Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Class
(Gain the next level as a sorcery to add its ability.)
When Dance Class enters, return target instant or sorcery card from your graveyard to your hand.
{1}{u}{r}: Level 2
Whenever you exile one or more cards, you may play one of them this turn. It costs {1} less to cast this way.
{2}{u}{r}: Level 3
Whenever you cast or copy an instant or sorcery spell, create a 4/4 blue and red Elemental creature token.
Illus. Marta Nael
 U 
Creature – Zombie Minion
Doubletalking Taskmaster can't block.
Creatures your opponents control with defender can't block.
We build the wall to keep us free.
2/2
{5}{g}
 
 U 
Sorcery
Untap all Forests and all green creatures you control.
Famine
{b}
 
 U 
Sorcery
Target player discards a card at random.
 U 
Creature – Elemental Shaman
{w}: Flamebreaker gains vigilance until end of turn.
{t}: Flamebreaker deals 3 damage to target attacking or blocking creature.
3/1
 C 
Sorcery
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 for each creature you control.
 C 
Creature – Dinosaur Ape
{t}: Target creature you control gets +1/+0 and gains haste, trample, and "This creature can't attack players" until end of turn. Activate only as a sorcery.
2/2
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Human
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness.
2/2
 C 
Land – Plains
Abyssal Plain enters tapped.
{t}: Add {u}{u}. You can't spend this mana to pay generic mana costs.
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Dance Class (rare)
Doubletalking Taskmaster (uncommon)
Feast // Famine (uncommon)
Flamebreaker (uncommon)
Shady Dealings (common)
Warning Shot (common)
Wolf Totem (common)
Guerrillabocania (common)
Harvest Festival (common)
Planet's Blessing (common)
Kindly Ancestor (common)
Abyssal Plain (common)
Matter Conversion (common)
Human Factors Psychology (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)