Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste
Whenever Guardian of the Slopes deals combat damage, put a +1/+1 counter on it.
Illus. Chris Pirih
3/3
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The "planeswalker uniqueness rule" doesn't apply.
All Planeswalkers are legendary. |
Choose target creature. Destroy it if it's tapped. Tap it if it's untapped.
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Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green.
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When Lair of Behemoths enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner’s hand.
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Whenever you cast a creature spell, if 5 or more mana was spent to cast it, untap Lair of Behemoths. |
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Guardian of the Slopes
(uncommon, foil)
Temporal Inversion
(rare)
Hyperventilate
(uncommon)
Blasphemous Summoning
(uncommon)
Lair of Behemoths
(uncommon)
Owl Totem
(common)
Hydrogen Blimp
(common)
Night-blooming Orchid
(common)
Bear Summoning
(common)
Grasp of Poison
(common)
Slippery Eel
(common)
Breach the Firewall
(common)
Reinforcement Generator
(common)
The All-Bear
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)




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