Infinite Potential Well: Virtual Booster
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever equipped creature blocks or becomes blocked by a creature, you may destroy target permanent attached to that creature.
Equip ![]() |
Magecraft – Whenever you cast or copy an instant or sorcery spell, put X +1/+1 counters on a Fractal you control, where X is that spell’s mana value. If you don't control one, create a 0/0 green and blue Fractal creature token first.
Whenever a Fractal you control dies, if it had two or more +1/+1 counters on it, create a 0/0 green and blue Fractal creature token. The token enters with half that many +1/+1 counters on it, rounded down. This ability triggers only once each turn. 3/3
|
Wake Crime deals 2 damage to target creature or planeswalker. Wake Crime deals 4 damage instead if you control a Spacecraft.
|
Sacrifice Monarch's Body Double: The next time a legendary creature you control would leave the battlefield, return it to your hand instead.
1/2
|
|
If you control five or more creatures, draw three cards. Otherwise, draw a card.
"So, have we come to an agreement? Wonderful! Then here's the plan..."
|
Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
|
As long as you control a noncreature artifact, nonartifact creatures you control get +2/+2.
Because robots are creepy.
|
Electrify deals 3 damage to target artifact creature.
A sudden flash, and all that was left of Elbix was a melted pile of slag.
|
|
[Paralyze]
Krubrec's hunters roam the cliffs and valleys, attacking travelers both friend and foe in their frenzy.
1/1
|
Target creature gets +2/+2 and gains trample and reach until end of turn.
Flashback as a sorcery (You may cast this card from your graveyard for its flashback cost at any time you could cast a sorcery. Then exile it.) |
Desertwalk
1/1
|
(
can be paid with any type of mana not already spent this turn.)
Counter target spell unless its controller pays for each type of mana spent to cast Aether Warp.The competing spells twisted into each other and pinched themselves out of existence.
|
|
Flying
When Hydrogen Blimp or driving creature becomes the target of a spell or ability, sacrifice both. Driving creature gets +2/+2 and has flying. Drive ( : Target creature you control drives this Vehicle. Drive only as a sorcery.)2/2
|
At the beginning of each upkeep, if no spells were cast last turn, put two +1/+1 counters on Night-blooming Orchid.
1/1
|
All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
|
Islandwalk
1/1
|
Plasma Torch
(uncommon, foil)
Deekah, Mathemagician Alum
(rare)
Wake Crime
(uncommon)
Monarch's Body Double
(uncommon)
Group Consensus
(uncommon)
Curse of Aging
(common)
Human Factors Psychology
(common)
Electrify
(common)
Hunter of Krubrec
(common)
Feral Growth
(common)
Caravan of Camels
(common)
Aether Warp
(common)
Hydrogen Blimp
(common)
Night-blooming Orchid
(common)
Earth, Center of Exploration
(basic)
Dog
(token)





