Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Marcheso, the False King enters, target opponent becomes the monarch.
Whenever an opponent draws a card except the first one they draw in each of their draw steps, if they're the monarch, you draw a card. 3/3
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Copy target instant or sorcery spell you control, then return it to your hand. You can't cast spells with the same name until your next turn.
Imitation is the sincerest form of flattery.
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Choose one —
• London Blitz deals X damage to each creature. • London Blitz deals X damage to each player. Entwine (Choose both if you pay the entwine cost.)“It might seem like a stupid question, but has anything fallen from the sky recently?” — The Doctor, “The Empty Child”
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Slumbering Sea Serpent enters tapped with three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Illus. Joseph Paul Critchlow
7/7
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Target creature gets ±1/±1 until end of turn.
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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Marcheso, the False King
(mythic)
Artistic Imitation
(uncommon)
London Blitz
(uncommon)
Slumbering Sea Serpent
(uncommon)
Reinforcement Generator
(common)
Planet's Blessing
(common)
Killing Fields of Aykan
(common)
Persistence
(common)
Memory of Knowledge
(common)
Entropic Blast
(common)
Kindly Ancestor
(common)
Help or Hurt
(common)
Boring Cleaver
(common)
Crushing Despair
(common)
Earth, Center of Exploration
(basic)
Dog
(token)




