Infinite Potential Well: Virtual Booster

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Mechanics | Planets and Gravity | Merge Gates | Madness
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Destroy all creatures, then exile all graveyards. For each creature destroyed this way, you draw a card and you lose 1 life.
 U 
Enchantment – Aura Madness
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever an Aura becomes attached to this creature, sacrifice another creature."
You are what you eat.
 U 
Instant
As an additional cost to cast this spell, you may tap an untapped spellcaster you control. (Clerics, Wizards, Warlocks, Shamans, and Druids are spellcasters.)
Destroy target artifact or enchantment. If you tapped a spellcaster as you cast this spell, exile up to two target artifacts and/or enchantments instead.
 U 
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Add {r}{r}{r}.
As the roaring flames licked higher, celebrants looked to see who still had material to throw into the fire ... or themselves.
 C 
Instant
Reveal the top three cards of your library. Put any creature cards with an evasion ability into your hand and the rest into your graveyard.
"You could just hire more muscle... or you could follow me in, nice and easy."
 C 
Instant
Remove target attacking creature from combat. It deals damage to itself equal to its power.
 C 
Plane – Aykan
Instant and sorcery spells cost {1} more to cast.
Activated abilities cost {1} more to activate unless they're mana abilities.
Whenever chaos ensues, goad each creature.
 C 
Sorcery
As an additional cost to cast Consume the Living, sacrifice a creature.
Return target creature card from your graveyard to the battlefield. Put X +1/+1 counters on it, where X is the sacrificed creature's power.
 C 
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Emotional Trauma deals 2 damage to that player.
"Rose Tyler – I..." – The Doctor
 C 
Creature – Zombie
Intimidate
Vortex 5 – {b} ({1}: Exile this card from your hand face-down. At the beginning of your upkeep, put a time counter on it. As long as it has 5 or more time counters on it, you may cast it by paying {b}. Vortex only as a sorcery.)
3/3
 C 
Sorcery
Manifest Fake Bear.
 C 
Instant
Counter target spell if it's not the first spell cast this turn.
 C 
Creature – Illusion
Echo {u} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
(2)'s phantasms were originally meant as scare tactics. After the bodies of their victims were recovered, they became used as an efficient weapon.
1/2
 C 
Creature – Human Archer
When Bear With Me enters, create a 2/2 green Bear token.
"The swamp is full of free dogs!"
- Vivien Reid
1/1
 B 
Planet – Earth
All creatures get +1/+1 and have "When this creature dies, you may pay {1}. If you do, shuffle it into your library."
3
 T 
Token Artifact – Equipment Ring
Equipped creature has shadow.
Equip {3}

Nixilis’s Annihilation (rare)
Compulsive Cannibalism (uncommon)
Hallowed Touch (uncommon)
Arza District Bonfire (uncommon)
Plan of Attack (common)
Confuse Ray (common)
Killing Fields of Aykan (common)
Consume the Living (common)
Emotional Trauma (common)
Patient Corpse (common)
Fake Bear (common)
Punish Greed (common)
Phantasm of (2) (common)
Bear With Me (common)
Earth, Center of Exploration (basic)
Ring of Power (token)