Infinite Potential Well: Virtual Booster
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() ![]() ![]() ![]() "A clock that merely tells time? You have lots of potential, but your creations lack both form and function."
--Stusur, to Temmar |
Flying
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. ![]() ![]() 1/1
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Equip
![]() Equipped creature attacks each turn if able. Whenever equipped creature attacks, it fights another target creature. "Let's see what happens when I poke it!" – Squilch, goblin explorer
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Partner with Scorpus, Tolarian Chancellor (When this creature enters the battlefield, target player may put Scorpus, Tolarian Chancellor into their hand from their library, then shuffle.)
A deck can have any number of cards named Eager Apprentice. ![]() ![]() ![]() 2/1
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Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip ![]() |
Bleed (When this deals damage, create a colorless Vial artifact token with "
![]() ![]() Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample ![]() 6/6
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Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) The easiest way to get in is to not need permission in the first place.
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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Exile target creature.
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![]() He prepares the canvas for his master's new world.
1/1
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Infinity Clock
(mythic)
Inventor's Faerie
(uncommon)
Poking Stick
(uncommon)
Eager Apprentice
(uncommon)
Quick Draw Holster
(common)
Draining Bolt
(common)
Competitive Farmhand
(common)
Entropic Pool
(common)
Cybernetic Dreadmaw
(common)
Create a Backdoor
(common)
Unwinding Field
(common)
Death Blow
(common)
Card25958
(common)
Crushing Despair
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)