Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Kasmina enters, create Mag, a legendary 1/1 black Bird creature token with flying.
+2: Surveil 1, then draw a card. If you don’t control a Bird, you lose 1 life. Otherwise, each opponent loses 1 life and you gain 1 life. -5: Exile target creature with mana value X. Put X +1/+1 counters on a Bird you control. If you don’t control one, create Mag first. 3
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, : Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)3/3
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Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. 3/2
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Whenever a non-Insect creature you control dies, amass Insects X, where X is half that creature’s power, rounded up. (To amass Insects X, put X +1/+1 counters on an Army you control. It’s also an Ant. If you don’t control an Army, create a 0/0 black Insect Army creature token first.)
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do. |
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
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Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Kasmina, Ill-Tiding Seer
(mythic)
Rebel Without a Cause
(uncommon)
Orcish Raid Leader
(uncommon)
Ant Bunker
(uncommon)
Shire Semi-Detached
(common)
Tactical Retreat
(common)
Hydrogen Blimp
(common)
Unwinding Field
(common)
Bond of Love
(common)
Competitive Farmhand
(common)
Blinkmoth Wrangler
(common)
Investigate the Noise
(common)
End of the Line
(common)
Memory of Growth
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)


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: Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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