Infinite Potential Well: Recent Activity
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Recent updates to Infinite Potential Well: (Generated at 2026-07-21 23:02:33)
Page 1 - Older activity
Page 1 - Older activity
See Smog Elemental.
I feel, putting a pain counter on a player should be beyond common.
Concept: unlike the Theros gods, which are reflections of what mortals believe they are, I want the Amonkhet gods to actually be aspects of the plane's world soul. They are personifications of aspects of reality, so conversely, killing the gods breaks that aspect. Killing Kefnet means the rivers stop flowing, killing the Scarab God would mean bodies stop decaying, etc
See Death of Kefnet.
See Death of Oketra.
See Death of Bontu.
See Death of Rhonas.
This wasn't supposed to be an intervening if, it was supposed to be like rumor gatherer
Fun fact: due to they way intervening if-clauses work in the rules this basically says "this ability won't trigger unless it already has triggered thrice this turn", so it will never happen.
Also even if fixed about everything on this card cospires against making it a common: losing abilities, mana abilities, the weird condition.
I'd just go with something simple like "Whenever a player casts a spell other than the first spell cast this turn, tap enchanted creature." Much less words, same flavor. If you really care about the abilities, maybe a less headache-y "Abilities of enchanted creature can't be activated its controller's next turn."
Well, the battle still only had two sides. Splitting it into two army tokens seems even more needlessly complex
I copied the 14 treasures from the Smaug token, although I do like the idea of one big artifact
See Fireheart Cub.
See Furnace Viper.
The delayed trigger on the token created by Pay that could happen several turns later is not inspiring much confidence.
Isn't it horrible flavor that these all end up in the same Army?
Maybe you'd want something like Dreadhorde Elite - though clearly you'd still end up with five Armies under the control of one player. But baby steps...
I feel like a version of amass that says "You may create a 0/0 Army token first. If you do, you must choose that token." would work,, but that's not really what amass is for, is it.
I have a variant worded "amass a <X> of <Ygt;" that technically could work, but really would prefer e. g. the Dwarf Army to be blue, so you could go "amass a white Army of Humans, a blue Army of Dwarves" etc. but in the current configuration it wouldn't work. You could keep the colors/subtypes the same with a functionally correct wording that reads really strange: "amass a Human Army of white creatures, amass a Dwarf Army of red creatures".
What is the right cost for a 5/5 that might quickly turn into 14 mana?
Is creating fourteen Treasure tokens with a sorcery better than having a big Treasure artifact on the back face?
added render
See Deoxys, Space Invader.
See Deoxys, Space Invader.
See Mewtwo, Supreme Clone.