Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets -3/-2. Under the unbearable weight of despair, seek refuge in death.
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, , Discard a card: Exile the top card of your library. You may cast it this turn.
Whenever you cast a spell, Blue Electric Angels gets +1/+1 until end of turn. Untap it. Whenever Blue Electric Angels dies or is exiled or a spell you cast from exile is countered, if you cast another spell this turn, you may return it to your hand. 3/2
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, : Add for each Bobblehead you control.
, Sacrifice Urza's Bobblehead: Look at a card at random in target player’s hand. Draw a card. |
Enchant creature
Whenever enchanted creature attacks or blocks, its controller discards a card. When enchanted creature dies, you and its controller each draw cards equal to the number of Auras attached to it. |
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Whenever a player shuffles their library, look at the top card of their library. You may put it on the bottom of their library.
2/2
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: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token. "When the land rejoices, we rejoice with it! And when it lies barren, so do we."
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Remove target attacking creature from combat. It deals damage to itself equal to its power.
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Crushing Despair
(common, foil)
Blue Electric Angels
(rare)
Urza's Bobblehead
(uncommon)
Synaptic Static
(uncommon)
Jace's Assistant
(uncommon)
Card25958
(common)
Unhappy Land
(common)
Harvest Festival
(common)
Confuse Ray
(common)
Unbearable
(common)
Ablative Power Armor
(common)
Warning Shot
(common)
Divided Loyalties
(common)
Night-blooming Orchid
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)



, Discard a card: Exile the top card of your library. You may cast it this turn.
for each Bobblehead you control.
