Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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If a player would draw a card other than the first card they draw each turn, instead they draw a card, then discard a card.
With Kefnet’s death, the spark of curiosity was extinguished.
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Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
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Switch target creature’s power and toughness until end of turn. Shocking Twist deals 2 damage to it.
Flashback ![]() (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Cleave
![]() ![]() (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life. "Good boy, fetching me the skulls of my enemies!"
3/2
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Target creature gains haste and must attack this turn if able.
Destroy target nonblack creature. It can't be regenerated.
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
Tap target creature or Vehicle. If it was already tapped, exile it instead.
The Last Train circles the Underground forever chasing its own end. The daring traveler who catches it risks becoming lost among the spirits of anonymous passengers.
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Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Do // Die
(common, foil)
Death of Kefnet
(rare)
Over the River // Through the Woods
(uncommon)
Shocking Twist
(uncommon)
Davriel's Mastiff
(uncommon)
Do // Die
(common)
Brute Force Approach
(common)
End of the Line
(common)
Wear Down
(common)
Blinkmoth Wrangler
(common)
Bear Summoning
(common)
Killing Fields of Aykan
(common)
Shadow of (3)
(common)
Wolf Totem
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)





, Discard a card, Sacrifice this artifact: Draw a card.")