Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
{0}
 
 R 
Artifact
{t}: Add one mana of any color. Spend this mana only to cast 2/4 spells or activate abilities of 2/4 permanents.
Moo.
 U 
Creature – Plant Dog
Undergrowth — When Melon Collie enters, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard.
When Melon Collie dies, you gain life equal to its power.
2/2
 U 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A spell with mana value equal to the number of cards in your hand is on the stack.
When Antimagic Field is turned face up, counter the triggering spell, then prime Antimagic Field. (Turn it face down as a Hazard artifact.)
Illus. Peter Mohrbacher
 U 
Creature – Beast
Trample, vigilance
Whenever another creature you control attacks, it gains trample until end of turn if it has power 5 or greater.
5/5
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Artifact Creature – Elk
Clockwork 2 (This creature enters with 2 +1/+1 counters on it. Whenever it becomes tapped, remove a counter from it at end of turn.)
{1}{g}, {t}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Creature – Goblin Citizen
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
“I don’t want no trouble in my place.”
3/2
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Artifact Creature – Dinosaur
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample
{g}, Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.
6/6
 C 
Sorcery
Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Moxen (rare)
Melon Collie (uncommon)
Antimagic Field (uncommon)
Garden Gargantuan (uncommon)
Memory of Health (common)
Goblin Looter (common)
Curse of Aging (common)
Silver Hind (common)
Pick // Lock (common)
Surly Barkeep (common)
Quick Draw Holster (common)
Cybernetic Dreadmaw (common)
Purify the Flesh (common)
Mountain Guardian (common)
Earth, Center of Exploration (basic)
Dog (token)