Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may look at the top card of your library any time.
You may cast permanent spells from the top of your library by putting a card you own with haunt from exile into your graveyard. Its mana cost is reduced by the exiled card's mana cost. (Mana cost includes color.) "Get rid of the ghosts! We can't let people know we die!"
2/3
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Flying, deathtouch Flesh withers and bones crumble to dust in its wake.
3/4
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 1/1 colorless Sliver creature token. II – Put a +1/+1 counter on target creature you control. It becomes a Sliver in addition to its other types. III – Slivers you control get +2/+2 and gain trample until end of turn. |
Whenever a creature attacks you or a planeswalker you control, you may sacrifice a Food. If you do, tap that creature and remove it from combat.
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“Our children will sing of the DoctorDonna, and our children’s children, and the wind and the ice and the snow will carry your names forever.” — Ood Sigma, “Planet of the Ood”
2/2
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
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Teysa's Housecleaners
(rare)
Ghastly Siphoner
(uncommon)
Return of the Slivers!
(uncommon)
Scatter the Seed
(uncommon)
Goblin Looter
(common)
The Garden of Apeiron
(common)
Shady Dealings
(common)
Matter Conversion
(common)
Ood Sigma
(common)
Abyssal Plain
(common)
Benalish Shieldbearer
(common)
Resonant Growth
(common)
Crystal Sword
(common)
Surly Barkeep
(common)
Earth, Center of Exploration
(basic)
Illusion
(token)




: Discard a card, then draw a card.