Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Elemental
Mindflow Elemental's toughness is equal to the number of cards in your hand and its power is equal to 7 minus that number.
7-*/*
 U 
Sorcery
Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green.
 U 
Enchantment Creature – Madness Spirit
When Gaslighter Geist enters, draw a card.
Whenever a player draws a card, they lose 1 life.
Flittering through the darkness, they lead unwary travelers ever farther from the path.
2/4
 U 
Enchantment – Aura
Enchant creature you control
At the beginning of each combat, if enchanted creature isn't equipped, you may create an Equipment artifact token with "Equipped creature gets +1/+1".
Equip abilities you activate targeting enchanted creature cost {2} less to activate.
Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Blade from your graveyard to the battlefield.
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Creature – Insect
Forestwalk
2/2
 C 
Instant
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery {g} (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.)
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters, regenerate target Vehicle.
1/1
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Mindflow Elemental (rare)
Blasphemous Summoning (uncommon)
Gaslighter Geist (uncommon)
Pact of the Blade (uncommon)
Fractured Surface (common)
Wandering Leg Sausage (common)
Feral Growth (common)
Temporal Elemental (common)
Backseat Mechanic (common)
Purify the Flesh (common)
Bloom from Ash (common)
Curse of Aging (common)
Guerrillabocania (common)
Competitive Farmhand (common)
Earth, Center of Exploration (basic)
Cyberman (token)