Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, choose from among other permanents one with the greatest mana value and one with the lowest mana value. Destroy those permanents.
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Enchant creature you control
If you would draw one or more cards, instead draw twice that many cards, then discard that many cards. Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Tome from your graveyard to the battlefield. |
Henchable Fire deals 3 damage to any target. Create a 1/1 red Elemental creature token with haste unless any opponent pays
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Destroy target creature or planeswalker.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) The captured soldiers could do nothing but watch as their commander was executed in front of them.
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Target creature is removed from combat.
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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All creatures have flying and hexproof.
2
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Big Crunch
(rare)
Pact of the Tome
(uncommon)
Henchable Fire
(uncommon)
Survivor's Guilt
(uncommon)
Run
(common)
Iridescent Starfish
(common)
Curse of Aging
(common)
Killing Fields of Aykan
(common)
Bear With Me
(common)
Phantasm of (2)
(common)
Ablative Power Armor
(common)
Afterlife of the Party
(common)
Divided Loyalties
(common)
Release the Hounds
(common)
Sora, the Endless Sky
(basic)
Forging of the Rings
(token)




