Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Put an indestructible counter on target permanent you control, then destroy all nonland permanents.
"I shall usher in an eternal age of peace, at any cost."
- Lord Konda |
, : Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)3/3
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Whenever a creature you control wins a fight, create a 1/1 green Saproling token.
, Sacrifice a Saproling: Draw a card.The Cabal appreciated a fighter that brought its own retinue.
3/3
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At the beginning of your upkeep, each player draws a card.
Mindscape Swimmer can't be blocked if defending player drew two or more cards this turn. 3/2
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(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
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: Discard a card, then draw a card."Ooh, shiny!"
1/1
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You may discard a card rather than pay Tactical Retreat's mana cost.
Return target creature to its owner's hand. If you didn't pay Tactical Retreat's mana cost, return that creature only if it's legendary. |
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Flash
When Sudden Bear enters, untap target land you don't control. 2/2
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Target player sacrifices a creature.
Venture into the House (Enter the first room or advance to the next room.). "Did you guys hear that? I'm going to check it out."
—Jenny, former survivor |
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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All creatures have flying and hexproof.
2
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Equipped creature has shadow.
Equip ![]() |
A Lesson In Cost
(rare)
Rebel Without a Cause
(uncommon)
Thallid Pit Fighter
(uncommon)
Mindscape Swimmer
(uncommon)
Aether Warp
(common)
Goblin Looter
(common)
Tactical Retreat
(common)
Shimmering Scarecrow
(common)
Resonant Growth
(common)
Sudden Bear
(common)
Investigate the Noise
(common)
Oakhollow Launderer
(common)
Bear Summoning
(common)
Kindly Ancestor
(common)
Sora, the Endless Sky
(basic)
Ring of Power
(token)



: Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
, Sacrifice a Saproling: Draw a card.

