Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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At the beginning of your first main phase, choose target creature you control. If it has a calciform counter on it, exile it. Otherwise, put a calciform counter on it, then you may pay
. If you do, transform it.Trapped in a pocket between planes, their minds tried to reconcile two lives lived in parallel, but the contradictions left them with no minds at all.
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Landfall – Whenever a land you control enters, you may return target artifact or enchantment to its owner’s hand.
4/5
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Enchant creature
Whenever enchanted creature deals combat damage to a player, search your library for a card with mana value X or less, where X is the the amount of damage enchanted creature dealt to that player. Put that card into your graveyard, then shuffle. Only the rats can sniff out every hiding spot in the city.
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As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible.
Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name. Protector of the small and numerous.
2/2
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
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Hidden Pit Trap
(common, foil)
Eclipsed Realm
(rare)
Encroaching Earth
(uncommon)
Nose of the Rat
(uncommon)
Muroi, God of Vermin
(uncommon)
Persistence
(common)
Quick Draw Holster
(common)
Gravity Elemental
(common)
Memory of Knowledge
(common)
Doubt
(common)
Foot-Soldier of Direkon
(common)
Hobblin' Goblin
(common)
Mirror Spirit
(common)
Ring of Attunement
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)
(You may cast this card face down as a Hazard artifact for
. You may turn it face up for its prime cost as long as the trigger condition is met.)
. If you do, transform it.

