Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Launder – Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. For as long as it remains exiled, you may play that card during your turn and its owner may play it during their turn. Spells you cast this way cost
less to cast and spells your opponents cast this way more to cast. |
Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) |
Gift a permanent you control
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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When Beautiful Corpse dies, create a Crystal token (It's an artifact with "
, , Sacrifice this artifact: You get ![]() .").Just as aether streamed out through the omenpaths, other substances streamed, triggering unimaginable new reactions.
2/2
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Choose one —
• Regenerate target artifact. • Destroy target artifact. Entwine ![]() (Choose both if you pay the entwine cost.)“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
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Enchant permanent
At the beginning of your upkeep, put a counter on enchanted permanent of each kind already there. Though experiments with Unwinding Clocks always met with disaster, brief exposure to their field has no (known) long-term effect.
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: Add .
Awaken ( : Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.) |
: Choose a color. Target spell or permanent becomes that color until end of turn.He prepares the canvas for his master's new world.
1/1
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Cleave (Whenever this creature deals excess combat damage to a permanent, it deals damage equal to the excess to another target permanent an opponent controls.)
3/3
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Islandwalk
1/1
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Clever Accounting
(rare)
Blasphemous Summoning
(uncommon)
Instill Paranoia
(uncommon)
Donate (Not the Urza's Destiny One)
(uncommon)
Persistence
(common)
Beautiful Corpse
(common)
Zhalfirin Vacation
(common)
Hydrogen Blimp
(common)
Entropic Blast
(common)
Laserson Probe
(common)
Unwinding Field
(common)
Unhappy Land
(common)
Card25958
(common)
Boring Cleaver
(common)
Earth, Center of Exploration
(basic)
Dog
(token)


less to cast and spells your opponents cast this way 

, Sacrifice this artifact: You get 