Multiverse Design Challenge: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Adopted Scourge Colourless Rare 0 3 1428844969 on 12 Apr 2015 by jmgariepy
2 Ajani Goldmane - Avatar Colourless Mythic 0 Avatar Hand +0
Life +5
Whenever you cast a spell, if an opponent controls at least one attacking creature, gain 3 life.
0
3 Bamboo Rocket Hedge #2 Colourless Uncommon 4{4} Creature – Wall 0 4 When Bamboo Rocket Hedge #2 attacks you may pay {8}. If you do, it gets +8/+0 and trample until end of turn, and sacrifice it at the beginning of the next end step. 1 1392198774 on 12 Feb 2014 by Jack V
4 Bamboo Rocket Hedge #3 Colourless None 3{3} Creature – Wall 0 3 {t}, sacrifice Bamboo Rocket Hedge #3: Bamboo Rocket Hedge #3 deals 3 damage to target attacking creature with flying. 3 1392818500 on 19 Feb 2014 by Jack V
5 Blind Cover Colourless Uncommon 1{s} Instant If target spell has only one target and that target is a permanent you control, change that spell's target to another permanent you control. 3 1319173684 on 21 Oct 2011 by jmgariepy
6 Card16558 (Voidmage Acolyte) Colourless Common 3 {3} Creature
‑‑‑‑
Creature – Human Wizard
2
‑‑‑‑
1
2
‑‑‑‑
1
{2}{u}{u}: Awaken Voidmage Acolyte. (Transform Voidmage Acolyte. You may play this ability only if Voidmage Acolyte is face up.)
Whenever Voidmage Acolyte is awakened, counter target spell.
5 1336807310 on 12 May 2012 by jmgariepy
7 Card57679 Colourless None 0 0
8 Card9948 Colourless Rare 0 3 1318946400 on 18 Oct 2011 by Vitenka
9 Challenge # 136 Colourless None 0 Challenge Design a split card whose name, rather than combining as a phrase "A and B" contains a HORRIBLE PUN! 25 1443445285 on 28 Sep 2015 by Jack V
10 Challenge # 035 Colourless Common 0 Magic has fundamental rules.

Remove one, and come up with a card or two that lives in the new environment.
13 1333873840 on 08 Apr 2012 by Vitenka
11 Challenge # 045 Colourless None 6{4}{?}{?} Challenge Design an un- card parodying the trend for higher powered creatures in standard magic. 12 1340629819 on 25 Jun 2012 by Vitenka
12 Challenge # 055 Colourless Mythic 0 Challenge Design a Vanguard Avatar. You must use a Planeswalker introduced in Lorwyn or later as your subject. 13 1350622153 on 19 Oct 2012 by jmgariepy
13 Challenge # 055 (alternate) Colourless None 0 Vitenka has an idea. 2 1350871049 on 22 Oct 2012 by Vitenka
14 Challenge # 080 Colourless None 0 Legendary Challenge Choose a common creature. Create a legendary creature based on that creature. 12 1371773446 on 21 Jun 2013 by Circeus
15 Challenge # 082 Colourless None 0 Random Challenge Create a card with a random effect.
For the purpose of this challenge, relying on looking at the top of your deck in a stackable way is not random.
16 1374371317 on 21 Jul 2013 by Link
16 Challenge # 087 Colourless None 0 Planeswalker Challenge -2 Choose a planeswalker with 2 or less "signature spells".
+1Design such a spell.
19 1378506734 on 06 Sep 2013 by Circeus
17 Challenge # 089 Colourless None 0 Challenge Boulderfall + free 5/5 Dragon = Bogarden Hellkite.

Pick a bad instant or sorcery and add on a relevant free creature to make it rare/mythic.
8 1380195959 on 26 Sep 2013 by cmeister2
18 Challenge # 090 Colourless None 0 Challenge Design a split card, or two or more separate cards related to each other, using different pieces of art from this challenge. (See first comment.) 7 1380663998 on 01 Oct 2013 by Jack V
19 Challenge # 093 Colourless None 0 challenge Design a cycle of cards, appealing to Timmy, Johnny, Spike, Vorthos and Melvin. 12 1383351670 on 02 Nov 2013 by Jack V
20 Challenge # 094 Colourless None 0 Design a card that can only be cast at sorcery speed. 14 1384629640 on 16 Nov 2013 by Circeus
21 Challenge # 095 Colourless None 0 Challenge Welcome to day one design for Planar Chaos II.
Choose a mechanic and swap it into a different color on the color pie. Design two cards around your change, and be prepared to defend your decision.
18 1385514149 on 27 Nov 2013 by jmgariepy
22 Challenge # 096 Colourless None 0 Challenge – Giant Design a card with the "giant" creature type. 9 1386938884 on 13 Dec 2013 by Jack V
23 Challenge # 098 Colourless None 0 Challenge Wizards of the Coast/Hasbro and Twentieth Century Fox will collaborate to make a movie based on Magic multiverse, presumably focused on the current cast of planeswalkers.

Your goal here is to choose an actor or actress to play such a neo-planeswalker, find a photo of that actor/actress befitting that character and paste it onto your card, which could be a new planeswalker card (e.g. Jace, Dark Invader) or something related to that planeswalker (e.g. Jace's Braces).
15 1390545419 on 24 Jan 2014 by amuseum
24 Challenge # 099 Colourless None 0 Challenge Design a card with new mechanics but the same name, or new name but basically the same mechanics, to any previous card in the thread. 26 1392158338 on 11 Feb 2014 by Jack V
25 Challenge # 100 Discussion Colourless None 0 12 1383787883 on 07 Nov 2013 by jmgariepy
26 Challenge # 103 Colourless None 0 Challenge Create a dinosaur! 7 1400604998 on 20 May 2014 by Jack V
27 Challenge # 107 Colourless Common 0 Mana Source Create a card that produces mana with a restriction or bonus. 25 1405561975 on 17 Jul 2014 by amuseum
28 Challenge # 115 Colourless None 0 Creature Challenge – Sphinx Design a cycle of five Sphinxes. 10 1420588197 on 06 Jan 2015 by Link
29 Challenge # 121 Colourless None 0 Create a Dragons of Tarkir mechanic for Sultai, Jeskai or Temur.
Note that the clans seem to be moving toward allied colors.
8 1424798935 on 24 Feb 2015 by Circeus
30 Challenge # 126 Colourless None 0 Challenge Create a card in the tradition of "Form of the Dragon" and "Form of the Squirrel" 11 1427710489 on 30 Mar 2015 by Jack V
31 Challenge # 130 Colourless None 0 Cycle challenge Choose a card from an existing 5-cards cycle, and use it to create a new cycle for reprinting in a new set. 11 1436530817 on 10 Jul 2015 by Alex
32 Challenge # 132 Colourless None 0 Commander Challenge Create a card from a plane that a Commander 2013 commander could come from. 8 1438337302 on 31 Jul 2015 by Circeus
33 Challenge # 133 Colourless None 0 Challenge Design a card for a superhero themed set. 24 1439253490 on 11 Aug 2015 by Jack V
34 Challenge # 134 Colourless None 0 Challenge Given the failure of Megamorph as a mechanic Wizards has decided to do a little time travelling and have gone back in time to find a different twist on Morph to have in Dragons of Tarkir.
Design a card with a new mechanical twist on Morph.
14 1441343006 on 04 Sep 2015 by Camruth
35 Challenge # 138 Colourless None 0 Challenge Take a legendary creature or planeswalker we've seen since Planar Chaos and create a new version of them in a different color for Planar Chaos 2 13 1445216386 on 19 Oct 2015 by Link
36 Challenge # 139 Colourless None 0 Design a card around a pre-existing Magic: the Gathering card name. 38 1445917165 on 27 Oct 2015 by jmgariepy
37 Challenge # 140 Colourless None 0 Challenge – Phelddagrif Design a card inspired by Phelddagrif 10 1446487643 on 02 Nov 2015 by Jack V
38 Challenge # 141 Colourless None 0 Challenge Art Challenge #4: Decopunk 22 1447390179 on 13 Nov 2015 by jmgariepy
39 Challenge # 142 Colourless None 0 Challenge It's an alternate world where Magic: the Gathering had the same beginnings but evolved differently. Aspects of old design, such as drawback mechanics, higher complexity, ante, and awful creatures have become more focused in this alternate present-day Magic. Create the evolution of elements that have been downplayed or removed. 8 1450323627 on 17 Dec 2015 by jmgariepy
40 Challenge # 143 Colourless None 0 Challenge Design a card with a mechanic fitting a previously suggested name 41 1452693045 on 13 Jan 2016 by Jack V
41 Challenge # 144 Colourless None 0 Challenge Design "PROPERNAME's charm" 23 1455107615 on 10 Feb 2016 by Jack V
42 Challenge # 147 Colourless None 0 Challenge Design a card incorporating the word or words specified by one of the previous approx three posters. 38 1458140889 on 16 Mar 2016 by Jack V
43 Challenge # 148 Colourless None 0 Challenge Choose four random numbers, and design a creature card featuring those in converted mana cost, P, T and rules text in some order. 15 1460369744 on 11 Apr 2016 by Jack V
44 Challenge # 149 Colourless None 0 Challenge Design a card that could share a cycle with the previous (or earlier) card in the thread. 11 1461062959 on 19 Apr 2016 by Jack V
45 Challenge # 150 Colourless None 0 Challenge Design a card that gives an extra turn. 21 1464260834 on 26 May 2016 by Jack V
46 Challenge # 151 Colourless None 0 Challenge Chaos Orb was never banned and instead has inspired Magic to include cards that have abilities relating to physical skills such as strength, speed, and aim. Design cards for this alternate timeline where one's physical skills were incorporated into Magic:The Gathering. 11 1472031458 on 24 Aug 2016 by jmgariepy
47 Challenge # 152 Colourless None 0 Challenge Design a card that acts as a prosthesis for an element of the game that a player may not have access to. Imagine a player can't draw cards, doesn't have a hand, has no combat phase, or anything else you can imagine. These are still elements of the game but one player does not have access to them. Design a card or cards that would act as a prosthesis, that is something that accomplishes what cannot be done without doing it. 9 1473909314 on 15 Sep 2016 by jmgariepy
48 Challenge # 153 Colourless None 0 Challenge Art Challenge #5 – Post-apocalyptic dieselpunk 28 1476416821 on 14 Oct 2016 by jmgariepy
49 Challenge # 154 Colourless None 0 Challenge Flavorshift things to enemy colors, but keep the colors' mechanical identities the same. 14 1483073213 on 30 Dec 2016 by Sorrow
50 Challenge # 155 Colourless None 0 Challenge Phyrexianize stuff, Gods, vehicles, integrate arcane to Phyrexian designs, etc. 16 1485408399 on 26 Jan 2017 by Sorrow
51 Challenge # 159 Colourless None 0 Challenge Design a card featuring a never-before-seen or unusual creature type or class, that cares about a never-before-seen or unusual creature type or class. 30 1501312784 on 29 Jul 2017 by DrugsForRobots
52 Challenge # 160 Colourless None 0 Challenge Design a card for a set containing goblin tribal or zombie tribal. 8 1503046895 on 18 Aug 2017 by Jack V
53 Challenge # 161 Colourless None 0 Challenge Design a cycle with more than five cards in 22 1515445486 on 08 Jan 2018 by Jack V
54 Challenge # 162 Colourless None 0 Challenge Design a card for a set about the Arthurian legends 4 1525209436 on 01 May 2018 by Jack V
55 Challenge # 163 Colourless None 0 Design a card with a number in the text box that's nine or greater. 15 1537732680 on 23 Sep 2018 by Jack V
56 Challenge # 164 Colourless None 0 Flavourtext is a good thing. Base a card on some. 8 1542293721 on 15 Nov 2018 by Vitenka
57 Challenge # 166 Colourless None 0 Challenge Design a noncreature land, enchantment, or artifact that can be your commander. 0
58 Challenge # 167 Colourless None 1{?} Randomly choose a colour, converted mana cost, rarity, type, and archetype and design a card that fits. 21 1601324343 on 28 Sep 2020 by Jack V
59 Challenge # 169 Colourless None 0 Challenge Create a card that could be promoted as Christmas-themed, but could also be printed in a normal black-border set. 4 1609103362 on 27 Dec 2020 by Jack V
60 Computer the Size of a Planet Colourless None 6{6} {7}{w}, {t}: Gain 42 life.
{7}{g}, {t}: Add 42 mana in any combination of colours.
{7}{r}, {t}: Create 42 red goblin creature tokens.
{7}{b}, {t}: Destroy 42 target creatures.
{7}{u}, {t}: Scry 42.
7 1537874141 on 25 Sep 2018 by Jack V
61 Consuming Mire Colourless None 0 Consuming Mire enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{b}, discard Consuming Mire: exile target card from a graveyard.
1 1410167635 on 08 Sep 2014 by Jack V
62 Dilemma Gate Colourless Rare 4{3}{s} Enchantment {s}, Return Dilemma Gate to your hand: Put a permanent in your hand with a converted mana cost of five or less onto the battlefield. 2 1319174199 on 21 Oct 2011 by jmgariepy
63 Eater of Planes Colourless None 12{12} Creature – Eldrazi Horror 10 10 Trample, Infect
Whenever another source with infect deals damage to an opponent, gain control of that opponent during that player's next turn.
1 1485523053 on 27 Jan 2017 by Jack V
64 Efficiency Colourless Rare 0{x} Creature – Incarnation 0 0 Efficiency enters the battlefield with X +1/+1 counters on it.
Whenver a +1/+1 counter is placed on Efficiency, choose a Magic keyword ability that has appeared on a creature card. Efficiency has that ability.
6 1340673758 on 26 Jun 2012 by Link
65 Eldrazi Charm Colourless Rare 3{3} Tribal Sorcery – Eldrazi Choose one — Each player sacrifices a permanent; or add {5} to your mana pool and spend this mana only to cast colorless Eldrazi spells; or return target Eldrazi card from your graveyard to your hand. 3 1374000448 on 16 Jul 2013 by Circeus
66 Elf Queen's Ride Colourless Mythic 6{4}{pr}{pr} Creature – Elf 3 3 When Elf Queen's Ride enters or leaves the battlefield, you may exile target creature.
When Elf Queen's Ride leaves the battlefield, exile it instead.
2 1319108934 on 20 Oct 2011 by jmgariepy
67 Emblem Colourless None 0 Emblem – Saheeli Whenever you "choose one" you may "choose one or more" instead. 2 1501154859 on 27 Jul 2017 by Jack V
68 Emrakul, That's Torn It Colourless Rare 15{15} Creature – Eldrazi 15 15 Flying, trample
When Emrakul, That's Torn It enters the battlefield, target opponent takes an extra turn after their next turn.
Whenever Emrakul, That's Torn It attacks, sacrifice six permanents.
4 1498158958 on 22 Jun 2017 by Jack V
69 End of Days Colourless Mythic 13{13} Legendary Enchantment When End of Days enters the battlefield and at the beginning of your upkeep, each player exiles the top thirteen cards of his or her library.
You may play cards exiled with End of Days for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
2 1399516577 on 08 May 2014 by Link
70 Enhanced Cybernetics Colourless None 2{2} Device You may choose not to disengage Enhanced Cybernetics during your disengagement step.
{t}: Research a card, then obsolete a card.
{5}{u},{t}: Gain control of target unit as long as Enhanced Cybernetics remains engaged.
3 1406764924 on 31 Jul 2014 by Jack V
71 Eternity Servant Colourless Rare 4{2}{s}{s} Enchantment When Eternity Servant enters the battlefield, put target creature card from an opponent's exile zone onto the battlefield under your control. If that creature would leave the battlefield, exile it instead. When Eternity Servant leaves the battlefield, exile it and that creature. 4 1319212049 on 21 Oct 2011 by Link
72 Everyman Golem Colourless Common 4{4} Creature – Golem 3 3 2 1419477795 on 25 Dec 2014 by jmgariepy
73 Evoar, the Servile Colourless Mythic 1{1} Planeswalker – Evoar 5 If removing exactly 1 loyalty counter from Evoar would cause him to have exactly 0 loyalty counters, put 10 loyalty counters on him instead.
-1: Reveal the top card of your library and put it into your hand.
-2: Look at the top card of target opponent's library. You may put that card into that player's graveyard.
-10: Search each library for up to 10 cards and exile them. Once per turn, you may play one of those cards without paying its mana cost.
4 1317684779 on 03 Oct 2011 by Link
74 Extract Vitality Colourless Uncommon 3{2}{s} Sorcery Perpetual {1}{s} (When this resolves, exile it instead of putting it in a graveyard. At the beginning of your upkeep, if this is exiled, you may cast it for its perpetual cost.)
Put a -1/-1 counter on target creature. You gain 1 life.
3 1319117732 on 20 Oct 2011 by Alex
75 Eye of Emrakul Colourless Rare 3{2}{c} Creature – Eldrazi 3 3 Flash, vigilance
If another player would take an extra turn, you take an extra turn instead.
1 1464267916 on 26 May 2016 by Link
76 Falseflame Colourless Rare 0 4 1428844965 on 12 Apr 2015 by jmgariepy
77 Form of the Eldrazi Colourless Rare 10{10} Enchantment At the beginning of each upkeep, exile each permanent that's one or more colors.
Whenever an opponent casts a spell that's one or more colors, pay 5 or sacrifice Form of the Eldrazi.
You have protection from all colors.
4 1427980143 on 02 Apr 2015 by Samuel
78 Form of the God Colourless None 5{5} Enchantment – Aura Curse Enchant player
Cast Form of the God only if you devotion to at least one color is seven or more.

Enchanted player becomes an indestructible permanent. Once each turn you may cast a permanent you own from outside the game as long as it costs less mana than your devotion to its color.
8 1427782324 on 31 Mar 2015 by Sorrow
79 Frozen Charm Colourless Common 1{s} Instant Choose one – Target permanent is a snow permanent until end of turn; or counter target activated ability; or target creature can't be blocked, except by snow creatures. 13 1373979376 on 16 Jul 2013 by jmgariepy
80 Future Slip Colourless Common 1{s} Sorcery Exile the top five cards of target player's library. 4 1319211875 on 21 Oct 2011 by Link
81 Get Out Of Jail Free Colourless Common 0{0} Instant Destroy target Aura enchanting a creature you control. 6 1323337208 on 08 Dec 2011 by Rachael
82 Gideon's Superego Colourless None 0 Put a 6/6 black Avatar token with defender, named "Gideon's Ego" into play. 2 1455790437 on 18 Feb 2016 by Vitenka
83 Growth Colourless Common 0 Blessing (Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{2}, {t}: Target creature gets +1/+1 until end of turn.
1 1330552516 on 29 Feb 2012 by Link
84 Harbinger of Ulamog Colourless Rare 2{c}{c} Creature – Eldrazi 5 6 When Harbinger of Ulamog enters the battlefield, sacrifice Harbinger of Ulamog unless you sacrifice two nonbasic lands. 1 1460414678 on 11 Apr 2016 by Mal
85 Health Colourless Common 0 Blessing (Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
{t}: You gain 1 life.
3 1330551982 on 29 Feb 2012 by Link
86 Highland Charge Colourless Rare 0 4 1428844967 on 12 Apr 2015 by jmgariepy
87 Intellect Colourless Common 0 Blessing (Blessings aren't spells. You can only play one Blessing per turn and only when you could play a land. If you would control more than three Blessings, shuffle one into its owner's library.)
Your maxium hand size is increased by two.
1 1330552477 on 29 Feb 2012 by Link
88 Intimidating One Colourless Common 1{c} Creature – Horror Warrior 2 1 Horrify (Creatures blocking or blocked by this creature get -1/-0.) 1 1478735088 on 09 Nov 2016 by Link
89 Jace Beleren -- Avatar Colourless Mythic 0 Hand +2, Life -4
If you would draw a card, you may instead Scry 3.
3 1350936027 on 22 Oct 2012 by SadisticMystic
90 Jedi's Lightsaber Colourless Uncommon 5{5} Aritfact – Equipment Equip to a Knight {3}
Equipped creature gets +2/+2.
Prevent all non-combat damage that would be dealt to equipped creature.
Whenever equipped creature deals damage equal to to another creature equal to or in excess of that creature's toughness, exile that creature.
4 1328761750 on 09 Feb 2012 by jmgariepy
91 Karn, the Lost Colourless Mythic 7{7} Planeswalker 5 +3 Add three mana of any color to your mana pool. You may use this mana only to cast artifact spells and activate artifact abilities.
-6 Gain control of target player's next turn.
-12 Gain control of all non-land permanents your opponents control. Take an additional turn after this one.
2 1390977979 on 29 Jan 2014 by jmgariepy
92 Living Train Colourless Rare 4{4} Creature – Construct 4 4 Whenever Living Train attacks, you may exile a creature you control.
Whenever Living Train attacks and isn't blocked, you may put a creature card exiled with Living Train onto the battlefield tapped and attacking.
1 1476712540 on 17 Oct 2016 by Jack V
93 Mask of Control Colourless Common 2{2} Device – Equipment Equip {3}
When the unit equipped with this device inflicts damage on a player, they reveal their supply and discard the card of your choice.
4 1406722759 on 30 Jul 2014 by Vitenka
94 Myr Inforcer Colourless None 7{7} Creature – Myr 4 4 Infinity (Myr Inforcer costs {1} less to cast for each ability or triggered ability activated or triggered this turn). 6 1358972185 on 23 Jan 2013 by Jack V
95 Observation Point Colourless Uncommon 1{1} Terrain Whenever a creature attacks in Observation Point and isn't blocked, it doesn't deal combat damage. Instead, it's controller may draw a card and discard a card. 1 1330706519 on 02 Mar 2012 by Jack V
96 Omnipotence Charm Colourless Mythic 1000000{1000000} Instant Choose one: play any number of cards from your library without paying their mana costs; or play any number of cards from outside the game without paying their mana costs; or play any number of cards from your opponents' libraries without paying their mana costs.
(This card's cost is {1000000}.)
2 1374066082 on 17 Jul 2013 by Alex
97 Pale Invader Colourless Common 2{1}{c} Creature – Other 2 2 Blank (This treats artifacts and enchantments as though they don't exist.) 9 1452690528 on 13 Jan 2016 by Link
98 Pale Raider Colourless Common 2{1}{c} Creature – Horror Warrior 3 1 Menace 1 1478621459 on 08 Nov 2016 by Link
99 Pale Thaumaturge Colourless Uncommon 1{c} Creature – Horror Shaman 1 2 Other Horror creatures you control get +0/+1.
{t}: Prevent all damage that would be dealt to target Horror creature this turn.
1 1478621693 on 08 Nov 2016 by Link
100 Pale Warrior Colourless Common 1{c} Creature – Horror Warrior 2 2 1 1478620974 on 08 Nov 2016 by Link
101 Phase Reflection Colourless Uncommon 3{2}{s} Enchantment – Aura Enchant creature
When Phase Reflection enters the battlefield, search your library for a creature card with the same name as enchanted creature and put it onto the battlefield under your control, then shuffle your library.
Creatures with the same name as enchanted creature get +1/+1.
3 1319217412 on 21 Oct 2011 by Link
102 Phix, the Σφίγξ Colourless Mythic 6{6} Planeswalker – Sphinx 3 +1: All players draw a card
-2: All players discard a card
-4: Until end of turn, cards have "Madness {1}"
4 1498925063 on 01 Jul 2017 by Vitenka
103 Planar Boots Colourless Uncommon 2{2} Planequipment 2 Attach {2} ({2}: Attach to a planeswalker you control. Attach only as a sorcery. You may remove loyalty counters from Planar Boots to pay for its loyalty abilities.)
You may use two negative loyalty abilities of attached planeswalker in your turn.
3 1330596049 on 01 Mar 2012 by Jack V
104 Promising Spawn Colourless Uncommon 2{2} Creature – Eldrazi Spawn 0 1 Sacrifice Promising Spawn: Add {1} to your mana pool. If you use that mana to cast an Eldrazi Creature Spell, it enters the battlefield with four +1/+1 counters on it. 3 1342152114 on 13 Jul 2012 by jmgariepy
105 Retractable claw lizard Colourless None 0 Creature – Lizard Peekmorph (You may cast this as a facedown 2/2 creature for {3}. You may activate abilities while its facedown, if you do, reveal this, and then shuffle your facedown creatures afterward.)
{r}: Retractable claw lizard gets +2/+0 and trample until end of turn.
2 1441369955 on 04 Sep 2015 by Jack V
106 Rune Colourless Token 0 Enchantment – Rune 1 1344985949 on 14 Aug 2012 by Link
107 Sample Challenge Art 01 Colourless None 0 1 1380705896 on 02 Oct 2013 by Jack V
108 Sample Challenge Art 02 Colourless None 0 1 1380663506 on 01 Oct 2013 by Jack V
109 Sample Challenge Art 03 Colourless None 0 5 1380660916 on 01 Oct 2013 by Jack V
110 Sample Challenge Art 04 Colourless None 0 1 1380663509 on 01 Oct 2013 by Jack V
111 Sample Challenge Art 05 Colourless None 0 1 1380663511 on 01 Oct 2013 by Jack V
112 Sample Challenge Art 06 Colourless None 0 1 1380663512 on 01 Oct 2013 by Jack V
113 Sample Challenge Art 07 Colourless None 0 1 1380663514 on 01 Oct 2013 by Jack V
114 Sample Challenge Art 08 Colourless None 0 1 1380663517 on 01 Oct 2013 by Jack V
115 Sample Challenge Art 09 Colourless None 0 1 1380663518 on 01 Oct 2013 by Jack V
116 Sample Challenge Art 10 Colourless None 0 1 1380663520 on 01 Oct 2013 by Jack V
117 Shiftling Vanguard Colourless Common 3{2}{s} Creature – Shiftling Warrior 3 1 Ethereal (This creature can't be blocked except by creatures with ethereal).
Whenever Shiftling Vanguard becomes the target of a spell or ability, counter that spell or ability unless its controller pays {2}.
2 1319115922 on 20 Oct 2011 by Alex
118 Soul Surgery Colourless Rare 5{3}{s}{s} Sorcery Each other player discards a card. You may cast any of the cards discarded this way without paying their mana cost. 3 1319130665 on 20 Oct 2011 by Alex
119 Space: the Convergence Terms Colourless None 0 Dictionary 3 1406717039 on 30 Jul 2014 by Alex
120 Sphinx's Bargain Colourless Uncommon 3{3} Sorcery – Sphinx Target player reveals their hand. They choose a revealed card with converted mana cost 3, and you cast it without paying its cost. It has devoid (it's colourless). 3 1498918585 on 01 Jul 2017 by Vitenka
121 Sphinx's Curse Colourless Common 4{4} Instant – Sphinx Until end of turn – target creature you control is a 4/4 sphinx. It cannot attack or block.
Madness {2}
6 1498919015 on 01 Jul 2017 by Vitenka
122 Studded Leather Garments Colourless None 1{1} Artfiact – Equipment Equip {1}
Equipped creature has +0/+2 and "{t}: Target creature attacks this turn if able."
1 1442606333 on 18 Sep 2015 by Jack V
123 Sussudio Colourless None 4{3}{s} Sussudio If counters have a number or name, then you can turn them in for when its done.
Whenevre a permanent is in your hand, you may return it by paying its cost.
Sussudio
2 1368093805 on 09 May 2013 by jmgariepy
124 Taproot Dryad Colourless Rare 0 5 1428844974 on 12 Apr 2015 by jmgariepy
125 Tartoolian Lasher Colourless Common 3{1}{s}{s} Creature – Shadow Warrior 2 3 Morph {1}{s}
Morph Swap {3}
Whenever you reveal Tartoolian Lasher from the battlefield, target player loses 1 life.
2 1319173284 on 21 Oct 2011 by jmgariepy
126 Terraformer Colourless Common 0 0
127 Terrible Transpiration Colourless Rare 0 10 1428844971 on 12 Apr 2015 by jmgariepy
128 That Which Masks Colourless Uncommon 8{8} Creature – Eldrazi 7 10 Annihilator 1 (Whenever this creature attacks, defending player sacrifices two permanents.)
When That Which Masks enters the battlefield, choose a creature type.
Other creatures are the chosen type and lose all other creature types.
5 1364702199 on 31 Mar 2013 by Link
129 The Butcher Unleashed Colourless None 10{10} Planeswalker – Kozilek 4 +4 Draw four cards.
-4 Target player sacrifices four permanents
-12 The Butcher Unleashed deals 12 damage to target creature or player.
8 1366925785 on 25 Apr 2013 by Jack V
130 Titanomachia Colourless None 15{15} Sorcery Search your library for any number of legendary eldrazi cards and put them onto the battlefield. Shuffle your library. 1 1485512025 on 27 Jan 2017 by Jack V
131 Tripwire Colourless None 1{1} {1}, Sacrifice Tripwire: Tripwire deals 1 damage to target creature attacking you or a planeswalker you control. Spells you cast that target it cost {2} less until end of turn. 1 1442590458 on 18 Sep 2015 by Jack V
132 Ula, God of the Deep Colourless None 6{6} Creature – Eldrazi God 6 6 Indestructible.
{t}: Tap two target permanents. If you control a God called Mangeni, Blood of the World, exile those permanents instead.
Put a card an opponent owns from exile into that player's graveyard: Exile the top card of your library. If it's a colorless Eldrazi, you may cast it this turn.
3 1485453427 on 26 Jan 2017 by Jack V
133 Ulamog's Leveler Colourless None 8{8} Creature – Eldrazi 8 8 Unspeakable (This can't be the target of spells or abilities unless their controller pays half their life rounded up. It can't be blocked unless defending player sacrifices a creature.) 1 1375698773 on 05 Aug 2013 by Jack V
134 Uxu, Amnesiac Colourless Rare 2{1}{c} Legendary Creature 2 2 Creatures lose all creature types. 1 1515544361 on 10 Jan 2018 by ChalkdustOnline
135 Warped Ascent Colourless Uncommon 2{2} Instant If you paid {r} to cast Warped Ascent, deal 1 damage to all opponents. If you paid {g}, target creature gets +2/+2. If you paid {w}, gain 3 life.
If you own ten or more exiled cards, double all other numbers in this card's text.
1 1350358529 on 16 Oct 2012 by jmgariepy
136 Wave Threader Colourless Uncommon 5{5} Creature – Wurm 4 5 After your opponent's first declare blockers step on your turn, there is an additional declare attackers step and an additional declare blockers step. (Blocking creatures cannot be assigned to block additional creatures.) 5 1419985904 on 31 Dec 2014 by jmgariepy
137 Wild Hunt Renegades Colourless Rare 3{2}{pr} Creature – Elf 3 1 Flash, Haste, Lifelink, Trample.
Exile Wild Hunt Renegades at end of turn.
2 1319108772 on 20 Oct 2011 by jmgariepy
138 Wild Hunt Scout Colourless Common 2{1}{pr} Creature – Elf 2 1 You can play Wild Hunt Scout from exile. 2 1319101203 on 20 Oct 2011 by Jack V
139 Wild Rules Change Colourless Mythic 4{4} Enchantment When Wild Rules Change enters the battlefield, each player with fewer than seven cards in hand draws cards equal to the difference.
Each player skips his or her draw step. Players can only play one card per turn. When a player has zero cards in hand at the beginning of his or her end step, he or she wins the game.
4 1326604502 on 15 Jan 2012 by Link
140 Abbey Monk White Common 3{1}{w}{w} Creature – Human Cleric 2 2 Abbey Monk gets +1/+2. 1 1333926705 on 08 Apr 2012 by jmgariepy
141 Acceptance White Rare 7{5}{w}{w} Creature – Incarnation 6 5 You don't lose the game for having 0 life or less.
Creatures you control aren't destroyed as a result of damage.
1 1486311106 on 05 Feb 2017 by Link
142 Advanced Armorguard White Common 4{3}{w} Creature – Drone 2 2 When Advanced Armorguard attacks, it gets protection from creatures until end of turn.
{w}: Advanced Armorguard has protection from spells until end of turn.
2 1322235279 on 25 Nov 2011 by cmeister2
143 Advanced-in-Years Scout White Rare 2{1}{w} Creature – Human Scout 1 1 First strike
(1)(W), Discard Advanced-in-Years Scout from your hand: Target creature gains first strike until end of turn.
(1)(W), Return Advanced-in-Years Scout from your graveyard to your hand: Target creature gains first strike until end of turn.
4 1311001295 on 18 Jul 2011 by Alex
144 Aegis of Rock White Uncommon 2{1}{w} Creature – Spirit 1 2 Flying
Humans have protection from demons.
1 1368519330 on 14 May 2013 by Vitenka
145 Aerial Salvagers White None 3{2}{w} Instant When target creature dies this turn, create a 1/1 Thopter artifact creature token for each point of toughness it has. 2 1476548528 on 15 Oct 2016 by Jack V
146 Agga Flatland Lamb White Rare 0 Familair 2 (Familiar – Cast Agga Flatland Lamb instead of playing a land. It replaces any familiar you already control. Whenever Agga Flatland Lamb takes damage, you also lose that much life.)
{t}: Add {w} to your mana pool.
{t}: Remove all counters from all artifacts you don't control.
0
147 Aggression Inhibitor White Uncommon 3{2}{w} Disrupt (You may play a disrupt only during an opponent's turn.)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
3 1333004483 on 29 Mar 2012 by Camruth
148 Air Spirit White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has flying.
Guardian spirit (Sacrifice Air Spirit: Counter target spell or ability targeting enchanted creature.)
9 1431469169 on 12 May 2015 by Jack V
149 Ajani Awakened White Mythic 1{w} Planeswalker 1 +1: Gain 1 life
0: Tap target creature. It can't attack you during its controller's next attack step.
-X: Put an X/X spirit creature token with trample and vigilance onto the battlefield.
1 1317727406 on 04 Oct 2011 by Jack V
150 Ajani's Summons (Ajani, Ardent Guardian) White Mythic 3 {2}{w} Enchantment
‑‑‑‑
Planeswalker – Ajani
Whenever you are attacked or at the beginning of your upkeep, put two loyalty counters on Ajani's Summons.
When Ajani's Summons has eight or more loyalty counters on it, transform it.
‑‑‑‑
+1 Each player gains 2 life.
-6 Exile all creatures.
-10 Exchange life totals with target player. Put a number of 1/1 white cat soldier creature tokens into play equal to the amount of life you gained.
4 1330061037 on 24 Feb 2012 by jmgariepy
151 Ajani, Herder of Cats White Rare 1{w} Planeswalker – Ajani 2 +1: Put a 0/1 white Cat creature token onto the battlefield.
+1: Put a +1/+1 counter on target Cat.
-9: You gain 9 life for each Cat you control.
3 1339795173 on 15 Jun 2012 by SadisticMystic
152 All to Arms White Common 2{1}{w} Instant Until end of turn, creatures you control gain "{t}: This creature deals 1 damage to target attacking creature." 0
153 All-Consuming Processor White None 4{3}{w} Artifact Creature – Construct 3 3 Whenever a creature dies exile it.

{2}{w}{w}: All-Consuming Processor gains +X/+X until end of turn, where X is the number of exiled creatures.
2 1447794400 on 17 Nov 2015 by Sorrow
154 Allegiance Flare White Rare 3{2}{w} Enchantment Players may activate Planeswalker abilities an additional time each turn. 4 1322285100 on 26 Nov 2011 by jmgariepy
155 Amblyn Flickerer White Uncommon 3{2}{w} Creature – Spirit Griffin 2 1 Flying
{w}: Exile Amblyn Flickerer and return it to the battlefield under your control.
0
156 Amblyn Flickerer White Uncommon 3{2}{w} Creature – Spirit Griffin 2 1 Flying
{w}: Exile Amblyn Flickerer and return it to the battlefield under your control.
6 1335954477 on 02 May 2012 by Jack V
157 Amblyn Protector White Uncommon 2{1}{w} Creature – Human Spellshaper 2 1 {w}, Discard a card: Counter target spell which targets a creature you control. 2 1335954385 on 02 May 2012 by Jack V
158 Ancestor of Community White Uncommon 4{2}{w}{w} Creature – Spirit 2 2 Devour 1
When Ancestor of Community enters the battlefield, you gain life equal to its power plus its toughness.
4 1341527049 on 05 Jul 2012 by dude1818
159 Ancient Dig White Rare 3{1}{w}{w} Development After each disengagement, examine the top of your archive.
If it's a device, you may reveal it: Add it to your supply and Ancient Dig annihilates one of your units.
3 1406748326 on 30 Jul 2014 by Vitenka
160 Ancient Sage Dragon White Rare 6{4}{w}{w} Creature – Dragon 5 6 Flying

If Ancient Sage Dragon would deal combat damage to a player, prevent that damage and then gain that much life.
1 1314969448 on 02 Sep 2011 by Alex
161 Anti-ballistic missile White None 2{1}{w} Creature – Missile 1 1 Flying, reach (This can block creatures with orbital.) 1 1458572203 on 21 Mar 2016 by Jack V
162 Antiquities Collector White Common 3{2}{w} Creature – Human Cleric 2 2 When Antiquities Collector enters the battlefield, you may exile target artifact or enchantment until Antiquities Collector leaves the battlefield. 2 1412251005 on 02 Oct 2014 by Jack V
163 Archangel of Light White Mythic 8{7}{w} Creature – Angel 5 5 Flying.
When Archangel of Light enters the battlefield, gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
3 1380199134 on 26 Sep 2013 by Jack V
164 Archangel of Light White Mythic 7{5}{w}{w} Creature – Angel 5 5 Flying, Lifelink
If Archangel of Light would enter the battlefield from anywhere but your hand, exile it instead.
When Archangel of Light enters the battlefield, you gain 1 life for each card in your graveyard, then shuffle your graveyard into your library.
4 1339775334 on 15 Jun 2012 by Camruth
165 Archon of Renewal White Rare 1{w} Legendary Creature – Archon 1 1 {w}, Sacrifice Archon of Renewal: Return all creatures you control to their owner's hand. 2 1355845826 on 18 Dec 2012 by Jack V
166 Archontes Acolyte White None 1{w} Creature – Human Monk 1 1 When Archontes Acolyte enters the battlefield, you may search your library for an archon card, reveal it, and put it into your hand. If you do, shuffle your library. 2 1355846251 on 18 Dec 2012 by Jack V
167 Ariel Hero White None 2{1}{w} Creature – Human Pilot 1 1 Flying, Odyssey (After combat, if a creature with odyssey dealt combat damage to an opponent this turn, gain an odyssey counter.)
Whenever you gain an odyssey counter, you may gain 1 life for each odyssey counter you have.
4 1485530953 on 27 Jan 2017 by Jack V
168 Armoured Train White None 5{4}{w} Creature – Construct 2 4 Mount {2} ({2}: Attach or unattach a creature to this as a sorcery. Mounted creatures are attacking if this is attacking, and blocking or blocked by a creature if this is. Combat damage must be assigned to this before mounted creatures.)
Any number of creatures can mount Armoured Train.
1 1447798810 on 17 Nov 2015 by Jack V
169 Arrakin Wastes White Uncommon 4{2}{w}{w} Enourmous Enchantment Arrakin Wastes enters the battlefield with 5 sand counters on it.
You cannot be attacked.
Whenever a creature attacks Arrakin Wastes, remove a sand counter from it.
1 1332907985 on 28 Mar 2012 by jmgariepy
170 Aura Feeder White Common 2{1}{w} Creature – Beast 2 2 Aura Feeder doesn't untap during its controller's untap phase.
Sacrifice an Enchantment: Untap Aura Feeder, it gets +1/+1 until end of turn.
1 1320080827 on 31 Oct 2011 by Alex
171 Autoclave White Uncommon 4{3}{w} Instant You may return two Plains you control to their owner's hand rather than pay Autoclave's mana cost.
Destroy all enchantments. They can't be regenerated.
1 1322341739 on 26 Nov 2011 by dude1818
172 Avatar of Silence White Rare 6{4}{w}{w} Creature – Avatar 4 7 When Avatar of Silence enters the battlefield, if there are ten or more exiled creatures, gain 10 life.
Flying
{t}: Whenever a creature would leave the battlefield this turn, exile it instead.
1 1403136817 on 19 Jun 2014 by jmgariepy
173 Baby Elephant White Common 1{w} Creature – Elephant * * You can't cast Baby Elephant unless you control two or more Elephant creatures.
Baby Elephant's power and toughness are each equal to half the number of Elephant creatures you control, rounded down.
3 1342154652 on 13 Jul 2012 by dude1818
174 Baby Got Back White Common 5{4}{w} Instant 2 5 Put a 2/5 white creature token onto the battlefield. 5 1368213940 on 10 May 2013 by Jack V
175 Balmhatch Aven White Uncommon 2{1}{w} Creature – Bird Cleric 1 1 Flying
Whenever Balmhatch Aven is dealt damage, you gain that much life.
Morph {2}{w}
3 1402665028 on 13 Jun 2014 by Alex
176 Banalish Cavalcade White Uncommon 3{2}{w} Creature – Human Ship 4 4 Flaking (When Banalish Cavalcade attacks or blocks, remove a counter from it.)
Banalish Cavalcade enters the battlefield with three -1/-1 counters on it and three cargo counters on it.
Banalish Cavalcade can't attack unless you pay {1} for each cargo counter on it.
4 1359003572 on 24 Jan 2013 by jmgariepy
177 Band of Misfits White None 4{3}{w} Sorcery Create a 2/2 colorless construct artifact creature token and two 1/1 colorless artifact creature tokens. 1 1476873613 on 19 Oct 2016 by Jack V
178 Banished from Sahala White None 2{1}{w} Sorcery Put all creatures with deathtouch onto the bottom of their owners' libraries. 2 1412359433 on 03 Oct 2014 by Sorrow
179 Barrage Commander White Rare 6{4}{w}{w} Creature – Giant Soldier 6 6 Vigilance
Tap four untapped Giants you control: Destroy target permanent.
7 1386941469 on 13 Dec 2013 by Alex
180 Battlefield Feint White Uncommon 2{1}{w} Terrain Other attacking creatures can't be blocked unless all attacking creatures in Battlefield Feint are blocked that can be.
When a creature not in Battlefield Feint deals combat damage to a player, sacrifice Battlefield Feint.
1 1330706052 on 02 Mar 2012 by Jack V
181 Belltower Recluse White None 1{w} Creature – Human Monk 1 1 Worldlessness (Whenever this is dealt damage by a source with converted mana cost 3 or greater, prevent the first 3 of that damage.) 2 1489658068 on 16 Mar 2017 by Jack V
182 Beloved Priest (Alabaster Monument) White Uncommon 1 {w} Creature – Human Cleric
‑‑‑‑
Artifact
1 1 Lifelink
Mourning {2} (When this card is put into your graveyard from anywhere, you may pay its mourning cost. If you do, return it to the battlefield transformed at the beginning of your next end step.)
‑‑‑‑
At the beginning of your upkeep, you gain 1 life.
1 1426781209 on 19 Mar 2015 by Link
183 Benalish Custodian White Rare 2{1}{w} Creature – Human Cleric 2 2 {1}{w}: Prevent all damage that would be dealt to target creature this turn. 1 1464357450 on 27 May 2016 by Link
184 Beneficent Commerce White Uncommon 2{1}{w} Instant Each player draws a card.
Each player gains life equal to the number of cards in his or her hand.
1 1421084357 on 12 Jan 2015 by Link
185 Benevolent Faerie White Common 2{1}{w} Creature – Faerie 1 1 Flying
When Benevolent Faerie enters the battlefield, you may gain 4 life.
3 1423226166 on 06 Feb 2015 by Jack V
186 Benevolent Park Warden White Rare 1{w} Human Cleric 1 1 Whenever Benevolent Park Warden blocks target creature gains protection from the color of your choice. 2 1437660473 on 23 Jul 2015 by Sorrow
187 Big Zam White Rare 12{10}{w}{w} Creature – Avatar 12 12 Vigilance
When you cast Big Zam, put it in your Command Zone.
At the beginning of your end of turn step, if Big Zam is in your Command Zone, put a 12/12 white Zam creature token onto the battlefield, with vigilance.
10 1400117273 on 15 May 2014 by jmgariepy
188 Blessing of Life White Uncommon 1{w} Enchantment – Aura Enchant Creature.
Enchanted creature gets +1/+1 for each 1 life you have more than your starting total.
6 1340203705 on 20 Jun 2012 by Jack V
189 Blinking Sliver White Rare 5{4}{w} Creature – Sliver 3 3 Slivercycling {3}
All slivers have "{2}: Exile this permanent and return it to the battlefield at the beginning of the next end step."
2 1341480626 on 05 Jul 2012 by Jack V
190 Bolt from the Blue White Common 5{4}{w} Instant Suspend Disbelief (You can't lose the game this turn, and your life total can not be reduced below 3.)
Destroy target attacking creature.
5 1359192331 on 26 Jan 2013 by jmgariepy
191 Border Soldier White None 1{w} Creature – Soldier Construct 1 1 Mage wrought — When you cast a spell for the first time in a turn, Border Soldier gets +1/+1 until end of turn. 4 1499457539 on 07 Jul 2017 by Jack V
192 Bridge Collapse White None 2{1}{w} Instant Bridge Collapse deals 3 damage to target attacking or blocking creature. Remove it from combat. 1 1431790390 on 16 May 2015 by Jack V
193 Bridge Defence White None 1{w} Instant Only one creature can attack you this turn. 1 1431682012 on 15 May 2015 by Jack V
194 Bridge of Souls White None 2{1}{w} Enchantment Whenever a creature you control dies, exile it.
At the beginning of your upkeep, if there are five or more cards exiled by Bridge of Souls, return the first one to your hand.
1 1447861178 on 18 Nov 2015 by Jack V
195 Bring Low White None 2{1}{w} Instant Target creature with power 4 or greater loses all abilities and becomes 2/2 until end of turn. 2 1447970478 on 19 Nov 2015 by Jack V
196 Brothers Wong White Rare 3{1}{w}{w} Creature – Human Samurai 1 1 When you cast Brothers Wong, put a token onto the battlefield that's a copy of Brothers Wong.
Other creatures named Brothers Wong get +1/+1.
5 1332254697 on 20 Mar 2012 by cmeister2
197 Buffy, the Vampire Slayer White Rare 2{w}{w} Legendary Creature – Human Warrior 2 2 Protection from Vampires.
Human creatures you control have vigilance and first strike.
2 1328266274 on 03 Feb 2012 by Jack V
198 Burning Justice White Rare 3{1}{w}{w} Instant Until end of turn, all damage dealt to target creature you control is instead dealt to target player. 3 1369834335 on 29 May 2013 by Vitenka
199 Burning Seraph White Uncommon 5{3}{w}{w} Creature – Angel 3 3 Flying, deathtouch 2 1385583226 on 27 Nov 2013 by Alex
200 Cardinal of the Holy Nimbus White Rare 5{3}{w}{w} Creature – Human Cleric 3 3 When Cardinal of the Holy Nimbus enters the battlefield, you may destroy up to one target black creature and return up to one creature card from your graveyard to the battlefield. 9 1313943514 on 21 Aug 2011 by Alex
201 Cast Out White None 4{3}{w} Sorcery Exile target nonwhite creature. 3 1412068389 on 30 Sep 2014 by Jack V
202 Celestial Dawn White Rare 3{1}{w}{w} Augment All of your resources are lux, everything else you own or control is crystal.
You may spend crystal psi as if it were wild, but all of your other psi is dull.
2 1352133553 on 05 Nov 2012 by Vitenka
203 Cenobite Custodian White Uncommon 3{1}{w}{w} Creature – Human Advisor 2 3 {pw}{pw}: Target creature you control gains protection from the color of your choice until end of turn. 1 1463304219 on 15 May 2016 by amuseum
204 Cenobite's Judgement White Rare 2{1}{w} Enchantment {pw}: The next time a source of your choice would deal damage to a creature or planeswalker you control, that source's controller discards a card. Activate this ability only once each turn. 1 1461299592 on 22 Apr 2016 by jmgariepy
205 Challenge # 118 White None 2{w}{w/g} Design a semihybrid card (A semihybrid card has normal colored mana and hybrid mana in its cost and can be cast with a single color.) 15 1422461680 on 28 Jan 2015 by Alex
206 Choke Point White Uncommon 4{3}{w} Terrain Creatures must attack in a Terrain.
Creatures in Choke Point may block any number of creatures.
1 1330706523 on 02 Mar 2012 by Jack V
207 Chorus of the Angels White Uncommon 7{6}{w} Instant Prevent all damage that would be dealt to permanents you control this turn. Gain 7 life.
Flashback {3}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1403053644 on 18 Jun 2014 by jmgariepy
208 Circle of Guilt White Uncommon 2{1}{w} Enchantment {w}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1 1381630122 on 13 Oct 2013 by jmgariepy
209 City Shield White Rare 2{1}{w} Enchantment {x}{x}: Creatures can't attack you or planeswalkers you control this turn unless their controller pays {x} for each creature they control that's attacking you. 4 1412167801 on 01 Oct 2014 by Jack V
210 City Shield White Uncommon 2{1}{w} Enchantment Whenever a source an opponent controls would deal damage to you, prevent all but three of that damage. 1 1476549114 on 15 Oct 2016 by Jack V
211 Civic Order White None 5{3}{w}{w} Sorcery Destroy all creatures with power 3 or greater. 2 1431792234 on 16 May 2015 by Jack V
212 Cleansing Wind White Mythic 12{10}{w}{w} Instant Exile all non-land permanents target player controls. 1 1400084340 on 14 May 2014 by Jack V
213 Cloud Fortress White Uncommon 6{5}{w} Enormous Creature – Construct 6 3 Flying
Cloud Fortress can only be attacked by creatures with flying.
3 1332931542 on 28 Mar 2012 by Jack V
214 Commander of Golems White Rare 4{2}{w}{w} Creature – Dwarf Soldier 3 3 Other creatures you control get +1/+0.
Prevent all damage that would be dealt to attacking artifact creatures you control.
2 1412068351 on 30 Sep 2014 by Alex
215 Commando Training White None 1{w} Enchantment – Aura Whenever enchanted creature attacks and isn't blocked, you may have it deal 1 damage to target blocking creature. 2 1351093509 on 24 Oct 2012 by Jack V
216 Compassion Without End White Uncommon 2{1}{w} Enchantment Whenever a player exiles a card, that player searches his or her library for a card named Noble Vestige, reveals it, puts it in their hand, then shuffles their library. 5 1351144563 on 25 Oct 2012 by jmgariepy
217 Compliant Accomplice White Uncommon 2{w}{w} Creature – Human Advisor 0 4 Two-Person Con(when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa).
Whenever Compliant Accomplice becomes the target of a spell or ability you may tap Compliant Accomplice and gain 2 life.
1 1442620748 on 18 Sep 2015 by Sorrow
218 Condemning Angel White None 5{3}{w}{w} Creature – Angel 3 5 Flying

Humans can't attack or block.
3 1489277400 on 12 Mar 2017 by Sorrow
219 Confering Sphinx White Uncommon 5{3}{w}{w} Creature – Sphinx 4 4 Flying
Cat creatures you control get +1/+0 and have flying.
2 1420678518 on 08 Jan 2015 by Link
220 Confused Orders White Common 1{w} Instant Confused Orders deals 2 damage to each of two target attacking or blocking creatures. 4 1352802801 on 13 Nov 2012 by Vitenka
221 Coordinated Barrage White None 3{2}{w} Instant Coordinated Barrage deals 3 damage to target attacking or blocking creature and each other creature with the same name as it. 1 1353801096 on 24 Nov 2012 by Jack V
222 Cop Per Myr White Common 2{1}{w} Sorcery Put X 1/1 white Policeman creature tokens onto the battlefield, where X is the number of Myr you control. 4 1324502605 on 21 Dec 2011 by Rachael
223 Cottontail Hare White None 2{w}{w} Creature – Rabbit 2 2 Haste, Vigilance

