Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of New Capenna enters, create two 1/1 green and white Citizen creature tokens. Citizens you control get +1/+1 and have vigilance. 4
Search your library for an Angel creature card, put it onto the battlefield, then shuffle. You gain life equal to its power.
A glint of steel and Halo washed over the city, and the angels rose to defend the plane once again.
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If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
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When Sobornost Heavy enters, destroy up to one target creature.
Whenever a creature dies, if it was dealt damaged or destroyed by Sobornost Heavy this turn, upload it. (Exile it with an upload counter on it. It isn’t legendary.) 4/4
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Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. 2/3
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Invasion of New Capenna
(mythic)
Group Consensus
(uncommon)
Sobornost Heavy
(uncommon)
Swooping Drake
(uncommon)
Memory of Decay
(common)
Tactical Retreat
(common)
Wolf Totem
(common)
Emergency Temporal Shift
(common)
Hydrogen Blimp
(common)
Memory of Growth
(common)
Do // Die
(common)
Warning Shot
(common)
Backseat Mechanic
(common)
Draining Bolt
(common)
Earth, Center of Exploration
(basic)
Forging of the Rings
(token)







, Discard a card, Sacrifice this artifact: Draw a card.")