Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 8+.)
2+ | While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose Pinnacle Flagship if able. 8+ | Flying, Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)4/5
|
Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
|
Target player sacrifices a creature.
Resonance – If this is the second spell you've cast this turn, instead choose a creature that player controls. They sacrifice the chosen creature. |
: Target permanent phases out. (It phases in before its controller untaps during their next untap step.) |
|
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
|
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
|
|
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
|
Desertwalk
1/1
|
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
|
, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
|
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Equipped creature has shadow.
Equip ![]() |
Pinnacle Flagship
(rare)
Civil Disorder
(uncommon)
Blood Edict
(uncommon)
Shimmering Object
(uncommon)
Grasp of Poison
(common)
Revelation by Moonlight
(common)
Electrify
(common)
Bear Summoning
(common)
Ablative Power Armor
(common)
Caravan of Camels
(common)
Investigate the Noise
(common)
Walking Mushroom
(common)
Mana Artifact
(common)
Card25958
(common)
Earth, Center of Exploration
(basic)
Ring of Power
(token)

(Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 

: Target permanent phases out. (It phases in before its controller untaps during their next untap step.)
