Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(Gain the next level as a sorcery to add its ability.)
Artifact spells you cast cost less to cast.
![]() ![]() : Level 2
At the beginning of your end step, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control." ![]() ![]() : Level 3
Whenever an artifact you control leaves the battlefield, you may search your library for an artifact card, reveal it, put it into your hand, then shuffle. |
If you would roll a die, instead roll a die and you may increase or decrease the result by 1.
It seems like every temple on Terisiare lays claim to an original set.
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Gain control of target artifact and untap it.
The more complex the machine, the greater the effect of swapping out one tiny gear for another.
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You have Ricochet. (Whenever a player casts a spell or activates an ability that only targets you, copy the spell or ability and choose a new target for the copy at random. It can't target you.)
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Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
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Target creature gets +1/+1 until end of turn.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
When Walking Mushroom dies, you may search your library for a Fungus card, reveal it, put it into your hand, then shuffle.
1/1
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.1/1
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Tap target artifact or creature. Destroy it instead if you control a Cat.
"What are you doing on the table? Hey, get away from that!"
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Return target creature to its owner's hand. Create a 2/2 bear creature token.
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As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game. : Add one mana of the last color you’ve chosen this game.
: Choose a color.2/2
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Summon – Put a 2/2 green Bear creature card onto the battlefield from outside the game.
The forest hungers.
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All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step. 5
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Artificer Class
(rare)
Urza's Knucklebones
(uncommon)
Override Control
(uncommon)
Mirror Shield
(uncommon)
Undeath
(common)
Memory of Growth
(common)
Breach the Firewall
(common)
Walking Mushroom
(common)
Enlightened Gaze
(common)
Benalish Shieldbearer
(common)
Bat
(common)
Unbearable
(common)
Shimmering Scarecrow
(common)
Bear Summoning
(common)
Grodun, the Stern Empire
(basic)
Cyberman
(token)

less to cast.



: When target creature you control dies this turn, attach all equipment attached to that creature to Benalish Shieldbearer. Activate only if Benalish Shieldbearer isn't equipped.