Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When House Occupancy Log enters, choose a creature card name.
At the beginning of each player’s upkeep, that player chooses a creature card name, then sacrifices a creature of your choice that doesn’t have a name chosen with House Occupancy Log. |
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Kruphix. When you sacrifice Ordeal of Kruphix, double the number of each kind of counter on target permanent you control. |
: Flamebreaker gains vigilance until end of turn.
: Flamebreaker deals 3 damage to target attacking or blocking creature.3/1
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Healer's Kit enters with three bandage counters on it.
Whenever a nontoken creature you control dies, you may remove a bandage counter from Healer's Kit. If you do, return that card from your graveyard to the battlefield tapped at the beginning of the next end step. |
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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House Occupancy Log
(rare)
Ordeal of Kruphix
(uncommon)
Flamebreaker
(uncommon)
Healer's Kit
(uncommon)
Matter Conversion
(common)
Walking Mushroom
(common)
Patient Corpse
(common)
Unhappy Land
(common)
Anima Sliver
(common)
Feral Growth
(common)
Revelation by Moonlight
(common)
Bear Minimum
(common)
Hobblin' Goblin
(common)
Improved Glimmerlight
(common)
Earth, Center of Exploration
(basic)
Dog
(token)


: Flamebreaker gains vigilance until end of turn.
: Flamebreaker deals 3 damage to target attacking or blocking creature.

.
: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)