed evenly and randomly under the control of each player. (They're 2/2 creatures. Any cards in excess of an even split remain in exile.)
|
Lands that can produce
have " : This land deals 1 damage to target creature or player. Sacrifice this land at end of turn."What Prodigal Sorcerers do in their free time.
|
Flash
Flying If an opponent would create a Food token, instead you gain 3 life.
Illus. Matthew Meyer
2/2
|
Target opponent chooses one —
• Detonate the Sylex — Elspeth’s Choice deals 4 damage to that player and they sacrifice a land. • Stab Jace — Elspeth’s Choice deals 4 damage to each creature and planeswalker that player controls. |
|
Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
|
Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
|
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
|
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
|
|
Counter target spell if it's not the first spell cast this turn.
|
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
|
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
|
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
|
: Discard a card, then draw a card."Ooh, shiny!"
1/1
|
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
|
Across the Veil
(rare)
Burn the Seas
(uncommon)
Sanekata Sparrow
(uncommon)
Elspeth’s Choice
(uncommon)
Do // Die
(common)
Killing Fields of Aykan
(common)
Foot-Soldier of Direkon
(common)
Unbearable Visions
(common)
Punish Greed
(common)
Ride the Third Rail
(common)
Cyberslave
(common)
Memory of Knowledge
(common)
Sleeper Agent
(common)
Goblin Looter
(common)
Grodun, the Stern Empire
(basic)
Illusion
(token)


: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn."

: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)