Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a player casts a spell, counter it unless that player has unspent mana. (Check after they pay all the costs of the spell.)
"You sure that's in budget?"
{w}
 
 U 
Instant
Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Shadow
{3}{b}
 
 U 
Sorcery
Return target creature from your graveyard to the battlefield.
 U 
Enchantment
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Pharika.
When you sacrifice Ordeal of Pharika, put three -1/-1 counters on up to one target creature.
 C 
Creature – Fungus
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Instant
All artifacts able to block target creature this turn do so.
 C 
Instant
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Required Reserves (rare)
Light // Shadow (uncommon)
Gruul Riot Grounds (uncommon)
Ordeal of Pharika (uncommon)
Walking Mushroom (common)
Guerrillabocania (common)
Ring of Attunement (common)
Shady Dealings (common)
Zhalfirin Vacation (common)
Emergency Temporal Shift (common)
Magnetize (common)
End of the Line (common)
Ride the Third Rail (common)
Ablative Power Armor (common)
Grodun, the Stern Empire (basic)
Ring of Power (token)