Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature dies, exile it.
Whenever a creature enters, if it shares a name with a card exiled with Sins of Past Lives, its controller chooses one – - Discard a card at random. - Sacrifice a creature or planeswalker. - Lose 5 life. |
Whenever a creature you control with greater toughness than power attacks, you gain life equal to the difference.
Whenever a creature you control with greater toughness than power dies, draw a card. |
First strike
Whenever Zhalfirin Vanguard attacks, create a 1/1 colorless Myr artifact creature token that’s tapped and attacking. It gets +1/+0 and gains first strike until end of turn. First to fight, first to inspire.
2/1
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I Expect You To Die can't be countered.
Target creature loses all abilities. Destroy it. |
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Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
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Choose one —
• Gamma Strike deals 4 damage to target creature. • Gamma Strike deals 4 damage to target player. Entwine ![]() (Choose both if you pay the entwine cost.) |
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
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Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with " , Forfeit this device: Produce one psi of any alignment.") |
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Forestwalk
2/2
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Destroy target creature. Blight a land its controller's controls. (Put a blight counter on it.)
The bodies of the damned desecrate the very land into which they are interred.
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Equipped creature has shadow.
Equip ![]() |
Sins of Past Lives
(rare)
Whisper in the Woods
(uncommon)
Zhalfirin Vanguard
(uncommon)
I Expect You To Die
(uncommon)
Phantasm of (2)
(common)
Gamma Strike
(common)
Plan of Attack
(common)
Construct Additional Pylons
(common)
Wandering Leg Sausage
(common)
Abyssal Plain
(common)
Afterlife of the Party
(common)
Human Factors Psychology
(common)
Blinkmoth Wrangler
(common)
Salt the Earth
(common)
Earth, Center of Exploration
(basic)
Ring of Power
(token)







, Forfeit this device: Produce one psi of any alignment.")