Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Turn all nontoken creatures your opponents control face down. (They're 2/2 creatures.)
Turn any number of face-down creatures you control face up. "The world is nothing but a game board, and I will move the pieces as I see fit."
- Ixidor, reality sculptor |
Flying
When Squadron Hawk (But a Ghost) dies, conjure a card named Squadron Hawk (But a Ghost) into your hand. 1/1
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: Add .
![]() ![]() , , Sacrifice Reclaiming Grounds: Destroy target artifact or enchantment. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffles. |
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
Whenever Kosmen Quartermaster attacks, choose one — • Put a +1/+1 counter on another target creature you control. • Put a charge counter on another target artifact you control. 0/0
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
Desertwalk
1/1
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Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Exile target creature.
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Temporal Elemental
(common, foil)
A Lesson In Perspective
(rare)
Squadron Hawk (But a Ghost)
(uncommon)
Reclaiming Grounds
(uncommon)
Kosmen Quartermaster
(uncommon)
Shimmering Scarecrow
(common)
Throw the Bones
(common)
Caravan of Camels
(common)
Take Me to Your Leader
(common)
Temporal Elemental
(common)
Creepers of (5)
(common)
Death Blow
(common)
Academic Coup
(common)
Night-blooming Orchid
(common)
Freytal, Bastion of Prosperity
(basic)
Illusion
(token)


: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying
: Add
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