Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Whenever a player casts a spell with mana value equal to the number of charge counters on Manastatic Field, counter that spell. ![]() : Add or remove a charge counter from Manastatic Field. (This won't counter a spell that's already cast.) |
Target creature gains deathtouch until end of turn.
The withering touch of time leaves no one unharmed.
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Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever another creature you control enters, Content Capybara and that creature each get +1/+1 until end of turn. 2/2
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Enchant land
Whenever enchanted land becomes tapped, you may choose a Role you don't control. If you do, create that Role token and attach it to target creature. |
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Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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Target player mills two cards.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
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Whenever an artifact creature you control attacks, it gets +1/+1 until end of turn for each nonattacking artifact you control.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Illus. Ryōko Kui
2/1
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Manastatic Field
(rare)
Poisonous Touch
(uncommon)
Content Capybara
(uncommon)
Aura Farm
(uncommon)
Plan of Attack
(common)
Memory of Knowledge
(common)
Cybernetic Dreadmaw
(common)
Hunter of Krubrec
(common)
Reinforcement Generator
(common)
Kindly Ancestor
(common)
Shire Semi-Detached
(common)
Anima Sliver
(common)
Soulband Soldier
(common)
Shady Dealings
(common)
Earth, Center of Exploration
(basic)
Plant Beast
(token)





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