Protection from Snakes, from Wolves, from Foxes, from Hounds, from Cats, and from Birds.
1 1501792129 on 03 Aug 2017 by DrugsForRobots
224 Council Resolution White Common 2{1}{w} Enchantment – Aura Enchant permanent
All players control enchanted permanent. (Any player may activate its activated abilities, or attack or block with it if possible. The active player makes choices for its triggered abilities.)
6 1329734294 on 20 Feb 2012 by Alex
225 Crossbow Infantry White Common 3{2}{w} Combat Creature – Human Soldier 2 2 Reach (this creature can block creatures in an opponent's support row.) 1 1333881851 on 08 Apr 2012 by Camruth
226 Dam Nation White Uncommon 4{3}{w} Enchantment {t}: Put a dam counter on target land. That land becomes a 0/6 Wall creature with defender. It's still a land. 3 1324506072 on 21 Dec 2011 by cmeister2
227 Daredevil Pilot White Common 3{2}{w} Creature – Human Aviator 2 2 Pilot (When this creature attacks, if an artifact creature with flying is also attacking, this creature can't be blocked this combat.) 1 1375717441 on 05 Aug 2013 by Alex
228 Dawn Sphinx White None 6{4}{w}{w} Creature – Sphinx 4 4 Flying
When Dawn Sphinx attacks, defending player chooses one:
- Put a 2/2 white cat creature token onto the battlefield
- Gain 4 life
3 1420723491 on 08 Jan 2015 by Jack V
229 Dawnglow Burst White Uncommon 4{2}{w}{w} Instant Target blocking creature gets +13/+13 until end of turn. 4 1328311913 on 03 Feb 2012 by Jack V
230 Dawnhelm White Rare 5{3}{w}{w} Artifact Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
0
231 Dawnhelm White Mythic 5{3}{w}{w} Artifact Play with the top card of your library revealed.
As long as the top card of your library is white, you can't be the target of spells or abilities, and all damage that would be dealt to you is prevented.
1 1351077289 on 24 Oct 2012 by jameschanlee
232 Day at the Beach White None 2{1}{w} Instant Gain 2 life for each creature that could have attacked this turn but didn't. 1 1447978586 on 20 Nov 2015 by Jack V
233 Dead // Buried White None 4 {3}{w} // {3}{w} Sorcery // Sorcery Destroy target creature with power 4 or more. // Put target permanent in its owner's library sixth from the top. 1 1476919327 on 19 Oct 2016 by Jack V
234 Death Denied #2 White Rare 2{1}{w} Enchantment If a creature card would be put into a graveyard from anywhere, put it on the bottom of its owner's library instead. 1 1445993201 on 28 Oct 2015 by Link
235 Decree of Honor White Uncommon 5{2}{w}{w}{w} Decree (Decrees cannot be affected by spells or abilities.)
Only one creature can attack each turn.
Only one creature can block each turn.
Players cannot cast spells during combat.
0
236 Decree of Kuri White None 3{2}{w} Enchant – World Creatures can block. (This effect trumps every other one.) 3 1394148268 on 06 Mar 2014 by Alex
237 Defensive Position White Uncommon 4{3}{w} Unit – Human Soldier 1 1 Whenever Defensive Position intercepts, prevent all assault damage that would be dealt to and dealt by it this turn.
{t}: Defensive Position deals 1 damage to target unit it's intercepting.
1 1352133554 on 05 Nov 2012 by dude1818
238 Denouncing Sphinx White Rare 5{3}{w}{w} Creature – Sphinx 4 4 Flying
As Denouncing Sphinx enters the battlefield, name a nonland card.
Opponents can't cast spells with the chosen name.
3 1420725779 on 08 Jan 2015 by Alex
239 Devoted Wardmancer White None 2{1}{w} Creature – Human Wizard 1 2 {t}: Target enchantment is indestructible until end of turn. At the end of the turn exile Devoted Wardmancer. 2 1413038968 on 11 Oct 2014 by Sorrow
240 Diffuse Essence (Concentrated Essence) White Common 1 {w}
‑‑‑‑
{r}
Enchantment
‑‑‑‑
Enchantment – Aura
You may cast either side of Diffuse Essence
Creatures you control get +0/+1.
{r}: Flip Diffuse Essence and attach it to a creature you control.
‑‑‑‑
{w}: Flip Concentrated Essence.
Enchanted creature gets +2/+0.
6 1329997856 on 23 Feb 2012 by Jack V
241 Dimensional Journeyer White None 4{3}{w} Creature – Human Weird 1 3 If Dimensional Journeyer is face-up, whenever it's moved from a zone to another zone except by dying, you may move another creature or creature card from the same zone to the same zone. (A card goes to its owner's hand or graveyard not yours.) 3 1439936306 on 18 Aug 2015 by Jack V
242 Disembark White None 6{5}{w} Sorcery Reveal the top six cards of your library. Put all creatures with a converted mana cost of 2 or less onto the battlefield. 1 1447798597 on 17 Nov 2015 by Jack V
243 Doctor Heal White None 4{2}{w}{w} Creature – Human Wizard 3 4 Whenever Doctor Heal is dealt damage, if it's not lethal, remove the damage from it. 4 1439558060 on 14 Aug 2015 by Jack V
244 Double-Check Inquestor White Rare 4{3}{w} Creature – Human Cleric 2 4 {1}{w}, {t}: Name a card. Target opponent may reveal a card in their hand with the same name. If they do, you gain 2 life. If they do not, you may sacrifice Double-Check Inquestor. If you do, that opponent reveals their hand. If that opponent reveals the named card, they lose the game. 8 1393991867 on 05 Mar 2014 by jmgariepy
245 Dragoon Patrol White Common 5{3}{w}{w} Creature – Human Knight 5 3 3 1383703674 on 06 Nov 2013 by jmgariepy
246 Drop It Hard White Uncommon 4{3}{w} Instant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target permanent with a converted mana cost of 4 or more.
1 1477053493 on 21 Oct 2016 by jmgariepy
247 Earthsoul White None 2{1}{w} Creature – Human Shaman 2 2 Whenever you gain life, Earthsoul gains indestructible until end of turn. 2 1483657636 on 05 Jan 2017 by Jack V
248 Eivolar's Familiar White Rare 4{2}{w}{w} Creature – Griffin 2 3 Flash, Flying
Whenever you cast a spell, creatures you control get +1/+1 until end of turn.
1 1328196665 on 02 Feb 2012 by Link
249 Elite Ambushers White Rare 5{2}{w}{w}{w} Creature – Human Angel Knight 3 2 Flash, first strike
When Elite Ambushers enters the battlefield, destroy up to three target blocking creatures.
3 1383705969 on 06 Nov 2013 by jmgariepy
250 Elspeth & Ajani Reunited White Mythic 5{3}{w}{w} Planeswalker – Elspeth and Ajani 4 +1: Put a 1/1 white Soldier creature token onto the battlefield. You gain 1 life.
-2: This turn, whenever a creature attacks, you may tap target creature.
-6: You get an emblem with "Creatures you control get +2/+2 and have flying."
1 1434111415 on 12 Jun 2015 by Alex
251 Elspeth's Escape White Rare 2{w}{w} Enchantment Flash
{2}: Destroy target attacking creature. If that creature is black or has infect, draw a card and roll the planar die. Otherwise, sacrifice Elspeth's Escape.
2 1383740713 on 06 Nov 2013 by Alex
252 Elspeth's Reinforcements White Uncommon 1{x}{w} Sorcery Put X 1/1 white soldier creature tokens onto the battlefield. 5 1378822390 on 10 Sep 2013 by Jack V
253 Elspeth, Herald of Hope White Mythic 5{3}{w}{w} Planeswalker – Elspeth 4 +1: Put a 1/1 white soldier token onto the battlefield.
-3: Until end of turn tokens you control are indestructible.
-8: Exile up to X target non-land permaments, where X is the number of tokens you control.
1 1391222335 on 01 Feb 2014 by Sorrow
254 Elspeth, Protector of All White None 4{2}{w}{w} Planeswalker – Elspeth 3 +2 Put a 0/3 wall artifact creature token with defender onto the battlefield.
-1 Exile target tapped creature until you no longer control any creatures with defender.
-4 Destroy all creatures without defender.
4 1456442568 on 25 Feb 2016 by Jack V
255 End of History White None 5{3}{w}{w} Sorcery Destroy all permanents.
For each land destroyed this way, its controller may search their library for a basic land and put it onto the battlefield. Each player who did shuffles their library.
2 1488407958 on 01 Mar 2017 by Jack V
256 Enemies Make Good Friends White Uncommon 3{w}{w}{w} Instant If target creature would die this turn, exile it instead. Return it to the battlefield under your control at the beginning of your next end step. 2 1316831156 on 24 Sep 2011 by Link
257 Enola Gay White None 4{2}{w}{w} Legendary Creature – Bird Flying
{2}{w}{w}, Sacrifice Enola Gay: If Enola Gay is attacking and unblocked, destroy all creatures defending player controls.
3 1360956999 on 15 Feb 2013 by Jack V
258 Ephemeral Charging Cell White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant creature
If an activated or triggered ability of enchanted creature would require you to pay life, you may pay 0 life instead.
When enchanted creature dies, you may pay 3. If you do, return Ephemeral Charging Cell to its owner's hand.
1 1326604139 on 15 Jan 2012 by Link
259 Equal Footing White Rare 4{3}{w} Sorcery For each creature, if it's common, put three +1/+1 counters on it; uncommon, two +1/+1 counters; or rare, one +1/+1 counter. (Mythics get none.) 4 1340722216 on 26 Jun 2012 by Alex
260 Equal Treatment White Rare 1{w} Instant Regenerate all creatures that would be destroyed until end of turn. 1 1320081355 on 31 Oct 2011 by Alex
261 Eurayle, the Silent Beauty White Rare 6{4}{w}{w} Legendary Creature – Gorgon 5 6 At the beginning of your upkeep choose 1: Tap target creature, or exile target tapped creature. 2 1331661654 on 13 Mar 2012 by Link
262 Evaler, Priest of Alethe (Evaler's Regret) White Rare 3 {1}{w}{w} Legendary Creature – Human Cleric
‑‑‑‑
Enchantment
1 1 Prevent the first 1 damage that would be dealt to each creature you control each turn.
Whenever a creature you control dies, you may sacrifice Evaler, Priest of Alethe. If you do, return it to the battlefield transformed.
‑‑‑‑
{w}: Regenerate target creature.
1 1330010676 on 23 Feb 2012 by Link
263 Evanescence White Rare 3{2}{w} Enchantment Creature tokens you control get +1/+1.
At the beginning of your upkeep, put a 0/0 white Spirit creature token with flying onto the battlefield.
3 1455825599 on 18 Feb 2016 by Link
264 Exaltation of Larks White None 3{2}{w} Enchantment Whenever a creature you control attacks alone, put a 1/1 white bird creature token with flying onto the battlefield. 2 1354790736 on 06 Dec 2012 by Jack V
265 Exodus White None 4{3}{w} Sorcery Exile all creatures. Each player draws a card for each creature they control exiled this way. 1 1559901950 on 07 Jun 2019 by Jack V
266 Exotica Courier White None 3{2}{w} Creature – Human Scout 2 2 Exotica – Discard a card with converted mana cost 6 or more: Put two +1/+1 counters on Exotica Courier. Untap it. 5 1442873312 on 21 Sep 2015 by Jack V
267 Expansive Acres White Rare 2{w}{w} Instant Search your library for up to X Plains cards, where X is the number of spells your opponents have cast this turn. Reveal those cards and put them into your hand. Then shuffle your library. 3 1601572136 on 01 Oct 2020 by Alex
268 Extreme Haruspicy White Uncommon 6{5}{w} Sorcery Destroy target creature with power 4 or greater. Scry 1. 3 1381517490 on 11 Oct 2013 by Jack V
269 Faerie Congregation White Uncommon 3{2}{w} Creature – Faerie 2 3 Whenever Faerie Congregation blocks a creature exile that creature until its controller's next upkeep, then return it to the battlefield. It gains protection from Faerie Congregation. 1 1423442931 on 09 Feb 2015 by Sorrow
270 Fair Folk Changeling White Uncommon 2{w}{w} Creature – Faerie Noble 1 1 Flying
When Fair Folk Changeling enters the battlefield, you may exile another target creature with power 2 or less until Fair Folk Changeling leaves the battlefield.
1 1423194332 on 06 Feb 2015 by Link
271 Fall of the Mighty White None 4{2}{w}{w} Sorcery Destroy all creatures and planeswalkers with converted mana cost four or greater. 1 1476918782 on 19 Oct 2016 by Jack V
272 Fieldshed Brownie White None 1{w} Creature – Mouse Ouphe 1 1 Whenever you cast a spell, gain 1 life.
If an opponent casts a spell targeting Fieldshed Brownie, counter that spell. If you do, Fieldshed Brownie loses all creature types and abilities, and becomes a black Rat Goblin called Floorboard Boggart with "Whenever an opponent casts a spell, Floorboard Boggart deals 1 damage to them."
1 1501873800 on 04 Aug 2017 by DrugsForRobots
273 Fine Charger White Common 2{1}{w} Mount Creature – Horse 2 2 Mount {2} ({2}: Attach an unmounted creature to Fine Charger. Mount or unmount only as a sorcery. Mounted creature attacks, blocks, or is blocked when and only when Fine Charger is. Combat damage must be assigned to mount before mounted creature.) 2 1329770127 on 20 Feb 2012 by Jack V
274 Finortis, Peacekeeper White Mythic 3{2}{w} Legendary Creature – Human Advisor 3 3 All creatures are indestructible. 6 1311930019 on 29 Jul 2011 by Alex
275 Fire Caste 'Saal White Common 1{w} Unit – Tau 1 1 Whenever a Unit is Annihilated; as long as you control only Tau Units, you may put a +1/+1 counter on Fire Caste 'Saal. 3 1406732685 on 30 Jul 2014 by Vitenka
276 Fletcher Fashionista White Common 3{2}{w} Creature – Human Archer 1 2 Defender
Whenever a creature attacks you or a planeswalker you control, return Fletcher Fashionista to its owner's hand, and deal 1 damage to all attacking creatures.
4 1354784962 on 06 Dec 2012 by jmgariepy
277 Flickering Hope White Uncommon 3{2}{w} Enchantment When Flickering Hope enters the battlefield, exile target creature you control, then return to the battlefield.
Whenever a creature enters the battlefield under your control, you may gain 1 life.
1 1352725933 on 12 Nov 2012 by Mr. Man
278 Flock of Seagulls White Uncommon 4{1}{w}{w}{w} Tribal Enchantment – Bird Aura Enchant player
When Flock of Seagulls enters the battlefield, put two 1/1 white Bird creature tokens into play.
Bird creatures enchanted player controls get +1/+1 and have flying.
3 1361258442 on 19 Feb 2013 by ttt3142
279 Fly-by-Night White None 1{w} Creature – Human Scout Minion 1 (When this attacks or blocks, if you control a creature with greater power and toughness, it gets +1/+1 until end of turn.) 3 1442829748 on 21 Sep 2015 by Jack V
280 Fog of Apathy White Uncommon 2{1}{w} Enchantment – Aura Curse Enchant player
If enchanted player would begin their combat phase, they skip that phase unless they pay {3}.
3 1601482666 on 30 Sep 2020 by Link
281 Foolproof Strategum White Rare 7{6}{w} Instant Target player sacrifices all attacking creatures they control. 9 1339746057 on 15 Jun 2012 by jmgariepy
282 Fountain of Restoration White Uncommon 5{3}{w}{w} Artifact Whenever you cast a spell with converted mana cost 6 or greater, you may return Fountain of Restoration from your graveyard to the battlefield.
When Fountain of Restoration leaves the battlefield, return target permanent card with converted mana cost 4 or less from your graveyard to the battlefield.
3 1601651543 on 02 Oct 2020 by Link
283 Fox Mabel White None 2{1}{w} Creature – Fox Faerie 2 1 Immortal (Whenever you cast a spell with converted mana cost 5, you may return Fox Mabel from your graveyard to the battlefield.) 1 1498852145 on 30 Jun 2017 by Jack V
284 Frank // Beans White Rare 3 {2}{w} // {4}{w} Sorcery // Sorcery Gain 1 life for each card in your hand.

Fuse // Distribute X +1/+1 counters to any number of creatures, where X is the amount of life you gained this turn.
1 1380687085 on 02 Oct 2013 by amuseum
285 Friendly Gallows White None 2{1}{w} Enchantment When Friendly Gallows enters the battlefield put target creature into its owner's graveyard until Friendly Gallows leaves the battlefield. 2 1498813466 on 30 Jun 2017 by Jack V
286 Frisky Giant White Rare 2{w}{w} Creature – Giant 2 2 Morph--XX, spend only white mana for X

When Frisky Giant is turned face up, exile up to X target permanents. At the beginning of the next end step, return them to the battlefield. You gain X life.
2 1383592485 on 04 Nov 2013 by amuseum
287 Frontline Infantry White Common 2{1}{w} Creature – Human Soldier 1 1 Courageous (Whenever any creature becomes blocked, this creature gets +1/+1 until end of turn.) 13 1452819722 on 15 Jan 2016 by Link
288 Gathering Fieldstones White Common 4{3}{w} Creature – Elemental 0 6 Pace — When Gathering Fieldstones attacks, put a +1/+1 counter on it. At the beginning of the end step, if Gathering Fieldstones could attack and did not, put a -1/-1 counter on it. 1 1453451047 on 22 Jan 2016 by jmgariepy
289 Gazeholder White Uncommon 3{2}{w} Creature – Siren 1 2 When Gazeholder enters the battlefield, choose target creature. As long as both Gazeholder and that creature are on the battlefield, neither can attack, block, or activate abilities. 3 1332126394 on 19 Mar 2012 by Link
290 Geist's Play White Rare 1{x}{w} Sorcery Create X 1/1 white Spirit creature tokens with flying.
Flashback {x}{w}{w}{w} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1515623927 on 10 Jan 2018 by ChalkdustOnline
291 Gem Negotiator White Uncommon 5{4}{w} Creature – Dwarf Miner 3 5 {r}, {t}: Deal 1 damage to target player. If you do, gain a gem counter.
Target opponent gains control of a gem counter you control: Gain 3 life.
5 1341461821 on 05 Jul 2012 by jmgariepy
292 Gentle Reminder White None 1{w} Instant Gentle Reminder deals 2 damage to target attacking creature.
Justice – If you were dealt damage this turn, it deals 4 damage to that creature instead.
1 1456938790 on 02 Mar 2016 by Jack V
293 Gerrard of the Legacy White Mythic 4{2}{w}{w} Planeswalker – Gerrard 3 +1 Tap target creature. Prevent all combat damage it would deal until your next turn.
-1 Put two 1/1 white Warrior creature tokens onto the battlefield. Untap all creatures you control.
-6 Put a number of +1/+1 counters on all creatures you control equal to the number of cards in target player's hand.
1 1367465054 on 02 May 2013 by jmgariepy
294 Ghoststeel Paladin White None 2{1}{w} Creature – Human Knight 2 2 If Ghoststeel Paladin's toughness would become 1 or less, it becomes 1 instead. 1 1459245588 on 29 Mar 2016 by Jack V
295 Gideon Id, Ego and Superego White None 5{3}{w}{w} Planeswalker – Gideon 4 +1 During target opponent's next turn, creatures that player controls attack Gideon if able.
+0 Put a 6/6 legendary avatar creature token called "Gideon's Ego" with defender onto the battlefield.
-4 You get an emblem with "The legend and defender rules don't apply."
2 1455795619 on 18 Feb 2016 by Jack V
296 Gideon's Blessing White None 2{1}{w} Instant Target creature becomes 6/6 and gains indestructible until end of turn. 5 1378722075 on 09 Sep 2013 by Jack V
297 Gideon's Command White Rare 4{2}{w}{w} Instant Choose two —
• Destroy target tapped creature.
• Creatures you control get +1/+2 until end of turn.
• Your life total can't decrease this turn.
• Target creature gains indestructible until end of turn and can't be sacrificed this turn.
If you control a Gideon planeswalker, Gideon's Command costs {2} less to cast.
3 1455122387 on 10 Feb 2016 by Link
298 Gideon's Edict White None 1{w} Instant Creatures can't attack you or a planeswalker you control this turn. 4 1378722240 on 09 Sep 2013 by Jack V
299 Gideon's Simulacrum White Common 3{2}{w} Planeswalker 2 +1 Until end of turn, Gideon's Simulacrumbecomes a 2/2 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
-6 Draw three cards, then put three permanents you control on top of your library.
5 1339043339 on 07 Jun 2012 by jmgariepy
300 Gideon, Leader of Heroes White Mythic 4{3}{w} Planeswalker – Gideon 4 +2 Return up to one Ally card from your graveyard to your hand.
-1 Put a 3/3 Colorless Beast Ally Creature token onto the battlefield.
-7 Play any number of Ally cards from your hand or graveyard without paying their mana cost.
5 1311590089 on 25 Jul 2011 by Jack V
301 Glenda White Uncommon 2{w}{w} Creature – Witch 2 2 Whenever a creature you control dies, you may put a +1/+1 counter on another creature you control. 5 1320925623 on 10 Nov 2011 by Vitenka
302 Go Blinking White Common 2{1}{w} Instant Exile target attacking or blocking creature. Return it to the battlefield at the beginning of the next end step. 3 1324512600 on 22 Dec 2011 by Jack V
303 Goat-herd Giant White None 6{5}{w} Creature – Giant 5 5 {1}{w}, Discard Goat-herd Giant: Put two 1/1 white goat creature tokens onto the battlefield.
When Goat-herd Giant attacks, put two 1/1 white goat creature tokens onto the battlefield.
2 1438791485 on 05 Aug 2015 by Jack V
304 God's End White None 2{1}{w} Instant Exile target enchantment creature. 1 1400234971 on 16 May 2014 by Rachael
305 Goodbye Yellow Brick Road White Uncommon 4{3}{w} Instant Exile target creature, then put it in its owner's sideboard. That card cannot be sided back into its controller's deck for the rest of the match. (If a player cannot achieve minimum deck size at the beginning of a game, he or she loses the game.) 1 1367994499 on 08 May 2013 by jmgariepy
306 Graceful Unicorn White None 2{1}{w} Creature – Unicorn 2 2 Purity (Graceful Unicorn has protection from permanents and spells controlled by a player who attacked you or targeted you since your last turn.) 1 1375873639 on 07 Aug 2013 by Jack V
307 Grapeshot Ballista White Uncommon 7{5}{w}{w} Creature – Human Soldier 4 8 As long as Grapeshot Ballista is in your hand and an opponent throws or drops a card, you may throw this card and any other cards in your hand in response. Return those cards to your hand when the effect is over.
First Strike
3 1472094746 on 25 Aug 2016 by jmgariepy
308 Great Wall Guardian White None 6{4}{w}{w} Creature – Beast 6 4 If Great Wall Guardian is untapped, creatures with power two or less can't attack you. 1 1438852139 on 06 Aug 2015 by Jack V
309 Greater Stonehorn White Rare 4{3}{w} Legendary Creature – Rhino Advisor 3 3 {t}: Creatures target player control don't untap during their controller's next untap step. Greater Stonehorn doesn't untap during your next untap step. 2 1411463143 on 23 Sep 2014 by Jack V
310 Griff, the Holy White Uncommon 2{w}{w} Planeswalker 3 All damage to you is prevented. 6 1339101761 on 07 Jun 2012 by Vitenka
311 Guardian Hawk White None 2{1}{w} Creature – Bird 1 1 Flash
When Guardian Hawk enters the battlefield, you may have target other creature get +1/+1 and gain first strike until end of turn.
1 1476903970 on 19 Oct 2016 by Jack V
312 Guardian Snitches White Uncommon 4{3}{w} Creature – Faerie Knight 1 3 Flying
During their turn, the converted mana cost of all cards owned by a player is increased by 1. (They cost an additional {1} to cast.)
2 1322254471 on 25 Nov 2011 by Vitenka
313 Headstrong Healer White Common 4{3}{w} Creature – Faerie Mystic 2 4 Flying
When Headstrong Healer enters the battlefield, if you have the least amount of life among all players, return Headstrong Healer its owner's hand and gain 3 life.
3 1425518847 on 05 Mar 2015 by jmgariepy
314 Her Royal Battleship White Rare 6{4}{w}{w} Creature – Ship 1 5 Carry 3 (Up to 3 other creatures may ride this.)

Bombard 2 (Her Royal Battleship deals an additional 2 damage to other creatures.)

{2}{w}{w}, {t}: Her Royal Battleship fights target creature.
5 1365789011 on 12 Apr 2013 by amuseum
315 Hillway Shepherd White None 2{1}{w} Creature – Herder 2 2 Whenever Hillway Shepherd attacks, attacking sheep you control gain protection from the color of your choice until end of turn. 1 1501527115 on 31 Jul 2017 by Jack V
316 Hippocamp Charger White Uncommon 3{1}{w}{w} Creature – Hippocamp 3 2 First Strike
Sacrifice Hippocamp Charger: Regenerate target creature. Use this ability only if Hippocamp Charger is an attacking or blocking creature.
2 1320991694 on 11 Nov 2011 by jmgariepy
317 Hippocamp Skirmisher White Common 3{2}{w} Creature – Hippocamp 2 2 When Hippocamp Skirmisher blocks, it and up to one other target creature you control gets +0/+2 until end of turn. 1 1320990695 on 11 Nov 2011 by jmgariepy
318 Hoplite White None 2{1}{w} Creature – Human Soldier 2 2 Phalanx (Whenever this creature attacks, each other attacking creature gets +0/+1 until end of turn.) 1 1485902593 on 31 Jan 2017 by Jack V
319 Horde Ambusher #2 White None 7{6}{w} Creature – Human Warrior 3 5 Flash, defender
Cast Horde Ambusher #2 only during the declare attack step.
When Horde Ambusher #2 enters the battlefield put X copies of it onto the battlefield, where X is the number of attacking creatures. Horde Ambusher #2 and each copy of Horde Ambusher #2 blocks this turn if possible.
6 1446046766 on 28 Oct 2015 by Sorrow
320 House of Virtue White Rare 1{w} Creature – Wall 3 3 Defender 3 1345782201 on 24 Aug 2012 by jmgariepy
321 Hunter of Ihsan White Rare 5{3}{w}{w} Creature – Human Knight 5 5 Protection from black
{w}{w}: All creatures lose protection. If a creature lost protection in this way, it gains protection from black.
1 1407895666 on 13 Aug 2014 by jmgariepy
322 I Don't Get It White Uncommon 4{2}{w}{w} Enchantment – Aura Enchant Creature
All creatures, except for enchanted creature, get +2/+2.
2 1361529389 on 22 Feb 2013 by jmgariepy
323 I'll Temper Ed Cyclops White Rare 1{w} Enchantment – Aura Enchant creature
Enchanted creature has
"{t}: Destroy target Giant or Cyclops creature. If that creature is legendary, instead gain control of it."
2 1400168247 on 15 May 2014 by Alex
324 Imperial Charm White Rare 12{2/w}{2/w}{2/w} Instant Choose one--Exile target creature; until end of turn, your life total can't change; or put two 1/1 white Bird creature tokens with flying onto the battlefield. 8 1404777020 on 07 Jul 2014 by amuseum
325 Inbred Son Titan White Common 6{4}{w}{w} Creature – Big Dumb Giant 6 6 Creatures your opponents control have vigilance.
Whenever Inbred Son Titan enters the battlefield or attacks, target opponent chooses target permanent with converted mana cost 3 in his or her graveyard. Return that permanent to the battlefield under its owner's control.
0
326 Ingot Knight White Uncommon 5{4}{w} Creature – Elemental Knight 3 3 Flanking, Viligance
When Ingot Knight enters the battlefield, target creature gains vigilance and flanking until end of turn.
Evoke {w}
1 1311052886 on 19 Jul 2011 by Link
327 Inscription of Devotion White Rare 3{2}{w} Sorcery Kicker {2}{w}
Choose one. If this spell was kicked, choose any number instead.
• Create two 1/1 white Soldier creature tokens.
• Gain life equal to the number of creatures you control.
• Return from your graveyard to the battlefield a creature card in your graveyard with converted mana cost less than or equal to the amount of life you've gained this turn.
3 1607995975 on 15 Dec 2020 by Alex
328 Inscription of Spirituality White Rare 4{w}{3} Instant Kicker {w}{w}{1}
Choose one of the following. If this spell was kicked, choose any of them instead.

• Create three 1/1 white Spirit creature tokens with flying.

• Creatures you control get +1/+1 and gain lifelink and indestructible until end of turn.

• Each player exiles a creature they control.
1 1667166211 on 30 Oct 2022 by amuseum
329 Insufferable Bureaucracy White Rare 4{2}{w}{w} Creature – Human Bureaucrat 2 3 Whenever a player casts a spell, counter than spell unless that player pays {1} for each bureaucrat you control. 4 1335291353 on 24 Apr 2012 by Link
330 Interim Ambassador White Common 2{1}{w} Creature – Kor Advisor 2 2 Whenever a creature is blocking or blocked by Interim Ambassador, put three time counters on it, and it gains Vanishing 3. 5 1311053369 on 19 Jul 2011 by jmgariepy
331 Irina the Guardian White Mythic 12{9}{w}{w}{w} Legendary Creature – Angel 10 10 Flying
You have protection from everything.
Creatures you control have protection from everything.
5 1399566773 on 08 May 2014 by Alex
332 Iron-Palm Adept White Common 3{2}{w} Creature – Human Monk 2 2 Stunning Fist ({u/w}: Tap target creature blocking this creature. Creatures tapped this way don't untap during their controller's next untap step.) 3 1424878168 on 25 Feb 2015 by Sorrow
333 Isamaru, Guardian of Kamigawa White Mythic 1{w} Planeswalker – Isamaru 2 +1: Until end of turn, Isamaru, Guardian of Kamigawa becomes a Dog creature with power and toughness each equal to the number of loyalty counters on him. Prevent all damage that would be dealt to him this turn.
-1: Until your next turn, whenever a creature attacks you, put a 1/1 white Soldier token into the battlefield. Exile those tokens at end of turn.
-5: You get an emblem with "Each creature you control has bushido X, where X is that creature's mana value."
6 1367257043 on 29 Apr 2013 by dude1818
334 Isolation Shield White Rare 4{2}{w}{w} Enchantment Isolation Shield enters the battlefield with three shield counters on it.
{x}, Remove a shield counter from Isolation Shield: X target creatures can't attack this turn.
1 1412239020 on 02 Oct 2014 by Alex
335 It Gets Everywhere White Common 2{1}{w} Sorcery Put two sand counters on each artifact your opponents control. (Permanents with sand counters on them can't attack, and you can't use activated abilities on them. You may pay {1} at any time to remove a sand counter.) 1 1477576018 on 27 Oct 2016 by jmgariepy
336 Ivory Cup #2 White None 1{w} Enchantment Destroy target attacking or blocking elephant. 1 1446214465 on 30 Oct 2015 by Sorrow
337 Iynx White Rare 3{1}{w}{w} Legendary Creature – Djinn 1 1 Flying, Haste
Permanents you control cannot be sacrificed.
If Iynx would be discarded, instead it enters the battlefield with X +1/+1 counters, where X is the number of cards discarded this turn.
11 1335979007 on 02 May 2012 by Vitenka
338 Jace, Guildpact Incarnate White Mythic 4{3}{w} Planeswalker – Jace 4 +1 Until you next turn, activated abilities of target permanent can't be activated.
0 Until you next turn, prevent all damage that would be dealt to and dealt by target creature.
-4 You gain an emblem with "If an opponent would draw a card other than the first he or she would draw each turn, exile that card instead."
4 1445440569 on 21 Oct 2015 by Link
339 Jeskai Battlehawk White None 2{1}{w} Creature – Bird 1 1 Flying
Initiate of the Secret Lore (Exile a noncreature nonland card from your graveyard: Jeskai Battlehawk gets +0/+1 until end of turn.)
5 1425048396 on 27 Feb 2015 by Jack V
340 Joint Air Control White Rare 4{3}{w} Creature – Human Bureaucrat Flying
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
1 1381683793 on 13 Oct 2013 by Jack V
341 Journey into Nyx White None 3{2}{w} Enchantment As Journey into Nyx arrives, choose Elspeth or Heliod.
• Elspeth — When Journey into Nyx arrives, create two 1/1 white Soldier creature tokens. Those tokens get +1/+1 for as long as you control Journey into Nyx.
• Heliod — When Journey into Nyx arrives, exile target non-enchantment permanent until Journey into Nyx leaves the battlefield.
1 1559240485 on 30 May 2019 by Link
342 Jura Charm White None 4{3}{w} Instant Choose one -
• You choose how creatures attack this turn.
• Target permanent becomes a 4/4 creature until end of turn.
• Exile target creature which dealt damage this turn.
2 1455145908 on 10 Feb 2016 by Jack V
343 Karmic Koala White Uncommon 6{4}{w}{w} Creature – Bear 3 5 Lifelink
Play with the top card of your library revealed.
Whenever a card named Karmic Koala is on the battlefield, in your graveyard, on the stack and on top of your library, you win the game.
3 1337142965 on 16 May 2012 by Link
344 Keeping the Peace White Rare 2{1}{w} Tribal Enchantment – Dinosaur Artifact abilities cost an additional {2} to activate.
Sacrifice Keeping the Peace: Exile all artifacts. You may use this ability only at end of turn, and only if an opponent used an activated ability on an artifact he or she controlled.
3 1335329454 on 25 Apr 2012 by jmgariepy
345 Kuri, Champion of Order White Rare 4{2}{w}{w} Legendary Creature – Soldier 2 1 There are four enchantments in play.
If an event or action would change it so that there are not; make it so that they aren't, either by removing the oldest, or adding new ones, first from hand, then from libraries, then from outside of the game.
3 1394193550 on 07 Mar 2014 by Vitenka
346 Kāishǐ jiéshù White Mythic 2{w}{w} Legendary Creature – Spirit Cat 1 1 At the start of each upkeep, you may have Kāishǐ jiéshù tap target creature.
At the end of each turn, you may have Kāishǐ jiéshù untap target creature.
6 1394201297 on 07 Mar 2014 by Vitenka
347 Lady Bird White None 3{1}{w}{w} Creature – Human 2 2 Flying, first strike
↓↓↓
Pass the mantle (When this creature dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
3 1439418286 on 12 Aug 2015 by Link
348 Landau, Village Artifismith White Rare 3{2}{w} Legendary Creature – Human Artificer 3 1 First Strike
{w}, {t}: If target artifact with a converted mana cost of one or less is on the battlefield, put a copy of it on the battlefield under your control. When that target artifact leaves the battlefield, sacrifice all copies of it.
1 1372300858 on 27 Jun 2013 by jmgariepy
349 Landowner's Representative White Uncommon 4{2}{w}{w} Creature – Human Noble 2 3 {2}: Contract. (Create a 0/1 Serf creature token of a color spent to activate this ability.) 1 1501613470 on 01 Aug 2017 by Link
350 Larsson, Stieg (Stieg Ascendant) White Rare 2 {w}{w} Creature – Human
‑‑‑‑
Creature – Dragon
1
‑‑‑‑
5
1
‑‑‑‑
5
{r}{r}:The next time this turn Larsson, Stieg dies, flip it instead. 7 1353949296 on 26 Nov 2012 by Vitenka
351 Last-Minute Rescue White Rare 5{3}{w}{w} Instant Put a creature card from your hand onto the battlefield blocking an attacking creature an opponent controls. Prevent all combat damage that would be dealt to and dealt by that creature and the creature it's blocking until end of turn. 8 1316831182 on 24 Sep 2011 by Link
352 Leader of the Flock White Rare 3{1}{w}{w} Creature – Bird 2 2 Flying
Other birds you control have +1/+1
{w}{w}{t}: Put a 1/1 white bird token, with flying, into play.
1 1361274933 on 19 Feb 2013 by Vitenka
353 Leader's Blessing White Rare 2{w}{w} Enchant Creature (Target a creature as you cast this.)
{w}: Target creature gets +1/+1 until end of turn.
1 1369415598 on 24 May 2013 by Alex
354 Leader's Restriction White Common 1{w} Sorcery Choose a creature type. Until your next turn, creatures of that type can't attack.
Draw a card.
1 1361357484 on 20 Feb 2013 by Alex
355 Lesser Gatewarden White Common 2{1}{w} Creature – Leonin Soldier 1 1 Vigilance
{t}: Gain 1 life.
3 1412279396 on 02 Oct 2014 by Jack V
356 Licid King White Rare 5{4}{w} Creature – Licid 3 3 {2}{w}, {t}: Licid King loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {w} to end this effect.
Licid creatures you control get +1/+1.
Enchanted creature gets +1/+1 for each Licid you control.
7 1313507539 on 16 Aug 2011 by cmeister2
357 Lifeboat White Common 1{w} Creature – Boat 1 1 Seafarer +1/+1 (when you draw the first card each turn, if it's a nonland card, you may reveal it and this gets +1/+1 until end of turn.) 5 1366154348 on 16 Apr 2013 by Jack V
358 Light Schooner White Common 1{w} Creature – Ship 1 1 Light Schooner has protection from non-ship creatures. 9 1365689684 on 11 Apr 2013 by Jack V
359 Lightning Bolt Flavourshift White None 1{w} Instant Deal 3 damage to target attacking or blocking creature. 2 1483354342 on 02 Jan 2017 by Jack V
360 Lightshield Angel White Mythic 4{2}{w}{w} Creature – Angel 2 4 Flying
Human creatures and Spirit creatures you control have indestructible.
2 1426374280 on 14 Mar 2015 by Samuel
361 Limitless Angel White Rare 6{4}{w}{w} Creature – Angel 5 3 Flying
Limit Break — As long as a player has 10 or less life, at the beginning of your upkeep, you may have target player's life total become 10.
3 1453323221 on 20 Jan 2016 by Link
362 Long // Arduous White None 1 {w} // {1}{w} Instant // Instant Target creature gets +0/+4 and gains first strike until end of turn. // Target attacking or blocking creature gets -1/-1 for each attacking creature. 1 1477045081 on 21 Oct 2016 by Jack V
363 Lost to Memory White None 2{1}{w} Enchantment – Aura Enchant permanent
Enchanted permanent's activated abilities can't be activated. If enchanted permanent is a creature, it can't attack or block.
When enchanted permanent's controller controls no other creatures, sacrifice Lost to Memory.
1 1476655741 on 16 Oct 2016 by Jack V
364 Loyal Retainers White None 2{1}{w} Creature – Human Soldier 2 2 Whenever you cast a creature spell that costs more than Loyal Retainers, you may pay {1}{w}. If you do, return Loyal Retainers from your graveyard to the battlefield. 2 1446473031 on 02 Nov 2015 by Jack V
365 Lucid Lynx White None 4{2}{D{w}}{D{w}} Creature – Cat 2 3 At the beginning of each end step, look at the top three cards of your library. Put one on the bottom of your library and the rest on top in any order. 5 1337098516 on 15 May 2012 by Link
366 Lunging Evotan White Common 2{1}{w} Creature – Evotan 2 2 Whenever Lunging Evotan blocks or becomes blocked by a non-Evotan creature, Lunging Evotan gains first strike until end of turn. 1 1320081264 on 31 Oct 2011 by Alex
367 MOAB White Rare 6{4}{w}{w} Tribal Sorcery – Mummy Construct Destroy all permanents. Empty all mana pools. 6 1335278493 on 24 Apr 2012 by Jack V
368 Mac // Beth White None 1 {w} // {5}{w} Sorcery // Sorcery Put a hamburger token onto the battlefield. It has "Sacrifice this: gain 1 life or remove 1 damage from target creature." // For each combination of creatures you control, put a 1/1 colorless infinity creature token onto the battlefield. 2 1443778974 on 02 Oct 2015 by Jack V
369 Machine's Solace White Common 1{w} Instant Prevent the next X damage to target creature or player this turn, where X is the number of artifacts you control. 1 1318414241 on 12 Oct 2011 by Vitenka
370 Mageta's Charm White Uncommon 0{0} Instant As an additional cost to cast Mageta's Charm, sacrifice a Plains.
Choose one – Return target equipment from your graveyard to your hand; or each player sacrifices a non-Legendary creature; or prevent the next X damage to yourself this turn, where X is equal to the number of lands you control on the battlefield and in your graveyard.
1 1374105429 on 17 Jul 2013 by jmgariepy
371 Magus of the Aerie White Rare 1{w} Creature – Cat Wizard 1 1 At the beginning of each player's combat step, that player may have target creature of his or her choice gain flying, vigilance and first strike until end of turn. 1 1436780781 on 13 Jul 2015 by Alex
372 Mana from Heaven White Common 1{w} Interrupt Add 3 white mana to your mana pool. 2 1318398457 on 12 Oct 2011 by jmgariepy
373 March to Glory White Rare 4{2/w}{2/w} Enchantment – Song Modulate (Whenever you cast a spell, this becomes that spell's colors.)
Creatures you control that share a color with March to Glory get +1/+1.
2 1359091524 on 25 Jan 2013 by jmgariepy
374 Marshall the Troops White Rare 3{1}{w}{w} Agenda Activate: cast three creature cards that share a creature type in one turn.
When Marshall the Troops is activated search your library for up to three creature cards that share a creature type, reveal them and put them in your hand, then shuffle your library. Exile Marshall the Troops
4 1330612115 on 01 Mar 2012 by Camruth
375 Martyred Prophet White Uncommon 3{2}{w} Creature – Human Shaman 2 2 When Martyred Prophet dies, if it was dealt combat damage by a creature with first strike this turn, gain two trick counters. (A player with ten or more trick counters wins the game.) 3 1332795199 on 26 Mar 2012 by Alex
376 Mass Cleansing White None 1{w} Sorcery Mass Cleansing costs {1} more to cast for each creature an opponent controls.
Destroy all creatures.
4 1416307161 on 18 Nov 2014 by Jack V
377 Master Scrapsmith White Rare 4{3}{w} Creature – Dwarf 2 4 {w}, {t}, Sacrifice an artifact: Search your library and hand for an Equipment card with a converted mana cost equal to or less than the sacrificed artifact. Put it on the battlefield, then, shuffle your library.
Creatures with Dwarf Equipment attached to them get +1/+2.
4 1378008788 on 01 Sep 2013 by jmgariepy
378 Master of Indentures White Rare 2{1}{w} Creature – Human Noble 2 2 Serf creatures can't attack or block.
{u}, {t}: Target creature becomes a Serf until end of turn.
{3}{u}: Gain control of target Serf if it attacked or blocked this turn.
3 1501612628 on 01 Aug 2017 by Link
379 Mercenary Troops White Uncommon 1{w} Enchantment During your upkeep, you may flip a coin. If it's heads, put a white 1/1 Mercenary creature token onto the battlefield. If it's tails, target opponent puts a white 1/1 Mercenary creature token onto the battlefield. 2 1340181051 on 20 Jun 2012 by Cymerdown
380 Meretta, Sen Firstborn White Mythic 5{4}{w} Planeswalker – Meretta 3 +1 Return up to one target artifact card from a graveyard to its owner's hand.
-4 Target player can't cast noncreature spells until the beginning of your next upkeep.
-8 Destroy all nonland permanents, then return all artifact and creature cards from your graveyard to the battlefield.
1 1367300934 on 30 Apr 2013 by Link
381 Messiach White Mythic 3{1}{w}{w} Legendary Creature – Human Zombie 1 1 {w}, {t}: Regenerate target creature.
Exile Messiach: All players win the game.
3 1311245159 on 21 Jul 2011 by Jack V
382 Metal Servant White Uncommon 4{3}{w} Creature – Elemental 3 4 Vigilance
At the beginning of your upkeep, you may look at the top card of your library. If it's an artifact card with converted mana cost 1 or less, you may put it onto the battlefield.
1 1515711697 on 11 Jan 2018 by Jack V
383 Mirror Polisher White None 2{1}{w} Creature – Human Rogue 2 1 When Mirror Polisher enters the battlefield, you may put a shine counter on target non-creature artifact. It gains "{1}, {t}: Tap target creature". (It continues to shine after Mirror Polisher leaves the battlefield.) 1 1458656916 on 22 Mar 2016 by Jack V
384 Mourning White None 6{3}{w}{w}{w} Creature – Incarnation 6 6 At the beginning of each player's upkeep, each opponent taps all creatures they control if a creature they controlled died during the last turn. 1 1486464871 on 07 Feb 2017 by Jack V
385 Mutant License Operative White None 3{2}{w} Creature – Human Advisor 1 3 Whenever a creature with power three or more enters the battlefield under an opponent's control, draw a card unless they pay {2}. 1 1439848813 on 17 Aug 2015 by Jack V
386 Nahiri, Master of the Stone (Nahiri's Hedron) White Mythic 5 {3}{w}{w} Planeswalker – Nahiri
‑‑‑‑
Legendary Artifact
2 +1 Equipment spells cost {2} less to cast this turn and equip abilities cost {2} less to activate.
+1 You gain an emblem with "Spells that target artifacts you control cost {1} more to cast."
0 Transform Nahiri, Master of the Stone.
‑‑‑‑
{t}: Exile target nonland permanent with converted mana cost less than the number of loyalty counters on Nahiri's Hedron.
{x}: Return target card exiled with Nahiri's Hedron with converted mana cost X to the battlefield under its owner's control, then transform Nahiri's Hedron. Any player may activate this ability during his or her turn.
6 1428624722 on 10 Apr 2015 by Link
387 New Changeling White None 1{w} Creature – Shapeshifter 1 1 Flash
When New Changeling enters the battlefield, you may exile the next creature to enter the battlefield this turn until New Changeling leaves the battlefield. It's controller gains control of New Changeling.
1 1498691277 on 28 Jun 2017 by Jack V
388 Nirvana White None 2{1}{w} Enchantment Creatures have lifelink. 3 1361538872 on 22 Feb 2013 by Jack V
389 Nostalgia #3 White None 3{1}{w}{w} Creature – Incarnation 3 3 Whenever a player casts the first spell each turn that player can't cast additional spells for the remainder of the turn unless they cast a spell sharing a type with the first spell cast. 1 1487078962 on 14 Feb 2017 by Sorrow
390 Not Aloud // Not Allowed White None 1 {w} // {w} Instant // Instant Target opponent can't cast spells this turn. // Target opponent can't cast spells this turn. 4 1444911758 on 15 Oct 2015 by Jack V
391 Not Aloud // Not Allowed White None 1 {w} // {w} Instant // Instant Target opponent can't cast spells this turn. // Target opponent can't attack this turn. 1 1444911797 on 15 Oct 2015 by Jack V
392 Nursery White None 5{3}{w}{w} Enchantment All creatures become 1/1 and gain the child subtype. 1 1499101128 on 03 Jul 2017 by Sorrow
393 Ogre Pacifist White Uncommon 3{2}{w} Creature – Ogre 3 3 Defender
Whenever Ogre Pacifist blocks a creature, that creature doesn't untap during its controller's untap step for as long as Ogre Pacifist is on the battlefield.
3 1311243593 on 21 Jul 2011 by Alex
394 Old Man Rabbit White Common 1{w} Creature – Human Rabbit 1 1 At the beginning of the end step, if Old Man Rabbit was blocked this turn, gain two trick counters (A player with ten or more trick counters wins the game.) 4 1329630368 on 19 Feb 2012 by jmgariepy
395 One-in-a-Million Chance White Mythic 4{2}{w}{w} Instant Reveal the top card of your library. If you're being attacked by four or more creatures, you control one or fewer creatures, you have 6 or less life, and the top card of your library is a land, you win the game. 2 1315991342 on 14 Sep 2011 by Alex
396 Orim, Magestrix White Mythic 6{4}{w}{w} Planeswalker – Orim 4 +3 Any number of target players gain 3 life.
-3 Target player can't declare attackers or cast spells on their next turn.
-15 Destroy all enchantments and artifacts. Then, if you control a Mountain, Orim deals damage to target player equal to the combined coverted mana cost of all permanents destroyed this way.
5 1369363299 on 24 May 2013 by jmgariepy
397 Overprime White Rare 4{2}{w}{w} Sorcery Creatures gain cooldown X this turn, where X is equal to the number of creatures on the battlefield.
Destroy all creatures, then cooldown 9 Overprime. (Exile Overprime with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Overprime to your hand.)
1 1457068124 on 04 Mar 2016 by jmgariepy
398 Pacific Geist White Common 2{1}{w} Creature – Spirit 0 3 Defender
Haunt (When this creature dies, exile it haunting target creature).
The creature Pacific Geist haunts has defender.
1 1426465373 on 16 Mar 2015 by Link
399 Pale-Wing, the Balancer White Mythic 5{w}{w}{w}{w}{w} Legendary Creature – Demon 6 6 Flying, Lifelink, Shroud
When Pale-Wing, the Balancer enters the battlefield, destroy all other creatures, then you sacrifice a number of other permanents equal to the number of creatures that died this way. Each player's life total becomes the highest life total among all players.
7 1311092729 on 19 Jul 2011 by Alex
400 Pallid Man-Gnasher White None 7{5}{w}{w} Creatrue – Lammasu 6 7 If a creature would leave the battlefield with a power less than that of Pallid Man-Gnasher' put that creature on the bottom of its owner's library. 9 1412359997 on 03 Oct 2014 by Sorrow
401 Pau, Skyhound White Rare 2{1}{w} Legendary Creature – Hound 1 1 Flying
Flying creatures have first-strike
3 1342781329 on 20 Jul 2012 by Vitenka
402 Penance White None 5{2}{w}{w}{w} Enchantment Whenever a creature attacks you or a planeswalker you control that creature deals 2 damage to itself.

{b}{b}{b}: Until end of turn Penance becomes a 5/5 white incarnation creature with indestructible and "whenever a creature deals damage to this, destroy it."
1 1489985729 on 20 Mar 2017 by Sorrow
403 Perimeter Watch White Common 3{2}{w} Sorcery Flashforward {1}{w} (You may cast this spell when you draw it for {1}{w}. If you do, put it in your hand when it resolves.)
Put a 2/2 white soldier token with vigilance onto the battlefield.
3 1427853430 on 01 Apr 2015 by jmgariepy
404 Personal Guardian White None 2{1}{w} Creature – Spirit soldier 2 2 {t}: Personal Guardian fights target attacking creature. 2 1473978182 on 15 Sep 2016 by Jack V
405 Phelddagrif Cub White None 1{w} Legendary Creature – Phelddagrif 1 1 Flying
{1}{w}{g}{u}: Phelddagrif Cub and target creature an opponent controls each lose all abilities other than flying, become 4/4 and gain hexproof and trample until end of turn.
3 1498766685 on 29 Jun 2017 by Jack V
406 Phelddagrif Kitten White None 1{w} Creature – Phelddagrif 1 1 {t}: Tap target creature you don't control. Its controller gains 2 life. 1 1446631655 on 04 Nov 2015 by Jack V
407 Piece of Loom White Common 1{w} Instant Bifurcast (When you cast Piece of Loom, play a copy of it. You may choose new targets for that copy.)
Tap target creature.
1 1359005843 on 24 Jan 2013 by jmgariepy
408 Pit Trap #2 White None 3{2}{w} Enchantment – Aura Flash
Enchant Creature
Enchanted creature can't attack or block.
When Pit Trap #2 enters the battlefield, if enchanted creature was attacking, Pit Trap #2 deals 3 damage to it.
1 1445959338 on 27 Oct 2015 by Jack V
409 Planeswalking Conscriptor White Common 2{1}{w} Planeswalker 2 0 Target creature you control gains vigilance until end of turn.
-1 Put a white 1/1 Soldier creature token onto the battlefield.
3 1339205673 on 09 Jun 2012 by Cymerdown
410 Plateau Falcon White Mythic 2{1}{w} Creature – Bird 1 1 Flying
{1}{w}: Target creature gets +0/+1 until end of turn. Activate this ability only if Plateau Falcon is outside the game.
4 1377047710 on 21 Aug 2013 by amuseum
411 Pragmatism White None 6{5}{w} Creature – Incarnation 6 6 Creatures can't attack unless their toughness is higher than the power of all creatures defending player controls.
Creatures can't block an attacking creature unless their toughness is higher than its power.
4 1486940446 on 12 Feb 2017 by Jack V
412 Prevailing Beetle White Rare 5{4}{w} Creature – Insect 3 3 Prevailing Beetle cannot be discarded.
Prevailing Beetle gets +2/+2 as long as an opponent controls a creature.
1 1326602569 on 15 Jan 2012 by Link
413 Primokinesis White Uncommon 6{4}{w}{w} Instant You may exile a White card in your hand rather than pay Primokinesis's mana cost.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
Target creature gets +1/+0 and gains first strike until end of turn.
2 1311004845 on 18 Jul 2011 by jmgariepy
414 Primordial of Fraternity White Rare 7{5}{w}{w} Creature – Avatar 5 5 Lifelink
The first instant or sorcery spell you cast from your hand each turn has rebound.
1 1437666506 on 23 Jul 2015 by Alex
415 Promise of Abirao (Abirao, Life Incarnate) White None 2 {1}{w} Enchantment
‑‑‑‑
Legendary Creature – Spirit
3 3 At end of turn, if you gained 5 or more life this turn, flip Promise of Abirao.
‑‑‑‑
Abirao, Life Incarnate and other creatures you control have lifelink.
2 1361941619 on 27 Feb 2013 by Link
416 Protective Captain White Uncommon 4{2}{w}{w} Creature – Human Soldier 3 3 Galvanise (Whenever Protective Captain attacks, target attacking creature gets +1/+1 and gains hexproof until end of turn). 1 1315228096 on 05 Sep 2011 by Alex
417 Protective Ward White Common 1{w} Instant Counter target spell that targets you. 3 1336570210 on 09 May 2012 by dude1818
418 Purge the Lost (Gathering of Mourners) White Rare 5 {3}{w}{w} Sorcery
‑‑‑‑
Sorcery
Destroy all creatures.
Mourning {1}{b}(When this is put your graveyard from anywhere, you may pay {1}{b}. If you do, cast the other side of this card without paying its mana cost at the beginning of the next end step.)
‑‑‑‑
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
6 1426384043 on 15 Mar 2015 by Link
419 Push out of the Way White None 2{1}{w} Instant Until end of turn, whenever damage is dealt to another creature you control, you may have it be dealt to target creature instead. 3 1440061656 on 20 Aug 2015 by Jack V
420 Queen of Savlon White None 1{w} Creature – Human Advisor 1 1 {t}: Tap target non-queen creature with power 3 or less. 1 1498812498 on 30 Jun 2017 by Jack V
421 Racist Oppressor White Rare 2{w}{w} Creature – Human Cleric Knight 2 2 All Elf, Goblin, Merfolk, and Zombie cards that aren't on the battlefield, spells, and permanents lose all abilities and get -1/-1. 1 1516720106 on 23 Jan 2018 by DrugsForRobots
422 Radiant, Recreated White Mythic 8{5}{w}{w}{w} Legendary Creature – Angel 5 5 Flying
When Radiant, Recreated attacks, for each attacking creature you control, put that many 1/1 white flying Spirit tokens onto the battlefield tapped and attacking.
Whenever a creature you control deals combat damage to an opponent, put a 1/1 white flying Spirit creature token onto the battlefield.
8 1383706435 on 06 Nov 2013 by jmgariepy
423 Rallying Clarion White Common 5{4}{w} Sorcery Tap up to two target creatures you don't control. Up to two target creatures you control get +2/+1 until end of turn. 2 1601658481 on 02 Oct 2020 by Alex
424 Razi, Azorius Detainer White None 5{4}{w} Legendary Human Soldier 5 4 When Razi, Azorius Detainer enter the battlefield, detain 2 creatures.

