Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever The Last Train attacks, create a 1/1 colorless Spirit creature token that’s tapped and attacking.
Whenever The Last Train blocks a creature, create a 1/1 colorless Spirit creature token that’s blocking that creature. When The Last Train dies or is exiled, if it was crewed this turn, you may return it to your hand. Crew 3 5/5
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Commander creatures you own have "Whenever one or more creatures you control deal combat damage to an opponent, that player sacrifices a Treasure and you create a Treasure token." (It's an artifact with "
, Sacrifice this artifact: Add one mana of any color.") |
Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
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Flying
Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
All creatures have flying and hexproof.
2
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
The Last Train
(rare)
Sword Coast Pirate
(uncommon)
Civil Disorder
(uncommon)
Biplane
(uncommon)
Ood Sigma
(common)
Beguiling Maiden
(common)
Benalish Shieldbearer
(common)
Reinforcement Generator
(common)
Hobblin' Goblin
(common)
Resonant Growth
(common)
Abyssal Plain
(common)
Competitive Farmhand
(common)
Mirror Spirit
(common)
Tactical Retreat
(common)
Sora, the Endless Sky
(basic)
Trench
(token)

, Sacrifice this artifact: Add one mana of any color.")
(