Infinite Potential Well

Infinite Potential Well by dude1818

458 cards in Multiverse

29 with no rarity, 83 commons, 131 uncommons,
145 rares, 65 mythics, 4 basics, 1 token

3 colourless, 61 white, 52 blue, 43 black, 55 red, 55 green,
111 multicolour, 6 hybrid, 7 split, 29 artifact, 36 land

778 comments total

Throwing spaghetti at the wall to see what sticks.

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

587357
Creature – Capybara
Hexproof from creatures (This permanent can't be the target of abilities of creatures your opponents control.)
Whenever a creature enters the battlefield under your control, Content Capybara and that creature each get +1/+1 until end of turn.
2/2
3 comments
last 2019-05-23 14:26:01 by Vitenka
 M 
Legendary Creature – Dinosaur Avatar
Menace, trample, vigilance
Put a +1/+1 counter on each creature you control: Deal 1 damage to each creature. Activate this ability only once each turn.
{w}{u}{b}{r}{g}: Search your library and/or graveyard for a Dinosaur card and reveal it. If you search your library this way, shuffle it. Then put the revealed card on top of your library.
8/7
6 comments
last 2019-05-23 03:09:12 by dude1818
Snow Land – Desert
{t}: Add {c}.
{s}, {t}: Tap target creature that dealt damage to you this turn. It doesn't untap during its controller's next untap step.
Enchantment
Cumulative upkeep – Draw a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would draw a card, instead each player draws a card.
11 comments
last 2019-05-01 03:11:43 by jmgariepy
Enchantment
Cumulative upkeep – Gain 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If you would gain life, instead each player gains that much life.
4 comments
last 2019-04-24 13:41:58 by dude1818

Recent comments: (all recent activity)
On Content Capybara:

Ok; I like the idea that Capybara and Chupacabra are the same thing. Just when you poke it enough to be annoyed.

Given that, I wholly approve of everything about this creature. It just needs some flavour text about how it, um, unsucks goats. Mayyyybe need to be careful on wording that :)

On Content Capybara:

This was meant as an inverse Ravenous Chupacabra, since I always get the two confused for some reason. Hexproof from creatures doesn't stop fight spells, but at least it stops effects like RC or ETB fight. The second ability was also a spoof: instead of "when I enter, bad things happen to other creatures," it's "when other creatures enter, good things happen to me"

On Content Capybara:

Capybara are the BEST giant mutant gerbils. Hippo's just can't compete.

I like the hexproof modification. Though I would have thought green would have hexproof from spells. Since this ability stops something from fighting it.

That is indeed appropriate for this particularly lazy green creature; I guess :)

On The Sun, Ur-Dinosaur:

Wizards really cramping my style with all the 5c commanders they're printing in Modern Horizons

On The Sun, Ur-Dinosaur:

oh i see.

Yeah it makes sense then.

On The Sun, Ur-Dinosaur:

The keywords I'm not sold on, but the other two abilities are there for important reasons. The first one is because this is for a card design challenge to use a benefit as a cost (like the Gift of Ardor cycle, but I wasn't happy enough with any of them individually). The second ability is to allow you to use it as a 5c commander, as well as synergizing with Gishath

On The Sun, Ur-Dinosaur:

Probably not but my vote is yes

The first ability is kind of weird, something i've though of, but not managed to do. It does work i guess

The second one has a crazy cost but i guess you won't always use it. I think it should at least put it OTB.

i'm not a huge fan, but even ignoring the abilities, the set you reference has already printed Carnage Tyrant a vanilla mythic, more or less.

On The Sun, Ur-Dinosaur:

Am I allowed to say "big dick energy" here?

I like the first activated ability.

On The Sun, Ur-Dinosaur:

Needs art. It's like Gishath, but bigger and made of energy

On Gift of Knowledge:

True enough. Inner Johhny approves. But inner Melvin is intensifying.

(All recent activity)
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