Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Artifact
{5}, {t}: Shuffle your library, then exile cards from the top of your library until you exile a nonland card. You may cast that card this turn. Then choose one equal to X, where X is that card’s mana value —
0-2|Copy that card. You may cast the copy without paying its mana cost.
3-5|Untap up to X artifacts and/or lands.
6-8|Create an X/X colorless Robot artifact creature token.
9+|The Anathalmanac deals X damage to each opponent and each creature they control.
 U 
Creature – Elf Spellshaper
Summon{g}, {t}, Discard a card: Put a creature named Elvish Mystic onto the battlefield from outside the game.
1/1
 U 
Artifact
Tap two untapped artifacts you control: Untap target artifact.
Those near the clock don't hear it anymore, but their every movement is in time with its ticking.
Illus. Ryan Yee
 U 
Instant
If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead.
Draw a card.
 C 
Instant
Choose one —
• Regenerate target artifact.
• Destroy target artifact.
Entwine {1}{w} (Choose both if you pay the entwine cost.)
“It can punch a fist-sized hole in six-inch armor plate, or take the crystals from a snowflake one by one.” — D.84, “The Robots of Death”
 C 
Creature – Elemental
{t}: Put a +1/+1 counter on each face down creature that attacked this turn.
Awaken {g} ({3}: Turn this face down. It becomes a 2/2 creature. Turn it face up any time for its awaken cost.)
0/1
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)"
 C 
Land
{t}: Add {1} (one generic mana).
{1}, {t}: Add one mana of any type (any color or {c}).
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 C 
Instant
Choose one —
• Gamma Strike deals 4 damage to target creature.
• Gamma Strike deals 4 damage to target player.
Entwine {r}{r} (Choose both if you pay the entwine cost.)
 C 
Instant
You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary.
Do
{1}{r}
 
 C 
Instant
Target creature gains haste and must attack this turn if able.
Die
{2}{b}
 
 C 
Instant
Destroy target nonblack creature. It can't be regenerated.
 C 
Creature – Human Soldier
Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
 B 
Planet – Sora
All creatures have flying and hexproof.
2
 T 
Creature – Illusion
This creature can’t be blocked unless defending player pays {1}.
When this creature become the target of a spell or ability, sacrifice it.
1/1

The Anathalmanac (mythic)
Mystic Mentor (uncommon)
Clock of Omens (uncommon)
Melira's Blessing (uncommon)
Laserson Probe (common)
Sleeper Agent (common)
Patient Corpse (common)
Grasp of Poison (common)
Entropic Pool (common)
Bear With Me (common)
Gamma Strike (common)
Tactical Retreat (common)
Do // Die (common)
Soulband Soldier (common)
Sora, the Endless Sky (basic)
Illusion (token)