Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
 
 M 
Legendary Planeswalker – Areg'non
+1: Prevent the next 2 damage that would be dealt to each creature this turn.
-X: Untap target land. It becomes an X/X black, green, and white Elemental creature with haste until end of turn. It's still a land.
-8: Each player returns each creature card from their graveyard to the battlefield.
5
{3}
 
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and is a Flagbearer in addition to its other types.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
Equip {2}
Illus. Eric Peterson
 U 
Enchantment
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{r/g}, {t}, Sacrifice a land: Reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
 U 
Creature – Elemental
Haste
Whenever a player draws a card, Sluice Elemental gets +1/+0 until end of turn.
0/2
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Artifact Creature – Construct
Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch
Keeps getting banned for toxic behavior.
2/2
 C 
Creature – Camel
Desertwalk
1/1
 C 
Enchantment – Aura Curse
Enchant player
If enchanted player would gain life, instead that player loses that much life.
"Everything must come to death." – Rose
 C 
Artifact
{t}: Add {c}.
Vortex 2 – {0} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying {0}. Vortex only as a sorcery.)
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Instant
Target creature gets ±1/±1 until end of turn.
 C 
Enchantment – Aura Madness
Enchant creature
Enchanted creature attacks each combat if able and attacks a player other than you if able.
You don't need to outrun the hounds baying in your mind, just the person running next to you.
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

Wear Down (common, foil)
Elder Druid Areg'non (mythic)
Flag (uncommon)
Gruul Riot Grounds (uncommon)
Sluice Elemental (uncommon)
Sleeper Agent (common)
Venomizer (common)
Caravan of Camels (common)
Curse of Aging (common)
Mana Crystal (common)
Bear With Me (common)
Help or Hurt (common)
Paranoid Assault (common)
Soulband Soldier (common)
Earth, Center of Exploration (basic)
Illusion (token)