Infinite Potential Well: Virtual Booster
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability.
1/1
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Exile all creatures you control, then put that many 2/2 green Bear creature tokens onto the battlefield.
After their long sleep, the bears wake rested and hungry. But mostly hungry.
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Flying
When Swooping Drake enters, return another target creature you control and target creature you don’t control to their owners’ hands. 2/3
Create two 1/1 colorless Spirit tokens. (Then exile this card. You may cast the creature later from exile.)
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Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Iroas. When you sacrifice Ordeal of Iroas, enchanted creature gains first strike, trample, lifelink, and indestructible until end of turn. |
Target creature or Vehicle gains double strike and haste until end of turn. At the beginning of the next end step, if it attacked or blocked this turn, Ride the Third Rail deals 3 damage to it.
"Hear the buzzing in the air and feel the power coursing through you! Go out in a blaze of glory, knowing the whole world will burn with you!"
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![]() Awaken ![]() ![]() 0/1
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Magnetic (You may cast this spell targeting an artifact creature you own. If you do, merge it under that artifact. It gains all abilities from under it.)
Deathtouch Keeps getting banned for toxic behavior.
2/2
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Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
Equipped creature gets +1/+0 for each spell cast this turn.
Whenever a player cast a spell, untap equipped creature. Equip ![]() Mana is channeled through the crystal of the blade, imbuing the sword with power.
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample ![]() 6/6
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Islandwalk
1/1
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Devilish Advocate
(rare)
Wake from Hibernation
(uncommon)
Swooping Drake
(uncommon)
Ordeal of Iroas
(uncommon)
Ride the Third Rail
(common)
Sleeper Agent
(common)
Investigate the Noise
(common)
Improved Glimmerlight
(common)
Shire Semi-Detached
(common)
Venomizer
(common)
Owl Totem
(common)
Crystal Sword
(common)
Soulband Soldier
(common)
Cybernetic Dreadmaw
(common)
Grodun, the Stern Empire
(basic)
Dog
(token)