Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose two —
• Return target artifact or creature card from your graveyard to your hand.
• Target artifact becomes an artifact creature with base power and toughness 5/5.
• Create a token that’s a copy of target artifact or creature, except it’s an artifact in addition to its other types.
• Destroy target artifact or creature.
Then untap up to two target artifacts.
 U 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 1/1 colorless Sliver creature token.
II – Put a +1/+1 counter on target creature you control. It becomes a Sliver in addition to its other types.
III – Slivers you control get +2/+2 and gain trample until end of turn.
 U 
Artifact Creature – Thopter
Flying, vigilance
4/4
 U 
Sorcery
Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield.
After their long sleep, the bears wake rested and hungry. But mostly hungry.
 C 
Instant
Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
 C 
Plane – Aykan
Instant and sorcery spells cost {1} more to cast.
Activated abilities cost {1} more to activate unless they're mana abilities.
Whenever chaos ensues, goad each creature.
 C 
Creature – Elemental
Gravity Elemental's power and toughness are each equal to the gravity.
*/*
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Creature – Human Scout
Protection from green and from blue
3/3
 C 
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Super Fling deals damage equal to the sacrificed creature's power to each opponent, each planeswalker an opponent controls, and each battle an opponent protects.
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Enchantment – Aura
Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there.
Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
 C 
Sorcery
Scry 3, then draw two cards, then discard a card.
Flashback as an instant {4}{u}{u} (You may cast this card from your graveyard for its flashback cost at any time you could cast an instant. Then exile it.)
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Enchantment – Aura Role
Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls.

Artificer’s Command (rare)
Return of the Slivers! (uncommon)
Consulate Spycam (uncommon)
Wake from Hibernation (uncommon)
Salt the Earth (common)
Killing Fields of Aykan (common)
Gravity Elemental (common)
Soulband Soldier (common)
Gamma Strike (common)
Direkon's Infiltrator (common)
Super Fling (common)
Limited Warranty (common)
Unwinding Field (common)
Revelation by Moonlight (common)
Earth, Center of Exploration (basic)
Foil (token)