Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a player casts an instant or sorcery spell from their hand, exile it as it resolves. That player reveals the top card of their library. If that card has the same mana value as that spell, they may cast another card exiled with Arcane Resonance without paying its mana cost.
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Gatefall – Whenever a Gate you control enters, Maze's Protection deals 1 damage to each creature and each player.
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: Target creature gets -1/-1 until end of turn."With the oni in retreat, the ogres turned to other sources of power."
- Observations of the Kami War 1/1
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Equip
Equipped creature attacks each turn if able. Whenever equipped creature attacks, it fights another target creature. "Let's see what happens when I poke it!" – Squilch, goblin explorer
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Arcane Resonance
(rare)
Maze's Protection
(uncommon)
Prodigal Necromancer
(uncommon)
Poking Stick
(uncommon)
Construct Additional Pylons
(common)
Sleeper Agent
(common)
Persistence
(common)
Bat
(common)
Zhalfirin Vacation
(common)
End of the Line
(common)
The Garden of Apeiron
(common)
Investigate the Noise
(common)
Venomizer
(common)
Purify the Flesh
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)




: Target creature gets -1/-1 until end of turn.
