Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1.
Whenever an ability of enchanted creature is activated or triggered, its controller copies it and puts a -1/-1 counter on enchanted creature.
When Fairy Dust is put into a graveyard from the battlefield, return it to the battlefield attached to target creature.
 U 
Artifact Creature – Golem
As Warded Golem enters, exile cards from the top of your library until you exile a nonland card.
Warded Golem has protection from the colors of cards exiled with it.
4/4
 U 
Creature – Elemental
As you scry, you may reveal Fortune Elemental from among the cards you're looking at. If you do, you may cast Fortune Elemental without paying its mana cost and you scry an additional card.
1/1
 U 
Creature – Merfolk Scout
{t}: Draw a card and reveal it, then discard a card with equal or greater mana value.
Nothing more unpleasant than living in the moment.
1/3
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Land – Mountain
Mountain Guardian enters tapped.
Morph {3}
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Snow Creature – Elemental
{s}: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand.
2/2
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature has haste.
Whenever a creature enters, that creature's controller gains control of enchanted creature.
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards.
"Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
 C 
Sorcery
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.)
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Fortification
Fortified land has "{1}, {t}: Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it."

Fairy Dust (rare)
Warded Golem (uncommon)
Fortune Elemental (uncommon)
Pessimistic Looter (uncommon)
Consume the Living (common)
Mountain Guardian (common)
Help or Hurt (common)
Hungry Snowmen (common)
Paleontology Dig (common)
Soulband Soldier (common)
Divided Loyalties (common)
Slippery Eel (common)
Blood Prophecy (common)
Snowball Fight (common)
Grodun, the Stern Empire (basic)
Trench (token)