Infinite Potential Well: Mechanics
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Potential mechanic for The Oncoming Storm. It enables the "exile matters" theme.
Mechanic I'm testing for Convergence.
Drive is inspired by the Vehicle subtype in Armageddon. At first I thought Vehicle was a cross between creatures and equipment. (It's actually just a creature type.) All of my Vehicles are treated as though they said "As long as this card isn't attached to a creature, treat it as though it were a creature."
Mechanic originally from The Oncoming Storm.
From the TappedOut community set.
From the TappedOut community set.
Mechanic originally from The Oncoming Storm.
Potential mechanic for my set. Inspired by charge.
This is a potential mechanic for my set.
This mechanic is a replacement for protection. It gets rid of the unnecessary "can't be enchanted" (enchanting requires targeting anyway) and unintuitive "can't be blocked" (now White Knight and Black Knight can't fight, albeit ineffectively), but adds "can't be destroyed" (to protect from removal like Wrath of God).
This is for my Clockwork Plane idea. It appears only on artifacts. Artifact creatures get +1/+1 counters, while noncreature artifacts get charge counters.
This is the part of the metamagic mechanic that goes on spells.
This is the part of the metamagic mechanic that goes on metamagic cards in the command zone.
Invisible grouping mechanic for cards based on the novel series The Quantum Thief
Mutate + Haunt
Placeholder for any card that uses merge without it being part of a named keyword. For organizational purposes only.
Alternate take on the Stygian mechanic that WotC tried for Theros Beyond Death, using the newer tech of keyword counters rather than the ridiculous dexterity mechanic of Raging River
Anti-devotion mechanic. Counts the number of colors among permanents you control.
Invisible grouping mechanic for cards based on the Broadway musical Hadestown
The alternate casting cost that goes on Hazards
Improves the spell if it's the second spell you've cast this turn.
Counters that are used to represent lands that have been blighted. No rules meaning, but other cards care about that. Putting a blight counter on a land is shortcutted as "blight a land."
Flashback spells on creatures
Trample, but instead of hitting the defending player, it hits another creature (or planeswalker)
Ability that goes on equipment creatures that allows their equip ability to still function
The damage prevention is an inherent ability of shield counters. They act as a form of pre-emptive damage prevention, but don't naturally replenish
Negamana acts like generic mana on the first thing played each turn, but gets more restrictive later on. It wants to be paired with effects that are repeatable or care about the type/color of mana spent
Ability word. It indicates that you are putting another card with certain characteristics onto the battlefield from outside the game.
Tribal batching mechanic
Blood tokens are weird. Vial tokens are meant as a more generic version of them, and then bleed serves as an implementation specific for vampires.
Ability word that indicates "[Trigger condition], if an opponent controls more X than you, [effect]."
Invisible grouping mechanic for cards based on the TV show Arcane
Tribal batching mechanic
Ability word that goes on Spirits and indicates "As long as the gate is open, [effect]."
Tribal batching mechanic
Keyword action used to randomly play Madness cards, which are typically Auras with negative effects.
Ability word for effects that exile one or more cards and allow their owners to play them from exile, with the restriction "Spells you cast this way cost less to cast and spells your opponents cast this way more to cast."
Invisible grouping mechanic for cards based on the book series A Madness of Angels
Dimir mechanic from Return to Ravnica block
Mechanic for dreampods (c.f. Grove of the Dreampods)
Dark Sun mechanic for a friend's set
Assemble is an action word found on Riggers. "Assemble a Contraption on X" means "Create a Contraption artifact token attached to X." X is said to be "modified" by the Contraption. When a Contraption isn't modifying anything, it's put its controller's graveyard as a state-based effect.
Tribal batching mechanic
Invisible grouping mechanic for cards based on the anime Revue Starlight
This is for my Clockwork Plane idea. It appears only on artifacts. Artifact creatures get +1/+1 counters, while noncreature artifacts get charge counters.
From the TappedOut community set.
Invisible grouping mechanic for cards based on the manga/anime Dungeon Meshi
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".