Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player draws X cards, where X is the number of time counters on Glimpse the Beyond.
Vortex 8 – ![]() ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying ![]() ![]() . Vortex only as a sorcery.) |
Whenever you cast a spell, you get
.
At the beginning of your end step, you lose all .
Pay ![]() ![]() : Solar Cannon deals 3 damage to any target. |
Create a 2/2 green Wolf creature token for each creature card in target player's graveyard.
Target player mills X cards, where X is the total power of creatures you control.
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Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block. We build the wall to keep us free.
2/2
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
![]() , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.1/1
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Glimpse the Beyond
(rare)
Solar Cannon
(uncommon)
Body // Mind
(uncommon)
Doubletalking Taskmaster
(uncommon)
The All-Bear
(common)
Silver Hind
(common)
Enlightened Gaze
(common)
Fractured Surface
(common)
Do // Die
(common)
Memory of Knowledge
(common)
Hobblin' Goblin
(common)
Crystal of Kronos
(common)
Memory of Growth
(common)
Snowball Fight
(common)
Grodun, the Stern Empire
(basic)
Trench
(token)
Sorcery

: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 8 or more time counters on it, you may cast it by paying 
.


: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
. If the gravity is 6 or greater, add one mana of any color instead.
