Infinite Potential Well
Infinite Potential Well by dude1818
358 cards in Multiverse
10 with no rarity, 78 commons, 115 uncommons,
103 rares, 47 mythics, 4 basics, 1 token
3 colourless, 52 white, 37 blue, 30 black, 42 red, 45 green,
91 multicolour, 4 hybrid, 7 split, 23 artifact, 24 land
532 comments total
You'll never know what you might find inside. (My random card dump.)
I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.
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Counter target spell unless its controller pays
, where X is its converted mana cost. At the beginning of your next precombat main phase, add X
to your mana pool.
When Spark of the Lich King enters the battlefield, search your hand, graveyard, and library for a card named Lich King and put it onto the battlefield. If you searched your library this way, shuffle it.
If Spark of the Lich King or a permanent you control named Lich King would leave the battlefield, instead exile all permanents you control named Spark of the Lich King or Lich King.
Locking away both his spark and his soul in vessels of purest darkness, the Lich King preserved his rule long after his death.
+2: Exile the top two cards of each player's library. You get a 2/2 black Zombie creature token for each creature card exiled this way.
-1: Each player sacrifices a nonland permanent, then exiles a number of cards from the top of their library equal to that permanent's converted mana cost.
-10: Exile all permanents. You get an emblem with "At the beginning of your upkeep, you may play a card from exile without paying its mana cost."
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Echo costs you pay cost
Whenever you pay an echo cost of a permanent, you may put a copy of that permanent onto the battlefield.