Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Changeling
When Frenetic Changeling dies, you may exile it and pay . If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield and it gains this ability.3/3
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Wake Crime deals 2 damage to target creature or planeswalker. Wake Crime deals 4 damage instead if you control a Spacecraft.
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Regenerate target creature. When that creature regenerates this turn, you gain life equal to the damage removed from it.
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As long as Lumbering Giant has been assembled, it's a 5/5 Giant artifact creature and has trample.
It takes forever to get going, but it's not stopping once it does.
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs
less to activate. This ability triggers only once each turn.
Equip ![]() |
Desertwalk
1/1
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
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All artifacts able to block target creature this turn do so.
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Exile target creature.
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Frenetic Changeling
(rare)
Wake Crime
(uncommon)
Flow of Energy
(uncommon)
Lumbering Giant
(uncommon)
Blood Prophecy
(common)
Ring of Attunement
(common)
Caravan of Camels
(common)
Tactical Retreat
(common)
Magnetize
(common)
Death Blow
(common)
Ride the Third Rail
(common)
Divided Loyalties
(common)
Glider Drake
(common)
Dissociate
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)



,
, Discard a card, Sacrifice this artifact: Draw a card.")