Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, flying
, : Put a -1/-1 counter on target creature.
![]() ![]() , : Destroy target creature. It can't be regenerated.3/1
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Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.)
The purity and vitality of Gaia will never be stripped away by artifice while her champions still ride.
2/2
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You deal damage equal to your life total to target creature.
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Destroy target artifact or enchantment. Its controller loses X life and you gain X life, where X is its mana value.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.“Devastation makes way for new life to prosper.”
—Wrenn |
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Piranhas of the Air
(rare)
Knight of Gaia
(uncommon)
Payback
(uncommon)
Punish Civilization
(uncommon)
Killing Fields of Aykan
(common)
Zhalfirin Vacation
(common)
Emergency Temporal Shift
(common)
Confuse Ray
(common)
Doubt
(common)
Unwinding Field
(common)
Bloom from Ash
(common)
Venomizer
(common)
Creepers of (5)
(common)
Memory of Growth
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)



,
: Put a -1/-1 counter on target creature.


