Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you lose life, exile the top card of your library.
You may play cards exiled with Price of Power.
The burning sensation means it's working.
 U 
Creature – Zombie Scout
Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.”
Cycling {2} ({2}, Discard this card: Draw a card.)
2/2
 U 
Artifact
Whenever a land you control enters, if you didn’t play it, draw a card.
{2}, {t}, Discard a card: You may put a land card from your hand onto the battlefield. If you put a Planet onto the battlefield this way, it enters with an additional two charge counters on it.
 U 
Enchantment
Permanents you control have ward 1.
Whenever a ward ability you control counters a spell or ability an opponent controls, draw a card.
Illus. Kev Walker
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Creature – Plant
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
The competing spells twisted into each other and pinched themselves out of existence.
 C 
Creature – Human Soldier
{t}: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Price of Power (rare)
Death Racer (uncommon)
Pinnacle Codebook (uncommon)
Rhystic Warding (uncommon)
Sneezing Monkey (common)
Goblin Looter (common)
Revelation by Moonlight (common)
Entropic Pool (common)
Creepers of (5) (common)
Memory of Growth (common)
Hidden Pit Trap (common)
Memory of Decay (common)
Aether Warp (common)
Benalish Shieldbearer (common)
Earth, Center of Exploration (basic)
Ring of Power (token)