Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Heresy – Counter target spell until its controller pays {1} for each color among permanents you control.
Ivory towers tend to crumble in times of civil unrest.
 
 R 
Legendary Creature – Faerie Incarnation
Whenever Lady Neon or another Faerie you control enters, gain control of target nonland permanent. This ability triggers only once each turn.
When Lady Neon dies or is exiled, sacrifice a permanent you control but don't own. If you do, return Lady Neon to your hand.
3/3
 U 
Enchantment
When Boon of Purphoros enters, it deals 5 damage to target creature or planeswalker an opponent controls.
{3}{r}{r}, Sacrifice Boon of Purphoros: You may put an enchantment from your hand onto the battlefield. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
 U 
Creature – Beast
Intimidate
5/5
 U 
Enchantment Creature – Spirit
Flash
Bestow {1}{w}{w}
Ward {1}
When Graceful Eidolon enters, counter target spell or ability that targets a permanent you control unless its controller pays {1}.
Enchanted creature gets +1/+1 and has ward {1}.
1/1
 C 
Enchantment – Aura
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand.
 C 
Instant
Choose one —
• Tap up to two target permanents.
• Untap up to two target permanents.
Entwine {1}{u} (Choose both if you pay the entwine cost.)
 C 
Creature – Fish
Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Artifact Creature – Sliver
Slivers you control have clockwork 1. (They enter with a +1/+1 counter on them. Whenever one becomes tapped, remove a +1/+1 counter from it at end of turn.)
0/0
 C 
Sorcery
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “{2}: Transform this token.” It transforms into a 1/1 green Dinosaur creature.)
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Artifact – Equipment
When Ring of Attunement becomes attached a creature, the next equip ability you activate this turn that targets it costs {1} less to activate. This ability triggers only once each turn.
Equip {1}
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
Dog
 T 
Creature – Dog
Islandwalk
1/1

Academic Coup (common, foil)
Lady Neon (rare)
Boon of Purphoros (uncommon)
Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe (uncommon)
Graceful Eidolon (uncommon)
Limited Warranty (common)
Emergency Temporal Shift (common)
Slippery Eel (common)
Frolicking Ogre (common)
Anima Sliver (common)
Paleontology Dig (common)
Punish Greed (common)
Ring of Attunement (common)
Construct Additional Pylons (common)
Earth, Center of Exploration (basic)
Dog (token)