Infinite Potential Well: Virtual Booster

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment – Background
Commander creatures you own have "Whenever this creature enters or attacks, it explores." and "Whenever this creature becomes the target or a spell or ability, you may have it phase out."
 U 
Creature – Knight Elemental
Immunity from blue (This creature can't be targeted, dealt damage, or destroyed by anything blue.)
The purity and vitality of Gaia will never be stripped away by artifice while her champions still ride.
2/2
 U 
Creature – Ooze Wizard
{u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
2/2
 U 
Creature – Spirit
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature dies, each opponent loses life equal to its power and you gain that much life.
1/1
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Sorcery
Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.).
"Did you guys hear that? I'm going to check it out."
—Jenny, former survivor
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Artifact – Vehicle
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2
4/1
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Emblem
Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost {1} less to cast or activate" and equip {1}.

Astral Drifter (rare)
Knight of Gaia (uncommon)
Plasmoid Kinmage (uncommon)
Vengeful Wraith (uncommon)
Afterlife of the Party (common)
Memory of Health (common)
Memory of Pain (common)
Brute Force Approach (common)
Abyssal Plain (common)
Investigate the Noise (common)
Gravity Elemental (common)
Run (common)
Ablative Power Armor (common)
Matter Conversion (common)
Grodun, the Stern Empire (basic)
Forging of the Rings (token)