Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Human Wizard
{2}, {t}: Choose target Saga. Put a lore counter on it or remove one from it.
At the beginning of your end step, choose target Saga card in your graveyard that was put there from the battlefield this turn. You may pay {w/g}. If you do, return it to your hand.
"From the top!"
3/3
 U 
Land
When Hidden Valley enters, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
{t}: Add {r}, {w}, or {u}.
 U 
Enchantment
X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
"Why don't you two sit out until you learn to get along?"
 U 
Creature – Hat
Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life.
2/2
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
"Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Sorcery
Timecast {1}{w} (When you cast this spell from your hand, you may pay {1}{w}. If you do, exile it as it resolves. You may cast it from exile.)
Create a 1/1 white Soldier creature token.
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Teferi, Temporal Conductor (mythic)
Hidden Valley (uncommon)
Teferi's Time-Out (uncommon)
Same Hat (uncommon)
Sleeper Agent (common)
Lucky Halfling (common)
Draining Bolt (common)
Dissociate (common)
Mountain Guardian (common)
Doubt (common)
Summon Reinforcements (common)
Construct Additional Pylons (common)
Slippery Eel (common)
Cybernetic Dreadmaw (common)
Freytal, Bastion of Prosperity (basic)
Forging of the Rings (token)