Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
All creatures are legendary.
Whenever a creatures you control dies, put a number of +1/+1 counters equal to its mana value on another target creature you control with the same name.
 U 
Creature – Human Warrior
Flash
When Keldon Strike Force enters, tap target artifact or land an opponent controls and put a stun counter on it. If it's a creature, remove it from combat. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, exile the top card of your library. Until the end of your next turn, you may play that card.
{4}{g}
 
 U 
Creature – Plant
Plant offering (You may cast this card any time you could cast an instant by sacrificing a Plant and paying the difference in mana costs between this and the sacrificed Plant. Mana cost includes color.)
Whenever Gloom attacks, goad target creature an opponent controls. It blocks this turn if able.
The nectar it drools from its mouth smells so atrocious that it can make noses curl from more than a mile away.
3/5
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Starfish
Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Creature – Elf Spirit
Splice onto creature {g} (As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it.
2/2
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Kill Your Double (mythic)
Keldon Strike Force (uncommon)
Possessed by The Family (uncommon)
Gloom (uncommon)
Memory of Pain (common)
Iridescent Starfish (common)
Shady Dealings (common)
Revelation by Moonlight (common)
Spirit of Growth (common)
Human Factors Psychology (common)
Bear Summoning (common)
Kindly Ancestor (common)
Mountain Guardian (common)
Plan of Attack (common)
Grodun, the Stern Empire (basic)
Cyberman (token)