Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Desertwalk
1/1
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At the beginning of each player's upkeep, choose one of that player's opponents. That opponent reveals cards from the top of their library until they reveal a creature card. They exile that card and put the rest on the bottom of their library in a random order. Devilish Advocate becomes a copy of the exiled card, except it has this ability.
1/1
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At the beginning of your upkeep, exile the top card of your library.
Each turn, you may play a card you exiled this turn. |
Flash
When Furnace Viper enters, put a tangible counter on target permanent. (It’s an artifact in addition to its other types.) When Furnace Viper enters or deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact. 2/1
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Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It’s an artifact creature at 4+.)
4+ | Flying : Free Company Destroyer gets +1/+0 until end of turn.When Captain Angrath called ships “dragons,” the name stuck in certain mercenary circles.
5/5
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Covet – When Competitive Farmhand enters, if an opponent controls more lands that you, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/2
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
When this creature enters or dies, you gain life equal to its toughness. 2/2
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Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
1/1
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Gain control of target creature and untap it. It gains haste until end of turn.
Whenever a xeno creature you control enters, you may return Take Me to Your Leader from your graveyard to your hand. (Aliens, Daleks, Necrons, Time Lords, and Tyranids are xeno.) |
Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
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Up to one target permanent you control and up to one target permanent you don't control each phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Cipher |
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Caravan of Camels
(common, foil)
Devilish Advocate
(rare)
Sample the Possibilties
(uncommon)
Furnace Viper
(uncommon)
Free Company Destroyer
(uncommon)
Competitive Farmhand
(common)
Kindly Ancestor
(common)
Persistence
(common)
Emergency Temporal Shift
(common)
Mana Crystal
(common)
Take Me to Your Leader
(common)
Entropic Blast
(common)
Zhalfirin Vacation
(common)
Oakhollow Launderer
(common)
Earth, Center of Exploration
(basic)
Foil
(token)




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