Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all nonland permanents to their owners' hands except for artifacts and equipped creatures.
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Slain — When Blood Witch dies, it deals damage to target creature equal to the amount of damage marked on it.
She always gets the last word in.
2/2
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Spirit guide (When this creature dies, if it's not merged, put it under target creature you own. It gains all abilities from under it. )
Flying Whenever this creature attacks, creature a 1/1 white and black Spirit token with flying. 2/2
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If an opponent would put counters on you or a permanent you control this turn, you gain that much life instead.
Draw a card. |
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When Surly Barkeep enters, draw a card.
When Surly Barkeep leaves the battlefield, discard a card. “I don’t want no trouble in my place.”
3/2
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Memory of Pain deals 1 damage to target creature.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Add .
, , Sacrifice Shire Semi-Detached: Search your library for a land card with exactly X basic land types, put it onto the battlefield tapped, then shuffle. X can't be zero. |
At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
Flying
Afterlife of the Party is also a Cleric, Rogue, Warrior, and Wizard. 1/1
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Immunity from spells (This creature can't be targeted, dealt damage, or destroyed by spells.)
1/1
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Whenever a player casts their second spell each turn, create a Vial token. (It's an artifact with "
, , Discard a card, Sacrifice this artifact: Draw a card.")"The blinkmoths are attracted to expenditures of mana, making the harvesting process significantly easier."
2/2
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Exile target card in a graveyard.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
Create a Fossil token. (It’s an artifact token with “Whenever a creature you control enters, if that creature has power or toughness greater than the number of +1/+1 counters on this token, put a +1/+1 counter on this token” and “
: Transform this token.” It transforms into a 1/1 green Dinosaur creature.) |
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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First strike, vigilance, reach, hexproof, indestructible, haste
10/10
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Embrace Modernity
(rare)
Blood Witch
(uncommon)
Vizkopa Sentry
(uncommon)
Melira's Blessing
(uncommon)
Surly Barkeep
(common)
Memory of Pain
(common)
Shire Semi-Detached
(common)
Oakhollow Launderer
(common)
Resonant Growth
(common)
Afterlife of the Party
(common)
Slippery Eel
(common)
Blinkmoth Wrangler
(common)
Memory of Decay
(common)
Paleontology Dig
(common)
Earth, Center of Exploration
(basic)
Mechtitan Ultra
(token)





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