Infinite Potential Well
Infinite Potential Well by dude1818
1332 cards in Multiverse
46 with no rarity, 149 commons, 420 uncommons,
505 rares, 200 mythics, 4 basics, 8 tokens
17 colourless, 3 token colourless, 2 token blue, 2 colourless black, 1 colourless red, 1 token green, 2 colourless blue, 1 token artifact, 159 white, 147 blue,
150 black, 144 red, 155 green, 324 multicolour, 22 hybrid, 16 split, 101 artifact, 67 land, 18 plane
1736 comments total
Throwing spaghetti at the wall to see what sticks.
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Mechanics | Planets and Gravity | Merge Gates | Madness |
I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.
Cardset comments (5) | Add a comment on this cardset
Recently active cards: (all recent activity)
Lightning Bug Bolt deals damage equal to the power of the card you revealed to any target.
I – Each player sacrifices a permanent, then you create that many Treasure tokens.
II – Each player discards a card, then you draw that many cards.
III – Exile up to one target non-Saga permanent card from each player’s graveyard. Create a black Horror enchantment creature token with power equal to the exiled cards’ combined power, toughness equal to their combined toughness, and all abilities of the exiled cards.
I – Each player sacrifices a nontoken creature.
II – Put target creature card from a graveyard onto the battlefield under your control, except it’s a black Zombie.
III – Search your hand and/or library library for a Demon creature card and put it onto the battlefield. You lose life equal to its mana value. If you search your library this way, shuffle.
Noncreature spells you cast have delve.
Whenever you cast a noncreature spell that has the same name as a card you own in exile, you may put the exiled card on the bottom of your library.
Insects you control get +1/+1 and have “When this creature dies, create a 1/1 white Spirit creature token.”
See Monstrous Emergence.
Returning in Neon Dynasty 2: increasingly abstracted concepts of Tamiyo
Oh, I kinda assumed the fire in Wrenn would have burnt out by now and the red would be gone.
Umezawa’s Jitte is legendary, so the "each permanent named Umezawa’s Jitte" seems pretty niche.
Descent into Avernus is unfortunately not the prime example of a card you want multiples of.
I guess death triggers are pretty common, and use last known information, but there's never a delay there
Never stopped Perilous Myr.
In commander, you're doing up to 4 damage per turn cycle
This is post-MOM. Wrenn was left as an acorn, and the landfall is letting her regrow
The land is doing the damage, since Wrenn might not still be in play
I feel the second ability is a bit wordy considering how rarely the scaling effect matters. By itself this will never exile more than one card at a time.