Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Gnome Rogue
Hazards cost you {1} less to cast.
You may spend mana as though it were any color to prime Hazards you cast.
{1}, Sacrifice a face-up Hazard you control: Search your library for a Hazard, reveal it, put it into your hand, then shuffle.
Curious is the trap-maker's art... his efficacy unwitnessed by his own eyes.
3/2
 U 
Instant
Target creature an opponent controls gets -X/-X until end of turn, where X is the amount of life its controller paid this game, and you gain that much life.
 U 
Artifact
Whenever you cast a spell, you get {e}.
At the beginning of your end step, you lose all {e}.
Pay {e}{e}{e}: Solar Cannon deals 3 damage to any target.
 U 
Creature – Licid
{b}{b}, {t}: Petrifying Licid loses this ability and becomes an Aura enchantment with enchant permanent. Attach it to target creature. You may pay {1} to end this effect.
Enchanted permanent is a colorless artifact.
1/1
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Instant
Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 C 
Instant
Exile target creature.
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Master of Trappery (rare)
Cost of Greed (uncommon)
Solar Cannon (uncommon)
Petrifying Licid (uncommon)
Warning Shot (common)
Temporal Interference (common)
Sudden Bear (common)
Night-blooming Orchid (common)
Punish Greed (common)
Benalish Shieldbearer (common)
Death Blow (common)
Shimmering Scarecrow (common)
Undeath (common)
Venomizer (common)
Earth, Center of Exploration (basic)
Illusion (token)