{1}{w}: Return Razi to your hand.
1 1371833353 on 21 Jun 2013 by Alex
425 Ready Reserve White Common 5{4}{w} Combat Creature – Human Soldier 3 3 Reserve {2}{w} (You may put this creature onto the battlefield blocking target attacking creature by paying its reserve cost. If you do, sacrifice it at the end of the combat phase. Play this ability only during combat after attackers are declared.) 1 1334055292 on 10 Apr 2012 by Darkheart
426 Regenesis White Rare 5{3}{w}{w} Sorcery Destroy all nonland, nontoken permanents. 2 1392260149 on 13 Feb 2014 by jmgariepy
427 Rescue from the Outerworld White None 5{4}{w} Sorcery Exile target creature you control and return it to the battlefield.
Return target creature card an opponent owns from exile to the battlefield under your control.
3 1485475303 on 27 Jan 2017 by Jack V
428 Resolute Blademaster #2 White None 3{2}{w} Creature – Human Soldier 2 2 Whenever an equipment is attached to Resolute Blademaster #2, put a copy of it onto the battlefield attached to Resolute Blademaster #2. Exile the copy when either becomes unequipped. 1 1445988459 on 27 Oct 2015 by Jack V
429 Resurrection Angel White Mythic 8{6}{w}{w} Creature – Angel 6 6 Flying, first strike
When Resurrection Angel enters the battlefield, return up to 2 creatures with converted mana cost 4 or less from your graveyard to the battlefield.
5 1339606118 on 13 Jun 2012 by Cymerdown
430 Resurrection Faerie White Rare 3{2}{w} Creature – Faerie 1 1 Flying
Sacrifice Resurrection Faerie: Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
1 1425612735 on 06 Mar 2015 by movezig5
431 Revert to Shadow White Rare 5{4}{w} Sorcery Turn all artifacts face down. 3 1312147571 on 31 Jul 2011 by jmgariepy
432 Right White Uncommon 3{w}{w}{1} Sorcery Until end of turn all creatures that share a colour with target creature are indestrucitble. 2 1332225263 on 20 Mar 2012 by Vitenka
433 Robin-Go-Right White None 3{2}{w} Creature – Faerie Soldier 2 2 Double Strike
{t}: Prevent all damage that would be dealt to target creature with power and toughness 1 or less.
1 1498944868 on 01 Jul 2017 by Jack V
434 Robin-Go-Right #3 White None 5{4}{w} Creature – Faerie Soldier 5 5 Soulbond
Whenever Robin-Go-Right #3 and a creature paired with it with power 3 or less attack or block together, prevent all damage that would be dealt to that creature this turn.
1 1499194233 on 04 Jul 2017 by Jack V
435 Saddled With Responsibility White Uncommon 1{w} Enchantment – Aura Enchant creature
When Saddled With Responsibility enters the battlefield, create a 1/1 Minor Human creature token. If that token leaves the battlefield, sacrifice Saddled With Responsibility.
Enchanted creature can't attack, block, and its activated abilities can't be activated.
3 1499053280 on 03 Jul 2017 by jmgariepy
436 Sahalan Field Researcher White Common 3{2}{w} Creature – Human Scout 2 2 Community — When Sahalan Field Researcher enters the battlefield, gain 1 life for each color among permanents you control. 1 1419571387 on 26 Dec 2014 by jmgariepy
437 Samoset's Disciple White None 3{2}{w} Creature – Human Knight 2 3 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)

If Samoset's Disciple is a survivor, whenever another creature you control becomes a survivor put a +1/+1 counter on Samoset's Disciple.

Other survivors you control gain vigilance
1 1457649655 on 10 Mar 2016 by Sorrow
438 Sanctuary City White Uncommon 3{1}{w}{w} Artifact – City City (Attach Sanctuary City to a land you control. If either leaves play, both do.)
Non-Flying creatures cannot attack you.
Sacrifice Sanctuary City at the end of turn if you attacked that turn.
4 1329649482 on 19 Feb 2012 by Vitenka
439 Sarlena, Paladin of the Northern Verge White Rare 2{w}{w} Legendary Creature – Human Knight 3 3 Double strike, vigilance
When Sarlena, Paladin of the Northern Verge enters the battlefield, each opponent puts a 5/5 black Demon creature token with flying onto the battlefield.
1 1431227595 on 10 May 2015 by Link
440 Selesnya Enfilade White Rare 3{1}{g/w}{w} Creature – Soldier 1 0 First strike
Selesnya Enfilade enters the battlefield with a +1/+1 counter on it for each color of mana that was spent to cast it.
5 1422879625 on 02 Feb 2015 by Alex
441 Sentra's Decree White Uncommon 3{1}{w}{w} Instant White creatures get +1/+1 until end of turn.
Tap all nonwhite creatures.
2 1311536162 on 24 Jul 2011 by Alex
442 Serene Rapture White Rare 3{1}{w}{w} Enchantment – Aura Enchant creature
Enchanted creature has +1/+3 and flying.
At the end of your turn, if enchanted creature is untapped, gain life equal to its power and draw a card.
1 1314359616 on 26 Aug 2011 by Alex
443 Serra Aspirant White Uncommon 2{1}{w} Creature – Human Cleric 2 2 Kicker {w} and/or {1}{w} and/or {2}{w}
If the {w} kicker cost was paid, Serra Aspirant has flying.
If the {1}{w} kicker cost was paid, Serra Aspirant enters the battlefield with two +1/+1 counters on it.
If the {2}{w} kicker cost was paid, Serra Aspirant has double strike.
3 1416273299 on 18 Nov 2014 by Alex
444 Seventh Wind White Mythic 2{w}{w} Instant Choose X, where X is the number of attacking creatures you control —
• Exile target artifact or enchantment.
• Exile target blocking creature.
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
• Draw a card.
4 1601784893 on 04 Oct 2020 by Link
445 Shahrazad White Rare 2{w}{w} Sorcery Players play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up 1 1365132552 on 05 Apr 2013 by jmgariepy
446 Shelter of the Sun God White Rare 4{3}{w} Enchantment If you would lose the game, instead exile an enchantment you control. If you do, your life total becomes 1. 1 1392834133 on 19 Feb 2014 by Alex
447 Shelter of the Sun God #2 White None 3{2}{w} Instant Exile target creature. Return it to the battlefield with two +1/+1 counters on it at the beginning of the next end step. 1 1392929409 on 20 Feb 2014 by Jack V
448 Shelter of the Sun God #3 White Uncommon 1{w} Instant Deal 2 damage to target attacking or blocking creature, then prevent all damage to that creature not dealt by Shelter of the Sun God #3 until end of turn. 1 1392958600 on 21 Feb 2014 by jmgariepy
449 Shieldbearers White Uncommon 6{5}{w} Creature – Human Soldier 2/3 3 As long as Shieldbearers is shielded, it is indestructible. 2 1320104464 on 31 Oct 2011 by cmeister2
450 Shifting Tree White None 4{3}{w} Creature – Shapeshifter 2 1 As Shifting Tree enters the battlefield, choose a creature type.
Shifting Tree is the chosen type. Prevent all damage it and any other creature of that type would deal to each other.
1 1498814361 on 30 Jun 2017 by Jack V
451 Shimmering Glory White Uncommon 3{2}{w} Creature – Illusion -8 -8 Vigilance, thoughtwisp (This creature isn't put into a graveyard for having 0 toughness or less. If this creature has 0 or less toughness and damage would be dealt to it, instead destroy it.)
At the beginning of your upkeep, put a number of +1/+1 counters on Shimmering Glory equal to the number of creatures you control.
3 1355898146 on 19 Dec 2012 by jmgariepy
452 Sigiled Wardbreaker White Uncommon 3{2}{w} Creature – Human Knight 1 3 Exalted
Whenever another creature you control attacks alone you may destroy target enchantment.
1 1421031594 on 12 Jan 2015 by Sorrow
453 Sigilier of Valor White None 3{2}{w} Creature – Rhino Knight 2 2 First Strike
When a creature you control attacks alone, if you control more creatures than defending player, it gets +2/+2 until end of turn.
1 1421368924 on 16 Jan 2015 by Jack V
454 Silver Bullets White Common 2{1}{w} Sorcery – Thematic (Thematic – Silver Bullets can be cast from outside of the game.)
As an additional cost to cast Silver Bullets, pay 2 life.
Creatures opponent controls that have taken damage this turn, take 1 damage and cannot regenerate until end of turn.
1 1330543167 on 29 Feb 2012 by Vitenka
455 Simple Rector White Uncommon 2{1}{w} Creature – Cat Cleric 2 2 When Simple Rector enters the battlefield, destroy target artifact with a converted mana cost of 1 or less.
Artifacts with a converted mana cost of 1 or less cannot be cast.
1 1364707354 on 31 Mar 2013 by jmgariepy
456 Skulking Fox White Uncommon 1{w} Crature – Fox 2 2 when Skulking Fox becomes the target of a spell or ability, sacrifice it. 4 1354884965 on 07 Dec 2012 by Vitenka
457 Sky Archer White None 2{1}{w} Creature – Human Archer 1 1 {t}: Sky Archer deals 1 damage to target blocking or blocked creature. 2 1447861713 on 18 Nov 2015 by Jack V
458 SkyKnight White Common 3{1}{w}{w} Flying Creature – Human Knight 2 2 Flying (This creature can attack from the Support Row.)
First Strike
1 1333881898 on 08 Apr 2012 by Camruth
459 Sleepytime Giant White Common 1{w} Creature – Giant 3 3 Sleepytime Giant enters the battlefield with three sleep counters on it.
At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant.
Sleepytime Giant can't attack or block as long as there is a sleep counter on it.
3 1387329224 on 18 Dec 2013 by jmgariepy
460 Slight Banishing White Uncommon 3{2}{w} Instant Return target attacking creature to its owners hand. 3 1385653417 on 28 Nov 2013 by Vitenka
461 Slumbering Sphinx White Rare 5{3}{w}{w} Creature – Sphinx 3 8 Whenever an opponent declares attackers that player chooses 'defense' or 'acceptance'.
Whenever you are attacked by an opponent who chose 'defense' and you did not block, draw two cards.
Whenever you block, if the attacking opponent chose 'acceptance', draw two cards.
1 1421804828 on 21 Jan 2015 by jmgariepy
462 Smoot–Hawley Tariff Act White None 4{3}{w} Enchantment Spells cost {1} more to play. 1 1360957050 on 15 Feb 2013 by Jack V
463 Sol Elemental White Uncommon 3{2}{w} Creature – Mutant Elemental 5 5 Morphtrap {1}{w} {You may cast this card face down as a 2/2 creature for {3}. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
Whenever Sol Elemental deals combat damage, each of your opponents gain that much life.
4 1441941159 on 11 Sep 2015 by jmgariepy
464 Solemn Judgment White Rare 3{1}{w}{w} Sorcery Replicate {1}{w}
Kicker {1}
Buyback-Sacrifice two permanents.
Exile target permanent. If Solemn Judgment wasn't kicked, that permanent's owner gains life equal to its converted mana cost.
2 1341482049 on 05 Jul 2012 by Alex
465 Somebody That I Used to Know White Common 1{w} Creature – Steve 1 2 1 1368007864 on 08 May 2013 by jmgariepy
466 Soul Soother White Common 1{w} Creature – Human Cleric 1 2 When you cast Soul Soother, you gain 1 life.
Reincarnate {3}{w} (You may cast this spell from the battlefield for its Reincarnate cost.)
6 1356046458 on 20 Dec 2012 by Alex
467 Soul Tether (Tether Jar) White Uncommon 3 {2}{w} Enchantment – Aura
‑‑‑‑
Artifact
Enchant creature
Enchanted creature has persist.
When Soul Tether is put into a graveyard from the battlefield, return it to the battlefield transformed.
‑‑‑‑
Whenever a creature enters the battlefield, you may transform Tether Jar and attach it to that creature. If you do, move all counters from that creature onto another target creature.
2 1330010178 on 23 Feb 2012 by Link
468 Soul Wanderer White Uncommon 2{1}{w} Creature – Spirit 2 2 When Soul Wanderer enters the battlefield, you gain 2 life.
Cycling {1}{w} ({1}{w}, Discard this card: Draw a card.)
When you cycle Soul Wanderer, you gain 3 life.
2 1311102618 on 19 Jul 2011 by Link
469 Spear Crusader White Uncommon 2{w}{w} Creature – Human Knight Crusader 2 2 First strike
When Spear Crusader enters the battlefield, you may search your library for a Crusader card, reveal it, shuffle your library, then put that card on top of it.
1 1375936168 on 08 Aug 2013 by Shiny_Umbreon
470 Spectral Precursor White Uncommon 4{3}{w} Creature – Spirit 2 2 Flying
When Spectral Precursor enters the battlefield, reveal the top four cards of your library. Put all Spirit cards revealed this way into your hand and the rest on the bottom of your library in any order.
8 1364758759 on 31 Mar 2013 by Alex
471 Sphinx of Fading Truths White Rare 5{3}{w}{w} Creature – Sphinx 2 2 Flying
At the beginning of your upkeep, any player may have you put two +1/+1 counters on Sphinx of Fading Truths. If no player does, you may return target enchantment card from your graveyard to the battlefield.
2 1407512385 on 08 Aug 2014 by Link
472 Sphinx of Permission White None 4{2}{w}{w} Creature – Sphinx 4 4 Before an opponent casts a spell during combat, they choose the card the want to cast without revealing it. You guess its name. If you guess correctly, exile that card. 3 1483452486 on 03 Jan 2017 by Jack V
473 Springjack Alpha White Common 3{2}{w} Creature – Goat 2 2 Whenever Springjack Alpha or another Goat enters the battlefield under your control, you may gain 2 life. 2 1381940009 on 16 Oct 2013 by Alex
474 Stalling Tactics White Uncommon 5{4}{w} Enchantment {w}, Untap an attacking creature you control. Remove it from combat: Draw a card. 3 1383704724 on 06 Nov 2013 by jmgariepy
475 Starcrossed Lover White None 2{1}{w} Creature – Human Scout 2 2 Longing 1 (Starcrossed Lover gets +1/+1 if you control another creature with the same base power and toughness.) 2 1452867444 on 15 Jan 2016 by Jack V
476 Steam Powered White None 2{1}{w} Enchantment – Aura {1}: Enchanted creature's base power becomes 2.
{1}: Enchanted creature's base toughness becomes 5.
{1}: Tap or untap enchanted creature.
1 1476870897 on 19 Oct 2016 by Jack V
477 Strike Me Down White Rare 5{3}{w}{w} Instant The next time target creature would die, instead exile it haunting another target creature. For as long as it haunts that creature, the creature it haunts gets +10/+10. 2 1316704254 on 22 Sep 2011 by cmeister2
478 Sudden Heart White None 3{2}{w} Instant Until end of turn if target creature would deal lethal damage to another creature this turn prevent that damage. You gain life equal to the damage prevented this way. 1 1499101254 on 03 Jul 2017 by Sorrow
479 Sunar, Priest of Dawnglow White Mythic 5{3}{w}{w} Legendary Creature – Human Cleric 4 4 Vigilance
Zombie creatures get -2/-0.
Zombies with power 1 or less can't block.
1 1515531982 on 09 Jan 2018 by ChalkdustOnline
480 Sunsafe Dome White Rare 2{1}{w} Enchantment {2}{w}{w}: Until end of turn you can't gain draught counters.

Sacrifice Sunsafe Dome: Remove a draught counter.
1 1476461546 on 14 Oct 2016 by Sorrow
481 Superhero Cape White None 2{1}{w} Artifact – Equipment Equip {2}
Equipped creature gets +1/+1, has flying and is indestructible.
3 1365066551 on 04 Apr 2013 by Jack V
482 Support Troops White Common 2{1}{w} Support Creature – Human Soldier 1 2 {t}: Reinforce target Combat creature (that creature gets +1/+1 until end of turn.) 2 1333881496 on 08 Apr 2012 by Camruth
483 Swan Chariot White Rare 6{4}{w}{w} Sorcery Put four 2/2 white bird creatures tokens named Swan onto the battlefield with flying and "{t}: target bird gains protection from the colour of your choice until end of turn". 2 1314564572 on 28 Aug 2011 by Alex
484 Taizé White Uncommon 3{2}{w} Enchantment When Taizé enters the battlefield, gain 4 life.
If a source would deal damage to a creature you control, prevent 1 of that damage.
1 1360856923 on 14 Feb 2013 by Alex
485 Tattered Gatekeeper White None 3{2}{w} Creature – Goblin Coward 2 2 Other creatures with converted mana cost 3 can't attack. 1 1499608587 on 09 Jul 2017 by Jack V
486 Tello, Steadfast Guard White Rare 2{w}{w} Legendary Creature – Human Rebel 2 2 Whenever one or more creatures attack you or a planeswalker you control, if Tello, Steadfast Guard is tapped, you may untap all creatures you control.
{t}: Tello deals 1 damage to target attacking creature and 1 damage to another target creature with the same controller.
1 1372247061 on 26 Jun 2013 by Alex
487 Ten-a-City White Rare 6{4}{w}{w} Creature – Advisor 5 5 When Ten-a-City enters the battlefield, name a card other than a basic land. As long as Ten-a-City is on the Battlefield, cards with the chosen name and can't be played. 1 1464202003 on 25 May 2016 by Chris
488 Tenacious Ghost White Uncommon 2{w}{w} Creature – Spirit 0 1 Flying
When Tenacious Ghost dies, put a token onto the battlefield that's a copy of it at the beginning of the next end step.
7 1332301805 on 21 Mar 2012 by jmgariepy
489 Tenacious Knight White Uncommon 2{1}{w} Creature – Human Knight 2 2 Tenacious Knight cannot be exiled or returned to its controller's hand from the battlefield. 1 1311105000 on 19 Jul 2011 by Link
490 Teverin Survivor White None 2{1}{w} Creature – Human Nomad 2 1 Repopulate 1 (When this enters the battlefield, if you control no other creatures, put a 1/1 white survivor creature token onto the battlefield.) 9 1490889124 on 30 Mar 2017 by Jack V
491 Thalia Ascended White Mythic 3{2}{w} Planeswalker – Thalia 2 +1 Creatures you control get +1/+1 until end of turn.
-3 Exile target black or red permanent.
-7 You gain an emblem with "Your opponents can't cast noncreature spells."
6 1366692925 on 23 Apr 2013 by Link
492 Thalia's Charm White Uncommon 2{1}{w} Instant Choose one —
• Your opponents can't cast noncreature spells this turn.
• Creatures you control get +1/+0 and gain first strike until end of turn.
• Put a 1/1 white Soldier creature token onto the battlefield, then shuffle Thalia's Charm into your library
1 1455244303 on 12 Feb 2016 by Link
493 The Unending Tradition White Mythic 7{4}{w}{w}{w} Enchantment When The Unending Tradition enters the battlefield exile all cards from all graveyards.
Players can only cast spells that have the same name as an exiled spell.
4 1412359110 on 03 Oct 2014 by Sorrow
494 Thief of Honor White Uncommon 3{1}{w}{w} Creature – Merfolk Pirate 2 3 Flying, protection from Rogues and Pirates

Whenever Thief of Honor deals combat damage to a player, each other player gains that much life.
2 1311138256 on 20 Jul 2011 by jmgariepy
495 Timerian Trapmaster White Uncommon 2{1}{w} Creature – Human Scout 1 3 Gigamorph {w}{w} (You may cast this card face down as a 2/2 creature that enters the battlefield with two +1/+1 counters on it for {6}. Turn it face up any time for its morph cost.)
Remove a +1/+1 counter from Timerian Trapmaster: Target creature can't attack this turn.
4 1441871170 on 10 Sep 2015 by jmgariepy
496 Tivadar's Phalanxmate White None 3{1}{w}{w} Creature – Human Soldier 3 2 Tivadar's Phalanxmate can't attack or block unless you control another knight or soldier.
Protection from goblins.
1 1402672308 on 13 Jun 2014 by Jack V
497 Tomb Guardian (The Watcher in the Night) White Common 2 {1}{w} Creature – Hound Soldier
‑‑‑‑
Enchantment
1 2 Vigilance
{w}, Tap two untapped Clerics you control: Perfect Tomb Guardian. (Return it from the graveyard to the battlefield transformed. Perfect only as a sorcery.)
‑‑‑‑
Indestructible
Creatures you control have vigilance.
1 1420179486 on 02 Jan 2015 by Link
498 Too Holy To Touch White Common 4{3}{w} Instant Target creature gains first strike and deathtouch until end of turn. 3 1385583236 on 27 Nov 2013 by Alex
499 Touch the Heavens White None 3{2}{w} Enchantment – Aura Enchant creature
When Touch the Heavens enters the battlefield, enchanted creature gets flying until end of turn and you gain 4 life.
Enchanted creature gets +1/+1.
0
500 Tower Drake White Uncommon 3{2}{w} Creature – Drake 2 1 Flying
When Tower Drake attacks, target creature with defender you control taps and is an attacking creature.
3 1400200892 on 16 May 2014 by jmgariepy
501 Tower of Giraffes White None 3{2}{w} Instant Untap 1 white creature for each attacking creature target player controls. 2 1354851801 on 07 Dec 2012 by Sorrow
502 Towers of Hubris White None 6{4}{w}{w} Sorcery All players have one minute to build a house of cards out of all non-land non-token permanents they control. They sacrifice all permanents except lands and cards higher than the lowest tower. 3 1472134119 on 25 Aug 2016 by Jack V
503 Tranquil Sunset White None 1{w} Instant If a creature would leave the battlefield this turn, exile it instead. 1 1447943547 on 19 Nov 2015 by Jack V
504 Transcendent Questant White None 1{w} Creature – Human Monk 1 1 Transcend — As long as you have 20 or more life, Transcendent Questant gets +1/+1. 4 1452712547 on 13 Jan 2016 by Jack V
505 Treat Yourself White Mythic 33{3}{0}{w}{w}{w} Sorcery Treat Yourself costs {x} less to cast, where X is your life total.

Double your life total. Exile Treat Yourself.
9 1537760159 on 24 Sep 2018 by jmgariepy
506 Treva's Insult White None 2{1}{w} Enchantment Enchantments you control and creatures you control have protection from blue spells. 7 1403772618 on 26 Jun 2014 by Jack V
507 Trostani's Decree White Rare 5{3}{w}{w} Sorcery Choose one: destroy all creatures with odd converted mana cost; or destroy all creatures with even converted mana cost. 5 1392208276 on 12 Feb 2014 by Alex
508 Trostani's Decree #2 White Rare 5{3}{w}{w} Sorcery Destroy all nonland, nontoken permanents. 2 1392227361 on 12 Feb 2014 by Link
509 Turn Evil to Good White Rare 4{2}{w}{w} Enchantment Whenever a spell or ability an opponent controls causes you to lose life, put that many suffering counters on Turn Evil to Good.
{x}{w}, Remove X suffering counters from Turn Evil to Good: Put X 1/1 white Spirit creature tokens onto the battlefield.
1 1317401816 on 30 Sep 2011 by Alex
510 Turrimsaur Caelo White Uncommon 6{4}{w}{w} Creature – Lizard 4 6 Reach

Creatures with a power less than Turrimsaur Caelo's lose trample.
3 1400756631 on 22 May 2014 by Sorrow
511 Twinned Kithkin White Common 1{w} Creature – Kithkin Scout 2 2 Lifelink

When Twinned Kithkin enters the battlefield, put a 2/2 white Kithkin creature token onto the battlefield under target opponent's control.
5 1311672061 on 26 Jul 2011 by Alex
512 Upwelling of Grace White None 2{1}{w} Instant Prevent all damage target creature would deal this turn.
Target creature gains flying until end of turn.
2 1499266052 on 05 Jul 2017 by Jack V
513 Vashdu Survivilist White Rare 4{3}{w} Creature – Human Cleric When Vashdu Survivilist blocks, till 3 (Reveal the top three cards of your library. Put all revealed lands in your graveyard, and the rest on the bottom of your library in a random order. This creature gets +1/+1 until end of turn for each land put in the graveyard this way.)
When Vashdu Survivilist dies, put a number of 1/1 white Spirit creature tokens with flying onto the battlefield equal to the number of lands in your graveyard.
1 1437105240 on 17 Jul 2015 by jmgariepy
514 Vast // Trunkless White None 3 {2}{w} // {3}{w} Instant // Instant Target creature gets +2/+4 until end of turn. // Tap target creature. If it has power four or greater, it gets -2/-2 until end of turn. 1 1476921902 on 20 Oct 2016 by Jack V
515 Viviana's Resuscitation #3 White None 4{3}{w} Enchantment If you would lose the game, exile an enchantment you control instead. If you do, your life total becomes 1. 3 1392718680 on 18 Feb 2014 by Jack V
516 Voice of the Law White Uncommon 3{2}{w} Creature – Human Advisor 2 2 When Voice of the Law enters the battlefield, if {u} was spent to cast it, detain target creature.
When Voice of the Law enters the battlefield, if {r} was spent to cast it, it gains haste until end of turn.
2 1362483172 on 05 Mar 2013 by Alex
517 Wall of Spears #2 White None 3{2}{w} Instant Creatures you control get +1/+0 and gain first strike until end of turn. 2 1445967320 on 27 Oct 2015 by Jack V
518 Warcaller White Rare 3{1}{w}{w} Creature – Human Soldier 1 2 {1}, Sacrifice Warcaller: Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. 9 1346435397 on 31 Aug 2012 by Alex
519 Wastelands Wanderer White None 1{w} Creature – Mutant 1 1 Absorb 1 (If a source would deal damage to a this creature, prevent 1 of that damage.) 2 1412086285 on 30 Sep 2014 by Jack V
520 We Will Rock You (We Are the Champions) White Rare 3 {2}{w} Enchantment
‑‑‑‑
Enchantment
Creatures with defender you control gain trample, and may attack as if they did not have defender.
Whenever five creatures with defender deal combat damage to an opponent, flip We Will Rock You.
‑‑‑‑
At the beginning of your upkeep, you win the game.
1 1368399479 on 12 May 2013 by jmgariepy
521 We are Sparta! White None 4{3}{w} Instant Creatures you control are indestructible and can block any number of creatures this turn. 5 1360786372 on 13 Feb 2013 by Jack V
522 Weight of Lethargy White Rare 4{3}{w} Sorcery Tap up to four permanents. They don't untap during their controller's next untap step. 2 1602096884 on 07 Oct 2020 by Jack V
523 Wild Scion White None 3{2}{w} Creature – Human Berserker 3 1 Royalty (Wild Scion can't be blocked or targeted by opponents if another creature you control could be blocked or targeted instead.) 3 1453383630 on 21 Jan 2016 by Jack V
524 Wistful Dancers White None 3{2}{w} Creature – Faerie 0 3 {t}: Exile Wistful Dancers and all creatures blocked by it. Return them to the battlefield under their owners' control at the beginning of the next end step. 1 1423329586 on 07 Feb 2015 by Jack V
525 Wooden Palisade White Common 1{w} Terrain – Feature Moveable {2} ({2}: Attach Wooden Palisade to an opponent's terrain. Whenever a creature attacks through that terrain, he must also attack through this terrain.)
Defending creatures you control in Wooden Palisade gain first strike.
4 1376446271 on 14 Aug 2013 by jmgariepy
526 Xixianykus Zhangi White Common 2{1}{w} Creature – Dinosaur 0 2 When Xixianykus Zhangi is blocked, remove it from combat.
When Xixianykus Zhangi attacks and is not blocked, gain 2 life.
1 1400805383 on 23 May 2014 by jmgariepy
527 YOLO White Rare 1{w} Enchantment Creatures you control can't attack. You can't be dealt damage. You can't discard cards. You can't sacrifice permanents. You can't be targeted. You can't play spells or lands. You can't play activated abilities. You can't tap permanents for mana. 5 1368251203 on 11 May 2013 by ttt3142
528 Yes, I Do Mind White Common 3{2}{w} Sorcery Destroy two target artifacts and/or enchantments. 3 1322222038 on 25 Nov 2011 by Alex
529 Young Ajani White Mythic 1{w} Planeswalker – Ajani 1 Young Ajani's abilities can't be activated on the turn he enters the battlefield.
+1 You and target opponent gain 1 life.
-1 Put a +1/+1 counter on a creature you control.
-7 Reveal a white card from your hand with converted mana cost X: Distribute X +1/+1 counters among creatures you control.
1 1338628053 on 02 Jun 2012 by Cymerdown
530 Zhir Abbot White None 6{5}{w} Creature – Human Monk 5 5 Vigilance.
Hierarchy – as long as you control a creature with converted mana cost one less than this, Zhir Abbot is indestructible.
2 1488412140 on 01 Mar 2017 by Jack V
531 Zhir Innitiate White Common 2{1}{w} Creature – Human Monk 2 2 Penitence {w} (At the end of each turn, if this creature was dealt damage this turn, you may pay {w}. If you do, put a +1/+1 counter on it.) 4 1488485524 on 02 Mar 2017 by Gustostückerl
532 "May" Tricks // Free-Loaded Blue Rare 2 {1}{u} // {1}{u} Instant // Instant Until end of turn, whenever an effect states a player may take an action, that player must. // Cast Free-Loaded only during the declare blockers step.
If a creature you control attacked and wasn't blocked this turn, target attacking creature becomes unblocked.
3 1443556527 on 29 Sep 2015 by Alex
533 (See Cost) Blue None 11{10}{u} Exile target spell.
At the end of the game, return it to its owners hand.
1 1336753256 on 11 May 2012 by Vitenka
534 2 + 2 = 5 Blue Common 2{1}{u} Instant Until end of turn, creatures you control are simultaneously considered to be tapped and untapped. 3 1316757370 on 23 Sep 2011 by jmgariepy
535 A Taste of Time Blue Mythic 2{u}{u} Sorcery Take your next turn now.
When it ends, If you haven't won the game; put everything back the way it was before you cast A Taste of Time, except A Taste of Time is exiled.
3 1353938766 on 26 Nov 2012 by Vitenka
536 Abduction Blue None 3{x}{u}{u}{u} Sorcey Gain of control of target creature with a converted mana cost of {x}. (This effect lasts indefinitely) 2 1413037446 on 11 Oct 2014 by Sorrow
537 Abednego Otaibi Blue Mythic 4{2}{u}{u} Planeswalker – Abednego 3 +2 Each player puts a 2/2 blue Illusion token into play with "Whenever this becomes the target of a spell or ability, sacrifice it".
-1 Target creature is unblockable until end of turn.
-8 Exchange control of all permanents you control with all permanents target player controls.
3 1311544408 on 24 Jul 2011 by jmgariepy
538 Abednego's Banishment Blue Uncommon 1{x}{x}{u} Instant Return X target creatures to their owner's hand. 5 1311546205 on 24 Jul 2011 by jmgariepy
539 Abednego's Dreams Blue Common 3{1}{u}{u} Creature – Illusion 4 2 Flying

At the end of combat, if Abednego's Dreams attacked or blocked, return it to its owner's hand.
3 1311544886 on 24 Jul 2011 by jmgariepy
540 Adaptive Denial Blue Rare 1{x}{u} Instant Counter target spell unless its controller pays 1.
If {x} includes {w}, gain 3 life.
If {x} includes {u}, draw a card.
If {x} includes {b}, target creature gets -1/-1 until end of turn.
If {x} includes {r}, Adaptive Denial deals 2 damage to target creature or player.
If {x} includes {g}, target creature gets +3/+3 until end of turn.
3 1336763589 on 11 May 2012 by Chris
541 Aerial Wisp Blue None 3{2}{u} Creature – Spirit 1 4 Flying, defender
Metamorph {2}{u} (You may cast this creature face down for {3}. Turn it face up or face down at any time for its metamorph cost.)
2 1443203854 on 25 Sep 2015 by Piar
542 Aether Tidemaster Blue Rare 1{u} Creature – Merfolk Wizard 1 1 {1}, Discard a creature card: Return target creature to its owner's hand. 7 1380276694 on 27 Sep 2013 by Alex
543 Aeyell, of the Marid Blue Rare 6{4}{u}{u} Legendary Creature – Djinn 4 4 Choose an opponent to take control of Aeyell, of the Marid: Choose an instant from outside the game, and cast it without paying its cost. 1 1353938030 on 26 Nov 2012 by Vitenka
544 Affluent Albatross Blue None 4{3}{u} Creature – Bird 1 4 Flying.
Whenever Affluent Albatross is dealt damage, you may draw a card.
2 1337184378 on 16 May 2012 by Jack V
545 Alexi's Charm Blue Uncommon 0{0} Instant As an additional cost to cast Alexi's Charm, sacrifice an Island.
Choose one – Return target creature to its owner's hand unless a player pays {2}; or counter target spell that targets a creature; or look at the top four cards of your library. Put three of those cards in your graveyard.
3 1374198108 on 19 Jul 2013 by jmgariepy
546 Ambitious Plans Blue Uncommon 1{u} Sorcery Look at the top 5 cards of your library. You may reveal a card with converted mana cost 7 or more from among these and put it into your hand. Put the rest on the bottom of your library in any order. 2 1340174959 on 20 Jun 2012 by Cymerdown
547 Ameboganger Blue Common 3{2}{u} Creature – Clone * * When Ameboganger enters the battlefield, choose a target creature.
Ameboganger is a copy of that creature, with half as much power and toughness (rounded up).
While Ameboganger is in play, that creature has only half power and toughness. (also rounded up)
3 1332185424 on 19 Mar 2012 by Vitenka
548 Analyst of War Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 Red creatures your opponents control lose first strike and can't have first strike. 4 1407516945 on 08 Aug 2014 by Alex
549 Analyst of Waste Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 Black creatures you control have intimidate. 1 1407516925 on 08 Aug 2014 by Alex
550 Analyst of Worship Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 White creatures you control have lifelink. 1 1407516907 on 08 Aug 2014 by Alex
551 Analyst of the Wild Blue Uncommon 3{2}{u} Creature – Vedalken Wizard 2 2 Green creatures your opponents control lose trample and can't have trample. 1 1407516962 on 08 Aug 2014 by Alex
552 Ancestor of Knowledge Blue Uncommon 4{2}{u}{u} Creature – Spirit 2 2 Devour 1
When Ancestor of Knowledge enters the battlefield, draw a card for each counter on it, then discard that many cards.
1 1341527077 on 05 Jul 2012 by dude1818
553 And I'll Form of the Head! Blue Rare 4{3}{u} Legendary Enchantment – Limb At the beginning of your upkeep, scry 1. Then, if you control five limbs, search through your library for a card named 'Blazing Sword of Power', put it on the battlefield, then shuffle your library. 1 1435103372 on 23 Jun 2015 by jmgariepy
554 Anesthetist's Play Blue Rare 1{x}{u} Sorcery Tap X target nonland permanents. Those permanents don't untap during their controllers' next untap steps.
Flashback {x}{u}{u}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1515624501 on 10 Jan 2018 by ChalkdustOnline
555 Angel of the Pearl Trident Blue Common 5{u}{u}{3} Creature – Angel 4 1 Islandhome.
Angel of the Pearl Trident is unblockable.
1 1312572333 on 05 Aug 2011 by Vitenka
556 Apathy Blue Rare 5{4}{u} Creature – Incarnation 2 7 As Apathy enters the battlefield, choose an opponent.
Whenever a creature you or the chosen player controls becomes tapped, it doesn't untap during its controller's next untap step.
1 1486485374 on 07 Feb 2017 by Link
557 Arcane Wisdom Blue Rare 3{1}{u}{u} Instant Choose any number —
• Counter target creature spell.
• Counter target noncreature spell.
• Draw a card.
• Untap two target permanents.
Arcane Wisdom costs {2} more to cast for each mode chosen beyond the first.
5 1416362268 on 19 Nov 2014 by Link
558 Arcanis, Vagrant Archmage Blue Mythic 6{3}{u}{u}{u} Legendary Creature – Wizard 4 5 {u}{u}: Tap target creature.
{1}{u}{u}: Draw a card.
{3}{u}{u}: Return target permanent to its owner's hand.
3 1342783374 on 20 Jul 2012 by Alex
559 Archipelago Explorer Blue None 1{u} Creature – Human Scout Blue Supplicant (Whenever you search your library, you may reveal a legendary blue creature card from it. If you do, put a +1/+1 counter on Archipelago Explorer) 1 1490181059 on 22 Mar 2017 by Jack V
560 Arilla, Seeker of the Sen Blue Mythic 3{2}{u} Planeswalker – Arilla 2 +1 Target opponent reveals his or her hand. If an artifact card is revealed this way, draw a card.
-2 Artifact spells cost {2} less to cast this turn.
-6 Put any number of nonland permanents on top of their owners' libraries.
1 1367300924 on 30 Apr 2013 by Link
561 Arrogance of the Quick Blue Common 3{1}{u}{u} Instant Counter target noninstant spell. If that spell was a sorcery, draw a card. 3 1337073214 on 15 May 2012 by Alex
562 Artful Manhunter Blue Rare 3{2}{u} Creature – Elf Warrior 2 2 {2}{b}, {t}: Destroy target creature. Its controller puts a token onto the battlefield that's a copy of that creature, except that it's a colorless artifact with no other colors or types. 4 1344400876 on 08 Aug 2012 by Link
563 Ashiok's Awakening Blue Rare 4{3}{u} Sorcery Choose target exiled creature card an opponent owns and put it onto the battlefield under your control. If that card would leave the battlefield, exile it instead. 1 1378525762 on 07 Sep 2013 by Link
564 Assemble the Clone Army Blue Rare 2{u}{u} Sorcery Multikicker {2}
Choose a target creature for each time Assemble the Clone Army was kicked. For each of those creatures, put a token onto the battlefield that's a copy of that creature.
2 1416313434 on 18 Nov 2014 by Alex
565 Assimilation Engine Blue Mythic 4{3}{u} Artifact When Assimilation Engine enters the battlefield, galvanize any number of creatures. (Put a +1/+1 counter on each of those creatures. They're artifacts in addition to their other types.)
{1}{u}{u}: Gain control of target artifact.
2 1315235276 on 05 Sep 2011 by cmeister2
566 Atlantic Leviathan Blue Rare 2{u}{u} Creature – Leviathan 2 1 Morph--XX, spend only blue mana for X

When Atlantic Leviathan is turned face up, put X ice counters on it.
At the beginning of each player's upkeep, tap up to X target permanents that player controls.
3 1383592308 on 04 Nov 2013 by amuseum
567 Aura Destabilizer Blue Uncommon 4{3}{u} Creature – Dwarf Artificer 2 3 Flash
When Aura Destabilizer enters the battlefield, tap target aura.
4 1333926803 on 08 Apr 2012 by jmgariepy
568 Avaricta, Gitaxian Researcher Blue None 5{2}{u}{u}} Legendary Creature – Rogue 2 2 Whenever you draw a card outside of your draw step target creature you control gains infect and hexproof until end of turn. 1 1429824629 on 23 Apr 2015 by Sorrow
569 Avatar of Acquisitions Blue Rare 5{2}{u}{u}{u} Creature – Avatar 3 3 Hexproof
{t}: Draw a card, then target player reveals their hand. If there are ten or more creatures in that player's hand, draw two additional cards.
4 1403136798 on 19 Jun 2014 by jmgariepy
570 Avatar of Incantations Blue Rare 5{3}{u}{u} Enchantment Whenever a player casts an instant you may put a 1/1 blue avatar token onto the battlefield with "whenever a player casts an instant, this creature becomes unblockable until end of turn." 3 1328475484 on 05 Feb 2012 by Sorrow
571 Back Two // The Future Blue Uncommon 4 {3}{u} // {1}{u} Sorcery // Sorcery Target player puts two cards from his or her hand on top of his or her library // Scry 4.
Draw a card.
1 1443565716 on 29 Sep 2015 by Alex
572 Backalley Network Blue None 4{2}{u}{u} Enchantment Tap an untapped creature you control with power 2 or less: Target creature can not be blocked this turn. 1 1461120945 on 20 Apr 2016 by jmgariepy
573 Badass Normal Blue None 2{1}{u} Creature – Human 1 2 Creatures blocking or blocked by Badass Normal lose all abilities and have base power and toughness 1/1. 3 1439340730 on 12 Aug 2015 by Link
574 Balal Enhancemancer Blue None 1{u} Creature – Human Wizard 1 1 {t}: Put a token that's a copy of target aura onto the battlefield. Attach it to target creature you control. Sacrifice it at end of turn. 7 1432040383 on 19 May 2015 by Jack V
575 Baleful Polymorph Blue Rare 5{3}{u}{u} Sorcery Shuffle target Human into its owner's library, then that creature's controller then reveals cards from the top of their deck until they reveal a non-Human creature. That player puts that creature onto the battlefield, then shuffles their library. 12 1355033202 on 09 Dec 2012 by jmgariepy
576 Based Twelve Blue Mythic 8{6}{u}{u} Sorcery Reveal the top twelve cards of your library. Separate them into equal piles. You and an opponent alternate to choose a pile until all piles have been chosen, starting with your opponent. Exile all piles chosen by your opponent, and put the rest into your hand. 10 1537781217 on 24 Sep 2018 by amuseum
577 Bazaar Infiltrator Blue Uncommon 3{2}{u} Creature – Human Rogue 2 2 Whenever Bazaar Infiltrator deals combat damage to a player, draw two cards, then discard three cards. 2 1393934002 on 04 Mar 2014 by Alex
578 Become the Master Blue Rare 3{2}{u} Enchantment – Aura Enchant creature
Enchanted creature has "{t}: You may activate an ability of this creature without paying its activation cost"
10 1323350057 on 08 Dec 2011 by cmeister2
579 Beleren's Command Blue Rare 4{2}{u}{u} Instant Choose two —
• Draw three cards, then discard two cards.
• Put target creature on top of its owner's library.
• Target player skips his or her next untap step.
• Each player puts the top 10 cards of his or her library into his or her graveyard.
Beleren's Command costs {2} less to cast if you control a Jace planeswalker.
1 1455222666 on 11 Feb 2016 by Link
580 Beleren, PI Blue None 4{2}{u}{u} Planeswalker – Jace 4 +1 Investigate
+0 Scry 2
[-?] ????
1 1498556365 on 27 Jun 2017 by Jack V
581 Biding Time Blue None 2{1}{u} Enchantment Cumulative Upkeep {2}{u}
Skip you untap and draw step.
When Biding Time is put into your graveyard from play take an additional turn for each age counter on Biding Time.
1 1416330605 on 18 Nov 2014 by Sorrow
582 Blue Guild Alliance Blue Rare 2{1}{u} Instant Detain target creature without a +1/+1 counter on.
Overload {3}{u}{u}
Cipher
3 1362497544 on 05 Mar 2013 by Jack V
583 Bluebottle Evocation Blue Uncommon 5{3}{u}{u} Sorcery Return target creature to its owner's hand. Put a 2/2 Blue jellyfish creature token onto the battlefield.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
2 1455771873 on 18 Feb 2016 by Adak
584 Bogle Ambassador Blue Common 2{1}{u} Creature – Beast Advisor 2 2 Whenever a creature is blocking or blocked by Bogle Ambassador, it gains persist until end of turn. 1 1311054915 on 19 Jul 2011 by jmgariepy
585 Bone Scrying Blue Common 2{1}{u} Sorcery Look at the top X cards of your library, where X is the number of cards in your graveyard. Put one of those cards into your hand and the rest on the bottom of your library in a random order. 1 1421157804 on 13 Jan 2015 by Alex
586 Bone of Contention Blue Uncommon 3{2}{u} Artifact – Equipment Unearth {3}{u} ({3}{u}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {3}
Equipped creature gains "{t}: Exchange control of Bone of Contention and target creature."
1 1423187302 on 06 Feb 2015 by jmgariepy
587 Boundless Trivia Blue Rare 3{2}{u} Enchantment Whenever a player shuffles their library, they draw a card. 2 1351144576 on 25 Oct 2012 by jmgariepy
588 Breaker Bearer (Spray Glider) Blue Uncommon 5 {4}{u} Enchantment – Gargoyle
‑‑‑‑
Creature – Gargoyle
2 3 Abeyance (When a player casts a spell, flip this card.)
‑‑‑‑
Abeyance, flying
When you cast a spell, draw a card.
1 1375323086 on 01 Aug 2013 by jmgariepy
589 Briny Scavenger Blue Uncommon 5{4}{u} Creature – Pirate Spirit 0 4 Whenever Briny Scavenger attacks, loot (Draw a card, then discard a card.)
Prevent all combat damage that would be done to and by Briny Scavenger.
3 1366090161 on 16 Apr 2013 by jmgariepy
590 Burst of Inspiration Blue Rare 7{5}{u}{u} Instant Draw 3 cards, then you may cast a blue card from your hand without paying its mana cost. 3 1339689172 on 14 Jun 2012 by Cymerdown
591 Can't Always Get What You Want Blue Rare 3{2}{u} Instant Reveal your library. Target opponent chooses four non-land cards from your library with different names, and you put one of those cards in your hand. Then shuffle your library. 2 1398991490 on 02 May 2014 by jmgariepy
592 Cancel (Not the time spiral one) Blue None 2{x}{u}{u} Enchantment Flash
Cancel (Not the time spiral one) enters the battlefield with X charge counters.
Spells of cost X are countered.
2 1336765382 on 11 May 2012 by Vitenka
593 Canyon Crawler Blue None 1{u} Creature – Kor Scout 1 1 Canyon Crawler can't be blocked. 2 1412075137 on 30 Sep 2014 by Jack V
594 Capybara Blue Common 4{3}{u} Creature – Fish 1 4 Capybara gets +0/+3 as long as it's the only creature on the battlefield. 0
595 Castaway Blue None 2{1}{u} Instant Return target creature to its owner's hand.
Explore 1 (Look at the top card of your library. You may reveal it if it's a land card and put it into your hand.)
7 1490101990 on 21 Mar 2017 by Jack V
596 Casually Racist Old Man Blue None 2{u}{u} Creature – Human Wizard 1 3 As Casually Racist Old Man enters the battlefield, choose a creature type.
Creatures your opponents control and creature spells your opponents cast are the chosen type. (They lose all other creature types.)
0
597 Caught in the Current Blue None 4{3}{u} Enchantment – Aura Enchant Creature
At the beginning of enchanted creature's upkeep, it's controller sacrifices it unless he or she pays its converted mana cost.
At the beginning of enchanted creature's upkeep, tap it unless its controller pays its converted mana cost.
2 1431944680 on 18 May 2015 by Jack V
598 Caught in the Wash Blue Uncommon 3{2}{u} Instant Counter target spell unless its controller returns two creatures they control to their owner's hand. 5 1336653888 on 10 May 2012 by Jack V
599 Cavernous Depths (C84) Blue Uncommon 4{2}{u}{u} Terrain Creatures attacking in Cavernous Depths (C84) get -3/-0, lose trample, and can't be blocked by creatures with flying. 1 1376414483 on 13 Aug 2013 by Alex
600 Censored Knowledge Blue Uncommon 5{3}{u}{u} Sorcery Forbidden {2}{u} (While you're searching your library, you may cast this from your library for its' forbidden cost.)
Draw three cards.
10 1456964423 on 03 Mar 2016 by Jebediah
601 Cephalid Mind-Wiper Blue Rare 3{1}{u}{u} Creature – Cephalid Rogue 1 1 Whenever Cephalid Mind-Wiper deals combat damage to a player you may pay {x}. If you do, that player puts the top x cards of his or her library into his or her graveyard. Spend only blue mana to activate this ability. 3 1421854149 on 21 Jan 2015 by Sorrow
602 Certainty Blue Rare 5{3}{u}{u} Creature – Incarnation 3 4 Certainty can't be blocked.
If you would draw a card, instead scry 2, then draw a card.
1 1487553293 on 20 Feb 2017 by Link
603 Ceta Tinkerer Blue Uncommon 4{3}{u} Creature – Merfolk Artificer 2 2 All non-blue creatures are artifacts in addition to their other types.
{g}, Sacrifice an artifact: Destroy target artifact.
{r}: Ceta Tinkerer becomes a red creature until end of turn.
2 1352872645 on 14 Nov 2012 by jmgariepy
604 Challenge # 038 Blue None 0 Challenge Design a counterspell with a mana cost not yet used in this challenge. 42 1336568958 on 09 May 2012 by jmgariepy
605 Chaos Reforming Blue Mythic 6{x}{4}{u}{u} Sorcery Exile X creatures, then search the libraries of each player whose creatures were exiled this way for Y creatures, where Y is the greatest number of creatures exiled under any one player's control. Put those creatures into play under the control of their owners. 1 1377291096 on 23 Aug 2013 by manofperson
606 Chief Courier Blue None 2{1}{u} Creature – Human Messenger 2 1 Whenever a messenger you control attacks, draw a card. Whenever a messenger you control deals combat damage to an opponent, discard a card. 2 1501512148 on 31 Jul 2017 by Jack V
607 Chief of the Formless Blue Rare 4{2}{u}{u} Creature – Shapeshifter Lord 2 3 Shapeshifter spells cost you up to {2} less to cast.
Activated abilities of Shapeshifters you control and of creatures you control which are copying a creature cost up to {2} less to activate.
4 1313491224 on 16 Aug 2011 by Alex
608 Chronosphinx Blue None 8{6}{u}{u} Legendary Creature – Sphinx 6 6 Flying
Whenever Chronosphinx deals combat damage to an opponent, take an extra turn after this one. Chronosphinx can't attack again until another player has had a turn.
4 1464277120 on 26 May 2016 by Jack V
609 Circular Slide Blue None 2{1}{u} Whenever you cycle a card, you may pay {2}. If you do, draw a card. 2 1505184846 on 12 Sep 2017 by jmgariepy
610 Cirrus Elemental (Cumulonimbus Elemental) Blue Uncommon 4 {3}{u} Creature – Elemental
‑‑‑‑
Creature – Elemental
1
‑‑‑‑
5
5
‑‑‑‑
1
Flying
As Cirrus Elemental enters the battlefield, flip Cirrus Elemental from this side up onto the battlefield from a height of at least one foot. If Cirrus Elemental turns over completely at least once during the flip and lands face down, it enters the battlefield transformed.
‑‑‑‑
Flying
3 1472095407 on 25 Aug 2016 by jmgariepy
611 Clacking of the Crabs Blue Uncommon 7{6}{u} Sorcery Target player puts the top nine cards of their library into their graveyard.
Flashback {3}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1403053636 on 18 Jun 2014 by jmgariepy
612 Combat Distortion Blue Rare 2{1}{u} Instant Target creature you don't control gets -2/-0 and target creature you control gets +0/+2.
Overload {2}{u}{u}
3 1362496180 on 05 Mar 2013 by Jack V
613 Condemning Sphinx Blue None 5{3}{u}{u} Creature – Sphinx 4 4 Flying
Condemning Sphinx can't be blocked by humans.

Whenever a human is put into a player's graveyard from their library draw a card.
1 1489276663 on 11 Mar 2017 by Sorrow
614 Confused Orders Blue Common 1{u} Instant Choose an attacking creature for each card in your hand. Those creatures are blocked. 1 1320081059 on 31 Oct 2011 by Alex
615 Confusing Directions Blue None 2{1}{u} Enchantment Whenever an opponent casts a spell, if you cast a spell with the same converted mana cost before your next end step, draw a card. 9 1499686475 on 10 Jul 2017 by Jack V
616 Control Gravity Blue Uncommon 2{1}{u} Instant Choose one – all creatures gain flying until end of turn; or all creatures lose flying until end of turn. 3 1403888567 on 27 Jun 2014 by Chris
617 Control Magic Blue Rare 4{2}{u}{u} Instant Control target spell.
You may change all decisions and pay all costs, including casting cost. If you do not pay the casting cost, it is countered.
7 1336590920 on 09 May 2012 by Vitenka
618 Copybolt Blue None 1{u} Sorcery When may cast Copybolt as a copy of an instant or sorcery spell in your graveyard with converted mana cost 1. 5 1370001519 on 31 May 2013 by Jack V
619 Crystal Charm Blue None 2{1}{u} Instant Choose one: Change the text of target spell or permanent by replacing all instances of one colour word with another; or return target artifact card from your graveyard to your hand; or counter target spell that targets a creature unless its controller pays {2}. 3 1373891488 on 15 Jul 2013 by Alex
620 Curse of Shahrazad Blue None 2{1}{u} Enchantment Enchant creature you don't control.
At the beginning of your upkeep, draw a card unless enchanted creature's controller sacrifices it.
4 1382533303 on 23 Oct 2013 by Jack V
621 Cursed Shore-skulker Blue None 1{u} Creature – Merfolk Scout 2 1 Cursed 1 (When you cast this, target opponent looks at the top card of your library They don't show you. They may put it on the bottom of your library.) 1 1485536245 on 27 Jan 2017 by Jack V
622 Dapper Drake (jv) Blue None 4{3}{u} Creature – Drake 2 2 Flying.
Aura spells and equip effects cost {2} less to play if they target Dapper Drake (jv).
1 1337085965 on 15 May 2012 by Jack V
623 Daring Trickster Blue Uncommon 3{2}{u} Creature – Faerie Rogue 2 2 Flying
Subvert {u} (You may cast this for its subvert cost and as though it has flash if an opponent cast a spell with a higher converted mana cost this turn.)
2 1457028237 on 03 Mar 2016 by Link
624 Deadpool Scavenger Blue Rare 3{2}{u} Creature – Surrakar Warrior 3 3 Islandwalk
When Deadpool Scavenger enters the battlefield you gain control of target artifact you don't control. If you, that artifact's controller gains control of Deadpool Scavenger.
4 1412186806 on 01 Oct 2014 by Sorrow
625 Deceit Blue None 5{3}{u}{u} Creature – Incarnation 2 5 Hexproof

You have no maximum handsize.

