Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Whenever a creature deals combat damage to a Skirmish, that creature's controller gains control of it. When it’s defeated, exile it, then the player who defeated it casts it transformed.)
When Battle for Baldur's Gate enters or whenever you gain control of it, you take the initiative. 10
When Riches of the Undercity enters, you may search your library for a basic land card or a Gate card. If you've completed a dungeon, you may search for a land card instead. Put that card onto the battlefield tapped, then shuffle.
If you would venture into the dungeon, you venture into the dungeon twice instead. |
Prevent the next 3 damage that would be dealt to target creature this turn and you gain 3 life.
Return target creature from your graveyard to the battlefield.
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Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn. When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature. |
The next card you cast this turn that causes players to vote can be cast as though it had flash.
Fuse While voting this turn, you may vote an additional time.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Target creature is removed from combat.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Battle for Baldur's Gate
(rare)
Light // Shadow
(uncommon)
Kiss of Death
(uncommon)
Vote Early // Vote Often
(uncommon)
Surly Barkeep
(common)
Unbearable
(common)
Hydrogen Blimp
(common)
Run
(common)
Killing Fields of Aykan
(common)
Little Coquí
(common)
Afterlife of the Party
(common)
Aether Warp
(common)
Hobblin' Goblin
(common)
Blood Prophecy
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)


Artifact




, Discard a card, Sacrifice this artifact: Draw a card.")