Infinite Potential Well

Infinite Potential Well by dude1818

370 cards in Multiverse

10 with no rarity, 79 commons, 116 uncommons,
111 rares, 49 mythics, 4 basics, 1 token

3 colourless, 52 white, 40 blue, 33 black, 43 red, 47 green,
93 multicolour, 4 hybrid, 7 split, 23 artifact, 25 land

545 comments total

You'll never know what you might find inside. (My random card dump.)

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

Legendary Creature – Human Wizard
{u}{u}, {t}: Create a token that's a copy of The Illusionist, except it's an Illusion in addition to its other types and it isn't legendary.
Whenever The Illusionist becomes the target of a spell or ability an opponent controls, you may change that target to another creature you control named The Illusionist.
When The Illusionist leaves the battlefield, if it was legendary, exile all creatures you control named The Illusionist.
Legendary Artifact Creature – Scarecrow
Converge – Kuebiko, the Crumbling Prince enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Each other creature you control enters the battlefield with an additional +1/+1 counter on it for each color of mana spent to cast that creature.
last 2016-09-08 12:38:57 by Harrison
At the beginning of each opponent's upkeep, that player chooses a land they control. Untap it and you gain control of it until the beginning of your next end step.
1 comment
2016-06-10 04:04:14 by dude1818
Each Equipment you control is an artifact creature with base power and toughness equal to its converted mana cost. Change its text by replacing all instances of "equipped creature" with "this creature." (Equipment that's a creature can't equip a creature.)
Creature – Starfish
Slain —When Iridescent Starfish dies, if it had lethal damage marked on it, scry X, where X is the amount of damage dealt to Iridescent Starfish this turn.
Images formed on its rippling underside, showing her visions of things she could not otherwise know.
1 comment
2016-04-04 03:43:25 by dude1818

Recent comments: (all recent activity)
On Kuebiko, the Crumbling Prince:

It's neat that being able to cast it with easier mana is possible but doesn't use the cards full potential.

The second ability might need a bit if rules clarification. I thought at first that each other creature you cast entered with a counter based on what kuebiko has.

Either way it's a nice design.

On Kuebiko, the Crumbling Prince:

Catching up on old DTWs. MaRo mentioned the occasionally requested 5 hybrid card, and I immediately thought of this design. I feel like it doesn't feel too forced, right? Scarecrow cause Reaper King, of course.

On Keys to the Kingdom:

Could probably be mono-blue, but black has some precedent with stealing lands. Plus, it feels black and the extra color makes it harder to play.

On Iridescent Starfish:
On Burrowing Worm Fiend:
On Blood Witch:

It's too "higher level" to ever make it as a real mechanic, but there's gotta be some design space.

On Worse Moon:

Do you think appropriating Lifelink's phrasing would work? i.e., "Damage dealt by Black Creatures you control also causes you to lose 1 life" or something close to that.

On Worse Moon:

A more color pie appropriate Bad Moon. I'd prefer not having the life loss use the stack, so that you could kill yourself at the same time you kill your opponent, but I'm not sure of a good way to template that.

On Rule of Nature:

Based on a RoboRosewater card. I could totally see playing this effect in the right meta.

On Oath of Ob Nixilis:

Still niche, but in a way that would make it viable in sideboards.

(All recent activity)
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