Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Exile a nontoken unit you command: Until end of turn, Sleeper Ship becomes a device unit with power and durability each equal to twice the psi value of the exiled unit.
When Sleeper Ship goes to the void from the battlefield, return all units exiled with it to the battlefield under your command. */*
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Untap all Forests and all green creatures you control.
Target player discards a card at random.
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When Boon of Thassa enters, you may exile target creature. If you do, return it to the battlefield at the beginning of the next end step.
![]() ![]() , Sacrifice Boon of Thassa: Target creature you control can't be blocked this turn. |
Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
, , Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.1/2
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
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Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Equipped creature has shadow.
Equip ![]() |
Sleeper Ship
(rare)
Feast // Famine
(uncommon)
Boon of Thassa
(uncommon)
Trusty Healbot
(uncommon)
Owl Totem
(common)
Consume the Living
(common)
The All-Bear
(common)
Feral Growth
(common)
Undeath
(common)
Emergency Temporal Shift
(common)
Abyssal Plain
(common)
Divided Loyalties
(common)
Ride the Third Rail
(common)
Crystal Sword
(common)
Grodun, the Stern Empire
(basic)
Ring of Power
(token)




, Remove a charge counter from Trusty Healbot: Prevent all damage that would be dealt to target creature this turn.