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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
CardName: It Takes a Village Cost: 2w Type: Sorcery Pow/Tgh: / Rules Text: Whenever a creature you control enters this turn, put a +1/+1 counter on each creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.) Flavour Text: Set/Rarity: Infinite Potential Well Uncommon |
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See Vampire Bat. Moxtober prompt: village