Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Rat Noble
Bands with other Rats
Other Rats you control get +1/+1 and have bands with other Rats.
Whenever a Rat you control dies, sacrifice a creature.
There must always be a rat king.
3/3
 U 
Enchantment
Whenever you draw a card, you may put a card from your hand on top of your library.
 U 
Creature – Bird
Flying
When Fading Hoopoe enters, return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
1/1
 U 
Creature – Merfolk Scout
{t}: Draw a card and reveal it, then discard a card with equal or greater mana value.
Nothing more unpleasant than living in the moment.
1/3
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Rat King (rare)
Confused Augury (uncommon)
Fading Hoopoe (uncommon)
Pessimistic Looter (uncommon)
Ring of Attunement (common)
Memory of Health (common)
Persistence (common)
Dissociate (common)
Purify the Flesh (common)
Shady Dealings (common)
Undeath (common)
Take Me to Your Leader (common)
Temporal Elemental (common)
Reinforcement Generator (common)
Grodun, the Stern Empire (basic)
Foil (token)