Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
+2: Choose a color. Up to one target creature gains protection from that color until end of turn.
-3: Return to your hand all cards in your graveyard that were put there from the battlefield this turn. -7: You get an emblem with "If a card would be put into your graveyard from anywhere, you may shuffle it into your library instead." 3
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As you scry, you may reveal Fortune Elemental from among the cards you're looking at. If you do, you may cast Fortune Elemental without paying its mana cost and you scry an additional card.
1/1
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First strike
Whenever Zhalfirin Vanguard attacks, create a 1/1 colorless Myr artifact creature token that’s tapped and attacking. It gets +1/+0 and gains first strike until end of turn. First to fight, first to inspire.
2/1
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Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards. Only the pigeons see the grand pattern of the city.
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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![]() "Ooh, shiny!"
1/1
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Choose one —
• Exile target creature. • Exile target land. Entwine ![]() “I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ![]() ![]() ![]() ![]() |
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Illus. Ryōko Kui
2/1
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Shaddai, the Shepherd
(mythic)
Fortune Elemental
(uncommon)
Zhalfirin Vanguard
(uncommon)
Eyes of the Pigeon
(uncommon)
Slippery Eel
(common)
Reinforcement Generator
(common)
Kindly Ancestor
(common)
Memory of Pain
(common)
Mirror Spirit
(common)
Goblin Looter
(common)
Night-blooming Orchid
(common)
Crystal of Kronos
(common)
Enlightened Gaze
(common)
Entropic Pool
(common)
Freytal, Bastion of Prosperity
(basic)
Plant Beast
(token)