Infinite Potential Well: Virtual Booster
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| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all nonland permanents except for enchantments and enchanted creatures.
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Destroy target creature or planeswalker. If
was spent to cast this spell, exile that permanent instead and you gain life equal to its mana value. If was spent to cast this spell, that permanent's controller loses life equal to its mana value. |
When Bogg Fanatic blocks or becomes blocked by a creature, you may sacrifice it. If you do, it deals 1 damage to that creature and 1 damage to any target.
1/1
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Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander.
"Sometimes I just need some fresh air."
—Gadwick, the Wizened |
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Gravity Elemental's power and toughness are each equal to the gravity.
*/*
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Enchant player
If enchanted player would gain life, instead that player loses that much life. "Everything must come to death." – Rose
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Choose one —
• Tap up to two target permanents. • Untap up to two target permanents. Entwine ![]() (Choose both if you pay the entwine cost.) |
When The All-Bear enters, it specializes.
No two see the same Bear.
2/2
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Ablative Power Armor enters with four shield counters on it. (As long as there are shield counters on this, damage is dealt to it in the form of removing shield counters.)
Crew 2 4/1
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Choose one —
• Destroy target noncreature artifact. • Warning Shot deals 5 damage to target creature. Entwine ![]() (Choose both if you pay the entwine cost.) |
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Vortex 2 – ( : Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 2 or more time counters on it, you may cast it by paying . Vortex only as a sorcery.) |
Tap all artifacts.
All springs wind down eventually. Some can just be made to wind down faster.
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Forestwalk
2/2
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Hobblin' Goblin doesn't untap during your untap step if it attacked during your last turn.
It's not smart enough to know when to quit.
2/2
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Whenever a creature enters, its controller gains life equal to its power.
The true strength of a warrior is not his own; rather, it is his allies'.
4
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Gestalt 1 (This creature gets +1/+1 for each other creature that shares at least one creature type with it.)
1/1
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Embrace Tradition
(rare)
Forceful Escort
(uncommon)
Bogg Fanatic
(uncommon)
Contemplative Stroll
(uncommon)
Gravity Elemental
(common)
Curse of Aging
(common)
Emergency Temporal Shift
(common)
The All-Bear
(common)
Ablative Power Armor
(common)
Warning Shot
(common)
Mana Crystal
(common)
Wear Down
(common)
Wandering Leg Sausage
(common)
Hobblin' Goblin
(common)
Freytal, Bastion of Prosperity
(basic)
Cyberman
(token)




was spent to cast this spell, that permanent's controller loses life equal to its mana value.


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