Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever equipped creature deals damage to a player, return target land that player controls to their hand.
Whenever equipped creature deals damage to a planeswalker, exile that planeswalker.
Equip {3}
 U 
Land
{t}: Add {c}.
{3}, {t}: Create a 4/4 gold Dragon creature token with flying. Activate only once per dungeon you’ve completed.
Enter the Dungeon
{3}
 
 U 
Sorcery
Venture into the dungeon. (Enter the first room or advance to the next room.)
 U 
Creature – Capybara
Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever another creature you control enters, Content Capybara and that creature each get +1/+1 until end of turn.
2/2
 U 
Sorcery
Creatures you control gain exalted until end of turn. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
When the riot priests of Sikoras invade, everyone, even nonbelievers, are whipped into a frenzy.
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
 C 
Legendary Creature – Bear
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
 C 
Instant
Choose one —
• Exile target creature.
• Exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Creature – Fungus
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Manablade (rare)
Forgotten Realms (uncommon)
Content Capybara (uncommon)
Exaltation of the Masses (uncommon)
Slippery Eel (common)
Summon Reinforcements (common)
Resonant Growth (common)
Mirror Spirit (common)
The All-Bear (common)
Crystal of Kronos (common)
Paranoid Assault (common)
Gamma Strike (common)
Walking Mushroom (common)
Mana Crystal (common)
Earth, Center of Exploration (basic)
Ring of Power (token)