Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Copy target spell. You may choose new targets for the copy.
Fuse (You may cast one or both halves of this card from your hand.) This spell can't be countered.
Counter target spell. |
Flash
Bestow ![]() ![]()
Ward
When Graceful Eidolon enters, counter target spell or ability that targets a permanent you control unless its controller pays .
Enchanted creature gets +1/+1 and has ward .1/1
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Phyresis
( : Put an oil counter on this. Activate only as a sorcery.) [1/3]
[2-5] Equip abilities you activate cost less to activate. [3/3]
[5+] Equip abilities you activate cost less to activate.
Whenever an equipment becomes unattached from a permanent you control, sacrifice that permanent. [5/3] |
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Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking. "A very good attempt! Here, let me demonstrate another approach."
2/4
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls. "How can my students possibly be confusing the sixth siege of Atlazan with the third invasion of Orazca? The details are so different!"
4/4
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When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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All creatures have flying and hexproof.
2
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This creature can’t be blocked unless defending player pays
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When this creature become the target of a spell or ability, sacrifice it. 1/1
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Wear Down
(common, foil)
Warp // Weft
(rare)
Graceful Eidolon
(uncommon)
Corrupted Swordsmith
(uncommon)
Helpful TA
(uncommon)
Walking Mushroom
(common)
Emergency Temporal Shift
(common)
Backseat Mechanic
(common)
Racecar
(common)
Reinforcement Generator
(common)
Harvest Festival
(common)
Hobblin' Goblin
(common)
Unbearable
(common)
Emotional Trauma
(common)
Sora, the Endless Sky
(basic)
Illusion
(token)



Creature – Werewolf Advisor