Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each player creates a colorless Equipment Ring artifact token named Ring of Power with “Equipped creature has shadow” and equip
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You get an emblem with “Rings you control have ‘As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost less to cast or activate’ and equip .” |
Whenever Kelpie deals combat damage to a player, destroy each creature that saddled it this turn.
Once each turn, you may tap an untapped creature you don't control with power less than Kelpie's power to saddle it. 4/2
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Haste
, : Assemble a Contraption on target creature with "Modified creature has haste."1/1
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Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. When Marketable Plush enters, each player other than enchanted creature's controller creates a copy of enchanted creature, except it has no abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. |
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid 1/1
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Forging of the Rings
(rare)
Kelpie
(uncommon)
Celerity Enhancer
(uncommon)
Marketable Plush
(uncommon)
Sneezing Monkey
(common)
Memory of Knowledge
(common)
Bear With Me
(common)
Emotional Trauma
(common)
Human Factors Psychology
(common)
Unhappy Land
(common)
Academic Coup
(common)
Cyberslave
(common)
Blood Prophecy
(common)
Hungry Snowmen
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)


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: Assemble a Contraption on target creature with "Modified creature has haste."

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