Infinite Potential Well

Infinite Potential Well by dude1818

755 cards in Multiverse

50 with no rarity, 105 commons, 234 uncommons,
259 rares, 101 mythics, 4 basics, 2 tokens

8 colourless, 1 token blue, 1 colourless black, 1 colourless red, 93 white, 79 blue, 79 black, 75 red,
89 green, 182 multicolour, 11 hybrid, 9 split, 66 artifact, 44 land, 17 plane

1245 comments total

Throwing spaghetti at the wall to see what sticks.

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

Enchantment – Aura
Enchant land
Whenever enchanted land becomes tapped, create a Food token or a Treasure token.
"When the land rejoices, we rejoice with it! And when it lies barren, so do we."
1 comment
2021-10-25 07:36:05 by dude1818
Creature – Ooze Wizard
{u}, {t}: Target creature can’t be blocked this turn.
{2}{u}{u}, {t}: Target creature becomes a copy of another target creature until end of turn.
1 comment
2021-10-24 19:25:38 by dude1818
Whenever an attacking non-Angel creature you control dies, return it to the battlefield tapped, except it's a 4/4 Angel Warrior with flying.
Whenever a player is dealt combat damage, they sacrifice a non-Angel creature that could have blocked this but didn't.
1 comment
2021-10-23 23:00:47 by dude1818
Until end of turn, target creature can't be blocked and gains "Whenever this creature deals combat damage to an opponent, draw a card."
Through the Woods
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
1 comment
2021-10-22 05:53:43 by dude1818
Legendary Enchantment Creature – God
Instant and sorcery spells can't be countered.
Whenever a player casts an instant or sorcery spell, exile it as it resolves.
When Mystra, the Weaver dies, starting with you, each player chooses one of the cards exiled with Mystra and casts it without paying its mana cost. Repeat this process until all cards exiled with Mystra have been chosen.

last 2021-10-21 16:56:59 by dude1818

Recent comments: (all recent activity)
On Harvest Festival:

Magictober day 24, "autumn"

On Plasmoid Kinmage:

Magictober day 23, "wizard"

On Duel of the Fates:

Magictober day 22, "angel." Trying to capture the shepherd/reaper dichotomy on Kaldheim

On Over the River // Through the Woods:

Magictober day 21, "woods"

On Mystra, the Weaver:

I forgot that Thieves' Auction wasn't random. That's certainly more interesting. I originally wanted to make something like Thousand-Year Storm or Knowledge Pool, but I wanted it to be different enough and also couldn't figure out how to prevent you from just taking infinite turns with Time Walks

On Mystra, the Weaver:

To me "chosen at random" kinda kills this. I could see a Thieves' Auction variant as a fun effect, though time consuming to resolve.

There is also no built-in way for this to leave the battlefield, which it kinda needs. The chaotic tone of the effect doesn't mesh well with the requirement of "build your combo".

On Mystra, the Weaver:

Magictober day 20, "stitch"

On Night of the Living Dead:

Magictober day 19, "fear." Original plan was to design a top-down campfire ghost story, but I couldn't get it to work

On Wriggling Bone Mass:

Magictober day 18, "skeleton"

On Teferi's Time-Out:

Magictober day 17, "time"

(All recent activity)
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