Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each player's upkeep, put a -1/-1 counter on each non-Elemental creature that player controls.
Whenever a creature dies, if it had a -1/-1 counter on it, search your library for a basic land card, reveal it, put it into your hand, then shuffle. This ability triggers only once each turn. 4/4
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Expend
( : Put this card onto the battlefield from your hand tapped and attacking. Exile it at end of combat. Activate only during your declare attackers step.)3/1
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Target player exiles all cards from their hand, then may return up to three exiled cards they own to their hand.
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![]() ![]() , : Peasant Railgun deals damage equal to its power to any target.
: Until end of turn, target creature you control gains all activated abilities of this creature and gets +X/+X, where X is this creature's power. At end of turn, sacrifice it if its power is at least twice its base power.1/1
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Forestwalk
2/2
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Slain — When Iridescent Starfish dies, scry X, where X is the amount of damage marked on it.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1/3
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
(
can be paid with any type of mana not already spent this turn.)
Destroy target creature if it shares a color with mana spent to cast Unbearable Visions. A glimpse of unreality and the mind shatters.
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Necrogen Elemental
(rare)
One-Time Turbo Slug
(uncommon)
Selective Memory
(uncommon)
Peasant Railgun
(uncommon)
Benalish Shieldbearer
(common)
Wandering Leg Sausage
(common)
Slippery Eel
(common)
Iridescent Starfish
(common)
Gamma Strike
(common)
Unhappy Land
(common)
Brute Force Approach
(common)
Unbearable Visions
(common)
Harvest Festival
(common)
Dissociate
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)




: Peasant Railgun deals damage equal to its power to any target.
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