Creatures you control gain "whenever this creature deals combat damage to a player you may draw a card. If you do, discard a card."
1 1486188826 on 04 Feb 2017 by Sorrow
626 Deck the Halls Blue Rare 4{3}{u} Enchantment Whenever a land enters the battlefield its controller mills three cards.
{2}{u}{u}, Sacrifice Deck the Halls: You may cast target Instant or Sorcery card from any graveyard and you may spend mana as though it were mana of any colour to cast it.
1 1667863190 on 07 Nov 2022 by Camruth
627 Decree of Knowledge Blue Uncommon 3{2}{u} Decree (Decrees cannot be affected by spells or abilites.)
All players play with their hands revealed.
0
628 Deep-sea Fisher Blue None 1{u} Creature – Human Rogue 1 1 Seafarer – {t}: Look at the bottom card of your library. You may put it on top. (Use this ability only if you control an island and a different land.) 3 1488483535 on 02 Mar 2017 by Jack V
629 Defy the Unreal Blue Uncommon 2{1}{u} Instant Counter target white, black, or colorless spell. 2 1393867270 on 03 Mar 2014 by Link
630 Delver of Absurdly Powerful Secrets (Flying Wild Nacatyl) Blue Common 1 {u} Creature – Human
‑‑‑‑
Creature – Cat Ape Insect Warrior
1
‑‑‑‑
3
1
‑‑‑‑
3
During your upkeep, you may throw Delver of Absurdly Powerful Secrets into the air. If it lands with this side face-down, transform it.
‑‑‑‑
Flying
Whenever this creature transforms into Flying Wild Nacatyl, it sorts your mail, answers all your phone calls, and makes you a pizza.
3 1340656017 on 25 Jun 2012 by Cymerdown
631 Delver of Basically Anything (Aberration Upon **Magic**) Blue Common 1 {u} Creature – Human Wizard
‑‑‑‑
Creature – Horror
1
‑‑‑‑
3
1
‑‑‑‑
2
At the beginning of your upkeep, reveal the top card of your library. If it's a card, transform Delver of Basically Anything. (Otherwise, the nearest judge issues you a penalty.)
‑‑‑‑
Flying
2 1340950693 on 29 Jun 2012 by dude1818
632 Deranged Aethermage Blue Rare 4{3}{u} Creature – Merfolk Wizard 2 3 At the beginning of your upkeep, target player chooses a random creature he or she controls and returns that creature to its owner's hand. 1 1405498228 on 16 Jul 2014 by Alex
633 Dim Stooge Blue None 1{u} Enchantment – Aura Enchant creature.
Whenever enchanted creature deals combat damage to you or a planeswalker you control, draw a card.
2 1442739977 on 20 Sep 2015 by Jack V
634 Dire Monologue Blue Common 1{u} Sorcery Draw a card. Whenever you cast an instant this turn, you may draw and card, then discard a card. 1 1384750935 on 18 Nov 2013 by jmgariepy
635 Discovery Blue None 5{2}{u}{u}{u} Enchantment Whenever you would draw a card you may look at the top two cards of library instead. If you do, choose one and add it to your hand and put the others back on the top of your library in any order.

{g}{g}{g}: Until end of turn Discovery becomes a 5/5 blue incarnation with indestructible and "when this Discovery attacks, draw a card for each creature you control."
1 1489985868 on 20 Mar 2017 by Sorrow
636 Disenchant #2 Blue Common 3{2}{u} Enchantment – Aura Enchant Creature
When enchanted creature attacks, prevent all combat damage it would deal this turn.
At the beginning of each end step, if enchanted creature is untapped, tap it.
1 1446086089 on 29 Oct 2015 by jmgariepy
637 Distinguished Consul Blue Rare 5{4}{u} Creature – Human Advisor 5 4 When Distinguished Consul enters the battlefield, each opponent reveals a card from their hand. You may play one of those cards without paying its mana cost. If you do, its owner gains control of Distinguished Consul. 4 1323354282 on 08 Dec 2011 by Jack V
638 Diving Sphinx Blue Uncommon 5{3}{u}{u} Creature – Sphinx 4 4 Flying
Diving Sphinx can block creatures with islandwalk as though they didn't have islandwalk.
1 1420673217 on 07 Jan 2015 by LivesByProxy
639 Doctor Gravity Blue None 3{2}{u} Creature – Human Wizard 1 3 {t}: Target creature loses flying until end of turn.
{t}: Target creature can't attack or block this turn.
{t}: Target creature doesn't untap during its controller's next untap step.
3 1439392814 on 12 Aug 2015 by Jack V
640 Dreamspinner Blue None 1{u} Creature – Human Wizard 1 1 Whenever a creature enters the battlefield tapped under your control, you may draw a card. 7 1458653107 on 22 Mar 2016 by Jack V
641 E, the Real Guidance Blue Common 1{u} Instant Untap target creature.
Draw a card.
1 1464201974 on 25 May 2016 by Chris
642 Eater of Days #2 Blue None 2{1}{u} Creature – Horror 2 1 Flying
Whenever a player takes an extra turn, put four +1/+1 counters on Eater of Days #2.
1 1446055034 on 28 Oct 2015 by Jack V
643 Echron, the Visitor Blue Mythic 5{3}{u}{u} Planeswalker – Echron 4 +1 Choose untap, upkeep, or draw step. At the end of target player's second main phase this turn, that player gets an additional instance of the chosen step.
0 Target player scries 3.
-7 Add yourself to the game as an additional player using another deck you own. That player goes after you in the turn order and can't be attacked.
5 1464809096 on 01 Jun 2016 by Link
644 Educated Quanar Blue Uncommon 4{2}{u}{u} Creature – Beast Wizard 3 6 {6}: Target creature's power or toughness becomes 6. 3 1460517988 on 13 Apr 2016 by jmgariepy
645 Egotistical Aristocrat Blue None 4{2}{u}{u} Creature – Human Artificer 2 2 {2}{u},{t}: Put a copy of Egotistical Aristocrat onto the battlefield except that it's an artifact and golem in addition to its other types. 2 1413039608 on 11 Oct 2014 by Sorrow
646 Eivolar, Master Spellmaker Blue Mythic 5{3}{u}{u} Legendary Creature – Human Wizard 3 3 Whenever you cast a spell, you may pay {u}. If you do, counter target spell.
Whenever an opponent casts a spell, you may draw a card.
7 1328196914 on 02 Feb 2012 by Link
647 Elfish Meddling Blue Uncommon 2{u}{u} Sorcery – Implant Shuffle Elfish Meddling face up into target player's library.
When a player draws Elfish Meddling, if Elfish Meddling is face up, that player exiles the top fifteen cards of his or her library.
5 1329619961 on 19 Feb 2012 by Link
648 Emperor Tern Blue None 7{5}{u}{u} Creature – Bird 6 6 Flying

Whenever an island enters the battlefield under your control you may untap a bird you control.
3 1488995334 on 08 Mar 2017 by Sorrow
649 Enslaved Familiar Blue Uncommon 4{3}{u} Enchantment – Aura Enchant creature.
You control enchanted creature.
Enchanted creature is 1/1 and is a lycanthrope in addition to its other types.
5 1335273079 on 24 Apr 2012 by Jack V
650 Entrance Exam Blue None 1{u} Instant Counter target creature spell with converted mana cost 3 or less. 3 1412168189 on 01 Oct 2014 by Jack V
651 Erosionbore Captain Blue Rare 4{2}{u}{u} Creature – Merfolk Soldier 3 2 {3}{u}: Put a 1/1 blue Merfolk creature token onto the battlefield.
{u}, Sacrifice two Merfolk: Return target land to its owner's hand.
2 1352915842 on 14 Nov 2012 by Alex
652 Ertai, Incorruptable Blue Mythic 3{1}{u}{u} Planeswalker – Ertai 3 +1 Spells cost an additional {1} to cast until the beginning of your next turn.
-2 Counter the first spell cast before the beginning of your next turn.
-6 You gain an emblem that reads, "Skip all of your turns. At the beginning of each opponent's turn, untap all permanents you control, and draw three cards."
1 1368759030 on 17 May 2013 by jmgariepy
653 Essence of Vitality Blue None 2{1}{u} Artifact {t}: Untap target artifact.
{t}: Put a 0/0 spirit creature token with haste onto the battlefield. Attach an equipment you control to it. Exile it at the beginning of the end step.
3 1365065307 on 04 Apr 2013 by Jack V
654 Ethereal Mysterieur Blue Rare 4{1}{u}{u}{u} Enchantment Creature – Spirit 3 4 Protection from permanents 2 1311809118 on 27 Jul 2011 by Link
655 Evading Beetle Blue Rare 5{4}{u} Creature – Insect 3 3 Flying
If Evading Beetle would be dealt non-combat damage, return it to its owner's hand instead.
Evading Beetle gets +1/+1 as long as no opponent controls a creature with flying.
1 1326602407 on 15 Jan 2012 by Link
656 Examine the Data Blue Common 1{u} Sorcery Draw a card.
Recur {1}{u} (When this is put into a graveyard from anywhere, you may cast it for its recur cost. If you do, exile it as it resolves.)
1 1452713421 on 13 Jan 2016 by Link
657 Ezan Fishing Trawler Blue None 3{2}{u} Creature – Human Merchant 0 3 {t}: Reveal the bottom card of your library. If it's a creature card, put it into your hand. Else, put it into your graveyard. 6 1431620660 on 14 May 2015 by Jack V
658 Face of the Oracle Blue None 3{2}{u} Unit – Mutant Advisor 1 3 Defender.
Whenever another unit comes under your command, you may scry 1.
4 1406713499 on 30 Jul 2014 by Jack V
659 Fascinate Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant Creature
You control enchanted creature.
2 1381593266 on 12 Oct 2013 by Alex
660 Fat Cat (Jormungandr) Blue Rare 4 {3}{u} Creature – Cat
‑‑‑‑
Legendary Creature – Serpent
0
‑‑‑‑
9
2
‑‑‑‑
9
Prevent all damage that would be dealt to and dealt by Fat Cat.

Whenever 10 or more creatures attack transform Fat Cat.
‑‑‑‑
Trample, Deathtouch
1 1377920356 on 31 Aug 2013 by Sorrow
661 Fat Hommage Blue Rare 4{2}{u}{u} Sorcery Put a token onto the battlefield that's a copy of target legendary creature except that it's 6/6 and not legendary. 1 1400168143 on 15 May 2014 by Alex
662 Fickle Thug Blue None 1{u} Creature – Human Coward 2 2 Whenever Fickle Thug becomes the target of a spell or ability, its controller gains control of Fickle Thug. 1 1442571979 on 18 Sep 2015 by Jack V
663 Fifth Edition Blue None 2{1}{u} Artifact If you have four copies of a card in your graveyard, you may cast cards from your hand as copies of one of those cards. 4 1559475697 on 02 Jun 2019 by Jack V
664 Flash Blue None 2{1}{u} Instant You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to (2). 3 1368558445 on 14 May 2013 by Chris
665 Flitterspy Blue None 2{1}{u} Creature – Faerie Rogue 1 1 Flying
Subvert (When this deals combat damage to a player, exile a card of their choice from their graveyard. You may cast it this turn spending mana as though it was of any colour.)
2 1457026532 on 03 Mar 2016 by Jack V
666 Floating Memory Blue Rare 4{2}{u}{u} Creature – Illusion 2 2 Flying.
When a token enters the battlefield, its owner exiles a card from the top of their deck, face-down, attached to it.
Sacrifice a token: You may cast a spell attached to it as though it was in your hand.
4 1345464801 on 20 Aug 2012 by Vitenka
667 Fluidity of Experience Blue Rare 5{4}{u} Enchantment At the beginning of each opponent's end step, unless that player cast a spell that wasn't countered, put quest counter on Fluidity of Experience, then for each quest counter on it, put a 1/1 blue Homonoculous creature token onto the battlefield. 5 1317274385 on 29 Sep 2011 by jmgariepy
668 Flurry Blue Uncommon 4{s}{s}{u}{u} Instant ({s} can be paid with one mana from a snow permanent.)
Counter target non-snow spell. You may remove an age counter from any number of target permanents you control.
2 1515706284 on 11 Jan 2018 by ChalkdustOnline
669 Forbidden Commerce Blue Uncommon 2{1}{u} Instant Each player may draw a card.
Counter target spell unless its controller pays {1} for each card drawn this turn.
7 1421084361 on 12 Jan 2015 by Link
670 Forethought Blue Common 2{1}{u} Instant Look at the top four cards of target player's library. Put one of those cards on top of that player's library and the rest into his or her graveyard. 1 1351077330 on 24 Oct 2012 by jameschanlee
671 Form Echoer Blue Rare 5{3}{u}{u} Creature – Shapeshifter 0 0 You may have Form Echoer enter the battlefield as a copy of any creature on the battlefield.
When Form Echoer dies, you may put a token onto the battlefield that's a copy of any creature on the battlefield.
4 1457621936 on 10 Mar 2016 by Jack V
672 Form of the Kraken Blue Mythic 8{5}{u}{u}{u} Enchantment At the beginning of your upkeep, gain control of target Island you don't control.

At the beginning of each end step, your life total becomes 6, you draw a card, and untap up to one target permanent.

Creatures without flying or islandwalk can't attack you.
1 1403589817 on 24 Jun 2014 by amuseum
673 Form of the Sphinx Blue Rare 6{3}{u}{u}{u} Enchantment You have hexproof.
Creatures without flying can't attack you.
Whenever you cast a spell, any player may pay {2}. If no player does, draw a card.
When you have no cards in hand, you lose the game.
1 1427767944 on 31 Mar 2015 by Link
674 Fowl Ball Blue None 1{pu} Instant Counter target spell unless its controller does a chicken impression. 7 1337000764 on 14 May 2012 by Jack V
675 Fracture Reality Blue Rare 5{3}{u}{u} Tribal Instant – Shapeshifter Any number of target creatures become a copy of target nonlegendary creature until end of turn. 4 1313491097 on 16 Aug 2011 by Alex
676 Free Bird Blue Uncommon 3{2}{u} Creature – Bird 2 2 Flying
Effects cannot be applied to Free Bird.
3 1368273856 on 11 May 2013 by cmeister2
677 Frog Prince Blue None 1{u} Creature – Frog 1 1 {4},{t}, Sacrifice Frog Prince: Reveal cards from the top of your library until you reveal a creature card. Put it onto the battlefield. Shuffle your library. 3 1429867515 on 24 Apr 2015 by Jack V
678 Game of Nines Blue None 4{3}{u} Sorcery Reveal the top nine cards of your library and separate them into three piles. An opponent chooses one of those piles. Put the rest of the piles on the bottom of your library in any order. Cast one card from the chosen pile without paying its mana cost, put one of them into your hand, and the other on top of your library or into your graveyard. 1 1538084995 on 27 Sep 2018 by Jack V
679 Gate to Eternity Blue Rare 5{4}{u} Instant Target spell's controller activates a mana ability of each permanent he or she controls. Then, counter target spell unless its controller pays {5}. 3 1336628053 on 10 May 2012 by jmgariepy
680 Gear Feeder Blue Common 2{1}{u} Creature – Beast 2 2 Gear Feeder doesn't untap during its controller's untap phase.
Sacrifice an Artifact: Untap Gear Feeder, it gets +0/+1 until end of turn.
1 1320081023 on 31 Oct 2011 by Alex
681 Geometer Blue None 4{3}{u} Creature – Human Artificer 2 4 {t}: Create a 0/1 ruler, orb or prism creature token.
{t}, tap an untapped orb, ruler and prism you control: Draw three cards.
1 1503321382 on 21 Aug 2017 by Jack V
682 Giant Growth Flavourshift Blue None 4{3}{u} Sorcery Target creature's controller sacrifices it, then creates a 5/5 blue giant creature token. 4 1483354539 on 02 Jan 2017 by Jack V
683 Giant Otter Dam Blue Uncommon 4{2}{u}{u} Enchantment All Forests are Islands. 0
684 Gideon the Just Blue None 4{2}{u}{u} Planeswalker – Gideon +2 During target opponent's next turn, creatures that player controls attack Gideon the Just if able.
[−2] Return target tapped creature to its owner's hand
0 Until end of turn, Gideon Jura becomes an X/X Elemental creature that's still a planeswalker where X is the number of cards in your hand. Prevent all damage that would be dealt to him this turn.
1 1445272137 on 19 Oct 2015 by Jack V
685 Gideon's Archmage Blue Uncommon 5{4}{u} Creature – Wizard Ally 2 5 When Gideon's Archmage or another ally comes into play under your control, copy any number of activated or triggered abilities you control. 7 1311590330 on 25 Jul 2011 by Jack V
686 Gigantwave Ray Blue Mythic 7{5}{u}{u} Creature – Fish 5 5 Players can't untap X lands during their untap phase, where X is the number of tapped creatures they control.
Whenever Gigantwave Ray deals combat damage to a creature tap that creature. It doesn't untap during its controller's next untap step.
1 1437661290 on 23 Jul 2015 by Sorrow
687 Glinting Reflection Blue None 2{1}{u} Enchantment At the beginning of each player's upkeep, you may have Glinting Reflection become a copy of a creature they control until end of turn. 1 1601502818 on 30 Sep 2020 by Jack V
688 Go away, I'm busy Blue Uncommon 1{u} Instant – Arcane Splice onto blue spell {u} (Pay {u} and reveal this when you cast another blue spell): Counter target spell.

Draw a card
15 1336578669 on 09 May 2012 by Vitenka
689 Gor Muldrack, Cryptohistorian Blue None 3{2}{u} Creature – Human Advisor 1 3 {t}: Draw a card. Activate this ability only if an opponent controls a non-human creature. 2 1429887243 on 24 Apr 2015 by Jack V
690 Gracious Gardener Blue None 3{2}{u} Creature – Surrakar Laborer 2 2 Flash
When Gracious Gardener enters the battlefield exile target forest. Its controller creates a colorless artifact token named Raisin with "{t}: Add {c}."
1 1542327378 on 16 Nov 2018 by Sorrow
691 Grasp of the Octopus Blue Uncommon 2{1}{u} Sorcery Choose one —
• Tap up to eight target creatures.
• Up to eight target creatures don't untap during their controllers' next untap steps.
Entwine {1}{u}
5 1458647623 on 22 Mar 2016 by Alex
692 Grelddafolk Scholar Blue None 2{1}{u} Creature – Hippo Wizard 1 2 {t}: You and an opponent each draw a card, then discard a card. 2 1446770718 on 06 Nov 2015 by Jack V
693 Guardian Spirit (Vengeant Spirit) Blue Common 4 {3}{u} Creature – Spirit
‑‑‑‑
Creature – Spirit
2
‑‑‑‑
5
2
‑‑‑‑
4
Flying
Whenever another creature you control dies, you may transform Guardian Spirit.
‑‑‑‑
Hexproof
1 1322336421 on 26 Nov 2011 by Jack V
694 Gulp of Swallows Blue Common 3{2}{u} Creature – Bird 2 2 Flying
When Gulp of Swallows enters the battlefield, draw a card, then discard a card.
At the beginning of your upkeep, if you control no Humans, return Gulp of Swallows to its owner's hand.
1 1354685691 on 05 Dec 2012 by jmgariepy
695 Halfshell Hero Blue Uncommon 4{3}{u} Creature – Turtle Ninja 2 4 Morph {1}{u} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Morphjutsu – {3}{u}, Return Halfshell Hero to your hand if it is unblocked: Put a creature from your hand with a casting cost of four or less on the battlefield, tapped and attacking.
3 1441871740 on 10 Sep 2015 by jmgariepy
696 Hardshell Terrapin Blue None 3{2}{u} Creature – Turtle 2 3 Spells that target Hardshell Terrapin cost {3} more to cast. 1 1438600091 on 03 Aug 2015 by Jack V
697 Heart of the Cards Blue Mythic 6{u}{u}{u}{3} Sorcery As an additional cost to cast Heart of the Cards. Discard your hand.
Look at your opponents hands, then arrange your library. It may no longer be searched or shuffled. Your hand size is zero.
2 1316070922 on 15 Sep 2011 by Vitenka
698 Hedy's Restoration Blue None 3{2}{u} Instant Target attacking creature and target creature blocking it each become a copy of each other. 1 1498823949 on 30 Jun 2017 by Jack V
699 Hegemon's Charm Blue Uncommon 2{1}{u} Artifact Flash
{w}, {t}, Sacrifice Hegemon's Charm: Return target artifact you own or artifact card in a graveyard to its owner's hand.
{u}, {t}, Sacrifice Hegemon's Charm: Scry 3, then draw a card.
{b}, {t}, Sacrifice Hegemon's Charm: Each player sacrifices a nonartifact creature.
1 1455299827 on 12 Feb 2016 by Link
700 Henbe Gremlins Blue Uncommon 4{2}{u}{u} Creature – Gremlin 1 1 {t}: Exile target artifact, then return that card to the battlefield. 4 1394643389 on 12 Mar 2014 by Vitenka
701 Herd of Herring Blue Uncommon 4{3}{u} Creature – Fish Beast 3 3 Whenever an opponent says anything, you may say "I'm sorry, what?" If you do, untap Herd of Herring. 3 1354711433 on 05 Dec 2012 by Jack V
702 Hermit Fiddler Blue Uncommon 4{3}{u} Creature – Crab 3 3 Shy (As this creature enters the battlefield, put it in your hand revealed. This creature is considered both on the battlefield and in your hand. It cannot be cast.) 1 1472181368 on 26 Aug 2016 by jmgariepy
703 Hippocamp Aerialist Blue Common 4{3}{u} Creature – Hippocamp 2 3 When Hippocamp Aerialist attacks, it and up to one other target creature gain flying until end of turn. 1 1320990490 on 11 Nov 2011 by jmgariepy
704 Hippocamp Nightmare Blue Rare 6{4}{u}{u} Creature – Hippocamp Nightmare 0 3 When Hippocamp Nightmare attacks or blocks, it, and up to one other creature gets +1/+1 for each Swamp you control. 1 1320990963 on 11 Nov 2011 by jmgariepy
705 Hiryu Blue Uncommon 2{u}{u} Creature – Human Warrior 2 2 Swampwalk
When Hiryu deals damage to a player, draw a card.
2 1354115468 on 28 Nov 2012 by Vitenka
706 Human Survivor Blue Token 0 Creature – Human Survivor 0 1 1 1345609891 on 22 Aug 2012 by jmgariepy
707 Hungry Eyes Blue Common 3{2}{u} Enchant Creature Blue Hack enchanted creature. (Change the text of enchanted creature by replacing all instances of color words with "blue". This enchantment is unaffected by Protection from Blue.)
When enchanted creature deals combat damage to a player, draw a card.
3 1450344324 on 17 Dec 2015 by jmgariepy
708 Hunter of Irini Blue Rare 4{3}{u} Creature – Human Wizard 1 3 {x}, {t}: Search your library for an enchantment with a converted mana cost of X or less. Put that card on the battlefield, then shuffle your library. 2 1407895663 on 13 Aug 2014 by jmgariepy
709 Hydrosurge #2 Blue None 4{3}{u} Sorcery Choose up to X target creatures where X is the number of islands you control. For each, choose one:
- It gets +1/+1
- Tap it.
3 1447237340 on 11 Nov 2015 by Jack V
710 I Am the Walrus Blue Rare 7{4}{u}{u}{u} Enchantment At the beginning of your upkeep, your life total becomes 5.
You gain Absorb 3.
At the end of your turn, put three 1/1 Egg creature tokens into play.
2 1368585457 on 15 May 2013 by jmgariepy
711 I know Kung Fu Blue None 7{6}{u} Sorcery Draw six cards. 1 1498506595 on 26 Jun 2017 by Jack V
712 Ice Age Blue None 6{4}{u}{u} Enchantment When Ice Age enters the battlefield, tap each creature and put an ice counter on them. They don't untap as long as they have an ice counter on them.
At the beginning of each player's end step, return a creature with an ice counter on it to their hand.
4 1559476005 on 02 Jun 2019 by Jack V
713 Ignorance Charm Blue Rare 12{2/u}{2/u}{2/u} Instant Choose one--Counter target noncreature spell; counter target creature spell; or counter target ability. 1 1404957892 on 10 Jul 2014 by amuseum
714 Immortal Sandyman Blue Rare 0 Boss 20 +1 Put a 0/3 crab creature token onto the battlefield. Tap up to one target creature. It doesn't untap during its controller's next untap phase.
Whenever a card is put into your graveyard from anywhere, remove a loyalty counter from Immortal Sandyman.
When Immortal Sandyman is defeated, put the top thirty cards of your library into your graveyard.
1 1332956334 on 28 Mar 2012 by Jack V
715 Improved Oculus Blue Rare 2{x}{u}{u} Legendary Creature – Homunculus 1 1 When Improved Oculus enters the battlefield, put X 1/1 blue homunculus creature tokens onto the battlefield.
Whenever another homunculus you control dies, you may draw a card.
1 1372254124 on 26 Jun 2013 by Jack V
716 Inconvenient Marsh Blue Uncommon 2{1}{u} Terrain At least half of non-flying attacking creatures must attack in Inconvenient Marsh.
Creatures in Inconvenient Marsh get -1/-0.
2 1330706022 on 02 Mar 2012 by Jack V
717 Industrial Infiltrator Blue Uncommon 3{1}{u}{u} Creature – Human Rogue 1 3 Double agent (You may have this creature attack you rather than any other player.)
Whenever Industrial Infiltrator deals combat damage to a player, that player draws three cards then discards three cards.
3 1329734304 on 20 Feb 2012 by Alex
718 Inevitable Duplicate Blue None 3{2}{u} Creature – Shapeshifter 0 0 You may have Inevitable Duplicate enter the battlefield as a copy of a creature that died this turn. 2 1439284207 on 11 Aug 2015 by Jack V
719 Inevitable March of Progress Blue Rare 4{3}{u} Strategy Analyze your archive for a card that could upgrade target entity and put it onto the battlefield upgrading that entity. Then shuffle your archive. 1 1352314508 on 07 Nov 2012 by dude1818
720 Infiltrator Frog Blue Common 3{2}{u} Creature – Frog 1 3 Islandwalk (This creature is unblockable as long as defending player controls an Island.)
Whenever Infiltrator Frog deals combat damage to a player, draw a card.
0
721 Inscrutable Charm Blue Uncommon 1{pu} Instant Choose one – Look at target player's hand; or look at the top card of your library and you may put it on the bottom of your library; or target creature can't be blocked this turn. 2 1373974622 on 16 Jul 2013 by Jack V
722 Interrupt Blue Uncommon 1{u} Instant Counter target spell with converted mana cost 1 or less. 6 1364851669 on 01 Apr 2013 by amuseum
723 Interruptus Magus Blue Uncommon 2{1}{u} Creature – Human Wizard 2 1 {1}{u}, {t}, Sacrifice Interruptus Magus: Creatures lose all keyword abilities until end of turn. 3 1352987154 on 15 Nov 2012 by Jack V
724 Intuitive Apprentice Blue Rare 4{2}{u}{u} Creature – Human Wizard 2 2 When Intuitive Apprentice enters the battlefield, draw three cards. 1 1352726078 on 12 Nov 2012 by Mr. Man
725 Is Land Blue Common 2{1}{u} Instant Target permanent becomes a basic land of your choice until end of turn. 2 1324502318 on 21 Dec 2011 by Rachael
726 Island Turtle Blue Common 6{5}{u} Enormous Creature – Turtle 6 3 (Island Turtle can be attacked. If Island Turtle is attacked, it can't block.)
Islandwalk
3 1329786374 on 21 Feb 2012 by Jack V
727 Jace Awakened Blue Mythic 1{u} Planeswalker – Jace 1 +1 Change the text of target spell by replacing all instances of one colour word with another.
-1 Lands you control gain all land types until end of turn.
-5 Copy target spell five times.
4 1338659155 on 02 Jun 2012 by Jack V
728 Jace's Simulacrum Blue Common 4{3}{u} Planeswalker 3 +1 Draw a card, then discard a card.
+0 Discard a card, then draw a card.
-6 Draw two cards.
5 1339131513 on 08 Jun 2012 by jmgariepy
729 Jace's Wild Blue Rare 4{3}{u} Sorcery As an additional cost to play Jace's Wild, reveal your hand. You may only play Jace's Wild if there are no other cards in your hand you could play.
Draw four cards.
5 1323340927 on 08 Dec 2011 by Jack V
730 Jace, Shaper of Reality Blue Mythic 4{2}{u}{u} Planeswalker – Jace 4 +1: Scry 1, then draw a card.
0: Discard up to one card. If you do, put a 4/1 blue Illusion creature token with flying onto the battlefield.
-8: Target player exchanges their hand with their library. Then that player shuffles their library.
3 1390686214 on 25 Jan 2014 by amuseum
731 Jamuuran Scalpelexis Blue Rare 6{4}{u}{u} Creature – Beast 2 5 Flying, infect

{u}, {q}: Target player exiles the top four cards of his or her library. If two or more of those cards have the same name, repeat this process. ({q} is the untap symbol.)
3 1311005506 on 18 Jul 2011 by jmgariepy
732 Karn & Tezzeret, Metalshapers Blue Mythic 6{4}{2/u} Planeswalker – Karn and Tezzeret 5 +2: Put a charge counter or a +1/+1 counter on up to one target artifact.
-3: You may put an artifact card from your hand onto the battlefield.
-8: You get an emblem with "Artifacts you control are artifact creatures with base power and toughness 5/5."
2 1434122201 on 12 Jun 2015 by Alex
733 Keeyaw, Aven Singlicator Blue Rare 6{4}{u}{u} Legendary Creature – Bird Wizard 5 5 Flying
Creatures you control are Legendary.
{3}{u}: Put a token creature on the battlefield that's a copy of target creature you control.
2 1411084223 on 18 Sep 2014 by jmgariepy
734 Knight of the Foam Blue Common 2{u}{u} Creature – Illusion Knight 2 2 Whenever a creature an opponent controls becomes the target of a spell or ability, that player may pay {1}. If that player does not, return that creature to it's owner's hand. 1 1336034681 on 03 May 2012 by Vitenka
735 Knight of the Starlit Eye Blue Common 2{1}{u} Creature – Elf Knight 1 1 Ethereal (This creature may attack and activate abilities from the exile zone, and can block other exiled creatures as long as it is exield.)
When Knight of the Starlit Eye dies, exile it.
4 1329619671 on 19 Feb 2012 by Link
736 Knowledge Preserver Blue Uncommon 1{u} Enchantment You have no maximum hand size.
If you would discard a card, you may sacrifice Knowledge Preserver instead.
2 1413948710 on 22 Oct 2014 by Link
737 Kraken Pup Blue None 1{u} Creature – Kraken 0 3 {3}, Discard three islands: Put nine +1/+1 counters on Kraken Pup. 2 1438351609 on 31 Jul 2015 by Jack V
738 Laboratory Chemist Blue None 3{2}{u} Creature – Human Artificer 1 3 {t}, sacrifice a non-token mole creature you control: Create six hundred thousand billion billion tokens that are a copy of that creature. 11 1503319952 on 21 Aug 2017 by Jack V
739 Learning Cub Blue None 6{5}{u} Creature – Sphinx 2 3 Flying
If an opponent's graveyard has exactly six cards in, you may cast cards from that graveyard. You may pay mana of any colour instead of coloured mana in the cost.
1 1460741099 on 15 Apr 2016 by Jack V
740 Leashed Serpent Blue None 4{3}{u} Creature – Serpent 3 3 Harnessed (When this attacks, target creature with lower power can't be blocked this turn.) 3 1490279688 on 23 Mar 2017 by Jack V
741 Legends of the Past Returned Blue None 1{u} Sorcery Each player may put a multicoloured legendary creatures into play from hand, without paying their casting costs, providing those creatures have no abilities.
Storm.
1 1340629577 on 25 Jun 2012 by Vitenka
742 Lesser Remand Blue None 2{1}{u} Instant Exile target spell. At the beginning of the end step, it's controller puts it back on the stack.
Draw a card.
2 1336814311 on 12 May 2012 by Jack V
743 Letter of Rejection Blue Uncommon 1{u} Sorcery Counter the next spell target opponent casts. 3 1385050761 on 21 Nov 2013 by Circeus
744 Librarian's Aid (Grudging Librarian) Blue Uncommon 2 {u}{u} Sorcery
‑‑‑‑
Creature – Human Wizard
1 1 Draw two cards.
Pay 2 life: Transform Librarian's Aid. Any player may activate this ability but only while Librarian's Aid is on the stack.
3 1329996345 on 23 Feb 2012 by Alex
745 Library Warden Blue None 3{2}{u} Creature – Human Scout 2 2 Whenever a card is put into a library from anywhere, Library Warden has base power and toughness 4/4 until end of turn and gains flying until end of turn. 1 1515712116 on 11 Jan 2018 by Jack V
746 Lift Driver Blue Common 2{u}{u} Unit – Human Pilot 1 1 {t}: Target unit is Orbital. 1 1406748919 on 30 Jul 2014 by Vitenka
747 Lighthouse Historian Blue None 2{1}{u} Creature – Human Scout 1 1 {t}: Draw a card, discard a card.
Research (Whenever an instant or sorcery card would be put into your graveyard from anywhere, you may cast another instant or sorcery card with the same mana cost from your graveyard. Exile it as it resolves. )
3 1489530740 on 14 Mar 2017 by Jack V
748 Limpid Burst Blue Common 3{1}{u}{u} Instant Target attacking or defending creature gets -13/-0 until end of turn. 1 1328311726 on 03 Feb 2012 by Jack V
749 Living Waterfall Blue None 4{3}{u} Creature – Elemental 3 3 Whenever an island is put into your graveyard from anywhere, put a +1/+1 counter on Living Waterfall. 1 1447838298 on 18 Nov 2015 by Jack V
750 Llanowar Regrets Blue Rare 4{3}{u} Creature – Elf Illusion 3 2 Shroud, Llanowar Regrets is Unblockable. 3 1328181863 on 02 Feb 2012 by Vitenka
751 Lord Mindmonger Blue None 4{3}{u} Creature – Elf Wizard 3 3 Thralls your opponents control can't block thralls and wizards you control.
{u}: Target creature becomes a thrall until end of turn.
1 1503261405 on 20 Aug 2017 by Jack V
752 Lost Titan Blue Common 6{4}{u}{u} Creature – Big Dumb Giant 6 6 Spells you don't control that target Lost Titan cost {2} less to cast.
Whenever Lost Titan enters the battlefield or attacks, target opponent chooses target permanent you control. Tap that permanent. It doesn't untap during your next untap step.
6 1340917312 on 28 Jun 2012 by Cymerdown
753 Lost to Time Blue Uncommon 1{u} Enchantment {2}{u}: Exile the top card of target opponent's library.
Opponents can't cast spells that share a name with a card exiled by Lost to Time.
1 1477401225 on 25 Oct 2016 by jmgariepy
754 Loxodon Lorekeeper Blue Rare 3{1}{u}{u} Creature – Elephant Advisor 1 3 If a spell or ability would cause you to discard cards, you may choose to put those cards on the top or bottom of your library instead. 5 1311092493 on 19 Jul 2011 by Link
755 Lurking Cutpurse Blue Uncommon 3{1}{u}{u} Creature – Human Rogue 2 2 Whenever Lurking Cutpurse deals combat damage to a player you may draw a card and then discard a card.
{1}{u}{u}: Lurking Cutpurse is unblockable until end of turn.
1 1442836836 on 21 Sep 2015 by Camruth
756 Lurking Evotan Blue Common 2{1}{u} Creature – Evotan 2 2 Whenever Lurking Evotan blocks or becomes blocked by a non-Evotan creature, return Lurking Evotan to its owner's hand. 2 1311073851 on 19 Jul 2011 by Alex
757 Lurking Seal Blue Uncommon 4{3}{u} Creature – Selkie 2 3 When Lurking Seal dies, Seal target creature (it's activated abilities cannot be used) 2 1331131267 on 07 Mar 2012 by Vitenka
758 Magewright Familiar Blue Uncommon 3{2}{u} Creature – Turtle 1 1 As long as you control an artifact, Magewright Familiar gets +2/+2.
As long as you control an enchantment, Magewright Familiar gets +2/+2.
As long as you control a planeswalker, Magewright Familiar gets +2/+2.
3 1421284309 on 15 Jan 2015 by jmgariepy
759 Magical Blowout Blue Rare 7{5}{u}{u} Instant Counter target spell.
Fateseal 3.
5 1336662000 on 10 May 2012 by Jack V
760 Magical Hitch Blue Rare 1{u} Enchantment {u}, Sacrifice Magical Hitch: Counter target spell unless its controller plays {2}. 2 1601903958 on 05 Oct 2020 by Jack V
761 Magus of the Pools Blue Rare 1{u} Creature – Vedalken Wizard 1 1 At the beginning of each player's upkeep, that player may scry 2. 1 1436780782 on 13 Jul 2015 by Alex
762 Malazar, the Ephemeral Blue Mythic 1{u} Planeswalker – Malazar 1 +1: Malazar, the Ephemeral phases out.
-6: Your opponents get an emblem with "Permanents you control have phasing".
-10: Return all non-blue permanents to their owner's hands.
4 1317721709 on 04 Oct 2011 by Alex
763 Masked Admirers #2 Blue Uncommon 4{3}{u} Creature – Vedalken Advisor 1 1 Morph {1}{u} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Masked Admirers #2 gets +1/+1 for each face-down creature you control.
{2}{u}: Turn target permanent you control face down (it is now a 2/2 creature.)
1 1446008201 on 28 Oct 2015 by jmgariepy
764 Mass Conversion Blue None 3{2}{u} Sorcery Brainwash 3 (Put the top three cards of target opponent's library into their graveyard. You may cast any creature cards from among them this turn, spending mana as if it were mana of any colour to do so.) 1 1490097876 on 21 Mar 2017 by Jack V
765 Master Trinket E'er Blue None 3{1}{u}{u} Sorcery Gain control of target artifact with converted mana cost 2 or less. (This effect doesn't end at end of turn.) 1 1478268652 on 04 Nov 2016 by Chris
766 Meager Minds of Mortals Blue Mythic 7{4}{u}{u}{u} Enchantment If a player would draw a card, instead that player searches their library for a card, then their opponent names a card. That player reveals that card. If that card is the named card, exile it and its owner loses life equal to its mana value. Otherwise, put it into its owner's hand. Then that player shuffles. 3 1339739471 on 15 Jun 2012 by dude1818
767 Mentor in the River Blue None 4{2}{u}{u} Creature – Dragon 4 4 {t}, tap an untapped creature you control: Draw a card. 3 1483460824 on 03 Jan 2017 by Jack V
768 Mer Chant of Secrets Blue Uncommon 3{2}{u} Creature – Merfolk 1 1 Merfolk creatures you control have "All creatures able to block this creature do so." 2 1400232928 on 16 May 2014 by Rachael
769 Merfolk Titan Blue Rare 5{3}{u}{u} Creature – Merfolk Giant 5 5 Trample.
{1}{u}, Sacrifice Merfolk Titan: Counter target spell.
4 1336571954 on 09 May 2012 by Jack V
770 Merrow Fry Blue Uncommon 2{1}{u} Creature – Merfolk 1 1 Whenever another Merfolk enters the battlefield under your control, draw a card, then discard a card. 1 1342091168 on 12 Jul 2012 by Alex
771 Metabolize Thoughts Blue Rare 5{2}{u}{u}{u} Instant Exile target spell and put X time counters on it, where X is that card's converted mana cost. At the beginning of each of your upkeeps, if that card is exiled, remove a time counter from it.
If the exiled card has no time counters on it, you may play it without paying its mana cost.
3 1336801675 on 12 May 2012 by jmgariepy
772 Mind Boost Blue Common 3{2}{u} Sorcery Target player draws two cards. 1 1322221413 on 25 Nov 2011 by Alex
773 Mind Trap Blue None 4{3}{u} Creature – Mimic 2 4 Flying
When Mind Trap goes to the graveyard, from any zone, exile all cards in target graveyard.
1 1403533653 on 23 Jun 2014 by Vitenka
774 Mirage Blue None 4{2}{u}{u} Enchantment – Aura Enchant noncreature permanent.
You control enchanted permanent. It's an island land in addition to its other types.
3 1392588703 on 16 Feb 2014 by Jack V
775 Mirror Mage Journeyman (The Mirror's Mirror) Blue Uncommon 3 {2}{u} Creature – Human Wizard
‑‑‑‑
Creature – Mutant Wizard
2
‑‑‑‑
2
2
‑‑‑‑
2
Whenever an Instant goes to your graveyard, exile it. If three such cards have been exiled this way, flip Mirror Mage Journeyman.
‑‑‑‑
You may cast spells exiled by this card as if they were in your hand.
9 1362023816 on 28 Feb 2013 by jmgariepy
776 Mirror of Pilfered Dreams Blue Uncommon 2{u}{u} Enchantment Whenever you pay a Bend cost you may look at the top card of your library. You may put that card into your graveyard. 1 1424898125 on 25 Feb 2015 by Sorrow
777 Mist of Stagnation #2 Blue None 2{1}{u} Creature – Elemental 3 3 If Mist of Stagnation #2 would deal combat damage to a creature, instead tap it, and it doesn't untap as long as you control Mist of Stagnation #2. 1 1446155196 on 29 Oct 2015 by Jack V
778 Mistbind Toad Blue Common 1{u} Creature – Frog 1 1 Sacrifice Mistbind Toad: Return target creature to its owner's hand. Activate this ability only when you could cast a sorcery. 0
779 Mister Blue Uncommon 2{1}{u} Instant Choose one--Target creature is unblockable this turn; counter target spell that targets a permanent; or withdraw target permanent. 1 1367874206 on 06 May 2013 by amuseum
780 Mistress of Innovation Blue Rare 5{2}{u}{u}{u} Creature – Human Artificer 2 3 All players may cast artifact spells without paying their mana cost.
{2}: Counter target artifact spell unless its controller pays {2}.
When you have no cards in hand, sacrifice Mistress of Innovation. Then if you control a Mountain, destroy all artifacts.
1 1361358120 on 20 Feb 2013 by Alex
781 Mistress of Reflections Blue None 4{2}{u}{u} Creature – Human Wizard 2 4 Whenever a creature attacks or blocks its controller may pay X where X is its converted mana cost and create a token copy of that creature attacking or blocking except that it's a reflection in addition to its other types.
Reflections can only block and be blocked by reflections.
1 1501931943 on 05 Aug 2017 by Jack V
782 Mistweaving Reflection Blue Common 1{u} Creature – Illusion 1 1 Flash
Cyclic (At the beginning of the end step, return Mistweaving Reflection to its owner's hand)
2 1358958240 on 23 Jan 2013 by cmeister2
783 Mournful Blue None 3{2}{u} Enchantment – Aura Enchanted creature gets -4/-0.
Enchanted creature doesn't untap during its controller's untap step unless they pay {4}. If they don't, tap it.
3 1488409445 on 01 Mar 2017 by Jack V
784 Muffle Blue Rare 1{u} Instant Invoke (You may cast this spell as though it were an activated ability of a creature you control that shares a color with it by tapping that creature as you cast this spell.)
Counter target activated ability.
7 1359092337 on 25 Jan 2013 by Link
785 Murder Investigation #2 Blue Uncommon 4{3}{u} Enchantment At the beginning of your upkeep, name a card. Then target opponent reveals a card at random from their hand. If the card revealed is the named card, sacrifice Murder Investigation #2, draw three cards and put three 1/1 Human Soldier artifact creature tokens on the battlefield. 2 1446437550 on 02 Nov 2015 by jmgariepy
786 Mythical Hack Blue Mythic 1{u} Instant Target non-mythic spell or creature becomes mythic, can't be countered, and gains protection from colorless, or the color of your choice. (This effect lasts as long as WotC insists on printing mythic rares.) 4 1340678739 on 26 Jun 2012 by jmgariepy
787 Natural Nemesis Blue None 3{2}{u} Creature – Shapeshifter Illusion 2 2 Whenever Natural Nemesis blocks or is blocked by a creature, you may have it become a copy of that creature until end of turn. 3 1439853958 on 17 Aug 2015 by Jack V
788 Nest Warden Blue Rare 6{5}{u} Creature – Human Wizard 2 2 Morphtrap {2}{u} {You may cast this card face down as a 2/2 creature for {3}. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Nest Warden is turned face up, its owner puts a 2/2 Blue Drake creature tokens with flying onto the battlefield.
{2}: Turn Nest Warden face down. Any player may activate this ability.
6 1442207687 on 14 Sep 2015 by jmgariepy
789 Nick of Time Blue Mythic 7{5}{u}{u} Legendary Creature – Human Hero 4 4 Flash, Flying
When Nick of Time enters the battlefield, take another turn after this one.
If Nick of Time would leave the battlefield, exile it instead.
1 1498681900 on 28 Jun 2017 by Jack V
790 Noble Aspirant Blue Rare 1{u} Creature – Human Wizard 0 1 Whenever a creature enters the battlefield under your control, Noble Aspirant's power and toughness each become equal to that creature's power and toughness until end of turn. 2 1340223024 on 20 Jun 2012 by Link
791 Nostalgia Blue None 4{2}{u}{u} Creature – Incarnation 4 4 Creature spells cost {1} more to cast.
Noncreature spells cost {2} less to cast.
Whenever mana empties from a player's pool, that player loses 1 life for each mana.
3 1486586555 on 08 Feb 2017 by Jack V
792 Nostalgia #2 Blue None 3{2}{u} Creature – Incarnation 2 3 At the beginning of your upkeep, put a nostalgia counter on Nostalgia, then choose target instant or sorcery card in a graveyard with converted mana cost equal to the number of nostalgia counters on it. You may cast it this turn. 1 1486586955 on 08 Feb 2017 by Jack V
793 Octagon of Subservience: Green Blue Uncommon 2{1}{u} Enchantment {8}: Gain control of target green permanent. 3 1436928874 on 15 Jul 2015 by jmgariepy
794 Oliven, the Stormcloud Blue Uncommon 3{2}{u} Legendary Enchantment Creature – God 2 3 Flying
{3}{u}: Tap target non-flying creature.
{5}{r}: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
1 1456213462 on 23 Feb 2016 by jmgariepy
795 Omnic of the Shards Blue Mythic 12{10}{u}{u} Legendary Creature – Human Wizard 6 6 Flash
When Omnic of the Shards enters the battlefield, choose up to six other target creatures. For each of those creatures, put six creature tokens onto the battlefield that are copies of that creature.
5 1399972671 on 13 May 2014 by Alex
796 Oneiric Ocelot (jv) Blue Rare 2{1}{u} Creature – Cat 2 1 {1}{u}: Target creature can attack as though it weren't tapped. 2 1337086779 on 15 May 2012 by Jack V
797 Orbital Jump Blue Common 1{u} Instant Until end of turn, target creature has flying.
If it is an artifact creature, it is also only blockable by other artifact creatures.
1 1318414596 on 12 Oct 2011 by Vitenka
798 Oretian Forest Lark Blue Rare 0 Familair 3 (Familiar – Cast Oretian Forest Lark instead of playing a land. It replaces any familiar you already control. Whenever Oretian Forest Lark takes damage, you also lose that much life.)
{t}: Add {u} to your mana pool.
{t}: Draw a card
2 1333449041 on 03 Apr 2012 by Jack V
799 Original non-DnD Creature Blue None 4{3}{u} Creature – Eye 3 3 {t}: Scry 1.
{t}: Tap target creature.
{3}{u},{t}: Gain control of target creature until the end of the following turn.
1 1483718343 on 06 Jan 2017 by Jack V
800 Orosian Forerunner Blue Common 2{1}{u} Creature – Orose Knight 1 1 Flying
{r}: Orosian Forerunner becomes red and gains haste until end of turn.
1 1320993652 on 11 Nov 2011 by Link
801 Painstaking Research Blue None 2{1}{u} Sorcery Buffer (When you cast this, exile it. When you cast a spell that costs more, you may put it onto the stack.)
Draw two cards.
4 1452772642 on 14 Jan 2016 by Jack V
802 Pard Iccol, Lab Orator Blue None 3{2}{u} Legendary Creature – Merfolk Wizard 1 2 {1}{u},{t}: Untap all other wizards you control. 3 1400581223 on 20 May 2014 by Jack V
803 Path of the Sorcerer Blue Mythic 8{5}{u}{u}{u} Sorcery Sorcery spells you cast this turn cost {1} less.

When you play the tenth sorcery spell this turn, you win the game.
1 1384751877 on 18 Nov 2013 by amuseum
804 Pearl Merfolk (Blue Mana Source) Blue Common 1 {u} Creature – Merfolk
‑‑‑‑
Mana Source
1 1 {t}: Add (U) to your mana pool. 9 1333880937 on 08 Apr 2012 by Camruth
805 Performance Flare Blue Rare 3{2}{u} Enchantment Whenever a player taps an artifact as part of the cost of activating that artifact's ability, copy that ability. That player may choose new targets for that copy. 6 1322284949 on 26 Nov 2011 by jmgariepy
806 Perseverance Blue None 3{2}{u} Creature – Incarnation 3 3 If a spell you control is countered, you may return it to your hand instead of putting it into your graveyard. 3 1486509973 on 07 Feb 2017 by Jack V
807 Phelddagrif Fledgling Blue None 3{2}{u} Creature – Phelddagrif 2 3 {u}: Phelddagrif Fledgling gains flying until end of turn. Each opponent may untap a creature they control. 1 1446631719 on 04 Nov 2015 by Jack V
808 Plane Shifter Blue None 1{u} Creature – Wizard 1 1 Take an extra turn after each of your normal turns. During that turn, you count as a different player for owning and controlling permanents. 3 1464793296 on 01 Jun 2016 by Jack V
809 Planned Approach Blue Rare 3{1}{u}{u} Sorcery Search your library for nine random cards. Exile six of those cards, shuffle your library, then put the remaining cards on top in any order. 4 1317217937 on 28 Sep 2011 by Link
810 Pleasant Tidings Blue None 3{2}{u} Instant Until end of turn each player draws a card whenever a creature enters the battlefield. 1 1415585266 on 10 Nov 2014 by Sorrow
811 Pleisosaur Fossil Blue Common 4{3}{u} Fossil Creature – Lizard 3 2 Fossil (This creature is not on the battlefield or in your hand during a player's regular turn. After each regular turn, that player takes a fossil turn, where only fossil spells and fossil permanents exist).
Reach
4 1331696938 on 14 Mar 2012 by jmgariepy
812 Plumebreaker Blue Common 4{3}{u} Sorcery Destroy target land. Up to one target creature you control gains flying until end of turn. 1 1385780928 on 30 Nov 2013 by jmgariepy
813 Pluvia, Terror of Harbors Blue Mythic 7{6}{u} Creature – Serpent 5 5 Islandwalk
Whenever Pluvia, Terror of Harbors attacks, tap all creatures without flying.
As long as there are five or more Islands on the battlefield, Pluvia gets +3/+3 and has hexproof.
2 1371878289 on 22 Jun 2013 by Shiny_Umbreon
814 Posterity Blue Uncommon 4{3}{u} Creature – Incarnation 2 4 Whenever an instant or sorcery spell resolves, exile that card.
Spells that share a name with a card exiled by Posterity cost {2} less to cast.
1 1486166399 on 03 Feb 2017 by Alex
815 Potent Imagination Blue Mythic 15{7} MOONFOLK Revelation (Revelations are not permanents and don't count towards the number of cards in your deck. If you would draw a Revelation, reveal it and exile. Then draw another card in its place.)
Spells you own don't have a mana cost.
Whenever two or more lands are returned to your hand all cards in your hand have {1}: splice onto target Moonfolk's ability.
1 1329720151 on 20 Feb 2012 by Sorrow
816 Power of Thought Blue Uncommon 1{x}{u} Instant Spend only blue mana on X.
Counter target spell with converted mana cost less than or equal to two times X.
1 1423084846 on 04 Feb 2015 by movezig5
817 Practiced Learning Blue Common 4{3}{u} Sorcery Mastery (This spell costs {1} less to cast for each card you own in exile or a graveyard that shares a name with it.)
Scry 1, then draw two cards.
1 1453141075 on 18 Jan 2016 by Link
818 Prethinking Spirals Blue Mythic 21{9}{9}{u}{u}{u} Legendary Sorcery Suspend 5 – {u}{u}{u}. Draw 22 cards.
While this is suspended, opponents may choose to deal damage in the form of milling 3 cards.
2 1537874098 on 25 Sep 2018 by Vitenka
819 Psichic Ankus Blue None 2{1}{u} Artifact – Instant Curse Lifelink, Lifelink
Blood Drinker deals 3 damage to target elephant.
4 1361279048 on 19 Feb 2013 by Jack V
820 Psilink to the Aegis Blue Rare 5{4}{u} Development – Modification Modify unit
Whenever modified unit assaults or intercepts, put a 7/7 Mecha device unit token into the warzone assaulting the same player or warlord or intercepting the same units. Displace that token at end of battle.
4 1407771685 on 11 Aug 2014 by Alex
821 Psyther Worper Blue None 4{3}{u} Enchantment Creature – Beast 1 1 Whenever Psyther Worper is dealt combat damage by a creature, you may gain control of that creature. 3 1488408242 on 01 Mar 2017 by Jack V
822 Pun Intentional // React Shun Blue Rare 1 {u} // {2}{u}{u} Instant // Instant Counter target spell as long as it shares a complete word in its name with a permanent on the battlefield. // Add the words "End the turn." to the text of target instant. 1 1443754314 on 02 Oct 2015 by jmgariepy
823 Qarsi Diplomat Blue Uncommon 3{2}{u} Creature – Naga Wizard 2 2 Bend- {1}{u}{b} (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).

