Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Haunting Refrain enters and at the beginning of your upkeep, destroy each creature with power or toughness less than its base power or toughness.
Forecast — ![]() , Reveal Haunting Refrain from your hand: Put a -1/-1 counter on target creature. (Activate this ability only during your upkeep and only once each turn.) |
Flying, Memento (When this creature dies, if it wasn't a token, create a token that's a copy of it.)
Whenever a token enters, you gain 1 life. 1/1
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Equipped creature gets +1/+1 and is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. Equip ![]()
Illus. Eric Peterson
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Permanents you control with a cycling ability have “Pay this permanent’s cycling cost, Sacrifice this permanent: Draw a card.”
Cycling ( , Discard this card: Draw a card.)2/2
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat." "Wheee!"
4/3
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Illus. Ryōko Kui
2/1
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Haunting Refrain
(rare)
Spirit Guard
(uncommon)
Flag
(uncommon)
Death Racer
(uncommon)
Phantasm of (2)
(common)
Unwinding Field
(common)
Throne Hall of Paliano
(common)
Glider Drake
(common)
Ablative Power Armor
(common)
Frolicking Ogre
(common)
Kindly Ancestor
(common)
Paleontology Dig
(common)
Doubt
(common)
Brute Force Approach
(common)
Grodun, the Stern Empire
(basic)
Plant Beast
(token)



, Reveal Haunting Refrain from your hand: Put a -1/-1 counter on target creature. (Activate this ability only during your upkeep and only once each turn.)

