Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast this spell, sacrifice a creature or discard a card.
Draw two cards. |
If a noncreature source you control would deal damage, it deals that much damage plus 1 instead.
Whenever you cast your third instant or sorcery spell each turn, Hyperoxemia deals 1 damage to each permanent and each player. "How else do you think we grow 'em so big?" – Gavi, Nest Warden
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Enchant player
Enchanted player can’t reveal cards. (If they would search for a card that they have to reveal, they can’t find one.) A secret is only safe when no one knows it. This is the next best thing.
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample Mechanical Hydra gets +1/+1 for each charge counter on it. 0/0
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When Gaslighter Geist enters, draw a card.
Whenever a player draws a card, they lose 1 life. Flittering through the darkness, they lead unwary travelers ever farther from the path.
2/4
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Whenever a player casts a blue spell, exile Sneezing Monkey. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
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Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able. You don't need to outrun the hounds baying in your mind, just the person running next to you.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Throw the Bones
(common, foil)
Hyperoxemia
(rare)
Curse of the Sewn Tongue
(uncommon)
Mechanical Hydra
(uncommon)
Gaslighter Geist
(uncommon)
Crystal of Kronos
(common)
Competitive Farmhand
(common)
Sneezing Monkey
(common)
Paranoid Assault
(common)
Soulband Soldier
(common)
Shimmering Scarecrow
(common)
Improved Glimmerlight
(common)
Breach the Firewall
(common)
Ablative Power Armor
(common)
Grodun, the Stern Empire
(basic)
Foil
(token)





: Add one mana of the last color you’ve chosen this game.