Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Creatures can't attack their owner this turn.
 U 
Sorcery
Gain control of target artifact and untap it.
The more complex the machine, the greater the effect of swapping out one tiny gear for another.
 U 
Artifact – Equipment
Whenever you cast an instant or sorcery spell, equipped creature deals 1 damage to target creature or player.
Whenever equipped creature is dealt damage, draw a card.
Equip {3}{u/r}
 U 
Enchantment
When Boon of Erebos (Not the Theros One) enters, each opponent sacrifices a nontoken creature or planeswalker.
{2}{b}{b}, Sacrifice Boon of Erebos (Not the Theros One): Return another target creature or enchantment from your graveyard to your hand.
 C 
Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions.
A glimpse of unreality and the mind shatters.
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
  ({?} can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays {2} for each type of mana spent to cast Aether Warp.
The competing spells twisted into each other and pinched themselves out of existence.
 C 
Creature – Goblin Citizen
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
“I don’t want no trouble in my place.”
3/2
 C 
Instant
Counter target spell.
Vortex 2 – {u}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {u}{u}. Vortex only as a sorcery.)
 C 
Land
{t}: Add {c}. If the gravity is 6 or greater, add one mana of any color instead.
Only under extreme conditions can the outside and the inside ever meet.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Legendary Artifact Creature – Robot
Reach, first strike, vigilance, hexproof, indestructible, haste
10/10

Conflict of Interest (rare)
Override Control (uncommon)
Mizzium Bracers (uncommon)
Boon of Erebos (Not the Theros One) (uncommon)
Breach the Firewall (common)
Ablative Power Armor (common)
Unbearable Visions (common)
Persistence (common)
Wolf Totem (common)
Limited Warranty (common)
Aether Warp (common)
Surly Barkeep (common)
Temporal Interference (common)
Fractured Surface (common)
Earth, Center of Exploration (basic)
Mechtitan Ultra (token)