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Mechanics | Planets and Gravity | Merge Gates | Madness |
CardName: Seeds of Fate Cost: Ww Type: Enchantment Pow/Tgh: / Rules Text: Spells and abilities of nonland sources can't cause players to search their library. Flavour Text: Good things come to those who wait. Set/Rarity: Infinite Potential Well Uncommon |
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An accidentally very green name, but not at all a green ability
I don't know. Could be a reasonably green ability. With rules-setting abilities it's always fun to ask: "What color other than white could this be?" And green keeping the 'devious' colors blue and black from tutoring seems just as good an argument as anything else.
Even allowing lands to tutor seems like a green enough twist.
I suppose that's why red used to get Stranglehold