Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Each land is a Mountain.
 U 
Creature – Elf Spellshaper
Summon{g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.
1/1
 U 
Artifact – Equipment
Equip {3}, equipped creature has shroud
 U 
Enchantment
Autogenesis enters with a seed counter on it.
Whenever a creature you control dies, put a seed counter on target permanent.
Remove two seed counters from among permanents you control: Create a 1/1 green Insect creature token. Activate only once each turn.
 C 
Sorcery
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
 C 
Creature – Hag Warlock
Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent.
2/2
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Artifact – Equipment
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.).
Equip {2}
"They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Bloodiest Moon (rare)
Mystic Mentor (uncommon)
Perception Filter (uncommon)
Autogenesis (uncommon)
Ride the Third Rail (common)
Beguiling Maiden (common)
Tactical Retreat (common)
Improved Glimmerlight (common)
Creepers of (5) (common)
Ring of Attunement (common)
Memory of Pain (common)
Reinforcement Generator (common)
Emergency Temporal Shift (common)
Crystal Sword (common)
Grodun, the Stern Empire (basic)
Ring of Power (token)