Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 
 R 
Creature – Angel Cleric
Flying
Covet – At the beginning of each end step, if an opponent control more creatures that you, you may exile target creature card from a graveyard. If you do, create a 1/1 white Spirit creature token with flying.
5/5
 U 
Instant
As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead.
 U 
Sorcery
Remove all designations from target creature. If you remove a designation this way, draw a card.
 U 
Creature – Orc Rogue
When Orcish Trapfinder enters, look at target face-down Hazard.
When a Hazard an opponent is turned face up, you may choose a new object as the triggering object. (It still needs to meet the trigger condition.)
"There are two ways through any trap: the safe way, and the way that makes for a good story back at the tavern."
Illus. Efrem Palacios
3/3
 C 
Instant
Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Enchantment – Aura
Enchant permanent
When Acid Etchings enters and at the beginning of your upkeep, remove a counter from enchanted permanent.
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 C 
Enchantment
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Snow Creature – Elemental
{s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
2/2
 C 
Creature – Spirit
Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.)
1/1
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Sneezing Monkey (common, foil)
Shepherd of Souls (rare)
Hallowed Touch (uncommon)
Disrepute (uncommon)
Orcish Trapfinder (uncommon)
Memory of Pain (common)
Acid Etchings (common)
Persistence (common)
Gravity Elemental (common)
Racecar (common)
Academic Coup (common)
Bond of Love (common)
Hungry Snowmen (common)
Mirror Spirit (common)
Freytal, Bastion of Prosperity (basic)
Foil (token)