Infinite Potential Well

Infinite Potential Well by dude1818

1332 cards in Multiverse

46 with no rarity, 149 commons, 420 uncommons,
505 rares, 200 mythics, 4 basics, 8 tokens

17 colourless, 3 token colourless, 2 token blue, 2 colourless black, 1 colourless red, 1 token green, 2 colourless blue, 1 token artifact, 159 white, 147 blue,
150 black, 144 red, 155 green, 324 multicolour, 22 hybrid, 16 split, 101 artifact, 67 land, 18 plane

1736 comments total

Throwing spaghetti at the wall to see what sticks.

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity | Merge Gates | Madness

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

 U 
Instant
As an additional cost to cast this spell, reveal a creature card from your hand.
Lightning Bug Bolt deals damage equal to the power of the card you revealed to any target.
1 comment
2024-09-13 16:40:13 by dude1818
 M 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Each player sacrifices a permanent, then you create that many Treasure tokens.
II – Each player discards a card, then you draw that many cards.
III – Exile up to one target non-Saga permanent card from each player’s graveyard. Create a black Horror enchantment creature token with power equal to the exiled cards’ combined power, toughness equal to their combined toughness, and all abilities of the exiled cards.
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Each player sacrifices a nontoken creature.
II – Put target creature card from a graveyard onto the battlefield under your control, except it’s a black Zombie.
III – Search your hand and/or library library for a Demon creature card and put it onto the battlefield. You lose life equal to its mana value. If you search your library this way, shuffle.
 R 
Enchantment
At the beginning of your upkeep, surveil 1.
Noncreature spells you cast have delve.
Whenever you cast a noncreature spell that has the same name as a card you own in exile, you may put the exiled card on the bottom of your library.
 U 
Creature – Crab Noble
Crabs you control are Insects in addition to their other types.
Insects you control get +1/+1 and have “When this creature dies, create a 1/1 white Spirit creature token.”
1/1

Recent comments: (all recent activity)
On Lightning Bug Bolt:
On Kami of the Memory of Tamiyo:

Returning in Neon Dynasty 2: increasingly abstracted concepts of Tamiyo

On Wrenn, Seedling:

Oh, I kinda assumed the fire in Wrenn would have burnt out by now and the red would be gone.

On Chanto Umezawa:

­Umezawa’s Jitte is legendary, so the "each permanent named Umezawa’s Jitte" seems pretty niche.

On Mizora, Hand of Zariel:

­Descent into Avernus is unfortunately not the prime example of a card you want multiples of.

On Wrenn, Seedling:

I guess death triggers are pretty common, and use last known information, but there's never a delay there

On Wrenn, Seedling:
On Wrenn’s New Adventure:

In commander, you're doing up to 4 damage per turn cycle

On Wrenn, Seedling:

This is post-MOM. Wrenn was left as an acorn, and the landfall is letting her regrow

The land is doing the damage, since Wrenn might not still be in play

On Wrenn’s New Adventure:

I feel the second ability is a bit wordy considering how rarely the scaling effect matters. By itself this will never exile more than one card at a time.

(All recent activity)
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