Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Each creature gets +1/+1 as long as it shares a color with the color most common among creatures its controller controls. Otherwise, it gets -1/-1.
{4}
 
 U 
Artifact – Vehicle
Flying
Driving creature gets +2/+2 and has flying.
Drive {2} ({2}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 U 
Enchantment
{1}{g}: Target Forest becomes a 2/5 green Treefolk creature until end of turn.
The trees stirred as if by a breeze and began to uproot themselves for battle.
 U 
Creature – Viashino Mercenary
Haste
At the beginning of each players upkeep, that player untaps Viashino Mercenary and gains control of it.
2/2
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Enchantment
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
 C 
Instant
Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Elemental
Flying
Vortex 5 – {u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {u}. Vortex only as a sorcery.)
4/4
 C 
Instant
Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
1/1
 C 
Sorcery
Summon – Put a 2/2 green Bear creature card onto the battlefield.
The forest hungers.
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Illusion
[Echo {u}]
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Group Polarization (rare)
Biplane (uncommon)
Wakened Woods (uncommon)
Viashino Mercenary (uncommon)
Consume the Living (common)
Hydrogen Blimp (common)
Human Factors Psychology (common)
Memory of Growth (common)
Temporal Elemental (common)
Memory of Decay (common)
Backseat Mechanic (common)
Bear Summoning (common)
Memory of Health (common)
Phantasm of (2) (common)
Sora, the Endless Sky (basic)
Cyberman (token)