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Mechanics | Planets and Gravity | Merge Gates | Madness |
CardName: Contemplative Stroll Cost: 1u Type: Sorcery Pow/Tgh: / Rules Text: Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander. Flavour Text: "Sometimes I just need some fresh air." —Gadwick, the Wizened Set/Rarity: Infinite Potential Well Uncommon Take an extra turn after this one. During that turn, you can't cast spells other than your commander, creatures you control can't attack except for your commander, and you can't activate abilities unless they're mana abilities or abilities of your commander.
"Sometimes I just need some fresh air."
—Gadwick, the Wizened |
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See Mirror's Memory.
It's basically just Explore /s
Not quite. Triggered abilities, especially 'at the beginning of your upkeep' abilities still go off. So if you have a Molder Slug in play, you destroy an extra artifact. Stack a deck full of triggers, and you can reap quite a reward, even without the Commander/Explore.
But, admittedly, it's gonna require dedication. A quick look at standard, I see that 4x Hydra's Growth and 4x Primal Empathy can be fun. Maybe Outlaws' Merriment and Victory's Envoy. But either way, you're prioritizing semi-random cards to gain a regular marginal advantage.
I immediately thought of the "every turn" abilities. But it also could be nice if you just have a commander with a powerful attack, tap ability and/or mana sink ability. It doesn't have to be very strong to be a good return for a 2cmc sorcery. I didn't find anything broken in a quick search though :)
Oh! Also, this untaps all your permanents! Maybe you can't those permanents on your turn, but you most certainly can use it on your opponent's turns!
Forget everything I previously said. Play this in blue counterspell decks. Pack 4x.