Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose a card type. Destroy all permanents that have the chosen card type. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
On Chavest, every rule has punishments. And the punishers are harsh.
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Whenever a creature you control dies, it deals 1 damage to each permanent and each player.
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Flying
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Vampire Bat. Whenever a creature dealt damage by Vampire Bat this turn dies, you gain life equal to its toughness. 1/1
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, : Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)3/3
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: Hungry Snowmen gets +1/+0 until end of turn.
When Hungry Snowmen becomes the target of a spell or ability, return Hungry Snowmen to your hand. 2/2
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Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player. "Rose Tyler – I..." – The Doctor
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Bleed (When this deals damage, create a colorless Vial artifact token with "
, , Discard a card, Sacrifice this artifact: Draw a card.")
Blood Prophecy deals two damage to target player and that player draws two cards. "Ah, I see violence in your future. Or was that your past?"
Illus. Marcel Mercado
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library. “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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Target creature gets +2/+2 until end of turn. If it has no abilities, it gets an additional +1/+1 and gains trample until end of turn.
"Do you have a lock pick or drill? We need to get through those doors!" – Mickey
"We are in a car." – K9 |
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Just Retribution
(rare)
Enhanced Martyrdom
(uncommon)
Vampire Bat
(uncommon)
Rebel Without a Cause
(uncommon)
Hungry Snowmen
(common)
Emotional Trauma
(common)
Sneezing Monkey
(common)
Blood Prophecy
(common)
Natural Ood
(common)
Mirror Spirit
(common)
Cybernetic Dreadmaw
(common)
Brute Force Approach
(common)
Zhalfirin Vacation
(common)
Fractured Surface
(common)
Earth, Center of Exploration
(basic)
Foil
(token)




: Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)


. If the gravity is 6 or greater, add one mana of any color instead.