Infinite Potential Well
Infinite Potential Well by dude1818
1582 cards in Multiverse
47 with no rarity, 158 commons, 491 uncommons,
620 rares, 252 mythics, 4 basics, 10 tokens
22 colourless, 3 token colourless, 2 token blue, 2 colourless black, 1 colourless red, 1 token green, 2 colourless blue, 3 token artifact, 191 white, 168 blue,
169 black, 175 red, 190 green, 383 multicolour, 30 hybrid, 22 split, 122 artifact, 77 land, 19 plane
1908 comments total
Throwing spaghetti at the wall to see what sticks.
| Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.
Cardset comments (5) | Add a comment on this cardset
Recently active cards: (all recent activity)
Melini Graveyard — Create a Food token. (Leads to: Forest Layer)
Forest Layer — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (Leads to: Golden Castle, Underground Lake)
Golden Castle — Create a 3/1 black Skeleton creature token. (Leads to: Black Market, Castle Town)
Underground Lake — Tap target creature and put a stun counter on it. (Leads to: Castle Town, Ghostly Passage)
Black Market — You draw two cards and lose 2 life. (Leads to: Dwarven Mines)
Castle Town — Target creature gets -4/-0 until your next turn. (Leads to: Dwarven Mines)
Dwarven Mines — Exile up to three cards from your graveyard. Create that many Treasure tokens. (Leads to: The Golden Country)
Ghostly Passage — Target creature can’t be blocked this turn. (Leads to: The Golden Country)
The Golden Country — Return all creature cards from your graveyard to the battlefield. Until your next turn, prevent all damage that would be dealt to them.
Whenever a creature you control is exiled, return it to the battlefield under its owner’s control at the beginning of the next end step.
Descend 8 — At the beginning of your end step, if you gained life this turn, recruit Cat. Then if there are eight or more permanent cards in your graveyard, for each token you control that entered this turn, create a token that’s a copy of it. (To recruit Cat, draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Cat Soldier creature token.)
Ambushing Riddler enters with X +1/+1 counters on it. When it does, counter target spell unless its controller pays
.Creatures with flying your opponents control are Treasure artifacts in addition to their other types.
You may sacrifice Treasures your opponents control to pay for costs of spells you cast.




See image.
See Smog Elemental.
I feel, putting a pain counter on a player should be beyond common.
Concept: unlike the Theros gods, which are reflections of what mortals believe they are, I want the Amonkhet gods to actually be aspects of the plane's world soul. They are personifications of aspects of reality, so conversely, killing the gods breaks that aspect. Killing Kefnet means the rivers stop flowing, killing the Scarab God would mean bodies stop decaying, etc
See Death of Kefnet.
See Death of Oketra.
See Death of Bontu.
See Death of Rhonas.
This wasn't supposed to be an intervening if, it was supposed to be like rumor gatherer
Fun fact: due to they way intervening if-clauses work in the rules this basically says "this ability won't trigger unless it already has triggered thrice this turn", so it will never happen.
Also even if fixed about everything on this card cospires against making it a common: losing abilities, mana abilities, the weird condition.
I'd just go with something simple like "Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature." Much less words, same flavor. If you really care about the abilities, maybe a less headache-y "Abilities of enchanted creature can't be activated its controller's next turn."
Well, the battle still only had two sides. Splitting it into two army tokens seems even more needlessly complex
I copied the 14 treasures from the Smaug token, although I do like the idea of one big artifact