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CardName: Resurgent Wilderness Cost: Type: Land Pow/Tgh: / Rules Text: When Resurgent Wilderness enters, sacrifice a land. *Landfall* - Whenever Resurgent Wilderness or another land you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Flavour Text: Set/Rarity: Infinite Potential Well Rare |
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Design 1 for card design challenge: land that doesn't tap for mana
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That's very much a thing Wizards don't do any more; so the available examples are all really old. And they are terrain that messes with combat - Desert, Maze of Ith. (Oh, or the fetchlands, but they sorta make mana indirectly. And.. yeah; I guess this is one of those really. Ignore me.)
Wizards modern rules are that it either needs to produce mana, get you lands that produce, or help you cast spells in some other way (e.g. cost reduction). For this contest we're just disallowed tap abilities. I'm going to try to keep within these other rules, although I'm not sure other people will bother.
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