Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Artificer
Prowess
{t}: Put a shield counter on another target permanent. (As long as there are shield counters on a permanent, damage is dealt to it in the form of removing shield counters.)
1/2
{4}{g}
 
 U 
Sorcery
Create a 2/2 green Wolf creature token for each creature card in target player's graveyard.
Mind
{2}{u}
 
 U 
Sorcery
Target player mills X cards, where X is the total power of creatures you control.
 U 
Artifact Creature – Auton Soldier
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
First strike
3/3
 U 
Artifact – Equipment
Equipped creature has haste and “Ward—Pay 2 life.”
{1}{r}: Equipped creature gets +2/+0 until end of turn.
Equip {2}
“The red swoosh makes you run faster by reducing the coefficient of friction with molecules of air.”
—Zimone
 C 
Instant
Return target creature to its owner's hand. Create a 2/2 bear creature token.
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets -3/-2.
Under the unbearable weight of despair, seek refuge in death.
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Veteran Armorsmith (rare)
Body // Mind (uncommon)
Roman Legion (uncommon)
Pumped Up Kicks (uncommon)
Unbearable (common)
Punish Greed (common)
Snowball Fight (common)
Divided Loyalties (common)
Crushing Despair (common)
Afterlife of the Party (common)
Shimmering Scarecrow (common)
Dissociate (common)
Grasp of Poison (common)
Consume the Living (common)
Freytal, Bastion of Prosperity (basic)
Forging of the Rings (token)