Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Indestructible
Cthulhu doesn’t untap during your untap step. At the beginning of your upkeep, you may sacrifice another creature. If you do, untap Cthulhu. If you don’t, Cthulhu deals 3 damage to each creature, each player, and each planeswalker. 7/7
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At the beginning of combat on your turn, target creature with toughness 4 or greater gains flying and vigilance until end of turn. It deals damage equal to its toughness this turn.
1/4
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by .2/2
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At the beginning of each end step, if Regeneratin' Troll wasn't dealt damage by an instant or sorcery spell this turn and there are fewer than two shield counters on it, put a number of shield counters on it equal to the difference. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
4/4
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Counter target spell if it's not the first spell cast this turn.
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Target creature is removed from combat.
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[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Cthulhu
(mythic)
Heavyset Pegasus
(uncommon)
Oracle Sliver
(uncommon)
Regeneratin' Troll
(uncommon)
Anima Sliver
(common)
Punish Greed
(common)
Shimmering Scarecrow
(common)
Quick Draw Holster
(common)
Crystal of Kronos
(common)
Run
(common)
Hunter of Krubrec
(common)
Paleontology Dig
(common)
Foot-Soldier of Direkon
(common)
Boring Cleaver
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)






: Add one mana of the last color you’ve chosen this game.