Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Goblin
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
 
 R 
Sorcery
Relentless Flames's deals lethal damage to each creature. Creatures dealt damage this way can't be regenerated this turn.
A flash, a roar, and then oblivion.
 U 
Creature – Harpy
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
2/2
 U 
Instant
Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its converted mana cost.
 U 
Enchantment
Whenever a creature enters the battlefield, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
 C 
Creature – Camel
Desertwalk
1/1
 C 
Artifact
{t}: Add {1} to your mana pool.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield.
The forest hungers.
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Hobblin' Goblin (common, foil)
Relentless Flames (rare)
Vizkopa Sentry (uncommon)
Punish Civilization (uncommon)
Civil Disorder (uncommon)
Caravan of Camels (common)
Mana Crystal (common)
Consume the Living (common)
Bear Summoning (common)
Tactical Retreat (common)
Undeath (common)
Academic Coup (common)
Persistence (common)
Cyberslave (common)
Grodun, the Stern Empire (basic)
Cyberman (token)