Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Add .
: For each color, add one mana of that color if your devotion to that color is three or greater. |
Ninjutsu
![]() (![]() , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
First strike Whenever Izustumi, Beast-man Retainer deals combat damage to a player, put a +1/+1 counter on it. Goad up to one target creature that player controls. 2/1
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For each card in each opponent's hand, that player discards it unless they have Fit of Insanity deal 1 damage to them.
Derange. (Exile cards from the top of your library until you exile a Madness card. You may cast that card without paying its mana cost. Then put all cards exiled this way that weren’t cast on the bottom of your library in a random order.) |
Look at the top two cards of your library. You may exchange one of those cards with a card you own in exile. The effect that exiled that card applies to the new exiled card. Then scry 2.
Paradox — Whenever you cast a spell from anywhere other than your hand, you may return Scout the Timelines from your graveyard or exile to your hand. |
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Cleave
![]() ![]() (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
When Davriel's Mastiff enters, [you and] each opponent discards a card and loses 1 life. "Good boy, fetching me the skulls of my enemies!"
3/2
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Enchant creature
Enchanted creature gets +1/+1 and has deathtouch and "When this creature deals combat damage to a player, blight a land they control. (Put a blight counter on it.)" |
Target creature gets +2/+2 until end of turn.
Resonance – That creature gets +4/+4 until end of turn instead if this is the second spell you've cast this turn. |
You gain 3 life.
Recall (You may exile this spell as it resolves. If you do, return all cards with the same name from your graveyard to your hand.) |
: Discard a card, then draw a card."Ooh, shiny!"
1/1
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Flying
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)4/4
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Heresy – Counter target spell until its controller pays
for each color among permanents you control.Ivory towers tend to crumble in times of civil unrest.
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: Add . If the gravity is 6 or greater, add one mana of any color instead.Only under extreme conditions can the outside and the inside ever meet.
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As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power. |
Intimidate
Vortex 5 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.)3/3
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All creatures get +1/+1 and have "When this creature dies, you may pay
. If you do, shuffle it into your library."3
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Field of Stars
(uncommon, foil)
Izustumi, Beast-man Retainer
(rare)
Fit of Insanity
(uncommon)
Scout the Timelines
(uncommon)
Davriel's Mastiff
(uncommon)
Grasp of Poison
(common)
Resonant Growth
(common)
Memory of Health
(common)
Goblin Looter
(common)
Temporal Elemental
(common)
Academic Coup
(common)
Fractured Surface
(common)
Consume the Living
(common)
Patient Corpse
(common)
Earth, Center of Exploration
(basic)
Cyberman
(token)
: Add
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