Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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As long as an opponent has lost life this turn, spells you cast cost
less to cast.
Delirium — Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value and there are four or more card types among cards in your graveyard, Judith, Razorkin Ringleader deals damage to any target equal to the difference. “Let’s show these amateurs how it’s done.”
4/5
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Choose target creature. Merge each permanent attached to that creature under it. Change its text by replacing all instances of "enchanted" and "equipped" with "this."
Draw a card. Grokk never forgot his sword at home again.
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As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Mystical Fire deals 2 damage divided as you choose among any number of targets. If you tapped a spellcaster as you cast this spell, Mystical Fire deals 4 damage divided among any number of targets instead. |
: Add one mana of any color.
, : Counter target spell if X or less mana was spent to cast it, where X is the number of Bobbleheads you control.“I do not like this bobblehead, Lucy. Its smug aura mocks me.”
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Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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Protection from green and from blue
3/3
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Mountain Guardian enters tapped.
Morph ![]() |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Judith, Razorkin Ringleader
(mythic)
Gruesome Enhancements
(uncommon)
Mystical Fire
(uncommon)
Vexing Bobblehead
(uncommon)
Release the Hounds
(common)
Resonant Growth
(common)
Memory of Health
(common)
Owl Totem
(common)
Guerrillabocania
(common)
Take Me to Your Leader
(common)
Patient Corpse
(common)
Direkon's Infiltrator
(common)
Summon Reinforcements
(common)
Mountain Guardian
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)


less to cast.


: Add one mana of any color.
