Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
Legendary Planeswalker – Shaddai
+2: Look at the top two cards of target player's library. Put one of them into that player's hand and the other on the bottom of their library.
-3: Look at the top five cards of your library, then put them back in any order.
-9: You get an emblem with "Whenever an opponent draws a card, you may draw a card."
Choose target creature card in a graveyard. Create a token that's a copy of it, except it's a 1/1 Spirit. Return that card to the battlefield with an underworld counter on it. (It can only block or be blocked by creatures with underworld counters, and its abilities can only target creatures with underworld counters.)
Creature – Spirit
When Kami of Crossed Swords enters, open the gate.
Ethereal – As long as the gate is open, Kami of Crossed Swords has first strike and lifelink.
Creature – Human Serf
{2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Keeps getting banned for toxic behavior.
Creature – Minotaur Berserker
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
Target creature is removed from combat.
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
Artifact – Passage
Whenever Border Crossing enters or a player closes the gate, tap up to one target creature.
Whenever a player opens the gate, untap up to one target creature.
{3}: You may open or close the gate. Activate only as a sorcery. (The gate starts the game closed.)
You gain life equal to twice the gravity.
Every world cares, in its own way.
Artifact – Vehicle
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
The game starts with the gate closed. Use this card to track whether it's open or closed.
The game starts with the gate closed. Use this card to track whether it's open or closed.

Shaddai, the Scholar (mythic)
Ironic Return (uncommon)
Kami of Crossed Swords (uncommon)
Peasant Railgun (uncommon)
Slippery Eel (common)
Venomizer (common)
Hunter of Krubrec (common)
Doubt (common)
Human Factors Psychology (common)
Run (common)
Cybernetic Dreadmaw (common)
Border Crossing (common)
Planet's Blessing (common)
Hydrogen Blimp (common)
Earth, Center of Exploration (basic)
Closed (token)