Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each combat, you may create a token that's a copy of target untapped creature you control, except it's a 1/1 Spirit, it's not legendary, and it has haste, "This creature and each other creature you control with the same name as it attacks or blocks each combat if able," and "At end of combat, exile this creature."
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As Warded Golem enters, exile cards from the top of your library until you exile a nonland card.
Warded Golem has protection from the colors of cards exiled with it. 4/4
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Your maximum hand size is eight.
Whenever Doctor Octopus or another Cape enters under your control, target player mills two cards. Descend 8 — At the beginning of your end step, if there are eight or more permanent cards in your graveyard, target opponent discards a card and you draw a card. 2/4
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The next card you cast this turn that causes players to vote can be cast as though it had flash.
Fuse While voting this turn, you may vote an additional time.
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Manifest Fake Bear.
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Scry 3, then draw two cards, then discard a card.
Flashback as an instant ![]() ![]() (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.) |
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Spirit Guide
(mythic)
Warded Golem
(uncommon)
Doctor Octopus
(uncommon)
Vote Early // Vote Often
(uncommon)
Dissociate
(common)
End of the Line
(common)
Enlightened Gaze
(common)
Wolf Totem
(common)
Unhappy Land
(common)
Fake Bear
(common)
Revelation by Moonlight
(common)
Salt the Earth
(common)
Snowball Fight
(common)
Emotional Trauma
(common)
Freytal, Bastion of Prosperity
(basic)
Foil
(token)





: Add
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: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)