Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile target creature an opponent controls. If Banishing Smite is encoded on a creature, when it leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
At the beginning of your first main phase, you may gift a tapped Treasure.
Whenever you give a gift, add one mana of any color. |
Remove all designations from target creature. If you remove a designation this way, draw a card.
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"Filter lands" enters tapped unless you pay
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: Add or . |
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
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Timecast
![]() (When you cast this spell from your hand, you may pay ![]() . If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token. |
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Banishing Smite
(rare)
Bountiful Fields
(uncommon)
Disrepute
(uncommon)
"Filter lands"
(uncommon)
Silver Hind
(common)
Entropic Blast
(common)
Ablative Power Armor
(common)
The All-Bear
(common)
Grasp of Poison
(common)
Blood Prophecy
(common)
Ring of Attunement
(common)
Owl Totem
(common)
Summon Reinforcements
(common)
Ride the Third Rail
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)



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