Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life. 1/1
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Devoid
Flash When Mana Leecher enters, put a ruination counter on each land that entered this turn. Those lands are Wastes for as long as they have a ruination counter on them. (They lose all land types and abilities and gain " : Add .")2/3
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Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
Whenever a token enters, you gain 1 life. 1/1
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Scry X, where X is the difference between this spell’s mana value and the amount of mana you spent to cast it.
Draw two cards. |
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Destroy target creature if it's face-down or has morph.
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
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As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects. |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Vengeful Wraith
(uncommon, foil)
Mana Leecher
(rare)
Spirit Guard
(uncommon)
Find a Lead
(uncommon)
Morph Kill
(uncommon)
Shady Dealings
(common)
Backseat Mechanic
(common)
Dissociate
(common)
Super Fling
(common)
Night-blooming Orchid
(common)
Glider Drake
(common)
Shimmering Scarecrow
(common)
Feral Growth
(common)
Blood Prophecy
(common)
Grodun, the Stern Empire
(basic)
Mechtitan Ultra
(token)

: Add
.")

