Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Dreyfus
+1: Creatures you control gain first strike and lifelink until end of turn.
-1: Exile each opponent's graveyard.
-X: Target player loses X life. You gain life equal to the life lost this way.
3
 U 
Artifact Creature – Soldier
Agent of Kosmen's power and toughness are each equal to the number of artifacts you control.
Agent of Kosmen can only attack alone.
It may be disconnected from the World Mind, but it still is backed by the entire Empire,
Illus. White Knight Chronicles
*/*
 U 
Creature – Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
{5}{r}{w}: Transform Bright-Eyed Magical Girl. This ability costs 1 less to activate for each nontoken creature you controlled that died since your last turn. Activate only as a sorcery.
1/2
Embodiment of Protection
 
 U 
Colour indicator RW Enchantment Creature – Saga Warlock
Archetype (As this Saga transforms and after your draw step, add a lore counter. Remove them all and transform it after II.)
I – Embodiment of Protection deals damage equal to its power to target tapped creature an opponent controls.
II – Return target creature card from your graveyard to the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Flying, vigilance, haste
3/3
 U 
Creature – Yeti
Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
Illus. Chris Pirih
3/3
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Creature – Human Cleric
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Dreyfus the Wise (mythic)
Agent of Kosmen (uncommon)
Bright-Eyed Magical Girl (uncommon)
Guardian of the Slopes (uncommon)
Investigate the Noise (common)
Entropic Pool (common)
Sleeper Agent (common)
Herald of Sikoras (common)
Hunter of Krubrec (common)
Glider Drake (common)
Temporal Elemental (common)
Cybernetic Dreadmaw (common)
Snowball Fight (common)
Lucky Halfling (common)
Earth, Center of Exploration (basic)
Trench (token)