Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Elemental
Companion – Each differently named nonland card in your starting deck has a different mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
{1}, {t}, Sacrifice a nonland permanent: Add mana equal to the sacrificed permanent's mana cost. (Mana cost includes color.)
4/4
 U 
Creature
Ward {1}
{4}{u}: Until end of turn, target creature gets +1/+0 and gains “Whenever this creature deals combat damage to a player, draw a card.” This ability costs 1 less to activate for each creature in your party. Activate only as a sorcery. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.)
3/3
 U 
Instant
Copy target instant or sorcery spell you control, then return it to your hand. You can't cast spells with the same name until your next turn.
Imitation is the sincerest form of flattery.
 U 
Creature – Scarecrow
Flash, shadow
You may cast Hollow Men only if an opponent cast a spell this turn.
"Between the idea and reality ... falls the shadow." – T. S. Eliot, The Hollow Men
4/1
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
 C 
Instant
Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
 C 
Sorcery
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher
Memories of the forest's past can still be heard in the rustling of leaves.
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Poikilia, Nature's Strength (mythic)
Tempo Party Leader (uncommon)
Artistic Imitation (uncommon)
Hollow Men (uncommon)
Snowball Fight (common)
Throne Hall of Paliano (common)
Release the Hounds (common)
Wear Down (common)
Paranoid Assault (common)
Create a Backdoor (common)
Whispers of Jukai (common)
Shadow of (3) (common)
Pick // Lock (common)
Card25958 (common)
Earth, Center of Exploration (basic)
Illusion (token)