{2}: Target opponent chooses how target player will bend.
1 1424898466 on 25 Feb 2015 by Sorrow
824 Queen of Nothing Blue None 4{3}{u} Creature – Illusion 3 3 When Queen of Nothing enters the battlefield you may have an illusion you control become a copy of target creature except that it's still an illusion in addition to its other types. 2 1501766185 on 03 Aug 2017 by Jack V
825 Quick Like Bunny Blue Uncommon 2{1}{u} Instant Return target creature you own to your hand. You may put a creature card from your hand with the same name on the battlefield. Then, you may attach an Enchant Creature spell with a converted mana cost of two or less from your hand onto that creature. 1 1397695979 on 17 Apr 2014 by jmgariepy
826 Quicksilver Mimic Blue None 3{2}{u} Artifact Creature – Shapeshifter 0 0 You may have Quicksilver Mimic enter the battlefield as a copy of any artifact on the battlefield. If it's not a creature, it's also a creature with power and toughness equal to its converted mana cost. 5 1416358811 on 19 Nov 2014 by Jack V
827 Reclusive Leviathan Blue None 5{4}{u} Creature – Serpent 5 5 Reclusive (When then attacks, defending player may tap two untapped creatures they control. If they do, return this to your hand.) 4 1431622125 on 14 May 2015 by Jack V
828 Redirect Progress Blue Rare 3{2}{u} Enchantment Whenever you scry, draw a card.
Whenever an opponent scries, that player puts a card from their hand on top of their library.
1 1459739510 on 04 Apr 2016 by dude1818
829 Regard the Unthinkable Blue None 6{4}{u}{u} Sorcery Target player puts the top 15 cards of their library into their graveyard. 1 1538208236 on 29 Sep 2018 by Jack V
830 Regress to Childhood Blue None 3{2}{u} Instant All creatures lose all abilities and become 1/1 until end of turn. 3 1498845325 on 30 Jun 2017 by Jack V
831 Reject the Obscure Blue Uncommon 0{0} Instant Counter target tribal or planeswalker spell. 5 1336749071 on 11 May 2012 by Alex
832 Research Grant Depleted Blue Rare 3{pu}{pu}{pu} Instant Counter target spell. You may sacrifice an artifact with a converted mana cost equal to the countered spell to return Research Grant Depleted to your hand. 3 1337088280 on 15 May 2012 by Sorrow
833 Reveal True Form Blue None 2{1}{u} Instant Unattach any attached permanents from target permanent. Counter any spells or abilities targeting it its controller controls. 2 1499034761 on 02 Jul 2017 by Jack V
834 Rhonite Artisan Blue Rare 2{1}{u} Creature – Vedalken Artificer 1 2 {x}, {t}: Put a token onto the battlefield that's a copy of target nontoken artifact or creature with converted mana cost X that doesn't share a name with a token permanent. Spend only blue mana on {x}. 1 1421720523 on 20 Jan 2015 by Link
835 Rhonite Artisan Blue Rare 2{1}{u} Creature – Vedalken Artificer 1 2 {x}, {t}: Put a token onto the battlefield that's a copy of target nontoken artifact or creature with converted mana cost X that doesn't share a name with a token permanent. Spend only blue mana on {x}. 1 1421720543 on 20 Jan 2015 by Link
836 Ride the Coattails Blue Rare 3{1}{u}{u} Instant Target opponent gains an extra turn after their next turn. You untap all permanents during that players untap step, and draw a card whenever that opponent draws a card on their extra turn. 2 1464321248 on 27 May 2016 by jmgariepy
837 Rigorous Discipline Blue Uncommon 3{2}{u} Enchantment Whenever a creature you control becomes tapped, you may pay {3}. If you do, untap that creature. 4 1317229502 on 28 Sep 2011 by Alex
838 River Wanderer Blue Uncommon 2{1}{u} Creature – Spirit 2 2 When River Wanderer enters the battlefield, return a land you control to its owner's hand.
Cycling {2}{u}({2}{u}, Discard this card: Draw a card.)
When you cycle River Wanderer, return target land to its owner's hand.
1 1311102812 on 19 Jul 2011 by Link
839 Runecall Blue Rare 5{2}{u}{u}{u} Sorcery Target player puts up to two enchantment cards from his or her hand onto the battlefield. 2 1352844067 on 13 Nov 2012 by Mr. Man
840 Sage of Future Hours Blue None 4{3}{u} Creature – Human Wizard 2 4 If you would draw a card, instead reveal the topmost unrevealed card in your library.
You may play revealed cards from your library.
2 1473976198 on 15 Sep 2016 by Jack V
841 Sahala Talegatherer Blue Common 4{3}{u} Creature – Leonin Advisor 1 1 When Sahala Talegatherer enters the battlefield, draw two cards. 3 1412279643 on 02 Oct 2014 by Jack V
842 Sakashima the Deceiver Blue Common 1{u} Planeswalker – Sakashima 1 +1 Sakashima the Deceiver becomes the planeswalker type of your choice.
-1 Put a token that's a copy of Sakashima the Deceiver onto the battlefield.
-10 If you control 10 or more permanents named Sakashima the Deceiver, you win the game.
5 1317681470 on 03 Oct 2011 by cmeister2
843 Sakashima, the Pretender Blue Mythic 7{4}{u}{u}{u} Planeswalker – Sakashima 6 When Sakashima, the Pretender enters the battlefield, put a token that's a copy of a creature on the battlefield, except it's name is Sakashima the Impostor.
+3 Draw two cards.
-4 Return Sakashima to its owner's hand.
-8 Sakashima gains all abilities of target planeswalker. You may activate one of those abilities this turn without paying its loyalty cost.
11 1366772035 on 24 Apr 2013 by jmgariepy
844 Sanity Drain Blue Common 1{u} Sorcery Magnify (When you cast this spell, copy it for each card in your graveyard with magnify. You may choose new targets for the copies.)
Target player puts the top two cards of his or her library into his or her graveyard.
1 1380083914 on 25 Sep 2013 by Link
845 Sculpted Sculptor Blue Uncommon 2{1}{u} Creature – Metathran Artisan 2 1 Golemfall — Whenever a Golem enters the battlefield under your control, Sculpted Sculptor gets +2/+2 until end of turn.
{3}{u}, Sacrifice two artifacts: Put a 3/3 Golem artifact creature token onto the battlefield. Activate this ability only any time you could cast a sorcery.
2 1419477755 on 25 Dec 2014 by jmgariepy
846 Sea Cave Hermit (Unloosened Wereshark) Blue Common 3 {2}{u} Creature – Merfolk Wereshark
‑‑‑‑
Creature – Wereshark
1
‑‑‑‑
4
3
‑‑‑‑
2
Whenever damage is dealt to an opponent, flip Sea Cave Hermit.
‑‑‑‑
Haste
0
847 Serpent Rider Blue None 1{u} Creature – Human Rigger 1 1 Serpent Rider can't be blocked if a non-human creature is also attacking. 2 1489743296 on 17 Mar 2017 by Jack V
848 Seven Years' Time Blue Mythic 6{3}{u}{u}{u} Sorcery Shuffle target creature you own into your library, then reveal cards from the top of your library until you reveal a creature card with the same name as that creature. Put that creature onto the battlefield with a +1/+1 counter on it. Choose up to seven cards from among the revealed cards and put them into your hand, then exile the rest. 4 1316694485 on 22 Sep 2011 by Link
849 Shifting Shieldmage Blue Rare 4{3}{u} Creature – Human Wizard 4/2 2 As long as Shifting Shieldmage is shielded, it has hexproof. 1 1320104895 on 31 Oct 2011 by cmeister2
850 Shipworm Blue Uncommon 3{2}{u} Creature – Worm 2 1 Islandwalk

Bore (When Shipworm deals combat damage to a player, that player mills that many cards. You may put a card in your graveyard third from the top of your library.)
2 1375513559 on 03 Aug 2013 by amuseum
851 Shirkal Celebrant (Torporic Thrush) Blue Uncommon 1 {u} Creature – Human Cleric
‑‑‑‑
Land – Forest
1 1 Whenever a creature transforms, put a +1/+1 counter on Shirkal Celebrant.
At the end of your turn, it Shirkal Celebrant has power 4 or more, transform it.
5 1394191861 on 07 Mar 2014 by Vitenka
852 Sighted Eagles Blue Rare 4{3}{u} Sorcery Put two 2/2 Bird Spirit creature tokens onto the battlefield. They have flying and "Pay a trick counter: Until end of turn this gets +2/+2 and is unblockable" 1 1332930790 on 28 Mar 2012 by Jack V
853 Sigiled Strategist Blue None 3{2}{u} Creature – Human Knight 1 3 Exalted
Whenever another creature you control attacks alone you may draw a card, then discard a card.
1 1421031866 on 12 Jan 2015 by Sorrow
854 Sigilier of Heraldry Blue Uncommon 4{3}{u} Creature – Bird Soldier 2 2 Flying
When a creature you control attacks alone, if you have more cards in hand than defending player, it gets +2/+2 until end of turn.
1 1421369008 on 16 Jan 2015 by Jack V
855 Singing Snowman Blue Rare 3{2}{u} Creature – Yeti 3 3 At the beginning of each player's upkeep, creatures controlled by the player who can sing the highest note gain flying until end of turn. 6 1356811989 on 29 Dec 2012 by Alex
856 Siphon Thought Blue Uncommon 3{2}{u} If you would scry a number, instead scry that number plus one.
If an opponent would scry a number, instead that player scries that number minus one. (If they would scry less than 1, they don't scry at all.)
1 1459739667 on 04 Apr 2016 by dude1818
857 Siveixx Blue Common 4{2}{u}{u} Creature – Shark 4 1 If Siveixx gains flying until end of turn, you lose the game. 5 1335202764 on 23 Apr 2012 by Vitenka
858 Skelion Weird Blue Uncommon 4{3}{u} Creature – Weird 1 1 Skelion Weird enters the battlefield with a +1/+1 counter on it for each {r} spent to cast it.
{r}, Remove a +1/+1 counter from Skelion Weird: Skelion Weird deals 1 damage to target creature.
1 1353798153 on 24 Nov 2012 by Link
859 Sky Maester Blue Common 2{1}{u} Creature – Human Wizard 1 1 {t}: Target creature gains flying until end of turn. 1 1320080873 on 31 Oct 2011 by Alex
860 Skyship's Talker Blue None 3{2}{u} Creature – Vedalken Pilot 1 1 Skyship's Talker's power is counted double for the purposes of crewing vehicles with flying. 3 1478270189 on 04 Nov 2016 by Chris
861 Smack of Jellyfish Blue Uncommon 2{x}{u}{u} Instant Target creature gets -X/-0 until end of turn.
Put X 0/1 blue Jellyfish creature tokens onto the battlefield.
1 1354721873 on 05 Dec 2012 by Link
862 Smuggler's Skiff Blue Common 1{u} Artifact – Ship Tap an untapped creature you control, {t}: Draw a card, then discard a card. 1 1365723084 on 11 Apr 2013 by Jack V
863 Snapsail Glider #2 Blue Uncommon 3{1}{u}{u} Creature – Drake 2 2 Flying
When a creature is blocking or blocked by Snapsail Glider #2, it loses flying. (That creature is still blocking or blocked by Snapsail Glider. This effect does not end at end of turn.)
5 1447238992 on 11 Nov 2015 by jmgariepy
864 Society Sunbather Blue None 2{1}{u} Creature – Merfolk Merchant 2 1 Sophisticate (When you cast this, if you control no creatures with higher converted mana cost, you may draw a card.) 1 1447932742 on 19 Nov 2015 by Jack V
865 Soul Tether Blue Rare 6{4}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
At the beginning of your upkeep, exile the top six cards of your library, then put one of them into your hand.
1 1388676173 on 02 Jan 2014 by Alex
866 Spark Reactor Blue Rare 6{4}{u}{u} Artifact Cards you own with Overload have Overload {0}. 3 1362416479 on 04 Mar 2013 by cmeister2
867 Spell Familiar Blue None 2{1}{u} Creature – Bird 1 1 When Spell Familiar enters the battlefield you may initiate an instant or sorcery card from your hand. (Exile it. From the beginning of your next turn, you may cast it for {2} less.) 1 1453130732 on 18 Jan 2016 by Jack V
868 Spell-Thought-Word-Thingy Mancer Blue Common 4{u}{u}{2} Instant 1 1 {u}{u}{t}: Draw a card for each creature attacking you that is blocked. 1 1320080854 on 31 Oct 2011 by Alex
869 Spellbind Toad Blue Uncommon 4{2}{u}{u} Creature – Frog 1 1 Flash (You may cast this spell anytime you could cast an instant.)
Islandwalk (This creature is unblockable as long as defending player controls an island.)
When Spellbind Toad enters the battlefield, you may counter target spell.
0
870 Spellblood Roc Blue None 4{3}{u} Creature – Bird 3 3 Flying
Spellblood (When this dies, you may search your library for an instant or sorcery card that you could cast with 3U and cast it without paying its mana cost. Shuffle your library.)
9 1490897274 on 30 Mar 2017 by Jack V
871 Sphinx Amnesic Blue Rare 5{4}{u} Creature – Sphinx 4 4 Flying
If Sphinx Amnesic would be dealt damage, instead put that many cards from the top of your library into your graveyard.
8 1344455455 on 08 Aug 2012 by Jack V
872 Sphinx of Broken Dreams Blue Rare 7{5}{u}{u} Creature – Sphinx 4 4 Flash
When Sphinx of Broken Dreams enters the battlefield, you may counter target spell.
Flying, hexproof
2 1340164556 on 20 Jun 2012 by ttt3142
873 Spindleship Traders Blue None 3{2}{u} Unit – Ship 1 2 Hover (This creature can only be blocked by creatures with hover or orbital)
{t}: Research a card, then obsolete a card.
3 1406726269 on 30 Jul 2014 by Jack V
874 Spirit of the Endless Waterfall Blue Uncommon 4{3}{u} Creature – Spirit 3 3 At the beginning of your upkeep, each player puts the top two cards of their library into their graveyard. 1 1431879161 on 17 May 2015 by Jack V
875 Splinter of Jace Blue Common 2{1}{u} Planeswalker – Jace 5 -1 Draw a card, then discard a card.
If Splinter of Jace is put into a graveyard from the battlefield, search your library for a planeswalker card and put it into your hand, then shuffle your library.
4 1339074414 on 07 Jun 2012 by Jack V
876 Stalling Bureaucrat Blue Rare 3{1}{u}{u} Creature – Human Bureaucrat 2 2 If a player would draw a card, that player draws no cards instead unless he or she pays {1}. 1 1335315404 on 25 Apr 2012 by Link
877 Stinger Ray Blue Uncommon 4{3}{u} Creature – Fish 2 4 Whenever Stinger Ray deals combat damage to a player tap target creature that player controls. That creature doesn't untap during its controller's next upkeep. 1 1437660907 on 23 Jul 2015 by Sorrow
878 Stitcher Geralf's Charm (Geralf's Helper) Blue Uncommon 4 {3}{u} Instant
‑‑‑‑
Creature – Homunculus
2 1 Choose One —
• Return target permanent to its owner's hand.
• Target creature becomes a 2/1 blue Zombie until end of turn.
• Transform Stitcher Geralf's Charm.
‑‑‑‑
When Geralf's Helper goes to the graveyard from the battlefield, choose one —
• Draw a card.
• Put a 2/1 blue Homunculus Zombie creature token on the battlefield.
3 1455164489 on 11 Feb 2016 by jmgariepy
879 Stream of Deception Blue None 1{u} Enchantment – Aura Enchant creature

Enchanted creature can't be blocked by players with less than 2 draught counters.
2 1476462174 on 14 Oct 2016 by Sorrow
880 Sublimate Blue Uncommon 2{1}{u} Instant Exile target creature. Its owner puts X 0/1 blue Cloud tokens with flying onto the battlefield, where X is the exiled creature's converted mana cost. 6 1456487146 on 26 Feb 2016 by Link
881 Subsidence Blue Common 4{2}{u}{u} Sorcery Put target creature or land on top of its owner's library. 1 1381529755 on 11 Oct 2013 by Jack V
882 Sultai Graverobber Blue None 1{u} Creature – Human Rogue 1 1 Graveloot {2} ({2}, Discard this card: Draw two cards, then discard a card.) 8 1425027766 on 27 Feb 2015 by Jack V
883 Supposing Sphinx Blue Rare 5{3}{u}{u} Creature – Sphinx 4 5 At the beginning of your upkeep, each opponent chooses 'knowledge' or 'options'.
When you draw a card for the first time during your draw step, you may choose to discard two cards to draw an additional card. If you do, each opponent that chose 'knowledge' discards a card. If you do not, each opponent that chose 'options' discards a card.
1 1421804946 on 21 Jan 2015 by jmgariepy
884 Swept off the Edge Blue None 2{1}{u} Instant Target creature gets -5/-0 until end of turn.
Void aligned – if you control three or more swamps, it gets -5/-5 until end of turn instead.
1 1431879656 on 17 May 2015 by Jack V
885 Swimming Lessons Blue Uncommon 2{u}{u} Sorcery Crash (Before combat, you may sacrifice an island instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Target creature is unblockable until end of turn.
1 1358956497 on 23 Jan 2013 by Vitenka
886 Sylvan Magetether Blue Uncommon 4{2}{u}{u} Enchantment – Aura Enchant creature.
You control enchanted creature.
Enchanted creature doesn't untap during your untap step.
Whenever you clash and win, untap enchanted creature.
1 1389097843 on 07 Jan 2014 by Jack V
887 Systematic Suppression Blue Rare 3{1}{u}{u} Instant Replicate {1}{u}
Kicker {1}
Buyback-Sacrifice two lands.
Return target permanent to its owner's hand. If Systematic Suppression was kicked, put that permanent on top of its owner's library instead.
1 1341482073 on 05 Jul 2012 by Alex
888 Syzygy Sphinx Blue None 6{4}{u}{u} Creature – Sphinx 4 4 Flying
When Syzygy Sphinx attacks, defending player chooses one —
• You untap all lands you control
• You untap all creatures you control
9 1420720375 on 08 Jan 2015 by Jack V
889 Taigam, Ambitious Master Blue Rare 2{1}{u} Legendary Creature 1 3 Whenever Taigam, Ambitious Master attacks, reveal the top card of your library. If it's a land card, put it into your hand and Taigam can't be blocked this turn. If it's a noncreature, nonland card, Taigam gets +X/+0 until end of turn, where X is that card's converted mana cost. 1 1429939749 on 25 Apr 2015 by Link
890 Tame the Passions Blue Common 1{u} Instant Tap target creature. It gets -3/-0 until end of turn. 3 1412068212 on 30 Sep 2014 by Jack V
891 Tamiyo's Charm Blue None 4{3}{u} Instant Choose 1
• Tap target creature. It doesn't untap during its controller's next untap step.
• Return target instant or sorcery from your graveyard to your hand.
• Target player shuffles their graveyard into their library.
2 1455116100 on 10 Feb 2016 by Sorrow
892 Tamiyo's Confidant Blue Uncommon 3{2}{u} Creature – Moonfolk Knight 2 3 Whenever Tamiyo's Confidant blocks, you may draw a card. 2 1378530849 on 07 Sep 2013 by amuseum
893 Tamiyo's Dissertation Blue Rare 5{3}{u}{u} Instant Scry 2, then draw a card. Repeat this process once for each card type among permanents your opponents control. 3 1458848630 on 24 Mar 2016 by Link
894 Tamiyo's Moonbeam Blue Common 2{1}{u} Instant Tap target permanent. It becomes colorless until end of turn.
Draw a card.
4 1378605247 on 08 Sep 2013 by dude1818
895 Tamiyo's Tweak Blue Rare 2{u}{u} Enchantment Flash
{2}: Counter target activated ability. If that ability is from a permanent source, change the text of that permanent by replacing all activation costs with "At end of turn". Otherwise, sacrifice Tamiyo's Tweak.
12 1383562257 on 04 Nov 2013 by Alex
896 Taravangian's Blessing Blue Rare 5{3}{u}{u} Enchantment Taravangian's Blessing can't be sacrificed.
At the beginning of your upkeep, choose a number at random between one and twenty. Draw that many cards.
Your maximum have size is one.
4 1537877072 on 25 Sep 2018 by Link
897 Teferi's Charm Blue None 2{1}{u} Instant Choose one:
• Counter target triggered ability
• Choose a delayed triggered ability. It triggers now instead.
• The next spell you cast this turn can be as though it had flash.
3 1455191317 on 11 Feb 2016 by Jack V
898 Teleporting Mynx Blue Mythic 3{u}{u}{u} Creature – Weird 4 2 Flash
When Teleporting Mynx enters the battlefield, target creature can't be blocked until the end of the next turn.
1 1380243405 on 27 Sep 2013 by jmgariepy
899 Telescoping Homunuculus Blue Common 3{2}{u} Artifact Creature – Homunuculus 1 3 When Telescoping Homunuculus becomes tapped, draw a card, then discard a card. 1 1328340007 on 04 Feb 2012 by jmgariepy
900 Tempest Blue None 1{x}{u} Sorcery Return all creatures with converted mana cost X or less to their owner's hand. 1 1559659189 on 04 Jun 2019 by Jack V
901 Tempting Fate Blue Uncommon 3{2}{u} Enchantment At the beginning of your upkeep, reveal the top card of your library. If it's a land, sacrifice Tempting Fate then return three permanents you control to their owner's hand. Otherwise, draw a card. 4 1397597950 on 15 Apr 2014 by Alex
902 Terraformer Frogling Blue Uncommon 2{1}{u} Creature – Frog 1 1 {t}: Target land becomes an Island until end of turn. 0
903 Terramorphic Expanse #2 Blue None 1{u} Instant All lands you control become a copy of target land until end of turn. 4 1447243162 on 11 Nov 2015 by Jack V
904 Terrordon Blue None 2{1}{u} Creature – Lizard Beast 1 1 Flying
Spellbreath 2 (Whenever this deals combat damage to a player, you may reveal an instant or sorcery from your hand with converted mana cost 2 or less, and cast a copy of it by paying its mana cost.)
2 1488483797 on 02 Mar 2017 by Jack V
905 The Enemy's Gate is Down Blue Rare 3{2}{u} Augment The phases of each commander's turn are reversed. (The phases are, in reverse order, over, post-engagement strategy, engagement, pre-engagement strategy, and maintenance.)
If there are more than two commanders in this conflict, the turn order is reversed.
3 1352179394 on 06 Nov 2012 by jmgariepy
906 The Many Faces of Sakashima Blue Uncommon 2{x}{u}{u} Instant Change the name of target creature to the name of any creature in any player's graveyard. Do this X times, you may choose a new target each time. 3 1404444336 on 04 Jul 2014 by Link
907 The Prodigy Blue Rare 2{1}{u} Creature 0 2 {1}{w}{u}, {t}: Return target equipment card from your graveyard to the battlefield.
{u}{r}: Attach target equipment you own to target creature.
↓↓↓
Pass the mantle (When this dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
1 1439843872 on 17 Aug 2015 by Link
908 Theology Blue None 5{3}{u}{u} Creature – Incarnation * * Theology's power and toughness are equal to your devotion to all colors.
When Theology enters the battlefield and at the beginning of your upkeep, draw a card for each color to which your devotion is two or more, then discard that many cards less one.
2 1486399253 on 06 Feb 2017 by Jack V
909 Thoughtlink Blue Common 1{u} Instant Draw a card for each spell your opponent played this turn. 1 1318395030 on 12 Oct 2011 by jmgariepy
910 Tidal Kraken #2 Blue None 5{3}{u}{u} Creature – Kraken 5 5 Trample, Submersible (Tidal Kraken #2 can't be destroyed except by combat damage)
Whenever a land enters the battlefield its controller may put a +1/+1 counter on Tidal Kraken #2 or remove one from it.
3 1446224243 on 30 Oct 2015 by Jack V
911 Time Dilation Blue None 5{3}{u}{u} Enchantment At the beginning of each player's end step, if it's not an extra turn, he or she takes an extra turn after this one. 4 1464562688 on 29 May 2016 by Jack V
912 Time Flies Blue Rare 4{2}{u}{u} Creature – Insect 1 1 Flying
When Time Flies deals combat damage to a player, you may exile it. If you do, take an extra turn after this one.
1 1398218700 on 23 Apr 2014 by amuseum
913 Time Raider Blue None 2{1}{u} Creature – Human Rogue 2 1 Whenever Time Raider and at least two other creatures deal combat damage to an opponent, you may exile Time Raider. If you do, take an extra turn after this one. 1 1464277260 on 26 May 2016 by Jack V
914 Time Split Blue Mythic 6{3}{u}{u}{u} Instant Split Second.
Restart the game, with this spell and target spell exiled.
2 1337092166 on 15 May 2012 by Vitenka
915 To the Moon and Back Blue Uncommon 1{u} Instant Exile target attacking creature. During that creature's controller's next attack step, put that creature onto the battlefield tapped and attacking. That creature cannot be blocked that turn. 2 1343792259 on 01 Aug 2012 by jmgariepy
916 Tolarian Compounder Blue None 2{1}{u} Creature – Human Wizard 2 1 {3}{u}, {t}: Target player draws a card for each other card a player has drawn this turn. 1 1464493882 on 29 May 2016 by Link
917 Tolarian Custodian Blue Uncommon 3{1}{u}{u} Creature – Metathran Advisor 2 3 {2}{u}{u}: Target creature you control gains protection from the card type of your choice until end of turn. 2 1463368580 on 16 May 2016 by jmgariepy
918 Torrent of Frogs Blue Rare 2{x}{u}{u} Instant Tap X target non-flying creatures, then put X 1/1 blue Frog tokens onto the battlefield under your control. 0
919 Trader's Guildmaster Blue None 3{2}{u} Creature – Human Merchant 1 3 Whenever you activate an activated ability of a merchant you control, you may copy it. You may choose new targets for the copy. 1 1501346542 on 29 Jul 2017 by Jack V
920 Trained Roc Blue Uncommon 5{4}{u} Mount Creature – Bird 3 3 Flying
Mount {4}
3 1329770696 on 20 Feb 2012 by Jack V
921 Trainer of Ascendants Blue Uncommon 3{2}{u} Planeswalker 2 +1 Look at the top card of your library. If it's a planeswalker card, you may reveal it, then put it into your hand.
-1 Put a loyalty counter on each other planeswalker you control.
8 1339025934 on 06 Jun 2012 by dude1818
922 Travel Light Blue None 2{1}{u} Sorcery Up to three creatures can't be blocked this turn. If any of those creatures have power more than 2, their power becomes 2 until end of turn. 1 1476710998 on 17 Oct 2016 by Jack V
923 Trifle Collector Blue Rare 3{1}{u}{u} Creature – Merfolk Rogue 3 3 {3}{u}: Scry X, where X is equal to the number of lands in your graveyard. 2 1437105242 on 17 Jul 2015 by jmgariepy
924 Trifurcated Research Blue Mythic 6{4}{u}{u} Enchantment As Trifurcated Research enters the battlefield, you exile the top ten cards of your library and an opponent divides them into three piles. Then you divide the labels Painful, Echoing and Forceful between those piles. You may play those cards.
Whenever you play a Painful card, lose 2 life.
Whenever you play an Echoing instant or sorcery card, copy it.
Forceful spells you play can't be countered.
1 1459279919 on 29 Mar 2016 by Alex
925 Triple Somersault Blue Uncommon 3{2}{u} Sorcery Exile target creature, then return it to the batllefield under its owner's control. Repeat this process two times. (The same card is exiled each time.) 4 1344184976 on 05 Aug 2012 by Link
926 Trusted Apprentice (Treacherous Rival) Blue None 3 {2}{u} Creature – Rat Wizard
‑‑‑‑
Creature – Rat Wizard
1
‑‑‑‑
3
1
‑‑‑‑
4
{x}{u}, {t}: Exile target spell with converted mana cost X. Flip Trusted Apprentice.
‑‑‑‑
{x}{b},{t}: Cast a copy of a spell exiled with Treacherous Rival.
3 1361967547 on 27 Feb 2013 by Jack V
927 Twinned Illusion Blue Common 1{u} Creature – Illusion 2 2 When Twinned Illusion becomes the target of a spell or ability, sacrifice it.

When Twinned Illusion enters the battlefield, put a 2/2 blue Illusion creature token onto the battlefield under target opponent's control.
3 1311672059 on 26 Jul 2011 by Alex
928 Twist Blue None 2{1}{u} Instant Prepare {1}{u} ({1}{u}: Exile this from your hand. You may cast it from exile without paying its mana cost.)
Untap up to two target permanents.
8 1601587381 on 01 Oct 2020 by Jack V
929 Ultimate Charm Blue None 3{x}{u}{u}{u} Instant Choose a mode from a modal card with converted mana cost X or less you own outside the game. 1 1525883691 on 09 May 2018 by Jack V
930 Un Oeuf // Is Un Oeuf Blue None 1 {u} // {2}{u} Instant // Instant Put a 0/1 blue egg creature token onto the battlefield. // Target creature loses all abilities and becomes a 0/1 blue egg creature token until end of turn. 1 1443725920 on 01 Oct 2015 by Jack V
931 Undead Gaze Blue Common 2{1}{u} Instant Counter target spell, unless its controller pays {1}.
{1}{u}, Discard a card: Return Undead Gaze to your hand. Play this ability only during your upkeep.
{1}{u} Cycling ({1}{u}, Discard this card: Draw a card.)
1 1311003762 on 18 Jul 2011 by jmgariepy
932 Undeniable Proof Blue None 21{20}{u} Instant Counter target spell unless its controller pays {x}, where X is equal to your life total.
Undeniable Proof costs {1} less to play for each point of life you have.
1 1337084019 on 15 May 2012 by jmgariepy
933 Underwhelm Blue Common 1{u} Instant Target creature gains -X/-0 until end of turn, where X is the number of creatures you control. 1 1344247307 on 06 Aug 2012 by Alex
934 Unearthly Unbinding Blue Uncommon 2{1}{u} Enchantment Sacrifice Unearthly Unbinding: Return target creature to its owner's hand.
Unearth {1}{u} (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
4 1421163646 on 13 Jan 2015 by Jack V
935 Unforgiving Skies Blue Rare 5{4}{u} Enchantment At the beginning for your upkeep, put a tide counter on Unforgiving Skies. You may then sacrifice it. If you do, each opponent sacrifices lands equal to the number of tide counters on Unforgiving Skies.
{3}: Remove a tide counter from Unforgiving Skies. Any player may activate this ability.
1 1385781721 on 30 Nov 2013 by jmgariepy
936 Unselfconsciousness Blue Common 2{1}{u} Enhantment – Aura Enchant Creature
Prevent all damage that would be dealt by enchanted creature.
Enchanted creature has "{t}: Draw a card, then discard a card."
2 1317203879 on 28 Sep 2011 by jmgariepy
937 Unwilling Assistant Blue Uncommon 2{1}{u} Creature – Vedalken Wizard 2 2 Unwilling Assistant cannot be the target of spells or abilities you control. 2 1311104977 on 19 Jul 2011 by Link
938 Veil of the Blissful Reverie (Anthwa, Eternally Delusional) Blue Mythic 8 {5}{u}{u}{u} Legendary Enchantment
‑‑‑‑
Planeswalker – Anthwa
{x}{x}: Draw X cards. If all non-land permanents on the battlefield are blue, draw X again.
When you have no cards in your library, transform Veil of the Blissful Reverie and put 8 loyalty counters on it.
‑‑‑‑
Whenever you cast an instant or sorcery, remove 4 loyalty counters from Anthwa, Eternally Delusional.
+1: The next instant or sorcery you cast is shuffled back into your library.
+2: Put target instant or sorcery from your graveyard on the top of your library.
+6: Shuffle all instants and sorceries from your graveyard back into your library.
3 1330059940 on 24 Feb 2012 by jmgariepy
939 Velfen Bookseller Blue None 4{3}{u} Creature – Human Rogue 2 3 Opulent – {t}: Draw a card for each permanent you control with converted mana cost 4 or more. 2 1488537477 on 03 Mar 2017 by Jack V
940 Vesuva, Patron of Vesuva Blue None 4{3}{u} Planeswalker – Vesuva 4 Vesuva has all abilities of all planeswalker cards in graveyards. 2 1367260233 on 29 Apr 2013 by Jack V
941 Vesuvian Dreams Blue None 3{2}{u} Sorcery Vesuvian Dreams becomes a copy of target non-land spell in the ante. If you are copying an Instant or Interrupt, you may cast this spell at Instant or Interrupt speed, respectively. 1 1451188655 on 27 Dec 2015 by jmgariepy
942 Vision Core Blue Uncommon 1{u} Unit – Computer 0 1 Hidden Deployment {u}. (You may deploy Vision Core to the warzone for {3}, if you do it is 2/2 and you may turn it face up for {u})
When Vision Core blocks or is blocked, you may Scan 5.
1 1406749334 on 30 Jul 2014 by Vitenka
943 Vitriolic Refusal Blue Uncommon 3{pu}{pu}{u} Instant Counter target spell unless its controller pays {2}, plus an additional {1} for each point of life you spent to cast Vitriolic Refusal. 1 1336711500 on 11 May 2012 by jmgariepy
944 Vodalian Mentalist Blue Common 2{1}{u} Creature – Merfolk Wizard 1 3 As long as you have forty cards or more in your library, Vodalian Mentalist gets +1/+0. 2 1369193318 on 22 May 2013 by jmgariepy
945 Voidhatch Cephalid Blue Uncommon 2{1}{u} Creature – Cephalid Wizard 1 1 Whenever Voidhatch Cephalid is dealt damage, return up to that many target nonland permanents to their owners' hands. (You can't target creatures that died in combat.)
Morph {2}{u}
9 1402665030 on 13 Jun 2014 by Alex
946 Watch Wolf Blue Uncommon 4{3}{u} Creature – Wolf Artificer 3 3 Watch Wolf comes into play with four time counters on it.
{2}: Move a counter from Watch Wolf to target permanent or suspended card.
4 1324531006 on 22 Dec 2011 by jmgariepy
947 Watcher in the Water Blue None 3{1}{u}{u} Creature – Octopus 3 4 Watcher in the Water can't attack unless defending player controls an island.
Protection from Elves.
1 1402672236 on 13 Jun 2014 by Jack V
948 Wavemaker Leviathan Blue Mythic 1{u} Boss – Leviathan 10 (Bosses enter the battlefield under an opponent's control.)
When this boss is defeated, each opponent may draw up to 7 cards.
0 Tap target permanent. It doesn't untap during its controller's next untap step.
-1 {6}: Return 2 target non-Boss permanents to their owners' hands.
14 1331024310 on 06 Mar 2012 by Alex
949 Waveskater Blue None 3{2}{u} Creature – Spellbeast 3 2 Harness ({t}: The next instant or sorcery spell you cast this turn costs {1} less). 2 1489624222 on 16 Mar 2017 by Sorrow
950 Webbed Woozle Blue Uncommon 2{u}{u} Creature – Weasel 1 4 All creatures in play are named Webbed Woozle.
{t}: All creatures lose hexproof and shroud until end of turn.
13 1335952346 on 02 May 2012 by Jack V
951 Well of Opposites Blue None 3{2}{u} Creature – Spirit 1 3 Whenever an opponent casts a spell, you may reveal the top card of your library. If it shares no type with that spell, put it into your hand. 6 1499211316 on 04 Jul 2017 by Jack V
952 Whale of Vargos Blue Uncommon 6{5}{u} Psychic Creature – Whale 5 5 Vargos-Gate, Vargos-Home (Whale of Vargos cannot attack unless you have presence at Vargos, and cannot be blocked by an opponent with presence there) 1 1406717324 on 30 Jul 2014 by Vitenka
953 Whelming Nodes Blue None 1{u} Enchantment At the beginning of your upkeep, return the creature with least power to its owner's hand. If its controller controls no other creatures, sacrifice Whelming Nodes. 2 1458311037 on 18 Mar 2016 by Jack V
954 Whispered Oglond Blue Common 4{3}{u} Creature – Horror 4 4 When Whispered Oglond deals damage, go mad. (Flip two coins. For each head flipped, gain an insanity counter. A player with seven or more insanity counters loses the game.) 4 1353132990 on 17 Nov 2012 by jmgariepy
955 Who Needs Draw Spells? Blue Uncommon 4{2}{u}{u} Instant Look at the top 3 cards of your library, then put them into your graveyard and put a 5/5 blue Dragon creature token with flying onto the battlefield. 1 1340658342 on 25 Jun 2012 by Cymerdown
956 Win-Dreader Sphinx Blue Rare 5{3}{u}{u} Creature – Sphinx 5 5 Flying
If you would win the game or an opponent would lose the game, instead you lose the game.
1 1400168892 on 15 May 2014 by Alex
957 Wisdom Begets Blue Uncommon 2{1}{u} Sorcery Target player scries X, where X is the number of cards in his or her hand. Then that player draws a card. 2 1459369552 on 30 Mar 2016 by Link
958 Wistful Selkie Blue None 1{u} Creature – Merfolk Minion 2 2 Whenever Wistful Selkie becomes the target of a spell or ability, that spell or ability's controller gains control of it. 1 1448019466 on 20 Nov 2015 by Jack V
959 Woeful Eye Blue Rare 3{1}{u}{u} Creature – Homunculus 1 1 Homunculus creatures you control get +1/+1.
Whenever a homunculus creature you control deals combat damage to a player, that player puts the top two cards of his or her library into his or her graveyard, and you draw a card.
2 1313381156 on 15 Aug 2011 by Link
960 Xenophobia Blue Common 1{u} Instant Counter target creature spell unless it shares a creature type with a creature controlled by the same player. 2 1412167956 on 01 Oct 2014 by Jack V
961 Young Jace Blue Mythic 1{u} Planeswalker – Jace 1 Young Jace's abilities can't be activated on the turn he enters the battlefield.
+1 You and target opponent reveal the top card of your libraries.
0 Draw a card, then discard a card.
-7 Reveal a blue card from your hand with converted mana cost X: Draw X cards.
3 1338624519 on 02 Jun 2012 by Cymerdown
962 Young Zur Blue Rare 1{u} Legendary Creature – Human Wizard 1 1 Whenever Young Zur attacks, reveal the the top three cards of your library. Put any number of aura cards from among them onto the battlefield, and the rest on the bottom of your library in any order. 5 1340195638 on 20 Jun 2012 by Jack V
963 Zedruu, Negotiator Blue Mythic 1{u} Planeswalker – Zedruu 1 +1: Target opponent gains control of target permanent you control.
-2: Draw a card for each permanent an opponent controls that you own.
-6: Gain control of all nonland permanents.
4 1317723224 on 04 Oct 2011 by Alex
964 Zoological Researcher Blue None 1{u} Creature – Wizard 0 1 {t}, Tap another untapped creature you control: Draw a card, then discard a card. 1 1431604899 on 14 May 2015 by Jack V
965 Ætherskin Toad Blue Common 2{1}{u} Creature – Frog 1 2 Discard a card: Ætherskin Toad gets +1/+1 and gains shroud until end of turn. (It can't be the target of spells or abilities.) 0
966 99 Problems Black Mythic 12{9}{b}{b}{b} Sorcery Suspend {b}{b}{b} – 99
Whenever a player taps a permanent, remove a time couner from 99 Problems.
Put three 13/13 black Medusa creature tokens into play with flying, deathtouch, lifelink and protection from spells or permanents with converted mana cost three or less.
6 1368157402 on 10 May 2013 by jmgariepy
967 A Gent of Erebos Black Common 3{2}{b} Creature – Human 1 1 {t}: Target player loses 2 life. 1 1400235142 on 16 May 2014 by Rachael
968 A Horrible Death Black None 4{2}{b}{b} Instant Destroy target creature.
A Horrible Night for a Curse – if an opponent has exactly 10 life, return A Horrible Death to your hand when it resolves.
4 1457020755 on 03 Mar 2016 by Jack V
969 A Sin Highway Black Mythic 6{4}{b}{b} Enchantment Whenever you cast a Demon, Devil, Wizard, Druid or a card with an occult symbol in the artwork, put a quest counter on A Sin Highway.
As long as A Sin Highway has five or more quest counters on it, it becomes a 12/12 Demon with "At the beginning of your upkeep, make a sacrifice, or you die. Your library is black."
1 1336883272 on 13 May 2012 by jmgariepy
970 Abandon Hope #2 Black None 2{1}{b} Instant Exile target creature or planeswalker card in a graveyard. Its owner loses life equal to its converted mana cost. 2 1445964369 on 27 Oct 2015 by Jack V
971 Abstruse Sphinx Black Rare 5{3}{b}{b} Creature – Sphinx 3 5 Flying
When Abstruse Sphinx deals damage to a player, reveal the top card of their library: If you reveal a creature card, put it into it's owner's graveyard and that player loses life equal to it's converted mana cost. Otherwise put the revealed card on the bottom of it's owner's library.
1 1314969475 on 02 Sep 2011 by Alex
972 Acolyte of the Void Black None 2{1}{b} Creature – Human Shaman 2 1 If a player would discard a card, they exile it instead. Costs including "discard a card" have "exile a card from your hand" instead. 3 1403710182 on 25 Jun 2014 by Jack V
973 Addiction Black None 4{3}{b} Creature – Incarnation 2 4 At the beginning of each opponent's end step, they lose 2 life for each untapped permanent they control with {t} in the cost 2 1486383976 on 06 Feb 2017 by Jack V
974 Agent of Chernobog Black Rare 6{4}{b}{b} Enormous Creature – Demon 3 7 Flying
{t}: Destroy target creature.
Whenever a creature attacks Agent of Chernobog, you lose 2 life.
1 1332908551 on 28 Mar 2012 by jmgariepy
975 Agent of Phyrexia Black None 3{b}{b}{b} Creature – Human Assassin 3 2 Infect
Villanous – Whenever you cast a spell that targets a creature an opponent controls, he or she sacrifices that creature.
4 1485454896 on 26 Jan 2017 by Jack V
976 Agent of the Black Rose Black None 3{1}{b}{b} Creature – Human Assassin 3 2 When Agent of the Black Rose enter the battlefield, you may destroy target creature.
Creatures you control can't block.
2 1438786208 on 05 Aug 2015 by Jack V
977 Alleviate Hope Black Rare 3{2}{b} Sorcery Look at the top five cards of target players library. You may exile up to three of those cards. Put the rest back in any order. 1 1317218353 on 28 Sep 2011 by Link
978 Anarchist Revolutionary Black None 4{3}{b} Creature – Human Rebel 3 3 Whenever Anarchist Revolutionary is dealt damage, destroy all non-survivor creatures.
{1}{u}: Target other creature become a survivor until end of turn.
1 1503489251 on 23 Aug 2017 by Jack V
979 Ancestor of Slaughter Black Uncommon 4{2}{b}{b} Creature – Spirit 2 2 Devour 1
When Ancestor of Slaughter enters the battlefield, you may destroy target creature with toughness less than Ancestor of Slaughter's toughness.
1 1341527099 on 05 Jul 2012 by dude1818
980 Arena Vulture Black None 2{b}{b} Creature – Bird 1 2 Flying
Protection from green
After creatures fight, Arena Vulture deals 1 damage to any survivors.
2 1403706438 on 25 Jun 2014 by Vitenka
981 Arrest flavourshift Black None 3{1}{b}{b} Instant Destroy target creature. 2 1483354412 on 02 Jan 2017 by Jack V
982 Ashiok's Reaper Black Uncommon 3{1}{b}{b} Creature – Nightmare 3 2 Intimidate
When Ashiok's Reaper enters the battlefield, look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
1 1378525954 on 07 Sep 2013 by Link
983 Avast! A Bilge Rat! Black Common 2{1}{b} Instant Put a 1/1 black Rat creature token with deathtouch on the battlefield. That creature must block a Human this turn, if able. 1 1337226704 on 17 May 2012 by jmgariepy
984 Azeotut, Who Must Be Watched Black Rare 8{5}{b}{b}{b} Legendary Creature – Mummy 12 12 Trample
Azeotut, Who Must Be Watched can't block.
At the beginning of your upkeep, put a 3/3 black Eye creature token on the battlefield with deathtouch and "Non-eye creatures can not attack."
4 1455855746 on 19 Feb 2016 by jmgariepy
985 Bad with Names Black Uncommon 2{1}{b} Instant The next time an opponent would draw a card this turn, if it wasn't the first card they drew this turn, that player puts a card in their hand on top of their library instead. 1 1459927143 on 06 Apr 2016 by jmgariepy
986 Baleful Reincarnation Black Mythic 12{10}{b}{b} Enchantment – Aura Enchant Creature
At the beginning of enchanted creature's controller's end step, they lose the game. They start the next game with life total equal to enchanted creature's toughness.
2 1400368790 on 17 May 2014 by Jack V
987 Banshee Chorus Black Uncommon 2{1}{b} Creature – Spirit 1 1 At the beginning of your upkeep, you lose life equal to the number of permanents named Banshee Chorus.
{2}, {t}, Sacrifice Banshee Chorus: Put two token copies of Banshee Chorus onto the battlefield under target player's control.
7 1332153538 on 19 Mar 2012 by Alex
988 Basal Thrull #2 Black None 1{b} Creature – Thrull 1 1 Whenever you cast another thrull creature spell attach Basal Thrull #2 to it. That thrull gets +1/+1. and gains thrull gains that ability "{b}{b}: attach this thrull and all thrulls attached to it to target thrull. That thrull gets +1/+1 to it for each attached thrull." 2 1446042468 on 28 Oct 2015 by Sorrow
989 Bilehatch Zombie Black Uncommon 2{1}{b} Creature – Zombie Wizard 1 1 Whenever Bilehatch Zombie is dealt damage, you draw that many cards and lose that much life.
Morph {2}{b}
1 1402665032 on 13 Jun 2014 by Alex
990 Bitter Melody Black Uncommon 2{1}{b} Instant Until end of turn, whenever a player casts a spell, they lose 2 life. 2 1344256012 on 06 Aug 2012 by Jack V
991 Black Lot Us Black Uncommon 2{b}{b} Enchantment Creatures you control are black. 2 1324697173 on 24 Dec 2011 by Camruth
992 Blacktongue Wizard Black Common 4{3}{b} Creature – Imp Wizard 2 1 Flying

Whenever an opponent casts an instant you may discard a card. If you do, target opponent discards a card.
0
993 Blasphemous Ronin Black Uncommon 4{2}{b}{b} Creature – Rat Samurai 2 2 Bushido 1

Profane- When Blasphemous Ronin attacks target opponent discards a card. (Blasphemous Ronin is profane as long as an opponent controls a legendary permanent).
8 1382218916 on 19 Oct 2013 by Sorrow
994 Blight Knight Black Uncommon 5{4}{b} Creature – Zombie Knight 1 1 Haste. Double strike. Infect. 3 1346145390 on 28 Aug 2012 by Jack V
995 Blindhunger Ghoul Black Common 2{b}{b} Creature – Zombie 3 3 Famine (when this card enters the battlefield sacrifice all other permanents you control sharing a type with it when it enters the battlefield.)
Blindhunger Ghoul gets -1/-1 for each other creature you control.
3 1341524685 on 05 Jul 2012 by Sorrow
996 Bloodfriend Familiar Black Uncommon 3{2}{b} Creature – Bat 2 1 Flying
Whenever Bloodfriend Familiar deals damage to a player, you may add an equal amount of life to your mana pool.
Life does not empty from your mana pool between phases.
6 1352871917 on 14 Nov 2012 by jmgariepy
997 Bloodlord Revenant Black Rare 6{4}{b}{b} Creature – Vampire Noble 6 6 Flying 1 1320753538 on 08 Nov 2011 by Alex
998 Bogstalker Black Uncommon 5{3}{b}{b} Creature – Nightstalker 1 1 Shellshock (Whenever a creature with the same power and toughness attacks you may exile Bogstalker, if you do that creature becomes a copy of Bogstalker until end of turn).
Whenever Bogstalker deals damage to a player that player loses 1 life for each swamp you control.
3 1345756757 on 23 Aug 2012 by Sorrow
999 Bolas, Mastermind Black None 8{6}{b}{u} Planeswalker – Bolas 7 +4 Target creature gets -5/-5 until the beginning of your next turn.
-4 Gain control of target planeswalker.
-X Search any library for a planeswalker card costing at most X and put it onto the battlefield. It's owner shuffles their library.
5 1434065149 on 11 Jun 2015 by Jack V
1000 Bone Hydra Black Mythic 3{1}{b}{b} Creature – Hydra 1 1 {b}: Regenerate Bone Hydra

When a creature is put into a graveyard from play, put two +1/+1 counters on Bone Hydra.
1 1320081408 on 31 Oct 2011 by Alex
1001 Bone Implosion Black Common 4{3}{b} Sorcery Target player loses life equal to the number of cards in your graveyard. 7 1421157801 on 13 Jan 2015 by Alex
1002 Boromir Black Rare 3{1}{b}{b} Legendary Creature – Human Knight 2 2 {t}, Sacrifice Boromir: Gain control of target equipment.
{t}, Sacrifice Boromir: Prevent all damage that would be dealt to target creature this turn.
2 1363021816 on 11 Mar 2013 by Jack V
1003 Bottom Scavenger Black None 7{5}{b}{b} Creature – Insect 4 4 When Bottom Scavenger enters the battlefield, you may destroy target tapped creature. If you do, put X +1/+1 counters on Bottom Scavenger where X is that creature's toughness. 1 1447934340 on 19 Nov 2015 by Jack V
1004 Breader's Digestion Black Common 1{b} Sorcery Name a creature type. Creatures of the chosen type cannot attack this turn. 2 1361343036 on 20 Feb 2013 by jmgariepy
1005 Bubble Brood Witch Black Uncommon 6{5}{b} Creature – Lizard Shaman 4 4 At the beginning of your pre-combat main step, add {b}{b}{b} to your mana pool, with the quality "Whenever you use this mana, lose 1 life." 4 1406098689 on 23 Jul 2014 by jmgariepy
1006 Butcher's Play Black Rare 1{x}{b} Sorcery Target player sacrifices any number of creatures with combined toughness X or more.
Flashback {x}{b}{b}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1515624809 on 10 Jan 2018 by ChalkdustOnline
1007 Cape Killer Black None 5{3}{b}{b} Instant Target creature loses all abilities until end of turn. Destroy it. 2 1439369926 on 12 Aug 2015 by Jack V
1008 Card14674 Black Uncommon 3{2}{b} Creature – Rat Shaman 2 2 When a spell or ability an opponent controls causes you to discard ~, gain two trick counters. (A player with ten or more trick counters wins the game.) 1 1332795276 on 26 Mar 2012 by Alex
1009 Cardinal of the Ebon Hand Black Rare 5{3}{b}{b} Creature – Human Cleric 3 3 When Cardinal of the Ebon Hand enters the battlefield, you may destroy up to one target white creature and return up to one creature card from your graveyard to the battlefield. 1 1313943527 on 21 Aug 2011 by Alex
1010 Cave Chigger Black Common 4{3}{b} Creature – Insect 2 2 Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.) 1 1359090271 on 25 Jan 2013 by jmgariepy
1011 Ceaseless Fever Dream Black Common 4{3}{b} Enchantment Whenever an opponent draws a card, Ceaseless Fever Dream deals one damage to them. 1 1351144491 on 25 Oct 2012 by jmgariepy
1012 Chewer of Spoil Black Uncommon 5{4}{b} Creature – Elemental 3 3 Evoke (1){b}{r}
When Chewer of Spoil enters the battlefield, all other creatures get -1/-1 until end of turn.
When Chewer of Spoil enters the battlefield, if it was evoked, destroy target artifact.
1 1311004480 on 18 Jul 2011 by jmgariepy
1013 Claimed by the Sands Black Common 6{4}{b}{b} Sorcery Destroy target creature. Its controller gains a drought counter. (Creatures controled by that player get -1/-0. Spells that player casts cost an additional {1}.) 1 1476461813 on 14 Oct 2016 by Sorrow
1014 Claws of the Abyss Black Uncommon 4{3}{b} Sorcery At the beginning of your upkeep, if Claws of the Abyss is in your graveyard, you may pay {4}{b}{b} to return it to your hand.
Target player sacrifices a creature.
2 1384997385 on 21 Nov 2013 by jmgariepy
1015 Clots Liver Black Rare 6{5}{b} Enchantment At the beginning of your upkeep, put a -1/-1 counter on all creatures.
-1/-1 counters can not be removed from creatures.
1 1324616988 on 23 Dec 2011 by jmgariepy
1016 Commanding Authority Black None 3{2}{b} Sorcery Target creature you control gets +2/+2 until end of turn.
All creatures target player controls get -1/-1 until end of turn.
3 1412635102 on 06 Oct 2014 by Jack V
1017 Confessing Midnight Black Rare 4{2}{b}{b} Enchantment When you discard a card you may put a time counter on Confessing Midnight.
Remove 12 time counters: Draw 12 cards.
2 1368010626 on 08 May 2013 by Vitenka
1018 Conniving Beetle Black Rare 5{4}{b} Creature – Insect 3 3 Conniving Beetle cannot be exiled from the battlefield.
Conniving Beetle gets +3/+3 as long as there are no other creatures on the battlefield.
8 1326602381 on 15 Jan 2012 by Link
1019 Conservation of Ninjutsu Black Rare 2{1}{b} Enchantment Whenever a nontoken creature you control attacks and isn't blocked, you may pay {1} and return that creature to your hand. If you do, put two 2/1 black Rat Ninja tokens onto the battlefield tapped and attacking the player or planeswalker of your choice. 1 1455905717 on 19 Feb 2016 by Link
1020 Consumate Digger Black Rare 4{2}{b}{b} Creature – Zombie Wizard 4 3 {b}{b}, Exile a land from your graveyard: Return target creature from your graveyard to your hand. 2 1437105244 on 17 Jul 2015 by jmgariepy
1021 Cornered Rat Black None 1{b} Creature – Rat 1 1 Desperate (Whenever this blocks or becomes blocked, it gets +2/+1 until end of turn.) 1 1489594725 on 15 Mar 2017 by Jack V
1022 Corrupt Auctioneer Black None 2{1}{b} Creature – Human Merchant 1 2 {2}{b}, {t}: Exile the top card of your library. Each opponent may discard any number of cards. You may discard cards equal to the total discarded. If you do, put the exiled card into your hand. 1 1442855736 on 21 Sep 2015 by Jack V
1023 Creaky Bones Black Uncommon 1{b} Enchantment Whenever a permanent is returned to a player's hand from the battlefield, that player discards a card. 4 1335948927 on 02 May 2012 by Alex
1024 Crovax, the Lost Black Mythic 4{2}{b}{b} Planeswalker – Crovax 3 +1 Until the beginning of your next turn, Crovax can't be attacked except by creatures with flying.
0 Sacrifice a creature. If you do, put two loyalty counters on Crovax
-8 You gain an emblem that says "All creatures you control get +2/+2, and all creatures your opponents control get -2/-2."
4 1368672585 on 16 May 2013 by jmgariepy
1025 Cruel Primordial Black Rare 7{5}{b}{b} Creature – Avatar 5 5 Deathtouch
When Cruel Primordial enters the battlefield, you may cast target instant or sorcery card from your graveyard without paying its mana cost.
1 1437666509 on 23 Jul 2015 by Alex
1026 Crypt Feeder Black Common 2{1}{b} Creature – Zombie Beast 2 2 Crypt Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Crypt Feeder, it gets +1/+0 until end of turn.
1 1320080822 on 31 Oct 2011 by Alex
1027 Curse of Immortality Black None 4{3}{b} Enchantment – Aura Enchant Player
If enchanted player would lose X life, instead they choose a random number between 1 and their life total inclusive. If it's X or less, they lose the game.
6 1474192060 on 18 Sep 2016 by Jack V
1028 Damned Soul (Clutch of the Damned) Black Uncommon 6 {4}{b}{b} Creature – Specter
‑‑‑‑
Enchantment
4 4 When Damned Soul is discarded, transform it.

