Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Treefolk
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Vigilance
This creature get +1/+1 for each creature you control.
0/0
 U 
Artifact Creature – Rigger
Haste
{r}, {t}: Assemble a Contraption on target creature with "Modified creature has haste."
1/1
 U 
Enchantment Creature – Nightmare
Skulk
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, look at the top card of target opponent’s library and exile it face down. You may play that card on any turn its owner lost life.
“Fear is such a delicious miasma on this plane.”
—Ashiok
2/3
 U 
Artifact
If you would shuffle your library, instead shuffle, then scry 1.
{1}, {t}, Tap an untapped legendary creature you control: Look at the top card of your library. If it shares a mana value with a legendary creature you control, you may reveal it and put it into your hand.
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
 C 
Creature – Starfish
Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Heart of the Grove (rare)
Celerity Enhancer (uncommon)
Fear of Falling Asleep (uncommon)
Director’s Cut (uncommon)
Do // Die (common)
Unhappy Land (common)
Limited Warranty (common)
Entropic Blast (common)
Wolf Totem (common)
Undeath (common)
Gravity Elemental (common)
Iridescent Starfish (common)
Lucky Halfling (common)
Construct Additional Pylons (common)
Earth, Center of Exploration (basic)
Cyberman (token)