Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Revue Starlight gains “Creatures you control enter with an additional +1/+1 counter on them.” -2 Target creature you control fights another target creature. -3 Put target creature card you own from your graveyard or in exile onto the battlefield under your control. |
When Boon of Heliod enters, exile target creature an opponent controls if it's tapped or if it attacked or blocked this turn.
![]() , Sacrifice Boon of Heliod: Exile target artifact or enchantment. |
Equipped creature gets +2/-1.
Whenever equipped creature blocks or becomes blocked by a nonsnow creature, it gains first strike until end of turn. Equip ![]() |
If equipped creature would deal combat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Equip ![]() |
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
All creatures have flying and hexproof.
2
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You can’t enter this dungeon unless you “Delicious into the Dungeon.”
Melini Graveyard — Create a Food token. (Leads to: Forest Layer) Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake) Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town) Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage) Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines) Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines) Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country) Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country) The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them. |
Revue Starlight
(rare)
Boon of Heliod
(uncommon)
Ice Pick
(uncommon)
Insignia of Claws
(uncommon)
Reinforcement Generator
(common)
Zhalfirin Vacation
(common)
Card25958
(common)
Snowball Fight
(common)
Mirror Spirit
(common)
Foot-Soldier of Direkon
(common)
Shady Dealings
(common)
Memory of Growth
(common)
Hobblin' Goblin
(common)
Unhappy Land
(common)
Sora, the Endless Sky
(basic)
The Island Off Kahka Brud
(token)



: Choose a color. Target spell or permanent becomes that color until end of turn.

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: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)