Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Enchantment
Each creature you control enters with an additional +1/+1 counter and an additional counter of one of the following types chosen at random: flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
 U 
Creature – Human Shaman
Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it.
She always gets the last word in.
2/2
 U 
Artifact Creature – Equipment Construct
Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike.
Equip {3}
2/1
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
 C 
Sorcery
Choose one —
• Destroy target noncreature artifact.
• Warning Shot deals 5 damage to target creature.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Creature – Wraith
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Artifact
Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature can't block.
When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it.
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Instant
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Mystical Haberdashery (mythic)
Blood Witch (uncommon)
Tentacle Whip (uncommon)
Fixed Point (uncommon)
Warning Shot (common)
Harvest Festival (common)
Entropic Pool (common)
Shadow of (3) (common)
Soulband Soldier (common)
Reinforcement Generator (common)
Dissociate (common)
Slippery Eel (common)
End of the Line (common)
Gamma Strike (common)
Earth, Center of Exploration (basic)
Foil (token)