Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Partner with Ai, the Scavenger
Flying Whenever Makoto attacks, choose target card in exile. You may cast that card this turn, and you may spend mana as though it were mana of any type to cast it. If that spell would be put into a graveyard, put it on the bottom of its owner’s library instead. 1/2
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Choose target creature. Destroy it if it's tapped. Tap it if it's untapped.
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Enchant creature
Whenever another creature dies, enchanted creature gets -1/-1 until end of turn. When enchanted creature dies, return Kiss of Death from the graveyard to the battlefield attached to target creature. |
Destroy target land, then that land's controller loses life equal to twice the number of land cards in all graveyards.
"We must destroy ourselves and the very ground we tread upon in order to end our suffering!" – G'reil Tvoul
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When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Abyssal Plain enters tapped.
: Add ![]() . You can't spend this mana to pay generic mana costs. |
Each player may pay 2 life. Each player who does draws two cards.
Everything can be bought ... for a price.
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Flying
Ricochet (Whenever a player casts a spell or activates an ability that only targets this permanent, copy the spell or ability and choose a new target for the copy at random. It can't target this permanent.) 1/1
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Enchant creature
Enchanted creature has haste. Whenever a creature enters, that creature's controller gains control of enchanted creature. |
Target creature is removed from combat.
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Soulbanding (This creature has soulbond. As long as this creature is paired with another creature, both creatures have banding.)
1/1
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Makoto, the Scavenger
(rare)
Hyperventilate
(uncommon)
Kiss of Death
(uncommon)
Purify the Earth
(uncommon)
The All-Bear
(common)
Abyssal Plain
(common)
Shady Dealings
(common)
Persistence
(common)
Mirror Spirit
(common)
Divided Loyalties
(common)
Run
(common)
Tactical Retreat
(common)
Competitive Farmhand
(common)
Soulband Soldier
(common)
Freytal, Bastion of Prosperity
(basic)
Forging of the Rings
(token)




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