Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Rabbit Elemental
Ward — Pay 2 life.
Dust Bunnies gets +1/+1 for each creature you control named Dust Bunnies and each creature card in your graveyard named Dust Bunnies.
When Dust Bunnies dies, create a token that's a copy of it at the beginning of the next end step.
Ashes to ashes, bun to bun.
Illus. The Fluffy Folio
0/0
 U 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
When this creature dies, create three 1/1 colorless Servo artifact creature tokens.
3/1
{4}
 
 U 
Artifact – Vehicle
Islandwalk
Whenever Tugboat or driving creature blocks, return target Vehicle card from your graveyard to your hand.
Driving creature gets +1/+4 and has islandwalk.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
1/4
 U 
Creature – Efreet Wizard
Kicker {2}{w} and/or {u}
When Three-Fire Master enters, if it was kicked with its {2}{w} kicker, it deals 4 damage to target creature if it's tapped.
When Three-Fire Master enters, if it was kicked with its {u} kicker, tap target permanent and put a stun counter on it.
2/2
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Instant
Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Creature – Bear
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Dust Bunnies (rare)
Replicating Menace (uncommon)
Tugboat (uncommon)
Three-Fire Master (uncommon)
Night-blooming Orchid (common)
Memory of Knowledge (common)
Mountain Guardian (common)
Silver Hind (common)
Human Factors Psychology (common)
Frolicking Ogre (common)
Glider Drake (common)
Undeath (common)
Bear Minimum (common)
Memory of Health (common)
Sora, the Endless Sky (basic)
Ring of Power (token)