Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When The House enters, sacrifice a land unless you pay 3 life.
: Add .
![]() ![]() , , Sacrifice four creatures: Exile The House, then return it to the battlefield transformed.Flying, ward
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent.) Whenever a permanent card is put into an opponent’s graveyard from anywhere, put that card onto the battlefield under your control. This ability triggers only once each turn. 9/9
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Exile target creature card from a graveyard that was put there this turn. -2 Creatures you control get +1/+1 until end of turn for each color they share with the exiled card. -3 Create a token that’s a copy of the exiled card, except it’s an enchantment and loses all other card types. |
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn. |
Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step. |
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Illus. Ryōko Kui
2/1
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The House
(mythic)
Valhalla Calling
(uncommon)
Buzz Pollination
(uncommon)
Healer's Kit
(uncommon)
Throne Hall of Paliano
(common)
Curse of Aging
(common)
Card25958
(common)
Backseat Mechanic
(common)
Anima Sliver
(common)
Temporal Interference
(common)
Surly Barkeep
(common)
Sudden Bear
(common)
Guerrillabocania
(common)
Grasp of Poison
(common)
Grodun, the Stern Empire
(basic)
Plant Beast
(token)
: Add
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Legendary Creature – Elder Demon
