Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Blitz
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Flying Whenever Aurelia's Zealot attacks, untap all attacking creatures. After this phase, there is an additional combat phase. At the end of that phase, sacrifice each creature that attacked that phase.
Illus. Less Draws
4/4
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
: Add for each charge counter on Mana Generator. |
Lifelink, Cleave 1 (Whenever this creature deals combat damage to a blocking creature, it deals 1 damage to that creature's controller.)
1/1
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Flash
Flying If an opponent would create a Food token, instead you gain 3 life.
Illus. Matthew Meyer
2/2
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As long as the gravity is 2 or less, Glider Drake has flying.
On the tiny planet of Sora, even the smallest amount of lift enables flight.
3/1
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: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)0/1
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Return target creature to its owner's hand. Create a 2/2 bear creature token.
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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, Exile a card from your hand: Add one mana of any of the exiled card's colors. Mana Artifact doesn't untap during your next untap step. |
Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Fortified land has "
, : Add one mana of any color. If you spend this mana to cast a creature or Vehicle spell, it enters with an additional +1/+1 counter on it." |
Aurelia's Zealot
(rare)
Mana Generator
(uncommon)
Bloodthirsty Imp
(uncommon)
Sanekata Sparrow
(uncommon)
Glider Drake
(common)
Sleeper Agent
(common)
Shadow of (3)
(common)
Gravity Elemental
(common)
Breach the Firewall
(common)
Unbearable
(common)
Improved Glimmerlight
(common)
Ablative Power Armor
(common)
Mana Artifact
(common)
Boring Cleaver
(common)
Earth, Center of Exploration
(basic)
Trench
(token)



: Add
for each charge counter on Mana Generator.

: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)