Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Chubby-cheeked Hamster enters, hideaway 2.
Whenever Chubby-cheeked Hamster attacks, you may play a card exiled with it. When you do, hideaway 2. 2/2
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Overload
![]() ![]() (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Remove all counters from target permanent you don't control. |
Enchant creature
Whenever a player casts a spell, note its mana value. Enchanted creature gets +1/+1 for each different number noted with Ears of the Beggar. Only the beggars hear every secret whispered in the city.
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Whenever Reckless Adventurer blocks or becomes blocked, roll a 20-sided die. Until end of turn, Reckless Adventurer's power becomes equal to the result. When you roll a 20 this way, it gains trample until end of turn.
3/3
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Fixed Slow Fetch enters tapped.
, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it. |
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Enchant creature
Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature. If this isn't the first time this ability has resolved this turn, enchanted creature loses all abilities until it becomes untapped. |
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Chubby-cheeked Hamster
(uncommon, foil)
Enervating Ray
(rare)
Ears of the Beggar
(uncommon)
Reckless Adventurer
(uncommon)
Fixed Slow Fetch
(uncommon)
Crystal Sword
(common)
Surly Barkeep
(common)
Daddy Long Legs
(common)
Backseat Mechanic
(common)
Shadow of (3)
(common)
Shire Semi-Detached
(common)
Overstimulate
(common)
Skorpius Flies
(common)
Unwinding Field
(common)
Grodun, the Stern Empire
(basic)
Trench
(token)


, Sacrifice Fixed Slow Fetch: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle. When that land enters tapped, untap it.


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