Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Angel Judge
Lifelink
{w}{b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way.
4/3
 U 
Legendary Creature – God
As long as you control four or more creature with the same name, Muroi, God of Vermin has indestructible.
Before you shuffle your deck to start the game, you may reveal this card from your deck and name a creature card with mana value 2 or less. A deck can have any number of cards with the chosen name.
Protector of the small and numerous.
2/2
 U 
Enchantment
If Leyline of Leylines is in your opening hand, you may begin the game with it on the battlefield.
When Leyline of Leylines enters, search your library for a basic land card, reveal it, and put it into your hand. If you cast Leyline of Leylines, put it onto the battlefield tapped instead. Then shuffle.
{1}{b}{b}
 
 U 
Creature – Fish Horse Mount
Whenever Kelpie deals combat damage to a player, destroy each creature that saddled it this turn.
Once each turn, you may tap an untapped creature you don't control with power less than Kelpie's power to saddle it.
4/2
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Creature – Ape
Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
 C 
Creature – Plant
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
 C 
Instant
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Instant
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Land – Planet
Station
{t}: Add {c}.
(2+) {t}, Remove all counters from Terraforming Base: Add one mana of any color.
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Erhalv, Judge of Offense (rare)
Muroi, God of Vermin (uncommon)
Leyline of Leylines (uncommon)
Kelpie (uncommon)
Curse of Aging (common)
Sneezing Monkey (common)
Night-blooming Orchid (common)
Memory of Health (common)
Emergency Temporal Shift (common)
Electrify (common)
Bear With Me (common)
Pick // Lock (common)
Terraforming Base (common)
Tactical Retreat (common)
Earth, Center of Exploration (basic)
Trench (token)