Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, Discard a creature card: Return Tortex, Late Healer or another target creature card from your graveyard to the battlefield tapped with a stun counter on it. Activate only as a sorcery.2/5
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Choose one —
• London Blitz deals X damage to each creature. • London Blitz deals X damage to each player. Entwine (Choose both if you pay the entwine cost.)“It might seem like a stupid question, but has anything fallen from the sky recently?” — The Doctor, “The Empty Child”
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If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
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As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
You draw a card and lose 1 life. If you tapped a spellcaster as you cast this spell, instead you draw two cards and lose 2 life. |
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Manifest Fake Bear.
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Forestwalk
2/2
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Tortex, Late Healer
(rare)
London Blitz
(uncommon)
Group Consensus
(uncommon)
Forbidden Knowledge
(uncommon)
Memory of Knowledge
(common)
Hunter of Krubrec
(common)
Mirror Spirit
(common)
Doubt
(common)
Card25958
(common)
Fake Bear
(common)
Wandering Leg Sausage
(common)
Improved Glimmerlight
(common)
Snowball Fight
(common)
Shimmering Scarecrow
(common)
Sora, the Endless Sky
(basic)
Foil
(token)






: Choose a color. Target spell or permanent becomes that color until end of turn.