Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Emerge
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You may cast Angel of Eternal Vigil from exile for its emerge cost. Flying If Angel of Eternal Vigil would die, exile it instead. Angel of Eternal Vigil gets +1/+1 for each creature card in your graveyard and for each creature card you own in exile. 3/3
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When Gaslighter Geist enters, draw a card.
Whenever a player draws a card, they lose 1 life. Flittering through the darkness, they lead unwary travelers ever farther from the path.
2/4
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: Add .
, , Put a charge counter on Army in a Bottle: Add one mana of any color.
, Remove X charge counters from Army in a Bottle and sacrifice it: Amass colorless Constructs X. Activate only as a sorcery.Break in case of insurgency.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
, , Remove three charge counters from Memory Trinket and sacrifice it: Target player draws three cards. |
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Choose one —
• Return target creature to its owner’s hand. • Draw a card. Entwine (Choose both if you pay the entwine cost.) |
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Haste
Driving creature gets +2/+1 and has haste. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/1
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Islandwalk
1/1
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Angel of Eternal Vigil
(rare)
Gaslighter Geist
(uncommon)
Army in a Bottle
(uncommon)
Memory Trinket
(uncommon)
Purify the Flesh
(common)
Memory of Health
(common)
Seven Gamma Seven
(common)
Hobblin' Goblin
(common)
Wolf Totem
(common)
Matter Conversion
(common)
Venomizer
(common)
Do // Die
(common)
Racecar
(common)
Night-blooming Orchid
(common)
Freytal, Bastion of Prosperity
(basic)
Dog
(token)




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