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CardName: Plot Armor Cost: 4 Type: Artifact Pow/Tgh: / Rules Text: {2/g}{2/w}, {T}: The next time target creature would be destroyed this turn, instead heal all damage on it and reveal cards from the top of your library until you reveal cards with total mana value equal to the damage healed. If you do, put one of the revealed cards in your hand, and the rest on the bottom of your library in a random order. Flavour Text: Set/Rarity: Infinite Potential Well Rare ![]() ![]() ![]()
Illus. Danilo S Beyruth
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Card design challenge: superhero tropes. I like the plot armor concept for the card, but I'm still trying to figure out how to implement it.
Art: Gwenpool jumping off a building with no powers because she knows something will materialize to save her
Just making sure I got this right. So if I activate Pestilence when Plot Armor is equipped to a squirrel token, I prevent that damage and draw a card?
Currently, yeah. You reveal until you hit a nonland and can put that in your hand
Note to self: remember Dawn Charm's new "heal" template
equipment -> activated artifact
I had not spotted that word "heal" on Dawn Charm, because it turns out to be very hard to read all the way through reminder text. Very interesting indeed. At the moment it's still informal and won't be in the Comp Rules, but it could easily become a rules term.