Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control leaves the battlefield, if it had +1/+1 counters on it, put those counters on Krasis Reclamation.
{b}{b}, Remove X +1/+1 counters from Krasis Reclamation: Target creature gets -X/-X until end of turn.
Graft (Whenever a creature enters, you may move a +1/+1 counter from this permanent onto it.)
 U 
Creature – Harpy
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying
Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying.
2/2
 U 
Enchantment – Aura Madness
Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card.
When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it.
 U 
Creature – Faerie Knight
First strike
When Blight Stalker enters, destroy up to one target tapped creature.
3/1
Hypnotic Pattern
{2}{u}
 
 U 
Instant – Adventure
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
"Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Land – Planet
Station
{t}: Add {c}.
(2+) {t}, Remove all counters from Terraforming Base: Add one mana of any color.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Krasis Reclamation (rare)
Vizkopa Sentry (uncommon)
Synaptic Static (uncommon)
Blight Stalker (uncommon)
Acid Etchings (common)
Blood Prophecy (common)
Goblin Looter (common)
Crystal Sword (common)
Plan of Attack (common)
Consume the Living (common)
Memory of Health (common)
Natural Ood (common)
Construct Additional Pylons (common)
Terraforming Base (common)
Earth, Center of Exploration (basic)
Dog (token)