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Bd2937ee3e6eca9997c237f98507b97e40a6c8e9

CardName: Hanweir, Welcoming Township Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature." Flavour Text: Flips Into: CardName: Hanweir, Welcoming Township Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {c}. {2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature." Flavour Text: Set/Rarity: Infinite Potential Well Rare

Hanweir, Welcoming Township
 
 R 
Land
{t}: Add {c}.
{2}{b}, {t}: Until end of turn, Oozes you control gain "Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature."
Into the Fold
{4}{b}{b}
 
 R 
Sorcery – Adventure
Destroy all creatures, then create an 0/0 black Ooze creature token. Put a +1/+1 counter on it for each creature destroyed this way.
Updated on 2 Sep 2020 by dude1818

History: [-]

2019-11-07 13:07:59: dude1818 created the card Hanweir, Welcoming Township
2019-11-09 04:37:52: dude1818 edited Hanweir, Welcoming Township:

Name

Starting with an issue that I think you don't need to fix, but that can be addressed with an adjustment to the rules: Adventures currently do not account for lands having Adventures.


One issue I take with this card is that you use two techniques to set the Ooze's p/t; you set the amount of X to a value determined during gameplay, but then change it with counters. In practice both X and the +1/+1 counters would require the use of some sort of markers.

A 0/0 Ooze token with X +1/+1 counters on it would be preferable, requiring only one kind of marker.


Into the Fold seems undercost considering the Adventure still cantrips (or cycles) into Hanweir and is otherwise just a colorshifted Phyrexian Rebirth.


The text on the Adventure might pass if you skip the reminder text for Adventures on the rare, but the land side needs to be shorter. I suggest outright tapping for colorless rather than colored to save a line on ETBT text and in addition finding a shorter activated ability.

2019-11-09 14:29:28: dude1818 edited Hanweir, Welcoming Township:

Tweaked

I like your suggestion for unifying the templates and reducing the number of words. I don't think I need to make the adventure side cost more, because Phyrexian Rebirth was never super powerful. 6 mana already makes it hard to play in constructed, and there's the hidden cost of having to hold a land back

2019-11-11 02:20:49: dude1818 edited Hanweir, Welcoming Township:

"Mock-up"

2020-09-02 14:24:12: dude1818 edited Hanweir, Welcoming Township:

Adventure frame

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