Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
-1 Revue Starlight gains “Creatures you control enter with an additional +1/+1 counter on them.” -2 Target creature you control fights another target creature. -3 Put target creature card you own from your graveyard or in exile onto the battlefield under your control. |
Vigilance
If a creature would be dealt damage by a source with the same power and toughness, instead you gain that much life. 2/2
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Oscillating Landscape enters tapped.
: Add , , or .The ever-changing landscape on Irindu has eliminated any constancy, including the physical creatures that live there.
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When Rot Lurcher enters, you may destroy target blighted land. (A land with a blight counter on it is blighted.)
Sacrifice a blighted land: Return Rot Lurcher from your graveyard to your hand. 2/2
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Direkon sends his infantry in first to surround the enemy, in order to block off all means of escape.
1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Choose target creature an opponent controls. Each canine creature you control deals damage equal to its power to that creature, then that creature deals damage equal to its power divided as its controller chooses among canine creatures you control. (Dogs, Foxes, Jackals, and Wolves are canine.)
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Exile target creature and all Auras attached to it.
"Its power comes not of the material world, so unto its world we banish it."
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Draining Bolt deals 3 damage to any target. "Keeping us at arm's reach won't stop our feasting."
Illus. Evyn Fong
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Lifelink
Whenever an opponent discards a card, that player loses 3 life. This ability triggers only once per turn per opponent. 2/2
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Enchant creature
Enchanted creature can't block. When Dissociate becomes attached to a creature, its controller loses 1 life for each Aura attached to it. |
All creatures have flying and hexproof.
2
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Revue Starlight
(rare)
Same Hat
(uncommon)
Oscillating Landscape
(uncommon)
Rot Lurcher
(uncommon)
Foot-Soldier of Direkon
(common)
Cybernetic Dreadmaw
(common)
Release the Hounds
(common)
Purify the Flesh
(common)
Wear Down
(common)
Consume the Living
(common)
Draining Bolt
(common)
Beguiling Maiden
(common)
Shimmering Scarecrow
(common)
Dissociate
(common)
Sora, the Endless Sky
(basic)
Cyberman
(token)



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