Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist. When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist. 2/2
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Enchant creature
Enchanted creature loses all abilities and is a 1/1 white Ood creature with Gestalt 1 and defender. (It gets +1/+1 for each other creature that shares at least one creature type with it.) “They... They turned him into an Ood?” — Donna Noble, “Planet of the Ood”
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Unworked Soil enters tapped.
: Add .
Disturb ![]() ![]() (You may cast this card from your graveyard transformed for its disturb cost.)Vigilance
If Wildwoods Guardian would be put into a graveyard from anywhere, exile it instead. When you do, you may search your library for a basic land card, put it onto the battlefield, then shuffle. 3/3
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: Add .
When Final Frontier enters, if you control more lands than each opponent, you may sacrifice a land. When Final Frontier is put into a graveyard from the battlefield, draw two cards. |
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Forestwalk
2/2
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
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Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
The Illusionist
(mythic)
Ood Conversion
(uncommon)
Unworked Soil
(uncommon)
Final Frontier
(uncommon)
Wandering Leg Sausage
(common)
Draining Bolt
(common)
Ring of Attunement
(common)
Pick // Lock
(common)
Creepers of (5)
(common)
Quick Draw Holster
(common)
Salt the Earth
(common)
Planet's Blessing
(common)
Lucky Halfling
(common)
Plan of Attack
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)

: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.

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Creature – Spirit
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