Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
When Leor, Edge of Exile enters, sacrifice it unless you sacrifice a nontoken creature.
{t}, Pay 1 life: Add one mana of any color.
{1}, {t}: Exile target card from a graveyard. Create a 0/2 white and black Vampire Spirit creature token with flying.
 U 
Enchantment
X can't be 0.
When Teferi's Time-Out enters, two other target nonland permanents phase out until Teferi's Time-Out leaves the battlefield.
Vanishing X
"Why don't you two sit out until you learn to get along?"
 U 
Artifact – Equipment
Equip {2}
Equipped creature attacks each turn if able.
Whenever equipped creature attacks, it fights another target creature.
"Let's see what happens when I poke it!" – Squilch, goblin explorer
 U 
Creature – Vampire Warlock
{1}, Sacrifice another creature: Target opponent loses 1 life.
Coven — Whenever an opponent loses life, if you control three or more creatures with different powers, you gain 1 life.
1/3
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Creature – Insect
Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
0/1
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
 C 
Creature – Halfling
If you roll a 1 on a d20, reroll that die. (You must use the new roll.)
"A blazing fire and a generous meal; fine drink and fine conversation; that's all I need."
2/2
Bat
{r}{w}
 
 C 
Instant
Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Leor, Edge of Exile (rare)
Teferi's Time-Out (uncommon)
Poking Stick (uncommon)
Bloodletter Witch (uncommon)
Snowball Fight (common)
Run (common)
Skorpius Flies (common)
Card25958 (common)
Gamma Strike (common)
Gravity Elemental (common)
Lucky Halfling (common)
Bat (common)
Shimmering Scarecrow (common)
Patient Corpse (common)
Earth, Center of Exploration (basic)
Cyberman (token)