Whenever Damned Soul deals combat damage to a player, that player discards two cards.
‑‑‑‑
At the beginning of your upkeep, if Clutch of the Damned is in your graveyard, target player discards a card.
2 1330062144 on 24 Feb 2012 by jmgariepy
1029 Dangerous Revivification Black None 2{1}{b} Instant Choose a number. Target player sacrifices a creature with power equal to that number, then if they do they return a creature card with power equal to that number from his or her graveyard to the battlefield. 1 1392565086 on 16 Feb 2014 by Jack V
1030 Dark Gift Demon Black None 5{3}{b}{b} Creature – Demon 5 5 Flying
Skip all of your turns.
At the beginning of each opponent's upkeep, that player loses 5 life.
5 1464777235 on 01 Jun 2016 by Jack V
1031 Dark Reflection Black Uncommon 4{3}{b} Tribal Instant – Eye Each player puts a token into play that's a copy of target non-legendary creature. 3 1313500846 on 16 Aug 2011 by Jack V
1032 Dark Rider Black None 3{1}{b}{b} Creature – Horror Knight 3 4 Dark Rider can't block.
Protection from Humans.
1 1402672194 on 13 Jun 2014 by Jack V
1033 Dauntless Cat? Har! Black Uncommon 1{b} Creature – Cat 1 1 Menace
Dauntless Cat? Har! can't attack or block alone.
2 1464201969 on 25 May 2016 by Chris
1034 Dazing Spoil Black Common 3{b}{b}{b} As an additional cost to cast Dazing Spoil, sacrifice an island.
Counter target spell unless its controller pays {u} or {2}. Creatures that spell's controller controls get -2/-2 until end of turn.
4 1311053527 on 19 Jul 2011 by Link
1035 Deal with the Devil Black Mythic 2{b}{b} Sorcery Take an extra turn after this one. Target opponent controls you during that turn. 4 1464351689 on 27 May 2016 by Link
1036 Death Wall Black None 4{3}{b} Creature – Elemental Wall 0 4 Whenever Death Wall blocks, attacking creatures get -1/-1 until end of turn. 2 1488408478 on 01 Mar 2017 by Jack V
1037 Deathmage's Touch Black Uncommon 5{3}{b}{b} Sorcery Destroy target nonblack creature. When that creature is put into a graveyard from the battlefield this turn, return it to the battlefield under your control. It's a black Zombie in addition to its other colors and types. 5 1332317189 on 21 Mar 2012 by jmgariepy
1038 Debased Sphinx Black Uncommon 5{3}{b}{b} Creature – Sphinx 4 4 Flying
If Debased Sphinx would be destroyed, regenerate it. If you do, it loses this ability and all other creature types and becomes a Manticore.
2 1420671379 on 07 Jan 2015 by LivesByProxy
1039 Decadent Militia Black None 4{3}{b} Creature – Human Soldier 4 4 Decay 1 (When this attacks or blocks, if it didn't have a -1/-1 counter on it, put a -1/-1 counter on it at the beginning of the next upkeep.) 1 1493374503 on 28 Apr 2017 by Jack V
1040 Decree of Ruthlessness Black Uncommon 4{2}{b}{b} Decree (Decrees cannot be affected by spells or abilities.)
Whenever a player casts a spell, he or she may pay any amount of life, including zero. Any other player may pay more life to counter the spell.
0
1041 Demon of Insanity Black None 3{1}{b}{b} Creature – Demon 6 6 When Demon of Insanity enters the battlefield, exile your library except for the bottom five cards. 1 1460369973 on 11 Apr 2016 by Jack V
1042 Demon of the Pact Black Rare 4{2}{b}{b} Creature – Demon 4 4 Rite — Sacrifice a creature or a land. (Put a +1/+1 counter on Demon of the Pact. Complete only one rite per turn and only when you could cast a sorcery.)
Demon of the Pact can't attack unless its rite has been completed.
1 1453095242 on 18 Jan 2016 by Link
1043 Demon's Roulette Black None 2{1}{b} Instant Target creature, then roll a six-sided die. That creature gets +X/-X until end of turn, where X is the number you rolled. 3 1374625493 on 24 Jul 2013 by Circeus
1044 Demonic Servants Black None 4{x}{x}{b}{b}{b}{b} Sorcery Choose X -
• Put six 1/1 black Demon Warrior creature tokens with menace onto the battlefield.
• Put three 2/4 black Demon Advisor creature tokens with defender onto the battlefield.
• Put a 6/6 black Demon Lord creature token with flying onto the battlefield.
3 1456742472 on 29 Feb 2016 by Jack V
1045 Denora, Sen Mediant Black Mythic 4{3}{b} Planeswalker – Denora 2 +1 This turn, you may cast one creature or artifact card from target opponent's graveyard.
-1 Search your library for an Aretta or Merilla card, reveal it, and put it into your hand. Then shuffle your library.
-X Each player sacrifices X permanents.
2 1367300920 on 30 Apr 2013 by Link
1046 Despised Ambassador Black Common 2{1}{b} Creature – Vampire Advisor 2 2 Whenever a creature blocks or is blocked by Despised Ambassador, it gains lifelink until end of turn. 1 1311052325 on 19 Jul 2011 by jmgariepy
1047 Destruction of Alderaan Black Uncommon 2{1}{b} Sorcery Destroy target World. 3 1316703021 on 22 Sep 2011 by cmeister2
1048 Die Black None 2{1}{b} Instant Drop a die onto target creature from at least three foot above the table. If the die ends up completely on the creature, exile it. (Drop onto a spare card if the creature isn't a card.) 3 1472051296 on 24 Aug 2016 by Jack V
1049 Dirge Leader Black None 4{3}{b} Creature – Hound Cleric 2 3 {t}, tap two untapped creatures you control: each opponent loses two life. 2 1412115098 on 30 Sep 2014 by Jack V
1050 Disawraith Black None 4{3}{b} Creature – Wraith 3 3 Prevent all combat damage that would be dealt to Disawraith. If Disawraith would deal combat damage to acreature, put a -1/-1 counter on that creature instead. 1 1497649414 on 16 Jun 2017 by Jack V
1051 Diseased Newt Black Common 2{1}{b} Creature – Lizard 0 2 Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{t}, sacrifice Diseased Newt: Target player gets a poison counter.
1 1515718892 on 12 Jan 2018 by ChalkdustOnline
1052 Dissolution Chip Black Rare 2{b}{b} Thrull Device – Equipment Implant {1} (Whenever you could use a strategy, you may pay {1} and modify target unit you command with Dissolution Chip)
Forfeit the implanted unit: Add two shadow psi to your cache.
2 1352290011 on 07 Nov 2012 by Vitenka
1053 Doom Snitches Black Uncommon 4{3}{b} Creature – Faerie Wraith 1 3 Flying
{t}: Each player puts the bottom card of their library on the top.
1 1322254370 on 25 Nov 2011 by Vitenka
1054 Double-Check Inquisitor Black Rare 3{2}{b} Creature – Human Cleric 2 4 {1}{b}, {t}: Target player names a spell. At the beginning of their next end step, if they did not cast the named spell on their turn, they lose 4 life. You may activate this ability only any time you could cast a sorcery. 1 1394073111 on 06 Mar 2014 by jmgariepy
1055 Drain Dry Black Common 5{4}{b} Instant Destroy target creature.
Drain Dry costs {1} less to cast for each vampire you control.
3 1412720038 on 07 Oct 2014 by Jack V
1056 Drift Away Black None 5{4}{b} Instant Target creature gets -3/-3, gains flying, and can't block creatures without flying until end of turn. 3 1431682646 on 15 May 2015 by Jack V
1057 Drive Mad Black None 3{2}{b} Enchantment – Aura Enchant creature.
Enchanted creature gets -2/-2, it's activated abilities can't be activated, and it attacks each turn if able.
3 1412635454 on 06 Oct 2014 by Jack V
1058 Dusk Sphinx Black None 6{4}{b}{b} Creature – Sphinx 4 4 Flying
When Dusk Sphinx attacks, defending player chooses a card in your graveyard. Return it to your hand and lose life equal to its converted mana cost.
1 1420731911 on 08 Jan 2015 by Jack V
1059 Eidolon's Hate Black Rare 6{5}{b} Sorcery Whenever you play a multicolored spell, return Eidolon's Hate to its owner's hand.
Destroy up to two monocolored creatures.
1 1362539938 on 06 Mar 2013 by jmgariepy
1060 Eivolar's Apprentice Black Uncommon 3{2}{b} Creature – Human Wizard 2 2 Whenever you cast a spell, each opponent loses 1 life. 1 1328196435 on 02 Feb 2012 by Link
1061 Elder Spawnling Black None 1{b} Creature – Horror 1 1 Forbidden (Elder Spawnling can't be blocked or become the target of a spell or ability an opponent controls unless an opponent sacrifices a creature.) 2 1457000965 on 03 Mar 2016 by Jack V
1062 Endless Hordes Black Uncommon 3{1}{b}{b} ∞ Creature – Zombie 2 2 Whenever Endless Hordes dies, you may search your library for a card with the same name, reveal it and put it in your hand. Then shuffle your library. 9 1319687631 on 27 Oct 2011 by Camruth
1063 Engorged Fleshling Black Rare 6{5}{b} Creature – Human Mutant 2 2 At the beginning of your upkeep, put two 1/1 black Eye creature token into play.
{t}, Sacrifice an Eye: Put a +1/+1 counter on Engorged Fleshling.
When Engorged Fleshling leaves the battlefield, put a number of 1/1 black Eye creature tokens into play equal to double the amount of +1/+1 counters on Engorged Fleshling.
2 1343653971 on 30 Jul 2012 by jmgariepy
1064 Entrancing Gibbersong Black Uncommon 3{2}{b} Instant Add {b}{b}{b}{b} to your mana pool. You may use this mana to cast creatures that went to any player's graveyard this turn, as if those creatures have flash, and are in your hand. 2 1388205084 on 28 Dec 2013 by jmgariepy
1065 Epidemic Black Rare 4{2}{b}{b} Sorcery Put a -1/-1 counter on up to two target creatures.
Each of their controllers may put a -1/-1 counter on up to two target creatures. Repeat until no further players choose to do so.
2 1323337409 on 08 Dec 2011 by Rachael
1066 Epitaph Scriber Black Common 1{b} Creature – Human Cleric 1 2 {b}: Target creature has the name of your choice until end of turn. 2 1336034732 on 03 May 2012 by Vitenka
1067 Erebos, God of the Undead Black None 4{3}({pb}) Legendary Enchantment Creature – God 5 7 As long as your devotion to {bp} is less than three, Erebos isn't a creature. (Each {bp} in the mana costs of permanents you control counts toward your devotion to black.)
Your opponents can't pay life.
1{bp}{bp}: Draw a card.
3 1485448884 on 26 Jan 2017 by Jack V
1068 Exploit Weakness Black Common 4{3}{b} Instant Target creature gets -2/-2 until end of turn.
If its controller has 10 or less life, it gets -5/-5 instead.
3 1601761301 on 03 Oct 2020 by Jack V
1069 Fail Ed Inspection Black None 2{1}{b} Sorcery Destroy target creature if you control a creature with greater power. 1 1478268938 on 04 Nov 2016 by Chris
1070 Fan Collector Black Rare 5{3}{b}{b} Creature – Vampire Rockstar 4 4 Flying
Whenever Fan Collector deals combat damage to a creature, you may pay {3}. If you do, target player puts a creature token onto the battlefield that's a copy of that creature, and you gain life equal to its toughness.
2 1388767751 on 03 Jan 2014 by Alex
1071 Fearsome Sliver Black Rare 7{6}{b} Creature – Sliver 4 4 Slivercycling {3}
All non-sliver creatures get -1/-1
3 1341480679 on 05 Jul 2012 by Jack V
1072 Femeref Despoiler Black Rare 3{1}{b}{b} Creature – Human Knight 2 2 Whenever Femeref Despoiler attacks, creatures defending player controls get -1/-1 until end of turn. 2 1311001295 on 18 Jul 2011 by Alex
1073 Fence Black None 1{b} Creature – Human Merchant 1 1 {t}: Exile target card in an opponent's graveyard they discarded this turn. If you do, draw a card. 1 1442740214 on 20 Sep 2015 by Jack V
1074 Festival Acrobat Black None 2{1}{b} Creature – Vampire Rogue 2 1 Perfected {3}{b} (You may cast this from your graveyard for this cost. It enters with a +1/+1 counter on. When it dies, exile it instead.)
If Festival Acrobat is perfected, it has flying.
5 1412001116 on 29 Sep 2014 by Jack V
1075 Firesoul Black None 2{1}{b} Creature – Human Shaman 1 2 {2},{t}: Firesoul deals 1 damage to target creature an opponent controls. If that creature dies this turn, you gain 1 life. 1 1483658573 on 05 Jan 2017 by Jack V
1076 First Zombie Black None 3{2}{b} Creature – Human Zombie 2 2 If First Zombie would be put into a graveyard except from the battlefield, exile it instead.
As long as First Zombie is in a graveyard or on the battlefield, whenever a zombie you control attacks, it gets +1/+1 until end of turn.
4 1459292916 on 29 Mar 2016 by Jack V
1077 Focus of Ire Black Uncommon 3{2}{b} Creature – Zombie Flagbearer 1 1 While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

{1}{b}: Regenerate Focus of Ire.
2 1311138878 on 20 Jul 2011 by jmgariepy
1078 Formless Author Black Mythic 6{4}{b}{b} Creature – Horror 5 5 Flying, deathtouch
Whenever Formless Author or another creature dies, you may draw a card. If you do, you lose 1 life.
Project {3}{b}{b} (Reveal this from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.)
1 1441764462 on 09 Sep 2015 by ChalkdustOnline
1079 Fortuitous Happenstance Black Rare 1{x}{b} Instant Target player searches their library for a card with converted mana cost X or less, shuffles their library, and puts that card on top. 1 1343901568 on 02 Aug 2012 by Jack V
1080 Freedom is Slavery Black Rare 5{4}{b} Instant All players gain control of creatures they own.
If a player gained control of a creature they did not control this way, that player loses life equal to the power of all creatures gained this way.
1 1316758709 on 23 Sep 2011 by jmgariepy
1081 Friendly Vulture Black None 3{2}{b} Creature – Bird 1 2 Flying, Soulbond
Whenever Friendly Vulture and a creature paired with it attack or block together, gain 2 life.
2 1498815545 on 30 Jun 2017 by Jack V
1082 Fuel from Food Black Uncommon 4{3}{b} Instant Target creature becomes a charge counter on another target artifact. (It is no longer a permanent.) 1 1458358592 on 19 Mar 2016 by jmgariepy
1083 Funeral Gifts Black None 5{3}{b}{b} Sorcery Destroy target creature. Each opponent sacrifices a nonland permanent. 3 1412719850 on 07 Oct 2014 by Jack V
1084 Gentle Crash Black None 4{3}{b} Instant Destroy target creature. If it had flying, its controller creates two 1/1 colorless thopter creature tokens. 1 1476870111 on 19 Oct 2016 by Jack V
1085 Germ Master Black Rare 2{1}{b} Creature – Insect Shaman 1 1 Whenver you play a equipment card, you may pay {b} if you do: When that Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach that equipment to it 0
1086 Germ Moon Black None 3{1}{b}{b} Enchantment Black creatures get +1/+1.
When Germ moon enters play put {x} 0/0 black germ tokens into play where {x} equals the amount of artifacts target opponent controls, Unless they pay {x} life, where {x} equals the amount of artifacths they control.
1 1355982050 on 20 Dec 2012 by jmgariepy
1087 Gideon, Champion of Judgement Black None 5{3}{b}{b} Planeswalker – Gideon 4 0 Until end of turn, Gideon, Champion of Judgement becomes a 4/4 Vampire creature with flying that's still a planeswalker. Prevent all damage that would be dealt to him this turn. Whenever he deals combat damage to a player, put that many loyalty counters on him.
-2 Destroy target tapped creature.
-15 Exile all other permanents.
6 1445269994 on 19 Oct 2015 by Jack V
1088 Goblin Husk Black None 1{b} Creature – Goblin Zombie 2 1 Goblin Husk can't block.

Whenever Goblin Husk deals damage to a goblin you may gain 2 life.
2 1488344592 on 01 Mar 2017 by Sorrow
1089 Grave Denial Black Uncommon 2{b}{b} Instant As an additional cost to cast Grave Denial, exile four cards from each graveyard.
Counter target spell.
3 1336600008 on 09 May 2012 by Link
1090 Grave Muncher Black Rare 5{3}{b}{b} Creature – Zombie Horror 2 4 {3}: Exile target creature in any player's graveyard. If you do, untap Grave Muncher.
Grave Muncher gets +1/+1 for every two Humans that are exiled.
1 1421284889 on 15 Jan 2015 by jmgariepy
1091 Grave Usurer Black Rare 6{4}{b}{b} Creature – Demon 5 5 Intimidate
When Grave Usurer enters the battlefield, return target creature card from your graveyard to your hand, and target player sacrifices a creature.
2 1381554383 on 12 Oct 2013 by movezig5
1092 Gravely Ill Titan Black Common 6{4}{b}{b} Creature – Big Dumb Giant 6 6 Fragile (Any amount of damage dealt to this creature is enough to destroy it)
Whenever Gravely Ill Titan enters the battlefield or attacks, you and target opponent put a 2/2 black Zombie creature token onto the battlefield.
7 1340917733 on 28 Jun 2012 by Cymerdown
1093 Gravespawn Black None 4{3}{b} Enchantment Whenever a creature token would enter the battlefield under your control you may exile a creature from your graveyard, if you do create an additional token of to they type. 0
1094 Greel's Charm Black Uncommon 0{0} Instant As an additional cost to cast Greel's Charm, sacrifice a Swamp.
Choose one – Target player discards a card at random from their hand; or destroy target Human or Elf; or target player loses life equal to the number of permanents you sacrificed this turn.
1 1374371191 on 21 Jul 2013 by jmgariepy
1095 Grimacing Vampire Black Common 6{5}{b} Creature – Vampire 3 4 {2}{b}, Discard a card: Grimacing Vampire gains intimidate until end of turn. 3 1382216972 on 19 Oct 2013 by Sorrow
1096 Grimmer Bolt Black Uncommon 2{1}{b} Sorcery Target player discards a card.
Eidetic {b}(You may cast this for it's eidetic cost, with flash, whenever a player discards a card)
9 1452779202 on 14 Jan 2016 by Vitenka
1097 Guillotine Black None 3{2}{b} Artifact {2}{b}, {t}: Destroy target creature that was dealt damage this turn. 6 1365063437 on 04 Apr 2013 by Jack V
1098 Hack the Mainframe Black Uncommon 3{2}{b} Development – Modification Modify Player
{1}{b}: Look at target Player's supply and displace a card from it. Return that card at the end of that player's cycle. You may activate this ability only during the modified player's maintenance.
1 1406975935 on 02 Aug 2014 by jmgariepy
1099 Hans, Lhurgoyf Hunter Black None 2{1}{b} Legendary Creature – Human Rogue 1 2 {t}: Destroy target creature whose power or toughness changed this turn. 1 1429873787 on 24 Apr 2015 by Jack V
1100 Harsh Goading Black Uncommon 3{2}{b} Instant Harsh Goading deals 3 damage to target creature. If that creature is an Elephant, you gain 6 life. Otherwise, if it's a Beast, you gain 3 life. 3 1429197175 on 16 Apr 2015 by Alex
1101 Hassti the Corrupted Black Mythic 1{b} Planeswalker – Hassti 2 +1: Target opponent loses 1 life.
0: Target opponent gets a poison counter.
-1: Put a -1/-1 counter on target creature.
6 1317723518 on 04 Oct 2011 by Alex
1102 Headless Butcher Black None 1{b} Creature – Nightstalker 2 2 Haste, lifelink
When Headless Butcher enters the battlefield discard 2 cards. If you can't sacrifice Headless Butcher.
1 1460696899 on 15 Apr 2016 by Sorrow
1103 Helix of Life Black Rare 6{3}{b}{b}{b} Sorcery Choose two creatures types. Destroy all creatures of the first type, then return all creatures of the second type to the battlefield under their owners' control. 1 1458711271 on 23 Mar 2016 by dude1818
1104 Hell's Shock Troops Black Common 1{b} Creature – Devil Warrior 1 1 Infernal attacking 1 (when Hell's Shock Troops is blocked by a creature, put a -1/-1 counter on that creature.) 3 1375475391 on 02 Aug 2013 by Jack V
1105 Hindle Pond Leech Black Rare 0 Familair 3 (Familiar – Cast Hindle Pond Leech instead of playing a land. It replaces any familiar you already control. Whenever Hindle Pond Leech takes damage, you also lose that much life.)
{t}: Remove 1 colored mana from target player's mana pool.
{t}: Target opponent loses 1 life
0
1106 Hold Hostage Black None 2{1}{b} Enchantment – Aura Enchant creature
Whenever a creature controlled by the same player as enchanted creature attacks or blocks, destroy enchanted creature.
2 1439555154 on 14 Aug 2015 by Jack V
1107 Hopeless Eidolon Black None 1{b} Enchantment Creature – Spirit Horror 1 1 Bestow {3}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Infect
Enchanted creature gets +1/+1 and infect.
1 1485454567 on 26 Jan 2017 by Jack V
1108 Hopesucker Black Rare 2{b}{b} Creature – Vampire Wizard 2 2 Multicoloured creatures get -1/-1 for each of their colours. 8 1403523782 on 23 Jun 2014 by Alex
1109 Hungry Dragon Black None 6{5}{b} Creature – Dragon 4 4 At the beginning of your upkeep, each opponent may sacrifice a creature. For each opponent who didn't, Hungry Dragon gets +2/+2 and gains flying until end of turn. 3 1483535821 on 04 Jan 2017 by Jack V
1110 Huskify Black None 5{4}{b} Instant Destroy target creature. Put an X/X black zombie creature token onto the battlefield where X is its power. 1 1488409194 on 01 Mar 2017 by Jack V
1111 I am Nothing Black Rare 2{b}{b} Enchantment Treat your library as if it doesn't exist (You don't draw cards from your library, effects that would target or use your library don't apply to you, and you don't lose the game for being unable to draw cards from your library). 2 1329724706 on 20 Feb 2012 by jmgariepy
1112 Inalra, Preserver of Souls (Arlani, Preserver of Heritage) Black Rare 4 {2}{b}{b} Legendary Creature – Elf Shaman
‑‑‑‑
Legendary Creature – Elf Shaman
3
‑‑‑‑
3
3
‑‑‑‑
3
Whenever a nontoken creature you control dies, you may pay {1} to put a Tombstone artifact token onto the battlefield with "When Tombstone leaves the battlefield, return target creature card from your graveyard to your hand."
At the beginning of your upkeep, transform Inalra, Preserver of Souls.
‑‑‑‑
Whenever a land you control is put into a graveyard from the battlefield, you may pay {1} to put a Wellspring artifact token onto the battlefield with "When Wellspring leaves the battlefield, you gain 1 life and draw a card."
At the beginning of your upkeep, transform Arlani, Preserver of Heritage.
2 1456829515 on 01 Mar 2016 by Alex
1113 Incarnation of Faith Black Rare 1{x}{b} Creature – Incarnation 0 0 Incarnation of Faith enters the battlefield with X +1/+1 counters on it.
When Incarnation of Faith dies, all creatures you control get -1/-1 until end of turn, for each +1/+1 counter that was on Incarnation of Faith.
2 1499181950 on 04 Jul 2017 by Vitenka
1114 Inevitable End Black None 6{4}{b}{b} Enchantment At the beginning of your upkeep, each opponent discards a card. If they can't, they lose the game. 4 1499091738 on 03 Jul 2017 by Jack V
1115 Insanity Specter Black Rare 3{1}{b}{b} Creature – Specter 2 3 Flying
Whenever Insanity Specter deals combat damage to a player, that player reveals their hand and discards all nonland cards with the same name as another card in their hand.
1 1380667142 on 01 Oct 2013 by amuseum
1116 Inspiration Onna Black Rare 4{2}{b}{b} Creature – Spirit 3 3 When Inspiration Onna enters the battlefield, all creatures you control get +1/+1 until end of turn.
When a white creature enters the battlefield; return Inspiration Onna to your hand.
2 1347707123 on 15 Sep 2012 by Vitenka
1117 Irritable Witch Black None 4{3}{b} Creaturw – Human Witch 3 2 Menace
Whenever Irritable Witch becomes the target of a spell or ability an opponent controls, you may copy it and choose new targets for the copy.
1 1499680272 on 10 Jul 2017 by Jack V
1118 Iyves, Paradox Master Black Rare 1{b} Legendary Creature – Metathran Wizard 0 1 When Iyves, Paradox Master enters the battlefield, for each time a creature named Iyves was cast this turn, target player chooses whether to lose 3 life. If they do not, they discard a card. 2 1312752468 on 07 Aug 2011 by jmgariepy
1119 Jet Madallion Black Rare 1{b} Artifact When you cast a black spell: Destroy target artifact and Draw a card. 2 1340703786 on 26 Jun 2012 by Vitenka
1120 Judged by Gods Black None 3{1}{b}{b} Instant Put a fate counter on target creature. (If damage would be dealt to it, instead remove a fate counter from it. When the last is removed, destroy it.)
Destroy target creature with a fate counter on.
5 1485991498 on 01 Feb 2017 by Jack V
1121 Kheru Corpsemonger Black Rare 3{1}{b}{b} Creature – Human Wizard 2 2 Bend- {1}{b}{b} (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life).

Whenever you would draw a card outside of your draw step you may return target creature from your graveyard to your hand instead.
1 1424898039 on 25 Feb 2015 by Sorrow
1122 Knave Noir Black Rare 3{2}{b} Creature – Human Knight 2 3 At the beginning of your upkeep reveal the top card of your library, draw it, then discard a card. Put an amount of luck counters on Knave Noir equal to the the combined converted mana cost of the drawn card and the discarded card.
If Knave Noir has more than twenty-one luck counters on it, you lose the game.
2 1537843667 on 25 Sep 2018 by jmgariepy
1123 Kobold Musketeer Black Uncommon 0{0} Creature – Kobold 0 1 Koboldcraft – As long as you control three or more Kobolds, Kobolds you control have haste and deathtouch. 2 1393989176 on 05 Mar 2014 by jmgariepy
1124 Kor Traitor Black Uncommon 3{2}{b} Creature – Kor Rogue 2 2 When Kor Traitor enters the battlefield, you may gain control of target Equipment you don't control and attach it to a creature you control. 4 1311243936 on 21 Jul 2011 by Alex
1125 Leering Evotan Black Common 2{1}{b} Creature – Evotan 2 2 Whenever Leering Evotan blocks or becomes blocked by a non-Evotan creature, you lose 1 life. 1 1311074031 on 19 Jul 2011 by Alex
1126 Lich's Ingenuity Black Rare 3{b}{b}{b} Enchantment You have no maximum hand size.
At the beginning of your upkeep, you draw a card and you lose 1 life.
5 1352726247 on 12 Nov 2012 by Mr. Man
1127 Life-cost Demon Black None 4{2}{b}{b} Creature – Demon 10 10 Flying.
When Life-cost Demon enters the battlefield, lose 20 life.
1 1459942977 on 06 Apr 2016 by Jack V
1128 Lifestealer Demon Black Rare 6{5}{b} Creature – Demon 5 5 Flash
When Lifestealer Demon enters the battlefield, target creature gets -5/-5 until end of turn.
2 1380195912 on 26 Sep 2013 by cmeister2
1129 Liliana Vess, Planeswalker Black Mythic 0 Vanguard – Avatar Each opponent's starting life total is reduced by 2. Your starting life total is increased by 2 for each opponent you have. 1 1350962877 on 23 Oct 2012 by jmgariepy
1130 Liliana's Charm Black Uncommon 4{3}{b} Instant Liliana's Boon (You may only play one boon in your deck, and only if you are Liliana.)
Choose One – Destroy target creature; or search your library for a card, put it in your hand and shuffle your library; or return target creature from any graveyard onto the battlefield under your control.
2 1350962846 on 23 Oct 2012 by jmgariepy
1131 Liliana, Grave Usurper Black None 5{3}{b}{b} Planeswalker – Liliana 4 +1: Target player discards a card. If they can't, they mill a card.
-2: Return target artifact or creature card from any graveyard to the battlefield.
-7: Search target player's library for up to ten cards and put them into their graveyard. Then that player shuffles their library.
5 1391018853 on 29 Jan 2014 by amuseum
1132 Little Griefer Black Rare 1{b} Creature – Human Wizard 1 1 {t}: Name a card other than a basic land. Target player reveals the next card they draw. If it's the named card, they discard it. 4 1340200270 on 20 Jun 2012 by Jack V
1133 Llanowar Banshee Black Common 4{3}{b} Creature – Elf Shade 3 2 Flying 4 1328181867 on 02 Feb 2012 by Vitenka
1134 Lora the Primitive Black None 5{4}{b} Creature – Ogre Barbarian 4 4 Lora the Primitive gets +1/+1 for each card fewer than three you have in your hand.
Discard an equipment or aura card: Lora the Primitive can't be blocked this turn.
1 1542388131 on 16 Nov 2018 by Jack V
1135 Losing My Religion Black Common 1{b} Enchantment – Aura Enchant Creature
Whenever damage would be dealt to the enchanted creature, exile it. Damage dealt to enchanted creature can not be prevented or redirected.
1 1368065251 on 09 May 2013 by jmgariepy
1136 Mad Gertie's Shakes Black Common 3{2}{b} Enchantment – Aura Enchant Artifact or Creature
Mark {2}{b} (You may enchant this aura face-down for {2}. Turn it up at any time for its mark cost.)
At the beginning of the enchanted permanent's upkeep, its controller loses 2 life. If that permanent is a creature, it gets +2/+2.
3 1365733718 on 12 Apr 2013 by jmgariepy
1137 Magus of the Crypt Black Rare 1{b} Creature – Vampire Wizard 1 1 At the beginning of each player's upkeep, that player may choose target creature card with converted mana cost 3 or less in a graveyard, and return that card to the battlefield under his or her control. 2 1436780783 on 13 Jul 2015 by Alex
1138 Mainbrace Brawler Black None 2{1}{b} Creature – Human Pirate 2 1 Swashbuckle +2/+2 (Whenever this blocks or becomes blocked, you may discard a card. If you do, it gets +2/+2.) 3 1365976403 on 14 Apr 2013 by Jack V
1139 Mairsil, the Devious Black Uncommon 5{3}{b}{b} Planeswalker – Mairsil 3 +2 Target player chooses; Discard a card, or lose 2 life.
-4 Target player chooses; Sacrifice a creature, or lose 4 life.
-8 Search target opponent's library, hand and graveyard for all Planeswalkers called Mairsil, and exile them. Gain 8 life.
2 1339044543 on 07 Jun 2012 by jmgariepy
1140 Marang Fever-Fiend Black Rare 5{3}{b}{b} Creature – Demon 4 4 Flying, Bend- Pay 3 life (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life). 1 1424897873 on 25 Feb 2015 by Sorrow
1141 Marauding Giant Black None 6{4}{b}{b} Creature – Giant Warrior 4 4 When Marauding Giant enters the battlefield, target opponent reveals his or her hand. Choose a noncreature card from it. That player discards that card. 2 1386947299 on 13 Dec 2013 by Jack V
1142 Mark of the Distinguished Black Rare 2{b}{b} Sorcery Each player exiles a card from hand face down, then reveal all cards exiled this way and put them into their owners' graveyards. The owner of the revealed card with the highest converted mana cost searches his or her library for two cards, puts them into his or her hand, then shuffles his or her library. 1 1323341097 on 08 Dec 2011 by Alex
1143 Masked Lurker Black None 2{1}{b} Creature – Human Horror 2 1 Voidwalker 1 (This can't be blocked unless defending player pays {1}. It can't block unless you pay {1}) 3 1431431343 on 12 May 2015 by Jack V
1144 Mass Murder Black Rare 2{1}{b} Sorcery Replicate {1}{b}
Kicker {1}
Buyback-Pay half your life, rounded up.
Target creature gets -3/-3 until end of turn. If Mass Murder was kicked that creature gets -13/-13 instead.
1 1341482076 on 05 Jul 2012 by Alex
1145 Menkauhor (Menkauhor's Curse) Black Uncommon 3 {2}{b} Creature – Mummy
‑‑‑‑
Enchantment – Aura Curse
1 3 When Menkauhor would leave the battlefield, instead flip it and enchant target opponent with it.
‑‑‑‑
Creatures attacking you have deathtouch.
7 1335202519 on 23 Apr 2012 by Vitenka
1146 Mindreaver Black Uncommon 3{2}{b} Artifact Famine
Mindreaver comes into play with X Reaver counters on it, where X is the number of permanents sacrificed when it entered the battlefield.
Whenever a creature you control attacks alone, the defending player discards X cards, where X is the number of Reaver counters on Mindreaver.
1 1341525120 on 05 Jul 2012 by Sorrow
1147 Misappropriation Black Rare 5{3}{b}{b} Development Whenever a unit you command inflicts battle damage on a commander, that commander voids a card from his or her supply. 1 1352223534 on 06 Nov 2012 by Alex
1148 Mistress of the Machine Black Uncommon 2{1}{u} Creature – Human Minion All players may cast artifact spells without paying their mana cost. Artifact spells cost your opponent up to {2} less to cast.
Hellbent – If you have no cards in hand, instead destroy all artifacts. They can't be regenerated.
5 1361343671 on 20 Feb 2013 by jmgariepy
1149 Mob Fundraiser Black None 1{b} Creature – Goblin Warrior 1 1 Racket 1 (Whenever this attacks, defending player loses 1 life unless they pay {1}.) 1 1443029181 on 23 Sep 2015 by Jack V
1150 Monstrous Curse-bearer Black Mythic 5{3}{b}{b} Creature – Horror 5 3 Flying
Whenever Monstrous Curse-bearer becomes the target of a spell or ability, each player sacrifices a creature and discards a card.
3 1377080617 on 21 Aug 2013 by Alex
1151 Moonlight Spawn Black Common 1{b} Creature – Vampire 1 1 Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.) 1 1341429771 on 04 Jul 2012 by Link
1152 Mora, Mare (Card13760) Black Common 2 {1}{b} Creature – Nightmare
‑‑‑‑
Instant
2 1 When Mora, Mare dies, transform it.
‑‑‑‑
Flashback {2}{b}

Destroy target non-black, non-artifact creature.
7 1330014268 on 23 Feb 2012 by Vitenka
1153 Moral Decay Black Common 3{2}{b} Enchantment – Aura At the beginning of your upkeep, put a corruption counter on Moral Decay, then enchanted creature's controller loses life equal to the number of corruption counters on Moral Decay. 3 1317400507 on 30 Sep 2011 by Alex
1154 Morbid Game Black Rare 4{2}{b}{b} Enchantment – Aura Curse Enchant player
At the beginning of enchanted player's upkeep, an opponent declares a card type other than land. The enchanted player reveals the top card of his or her library. If it is the declared type, he or she puts that card into his or her graveyard and loses 3 life.
1 1316033088 on 14 Sep 2011 by Link
1155 Murderise // Murder Eyes Black None 2 {x}{b}{b} // {3}{b} Sorcery // Sorcery Destroy target creature X times. // Put three 1/1 black bird eye creature tokens with flying onto the battlefield. 1 1444814370 on 14 Oct 2015 by Jack V
1156 Nested Chick Black Uncommon 2{1}{b} Day Creature – Bird 0 1 Whenever a creature an opponent controls dies, you may untap another target tapped Bird creature. If you do, put a +1/+1 counter on Nested Chick.
Nested Chick has flying as long as its power is 2 or greater.
1 1342227795 on 14 Jul 2012 by Link
1157 Niagra Falls Black Uncommon 4{3}{b} Sorcery Cascade
Put a -1/-1 counter on target creature.
Gotcha – Whenever an opponent says the name of a spell they are casting, you may yell "Niagra Falls!". If you do, return Niagra Falls from your graveyard to your hand.
1 1360999859 on 16 Feb 2013 by jmgariepy
1158 Night Fever Black Uncommon 3{1}{b}{b} Enchantment – Aura Enchant Creature
Enchanted creature gets -1/-1.
Whenever enchanted creature transforms, put a -1/-1 counter on it.
1 1345006004 on 15 Aug 2012 by Camruth
1159 Night of the Vampire Black None 3{2}{b} Instant Target creature you control gains flying and lifelink until end of turn and gets +1/+1 until end of turn. 0
1160 Nobble Black None 1{b} Instant Target creature gets -1/-1 until end of turn. It can't attack or block this turn. 1 1443103808 on 24 Sep 2015 by Jack V
1161 Number of the Beast Black None 6{4}{b}{b} Sorcery Search your library for any number of cards which contain a '6' as converted mana cost, power, toughness, or numeral in the text box. If '6' appears on them 66 times this way, you may cast them without paying their mana costs. 4 1537959908 on 26 Sep 2018 by Jack V
1162 One Who Mocks Humanity Black None 5{3}{b}{b} Creature – Demon 4 4 Flying

At the beginning of each player's endstep that player loses X life, where is the number of humans that player controls.

Whenever a human dies One Who Mocks Humanity gets +1/+0 until end of turn.
1 1489277585 on 12 Mar 2017 by Sorrow
1163 Overwhelming Darkness Black Mythic 8{5}{b}{b}{b} Sorcery Destroy up to two target non-black creatures.
Search your library for up to two black creature cards, reveal them, then put them into your hand. Shuffle your library.
5 1339656131 on 14 Jun 2012 by Cymerdown
1164 Own Worst Enemy Black Mythic 10{8}{b}{b} Sorcery You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
At the beginning of that player's next upkeep, you may search their library for a card and put it in their hand. Then shuffle their library. Exile Own Worst Enemy.
3 1537758299 on 24 Sep 2018 by jmgariepy
1165 Parasitic Krasue Black Common 2{1}{b} Creature – Zombie 2 1 Flying
At the beginning of your upkeep, tap another untapped creature you control.
3 1426447997 on 15 Mar 2015 by Jack V
1166 Pawn Broker Black None 1{b} Creature – Human Merchant 1 1 {t}, Exile a card from your hand: Add one mana of any colour to your mana pool.
{3}, {t}: Return a card exiled with Pawn Broker to your hand.
1 1442829220 on 21 Sep 2015 by Jack V
1167 Peek into Hell Black None 2{1}{b} Instant Choose a number. Target player sacrifices a creature with power equal to that number, then if they do they return a creature card with power equal to that number from his or her graveyard to the battlefield. 2 1392564763 on 16 Feb 2014 by Jack V
1168 Peg-leg Privateer Black None 2{1}{b} Creature – Human Pirate 3 2 At the beginning of your end step, if you've not been standing on one leg since Peg-leg Privateer came under your control, the next player in turn order gains control of it. 3 1472072667 on 24 Aug 2016 by Jack V
1169 Personal Hell Black Uncommon 2{1}{b} Enchantment If a card would be put into your graveyard from anywhere, exile it.
{3}{b}: Return a creature card exiled by Personal Hell to you hand.
{9}{b}{b}: Target opponent loses X life, and you gain X life, where X is equal to the number of cards exiled by Personal Hell.
7 1473993609 on 16 Sep 2016 by jmgariepy
1170 Pharaoh's Cheetah Black Common 1{b} Creature – Cat Mummy 0 1 YOu may cast Pharaoh's Cheetah from your graveyard for {2}{b} If you do it comes into play with 2 +1/+1 counters on it. 4 1335931802 on 02 May 2012 by jmgariepy
1171 Phyrexian Dabbler Black Common 4{2}{b}{b} Creature – Wizard 6 6 At the start of each player's upkeep, put a -1/-1 counter on Phyrexian Dabbler. 4 1345749369 on 23 Aug 2012 by Vitenka
1172 Phyrexian Delerium Black Uncommon 4{3}{b} Enchantment – Aura Enchant Creature
Enchanted Creature gets +3/+4.
Whenever enchanted creature dies, its controller loses life equal to that creature's power and sacrifices a land.
1 1311003300 on 18 Jul 2011 by jmgariepy
1173 Phyrexian Gladiator Black Rare 3{pb}{pb}{pb} Artifact Creature – Beast Gladiator 3 1 Pay 2 life, sacrifice a land: Return Phyrexian Gladiator from your graveyard to the battlefield tapped.
Cycling {1}{pb}
3 1311054152 on 19 Jul 2011 by Link
1174 Phyrexian Mass Black None 6{4}{b}{b} Creature – Horror 5 4 Corrupt 2 (Whenever this attacks, defending player distributes two -1/-1 counters on creatures they control. They can't go below 0 toughness.) 6 1453110377 on 18 Jan 2016 by Jack V
1175 Phyrexian Scavenger Black None 1{b} Creature – Phyrexian Scavenger 1 1 {t}: Exile target creature card in a graveyard.
Phyrexian Scavenger gets +1/+1 for each creature card exiled by it.
1 1365292225 on 06 Apr 2013 by Jack V
1176 Phyrexian Swarmleader Black None 3{1}{b}{b} Creature – Phyrexian Noble 2 3 You chose whether creatures deal normal or infect combat damage. 3 1365292227 on 06 Apr 2013 by Jack V
1177 Picture of Dorian Gray Black Rare 4{2}{b}{b} Enchantment {1}: Prevent the next 1 damage that would be dealt to you this turn.
When Picture of Dorian Gray is destroyed, lose 20 life.
4 1353766112 on 24 Nov 2012 by Jack V
1178 Pile of Corpses Black Rare 3{2}{b} Enchantment Creatures in graveyards can block.
If a creature in a graveyard would die, exile it instead.
4 1394148965 on 06 Mar 2014 by Alex
1179 Poisoned Peddler Black None 3{2}{b} Creature – Phyrexian Merchant 2 1 {t}, Remove a poison counter from a player: Target player gets a poison counter. 3 1365292229 on 06 Apr 2013 by Jack V
1180 Power Black None 5{2}{b}{b}{b} Enchantment Whenever you cast a spell each opponent loses 1 life and you gain 1 life.

{w}{w}{w}: Power becomes a 5/5 black incarnation with indestructible and "if you have more life than an opponent, creatures you control get +2/+2."
1 1489986152 on 20 Mar 2017 by Sorrow
1181 Proactive Necromancy Black None 4{3}{b} Sorcery As an additional cost to cast Proactive Necromancy, sacrifice a creature.
Put X 2/2 black zombie creature tokens onto the battlefield where X is its toughness.
3 1416311235 on 18 Nov 2014 by Jack V
1182 Profane Wisdom Black Uncommon 2{b}{b} Instant Choose any number—
• Exile any number of cards from graveyards.
• Target tapped creature gets -3/-3 until end of turn.
• Target player loses 2 life and you gain 2 life.
• Target player discards a card.
Profane Wisdom costs {2} more to cast for each mode chosen beyond the first.
1 1416362499 on 19 Nov 2014 by Link
1183 Pustulence Flare Black Rare 3{2}{b} Enchantment At the beginning of your upkeep, lose 2 life.
Whenever a player taps a permanent, that player loses 1 life.
4 1322285346 on 26 Nov 2011 by jmgariepy
1184 Read the knucklebones Black None 1{x}{b} Choose X cards in your graveyard. Toss X knucklebones and catch as many as you can on the back of your hand. Return one of those cards to your hand for each you catch. Discard a card for each you drop. 1 1472070775 on 24 Aug 2016 by Jack V
1185 Reaper's Call Black Uncommon 1{b} Sorcery Destroy a random non-black creature. If the creature was destroyed and it wasn't under your control, you lose 2 life. 1 1340178196 on 20 Jun 2012 by Cymerdown
1186 Resentful Mercenary Black Uncommon 2{1}{b} Creature – Human Rogue 2 2 Resentful Mercenary cannot block. 1 1311105020 on 19 Jul 2011 by Link
1187 Retcon Black None 3{2}{b} Sorcery Return target legendary creature card from your graveyard to the battlefield.
Whenever a legendary creature dies, put Retcon from your graveyard into your library just beneath the top two cards.
1 1439415741 on 12 Aug 2015 by Link
1188 Revivify Black Uncommon 4{3}{b} Instant You may return two Swamps you control to their owner's hand rather than pay Revivify's mana cost.
Return all creature cards from your graveyard to your hand.
6 1322342042 on 26 Nov 2011 by dude1818
1189 Revolutionary Leader Black None 2{1}{b} Creature – Human Rebel 2 1 {1}{b}, sacrifice a creature, {t}: Destroy target creature.
Whenever a courtier you control dies, draw a card.
1 1501497062 on 31 Jul 2017 by Jack V
1190 Risen Knight Black Uncommon 3{b}{b}{1} Creature – Knight 4 1 When another creature dies, you may return Risen Knight from the graveyard to the battlefield. 1 1320080729 on 31 Oct 2011 by Alex
1191 Ritual of Unbirth Black Uncommon 2{1}{b} Sorcery Return target creature card from your graveyard to your hand.
Blood Offering 2 – If you sacrificed two or more creatures this turn, return target creature card from your graveyard to the battlefield instead.
1 1503080893 on 18 Aug 2017 by Mal
1192 Roamer Map-Peddler Black Rare 2{1}{b} Creature – Human Nomad 1 2 {b}, {t}: Draw a card. Each opponent may draw a card. For each player that does, create a colorless Treasure artifact token with "{t}, Sacrifice this: Produce one mana of any color." 1 1478622341 on 08 Nov 2016 by Link
1193 Rootwater Corrupter Black Rare 4{2}{b}{b} Creature – Merfolk Shaman 2 3 {b}, Sacrifice a creature, pay 1 life: Put a -1/-1 counter on target creature.
{u}{u}, Sacrifice Rootwater Corrupter: Return each creature with a counter on it to its owner's hand.
1 1352915844 on 14 Nov 2012 by Alex
1194 Rot Wanderer Black Uncommon 2{1}{b} Creature – Spirit 2 2 When Rot Wanderer enters the battlefield, discard a card.
Cycling {2}{b} ({2}{b}, Discard this card: Draw a card.)
When you cycle Rot Wanderer, if you cycled it during your main phase, target player discards a card.
1 1311102963 on 19 Jul 2011 by Link
1195 Rotted Router Black Common 2{1}{b} Creature – Goblin Zombie 2 1 Rotted Router gets +1/+1 if there is a Zombie card in your graveyard.
Rotted Router gets +1/+1 if there's a Goblin card in your graveyard.
1 1505272436 on 13 Sep 2017 by jmgariepy
1196 Sacrificial Imp Black Uncommon 3{1}{b}{b} Summon – Imp 2 2 While Sacrificial Imp is on top of your graveyard; demons are uncounterable.
When 4 or more cards go to the graveyard at once, on top of Sacrificial Imp, return 2 of them to play.
3 1450444032 on 18 Dec 2015 by Vitenka
1197 Sakura Kemuri Black Mythic 5{4}{b} Planeswalker – Sakura 4 -1 Target player discards a card from their hand.
0 Return Sakura Kemuri to its owner's hand.
-3 Put a 5/5 Flying black Demon Spirit token into play. Use this ability only if an opponent has no cards in their hand.
1 1347601804 on 14 Sep 2012 by jmgariepy
1198 Sarkhan's Confidant Black Rare 5{3}{b}{b} Creature – Dragon 4 4 Flying
At the beginning of your upkeep, you draw a card and you lose 1 life.
2 1378726467 on 09 Sep 2013 by Alex
1199 Savage Bones Black Mythic 5{3}{b}{b} Creature – Skeleton Demon 4 4 Flying
When Savage Bones enters the battlefield, you may sacrifice any number of creatures and/or artifacts. Each opponent must sacrifice a number of permanents equal to the number of permanents you sacrificed.
2 1336034901 on 03 May 2012 by Vitenka
1200 Seat of Command Black Uncommon 4{3}{b} Artifact Creature – Skeleton 4 2 Defender
When Seat of Command becomes tapped, target opponent discards a card.
{b}: Regenerate Seat of Command. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
3 1328340081 on 04 Feb 2012 by jmgariepy
1201 Secreted Curator Black Rare 5{3}{b}{b} Creature – Demon 5 5 You have Shield 1 (Each turn, prevent the next point of damage that would be dealt to you.)
Whenever damage is prevented to you, for each damage prevented, draw a card and lose two life.
2 1419478538 on 25 Dec 2014 by jmgariepy
1202 Sermon Demon Black Rare 3{1}{b}{b} Creature – Demon 2 3 Morph--2XX, spend only black mana for X

When Sermon Demon is turned face up, you may search your library and graveyard for up to X cards and put them into your hand. Then shuffle your library.
4 1383592391 on 04 Nov 2013 by amuseum
1203 Shadow Occulon Black Uncommon 2{b}{b} Creature – Eye Minion 2 2 Other Eye creatures you control get +1/+1.
Other Non-eye creatures you control get -1/-1.
1 1320080694 on 31 Oct 2011 by Alex
1204 Shadow's Lice Black Common 3{2}{b} Creature – Louse 1 1 Intimidate
Whenever Shadow's Lice deals combat damage to a player, you may sacrifice it. If you do, up to two target creatures get -1/-1 until end of turn.
1 1400168799 on 15 May 2014 by Alex
1205 Shattered-Skull Orator Black Uncommon 2{b}{b} Creature – Skeleton Cleric 2 2 Players can't gain life.
{b}{b}: Regenerate Shattered-Skull Orator
3 1403748408 on 26 Jun 2014 by Acilper
1206 Shoal Seductress Black Rare 2{b}{b} Creature – Siren 2 3 {t}: Target creature loses flying until end of turn, and must attack if able.
Land creatures you control have first strike when defending.
5 1394075266 on 06 Mar 2014 by jmgariepy
1207 Sickening Stormheads Black None 2{1}{b} Sorcery Target player discards a card.
Weather (You may return a storm enchantment to its owner's sideboard and/or cast a storm card from your sideboard for its spellstorm cost)
1 1490735638 on 28 Mar 2017 by Jack V
1208 Sigil of the Longest Road Black Rare 2{b}{b} Enchantment At the beginning of your upkeep, if another player has more different names among lands he or she controls than any other player, that player gains control of Sigil of the Longest Road.
At the end of your turn, each opponent loses 2 life and you gain that much life.
3 1323340766 on 08 Dec 2011 by Alex
1209 Sinister Edict Black None 3{2}{b} Enchantment Enchant player
When Sinister Edict enters the battlefield, enchanted player discards a card.
Enchanted player uses the opposite hand for any physical challenges.
3 1472117467 on 25 Aug 2016 by Jack V
1210 Skulking Sphinx Black Rare 6{4}{b}{b} Creature – Sphinx 4 4 At the beginning of your upkeep, if Skulking Sphinx is in your graveyard, each opponent chooses 'sleep' or 'struggle'.
At the beginning of your upkeep, if Skulking Sphinx is in your graveyard, you may discard three cards to return Skulking Sphinx to the battlefield. If you do, each opponent that chose 'sleep' sacrifices a creature. If you do not, each opponent that chose 'struggle' sacrifices a creature.
1 1421805105 on 21 Jan 2015 by jmgariepy
1211 Skull of Doubt Black Uncommon 4{2}{b}{b} Artifact – Equipment Unearth {1}{b} ({1}{b}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {3}
Equipped creature gains "{t}: Each player sacrifices an artifact, creature or land."
1 1423187290 on 06 Feb 2015 by jmgariepy
1212 Slaughter Demon Black Mythic 4{2}{b}{b} Creature – Demon 4 4 Flying
When Slaughter Demon enters the battlefield, target opponent sacrifices two creatures.
Whenever a creature you don't control dies, its controller loses 2 life.
4 1426424565 on 15 Mar 2015 by Samuel
1213 Sludge Skeletons Black Common 2{1}{b} Creature – Skeleton Mutant 1 1 {b}: Degenerate Sludge Skeletons. (Exile Sludge Skeletons, then search your library for a Creature spell with a converted mana cost of 1 or less. Put that creature onto the battlefield under your control, then shuffle your library.) 3 1359004834 on 24 Jan 2013 by jmgariepy
1214 Sobek Oracle Black Uncommon 2{1}{b} Creature – Crocodile Mummy 0 1 You may cast Sobek Oracle from your graveyard for{3}{b}{b}. If you do Sobek Oracle gains islandwalk and put 2 +1/+1 counters on Sobek Oracle. 0
1215 Sorin's Mutilation Black Common 1{b} Instant Mutilate target nonblack creature. (Put a -1/-1 counter on that creature. Whenever it attacks or blocks, its controller loses life equal to its power.) 3 1315223000 on 05 Sep 2011 by Jack V
1216 Sorin's Sport Black Rare 2{b}{b} Enchantment Flash
{2}: Secretly choose a number. An opponent guesses a number. Then reveal your choice. If the opponent guessed wrong, destroy each creature with converted mana cost equal to your chosen number. Otherwise, sacrifice Sorin's Sport.
3 1383745127 on 06 Nov 2013 by Alex
1217 Sorin, Fang of the Night Black Uncommon 6{4}{b}{b} Legendary Planeswalker – Sorin 5 +1: Creatures you control gain menace and get +1/+0 until end of turn.
-4: Target creature gets -5/-5 until end of turn.
3 1601656393 on 02 Oct 2020 by Alex
1218 Soul Refraction Black Rare 3{1}{b}{b} Sorcery Return target creature card in a graveyard to the battlefield under your control. For each other player, put a token that's a copy of that creature onto the battlefield under that player's control with a -1/-1 counter on it. 1 1351077479 on 24 Oct 2012 by jameschanlee
1219 Souls Devastation Black Rare 7{5}{b}{b} Sorcery You may discard a swamp instead of paying Souls Devastations mana cost.
All creatures gain Soulshift 3, then destroy all creatures and lands.
3 1390682831 on 25 Jan 2014 by Pierre
1220 Soulsap Sphinx Black Rare 5{3}{b}{b} Creature – Sphinx 4 4 Flying
As Soulsap Sphinx enters the battlefield, name a card.
Whenever a player casts a spell with the chosen name, each opponent loses 4 life and you gain 4 life.
4 1420725975 on 08 Jan 2015 by Alex
1221 Soultwisting Kami Black Mythic 4{3}{b} Creature – Spirit 3 4 At the beginning of your upkeep, put a -1/-1 counter on each other creature you control.
Whenever a creature dealt damage by Soultwisting Kami this turn dies, return that card to the battlefield under your control.
{4}{u}: Gain control of target creature.
4 1389986612 on 17 Jan 2014 by Crysaa
1222 Spellbeast Rampant Black None 5{4}{b} Creature – Beast 4 5 Trample
When Spellbeast Rampant deals damage to a creature or player, you may search your library for an instant or sorcery card and cast it targeting that creature or player, then shuffle your library.
2 1488739502 on 05 Mar 2017 by Jack V
1223 Sphinx of the Darksands Black Rare 5{3}{b}{b} Creature – Sphinx 4 4 Flying
If a player would draw a card, instead he or she may pay 3 life. If that player does, he or she draws two cards. If that player doesn't, put a +1/+1 counter on Sphinx of the Darksands.
3 1407512390 on 08 Aug 2014 by Link
1224 Splendid Grotesque Black Uncommon 5{4}{b} Creature – Illusion 4 3 Thoughtwisp (This creature isn't put into a graveyard for having 0 toughness or less. If this creature has 0 or less toughness and damage would be dealt to it, instead destroy it.)
{b}: Splendid Grotesque and all creatures blocking it get -1/-1 until end of turn.
6 1355896619 on 19 Dec 2012 by jmgariepy
1225 Sterilization Black None 3{1}{b}{b} Instant Until end of turn, if a creatures town would enter the battlefield, instead exile it and its controller discards a card. 5 1413037902 on 11 Oct 2014 by Sorrow
1226 Sterilize Black Rare 2{1}{b} Enchantment – Aura Enchant player
If a token would be created under enchanted player's control, that player loses 1 life instead.
2 1533652527 on 07 Aug 2018 by Link
1227 Still Death Black Common 1{b} Enchantment – Aura Enchant Creature
Fatal to Green (Any amount of damage enchanted creature deals to a green creature is lethal.)
2 1353946713 on 26 Nov 2012 by Vitenka
1228 Stimpack Black None 5{4}{b} Sorcery Gain 10 life.
Put three enchantment tokens called "Wound" onto the battlefield. They have "At the beginning of your end step, lose 1 life."
3 1456271947 on 23 Feb 2016 by Jack V
1229 Striking Vampire Black Rare 6{4}{b}{b} Creature – Vampire 5 5 Whenever a creature dealt damage by Striking Vampire this turn dies, it's controller discards a card. 1 1380235643 on 26 Sep 2013 by Jack V
1230 Supportive Skeleton Black None 2{1}{b} Creature – Skeleton Coward 2 1 Supportive Skeleton can't attack.
Whenever creatures you control attack, you may have one of them get +1/+0 until end of turn.
3 1499725966 on 10 Jul 2017 by Jack V
1231 Swarm of Rats Black None 4{3}{b} Instant Return any number of unblocked attackers you control to their controller's hand. Put that many 2/1 rat ninja creature tokens onto the battlefield tapped and attacking. 1 1455879397 on 19 Feb 2016 by Jack V
1232 Swordfinger Skaab Black Uncommon 1{b} Creature – Zombie Warrior 3 2 Stitch 1 (As an additional cost to cast this, exile a creature card from a graveyard.)
Swordfinger Skaab can't block.
3 1426455545 on 15 Mar 2015 by Link
1233 Thalia, Betrayer of Thraben Black Rare 2{1}{b} Legendary Creature – Human Cleric 2 1 Menace (This creature can't be blocked except by two or more creatures.)
Whenever a player casts a creature spell, that player loses 1 life.
3 1445215959 on 19 Oct 2015 by Link
1234 The Magnificent Steiner Black Rare 3{1}{b}{b} Instant Miracle {b}- Destroy target creature.

