Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target permanent spell unless its controller pays life equal to its mana value.
 U 
Sorcery
Target opponent chooses one —
Detonate the Sylex — Elspeth’s Choice deals 4 damage to that player and they sacrifice a land.
Stab Jace — Elspeth’s Choice deals 4 damage to each creature and planeswalker that player controls.
 U 
Enchantment
When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step.
{1}{u}{u}, Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn.
 U 
Creature – Demon
Kicker {u} and/or {1}{b}
When Rakshasa Sapper enters, if it was kicked with its {u} kicker, return target noncreature, nonland permanent to its owner's hand.
When Rakshasa Sapper enters, if it was kicked with its {1}{b} kicker, target player reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
3/3
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn.
{2}{b}
 
 C 
Sorcery
Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger
Walking on a road alone
 C 
Artifact – Hazard
Prime {u} (You may cast this card face down as a Hazard artifact for {2}. You may turn it face up for its prime cost as long as the trigger condition is met.)
Trigger — A creature without flying is attacking.
When Hidden Pit Trap is turned face up, tap the triggering creature and remove it from combat. It doesn't untap during its controller's next untap step.
Illus. Lucas Staniec
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip {2}
 C 
Creature – Goblin Citizen
When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card.
“I don’t want no trouble in my place.”
3/2
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
{3}
 
 C 
Artifact – Vehicle
Haste
Driving creature gets +2/+1 and has haste.
Drive {1} ({1}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/1
 C 
Instant
Bleed (When this deals damage, create a colorless Vial artifact token with "{1}, {t}, Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target.
"Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
 B 
Planet – Freytal
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
 T 
Token Creature – Plant Beast
Illus. Ryōko Kui
2/1

Death and Taxes (rare)
Elspeth’s Choice (uncommon)
Boon of Thassa (uncommon)
Rakshasa Sapper (uncommon)
Planet's Blessing (common)
Limited Warranty (common)
Resonant Growth (common)
Doubt (common)
Hidden Pit Trap (common)
Quick Draw Holster (common)
Surly Barkeep (common)
Sleeper Agent (common)
Racecar (common)
Draining Bolt (common)
Freytal, Bastion of Prosperity (basic)
Plant Beast (token)