Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{u}{r}, {t}: Gain control of target nonland permanent and it gains haste until end of turn. Sacrifice it at end of turn unless its owner pays {1}.
2/2
 U 
Creature – Spider
When The Spider That Bit Peter Parker enters, you get a rad counter.
Whenever you mill one or more nonland cards, put that many +1/+1 counter on target non-Spider creature you control. It becomes a Spider in addition to its other types.
1/2
 U 
Creature
Ward {1}
{4}{u}: Until end of turn, target creature gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw a card.” This ability costs 1 less to activate for each creature in your party. Activate only as a sorcery. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)
3/3
 U 
Instant
Target creature you control gets +3/+0 and gains flying and haste until end of turn. Ride the Third Rail deals 3 damage to it at the beginning of the next end step.
 C 
Plane – Aykan
Instant and sorcery spells cost {1} more to cast.
Activated abilities cost {1} more to activate unless they're mana abilities.
Whenever chaos ensues, goad each creature.
 C 
Creature – Starfish
Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Fickle Master (rare)
The Spider That Bit Peter Parker (uncommon)
Tempo Party Leader (uncommon)
Ride the Third Rail (uncommon)
Killing Fields of Aykan (common)
Iridescent Starfish (common)
Sneezing Monkey (common)
Investigate the Noise (common)
Brute Force Approach (common)
Wear Down (common)
Hunter of Krubrec (common)
Afterlife of the Party (common)
Help or Hurt (common)
Cybernetic Dreadmaw (common)
Freytal, Bastion of Prosperity (basic)
Forging of the Rings (token)