Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Menace
Whenever an opponent loses 3 or more life, that player sacrifices a nonland permanent. This ability triggers only once per turn per opponent. 3/3
|
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Deathtouch When this creature dies, distribute a number of +1/+1 counters equal to its power among any number of target creatures you control. 3/3
|
Devoid
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains " : Add .")
If you control an Eldrazi, draw a card. |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
, , Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.1/2
|
|
Trample
Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) The great war machine trundled on, heedless of the leviathans and behemoths crushed in its wake.
6/6
|
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Target creature is removed from combat.
|
Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
|
|
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
|
Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
Desertwalk
1/1
|
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
|
Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
|
Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
|
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Islandwalk
1/1
|
Austere Mother
(uncommon, foil)
Deathwort Shambler
(rare)
Drone Rain
(uncommon)
Trusty Healbot
(uncommon)
Segovian Dreadnought
(uncommon)
Matter Conversion
(common)
Run
(common)
Crushing Despair
(common)
Anima Sliver
(common)
Gamma Strike
(common)
Caravan of Camels
(common)
Memory of Decay
(common)
Racecar
(common)
Little Coquí
(common)
Earth, Center of Exploration
(basic)
Dog
(token)


: Add
.")
