Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Assassin
{u}: Target creature attacks you this turn if able. Activate only once each turn.
{1}{b}: Monster Bait gets +2/+2 until end of turn. Activate only during an opponent's turn.
1/2
 U 
Land
When Luminescent Outcropping enters, sacrifice it unless you pay {2}.
{t}: Add one mana of any color.
 U 
Creature – Rabbit Pilot
Vehicles you control have ward {1}. (Whenever one becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Crew abilities of Vehicles you control cost 1 less to activate.
"Twice the maneuverability at half the cost."
2/2
 U 
Artifact – Spacecraft
Whenever Inevitor attacks, sacrifice it at the beginning of the next end step.
Station
3+ | Haste
Inevitor can't be blocked except by creatures with haste.
5/1
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Sorcery
Destroy target artifact or land.
When a land is put into your graveyard from the battlefield, you may pay {g} and exile Bloom from Ash from your graveyard. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Devastation makes way for new life to prosper.”
—Wrenn
 C 
Instant
Exile target creature.
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Monster Bait (rare)
Luminescent Outcropping (uncommon)
Ace Pilot (uncommon)
Inevitor (uncommon)
Racecar (common)
Breach the Firewall (common)
Take Me to Your Leader (common)
Doubt (common)
Resonant Growth (common)
Laserson Probe (common)
Bloom from Ash (common)
Death Blow (common)
Phantasm of (2) (common)
Matter Conversion (common)
Earth, Center of Exploration (basic)
Dog (token)