Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a number, then exile any number of cards from the top of your library one at a time. If the total mana value of the exiled cards is less than or equal to the chosen number, put them all into your hand. Then you lose life equal to the chosen number.
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Destroy target artifact, enchantment, or creature with flying.
Lands don’t untap during their controller’s next untap step.
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Target creature becomes a 2/2 blue Crab creatures and loses all other types and abilities.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Exile up to one target creature card from each graveyard. -2 Target opponent exiles a nontoken creature they control. If they can't, they exile cards from the top of their library until they exile a creature card. -3 Put a creature card exiled with Night of the Living Dead onto the battlefield under your control. When you do, it fights target creature. |
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Target creature phases out for three turns. (Phased out is a status, not a designation.)
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
You gain life equal to twice the gravity.
Every world cares, in its own way.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Numbers Game
(rare)
Break // Fast
(uncommon)
Carcinization
(uncommon)
Night of the Living Dead
(uncommon)
Resonant Growth
(common)
Night-blooming Orchid
(common)
Temporal Interference
(common)
Snowball Fight
(common)
Pick // Lock
(common)
Shady Dealings
(common)
Entropic Blast
(common)
Planet's Blessing
(common)
Killing Fields of Aykan
(common)
Confuse Ray
(common)
Grodun, the Stern Empire
(basic)
Mechtitan Ultra
(token)




