Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Instant and sorcery spells cost
more to cast.
Activated abilities cost more to activate unless they're mana abilities.Whenever chaos ensues, goad each creature.
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Unexplored Cave enters tapped.
: Add .
, , Sacrifice Unexplored Cave: Create two Treasure tokens.
Disturb ![]() ![]() (You may cast this card from your graveyard transformed for its disturb cost.)Flying
Whenever Startled Swarm attacks, you may sacrifice a nonland permanent. When you do, each opponent sacrifices a permanent that shares a type with it. If Startled Swarm would be put into a graveyard from anywhere, exile it instead. 3/3
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When Dreampod Attendant enters, exile target creature an opponent controls, then its controller incubates it with four hatching counters. (That player puts it onto the battlefield face down as a 0/2 Pod creature. It has "At the beginning of your upkeep, remove a hatching counter from this creature." and "When the last is removed, turn it face up if it's a creature card.")
2/2
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Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield from outside the game attached to another target creature you control. 0/0
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Menace
Whenever an opponent loses 3 or more life, that player sacrifices a nonland permanent. This ability triggers only once per turn per opponent. 3/3
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Each opponent discards a card, then loses life equal to the number of cards in their graveyard that share a name with another card in their graveyard.
Doubt comes in
And meets a stranger Walking on a road alone |
Whenever Bear Minimum attacks or blocks, it gets +1/+1 until end of turn if you control another creature with base power and toughness 1/1.
1/1
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You gain life equal to twice the gravity.
Every world cares, in its own way.
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
Enchant creature
Enchanted creature gets +2/+2 for each creature you control. |
[Recur]
(5)'s creepers grow relentlessly into every nook and cranny. Kill one vine, and the rest will grow to consume you.
1/1
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Counter target spell.
Vortex 2 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
Enchant Contraption
When enchanted Contraption is destroyed, return it to your hand. |
Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Equipped creature has shadow.
Equip ![]() |
Killing Fields of Aykan
(common, foil)
Unexplored Cave
(rare)
Dreampod Attendant
(uncommon)
Spirit of the Wolf
(uncommon)
Austere Mother
(uncommon)
Doubt
(common)
Bear Minimum
(common)
Planet's Blessing
(common)
Oakhollow Launderer
(common)
Shire Semi-Detached
(common)
Wolf Totem
(common)
Creepers of (5)
(common)
Temporal Interference
(common)
Limited Warranty
(common)
Freytal, Bastion of Prosperity
(basic)
Ring of Power
(token)
more to cast.
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Creature – Bat


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