Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced and puts a depletion counter on that permanent.
If a permanent with a depletion counter on it would untap, instead remove a depletion counter from it.
 U 
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If it's the first land that entered the battlefield under your control this turn, untap it.
Cipher
 U 
Creature – Human Serf
{2}{r}{r}, {t}: Peasant Railgun deals damage equal to its power to any target.
{t}: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.
1/1
 U 
Creature – Eldrazi
Devoid (This card has no color.)
Unearth {2}{c}
Unending Swarm can’t block.
When Unending Swarm is put into exile from anywhere, put three time counters on it and it gains suspend.
3/1
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Sorcery
Put a first strike counter on target creature. It gets +1/+1 until end of turn.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
The easiest way to get in is to not need permission in the first place.
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Creature – Drake
As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Sorcery
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.)
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Artifact
{t}, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step.
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Fallow the Earth (rare)
Cross Pollinate (uncommon)
Peasant Railgun (uncommon)
Unending Swarm (uncommon)
Persistence (common)
Create a Backdoor (common)
Undeath (common)
Run (common)
Glider Drake (common)
Investigate the Noise (common)
Take Me to Your Leader (common)
Ablative Power Armor (common)
Mana Artifact (common)
Wear Down (common)
Earth, Center of Exploration (basic)
Foil (token)