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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
CardName: Still Dark Waters Cost: 2bbb Type: Enchantment Pow/Tgh: / Rules Text: When Still Dark Waters enters or at the beginning of your upkeep, target creature gets -2/-2 until end of turn and you gain 2 life. Evoke {b}{b} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) Flavour Text: Set/Rarity: Infinite Potential Well None |
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See Somnorific Haze. Flavor: mosquitoes
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