Infinite Potential Well
Infinite Potential Well by dude1818
924 cards in Multiverse
50 with no rarity, 123 commons, 299 uncommons,
322 rares, 121 mythics, 4 basics, 5 tokens
8 colourless, 2 token blue, 1 colourless black, 1 colourless red, 1 token colourless, 1 token green, 112 white, 99 blue, 104 black,
97 red, 102 green, 234 multicolour, 14 hybrid, 9 split, 72 artifact, 50 land, 17 plane
1432 comments total
Throwing spaghetti at the wall to see what sticks.
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Mechanics | Planets and Gravity | Merge Gates | Madness |
I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.
Cardset comments (5) | Add a comment on this cardset
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+2: This turn, you may play a land and cast a spell from among cards exiled by an Ashiok planeswalker you controlled.
-3: Each opponent returns a permanent they control to its owner's hand, then exiles a card from their hand, their graveyard, and the top of their library.
When Fertilizer Ooze dies, return target land card from your graveyard to the battlefield tapped.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it. The copy becomes a token.)
Whenever Pyroclastic Pheonix enters the battlefield or attacks, exile the top card of your library. You may play that card this turn.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Enchanted player plays with the top card of their library revealed.
If enchanted player would draw a card, instead they scry 1, then draw a card. Curse of Prophecy deals damage to them equal to that card's mana value.
See Giggling Sneak.
See Pyroclastic Pheonix.
See Mishra's Tower.
See Mishra's Mine.
This one was a bit of a stretch, but it's a removal spell that then cares about cards in graveyard. You kill something to ensure getting another counter on the creature
All of the adventures in this cycle are named after actual D&D spells
The halves of this aren't all that well connected thematically. The instant isn't even an Adventure.
Outside of that this is just off-color Adventures - nothing particularly synergistic about the halves either, though this works nicely with Acolyte of Hiatea's green Adventure, so maybe that's what you are going for?
See Acolyte of Hiatea.
See Enraged Ettin.
See Blight Stalker.
See Swooping Drake.