Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Resurgent Wilderness enters, sacrifice a land.
Landfall – Whenever Resurgent Wilderness or another land you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Illus. VermontDreams
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Skulk
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, look at the top card of target opponent’s library and exile it face down. You may play that card on any turn its owner lost life. “Fear is such a delicious miasma on this plane.”
—Ashiok 2/3
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Equip
Equipped creature gets +1/+1 and can't be blocked except by creatures with an evasion ability. It takes a fox to catch a fox.
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Search your library for a basic land card and put that card onto the battlefield tapped. If a creature died this turn, search your library for an additional basic land card and put that card onto the battlefield tapped. Then shuffle.
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Mountain Guardian enters tapped.
Morph ![]() |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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All creatures have flying and hexproof.
2
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Resurgent Wilderness
(rare)
Fear of Falling Asleep
(uncommon)
Rogue's Dagger
(uncommon)
Morglen Wilds
(uncommon)
Mountain Guardian
(common)
The All-Bear
(common)
Reinforcement Generator
(common)
Brute Force Approach
(common)
Unbearable
(common)
Memory of Decay
(common)
Anima Sliver
(common)
Memory of Growth
(common)
Divided Loyalties
(common)
Glider Drake
(common)
Sora, the Endless Sky
(basic)
Forging of the Rings
(token)



