Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
This creature can't be the target of non-artifact spells or abilities from non-artifact sources. Why Beryllium? Because it's hard to spell.
4/8
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As an additional cost to cast this spell, reveal a creature card from your hand.
Lightning Bug Bolt deals damage equal to the power of the card you revealed to any target. |
At the beginning of combat on your turn, target creature with toughness 4 or greater gains flying and vigilance until end of turn. It deals damage equal to its toughness this turn.
1/4
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Untap all Forests and all green creatures you control.
Target player discards a card at random.
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent. |
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
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Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Target creature is removed from combat.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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When Bodybuilder enters, create a Hunk token. (It's an artifact with "
, Sacrifice this token: Exile the top card of your library. You may play that card this turn. If you cast a creature spell this way, it enters with an additional +1/+1 counter on it. Activate only as a sorcery.")2/2
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Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Reach, first strike, vigilance, hexproof, indestructible, haste
10/10
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Beryllium Nullifier
(rare)
Lightning Bug Bolt
(uncommon)
Heavyset Pegasus
(uncommon)
Feast // Famine
(uncommon)
Memory of Health
(common)
Cybernetic Dreadmaw
(common)
Doubt
(common)
Acid Etchings
(common)
Dissociate
(common)
Mana Crystal
(common)
Run
(common)
Soulband Soldier
(common)
Bodybuilder
(common)
Electrify
(common)
Earth, Center of Exploration
(basic)
Mechtitan Ultra
(token)





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