Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
|
Leatherback Hydra enters with a shield counter on it.
Whenever a shield counter is removed from Leatherback Hydra, put two shield counters on it at the beginning of the next end step. Leatherback Hydra gets +1/+1 for each shield counter on it. 2/2
|
Whenever a non-Insect creature you control dies, amass Insects X, where X is half that creature’s power, rounded up. (To amass Insects X, put X +1/+1 counters on an Army you control. It’s also an Ant. If you don’t control an Army, create a 0/0 black Insect Army creature token first.)
|
Target creature you control gets +3/+3 until end of turn. Exile it, then return it to the battlefield under its owner's control.
|
: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)Channel your Rage, and no one will burn as bright.
2/1
|
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
All artifacts able to block target creature this turn do so.
|
Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
|
|
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
|
Target creature is removed from combat.
|
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
|
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
|
|
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
|
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Cybernetic Dreadmaw
(common, foil)
Leatherback Hydra
(mythic)
Ant Bunker
(uncommon)
Frogmight
(uncommon)
Gruul Tattoo Artist
(uncommon)
Snowball Fight
(common)
Magnetize
(common)
Racecar
(common)
Lucky Halfling
(common)
Run
(common)
Venomizer
(common)
Anima Sliver
(common)
Soulband Soldier
(common)
Tactical Retreat
(common)
Earth, Center of Exploration
(basic)
Forging of the Rings
(token)




: Add 