Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Assemble a Contraption on target creature with "Modified creature gets +1/+1 for each Contraption modifying it."3/3
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Skulk
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, look at the top card of target opponent’s library and exile it face down. You may play that card on any turn its owner lost life. “Fear is such a delicious miasma on this plane.”
—Ashiok 2/3
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Summon –
, , Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.1/1
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When Poison Apple Witch enters, each player creates a Food token. (They’re artifacts with "
, , Sacrifice this artifact: You gain 3 life.")
Whenever an opponent sacrifices a token, that player loses 1 life and you gain 1 life. 2/3
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Giant Upgrader
(rare)
Fear of Falling Asleep
(uncommon)
Mystic Mentor
(uncommon)
Poison Apple Witch
(uncommon)
Night-blooming Orchid
(common)
Mirror Spirit
(common)
Sleeper Agent
(common)
Venomizer
(common)
Skorpius Flies
(common)
Doubt
(common)
Foot-Soldier of Direkon
(common)
Memory of Health
(common)
Shimmering Scarecrow
(common)
Snowball Fight
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)


: Assemble a Contraption on target creature with "Modified creature gets +1/+1 for each Contraption modifying it."


: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)