Infinite Potential Well

Infinite Potential Well by dude1818

554 cards in Multiverse

31 with no rarity, 92 commons, 166 uncommons,
183 rares, 76 mythics, 4 basics, 2 tokens

1 token blue, 1 colourless black, 5 colourless, 1 colourless red, 70 white, 63 blue, 55 black, 60 red,
66 green, 135 multicolour, 11 hybrid, 8 split, 39 artifact, 38 land, 1 plane

951 comments total

Throwing spaghetti at the wall to see what sticks.

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

Cardset comments (5) | Add a comment on this cardset

Recently active cards: (all recent activity)

 U 
Artifact Creature – Construct
Whenever this creature deals damage to a another creature, that creature gains all abilities of this creature.
2/4
2 comments
last 2020-05-28 03:13:29 by jmgariepy
 M 
Artifact
{w/u}, {t}: Put a Dovin planeswalker card you own from outside the game onto the battlefield. Activate this ability only if you control no Dovin planewalkers.
"I always have a contingency plan."
4 comments
last 2020-05-26 22:34:23 by dude1818
 U 
Creature – Bird Spirit
Flying
Whenever this creature deals combat damage to an opponent, draw a card.
Summon – When Spirit of the Owl dies, put an Aura named Owl Totem onto the battlefield attached to another target creature you control.
1/2
6 comments
last 2020-05-26 20:24:40 by dude1818
 U 
Creature – Wolf Spirit
Spirit of the Wolf gets +2/+2 for each creature you control.
Summon – When Spirit of the Wolf dies, put an Aura named Wolf Totem onto the battlefield attached to another target creature you control.
0/0
1 comment
2020-05-25 18:14:46 by dude1818
 R 
Enchantment
You may target Humans as though they weren't Humans when you cast a spell for its mutate cost.
Each creature you control with mutate gets +X/+X, where X is the number of times that creature has mutated.
"At last! With these crystals, we can finally achieve our ultimate goal!"
-Riptide project director

Recent comments: (all recent activity)
On Quineling:

Oh, I love this idea. I don't know how practical it is, since board state can get hella confusing. You could end up with seven creatures, each with a different amalgam of the abilities on the board.

A creature that steals abilities by dealing damage, as opposed to sharing them by dealing damage is a lot more manageable. But, you know, not the challenge. Ah well.

On Quineling:

(Inspired by) card contest: a card with the same line of text twice. Couldn't actually figure out how to make a quine work, although since MTG is Turing-complete, a quine is possible to build with multiple cards

On Baan Backer Upper:

Remember when I said cards in your sideboard was a deck building cost (:

On Spirit of the Owl:

And I already made this "put cards from outside the game into play" mechanic already, seven years ago. Sigh.

On Spirit of the Owl:

Love these four cards. Very cool mechanic idea. I wonder how much design space it has. Hopefully lots.

On Spirit of the Owl:

I meant to include flying, yeah. Closest version that exists already is Thieving Magpie, which seems weak to me. I could try +1 toughness and mana

After some discussion on discord, I decided this is just a worse version of my spirit guide mechanic anyway

On Spirit of the Owl:

I'd expect an own bird spirit to fly; though you could get away with it with sufficient card art (perhaps it's obviously chained, or something)

The attaching doesn't quite work as written, but I do kinda like the second bite of the cherry.

If this also flew, I think it's want to be a bit pricier.

On Spirit of the Owl:

Shouldnt an owl have flying? Would that be too strong?

On Wolf Totem:
On Spirit of the Owl:
(All recent activity)
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