Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Vehicle
Trample, vigilance
Driving creature gets +5/+5 and has trample and vigilance.
Drive {5} ({5}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
5/5
 U 
Enchantment
Lands that can produce {u} have "{t}: This land deals 1 damage to target creature or player. Sacrifice this land at end of turn."
What Prodigal Sorcerers do in their free time.
 U 
Artifact – Equipment
Equip {2}
Equipped creature attacks each turn if able.
Whenever equipped creature attacks, it fights another target creature.
"Let's see what happens when I poke it!" – Squilch, goblin explorer
 U 
Instant
If you've cast five or more spells this turn, draw three cards. Otherwise, draw a card.
"At this rate, we'll use up all of the ideas within a week!"
 C 
Creature – Ood Mystic
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters the battlefield, look at the top card of your library.
“The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
Wandering leg sausage
 C 
Creature – Insect
Forestwalk
2/2
 C 
Creature – Ood Minion
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 C 
Creature – Vedalken Wizard
{t}: Choose a color. Target spell or permanent becomes that color until end of turn.
He prepares the canvas for his master's new world.
1/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Sorcery
Manifest Fake Bear.
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Land
{t}: Add {1} to your mana pool.
Awaken {2} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
 B 
Planet – Freytal
Whenever a creature enters the battlefield, its controller may gain life equal to the creature's power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Mecha Warrior (rare)
Burn the Seas (uncommon)
Poking Stick (uncommon)
Groupthink (uncommon)
Natural Ood (common)
Wandering Leg Sausage (common)
Seven Gamma Seven (common)
Tactical Retreat (common)
Card25958 (common)
Patient Corpse (common)
Limited Warranty (common)
Fake Bear (common)
Help or Hurt (common)
Unhappy Land (common)
Freytal, Bastion of Prosperity (basic)
Cyberman (token)