Hellbent- Destroy all creatures if you have no cards in your hand instead.
3 1385952940 on 02 Dec 2013 by Sorrow
1235 The Nothing Black Mythic 1{b} Creature – Nightmare 4 3 Flying
When The Nothing enters the battlefield, discard your hand.
5 1380242129 on 27 Sep 2013 by jmgariepy
1236 The Untouchable Black None 5{3}{b}{b} Planeswalker – Phage 4 +1 Target creature you control gains deathtouch until the beginning of your next turn.
-6 The next time a creature you control deals combat damage to an opponent this turn, that player loses the game.
6 1366721641 on 23 Apr 2013 by Jack V
1237 Thoughtcrime Black Uncommon 3{1}{b}{b} Sorcery Reveal target player's hand, then exile a card from it. That player loses life equal to the number of cards in his or her hand that share a color with the exiled card. 1 1316756718 on 23 Sep 2011 by jmgariepy
1238 Thrall Demon Black None 6{4}{b}{b} Creature – Demon Advisor 4 6 Flying
{t}: Put a 2/4 black demon advisor token with defender onto the battlefield under target player's control.
{t}: If target player controls at least two demon advisor tokens, control their next turn.
2 1456764033 on 29 Feb 2016 by Jack V
1239 Thrice Cursed Axe (Curse of Having Known) Black Uncommon 1 {1} Artifact – Equipment
‑‑‑‑
Enchantment – Aura
Equip {2}
Equipped creature gets +4/+0.
At end of turn, if equipped creature received combat damage, transform Thrice Cursed Axe.
‑‑‑‑
Enchant Creature
Enchanted creature gets +4/+0 and is a black Vampire.
At the beginning of your upkeep, lose 2 life.
3 1330147670 on 25 Feb 2012 by jmgariepy
1240 Throw the Match Black None 3{2}{b} Instant The next time target creature would deal damage this turn, prevent that damage.
The next time it would be dealt damage this turn, destroy it.
1 1443103726 on 24 Sep 2015 by Jack V
1241 Thutmose III Black Rare 2{1}{b} Creature – Mummy 0 1 You may cast Thutmose III from your graveyard for {3}{b}{b}{b}. If you do, Thutmose III enters the battlefield with 4 +1/+1 counters.
Other creature spells you cast from your graveyard cost {2} less.
2 1335931567 on 02 May 2012 by jmgariepy
1242 Titanomachia Black Rare 4{3}{b} Sorcery Destroy all rare and mythic creatures. 1 1340636328 on 25 Jun 2012 by Jack V
1243 Tivadar the Fallen Black Rare 3{1}{b}{b} Legendary Creature – Zombie Knight 2 2 First Strike, Protection from Red
When Tivadar the Fallen dies, destroy target Goblin.
1 1516669045 on 23 Jan 2018 by Camruth
1244 Tombs of Arbintok Black Mythic 3{2}{b} Battlefield Whenever a creature deals combat damage to a player at this battlefield, its controller loses 1 life and draws a card.
2 1330596280 on 01 Mar 2012 by jmgariepy
1245 Torch-snuffer Black None 3{1}{b}{b} 3 3 {4}{b}{b}: Return Torch-snuffer from your graveyard to the battlefield tapped.
{b}: Torch-snuffer gains menace until end of turn.
{b}: Target creature blocking or blocked by Torch-snuffer gets -1/-0 or -0/-1 until end of turn.
1 1437411313 on 20 Jul 2015 by Jack V
1246 Toxic Rats Black None 1{b} Creature – rat Toxic (Any amount of damage this deals to a creature or planeswalker is enough to destroy it.) 1 1438350709 on 31 Jul 2015 by Jack V
1247 Toxic Waste Black None 4{3}{b} Enchantment At the beginning of each player's turn, they put a -1/-1 counter on a creature they control.
{2}{b}: Target creature with a -1/-1 counter on it gets +2/+2 until end of turn.
1 1542377471 on 16 Nov 2018 by Jack V
1248 Toxify Black Uncommon 1{b} Sorcery Destroy target Shrine. 1 1450845426 on 23 Dec 2015 by jmgariepy
1249 Toxin Vessel Black Common 5{4}{b} Creature – Scorpion 2 5 {3}{b}: Replenish. If you do, target opponent loses 1 life, and you gain 1 life. (To replenish, put an exiled card you own on the bottom of your library.) 1 1427854482 on 01 Apr 2015 by jmgariepy
1250 Transcendant Sangromancer Black Uncommon 4{2}{b}{b} Planeswalker 3 +1 Target player loses 1 life and you gain 1 life.
-X Target creature gets -X/-X until end of turn.
3 1339205695 on 09 Jun 2012 by Cymerdown
1251 Triangle of Hatred: White Black Uncommon 2{1}{b} Enchantment {3}: White creatures get -2/-1 until end of turn. 1 1436928869 on 15 Jul 2015 by jmgariepy
1252 Truth of Mortality Black None 3{1}{b}{b} Sorcery Destroy target creature.

If that creature was a survivor remove a +1/+1 counter from each creature on the battlefield.
1 1457649169 on 10 Mar 2016 by Sorrow
1253 Twilight Burst Black Rare 5{3}{b}{b} Instant Target attacking creature gets -13/-13 until end of turn. 5 1328312116 on 03 Feb 2012 by Jack V
1254 Twinned Zombie Black Common 1{b} Creature – Zombie Barbarian 2 2 Twinned Zombie cannot block.

When Twinned Zombie enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield under target opponent's control.
1 1311672057 on 26 Jul 2011 by Alex
1255 Umbra Stalker Black Mythic 1{b} Boss Planeswalker – Horror 8 When this boss is defeated, exile Umbra Stalker, then each opponent returns their graveyards to their hands.
+2Each opponent loses 1 life. Gain 1 life for each life opponents lose this way.
-2Destroy target creature.
12 1361517277 on 22 Feb 2013 by ttt3142
1256 Undead Legion Black Uncommon 6{4}{b}{b} Creature – Zombie 6 5 When Undead Legion enters the battlefield, search your library for any number of Zombie cards and put them into your graveyard. Then shuffle your library. 5 1505232301 on 12 Sep 2017 by Link
1257 Undercrypt Channeller Black Uncommon 3{2}{b} Creature – Human Cleric Artificer 1 2 Whenever an artifact enters the battlefield, you may have target opponent lose 1 life.
Whenever an artifact leaves the battlefield, you may gain 1 life.
1 1355853936 on 18 Dec 2012 by Alex
1258 Underworld Network Black None 4{2}{b}{b} Enchantment Whenever one or more creatures you control attack and aren't blocked, each defending player discards a card. 2 1461247245 on 21 Apr 2016 by Jack V
1259 Undying Hydra Black Rare 4{2}{b}{b} Creature – Hydra Zombie 0 0 Undying Hydra enters the battlefield with a +1/+1 counter on it for each creature in your graveyard.
If damage would be dealt to Undying Hydra, prevent that damage and remove that many +1/+1 counters from it. Put that many 1/1 black Head creature tokens into play.
{b}, Sacrifice a creature: Put two +1/+1 counters on Undying Hydra.
5 1311093188 on 19 Jul 2011 by Alex
1260 Unearthly Knowledge Black Uncommon 1{b} Enchantment Sacrifice Unearthly Knowledge, pay 1 life: Draw a card.
Unearth {1}{b} (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
2 1421163644 on 13 Jan 2015 by Jack V
1261 Unforgivable Extirpation Black None 1{b} Instant Destroy target creature.
Unforgivable 5 (Gain 5 chaos counters. At the beginning of your upkeep, if you have any chaos counters, gain one more. If you have 10 or more, you lose the game.)
2 1488455037 on 02 Mar 2017 by Jack V
1262 Vampire Septmage Black None 2{1}{b} Creature – Vampire Shaman 2 1 Sacrifice Vampire Septmage: Remove all +1/+1 counters from target permanent. Its controller loses 1 life for each counter removed this way. 3 1403537826 on 23 Jun 2014 by Jack V
1263 Vampire's Thrall (Army of Thralls) Black Common 4 {3}{b} Creature – Human Minion
‑‑‑‑
Creature – Human Minion
2
‑‑‑‑
5
2
‑‑‑‑
4
Lifelink
Whenever another creature you control dies, you may transform Vampire's Thrall.
‑‑‑‑
Vigilance
3 1322337536 on 26 Nov 2011 by Jack V
1264 Velfen Charm Black None 3{2}{b} Instant Choose 1

● Choose a creature type. Creatures not sharing a type with that creature get -1/-1 until end of turn.
● Target player draws two cards and loses 2 life.
● Destroy target tapped creature with a power of 3 or less.
3 1488994375 on 08 Mar 2017 by Sorrow
1265 Velfen Skymason Black None 1{b} Creature – Human Artisan 1 1 Architect (The first artifact you cast each turn costs {1} less.)
{1}: Velfen Skymason gains flying until end of turn. It can't block this turn.
1 1489496688 on 14 Mar 2017 by Jack V
1266 Venom Pact Black Mythic 0{0} Instant Any number of target creatures get +1/+0 and gain deathtouch until end of turn.
At the beginning of your next upkeep, pay {1}{b}. If you don't, you lose the game.
1 1377103615 on 21 Aug 2013 by Alex
1267 Vess' Assassin Black Uncommon 2{b}{b} Creature – Human Assassin 3 3 Liliana's Boon (You may only play one boon in your deck, and only if you are Liliana.)
Deathtouch
1 1350962665 on 23 Oct 2012 by jmgariepy
1268 Wail of the Banshee Black Uncommon 7{6}{b} Sorcery Deal an amount of damage to target creature equal to the number of cards in your graveyard, and gain that much life.
Flashback {3}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1403053640 on 18 Jun 2014 by jmgariepy
1269 Wall Between Life and Death Black None 3{2}{b} Creature – Wall 1 6 Wall Between Life and Death can block up to four creatures.
Whenever a creature dealt damage by Wall Between Life and Death dies this turn, its controller puts a 1/1 white spirit creature token with flying onto the battlefield.
1 1460579719 on 13 Apr 2016 by Jack V
1270 Wealthless Heir Black Uncommon 2{1}{b} Creature – Human Rogue 1 1 Bend- Discard a card (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life). 1 1424897931 on 25 Feb 2015 by Sorrow
1271 Welcome the Void Black Rare 8{4}{b}{b}{b}{b} Sorcery Each player sacrifices four permanents. Then, all players who control no permanents lose the game. 3 1385081095 on 22 Nov 2013 by jmgariepy
1272 Whirlt of Hurk Black None 6{4}{b}{b} Enchantment Whenever a creature enters the battlefield under a player's control each other creature gets -2/-2 until end of turn, unless that player discards 2 cards for each creature that get -2/-2 this way. 2 1499100970 on 03 Jul 2017 by Sorrow
1273 Wielder of Melancholy Black Mythic 6{4}{b}{b} Creature – Elemental 4 4 Haste, intimidate
When Wielder of Melancholy enters the battlefield, destroy target creature. Its controller loses 2 life.
3 1380564994 on 30 Sep 2013 by Circeus
1274 You cannot defeat me Black Rare 1{b} Instant Counter target spell; then lose the game. 7 1336752801 on 11 May 2012 by Vitenka
1275 Young Liliana Black None 1{b} Planeswalker – Liliana 1 Young Liliana's abilities can't be activated on the turn she enters the battlefield.
+1 Each player puts the top card of their library into their graveyard.
-2 Return target creature card from your graveyard to your hand.
-7 Reveal a black card from your hand with converted mana cost X: Target player loses X life. You gain that much life.
5 1338673528 on 02 Jun 2012 by Cymerdown
1276 Zombie Charm Black Common 2{1}{b} Sorcery Choose one – return target zombie card from your graveyard to your hand; or regenerate target creature you control, or black creatures you control get +1/+1 until end of turn. 4 1373961204 on 16 Jul 2013 by Jack V
1277 Zombie Queen Black None 4{2}{b}{b} Creature – Zombie 3 3 At the beginning of your endstep gain 1 life for each zombie on your graveyard.

Exile a zombie from your graveyard, {2}{b}: Target non-zombie gets -2/-2 until end of turn.
2 1503090012 on 18 Aug 2017 by Sorrow
1278 "Best" Wishes Red Uncommon 1{r} Instant Deal 1 damage to target creature or player. If it's your birthday (and you have some convincing ID to show it), deal 7 damage instead. 4 1340198513 on 20 Jun 2012 by Jack V
1279 A Gift of Burning Red Uncommon 4{3}{r} Instant – Arcane A Gift of Burning deals 1 damage to target creature or player. Then, return a spell with Arcane from your graveyard to your hand (You may not return this spell in this manner.) 7 1369886114 on 30 May 2013 by jmgariepy
1280 A Good Offense Red Rare 4{2}{r}{r} Agenda – Ongoing Activate: Attack with every creature you control two turns in a row without taking any damage from opponents' creatures between attacks.
When activated creatures you control are unblockable.
3 1330666751 on 02 Mar 2012 by jmgariepy
1281 Abraham, Emperor of the USA Red Mythic 3{1}{r}{r} Legendary Creature – Human 0 1 {t}: Reveal the top card of your library. If it's an instant or sorcery, you may cast it without paying its casting cost. Each player may pay {1} per target to grant themselves, or one of their creatures, protection from that spell. 1 1394470794 on 10 Mar 2014 by Vitenka
1282 Advance Pyrokineticist Red Rare 3{1}{r}{r} Creature – Human Sorcerer 2 1 First Strike
{r}, Exile a red creature you control: Advance Pyrokineticist deals damage equal to the exiled creature's power to all creatures blocking that creature.
3 1311054470 on 19 Jul 2011 by Link
1283 Aerithan, Bringer of Hope Red Mythic 5{3}{r}{r} Legendary Creature – Dragon 5 5 Flying.
The legend rule does not apply.
{t}{5} or {t} and lose 5 life: Put a 5/5 flying legendary dragon named Aerithan, Bringer of Hope into play.
6 1361291961 on 19 Feb 2013 by Vitenka
1284 Aerithan, Dragon of Paradox Red Mythic 8{4}{r}{r}{r}{r} Legendary Creature – Dragon 8 8 When Aerithan, Dragon of Paradox enters the battlefield, flip a coin. If you win the flip, put a nonlegendary copy of Aerithan into play. Otherwise, sacrifice Aerithan.
Pay 5 life: Regenerate Aerithan.
3 1361258479 on 19 Feb 2013 by ttt3142
1285 Aesthetic Councilmember Red Uncommon 3{2}{r} Creature – Human Advisor 2 2 {2}{r}: Draw a card, then discard a card. Creatures you control with the same converted mana cost as that card get +2/+0 and gain trample until end of turn. 1 1412291825 on 02 Oct 2014 by Jack V
1286 Ainok Reaver Red Common 4{3}{r} Creature – Hound Barbarian 4 2 Gigamorph {1}{r} (You may cast this card face down as a 2/2 creature with a +1/+1 counter on it for {5}. Turn it face up any time for its morph cost.) 1 1427853437 on 01 Apr 2015 by jmgariepy
1287 Airsoul Red None 2{1}{r} Creature – Human Shaman 2 1 At the beginning of combat on your turn, you may choose another creature on the battlefield at random. If you do, Airsoul becomes a copy of that creature until your next turn. 1 1483658022 on 05 Jan 2017 by Jack V
1288 Ajani's Partisan Red None 2{1}{r} Creature – Cat Berskerer 2 1 Trample
Whenever Ajani's Partisan becomes a target of a spell or ability, you may put a +1/+1 counter on a creature called Ajani's Protector.
1 1516100046 on 16 Jan 2018 by Jack V
1289 Alien Hellion Red Rare 2{1}{r} Creature – Hellion 2 2 Morph--XX, spend only red mana for X

When Alien Hellion is turned face up, it deals X damage to each other creature and player.
3 1383592240 on 04 Nov 2013 by amuseum
1290 Allegiance Transferal Cannonade Red Common 0 Effect Both you and an opponent choose a creature you control. Exchange control of those creatures. 4 1330598923 on 01 Mar 2012 by jmgariepy
1291 Alluring Merfolk Red None 3{2}{r} Creature – Merfolk 1 1 At the beginning of each opponent's combat phase, you may have target creature they control attack you if able.
Merfolk Swarm (When this attacks or blocks, you may tap X other untapped merfolk you control. It gets +X/+X until end of turn.)
2 1483209632 on 31 Dec 2016 by Jack V
1292 Ancestor of Malice Red Uncommon 4{2}{r}{r} Creature – Spirit 2 2 Devour 1
When Ancestor of Malice enters the battlefield, it deals damage equal to its power to target player.
1 1341527132 on 05 Jul 2012 by dude1818
1293 Apocalypse Dragon Red Rare 7{6}{r} Creature – Dragon 5 5 Haste, Flying
When Apocalypse Dragon enters the battlefield it deals 3 damage to target creature or player, and you draw a card.
4 1380235173 on 26 Sep 2013 by Jack V
1294 Arc Elemental Red Common 3{2}{r} Creature – Elemental 3 1 Trample 1 1385597176 on 28 Nov 2013 by Jack V
1295 Arc Spray Red Common 1{r} Instant Galvanise (As an additional cost to cast this spell, you may sacrifice an artifact. If you do, copy it. You may choose a new target for the copy.)
Arc Spray deals 2 damage to target creature or player.
1 1320080630 on 31 Oct 2011 by Alex
1296 Arrow Tower Red Rare 4{x}{r}{r}{r}{r} Enchantment Arrow Tower enters the battlefield with X charge counters on it.
Remove a charge counter from Arrow Tower: Arrow Tower deals damage equal to the number of charge counters on it to all opponents and all creatures opponent's control.
4 1369992872 on 31 May 2013 by Vitenka
1297 Arvil, the Hurler Red Rare 3{2}{r} Legendary Creature – Metathran Warrior 3 2 Limit Break (Whenever this creature attacks, blocks, or activates an ability, put a Break counter on it.)
{t}: Deal 1 damage to target player.
{4}{r}{r}, {t}, Remove seven Break counters from Arvil, the Hurler: Deal 7 damage to target player and all other creatures.
1 1452842382 on 15 Jan 2016 by jmgariepy
1298 Ascended Pyromage Red Uncommon 3{2}{r} Planeswalker 1 +1 Ascended Pyromage deals 1 damage to target creature or player.
-2 Ascended Pyromage deals 2 damage to target creature or player.
3 1339026855 on 06 Jun 2012 by Cymerdown
1299 Avatar of Tantrums Red Rare 5{3}{r}{r} Creature – Avatar 5 5 Haste
{t}: Deal 10 damage to each opponent that controls ten or more creatures.
1 1403136813 on 19 Jun 2014 by jmgariepy
1300 Axthren, the Vulcan Peak Red Uncommon 4{3}{r} Legendary Enchantment Creature – God 0 7 Defender
{3}{u}: Tap target flying creature.
{5}{r}: Put a 4/1 red elemental token creature on the battlefield. Creatures you control gain haste this turn.
3 1456213404 on 23 Feb 2016 by jmgariepy
1301 Behind the Scenes Red Rare 3{2}{r} Sorcery Deal 1 damage to target creature or player.
Whenever you add Tactics to a creature in a conflict, and you reveal Behind the Scenes, reveal two other Tactics.
Tactics +1
2 1319624803 on 26 Oct 2011 by jmgariepy
1302 Benalish Impounder Red Rare 3{1}{r}{r} Creature – Minotaur Soldier 3 3 First strike
{4}{r}: Benalish Impounder deals X damage to target creature where X is equal to the amount of damage that creature received this turn.
3 1464399758 on 28 May 2016 by jmgariepy
1303 Berserker Battallion Red None 1{x}{r} Sorcery Put X 1/1 red goblin creature tokens onto the battlefield. They gain haste until end of turn. 1 1437658953 on 23 Jul 2015 by Jack V
1304 Berserkfire Blaze Red Uncommon 7{5}{r}{r} Sorcery As an additional cost to Berserkfire Blaze, discard your hand.

Berserkfire Blaze deals X damage to target creature or player where X is the number of cards discarded in this way.
1 1352726438 on 12 Nov 2012 by Mr. Man
1305 Beta Red None 2{1}{r} Sorcery The next creature card you cast this turn costs UURR less, and enters the battlefield tapped with two -1/-1 counters on. 1 1559659459 on 04 Jun 2019 by Jack V
1306 Biclops Fulminator Red Rare 5{r}{r}{r}{r}{r} Creature – Cyclops Shaman Both players shuffle their decks together. 1 1365132284 on 05 Apr 2013 by jmgariepy
1307 Blind Scentpack Red None 4{2}{r}{r} Unit – Alien Berserker 4 2 Blind Scentpack assaults each turn if able.
Whenever a warlord initiates a protocol of a unit, you may pay {1}{r}. If you do, Blind Scentpack duels that unit.
2 1406724817 on 30 Jul 2014 by Jack V
1308 Blood Cloak Red Rare 2{r}{r} Enchantment – Aura Enchant creature

Enchanted creature has "Whenever this creature blocks or becomes blocked, it gets +3/+3 until end of turn" and "Whenever a creature that has been dealt damage by this creature dies in combat, produce {r}{r}{r}. Until end of turn, you don't lose this mana as steps and phases end."
1 1540938368 on 30 Oct 2018 by amuseum
1309 Blood Dog Red Mythic 3{r}{r}{r} Creature – Hound 1 1 Whenever a player is dealt damage, put that many +1/+1 counters on Blood Dog.
At the beginning of your end step, Blood Dog deals damage to you equal to the number of +1/+1 counters on it.
5 1377391812 on 25 Aug 2013 by Shiny_Umbreon
1310 Blood Guildmage Red None 2{r}{c} Creature – Human Minion {3}{r}: Blood Guildmage deals 1 damage to target player.
{3}{c}: Blood Guildmage deals 1 damage to target creature.
1 1516177703 on 17 Jan 2018 by Jack V
1311 Bloodfire Dragon Red Rare 7{4}{r}{r}{r} Creature – Dragon 5 5 Flying
When Bloodfire Dragon enters the battlefield, it deals 2 damage to all other creatures.
3 1369911512 on 30 May 2013 by Vitenka
1312 Bloodhunger Ogre Red Uncommon 2{1}{r} Creature – Ogre Berserker 2 2 Prevent all combat damage that Bloodhunger Ogre would deal to players. Bloodhunger Ogre must be blocked if able. 7 1311104861 on 19 Jul 2011 by Link
1313 Bloom of Inspiration Red Common 1{r} Instant Magnify (When you cast this spell, copy it for each card in your graveyard with magnify.)
Draw a card, then discard a card.
4 1380083715 on 25 Sep 2013 by Link
1314 Bond Leeches Red Rare 4{3}{r} Creature – Elemental 5 5 You can't play lands. 5 1311887651 on 28 Jul 2011 by Alex
1315 Bone Scour Red Common 2{1}{r} Sorcery Bone Scour deals damage to target creature equal to the number of cards in your graveyard. 1 1421157804 on 13 Jan 2015 by Alex
1316 Bonebreaking Blow Red Common 4{3}{r} Instant Bonebreaking Blow deals 4 damage to target nonartifact creature or player. 7 1412250397 on 02 Oct 2014 by Jack V
1317 Booming Inspiration Red None 1{r} Instant Sacrifice X artifacts in addition to paying Booming Inspiration's mana cost: Deal X damage to each creature you don't control and each other player, where X is the number of artifacts sacrificed this way. 3 1413039885 on 11 Oct 2014 by Sorrow
1318 Borrowing 10,000 Oar-Rows Red None 1{r} Sorcery Gain control of any number of target Ship creatures until end of turn. 3 1336839102 on 12 May 2012 by Chris
1319 Bounding Boar Red Common 4{3}{r} Creature – Boar 3 2 Whenever Bounding Boar attacks, it gains flying until end of turn. 7 1431468512 on 12 May 2015 by Jack V
1320 Brute Squad Leader Red None 4{3}{r} Creature – Goblin Warrior 2 2 When Brute Squad Leader enters the battlefield, ptu two 1/1 red goblin creature tokens onto the battlefield.
When Brute Squad Leader attacks, goblin tokens you control attack if able.
1 1442924916 on 22 Sep 2015 by Jack V
1321 Building Static Red None 1{r} Sorcery Crescendo (Whenever you cast an instant or sorcery spell that costs exactly one more, you may return this from your graveyard to your hand.)
Deal 1 damage to target creature or player.
5 1490776585 on 29 Mar 2017 by Jack V
1322 Bull Cousins Red Rare 4{2}{r}{r} Sorcery Put two 2/2 red Aurochs Spirit creature tokens onto the battlefield. They have haste and "whenever two or more creatures you control attack, gain a trick counter". 1 1332930840 on 28 Mar 2012 by Jack V
1323 Bulldoze Red None 1{r} Enchantment – Aura Enchant Land
Mana produced by enchanted land can't be used to cast non-creature spells.
Targeted abilities of enchanted land can't be activated.
1 1405610313 on 17 Jul 2014 by Jack V
1324 Buying a Round Red None 2{1}{r} Sorcery Each player with 18 or more life may add {u} to their mana pool. If they do, then they discard a card and create a 1/1 red elephant creature token with flying. 1 1538084620 on 27 Sep 2018 by Jack V
1325 Cannon Galleon Red Uncommon 2{1}{r} Vehicle – Ship 2 {r}, Tap two untapped creatures riding Cannon Galleon: Cannon Galleon deals 2 damage to another target vehicle or player. 2 1365711477 on 11 Apr 2013 by Link
1326 Canyon Pouncer Red Uncommon 4{3}{r} Creature – Beast 4 1 When Canyon Pouncer enters the battlefield, you may have it fight target creature. 2 1412291124 on 02 Oct 2014 by Jack V
1327 Captain Knoczhus Red None 3{2}{r} Creature – Goblin Coward 2 1 When Captain Knoczhus enters the battlefield, you may have it deal 2 damage to target creature that was dealt damage this turn. 5 1498818735 on 30 Jun 2017 by Jack V
1328 Captured Information Red Common 0 Reaction Whenever a creature you control deals combat damage to an opponent, you may cast Captured Information.
Deal 3 damage to target creature or player.
3 1330609784 on 01 Mar 2012 by Jack V
1329 Card14675 Red Uncommon 3{2}{r} Creature – Wolf Shaman 2 2 When ~ dies, if a source an opponent controls dealt 4 or more damage to it this turn, gain two trick counters. (A player with ten or more trick counters wins the game.) 1 1332795289 on 26 Mar 2012 by Alex
1330 Carnage Drone Red None 4{2}{r}{r} Creature – Android Ninja 2 2 When Carnage Drone comes under your control, it deals damage equal to its power to each other unit. 4 1406714278 on 30 Jul 2014 by Jack V
1331 Cave Totem (Cave Guardian) Red Common 4 {3}{r} Enchantment – Gargoyle
‑‑‑‑
Creature – Gargoyle
5 4 Abeyance (When a player casts a spell, flip this card.)
‑‑‑‑
Abeyance
3 1375319642 on 01 Aug 2013 by jmgariepy
1332 Challenge # 041 Red None 1{r} Challenge Design a red card evoking an emotion other than anger. 10 1338312093 on 29 May 2012 by Jack V
1333 Challenge # 078 Red None 0 Challenge Choose a random number (link in comments). Design a burn spell with that converted mana cost. 23 1369819892 on 29 May 2013 by Jack V
1334 Chandra's Caprice Red Rare 2{r}{r} Enchantment Flash
{2}: Reveal the bottom card of your library. If it's an instant or sorcery, cast it without paying its mana cost. Otherwise, sacrifice Chandra's Caprice.
5 1383744367 on 06 Nov 2013 by Alex
1335 Chandra's Charm Red Uncommon 2{r}{r} Instant Choose one —
• Chandra's Charm deals 2 damage to target creature or player.
• Exile the top two cards of your library. You may play one of those cards this turn.
• Add {r}{r}{r} to your mana pool.
If you control a Chandra planeswalker, instead choose any number.
1 1455423876 on 14 Feb 2016 by Link
1336 Chandra's Simulacrum Red Common 3{2}{r} Planeswalker 3 +1 Deal one damage to each player.
-1 Deal one damage to each white creature.
-6 Discard a number of cards equal to your life total, then draw three cards.
5 1339042928 on 07 Jun 2012 by jmgariepy
1337 Chandra, Extinguishing Fire Red Mythic 3{r}{r}{r} Planeswalker – Chandra 3 Damage dealt by Chandra, Extinguishing Fire can't be prevented.
+1: Chandra deals 1 damage to each creature.
-1: Chandra deals 3 damage to each player unless they discard a card. If you discarded a card this way, draw a card.
-7: Exile all instant and sorcery cards from all graveyards. Chandra deals 1 damage to each opponent for each card exiled this way.
2 1390619994 on 25 Jan 2014 by amuseum
1338 Chandra, Newly Sparked Red Rare 1{r} Planeswalker – Chandra 1 +1: Chandra, Newly Sparked deals 1 damage to target player.
-1: Chandra, Newly Sparked deals 1 damage to target creature.
-6: Chandra, Newly Sparked deals 6 damage to target player and each creature he or she controls.
9 1317723997 on 04 Oct 2011 by Alex
1339 Chaos of Combat Red Rare 3{2}{r} Creature – Elemental 2 2 Whenever a source would deals damage, toss a coin. If its controller wins, it deals 1 additional damage as well. 4 1315991767 on 14 Sep 2011 by Jack V
1340 Chaotic Storm Red Rare 1{r} Instant Replicate {1}{r}
Kicker {1}
Buyback-Discard two cards at random.
Chaotic Storm deals 1 to target creature of player. If Chaotic Storm was kicked, it deals 2 damage to target creature or player instead.
1 1341482077 on 05 Jul 2012 by Alex
1341 Charging Triceratops Red Uncommon 5{4}{r} Creature – Dinosaur 5 3 At the beginning of the end step, if Charging Triceratops was dealt combat damage this turn, put an adaption counter on it.
As long as Charging Triceratops has an adaption counter on it, it gains first strike.
1 1335328598 on 25 Apr 2012 by jmgariepy
1342 Charging Troll Red None 4{3}{r} Creature – Troll Berserker 4 3 Trample
Resilient (If this is dealt lethal damage, it doesn't die until the beginning of the next end step.)
11 1483611108 on 05 Jan 2017 by Jack V
1343 Charisma Red Mythic 5{3}{r}{r} Creature – Incarnation 4 4 Whenever a creature blocks or becomes blocked by Charisma, gain control of that creature for as long as you control Charisma.
{3}{r}: Target creature attacks or blocks if able this turn, and you choose how.
5 1486166775 on 04 Feb 2017 by Alex
1344 Charm of Hummingbirds Red Uncommon 1{r} Creature – Bird 1 1 When Charm of Hummingbirds enters the battlefield, you may add {1} to your mana pool, or have Charm of Hummingbirds gain haste until end of turn, or have target creature gain flying until end of turn. 4 1354712276 on 05 Dec 2012 by Jack V
1345 Chief Agent Red None 6{4}{r}{r} Creature – Human Soldier 2 2 Moprhtrap {2}{r} (You may play this face down for {2}. If you do, it enters the battlefield under an opponents control. Only you may look at it and turn it face up for {2}{r}).
Attacking creatures other than Chief Agent get +2/+0.
1 1442483863 on 17 Sep 2015 by Jack V
1346 Chloris, the Hatchling Red Mythic 1{r} Legendary Creature – Dragon 0 1 {g}: put a +1/+1 counter on Chloris, the Hatchling.

When Chloris's power is 4 or greater, Chloris gains Flying and {r}: Chloris gets +1/+0 until end of turn.
7 1313741082 on 19 Aug 2011 by Vitenka
1347 Circle of Protection: Red #2 Red None 2{1}{r} Enchantment Whenever a creature attacks you, Circle of Protection: Red #2 deals 1 damage to it. 3 1446147887 on 29 Oct 2015 by Jack V
1348 Climate Shift Red Common 2-{r}-{r} Impact (-{r} can only be paid for with red mana that was already spent this turn)
(Impacts can only be cast during your own fossil turn)
All fossil lands become fossil mountains until end of turn.
8 1331869473 on 16 Mar 2012 by jmgariepy
1349 Coal Miner Red None 4{3}{r} Creature – Human Miner 1 1 {t}: Exile the top card of your library. You may cast that card this turn. If you control a merchant, add {r} to your mana pool. 1 1501671634 on 02 Aug 2017 by Jack V
1350 Compassionate Teachings Red Rare 3{1}{r}{r} Sorcery Each player discards any number of cards. Each player draws cards equal to the total number of cards discarded this way. 1 1338317856 on 29 May 2012 by Link
1351 Condemning Dragon Red None 5{3}{r}{r} Creature – Dragon 5 4 Flying
{r}: Deal 1 damage to target human.

Whenever a non-human red creature enters the battlefield target human can't block until end of turn.
1 1489276807 on 12 Mar 2017 by Sorrow
1352 Continuous Suppression Red Rare 5{4}{r} Enchantment Whenever an opponent is dealt non-combat damage, they sacrifice a permanent. 1 1351144537 on 25 Oct 2012 by jmgariepy
1353 Coup de Grace Red None 4{3}{r} Sorcery If sources you control dealt at least 8 damage to an opponent this turn, take an extra turn after this one. 2 1464961709 on 03 Jun 2016 by Jack V
1354 Cracked Wheel Red Rare 3{2}{r} Sorcery Choose one –
● Discard your hand, then cooldown 2 (Exile Cracked Wheel with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Cracked Wheel to your hand.)
● If there are no cards in your hand, each player discards their hand and draws seven cards.
4 1457068120 on 04 Mar 2016 by jmgariepy
1355 Craw Dragon Red Rare 6{4}{r}{r} Creature – Dragon Wurm 6 4 Flying, Trample
{t}: Craw Dragon fights target creature.
1 1449766337 on 10 Dec 2015 by Jack V
1356 Crooked Dealer Red None 1{r} 1 1 {t}: The next time you would draw a card this turn, you may draw from the bottom of your deck instead of the top. 1 1442930414 on 22 Sep 2015 by Jack V
1357 Cursed Lightning Red Uncommon 1{r} Sorcery Deal 4 damage to a random player. 1 1340176681 on 20 Jun 2012 by jmgariepy
1358 Darktar Stonecaster Red Rare 2{1}{r} Creature – Goblin Wizard 2 1 Instant and sorcery spells each player casts cost {2} less to cast.
As an additional cost to cast instant and sorcery spells, that player discards a card.
1 1405899932 on 20 Jul 2014 by amuseum
1359 Daze of Confusion Red Uncommon 3{1}{r}{r} Enchantment – Aura Enchant creature
Enchanted creature loses vigilance and attacks each turn, if able.
Whenever enchanted creature becomes tapped, flip a coin. If heads, remove it from combat, and it deals damage equal to its power to its controller.
1 1338380349 on 30 May 2012 by Cymerdown
1360 Deal with Devils Red Rare 4{3}{r} Sorcery Buyback {2}{b}
Search your library for a sorcery, reveal it, put it in your hand, then shuffle your library.
2 1360040851 on 05 Feb 2013 by jmgariepy
1361 Decagon of Rage: Blue Red Uncommon 2{1}{r} Enchantment {10}: Deal 10 damage to the controller of target permanent that can add {u} to its controller’s mana pool. This damage cannot be prevented. 3 1436928876 on 15 Jul 2015 by jmgariepy
1362 Decree of Lawlessness Red Uncommon 2{1}{r} Decree (Decrees cannot be affected by spells or abilities.)
All creatures have haste.
0
1363 Deep Digger Dwarf Red Common 4{3}{r} Creature – Dwarf Miner 2 2 {r}, {t}: Deal 1 damage to target player. If you do, gain a gem counter.
Exile a gem counter: Deep Digger Dwarf gets +2/+2 until end of turn.
0
1364 Dementia Devil Red None 2{1}{r} Creature – Devil 2 1 If an opponent would discard a card, they discard a card at random instead. 2 1374595208 on 23 Jul 2013 by Jack V
1365 Demon of Might Red Mythic 6{4}{r}{r} Creature – Demon 5 5 When Demon of Might dies, pay {4} to clash with an opponent.

If you win, it destroys everything; unless they sacrifice a wizard.
15 1388170922 on 27 Dec 2013 by Vitenka
1366 Desert Traders Red Uncommon 2{1}{r} Creature – Human Rogue 2 1 Whenever Desert Traders attacks, you may discard a card. If you do, exile the top card of your library. Until end of turn, you may play that card. 2 1476702245 on 17 Oct 2016 by Jack V
1367 Disemination Red Uncommon 5{4}{r} Instant Deal 6 damage to target creature. If that creature would go to the graveyard, instead remove it from the match unless its controller concedes the game. 4 1450412474 on 18 Dec 2015 by jmgariepy
1368 Dislodged Stone Red None 2{1}{r} Sorcery Dislodged Stone deals 3 damage to target creature.
Shimmer (You may pay an additional {3} as you cast this spell. If you do, return target face-down card you control to its owner's hand. If you do, manifest the top card of your library.)
1 1442346520 on 15 Sep 2015 by ChalkdustOnline
1369 Dizzying Drake Red Uncommon 4{3}{r} Creature – Drake 2 2 Flying
When Dizzying Drake attacks, flip the top card of the effect deck.
1 1330598642 on 01 Mar 2012 by jmgariepy
1370 Do it to Julia! Red Rare 1{r} Instant If your life total becomes 0 or less this turn, you may exchange life totals with a teammate. 1 1316757990 on 23 Sep 2011 by jmgariepy
1371 Dog Race Red None 4{3}{r} Sorcery Create four 1/1 red hound creature tokens with haste.
Whenever one of them deals combat damage to an opponent this turn, put a +1/+1 counter on it.
2 1542377365 on 16 Nov 2018 by Jack V
1372 Doomsday Engineer Red None 3{2}{r} Creature – Human Wizard 1 1 Assemble — {t}: Put a doomsday contraption artifact counter onto the battlefield with "{t}, tap four other untapped contraptions: deal 10 damage to target creature or player." 1 1439561427 on 14 Aug 2015 by Jack V
1373 Dr. Owned Red Rare 3{2}{r} Creature – Human Assassin 1 2 Whenever a creature dies, any player may say "owned". If no-one does, return it to the battlefield. 3 1328104947 on 01 Feb 2012 by Jack V
1374 Draconian Magistrate Red None 4{2}{r}{r} Creature – Dragon 1 1 Fwying, Haste
{r}{t}: Destroy target tapped, non-dragon, creature.
4 1344603457 on 10 Aug 2012 by Vitenka
1375 Draconify Red Uncommon 4{2}{r}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it loses all abilities and becomes a 4/4 with haste and flying. 4 1378726737 on 09 Sep 2013 by Alex
1376 Dragon Rage Red None 1{r} Instant Target dragon creature gets +5/+5 and gains trample until end of turn. 1 1400597135 on 20 May 2014 by Jack V
1377 Dragonborn Goblin Red None 2{1}{r} Creature – Goblin 1 1 {2}{r}: Dragonform 3 (If this is attacking, unblocked and not already a dragon, you may put three +1/+1 counters on it and it becomes a dragon and gains flying). 1 1441723046 on 08 Sep 2015 by Jack V
1378 Dragoneer Red None 1{r} Creature – Human Knight 1 1 As long as you control a dragon, Dragoneer is 5/5, and has flying and protection from knights. 9 1340181000 on 20 Jun 2012 by Vitenka
1379 Dragonise Red None 3{2}{r} Sorcery Target creature loses all other abilities and becomes a 5/5 dragon creature with flying and haste until end of turn. 0
1380 Dragonlord Ojutai #2 Red None 1{r} Legendary Creature – Human Wizard 1 1 Menace, Protection from Dragons.
{2}{r}, {t}: Target dragon gets +3/+3 and gains indestructible and trample until end of turn.
{4}{r}, {t}: Put a 5/5 red dragon creature with flying onto the battlefield.
2 1445940589 on 27 Oct 2015 by Jack V
1381 Dragonstorm Elemental Red Mythic 6{3}{r}{r}{r} Creature – Elemental 4 6 Flying
{r}: Dragonstorm Elemental gets +1/+0 until end of turn.
Whenever Dragonstorm Elemental attacks, if its power is 10 or greater, you may put two 5/5 red dragon creature tokens with flying onto the battlefield tapped and attacking. If you do, Dragonstorm Elemental gets -10/-0 until end of turn.
3 1456542112 on 27 Feb 2016 by Adak
1382 Dragonweaver Red Mythic 4{2}{r}{r} Creature – Human Shaman 1 1 {2}{r}{r}, {t}: Put a weave counter on target permanent. It becomes a 4/4 red Dragon Spirit with flying. This effect lasts indefinitely. 1 1345636104 on 22 Aug 2012 by ttt3142
1383 Drareg, Master Sparkmage Red Rare 1{r} Legendary Creature – Human Spellshaper 1 1 {r}, {t}, Discard a card: Drareg deals 3 damage to target creature or player. 3 1381821050 on 15 Oct 2013 by movezig5
1384 Drinking Contest Red None 1{r} Enchantment At the beginning of your upkeep, clash with target eighteen-year-old or older opponent. The loser drinks target drink. 7 1458578345 on 21 Mar 2016 by Jack V
1385 Drispania Queebess's Fleetfists Red Uncommon 1{r} Instant Choose One – Deal 2 damage to target creature; or, deal 3 damage to target creature. 2 1353042658 on 16 Nov 2012 by jmgariepy
1386 Dumb Giant Red Uncommon 5{3}{r}{r} Creature – Giant 4 3 Protection from Blue
{t}: Flip a coin. If heads, Dumb Giant deals 4 damage to target creature an opponent controls. If tails, it deals 4 damage to target creature you control instead.
2 1388821566 on 04 Jan 2014 by Crysaa
1387 Dustdrifter Spellblade Red Rare 3{2}{r} Creature – Human Shaman 2 2 Whenever Dustdrifter Spellblade attacks, you may pay {r}{r}. If you do, exile it. At end of combat, return Dustdrifter Spellblade to the battlefield and it deals 4 damage to target creature. 2 1314359744 on 26 Aug 2011 by Alex
1388 Dwarf Drillmaster Red Rare 6{4}{r}{r} Creature – Dwarf Miner 2 2 When Dwarf Drillmaster enters the battlefield, put four 1/1 red Dwarf Miner creature tokens onto the battlefield.
Dwarves you control get "{r}, {t}: Deal 1 damage to target player. If you do, gain a gem counter."
Dwarf Drillmaster gets +1/+1 for each gem counter you control.
1 1341462037 on 05 Jul 2012 by jmgariepy
1389 Dwarven Homemaker Red Rare 3{1}{r}{r} Creature – Dwarf 3 2 Homebound <Plains; First strike, vigilance> (Dwarven Homemaker has first strike and vigilance as long as you control a Plains.) 6 1375294019 on 31 Jul 2013 by amuseum
1390 Dwarven Seethbolishing Red None 2{1}{r} Sorcery Dwarven Seethbolishing deals 1 damage to each permanent an opponent controls with a counter on it. Add that many {r} to your mana pool. 5 1389782775 on 15 Jan 2014 by Jack V
1391 Echoes of Power Red Rare 1{r} Instant Copy target instant or sorcery spell with converted mana cost 7 or more. You may choose new targets for the copy. 4 1340179866 on 20 Jun 2012 by Cymerdown
1392 Elaborate Monologue Red Rare 6{4}{r}{r} Sorcery Name a card, then exile the top card of your library. You may play that card this turn without paying its mana cost. If it is the named card, repeat this process. 2 1439483572 on 13 Aug 2015 by Piar
1393 Enormous Bang Red Uncommon 7{5}{r}{r} Sorcery Enormous Bang deals 12 damage to target opponent and 4 damage to you. 5 1370071028 on 01 Jun 2013 by jmgariepy
1394 Enrage the Soul Red Uncommon 2{1}{r} Sorcery Enrage the Soul deals 3 damage to target creature. When that creature dies this turn, put a 1/1 red Spirit creature token with haste onto the battlefield. 2 1369906917 on 30 May 2013 by Alex
1395 Enraged Griffin Red Common 4{3}{r} Creature – Griffin 2 2 Flying, haste
Enraged Griffin has first strike as long as it's tapped.
2 1311243900 on 21 Jul 2011 by Alex
1396 Enter Cyberspace Red Uncommon 1{r} Tactic Exchange the power and durability of all units until end of cycle. 2 1352224090 on 06 Nov 2012 by Alex
1397 Entropy Initiate Red Common 4{3}{r} Creature – Goblin Shaman 2 2 When Entropy Initiate enters the battlefield, each player draws two cards, then discards two cards at random. 1 1351077523 on 24 Oct 2012 by jameschanlee
1398 Equi-NOₓ Red Rare 3{2}{r} Enchantment Whenever a creature is dealt lethal damage by a red spell or an ability from a red source, you may put a 3/1 red and black elemental horse creature token with haste and trample onto the battlefield. Sacrifice it at end of turn. 1 1324514160 on 22 Dec 2011 by Jack V
1399 Escaped Rager Red None 3{2}{r} Creature – Beast Berserker 2 2 Haste
Unlock — As an additional cost to cast this, you may tap two untapped artifacts you control. If you do, it enters the battlefield with two +1/+1 counters on.
4 1453069590 on 17 Jan 2016 by Jack V
1400 Eshadol Conscript Red None 3{2}{r} Creature – Human Warrior 3 2 Fire aligned — If you control three or more mountains, Eshadol Conscript gets +1/+1 and has haste. 1 1431698894 on 15 May 2015 by Jack V
1401 Eshadol Warlord Red Rare 3{2}{r} Creature – Efreet Warrior 3 2 Each creature attacks each turn if able. 1 1431447012 on 12 May 2015 by Alex
1402 Essence of Volatility Red None 6{4}{r}{r} Creature – Elemental 6 1 Trample
Whenever Essence of Volatility is blocked by a creature, it deals 6 damage to that creature's controller.
1 1460551385 on 13 Apr 2016 by Jack V
1403 Evisceratrix Red Mythic 9{6}{r}{r}{r} Legendary Creature – Devil 8 4 Double strike
Each other creature you control has double strike.
Double the power of each other creature you control.
2 1411516574 on 23 Sep 2014 by jmgariepy
1404 Experimental Weapon Red None 4{3}{r} Instant As an additional cost to cast Experimental Weapon, roll a die. Experimental Weapon deals that much damage to target creature or player. 9 1374493445 on 22 Jul 2013 by Jack V
1405 Explosive Salvo Red None 2{r}{r} Sorcery Crash (Before combat, you may sacrifice a mountain instead of paying the casting cost. If you do, exile this instead of putting it into your graveyard.)
Explosive Salvo deals 5 damage to target creature.
3 1358956372 on 23 Jan 2013 by Vitenka
1406 Feldon's Charm Red Rare 1{r} Instant Choose one —
• Sacrifice an artifact. If you do, return target artifact card from your graveyard to your hand.
• Discard a card. If you do, draw two cards, then discard a card.
• Untap target creature you own and gain control of it. It gains haste until end of turn.
1 1505708533 on 18 Sep 2017 by Link
1407 Feverous Charge Red Rare 6{3}{r}{r}{r} Enchantment All creatures get +1/+1 and must attack each turn if able.
Whenever a creature dies, Feverous Charge deals 1 damage to that creature's owner.
1 1332389083 on 22 Mar 2012 by dude1818
1408 Fiero Red Rare 3{2}{r} Instant Deal 10 damage to any player who has received 10 or more damage this turn. 5 1338348972 on 30 May 2012 by jmgariepy
1409 Fight Red None 1{r} Enchantment – Aura Enchanted creature has "{2}{r},{t}: Fight target creature." 6 1351093696 on 24 Oct 2012 by Jack V
1410 Final E of Glory Red Rare 3{1}{r}{r} Enchantment When Final E of Glory enters the battlefield, name a word of 8 letters or fewer.

