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CardName: Blasphemous Summoning Cost: 4c Type: Sorcery Pow/Tgh: / Rules Text: Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon

Blasphemous Summoning
{4}{c}
 
 U 
Sorcery
Each player mills two cards. You create an X/X colorless Abomination creature token, where X is the total mana value of those cards. Put a hexproof counter on it if one of those cards is white; the same is true for vigilance and blue, lifelink and black, reach and red, and deathtouch and green.
Updated on 28 Mar 2021 by dude1818

History: [-]

2020-05-14 16:37:24: dude1818 created and commented on the card Blasphemous Summoning

See Blasphemous Fusor. Each of these should be a bend but not a break

The white and blue are a stretch of bend imo. Moreso blue, since Time Spiral was the last time a normal card blue unconditionally got vigilance. I say normal because I have to acknowledge Loopy Lobster. That being said, it's not like blue has other options that would make sense at this point in time.

It looks like they're all purposely rotated around. Red is getting reach instead of green; white should have the vigilance and blue the hexproof, etc.

More to the point, this is ridiculous in multiplayer. "Yeah, 5 mana can make a 23/23 with all the abilities; why not?"

Even in a two-player game with the top two cards of each player's library only being two, you'd get an 8/8 for five mana, so yeah, I gues that's ridiculous.

Red can get reach though, so the token gaining reach from red seems fine to me as a bend.

White is allowed to give its things protection, so hexproof is a bend. Blue can untap its things, so vigilance is a bend. The other abilities are all things the colors are secondary in.

As for stats, I figure if Consuming Aberration is okay, so is this. I gave it no evasion abilities for a reason. And keep in mind lands are 0s

WHite looks like.a distant third (or fourth) in hexproof, but at least a couple recent white cards have granted creatures hexproof. I think comparing hexproof to protection and vigilance to untap abilities are stretches. Outside of the untap mechanic, needing an additional card to untap a permanent seems like a pretty significant difference from a built-in ability that prevents tapping from attacking. Merfolk Skyscout and Tidal Force seems to be the only mono-blue creatures that can choose to untap itself without any other card. I don't believe I'll convince you, but I am convinced the abilities are bends that should raise questions. In order to get the equivalent of hexproof from protection, a creature would need protection from all colors, which white can do, but then protection additional bonuses in combat. I do not believe the comparison is fair. Again though, white at least gets hexproof on rare occasion, so I think that fits in with bend.

But yeah, I didn't consider cards like Consuming Aberration, so the potential p/t for the mana-cost is possibly fine. Based on the aforementioned Consuming Abberation and The Mimeoplasm as the other creature can fuse any creatures together, I think that there probably should be at least black and blue in the cost, or maybe adjust the cost. Should a mono-white deck be able to play this? I could see {c} in the casting cost if this found a home in a set with Eldrazi.

Yeah, this whole cycle feels like they lean in particular color directions, but it feels wrong to apply colors to them. Colorless can kinda do anything it wants, at least at higher costs. True colorless ({c}) would work too

2020-06-06 17:00:33: dude1818 edited Blasphemous Summoning:

5 -> 4C

2020-06-08 17:31:03: dude1818 edited Blasphemous Summoning
2021-03-28 19:38:12: dude1818 edited Blasphemous Summoning

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