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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House

CardName: Gyre Clade Biojacker Cost: 2gu Type: Creature - Merfolk Beast Wizard Pow/Tgh: 2/2 Rules Text: Prowess If a prowess ability would give a creature you control +1/+1 until end of turn, put a +1/+1 counter on that creature instead. Flavour Text: “The Gruul have one thing right: nature is stronger than this city.” Set/Rarity: Infinite Potential Well Rare

Gyre Clade Biojacker
{2}{g}{u}
 
 R 
Creature – Merfolk Beast Wizard
Prowess
If a prowess ability would give a creature you control +1/+1 until end of turn, put a +1/+1 counter on that creature instead.
“The Gruul have one thing right: nature is stronger than this city.”
2/2
Updated 3 days ago by dude1818

History:

2025-11-28 18:51:32: dude1818 created the card Gyre Clade Biojacker

I like this design. Red feels life out, but it's not often we'd see something {u/r}{g} in the cost.

2025-11-30 19:50:02: dude1818 edited Gyre Clade Biojacker

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How much damage does this card deal? Lightning Bolt
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