Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 
 R 
Device – Vehicle
Exile a nontoken unit you command: Until end of turn, Sleeper Ship becomes a device unit with power and durability each equal to twice the psi value of the exiled unit.
When Sleeper Ship goes to the void from the battlefield, return all units exiled with it to the battlefield under your command.
*/*
{0}
 
 U 
Colour indicator R Instant
As an additional cost to cast Ping, tap an untapped red creature you control.
Ping deals 1 damage to target creature or player.
 U 
Sorcery
Gift a permanent you control
 U 
Enchantment – Room
At the beginning of each player’s first main phase, add {c}. You can’t spend this mana to cast spells.
Cargo Hold
{4}{r}
 
 U 
 
Whenever a nontoken artifact enters under your control, you may pay {1}. If you do, create a Treasure token.
 C 
Instant
As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards.
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Whispers of Jukai (common, foil)
Sleeper Ship (rare)
Ping (uncommon)
Donate (Not the Urza's Destiny One) (uncommon)
Alien Remnant // Cargo Hold (uncommon)
Throw the Bones (common)
Hunter of Krubrec (common)
Plan of Attack (common)
Card25958 (common)
Revelation by Moonlight (common)
Create a Backdoor (common)
Brute Force Approach (common)
Mirror Spirit (common)
Racecar (common)
Sora, the Endless Sky (basic)
Cyberman (token)