Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, target opponent draws a card.
At the beginning of your end step, target player reveals their hand. You choose a nonland card from it. That player discards that card. "So it is known and so it has always been known. Our judgement is decided."
4/5
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Equipped creature has haste and “Ward—Pay 2 life.”
![]() : Equipped creature gets +2/+0 until end of turn.
Equip ![]() “The red swoosh makes you run faster by reducing the coefficient of friction with molecules of air.”
—Zimone |
: Add one mana of any color.
, : Counter target spell if X or less mana was spent to cast it, where X is the number of Bobbleheads you control.“I do not like this bobblehead, Lucy. Its smug aura mocks me.”
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Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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The Grand Justices
(rare)
Pumped Up Kicks
(uncommon)
Vexing Bobblehead
(uncommon)
Over the River // Through the Woods
(uncommon)
Blood Prophecy
(common)
Ride the Third Rail
(common)
Temporal Interference
(common)
Blinkmoth Wrangler
(common)
Unhappy Land
(common)
Anima Sliver
(common)
Silver Hind
(common)
Divided Loyalties
(common)
Backseat Mechanic
(common)
Persistence
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)




: Add one mana of any color.
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