Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Imprint{x}, {t}: You may exile an instant or sorcery card with mana value X from your hand.
At the beginning of your upkeep, choose a card exiled with Pan-thoptic Mirror. Create an X/X colorless Thopter creature token with flying, where X is the mana value of the chosen card, and encode a copy of the chosen card on it. (Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
 U 
Legendary Planeswalker – Jace
Illusion creatures you control get +1/+1 and have hexproof.
-1: Create a 1/1 blue Illusion creature token with "This creature can't be blocked unless defending player pays {1}." and "When this creature become the target of a spell or ability, sacrifice it."
4
 U 
Enchantment – Aura Curse
Enchant player
Enchanted player can’t reveal cards. (If they would search for a card that they have to reveal, they can’t find one.)
A secret is only safe when no one knows it. This is the next best thing.
 U 
Instant
Switch target creature’s power and toughness until end of turn. Shocking Twist deals 2 damage to it.
Flashback {3}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{b}
 
 C 
Creature – Incarnation
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
0/0
 C 
Creature – Spider
Reach
Whenever Daddy Long Legs blocks or becomes blocked by an Insect, destroy that creature.
"A terrifying visage to be sure, but thankfully their venom is harmless to people."
—Doral, Bala Ged guide
0/2
Run
{2}{g}{g}
 
 C 
Instant
Target creature is removed from combat.
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Creature – Camel
Desertwalk
1/1
{w}
 
 C 
Sorcery
Target creature gains the designation of your choice. (Commander, goaded, monstrous, renowned, ring-bearer, and suspected are designations.)
Lock
{1}{u}
 
 C 
Instant
Target creature phases out for three turns. (Phased out is a status, not a designation.)
 C 
Strategy
Search your archive for a standard resource card, put it onto the battlefield expended, then shuffle.
Create an expended Energy Cell token. (It's a device with "{t}, Forfeit this device: Produce one psi of any alignment.")
 C 
Instant
You gain life equal to twice the gravity.
Every world cares, in its own way.
 C 
Creature – Ogre
Reach
Whenever Frolicking Ogre crews a Vehicle, until end of turn, that Vehicle gains haste, flying, and "Sacrifice this Vehicle at the end of combat."
"Wheee!"
4/3
 C 
Artifact Creature – Scarecrow
As Shimmering Scarecrow enters, choose a color.
Shimmering Scarecrow is the last color you’ve chosen this game.
{t}: Add one mana of the last color you’ve chosen this game.
{1}: Choose a color.
2/2
 B 
Planet – Grodun
All creatures get -1/-0.
Whenever a creature attacks, tap it. It doesn't untap during its controller's next untap step.
5
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Pan-thoptic Mirror (rare)
Jace, Master of Illusions (uncommon)
Curse of the Sewn Tongue (uncommon)
Shocking Twist (uncommon)
Undeath (common)
Daddy Long Legs (common)
Run (common)
Phantasm of (2) (common)
Caravan of Camels (common)
Pick // Lock (common)
Construct Additional Pylons (common)
Planet's Blessing (common)
Frolicking Ogre (common)
Shimmering Scarecrow (common)
Grodun, the Stern Empire (basic)
Ring of Power (token)