Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Intelligence Hunter enters, you may pay
. If you do, target creature gets your choice of +1/+0 or -0/-1 until the end of your next turn.
Whenever Intelligence Hunter attacks, destroy target creature defending player controls whose power and toughness are equal. 5/4
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Whenever you draw your second card each turn, each player may reveal a card from their hand. When you reveal a card with the greatest mana value this way, Crack-Shot Outlaw deals 3 damage to any target.
3/4
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Equipped creature has haste and “Ward—Pay 2 life.”
![]() : Equipped creature gets +2/+0 until end of turn.
Equip ![]() “The red swoosh makes you run faster by reducing the coefficient of friction with molecules of air.”
—Zimone |
Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn. When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature. |
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
Forestwalk
2/2
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Manifest Fake Bear.
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Flash
When Backseat Mechanic enters, regenerate target Vehicle. 1/1
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Illus. Ryōko Kui
2/1
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Intelligence Hunter
(rare)
Crack-Shot Outlaw
(uncommon)
Pumped Up Kicks
(uncommon)
Kiss of Death
(uncommon)
Investigate the Noise
(common)
Wandering Leg Sausage
(common)
Fake Bear
(common)
Backseat Mechanic
(common)
Unhappy Land
(common)
Matter Conversion
(common)
Ablative Power Armor
(common)
Memory of Pain
(common)
Planet's Blessing
(common)
Ride the Third Rail
(common)
Grodun, the Stern Empire
(basic)
Plant Beast
(token)
. If you do, target creature gets your choice of +1/+0 or -0/-1 until the end of your next turn.





: Add
: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)