Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact – Gemstone Equipment
Indestructible
Equipped creature has double strike, vigilance, and Resolve.
Equip {r}{w}{u}
The Mighty Sledge imbues its wielder with the power of egespirite, the life-force of all Sorok.
 U 
Creature – Elemental
When Mind Matter dies, put two 1/1 green Elemental creature tokens onto the battlefield.
{2}, Sacrifice Mind Matter: Draw a card.
2/2
 U 
Creature – Human Rogue
Vigilance
{t}: Detain target nonland permanent unless its controller has you draw a card. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
"I didn't see anything, did you?"
1/2
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent's status can't change. (It can't tap or untap, flip, turn face over, or phase out.)
 C 
Artifact – Vehicle
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both.
Driving creature gets +2/+2 and has flying.
Drive {u} ({u}: Target creature you control drives this Vehicle. Drive only as a sorcery.)
2/2
 C 
Instant
Target player puts the top two cards of his or her library into his or her graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.)
 C 
Creature – Ape Artificer
Flash
When Backseat Mechanic enters the battlefield, regenerate target Vehicle.
1/1
 C 
Creature – Minotaur Berserker
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
 C 
Creature – Incarnation
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Land
{t}: Add {1} to your mana pool. If the gravity is 6 or greater, add one mana of any color to your mana pool instead.
Only under extreme conditions can the outside and the inside ever meet.
 C 
Creature – Goblin Rogue
{t}: Discard a card, then draw a card.
"Ooh, shiny!"
1/1
 C 
Instant
Choose one — Exile target creature; or exile target land.
Entwine {b} (Choose both if you pay the entwine cost.)
“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Artifact Creature – Cyberman
Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1

Mighty Sledge of Sorok (rare)
Mind Matter (uncommon)
Dirty Cop (uncommon)
Fixed Point (uncommon)
Hydrogen Blimp (common)
Memory of Knowledge (common)
Backseat Mechanic (common)
Hunter of Krubrec (common)
Persistence (common)
Consume the Living (common)
Fractured Surface (common)
Goblin Looter (common)
Crystal of Kronos (common)
Planet's Blessing (common)
Earth, Center of Exploration (basic)
Cyberman (token)