Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever this permanent enters or transforms into Summer's Blessing, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a land enters, its controller adds one mana of any color they choose and you put a harvest counter on Summer's Blessing. If there are four or more harvest counters on Summer's Blessing, transform it. This ability triggers only once each turn. Whenever a nontoken creature dies, exile it and remove a harvest counter from Winter's Chill. Then if there are no harvest counters on Winter's Chill, you may return a creature card exiled with Winter's Chill to the battlefield under your control, then transform Winter's Chill.
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Flash
Flying If an opponent would create a Food token, instead you gain 3 life.
Illus. Matthew Meyer
2/2
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When Hidden Valley enters, you may have target creature you control get -3/-3 until end of turn. If you don't, sacrifice Hidden Valley.
: Add , , or . |
Exile target creature. If it had first strike, put a first strike counter on a creature you control. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. If you don't put a counter on a creature this way, put a +1/+1 counter on a creature you control.
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Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Counter target spell if it's not the first spell cast this turn.
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At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
“The Beast and his armies will rise from the Pit to make war against God!” — Seven Gamma Seven, “The Impossible Planet”
1/1
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: Add (one generic mana).
, : Add one mana of any type (any color or ). |
[Facsimile]
(3)'s shadows stalk the darkness, hunting for new victims upon whose souls they will feast.
1/1
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Exalted, exalted (Whenever a creature you control attacks alone, that creature gets +2/+2 until end of turn.)
"All hail the mighty Sikoras! May her wrath be brought upon all unbelievers!"
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Summer's Blessing
(mythic)
Sanekata Sparrow
(uncommon)
Hidden Valley
(uncommon)
Take a Trophy
(uncommon)
Wolf Totem
(common)
Kindly Ancestor
(common)
Slippery Eel
(common)
Punish Greed
(common)
Night-blooming Orchid
(common)
Seven Gamma Seven
(common)
Entropic Pool
(common)
Shadow of (3)
(common)
Emotional Trauma
(common)
Herald of Sikoras
(common)
Freytal, Bastion of Prosperity
(basic)
Mechtitan Ultra
(token)


: Add
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