Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Parley —
: Each player draws a card and reveals it. For each nonland card revealed this way, add and you gain 1 life. Activate only as an instant.“The Lowlands refuse to suffer at the whims of the High City.”
2/4
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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle.
Resonance – Put both cards onto the battlefield tapped instead if this is the second spell you've cast this turn. |
Whenever a non-Knight creature blocks Zhalfirin Infantry, the blocking creature gets -1/-1 until end of turn.
Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.) When Zhalfirin Infantry becomes renowned, create a token that’s a copy of it. 2/2
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Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.) |
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Mountain Guardian enters tapped.
Morph ![]() |
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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All artifacts able to block target creature this turn do so.
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
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Splice onto creature
(As you cast a creature spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Spirit of Growth enters with a +1/+1 counter on it. 2/2
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
All creatures have flying and hexproof.
2
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Islandwalk
1/1
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Selvala, Explorer Returned
(rare)
Buzz Pollination
(uncommon)
Zhalfirin Infantry
(uncommon)
Protective Ward
(uncommon)
Mountain Guardian
(common)
Phantasm of (2)
(common)
Shady Dealings
(common)
Soulband Soldier
(common)
Benalish Shieldbearer
(common)
Magnetize
(common)
Human Factors Psychology
(common)
Breach the Firewall
(common)
Spirit of Growth
(common)
Snowball Fight
(common)
Sora, the Endless Sky
(basic)
Dog
(token)


: Each player draws a card and reveals it. For each nonland card revealed this way, add 

