Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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You may choose an instant or sorcery card you own from outside the game and reveal that card. Until end of turn, you may cast that card.
"The usual methods don't seem to be working. Let's try some unusual ones."
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When Colorblind Seer enters, create a Treasure token.
All Treasures have " : Add " and lose all other abilities.3/3
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Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards. Only the pigeons see the grand pattern of the city.
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, , Sacrifice two creatures: Create an X/X colorless Abomination creature token, where X is the combined power of the sacrificed creatures. Return the sacrificed creatures to the battlefield merged under that token. |
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Exile target creature.
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Cast from Beyond
(rare)
Colorblind Seer
(uncommon)
Eyes of the Pigeon
(uncommon)
Blasphemous Fusor
(uncommon)
Super Fling
(common)
Do // Die
(common)
Cybernetic Dreadmaw
(common)
Card25958
(common)
Hobblin' Goblin
(common)
Investigate the Noise
(common)
Fractured Surface
(common)
Revelation by Moonlight
(common)
Create a Backdoor
(common)
Death Blow
(common)
Freytal, Bastion of Prosperity
(basic)
Trench
(token)



: Add
" and lose all other abilities.

