Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
The first card you play each turn has Turbulence. (When you play your first card, look at the top ten cards of your library. You may play one of those cards without paying its mana cost if it has the same mana value as that card. Then put the rest of the cards on the bottom of your library in a random order.) 5/5
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Remove all designations from target creature. If you remove a designation this way, draw a card.
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Foretell
![]() (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Silver cards in your hand have foretell. The foretell cost is equal to its mana cost reduced by .2/2
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Symbiont (This permanent is not a creature as long as it's attached to a creature.)
Equipped creature gets +2/-1 and has reach and first strike. Equip ![]() 2/1
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
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Sacrifice Little Coquí: Target creature loses first strike and double strike until end of turn.
Its call can mean many things: a greeting, or a warning.
Illus. pigdemonart
1/1
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
Snowball Fight deals 1 damage to any target. Then that player or that permanent’s controller may have Snowball Fight deal 1 damage to any target other than you or a permanent you control.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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All creatures have flying and hexproof.
2
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Illus. Ryōko Kui
2/1
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Valkrian Archangel
(mythic)
Disrepute
(uncommon)
Oracle Sliver
(uncommon)
Tentacle Whip
(uncommon)
Phantasm of (2)
(common)
Ablative Power Armor
(common)
Planet's Blessing
(common)
Consume the Living
(common)
Little Coquí
(common)
Unhappy Land
(common)
Snowball Fight
(common)
Laserson Probe
(common)
Divided Loyalties
(common)
Curse of Aging
(common)
Sora, the Endless Sky
(basic)
Plant Beast
(token)







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