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CardName: Shellshield Glimmer Cost: 3g Type: Enchantment Creature - Turtle Glimmer Pow/Tgh: 2/4 Rules Text: Whenever Shellshield Glimmer attacks, other creatures you control get +0/+2 until end of turn. Each tapped creature you control assigns combat damage equal to its toughness rather than its power. Flavour Text: Set/Rarity: Infinite Potential Well Rare |
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See Sandy Nest // Horrifying Hatchery.
I don't get the grander idea behind restricting the second ability to tapped creatures. Is it supposed to be a foxy way to filter for attacking creatures or does this card somehow dislike vigilance?
For attacking creatures, yeah. I don't want you to turtle up (heh) with a wall deck