Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Cursed Troll is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Damage marked on Cursed Troll can't be removed. 4/4
|
Whenever Dual Rider crews a Vehicle for the first time each turn, untap Dual Rider.
Twice the limbs, twice the control.
2/2
|
Look at the top two cards of your library. You may exchange one of those cards with a card you own in exile. The effect that exiled that card applies to the new exiled card. Then scry 2.
Paradox — Whenever you cast a spell from anywhere other than your hand, you may return Scout the Timelines from your graveyard or exile to your hand. |
Whenever a Rigger you control assemble a Contraption, Flying Sparks deals 2 damage to target creature or player.
|
|
Mountain Guardian enters tapped.
Morph ![]() |
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
|
|
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
|
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Target creature is removed from combat.
|
: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
|
|
Target creature gets ±1/±1 until end of turn.
|
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
|
This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
|
Cursed Troll
(rare)
Dual Rider
(uncommon)
Scout the Timelines
(uncommon)
Flying Sparks
(uncommon)
Mountain Guardian
(common)
Acid Etchings
(common)
Brute Force Approach
(common)
Blinkmoth Wrangler
(common)
Plan of Attack
(common)
Memory of Health
(common)
Run
(common)
Guerrillabocania
(common)
Help or Hurt
(common)
Investigate the Noise
(common)
Freytal, Bastion of Prosperity
(basic)
Illusion
(token)





, Discard a card, Sacrifice this artifact: Draw a card.")