Infinite Potential Well

Infinite Potential Well by dude1818

378 cards in Multiverse

15 with no rarity, 79 commons, 116 uncommons,
111 rares, 52 mythics, 4 basics, 1 token

3 colourless, 52 white, 42 blue, 33 black, 46 red, 47 green,
96 multicolour, 4 hybrid, 7 split, 23 artifact, 25 land

567 comments total

You'll never know what you might find inside. (My random card dump.)

Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Planets and Gravity

I keep all of my miscellaneous card ideas here, as well as any cards that I remove from my actual themed sets or haven't yet added. Feel free to use any of the cards found within.

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Recently active cards: (all recent activity)

At the beginning of each player's upkeep, that player puts an entropy counter on each nonland permanent they control, then sacrifices each one with converted mana cost less than or equal to the number of entropy counters on it.
last 2017-02-13 12:24:19 by Alex
If a player would draw one or more cards, instead that player draws that many cards plus one, then puts a card chosen at random from their hand on top of their library.
1 comment
2017-02-13 05:28:44 by dude1818
Legendary Creature – Human Warrior
If a creature you control would deal noncombat damage, it deals double that damage instead.
Whenever Alena, Kessig Trapper attacks, each creature you control fights a different target creature an opponent controls.
last 2017-01-23 17:31:00 by dude1818
Legendary Creature – Human Scout
Attacking creatures you control get +1/+1 and have lifelink.
If a creature an opponent controls would deal noncombat damage, prevent half that damage, rounded up.
last 2017-01-20 19:25:25 by dude1818
Imbued by Essence of Aether (Choose the following mode based on the choice made for Essence of Aether.)
Yes – Copy target instant or sorcery spell. You may choose new targets for the copy.
No – Counter target spell.
Maybe – Draw two cards, then discard a card.
last 2016-12-05 10:48:48 by Alex

Recent comments: (all recent activity)
On Entropic Decay:

I much prefer the version that puts counters on one thing, rather than counters on eeeeverything.

On Damn the Consequences:

Oh, apparently I came up with a blue version years ago: Peer through Time

On Entropic Decay:

Convergent evolution of Necroplasm, trying to make a top-down entropy card.

On Alena, Kessig Trapper:

Okay, here's what I picked: make the fights one-on-one to prevent the confusion, because Ezuri's Predation says all fights happen at once and that's weird if they overlap. So now you can save your weaker creatures, but only if you have enough big creatures to outnumber your opponent.

On Alena, Kessig Trapper:

If one of the two creatures in a fight is gone, nothing happens. I'd template the ability to target so there's no confusion about the order in which things happen.

On Alena, Kessig Trapper:

Hmmm. Making it "when this attacks" deals with my most major objection of it (that you can drop this immediately before taking advantage of it). I don't really object that much the the powerful board-clearing effect. It's very strong, but a 5.5 CMC mythic is allowed to be pretty strong.

I'm not sure removing the may really does much - since you an always find the 1/1's for the things you don't want to risk.

Although thinking about it; what actually happens with mass simultaneous fight? Can a second thing fight something the first thing killed? Or do you end up with some of your creatures having to fight each other?

On Alena, Kessig Trapper:

I don't like encouraging you to not attack with this creature. What if I made the fight mandatory, either all attacking creature fight or when this attacks, all of your creatures fight?

On Alena, Kessig Trapper:

Kinda - that 'may' is nasty though. It means you can use your small and medium creatures to trade with the opponent; and not risk your glass cannons. I mean, if this was just "Each creature may fight" without doubling its power first, it would be a board sweeper. Doing it this way lets you kill off a load of opponents stuff and lose only half as much yourself. Stonkingly powerful, and that's before you start thinking about how it combo's with Goblin Sharpshooter (i.e. game-winningly well)

Perhaps its ability could have {t} on it ({t}: UEOT attacking creatures you control...)? That would remove almost all of my objections really, if you can't "Drop this, attack, win" but the opponents at least get a turn of seeing it coming.

On Alena, Kessig Trapper:

It's a powerful way to clear the board, but you still need to have creatures tough enough to survive. Actually now that I think about it, it's almost like a permanent Brutal Hordechief.

On Alena, Kessig Trapper:

Gibber. All of your creatures deal twice their power to a target, and then are still attacking if they survive?

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