Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
{t}: Add {c}.
{3}{w}, {t}: Exile target non-token creature that's attacking you. Its controller creates a token that's a copy of it.
The souls of those who perished in the labyrinth are forced to wander its halls forever.
 U 
Creature – Beast
Trample
Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
5/4
 U 
Creature – Pest Beast
Trample
Channel — {2}{g}, Discard Campus Crasher: Destroy target artifact or enchantment. If it has mana value 5 or less, Campus Crasher deals damage to its controller equal to the difference.
5/4
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Land
{t}: Add {c}.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Creature – Goblin Citizen
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
“I don’t want no trouble in my place.”
3/2
 C 
Creature – Human Cleric
Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card."
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Labyrinth of the Spirit (rare)
Guardian Behemoth (uncommon)
Campus Crasher (uncommon)
Fixed Point (uncommon)
Confuse Ray (common)
Grasp of Poison (common)
Unhappy Land (common)
Sleeper Agent (common)
Patient Corpse (common)
Purify the Flesh (common)
Surly Barkeep (common)
Herald of Sikoras (common)
Guerrillabocania (common)
Owl Totem (common)
Earth, Center of Exploration (basic)
Dog (token)