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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
CardName: Pact of the Chain Cost: 2w Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature you control At the beginning of your upkeep, if you don't control a creature named Pact Familiar, choose 1/1 Dragon with flying, 2/2 Horror with first strike, or 3/3 Demon. Create a black creature token with those characteristics named Pact Familiar. Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Chain from your graveyard to the battlefield. Flavour Text: Set/Rarity: Infinite Potential Well Uncommon Enchant creature you control
At the beginning of your upkeep, if you don't control a creature named Pact Familiar, choose 1/1 Dragon with flying, 2/2 Horror with first strike, or 3/3 Demon. Create a black creature token with those characteristics named Pact Familiar. Whenever a Class you control enters or you activate the level ability of a Class, return Pact of the Chain from your graveyard to the battlefield. |
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See Pact of the Tome.