Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact Enchantment
Whenever a nontoken legendary creature you control dies, you get {e} (an energy counter).
At the beginning of your end step, choose target legendary creature card in your graveyard. You may pay an amount of {e} equal to its mana value. When you do, exile it and create a token that’s a copy of it. Exile the token at the beginning of your next end step.
 U 
Instant
Add {u} for each artifact you control. This mana can’t be spent to cast nonartifact spells.
 U 
Creature – Elf Druid
Ward {1}
{t}: Remove a counter from target land you control and untap it.
Those who can return life to a blighted landscape earn a place in song alongside kings and gods.
1/2
 U 
Creature – Elf Spirit
Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
Whenever a token enters, you gain 1 life.
1/1
 C 
Instant
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Neon Dynasty (mythic)
Powerstone Surge (uncommon)
Wandering Lifecoaxer (uncommon)
Spirit Guard (uncommon)
Electrify (common)
Dissociate (common)
Improved Glimmerlight (common)
Beguiling Maiden (common)
Wolf Totem (common)
Slippery Eel (common)
Memory of Health (common)
Feral Growth (common)
Creepers of (5) (common)
Ring of Attunement (common)
Freytal, Bastion of Prosperity (basic)
Ring of Power (token)