Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
Station
Jewel in Space enters tapped. : Add one mana of any color in your commander's color identity.
(10+) , , Remove X counters from Jewel in Space: Add up to X mana of different colors. |
Whenever Proficient Dueler attacks, scry 2, then you may reveal the top card of your library. If you reveal a card this way with the same mana cost as Proficient Dueler, put a +1/+1 counter on it and it gains double strike until end of turn. (Mana cost includes color.)
2/2
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As long as you control five or more creature tokens, Isop, God of Mounds has indestructible.
Prevent all damage that would be dealt to creature tokens you control by nontoken creatures. Protector of the insect hives and nests that get trampled underfoot.
2/3
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If an instant or sorcery spell would deal damage to Devil's Worm, Devil's Worm deals that much damage to that spell's controller instead.
1/1
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Prime
(You may cast this card face down as a Hazard artifact for . You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking. When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Warning Shot
(common, foil)
Jewel in Space
(rare)
Proficient Dueler
(uncommon)
Isop, God of Mounds
(uncommon)
Devil's Worm
(uncommon)
Temporal Elemental
(common)
Hidden Pit Trap
(common)
Improved Glimmerlight
(common)
Purify the Flesh
(common)
Walking Mushroom
(common)
Venomizer
(common)
Ablative Power Armor
(common)
Daddy Long Legs
(common)
Guerrillabocania
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)

: Add one mana of any color in your commander's color identity.
,



: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying