Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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When Wormtongue enters, you may have target opponent gain control of it.
At the beginning of each player's upkeep, if that player owns or controls Wormtongue, they draw a card. Whenever a creature you control attacks, Wormtongue deals damage equal to its power to that creature. 1/4
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Unworked Soil enters tapped.
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Disturb ![]() ![]() (You may cast this card from your graveyard transformed for its disturb cost.)Vigilance
If Wildwoods Guardian would be put into a graveyard from anywhere, exile it instead. When you do, you may search your library for a basic land card, put it onto the battlefield, then shuffle. 3/3
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Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.”
Cycling ( , Discard this card: Draw a card.)2/2
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens. 3/1
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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Forestwalk
2/2
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Ride the Third Rail
(common, foil)
Wormtongue
(rare)
Unworked Soil
(uncommon)
Death Racer
(uncommon)
Replicating Menace
(uncommon)
Blinkmoth Wrangler
(common)
Investigate the Noise
(common)
Limited Warranty
(common)
Creepers of (5)
(common)
Ablative Power Armor
(common)
Hidden Pit Trap
(common)
Wandering Leg Sausage
(common)
Temporal Elemental
(common)
Seven Gamma Seven
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)


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Creature – Spirit

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