Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant creature
Enchanted creature has vigilance, deathtouch, haste, and daunt. Combat damage dealt by enchanted creature can't be prevented. Whenever enchanted creature deals damage to an opponent, it deals that much damage to target planeswalker that player controls. |
Vigilance
When Acolyte of Hiatea enters, return target permanent card with mana value 3 or less from your graveyard to the battlefield. 3/4
Mill four cards, then return a land card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
|
At the beginning of your upkeep, each player draws a card.
Mindscape Swimmer can't be blocked if defending player drew two or more cards this turn. 3/2
|
Whenever a creature enters, it fights target creature of its controller's choice.
In the Rubblebelt, might makes right.
|
|
Put a pain counter on any target, then Razorkin’s Glee deals 2 damage it. (Damage dealt to a permanent or player is increased for each pain counter on it.)
“See how much fun we can have!”
|
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
|
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
|
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
|
|
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
|
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
|
|
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library. “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
|
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
|
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Equipped creature has shadow.
Equip ![]() |
Aspect of Giraffe
(mythic)
Acolyte of Hiatea
(uncommon)
Mindscape Swimmer
(uncommon)
Civil Disorder
(uncommon)
Razorkin’s Glee
(common)
Night-blooming Orchid
(common)
Phantasm of (2)
(common)
Lucky Halfling
(common)
Memory of Pain
(common)
Mana Artifact
(common)
Anima Sliver
(common)
Shadow of (3)
(common)
Natural Ood
(common)
Unwinding Field
(common)
Earth, Center of Exploration
(basic)
Ring of Power
(token)






, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.