Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant two creatures you control
If damage would be dealt to one of the enchanted creatures, you may have any amount of that damage dealt to the other enchanted creature instead. When one of the enchanted creatures dies, sacrifice the other. Disturb ![]() (You may cast this card from your graveyard transformed for its disturb cost.)Flying
If Spirit Spouse would be put into a graveyard from anywhere, exile it instead. When Spirit Spouse enters, return target creature from your graveyard to the battlefield. It's a 1/1 white Spirit and has flying and "If this creature would be put into a graveyard from anywhere, exile it instead." 1/1
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Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
, Sacrifice a Saproling: Draw a card.The Cabal appreciated a fighter that brought its own retinue.
3/3
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If a creature would fight, detain it instead. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"Pursuant to legal code 701.10d, the initiation of combat is not permitted without proper authorization. Desist your aggravation immediately."
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Until end of turn, whenever a player taps a Forest for mana, that player adds an additional
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When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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: Add .
Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
: Discard a card, then draw a card."Ooh, shiny!"
1/1
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Til Death Do Us Part
(rare)
Thallid Pit Fighter
(uncommon)
Civic Obedience
(uncommon)
Algal Bloom
(uncommon)
Walking Mushroom
(common)
Resonant Growth
(common)
Ablative Power Armor
(common)
Boring Cleaver
(common)
Mana Crystal
(common)
Enlightened Gaze
(common)
Skorpius Flies
(common)
Kindly Ancestor
(common)
Throw the Bones
(common)
Goblin Looter
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)


Creature – Spirit

, Sacrifice a Saproling: Draw a card.
: Add
.
(