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CardName: Time Helix Cost: 2UU Type: Sorcery Pow/Tgh: / Rules Text: Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control. Exile Time Helix. Flavour Text: Set/Rarity: Infinite Potential Well Mythic
Each player shuffles their hand and graveyard into their library, then draws seven cards. Untap four target lands you don't control.
Exile Time Helix.
Add your comments:
Is the inverse free mechanic more balanced than the normal one?
Why does this cost more than Time Reversal? You can't cast it unless there are six lands to target, and then it's untapping your opponents' lands, though that's probably not that useful to them since this is a sorcery.
I think the exile clause should go at the end.
I simply changed Time Spiral to target other people's lands. I didn't try to balance it. Since you mention it, I will.
Untapping the opponents' lands is unlikely to help them much on a sorcery, indeed. Although I guess this way they have 7 chances to find a useful instant they can cast with the mana...