Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
You could alternatively have 15 random cards regardless of rarity.
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Mutate
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This creature has all creature types of cards merged with it. This creature gets +1/+1 for each type it has. 1/1
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Choose two —
• Return target artifact or creature card from your graveyard to your hand. • Target artifact becomes an artifact creature with base power and toughness 5/5. • Create a token that’s a copy of target artifact or creature, except it’s an artifact in addition to its other types. • Destroy target artifact or creature. Then untap up to two target artifacts. |
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Put a land or creature with mana value less than or equal to the mana value of the returned creature from your hand onto the battlefield tapped. "Sayonara."
--Jace Beleren |
: Add .
: For each color, add one mana of that color if your devotion to that color is three or greater. |
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Enchant creature
Enchanted creature has Immunity from white. (It can't be targeted, dealt damage, or destroyed by anything white.) |
Choose one —
• Destroy target artifact. • Destroy target creature with defender. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of this card without paying its mana cost.) |
You may sacrifice a land. If you do, search your library for a land card, put it onto the battlefield, then shuffle your library.
Cipher Memories of the forest's past can still be heard in the rustling of leaves.
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Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card. Vortex 1 – ![]() ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 1 or more time counters on it, you may cast it by paying ![]() . Vortex only as a sorcery.) |
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
When Natural Ood enters, look at the top card of your library. “The circle must be broken so that we may sing.” — Ood slaves, “Planet of the Ood”
0/1
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: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Power up (This permanent enters tapped with a charge counter on it. Until it untaps, you may choose not to untap it during your untap step and instead put a charge counter on it.)
Trample , Remove a charge counter from Cybernetic Dreadmaw: Cybernetic Dreadmaw gains indestructible until end of turn. Tap it.6/6
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At the beginning of your end step, if you expended this turn, you may exile a card from your graveyard. If you do, create a tapped Treasure token. (You expended if you spent mana to cast spells.)
2/2
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Rings you control have "As long as this permanent is equipped, spells you cast and abilities you activate that target one or more creatures with shadow cost
less to cast or activate" and equip . |
Volatile Parasite
(uncommon, foil)
Artificer’s Command
(rare)
Unsummon Loot
(uncommon)
Field of Stars
(uncommon)
Protective Ward
(uncommon)
Breach the Firewall
(common)
Whispers of Jukai
(common)
Enlightened Gaze
(common)
Natural Ood
(common)
Fractured Surface
(common)
Temporal Elemental
(common)
Hobblin' Goblin
(common)
Cybernetic Dreadmaw
(common)
Oakhollow Launderer
(common)
Earth, Center of Exploration
(basic)
Forging of the Rings
(token)





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