Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature has Resolve. When enchanted creature blocks or becomes blocked, it loses resolve and gets +4/+4 until end of turn. Nothing can sway the most adamant of dwarves.
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Flash
Deathtouch, first strike. 2/1
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When Military Encampment enters or at the beginning of your upkeep, create two 1/1 white Soldier tokens.
Evoke ![]() (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) |
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player reveals the top card of their library. If it has the same name as a permanent or a card in a graveyard, you draw two cards. Only the pigeons see the grand pattern of the city.
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Choose one —
• Exile target creature. • Exile target land. Entwine (Choose both if you pay the entwine cost.)“I can be all things. A destroyer, a healer, a creator.” — Kronos, “The Time Monster”
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Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature. "A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide 0/2
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Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
When Improved Glimmerlight enters, create a 1/1 white Glimmer enchantment creature token, then attach Improved Glimmerlight to it.
Whenever equipped creature attacks, Venture into the House (Enter the first room or advance to the next room.). Equip ![]() "They can already illuminate the path, so let's enable them to lead it, too."
—Garden, survivor technologist |
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Target creature is removed from combat.
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Defile (As you tap lands for mana while casting this spell, you may have them add an extra mana of any kind they could produce. Put a stun counter on each land that adds extra mana this way.)
Entropic Blast deals 4 damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Enchant creature
Enchanted creature gets +1/+2 and has flying and "Whenever this creature deals combat damage to an opponent, draw a card." |
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
Put a pain counter on any target, then Razorkin’s Glee deals 2 damage it. (Damage dealt to a permanent or player is increased for each pain counter on it.)
“See how much fun we can have!”
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All creatures have flying and hexproof.
2
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Enchant creature
When Foil enters, enchanted creature becomes a copy of target creature an opponent controls. |
Strength of the Adamant
(rare)
Dungeon Rabbit
(uncommon)
Military Encampment
(uncommon)
Eyes of the Pigeon
(uncommon)
Crystal of Kronos
(common)
Daddy Long Legs
(common)
Mana Crystal
(common)
Improved Glimmerlight
(common)
Run
(common)
Ablative Power Armor
(common)
Entropic Blast
(common)
Owl Totem
(common)
Emergency Temporal Shift
(common)
Razorkin’s Glee
(common)
Sora, the Endless Sky
(basic)
Foil
(token)





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