Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Each opponent loses life equal to the damage sources that player controls dealt this turn.
"Your intolerance will not be tolerated." – Elder Doreer, to the Tharin'l
 
 R 
Legendary Creature – Elf Artificer
Whenever R. C. Toymaker or another creature you control with power 2 or less enters, you may pay {1}. If you do, create a 1/1 colorless Vehicle artifact token with crew 1. It gains haste until end of turn.
2/2
 U 
Sorcery
Look at the top two cards of your library. You may exchange one of those cards with a card you own in exile. The effect that exiled that card applies to the new exiled card. Then scry 2.
Paradox — Whenever you cast a spell from anywhere other than your hand, you may return Scout the Timelines from your graveyard or exile to your hand.
{w/u}{u/b}{w/b}
 
 U 
Instant
Exile target creature. Each player other than its controller creates a token that's a copy of it.
 U 
Creature – Human
Heresy – When Resentful Fancier enters, create a 1/1 white Bird creature token for each color among permanents you control.
Not all dove releases are celebratory.
1/1
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Creature – Spirit
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard.
1/1
 C 
Instant
Choose one —
• Return target creature to its owner’s hand.
• Draw a card.
Entwine {u} (Choose both if you pay the entwine cost.)
 C 
Enchantment
When Bond of Love enters, pair two target creatures.
The paired creatures get +2/+2 and can't attack or block unless both do.
 C 
Creature – Human Peasant
Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
 C 
Creature – Bear
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
 C 
Plane – Sothera System
When you planeswalk to The Garden of Apeiron and at the beginning of your upkeep, put a noise counter on it, then destroy all artifacts with mana value less than the number of noise counters on it.
Whenever chaos ensues, when you next cast a spell, discover X, where X is that spell’s mana value. (To discover X, exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Retaliate Losses (uncommon, foil)
R. C. Toymaker (rare)
Scout the Timelines (uncommon)
Remake (uncommon)
Resentful Fancier (uncommon)
Paleontology Dig (common)
Quick Draw Holster (common)
Afterlife of the Party (common)
Matter Conversion (common)
Bond of Love (common)
Competitive Farmhand (common)
Bear Minimum (common)
The Garden of Apeiron (common)
Dissociate (common)
Sora, the Endless Sky (basic)
Ring of Power (token)