Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exploit
When Liliana, Band Manager exploits a creature, search your library for a Saga or enchantment creature card, reveal it, put it into your hand, then shuffle. Whenever a nontoken enchantment you control is put into your graveyard from the battlefield, you may pay ![]() and exile it. If you do, create a token that's a copy of it, except it's a 1/1 creature in addition to its other types.3/4
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Judge spells you cast cost
![]() less to cast.
Judge creatures you control get +1/+1 and have hexproof. 2/2
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Autogenesis enters with a seed counter on it.
Whenever a creature you control dies, put a seed counter on target permanent. Remove two seed counters from among permanents you control: Create a 1/1 green Insect creature token. Activate only once each turn. |
Whenever Body of Law or another enchantment you control enters, detain target nonland permanent an opponent controls with equal or lesser mana value. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)
2/2
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Desertwalk
1/1
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Liliana, Band Manager
(rare)
Judicial Clerk
(uncommon)
Autogenesis
(uncommon)
Body of Law
(uncommon)
Planet's Blessing
(common)
Memory of Decay
(common)
Plan of Attack
(common)
Hobblin' Goblin
(common)
Temporal Elemental
(common)
Unwinding Field
(common)
Caravan of Camels
(common)
Human Factors Psychology
(common)
Competitive Farmhand
(common)
Mana Crystal
(common)
Grodun, the Stern Empire
(basic)
Forging of the Rings
(token)



and exile it. If you do, create a token that's a copy of it, except it's a 1/1 creature in addition to its other types.



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