Infinite Potential Well

Infinite Potential Well by dude1818

467 cards in Multiverse

29 with no rarity, 84 commons, 134 uncommons,
149 rares, 65 mythics, 4 basics, 2 tokens

1 token blue, 1 colourless black, 3 colourless, 1 colourless red, 61 white, 53 blue, 43 black, 56 red,
56 green, 113 multicolour, 6 hybrid, 7 split, 29 artifact, 36 land, 1 plane

795 comments total

Throwing spaghetti at the wall to see what sticks.

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Mechanics | Planets and Gravity

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

Plane – Fiora
When you planeswalk to Throne Hall of Paliano, you become the monarch.
Wherever you roll {chaos}, you may have the monarch discard a card, then you become the monarch.
At the beginning of your end step, put a blaze counter on Dog Days, then Dog Days deals 1 damage to each creature, player, and planeswalker.
Hound creatures you control get +1/+0 for each blaze counter on Dog Days.
"The brightest star in summer skies
Brings madness to our minds"
At the beginning of your upkeep, put a flood counter on target non-Island land. That land is an Island for as long as it has a flood counter on it.
If an instant or sorcery spell you control would deal damage, it deals that much damage plus X instead, where X is the number of Islands on the battlefield.
Put a ruination counter on target land. That land is a Wastes for as long as it has a ruination counter on it. (It loses all land types and abilities and gains "{t}: Add {c}.")
If you control an Eldrazi, draw a card.
1 comment
2019-06-27 15:36:45 by dude1818
Creature – Eldrazi
When Mana Leecher enters the battlefield, put a ruination counter on each land that entered the battlefield this turn. Those lands are Wastes for as long as they have a ruination counter on them. (They lose all land types and abilities and gain "{t}: Add {c}.")
last 2019-06-27 13:36:11 by dude1818

Recent comments: (all recent activity)
On Drone Rain:
On Mana Leecher:

It doesn't nerf their land the turn you play this, but it permanently turns it into a Wastes. It's more of a Spreading Seas effect

On Mana Leecher:

I like this take on the nerfing concept, but now I look at it there's a few practical problems. It only helps you cast {c} spells this turn, but you probably don't have any mana left having already cast this. And it doesn't easily work to nerf the opponent's land, as they can float mana or a cast a spell in response.

On Mana Leecher:
On Illusion:
On Storm Spirit (Fixed):

See Storm Spirit. (Also Sturmgeist, if you like silly translation stories]]])

On Vivien, Avenger of Skalla:

"Reanimation" (Return a creature card from a graveyard to the battlefield.)

Primary: black

Secondary: white, red, and green

Tertiary: blue

Black is the best at bringing the dead back to life. It has no real restrictions on what it can bring back. White tends to reanimate smaller creatures, usually with a converted mana cost of 2 or less. It will occasionally reanimate a creature type that is mostly white (things like Angels or Humans). Red has Phoenixes. Green has creatures that can bring themselves back from the graveyard. Both black and white will sometimes reanimate a swath of creatures all at once. Blue, on rare occasion, can make a copy of a creature out of the graveyard.

But green gets to return anything to hand and make tokens, so this is fine

On Vivien, Avenger of Skalla:

Isn't white secondary at réanimation ? Green is primary in permanent recursion.

On Vivien, Avenger of Skalla:

Also Dual Nature and Parallel Evolution. There's also a few that copy themselves, like oozes and hydras. I think Mirror Image would be a bend in green.

More importantly, green is secondary in reanimation, so in that light, this is fine

On Vivien, Avenger of Skalla:

Would you say green could have Mirror Image?

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