Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Haste
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.) He frenzied at the world, at his family, at his life. But mostly he just frenzied.
4/3
|
Flying
Launder – Whenever Specter of Doubt deals combat damage to a player, that player exiles a card from their hand. You may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost less to cast and spells your opponents cast this way more to cast.3/1
|
(As a Skirmish enters, choose an opponent to protect it. You and others can attack it.)
When Fall of the Ebon Hand enters, each opponent sacrifices a creature. When Fall of the Ebon Hand is defeated, search your library for a card, put it into your hand, then shuffle. Each opponent who attacked it this turn does the same. 4
|
Deathtouch
If a creature you control with deathtouch would deal damage to a creature an opponent controls, exile that creature instead. What her first blade kills, her second blade ensures stays dead.
1/3
|
|
Flashbang deals 3 damage to target creature or planeswalker. If that permanent is a creature that doesn't have lethal damage marked on it or it's a planewalker with one or more loyalty counters on it, it phases out.
|
Mountain Guardian enters tapped.
Morph ![]() |
: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
|
: Discard a card, then draw a card."Ooh, shiny!"
1/1
|
|
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
|
Counter target spell if it's not the first spell cast this turn.
|
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
|
|
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
|
Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
|
This creature can’t be blocked unless defending player pays
.
When this creature become the target of a spell or ability, sacrifice it. 1/1
|
Frenzied Orc
(uncommon, foil)
Specter of Doubt
(rare)
Fall of the Ebon Hand
(uncommon)
Kaya's Shadow
(uncommon)
Flashbang
(uncommon)
Mountain Guardian
(common)
Sleeper Agent
(common)
Goblin Looter
(common)
Limited Warranty
(common)
Bear With Me
(common)
Punish Greed
(common)
Oakhollow Launderer
(common)
Curse of Aging
(common)
Divided Loyalties
(common)
Grodun, the Stern Empire
(basic)
Illusion
(token)




: Put a +1/+1 counter on each face down creature that attacked this turn.
