Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Warrior
Flying
Whenever one or more creatures you control deal combat damage to an opponent or a permanent an opponent controls, you get a point counter.
When you have seven or more point counters, remove them all. You draw seven cards and gain 7 life.
The new Quandrix "running" back got frequent fowl play calls.
2/2
 U 
Instant
If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
 U 
Creature – Faerie
Flying
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{4}, {t}, Sacrifice an artifact: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
1/1
 U 
Artifact Creature – Construct
{t}: Add {c}.
{t}, Pay {e}: Add one mana of any color.
{1}, {t}, Sacrifice another artifact: You get an amount of {e} equal to its mana value.
1/2
 C 
Sorcery
Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Enchantment
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Artifact Creature – Cyberman Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Superb Owl (rare)
Group Consensus (uncommon)
Inventor's Faerie (uncommon)
Aether Collector (uncommon)
Zhalfirin Vacation (common)
Emergency Temporal Shift (common)
Beguiling Maiden (common)
Abyssal Plain (common)
Bond of Love (common)
Limited Warranty (common)
Anima Sliver (common)
Cyberslave (common)
Wolf Totem (common)
Warning Shot (common)
Sora, the Endless Sky (basic)
Illusion (token)