Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Faerie Shaman
Flying
Whenever a creature an opponent controls enters, if you don't control a Foil Role, you may create a Foil Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature becomes a copy of target creature an opponent controls.)
2/2
 U 
Enchantment
Whenever you draw a card, you may put a card from your hand on top of your library.
 U 
Creature – Kor Werewolf Advisor
Daybound
Whenever one or more non-Spirit creatures you control attack, create a 3/2 red and white Spirit creature token that's tapped and attacking.
"A very good attempt! Here, let me demonstrate another approach."
2/4
Furious Grader
 
 U 
Colour indicator R Creature – Werewolf Advisor
Nightbound
Whenever an attacking creature you control dies, Furious Grader deals damage equal to its power to target creature or planeswalker an opponent controls.
"How can my students possibly be confusing the sixth siege of Atlazan with the third invasion of Orazca? The details are so different!"
4/4
 U 
Creature – Bird
Flying
When Fading Hoopoe enters, return target creature to its owner's hand. If its mana value was 3 or less, scry 1.
1/1
 C 
Instant
Put a pain counter on any target, then Razorkin’s Glee deals 2 damage it. (Damage dealt to a permanent or player is increased for each pain counter on it.)
“See how much fun we can have!”
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Whenever chaos ensues, you may have the monarch discard a card, then you become the monarch.
 C 
Enchantment – Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Vortex 1 – {1}{u} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying {1}{u}. Vortex only as a sorcery.)
 C 
Creature – Bear
Flash
When Sudden Bear enters, untap target land you don't control.
2/2
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Artifact – Equipment
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature.
Equip {4}
Mana is channeled through the crystal of the blade, imbuing the sword with power.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Wilds' Narrator (rare)
Confused Augury (uncommon)
Helpful TA (uncommon)
Fading Hoopoe (uncommon)
Razorkin’s Glee (common)
Revelation by Moonlight (common)
Night-blooming Orchid (common)
Doubt (common)
Afterlife of the Party (common)
Throne Hall of Paliano (common)
Enlightened Gaze (common)
Sudden Bear (common)
Warning Shot (common)
Crystal Sword (common)
Earth, Center of Exploration (basic)
Dog (token)