Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose two target creatures. The first becomes a copy of the second until end of turn. Choose one —
• Create a token that’s a copy of an Aura or Equipment attached to the second creature and attach it to the first creature. • For each counter on the second creature, put a counter of that kind on the first creature. |
When Shopkeep enters, create a Food token.
Whenever you sacrifice a Food, choose one that hasn’t been chosen this turn — • You gain 3 life. • Create a Treasure token. |
If a source you control would deal exactly 1 damage to an opponent or a permanent an opponent controls, it deals 1 additional damage.
If an opponent would pay exactly one life, that player pays one additional life. 1/3
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Copy target instant or sorcery spell you control, then return it to your hand. You can't cast spells with the same name until your next turn.
Imitation is the sincerest form of flattery.
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Flying
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.) 0/1
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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You may cast this spell as though it had flash if you return a creature you control to its owner's hand as an additional cost to cast it.
Choose a creature you control or reveal a creature card from your hand. Let's Bite With Mama deals damage equal to the power of the creature you chose or the card you revealed to target creature or planeswalker. |
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Playing Dress-Up
(rare)
Shopkeep
(uncommon)
Fear of Needles
(uncommon)
Artistic Imitation
(uncommon)
Skorpius Flies
(common)
Kindly Ancestor
(common)
Competitive Farmhand
(common)
Venomizer
(common)
Anima Sliver
(common)
Card25958
(common)
Let's Bite With Mama
(common)
Plan of Attack
(common)
Shady Dealings
(common)
Throne Hall of Paliano
(common)
Earth, Center of Exploration
(basic)
Mechtitan Ultra
(token)




: Choose a color. Target spell or permanent becomes that color until end of turn.