{1}: Target opponent tries to spell the chosen word. If they get it wrong, Final E of Glory deals 2 damage to them. If they get it right, sacrifice Final E of Glory.
1 1558698551 on 24 May 2019 by Chris
1411 Fire Break Red Uncommon 0{0} Instant Deal 4 damage to target creature, then exile Fire Break.
As long as Fire Break is exlied, spells you cast cost an additional {r}.
{3}{r}: Put Fire Break from exile on the bottom of your library.
2 1369969851 on 31 May 2013 by jmgariepy
1412 Fire Punch Red None 1{r} Instant Fire Punch deals 2 damage to target creature.
Fire aligned – if you control three or more mountains, Fire Punch deals 3 damage to that creature instead.
1 1431700002 on 15 May 2015 by Jack V
1413 Fire Serpent Red Rare 6{5}{r} Enormous Creature – Snake 6 3 Haste, Trample
Creatures you control attack each turn if able.
0
1414 Fire Tower Red Uncommon 2{r}{r} Enchantment – Tower {r}: Fire Tower deals 1 damage to target unblocked attacking creature. Put a level counter on Fire Tower.
[Level 2-4] Whenever a creature attacks you and isn't blocked, Fire Tower deals 1 damage to that creature.
[Level 5+] Whenever a creature attacks you, Fire Tower deals 2 damage to that creature.
3 1328767194 on 09 Feb 2012 by Link
1415 Fire arrow Red Common 1{r} Instant Put a blaze counter on target creature. At the beginning of each end step, deal 1 damage to it. 1 1328781630 on 09 Feb 2012 by Jack V
1416 Firegantuan Kavu Red None 6{3}{r}{r}{r} Creature – Kavu 6 4 When Firegantuan Kavu enters the battlefield or you cast a red instant or sorcery spell, you may have it deal 2 damage to target player.
When Firegantuan Kavu or another red creature you control dies, you may have it deal 4 damage to target creature.
2 1438598362 on 03 Aug 2015 by Jack V
1417 Firesquall Red None 2{1}{r} Instant Firesquall deals 2 damage to target creature or player.
Everstorm 3 (When you play your 3rd, 6th or 9th etc land, you may return this from your graveyard to your hand.)
3 1488537648 on 03 Mar 2017 by Jack V
1418 Fists Through Flame Red Rare 2{r}{r} Instant Name a nonland card. Reveal the top seven cards of your library, then if you revealed the named card, put a card revealed this way into your hand at random and exile the rest. If you don't reveal the named card, Fists Through Flame deals 3 damage to you and you repeat this process up to three times. 6 1390452816 on 23 Jan 2014 by SplediferousMasochism
1419 Flamedance Pixie Red Uncommon 3{1}{r}{r} Creature – Faeire Wizard 2 1 Flying
Double all damage that non-creature spells deal to creatures that block Flamedance Pixie.
1 1423190842 on 06 Feb 2015 by Sorrow
1420 Flamehatch Goblin Red Uncommon 2{1}{r} Creature – Goblin Shaman 1 1 Whenever Flamehatch Goblin is dealt damage, it deals that much damage to each opponent.
Morph {2}{r}
1 1402665033 on 13 Jun 2014 by Alex
1421 Flamespittle Goblin Red Common 2{1}{r} Creature – Goblin Shaman 1 1 When Flamespittle Goblin enters the battlefield, it deals 3 damage to target player.
Sacrifice Flamespittle Goblin: Flamespittle Goblin deals 1 damage to target player.
2 1335967990 on 02 May 2012 by Alex
1422 Flashing Forgeling Red Common 1{r} Creature – Elemental 1 1 Spark — Whenever Flashing Forgeling is dealt damage, it deals 2 damage to each player. 1 1452702901 on 13 Jan 2016 by Link
1423 Flexible Tactitian Red None 2{1}{r} Creature – Goblin Soldier 2 1 {t}: Choose new targets for target spell you control. 3 1402610171 on 12 Jun 2014 by Jack V
1424 Flipper Elemental (Master Gyromancer) Red Uncommon 2 {1}{r} Creature – Elemental
‑‑‑‑
Legendary Creature – Elemental
2
‑‑‑‑
3
1
‑‑‑‑
3
At the beginning of your upkeep, flip a coin. If you win the flip, flip Flipper Elemental.
‑‑‑‑
{x}{r}, {t}: Choose target creature and flip X coins. If you win more flips than you lose, Master Gyromancer deals X damage to that creature. Otherwise, untap Master Gyromancer.
5 1361899512 on 26 Feb 2013 by SadisticMystic
1425 Floor is Lava Red Uncommon 4{2}{r}{r} Enchantment Whenever a creature enters the battlefield, Floor is Lava deals 2 damage to it. 2 1381514497 on 11 Oct 2013 by Jack V
1426 Focus Fire Red Common 3{2}{r} Strategy Each unit you control strikes target unit. (They inflict damage equal to their power to it)
That units controller then chooses one of your units, and Annihilates it.
5 1406724510 on 30 Jul 2014 by Vitenka
1427 Force Through Red Uncommon 1{r} Instant Cast Force Through only before attackers are declared.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3 1385579040 on 27 Nov 2013 by Circeus
1428 Form of the Head Red Rare 6{5}{r} Enchantment When Form of the Head enters the battlefield, it deals 6 damage to target creature or player, and your life total becomes 12.
Whenever a creature attacks, spells you cast cost {1} less to cast until end of turn.
0
1429 Formal Challenge Red None 1{r} Instant Formal Challenge deals 2 damage to target creature. That creature attacks this turn if able. 4 1412054660 on 30 Sep 2014 by Jack V
1430 Foundation Shaker Red Uncommon 6{4}{r}{r} Creature – Wurm 4 4 Erupt 2RR (You may cast this for its erupt cost. It gains haste. Sacrifice it at the beginning of the end step.)
When Foundation Shaker erupts, you may destroy target artifact.
4 1375881533 on 07 Aug 2013 by Jack V
1431 Frantic Deactivation Red None 1{r} Instant Destroy target artifact. If it's a creature, it deals damage equal to its power to you. 4 1412249913 on 02 Oct 2014 by Jack V
1432 Frenzied Conscript Red None 1{r} Creature – Human Warrior 0 0 Spear 1 (This enters the battlefield with a +1/+1 counter on. Remove a +1/+1 counter from it, deal 1 damage to target attacking or blocking creature.) 3 1485870815 on 31 Jan 2017 by Jack V
1433 Frenzied Looting Red None 2{1}{r} Sorcery Each player exiles the top two cards of their library. Until the beginning of your next turn, the player whose turn it is can cast those cards. 2 1442570240 on 18 Sep 2015 by Jack V
1434 Frenzied Shark Red Uncommon 3{2}{r} Creature – Fish 2 2 Islandwalk
Hunt {r} (Whenever an opponent is dealt damage, you may pay {r}. If you do, put Frenzied Shark onto the battlefield tapped.)
2 1375473616 on 02 Aug 2013 by Link
1435 Furrious Hellkitten Red Rare 9{6}{r}{r}{r} Creature – Elemental Cat 12 6 Furrious Hellkitten enters the battefield tapped.
At the beginning of your end step, lose the game.
4 1333927706 on 08 Apr 2012 by jmgariepy
1436 Fury Grounds Red Uncommon 5{4}{r} Battlefield (Creatures enter the most recent battlefield played. Creatures can't block creatures on different battlefields.)
Creature on Fury Grounds get +3/+0.
2 1330596385 on 01 Mar 2012 by Jack V
1437 Garden of Surprise Red None 3{2}{r} Terrain Whenever a creature blocks in Garden of Surprise, its controller sacrifices it, then reveals cards from the top of their library until they reveal a creature card. They put that card onto the battlefield blocking the same creatures, and the rest on the bottom of their library in any order. 1 1459811012 on 04 Apr 2016 by Jack V
1438 General Feng Red Rare 4{3}{r} Legendary Creature – Horse Human 2 4 After combat, if General Feng dealt combat damage to a player, reduce that players life to a maximum of 10. 8 1354034364 on 27 Nov 2012 by Vitenka
1439 Generator General Red Rare 3{1}{r}{r} Creature – Human Wizard 2 1 {t}: Add {r} to your mana pool. If that mana is spent on an instant or sorcery spell, it can't be countered or exiled from the stack. 1 1405649707 on 18 Jul 2014 by amuseum
1440 Gideon of Jura Red None 5{3}{r}{r} Planeswalker – Gideon 6 +2 During target opponent's next turn, creatures that player controls attack Gideon of Jura if able.
0 Deal damage six damage to target tapped creature. It deals damage equal to its power to Gideon.
0 Until end of turn, Gideon of Jura becomes a 6/1 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
3 1445268621 on 19 Oct 2015 by Jack V
1441 Gild Runner Red None 1{r} Creature – Satyr 1 1 Gild Runner attacks each turn if able.
Whenever Gild Runner attacks, add {r} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
9 1500628799 on 21 Jul 2017 by Jack V
1442 Goblin Adolescent Red Uncommon 1{r} Creature – Goblin 1 1 Haste
Whenever another goblin enters the battlefield under your control, put a +1/+1 counter on Goblin Adolescent if it doesn't have one already.
1 1342085862 on 12 Jul 2012 by Jack V
1443 Goblin Battletoad Red Uncommon 3{1}{r}{r} Creature – Frog 2 2 Provoke
{r}: Goblin Battletoad gains flying until end of turn.
When you attack with Goblin Battletoad, if it has flying, target Goblin you control gains flying until end of turn.
2 1311137943 on 20 Jul 2011 by jmgariepy
1444 Goblin Boomsmuggler Red None 2{1}{r} Creature – Goblin Warrior 2 1 Deathmorph (you may play this facedown as a 2/2 creature for {3})
When Goblin Boomsmuggler dies, you may pay {r}. If you do, it deals 2 damage to each creature which dealt damage to it this turn.
1 1441565501 on 06 Sep 2015 by Jack V
1445 Goblin Digger Red Common 3{2}{r} Creature – Goblin Pirate 1 1 When Goblin Digger enters the battlefield, dig 3 for a Treasure card with converted mana cost 3 or less. (Look at the top 3 cards of your library. You may reveal a Treasure card from among them with converted mana cost 3 or less, put it onto the hand and the rest onto the bottom of your library.) 0
1446 Goblin Flamechanter Red Uncommon 2{r}{r} Creature – Goblin Shaman 1 1 Whenever you cast an instant goblins you control get +1/+0 until end of turn. 0
1447 Goblin Gameshow Host Red Uncommon 4{3}{r} Creature – Goblin Advisor 2 2 When Goblin Gameshow Host enters the battlefield, it deals 4 damage to target player chosen at random.
When Goblin Gameshow Host leaves the battlefield, target player chosen at random draws two cards.
3 1374569587 on 23 Jul 2013 by jmgariepy
1448 Goblin Jailer Red Uncommon 3{2}{r} Creature – Goblin 2 2 When Goblin Jailer enters the battlefield, you may exile target creature an opponent controls. Return it to the battlefield under its owner's control at the beginning of the next end step. 4 1385578926 on 27 Nov 2013 by Circeus
1449 Goblin Lace Red Uncommon 1{r} Enchantment – Aura Enchanted creature is a goblin. 3 1505135605 on 11 Sep 2017 by Vitenka
1450 Goblin Mortitian Red Uncommon 3{1}{r}{r} Goblin – Shaman 2 2 {1}{r}, {t}: Goblin Mortitian deals 1 damage to target creature. Goblin Mortitian If the target creature is a Zombie, Goblin Mortitian deals 2 damage instead. 1 1516669409 on 23 Jan 2018 by Camruth
1451 Goblin Salesman Red Rare 3{2}{r} Creature – Goblin 0 3 {t}: Exile the top card of your library. Any player may cast it by paying {x} where X is its converted mana cost. (The active player has the first chance.) 4 1344009492 on 03 Aug 2012 by Jack V
1452 Goblin Tag-Team Red Uncommon 3{2}{r} Creature – Goblin Warrior 1 1 Involve (Whenever this would deal combat damage to a player, choose a non-attacking creature you control. That creature deals combat damage equal to its power to that player.) 3 1359134817 on 25 Jan 2013 by Chris
1453 Goblin Vikings Red Common 3{2}{r} Creature – Goblin Pirate 2 1 Islandwalk
When Goblin Vikings deals combat damage to a player, you may draw a card, then discard a card.
3 1385581381 on 27 Nov 2013 by amuseum
1454 Goblin Wakemaker Red Mythic 4{3}{r} Creature – Goblin Shaman 2 2 Multikicker – Sacrifice a land. (You may sacrifice a land any number of times when you cast this spell.)
Haste
When Goblin Wakemaker enters the battlefield, each opponent sacrifices a number of nonbasic lands equal to the amount of times Goblin Wakemaker was kicked.
1 1377136090 on 22 Aug 2013 by jmgariepy
1455 Goblin-Go Boonthief Red None 3{2}{r} Creature – Goblin Shaman 2 3 Whenever Goblin-Go Boonthief attacks, if you control six or more enchantments you may attach a random aura to Goblin-Go Boonthief. 0
1456 Goblin-Go Charger Red None 3{2}{r} Creature – Goblin Warrior 2 3 If you control 6 or more creatures when Goblin-Go Charger attacks, Goblin-Go Charger gets +3/+0 and gains menace until end of turn. 1 1515469820 on 09 Jan 2018 by Sorrow
1457 Goblin-Go Gangmaker Red None 3{2}{r} Creature – Goblin Advisor 2 3 When Goblin-Go Gangmaker attacks, if you control six or more planeswalkers, you may activate a loyalty ability of each of those planeswalkers an additional time before blockers are decklared. 0
1458 Goblin-Go Lorekeeper Red None 3{2}{r} Creature – Goblin Shaman 2 3 When Goblin-Go Lorekeeper attacks, if you have six or more instants or sorceries in your graveyard you may cast one of them. Exile all spells cast this way. 0
1459 Goblin-Go Mechanic Red None 3{2}{r} Creature – Goblin Artificer 2 3 When Goblin-Go Mechanic attacks, if you control six or more artifacts you may tap target artifact you control. If you do that artifact deals X damage to target creature, where X is its converted mana cost. 0
1460 Goblin-Go Necromancer Red None 3{2}{r} Creature – Goblin Shaman 2 3 When Goblin-Go Necromancer attacks, if you have six or more creatures in your graveyard you may create a 1/1 red goblin token tapped and attacking. 0
1461 Goblin-Go Strategist Red None 3{2}{r} Creature – Goblin Shaman 2 3 When Goblin-Go Strategist attacks, if you have 6 or more cards in your hand, deal 3 damage to any target. 1 1515469880 on 09 Jan 2018 by Sorrow
1462 Goblin-Go Ultramech Red None 0 Legendary Artifact Creature – Mecha 12 6 When any combination of six creatures named Goblin-Go Charger, Goblin-Go Lorekeeper, Goblin-Go Mechanic, Goblin-Go Boonthief, Goblin-Go Necromancer, Goblin-Go Strategist, Goblin-Go Gangmaker, or Goblin-Go Voidmaker attack you may put Goblin-Go Ultramech onto the battlefield from outside the game tapped and attacking and exile all other creatures you control.

Trample, menace, haste, doublestrike
0
1463 Goblin-Go Voidbringer Red None 3{2}{r} Creature – Goblin Shaman 2 3 When Goblin-Go Voidbringer attacks, if you have six or more cards in exile you may exile the top card of your library and cast it as if it had flash for 3 less. 0
1464 Goblinoid Warchief Red None 4{3}{r} Creature – Orc Warrior 4 2 When Goblinoid Warchief enters the battlefield, gain control of target creature until end of turn. It becomes a conscript until end of turn.
Other Orc, Goblin, and Conscript creatures you control get +1/+1 and have haste.
1 1503270813 on 20 Aug 2017 by Jack V
1465 Gorilla Tactics Red Uncommon 1{r} Instant Cast Gorilla Tactics only during your combat step after blockers are declared.
Switch an attacking creature with a non-attacking creature. (If the creature that was attacking was blocked, the new attacking creature is blocked by all creatures that blocked the original creature.)
1 1313472547 on 16 Aug 2011 by jmgariepy
1466 Greased Weasel Red Rare 2{1}{r} Creature – Mustelid 2 1 Haste
Whenever Greased Weasel becomes the target of a spell or ability, you may return it to its owner's hand.
2 1337183991 on 16 May 2012 by Jack V
1467 Greedy Mercenary Red Rare 4{2}{r}{r} Creature – Human Warrior Mercenary 1 1 Haste, protection from white
Sacrifice a creature, discard a card, pay 1 life, or pay {1}: Gain control of Greedy Mercenary and put a +1/+1 counter on it. Any player may activate this ability but only outside combat.
6 1352916836 on 14 Nov 2012 by Alex
1468 Gremlin Pirate Red Common 4{2}{r}{r} Creature – Gremlin Pirate 2 2 {2}{r}: Heckle target player. 1 1376089814 on 09 Aug 2013 by amuseum
1469 Grizzled Barber (Unther, God of Scorn) Red Uncommon 4 {3}{r} Creature – Bear Artisan
‑‑‑‑
Legendary Enchantment – God
2 2 {r}: Grizzled Barber gets +1/+0 until end of turn.
{2}{r}: Perfect. (Return Grizzled Barber from the graveyard to the battlefield transformed. Activate this ability only any time you could cast a sorcery.)
‑‑‑‑
{r}: Target creature gets +1/+0 until end of turn.
If Unther, God of Scorn would leave the battlefield, exile it.
1 1419903893 on 30 Dec 2014 by jmgariepy
1470 Gruumsh Simpleton Red Common 5{4}{r} Creature – Ogre Warrior 2 2 When Gruumsh Simpleton enters the battlefield, it deals 1 damage to each player for each land they control.
Sacrifice a land: Gruumsh Simpleton gets +1/+1 until end of turn.
1 1313875224 on 20 Aug 2011 by jmgariepy
1471 Guard Dragon (Enraged Dragon) Red Common 4 {3}{r} 2
‑‑‑‑
5
2
‑‑‑‑
4
Trample
Whenever another creature you control dies, you may transform Guard Dragon.
‑‑‑‑
Flying
1 1322337661 on 26 Nov 2011 by Jack V
1472 Guardian Sphinx Red None 6{4}{r}{r} Creature – Sphinx 4 4 Flying
When Guardian Sphinx attacks, defending player chooses one:
- Exile the top card of your library. You may cast it this turn.
- Guardian Sphinx deals 1 damage to each creature without flying.
2 1420723908 on 08 Jan 2015 by Jack V
1473 Guessing Game Red Rare 1{r} Sorcery Each player chooses a card type, the reveals the top card of his or her library. Each player who reveals a card of the type chosen this way puts it into his or her hand. Guessing Game deals 2 damage to each other player. If no player put a card into their hand, repeat this process. 2 1447895891 on 19 Nov 2015 by Link
1474 Gullveig Red None 1{r} Creature 1 1 {2}{r}: The next time Gullveig dies this turn, return it to the battlefield with one more +1/+1 counter on than before.
{u},{t}: Draw a card for each +1/+1 counter on Gullveig.
1 1498733864 on 29 Jun 2017 by Jack V
1475 Hanweir Skulk (Hanweir Ravager) Red Common 3 {2}{r} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
4
2
‑‑‑‑
2
At the beginning of each upkeep, if an opponent lost life last turn, transform Hanweir Skulk.
Prowl {r} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
‑‑‑‑
At the beginning of each upkeep, if no player lost life last turn, transform Hanweir Ravager.
3 1426711223 on 18 Mar 2015 by Link
1476 Hell's Warm Red Uncommon 5{4}{r} Instant Deal X damage to target creature or player, where X is the number of cards in your graveyard. 3 1324562802 on 22 Dec 2011 by Rachael
1477 Her with Many Servants Red None 4{3}{r} Creature – Human Pharoah 3 3 Tap an untapped creature you control: target creature can't block Her with Many Servants this turn.
Embalm – When Her with Many Servants dies, you may pay {2}. If you do, exile it, then exile a card from the top of your library for each embalmed creature you control. You may cast those cards this turn.
4 1458813478 on 24 Mar 2016 by Jack V
1478 Hidden Tunnel Red Uncommon 1{r} Terrain Only one creature may attack in Hidden Tunnel.
Creatures in Hidden Tunnel may not be blocked by creatures with flying.
2 1330706744 on 02 Mar 2012 by Jack V
1479 Highlands Mauler Red Uncommon 5{4}{r} Summon – Berserker 3 3 (Berserkers must attack, if able.)
When you cast this spell, throw it at an opponent. If it hits, Highlands Mauler can’t be blocked this turn and is unaffected by summoning sickness.
2 1450757409 on 22 Dec 2015 by jmgariepy
1480 Hired Giant #2 Red None 3{1}{r}{r} Creature – Giant Warrior 4 3 Haste
At the beginning of each player's upkeep, they gain control of Hired Giant #2 unless you pay {r}.
1 1446046653 on 28 Oct 2015 by Jack V
1481 Homeward Bound Red Uncommon 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Terra Rise--If only basic mana was spent to cast Homeward Bound, that creature gains +1/+0 and trample until end of turn.
2 1394166112 on 07 Mar 2014 by amuseum
1482 Horde Shaman Red None 2{r}{r} Creature – Human Shaman 2 1 {t}: Add {r}{r} to your mana pool. Spend only one of this mana on any one cost. 4 1405601904 on 17 Jul 2014 by Jack V
1483 Horrible Burning Red None 2{1}{r} Sorcery Horrible Burning deals 2 damage to target player.
A horrible night for a curse – Until the beginning of your next turn, whenever another player casts a spell targetting that player, Horrible Burning deals another 2 damage to them.
2 1457047567 on 03 Mar 2016 by Jack V
1484 Hot Coal Elemental Red None 3{2}{r} Creature – Elemental 6 3 Haste
At the beginning of your upkeep, Hot Coal Elemental deals 6 damage to you.
1 1461074907 on 19 Apr 2016 by Jack V
1485 Hoverbreaker Thug Red Uncommon 3{2}{r} Creature – Viashino Warrior 2 2 Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa). Whenever Hoverbreaker Thug becomes untapped destroy target artifact with a converted mana cost of {2} or less. 1 1442619918 on 18 Sep 2015 by Sorrow
1486 Humongous Surge Red Rare 2{1}{r} Sorcery Each player adds X mana in any combination of colours to their mana pool where X is twice the number of players. 3 1338314736 on 29 May 2012 by Jack V
1487 Hundred-Footed One Red Rare 4{2}{r}{r} Creature – Giant 5 3 Menace
{3}{r}{r}{r}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
As long as Hundred-Footed One is monstrous, it has haste and can't be blocked except by one hundred or more creatures.
1 1538210799 on 29 Sep 2018 by amuseum
1488 Hunter of Grandmother Red Rare 5{4}{r} Creature – Wolf 4 4 Hunter of Grandmother enters the battlefield with two -1/-1 counters on it.
Hunter of Grandmother must be blocked, if able.
Remove a -1/-1 counter from Hunter of Grandmother: Hunter of Grandmother gains +1/+1 until end of turn.
3 1407895669 on 13 Aug 2014 by jmgariepy
1489 Hurloon Challenge Red Mythic 6{3}{r}{r}{r} Sorcery Each player hurls a card in their hand. The player who hurled the furthest casts all cards hurled this way without paying their mana costs. 1 1472187185 on 26 Aug 2016 by amuseum
1490 Hyperspace Splashray Red None 1{x}{r} Strategy Hyperspace Splashray inflicts X damage on target warlord and 1 damage on each unit under their control. 4 1406724042 on 30 Jul 2014 by Jack V
1491 I Can Has Meckanics? Red Uncommon 3{2}{r} Cat Creature – Adorable 2 3 Oh Hai. I thnk I be defender now.
Also taps to fights fish, rats or birds.
Kthnx.
7 1338438878 on 31 May 2012 by jmgariepy
1492 Ichor Wurm Red None 3{2}{r} Creature – Wurm 3 2 Corrupted (Whenever this is dealt damage by a source an opponent controls, you may have it deal 1 damage to that player.) 1 1489620105 on 15 Mar 2017 by Jack V
1493 If at first... Red None 5{4}{r} Instant Copy target spell twice. 2 1498506338 on 26 Jun 2017 by Jack V
1494 Ignite Red Uncommon 4{3}{r} Instant You may return two Mountains you control to their owner's hand rather than pay Ignite's mana cost.
Ignite deals 2 damage to each creature and each player.
2 1322341155 on 26 Nov 2011 by dude1818
1495 Illusuory Fire Red None 2{1}{r} Sorcery Illusuory Fire deals 5 damage divided how you choose between one or two target creatures.
If a creature dealt damage this way would die this turn, return it to its owner's hand instead.
3 1369947955 on 30 May 2013 by Jack V
1496 Immature Dragon Red None 2{1}{r} Creature – Baby Dragon 1 1 Flying
{r}: Immature Dragon gets +1/+0 until end of turn. Activate this ability only twice each turn.
{2}{r}, return Immature Dragon to your hand: Put a non-baby dragon creature card from your hand onto the battlefield.
1 1501525047 on 31 Jul 2017 by Jack V
1497 Impulsive Sliver Red Rare 1{r} Creature – Sliver 1 1 Slivercycling {3}
All sliver creatures have haste and attack each turn if able.
1 1341480771 on 05 Jul 2012 by Jack V
1498 Incendiary Primordial Red Rare 7{5}{r}{r} Creature – Avatar 5 5 First strike
Whenever Incendiary Primordial attacks, choose target instant or sorcery card in your graveyard. You may cast that card this turn. If that card would be put into a graveyard this turn, exile it instead.
1 1437666760 on 23 Jul 2015 by Alex
1499 Independent Streak Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
At the beginning of each upkeep, tap enchanted creature and it deals 1 damage to a random creature.
Enchanted creature is indestructible.
4 1317229418 on 28 Sep 2011 by Alex
1500 Infernally Stupid Titan Red Common 6{4}{r}{r} Creature – Big Dumb Giant 6 6 {r}: Infernally Stupid Titan gets -1/+0 until end of turn.
Whenever Infernally Stupid Titan enters the battlefield or attacks, it deals 3 damage divided however you choose among yourself and up to 2 target creatures you control.
7 1340658588 on 25 Jun 2012 by Cymerdown
1501 Ink-Filcher Faerie Red Uncommon 3{1}{r}{r} Creature – Faeire Rogue 2 1 Flying, Haste
Ink-Filcher Faerie when enters the battlefield each opponent may draw a card.
Whenever Ink-Filcher Faerie attacks Ink-Filcher Faerie deals 3 damage to each opponent that drew a card this turn.
2 1423190523 on 06 Feb 2015 by Sorrow
1502 Inner Inferno Red Rare 4{2}{r}{r} Enchantment – Aura Enchant player
Creatures enchanted player controls can't block.
If enchanted player would lose the game, you both lose the game instead.
9 1353080759 on 16 Nov 2012 by Link
1503 Inscription of Aggression Red Rare 2{1}{r} Sorcery Kicker {2}{r}
Choose one. If this spell was kicked, choose any number instead.
• Double target creature's power until end of turn.
• Add an amount of {r} equal to the power of target creature you control.
• You may pay {x}. When you do, create X 1/1 red Goblin creature tokens.
1 1607724280 on 11 Dec 2020 by Alex
1504 Inscription of Desolation Red None 3{2}{r} Instant Kicker {2}{r}
Choose one. If Inscription of Desolation was kicked, choose any number instead.
• Target land becomes a Waste.
• Target artifact becomes a Waste
• Target creature with converted mana cost 3 or less becomes a Waste.
(Becomes land reminder text.)
2 1607872434 on 13 Dec 2020 by Jack V
1505 Inscription of Imagination Red Rare 3{r}{2} Instant Kicker {r}{1}
Choose one of the following. If this spell was kicked, choose any of them instead.

• Until end of turn, creatures you control have haste and double strike.

• Exile the top card of your library. You may play it this turn.

• Produce {r}{r}{r}{r}{r}.
1 1667164182 on 30 Oct 2022 by amuseum
1506 Inscription of Immolation Red None 2{1}{r} Instant Kicker {3}{r}
Choose one. If this spell was kicked, choose any number instead.
• Deal 3 damage to any target
• Deal 3 damage to any target
• Deal 3 damage to any target
4 1607768988 on 12 Dec 2020 by Jack V
1507 Inscription of Ingenuity Red None 2{1}{r} Instant Kicker {2}{r}
Choose one. If this spell was kicked, choose any number instead.
• Deal 2 damage to target creature.
• Target creature gets +2/+0 and gains first strike until end of turn.
• Discard a card, then draw a card.
2 1608075767 on 15 Dec 2020 by Jack V
1508 Inscription of Perfidy Red Rare 3{1}{r}{r} Sorcery Kicker {3}{r}
Choose one. If this spell was kicked, choose any number instead.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
• Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
2 1607784207 on 12 Dec 2020 by jmgariepy
1509 Intemperate Rustlers Red None 4{3}{r} Creature – Human rogue 3 1 Haste, trample
When Intemperate Rustlers enters the battlefield, gain control of target creature with power three or less until end of turn. It gains haste and trample until end of turn.
At the beginning of the end step, sacrifice Intemperate Rustlers.
1 1476659404 on 16 Oct 2016 by Jack V
1510 Inveterate Quarryer Red None 2{1}{r} Creature – Human Merchant 1 1 {t}: Put the top card of your graveyard into your library. If it's a land card, you may play it this turn. (Only on your turn and you haven't played a land.) 6 1412097813 on 30 Sep 2014 by Jack V
1511 Ire Red None 5{4}{r} Creature – Incarnation 4 4 Whenever you're dealt damage by a source an opponent controls, you may deal 4 damage to target creature or player. 1 1486417549 on 06 Feb 2017 by Jack V
1512 Ironclaw Cheapshot Red Uncommon 5{4}{r} Creature – Orc Jerk 3 3 When Ironclaw Cheapshot enters the battlefield, throw it at an opponent. If it hits that opponent in the torso, deal 3 damage to that player. 2 1472093595 on 25 Aug 2016 by jmgariepy
1513 Irritability Red None 1{r} Creature – Incarnation 1 1 Haste
Whenever Irritability deals combat damage to player, creatures you control have haste (for the rest of the game).
3 1501082075 on 26 Jul 2017 by Jack V
1514 Ishiki, Akki Spelunker Red Rare 3{2}{r} Legendary Creature – Goblin Scout 3 2 At the beginning of your upkeep, put a Cave land token onto the battlefield with "{t}: Add {c} to your mana pool."
Whenever you tap a Cave for mana, destroy that land.
2 1456490015 on 26 Feb 2016 by Alex
1515 Ith's Minotaur Red Uncommon 4{3}{r} Creature – Minotaur 4 2 Mazerunner {3}{r} (If this would change zones, you may reveal it and pay {3}{r} instead. If you do, it stays in the same zone.) 6 1375271840 on 31 Jul 2013 by Jack V
1516 Jetpack Jane Red None 2{1}{r} Creature – Human Warrior 2 1 {r}: Jetpack Jane gains haste until end of turn.
{1}{r}: Jetpack Jane gains flying until end of turn.
2 1439377196 on 12 Aug 2015 by Jack V
1517 Jimboy's Fate Red None 2{1}{r} Enchantment – Aura Enchant Creature
Enchanted creature must attack and block each turn if able.
Spells must target enchanted creature if able.
4 1498832821 on 30 Jun 2017 by Jack V
1518 Kneel Before Me Red Mythic 14{10}{r}{r}{r}{r} Sorcery If you cast Kneel Before Me from your hand, deal X-1 damage to target player, where X is equal to that player's life total. 3 1399598881 on 09 May 2014 by jmgariepy
1519 Kobold Den Mother Red Mythic 3{2}{r} Creature – Kobold Shaman 1 2 When Kobold Den Mother enters the battlefield you may put any number of red 0/1 Kobold creature tokens onto the battlefield. Kobold Den Mother deals 1 damage to you for each token put onto the battlefield in this way. 2 1340802907 on 27 Jun 2012 by Camruth
1520 Koth Awakened Red Mythic 1{r} Planeswalker – Koth 1 +1 Koth Awakened deals 1 damage to target player
-3 Koth Awakened deals 3 damage to target creature
-5 Koth Awakened deals 5 damage to each opponent
4 1317683882 on 03 Oct 2011 by Jack V
1521 Koth's Awakening Red None 2{1}{r} Sorcery Untap target mountain. It becomes a 4/4 red elemental creature until end of turn. It's still a land. 4 1378640390 on 08 Sep 2013 by Jack V
1522 Koth's Hammer Red Common 1{r} Planeswalker – Koth 2 -1 Untap target mountain.
-2 Untap two target mountains.
2 1339192410 on 08 Jun 2012 by Jack V
1523 Koth's Hammerblow Red Uncommon 5{4}{r} Sorcery Koth's Hammerblow deals damage equal to the number of mountains you control to target creature and to its controller. 4 1378636183 on 08 Sep 2013 by Jack V
1524 Lagging Evotan Red Common 2{1}{r} Creature – Evotan 2 2 Whenever Lagging Evotan blocks or becomes blocked by a non-Evotan creature, that creature gains first strike until end of turn. 3 1311076186 on 19 Jul 2011 by Jack V
1525 Last of the Dinosaurs Red Rare 1{r} Creature – Lizard 2 1 Haste.
Last of the Dinosaurs attacks each turn if able.
At the beginning of your end step, if you control four or more lands, sacrifice Last of the Dinosaurs.
4 1335278611 on 24 Apr 2012 by Jack V
1526 Lava Pilgrim Red None 1{r} Creature – Human Scout 1 1 Prospector 3 (When this deals combat damage, you may exile that many cards from the top card of your library facedown. Then, if you have at least three cards exiled by prospectors, you may put one of them into your hand and the rest into your graveyard.) 3 1476541296 on 15 Oct 2016 by Jack V
1527 Leashed Lightning Red Uncommon 5{4}{r} Creature – Elemental 5 1 Flying, trample.
Leashed Lightning attacks each turn if able.
6 1311847464 on 28 Jul 2011 by Jack V
1528 Lightning Cascade Red Rare 1{r} Sorcery Deal 1 damage to target creature or player. If a creature is dealt lethal damage, flip a coin. If you win, do this effect again with a new target and twice as much damage. 5 1340194606 on 20 Jun 2012 by Jack V
1529 Lightning Hammer Red None 3{2}{r} Artifact – Equipment Equip {1}
Equipped creature has intimidate and "whenever this attacks, you may deal 3 damage to target creature or player."
1 1365065778 on 04 Apr 2013 by Jack V
1530 Lightning Ritual Red None 1{r} Instant Deal 3 damage to target creature or player, unless that player or that creature's controller has you add {r}{r}{r} to your mana pool. 3 1370266859 on 03 Jun 2013 by Jack V
1531 Lightning Spear Red Common 2{1}{r} Instant Lightning Spear deals 3 damage to target creature or player. If Lightning Spear deals damage to a creature, it also deals 1 damage to its controller. 6 1370109414 on 01 Jun 2013 by Jack V
1532 Liveliness Red Uncommon 2{1}{r} Enchantment – Aura Enchant creature
Whenever a player casts a spell, untap enchanted creature and it deals 1 damage to you.
5 1338382501 on 30 May 2012 by Alex
1533 Living Shocker Red None 2{1}{r} Instant Deal 2 damage to target creature or player.
Spellmoprh 1R (You may cast this face down for {3}. You can turn it face up and cast a copy for its morph cost. On the battlefield it's a 2/2 creature.)
1 1441363267 on 04 Sep 2015 by Jack V
1534 Lix Desert Lizard Red Rare 0 Familair 3 (Familiar – Cast Lix Desert Lizard instead of playing a land. It replaces any familiar you already control. Whenever Lix Desert Lizard takes damage, you also lose that much life.)
{t}: Add {r}{r}{r} to your mana pool. Use this ability only during a turn where an opponent was dealt 2 or more damage.
{t}: All damage dealt to familiars is doubled this turn
0
1535 Lobbing Fireball Red Rare 6{5}{r} Sorcery When Lobbing Fireball resolves, throw it in the air. No human may catch it.
If Lobbing Fireball that was at one point cast hits the play area of any game from a height of at least seven feet, it deals 5 damage to each creature, and five damage to each player.
5 1472094039 on 25 Aug 2016 by jmgariepy
1536 Loki's Seduction Red Uncommon 3{2}{r} Sorcery Target creature can't block this turn.

At the beginning of your next upkeep put 1/1 red token onto the battlefield that shares creature types with that creature.
1 1377920371 on 31 Aug 2013 by Sorrow
1537 Lynx of Darkling Hills Red Rare 2{r}{r} Creature – Cat Lord 2 2 Other cats have haste and first-strike.
Whenever a creature is blocked by a cat, that creature regenerates.
1 1320080529 on 31 Oct 2011 by Alex
1538 Mad Prophet #2 Red None 2{1}{r} Creature – Human Cleric 1 1 At the beginning of your upkeep, put a 1/1 red human creature token with haste onto the battlefield.
If you control at least five other humans, they attack each turn if able.
2 1445957706 on 27 Oct 2015 by Jack V
1539 Maddening Hellion Red Uncommon 8{6}{r}{r} Creature – Hellion 11 5 Trample
Maddening Hellion is indestructible.
Whenever Maddening Hellion deals damage, put that many cards from the top of your library into your graveyard.
6 1339745313 on 15 Jun 2012 by jmgariepy
1540 Madtagious Efreet Red Rare 6{3}{r}{r}{r} Creature – Efreet 8 8 When Madtagious Efreet blocks or becomes blocked, flip a coin. If you lose the flip, untap all creatures blocking or blocked by Madtagious Efreet, remove them from combat, and exchange control of Madtagious Efreet and all creatures that were previously blocking or blocked by it. 4 1374627896 on 24 Jul 2013 by jmgariepy
1541 Mage of the Burning Path Red Rare 3{1}{r}{r} Creature – Human Wizard 2 2 Haste, First Strike
{r}: Mage of the Burning Path gets +1/+0 until end of turn.
3 1314348298 on 26 Aug 2011 by Jack V
1542 Magma Charm Red Rare 4{3}{r} Instant Target opponent chooses one: Magma Charm deals 7 damage to that player; or Magma Charm deals 7 damage to two target creatures; or you discard your hand, and draw seven cards. 2 1374021334 on 17 Jul 2013 by jmgariepy
1543 Magma Serpent Red Uncommon 6{5}{r} Creature – Serpent 6 6 Magma Serpent can't attack unless the defending player controls a mountain.
{r}: Exile Magma Serpent. Target land becomes an island until end of turn. Return Magma Serpent to the battlefield under your control at the end of the turn.
1 1331714811 on 14 Mar 2012 by Alex
1544 Magmatic Rumblings Red Rare 4{2}{r}{r} Enchantment At the beginning of your upkeep, each player exiles the top card of his or her library, then flips a coin. For each player whose coin comes up heads, that player may play a card he or she owns exiled with Magmatic Rumblings without paying its mana cost. 2 1374983490 on 28 Jul 2013 by Link
1545 Magpie Child Red Uncommon 3{2}{r} Creature – Faerie 1 1 Flying
When Magpie Child enter the battlefield, exile the top card of target player's library. You may cast it this turn.
1 1423244112 on 06 Feb 2015 by Jack V
1546 Magus of the Back Room Red Rare 1{r} Creature – Human Wizard 1 1 At the beginning of each player's upkeep, that player may gain control of target creature of his or her choice. If that player does, untap that creature and it gains haste until end of turn. 2 1436780784 on 13 Jul 2015 by Alex
1547 Make Way Red Uncommon 7{rp}{rp}{rp}{r} Instant Deal damage to each creature equal to the amount of life spent to cast Make Way.
If you spent 6 life to cast Make Way, discard your hand, then draw that many cards.
1 1354864208 on 07 Dec 2012 by jmgariepy
1548 Mask of the Slasher Red Mythic 3{1}{r}{r} Legendary Artifact – Equipment At the beginning of your upkeep, if Mask of the Slasher is unattached, attach it to target creature you control.
Equipped creature gets +1/-1 and has double strike.
Whenever equipped creature deals combat damage to a player, you and that player each discard two cards then draw two cards.
6 1431447471 on 12 May 2015 by Alex
1549 Mass Confusion Red Rare 6{4}{r}{r} Sorcery For each creature target opponent controls, tap it and roll a 6-sided die:
On 1 or 2, that creature deals damage equal to its power to its controller.
On 3 or 4, that creature deals damage equal to its power to itself.
On 5 or 6, that creature deals damage equal to its power to you.
1 1338374848 on 30 May 2012 by Cymerdown
1550 Mass extinction Red None 12{10}{r}{r} Sorcery Exile all hands and all permanents other than basic lands. 1 1405543523 on 16 Jul 2014 by Jack V
1551 Mated Dragon Red Rare 6{4}{r}{r} {2} Creature – Dragon 6 6 Flying
{r}: Mated Dragon gets +1/+0
At the start of your upkeep, you may pay {r}{r} and put a clutch counter on Mated Dragon.
Mated Dragon gets +1/+1 for each clutch counter on it as long as you control two creatures named Mated Dragon.
1 1319687148 on 27 Oct 2011 by Camruth
1552 Mayrant Schooner Red Common 2{r}{r} Creature – Witch 0 1 Mayrant Schooner has +1/+0 for each creature you control with toughness 2 or less. 1 1320925620 on 10 Nov 2011 by Vitenka
1553 Mercadian Masques Red None 4{3}{r} Instant Each creature you control becomes a copy of another creature you control until end of turn. Each creature can be copied by only one creature. 2 1559727986 on 05 Jun 2019 by Jack V
1554 Mercurial Firelord Red Rare 0 Boss 10 +1 Put a 3/1 red elemental creature with haste and "this creature attacks each turn if able" onto the battlefield.
-1 Deal 3 damage divided as you choose between any number of creatures and/or players
When Mercurial Firelord is defeated, it deals 10 damage to you and each creature you control.
3 1332955902 on 28 Mar 2012 by Jack V
1555 Midvinterblot Red Rare 4{2}{r}{r} Enchantment At the beginning of each players endstep that player chooses a nonland permanent he or she controls at random, target opponent gains control of that permanent until the start of that players next endstep. 1 1378501883 on 06 Sep 2013 by Patrik Andersson
1556 Minds Aglow #2 Red Uncommon 5{4}{r} Sorcery Any number of target players must discard their hand and draw that many cards. Minds Aglow #2 deals damage those players equal to the number of cards drawn in this manner. 1 1446175351 on 30 Oct 2015 by jmgariepy
1557 Mined Terrain Red Common 3{2}{r} Sorcery Each player sacrifices two permanents. 2 1322222038 on 25 Nov 2011 by Alex
1558 Mirage #2 Red Uncommon 1{r} Instant Put a token onto the battlefield that's a copy of target land. Sacrifice at the beginning of the next end step.
Flashback {1}{g}
3 1392916422 on 20 Feb 2014 by Link
1559 Mirror Shards Red Mythic 6{4}{r}{r} Sorcery Multiply target creature three times. (Put three tokens onto the battlefield that are copies of that creature.) Those tokens gain haste until end of turn. 2 1315228129 on 05 Sep 2011 by Alex
1560 Mob Runner Red None 1{r} Creature – Goblin Soldier 1 1 Haste
Brutal (Whenever this deals combat damage to a creature, it deals 1 damage to that creature's controller)
1 1442926371 on 22 Sep 2015 by Jack V
1561 Mocking Flattery Red Rare 1{r} Instant Copy target instant or sorcery spell you don't control. You may choose new targets for the copy. 4 1340181097 on 20 Jun 2012 by Jack V
1562 Mogg Bookworm Red Rare 1{r} Creature 0 3 Haste
2R, T: Shuffle your library. Reveal the top card of your library until you reveal a Mountain. Put a nonland card revealed this way into your hand at random,then exile the rest. Mogg Bookworm deals damage to itself equal to that card's converted mana cost.
2 1390452946 on 23 Jan 2014 by SplediferousMasochism
1563 Molten Charger Red Rare 7{6}{r} Creature – Elemental Ox 6 1 Haste, trample, first strike
When Molten Charger enters the battlefield, it deals 6 damage to target creature or player.
4 1339693213 on 14 Jun 2012 by Cymerdown
1564 Momentum Minotaur Red None 4{2}{r}{r} Creature – Minotaur Berserker 4 4 Momentum Minotaur attacks each turn if able unless you pay {1} for each +1/+1 counter on it.
Whenever Momentum Minotaur attacks, put a +1/+1 counter on it at end of combat.
1 1440061536 on 20 Aug 2015 by Jack V
1565 Monomania Red None 1{r} Sorcery Draw 10 cards, then choose a card in your hand and discard the rest of your hand. 5 1338367771 on 30 May 2012 by Jack V
1566 Mouse Valiant Red None 3{1}{r}{r} Creature – Rat Soldier 3 2 Mouse Valiant attacks each turn if able.
Protection from Merfolk.
3 1402672145 on 13 Jun 2014 by Jack V
1567 Myriad Berserker Red None 1{r} Creature – Human Berserker 1 1 Rage (Prevent all damage to this while it's attacking) 4 1488455090 on 02 Mar 2017 by Jack V
1568 Myriad Betrothed Red None 1{r} Creature – Human Warrior 1 1 Soulbond
As long as Myriad Betrothed is paired with another creature, both creatures get +1/+0.
3 1490218036 on 22 Mar 2017 by Jack V
1569 Myriad Bridegroom Red Uncommon 3{2}{r} Creature – Human Warrior 3 1 Battlebonded – Whenever Myriad Bridegroom attacks or blocks at the same time as exactly one other creature, they both get +2/+2 and gain trample until end of turn. 2 1491991667 on 12 Apr 2017 by Jack V
1570 Myriad Raider Red None 2{1}{r} Creature – Human Rogue 2 1 Stormborne (Whenever you cast an instant or sorcery spell, Myriad Raider can't be blocked this turn.) 3 1490182835 on 22 Mar 2017 by Jack V
1571 Myriad Supplicant Red None 1{r} Creature – Human Warrior 1 1 Pilgrimage 1 (At end of combat, if this attacked and has no +1/+1 counters on, put a +1/+1 counter on it.) 3 1488483400 on 02 Mar 2017 by Jack V
1572 Myriad Vanguard Red None 1{r} Creature – Human Berserker 1 1 Trample
Spellstorm – Myriad Vanguard gets +2/+0 until end of turn. (At the beginning of your upkeep you may reveal the top card of your library. If it's an instant or sorcery card, do this effect.)
1 1490826847 on 29 Mar 2017 by Jack V
1573 Nacatl Warp Ride Red Rare 5{3}{r}{r} Instant Shuffle together all attacking and blocking creatures, then return them to the battlefield at random so that each player controls as many as he or she did before Nacatl Warp Ride was cast. 4 1324562675 on 22 Dec 2011 by Rachael
1574 Nails of Need Red Uncommon 1{r} Artifact – Equipment Unearth {r} ({r}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Equip {1}
Equipped creature gains Haste. When equipped creature attacks, sacrifice Nails of Need.
1 1423187283 on 06 Feb 2015 by jmgariepy
1575 Nebulous Rage (Rage Made Manifest) Red Uncommon 2 {1}{r} Enchantment – Aura
‑‑‑‑
Artifact – Equipment
Enchant creature
Enchanted creature gets +2/+2 and attacks each turn if able.
When a creature dealt damage by enchanted creature dies, transform Nebulous Rage.
‑‑‑‑
Equipped creature gets +4/-1.
Equip (2)
When equipped creature dies, choose one – Rage Made Manifest deals 2 damage to target creature or player; or attach Rage Made Manifest to target creature and transform it.
2 1330107861 on 24 Feb 2012 by dude1818
1576 Nervous Looter Red None 3{2}{r} Creature – Goblin Rogue 1 2 When Nervous Looter enters the battlefield, you may exile the top three cards of your library. You may play one of those cards this turn. 2 1460631232 on 14 Apr 2016 by Jack V
1577 Nestling (Soulroaster Dragon) Red None 3 {2}{r} Creature – Dragon
‑‑‑‑
Legendary Creature – Dragon
1
‑‑‑‑
5
1
‑‑‑‑
5
Flying, Firebreathing
When Nestling deals 5 or more damage to an opponent, flip it.
‑‑‑‑
Flying
{r}: Creatures you control get +1/+0 until end of turn.
3 1361913922 on 26 Feb 2013 by Jack V
1578 Norin, Jr Red None 2{1}{r} Legendary Creature – Coward Rogue 2 1 When Norin, Jr blocks, is blocked, or becomes the target of a spell or ability, exile it, then return it to the battlefield tapped. 1 1458829121 on 24 Mar 2016 by Jack V
1579 Not in the face! Red None 5{4}{r} Sorcery Not in the face! deals 5 damage to target player. 1 1442578845 on 18 Sep 2015 by Jack V
1580 Nuclear Elemental Red Mythic 7{r}{r}{r}{r}{r}{r}{r} Creature – Elemental 7 7 Trample, haste
Whenever Nuclear Elemental deals 7 or more damage to a player, destroy target permanent and draw a card.
1 1340301576 on 21 Jun 2012 by dude1818
1581 Nuclear Explosion (Nuclear Fallout) Red Rare 2 {x}{x}{r}{r} Sorcery
‑‑‑‑
Enchantment
Nuclear Explosion deals X damage to target player and each creature they control. Transform Nuclear Explosion and put it into play with X radiation counters on it.
‑‑‑‑
Remove a radiation counter from Nuclear Fallout: Nuclear Fallout deals 1 damage to each creature and each player. Creatures dealt damage this way can't be regenerated this turn. Activate this ability only once per turn, as a sorcery.
2 1330512696 on 29 Feb 2012 by Alex
1582 Obobb, Spikeshot Fanatic Red Rare 1{r} Legendary Creature – Goblin * 1 Obobb, Spikeshot Fanatic's power is equal to the number of opponents.
{r}, Sacrifice Obobb: Obobb deals damage equal to its power to target creature or player.
2 1312879198 on 09 Aug 2011 by Jack V
1583 Obsession Red Uncommon 1{r} Instant Target spell that was cast this turn. All spells with that name that you would cast cost {2} less until end of turn. 6 1338458376 on 31 May 2012 by Sorrow
1584 Ogre Spirit Spear Red Uncommon 2{1}{r} Instant Ogre Spirit Spear deals 3 damage to target creature or player.
Add {r} to your mana pool.
7 1363194720 on 13 Mar 2013 by Jack V
1585 Ongoing Betrayal Red None 1{r} Enchantment – Aura Enchant creature
Enchanted creature can't block
2 1431710325 on 15 May 2015 by Jack V
1586 Ordruun Commando 2.0 Red Mythic 4{3}{r} Creature – Minotaur Soldier 4 1 Haste
If you control Plains, Ordruun Commando 2.0 is indestructible and can't be exiled.
2 1390129940 on 19 Jan 2014 by Crysaa
1587 Otarian Axehurl Red Common 3{2}{r} Creature – Dwarf Warrior 2 3 Pace — When Otarian Axehurl attacks, it deals 1 damage to target creature or player. At the beginning of the end step, if Otarian Axehurl could attack this turn and did not, put a -1/-1 counter on it. 2 1453436652 on 22 Jan 2016 by jmgariepy
1588 Overcharge Red Rare 4{3}{r} Enchantment Whenever a permanent you control becomes the target of an instant or sorcery spell, flip a coin. If you win the flip, counter that spell. If you lose the flip, that spell's controller may copy it and choose new targets for the copy. 6 1336743457 on 11 May 2012 by cmeister2
1589 Overconfident Schemer Red None 2{1}{r} Creature – Human 2 1 Haste
When Overconfident Schemer enter the battlefield, target opponent discards a card, then draws a card.
2 1438785941 on 05 Aug 2015 by Jack V
1590 Panglacial Ray Red None 4{3}{r} Instant Panglacial Ray deals 1 damage to target creature or player.
While you're searching your library, you may cast Panglacial Ray from your library.
3 1369937970 on 30 May 2013 by Jack V
1591 Paradox Dragon Red None 7{5}{r}{r} Legendary Creature – Dragon 5 5 Flying
When Paradox Dragon enters the battlefield, flip a coin. If you win, put a 5/5 red dragon creature token onto the battlefield and repeat the process.
1 1361364281 on 20 Feb 2013 by Jack V
1592 Passion Red None 5{2}{r}{r}{r} Enchantment At the beginning of each upkeep choose up to three target creatures. Until end of turn those creatures can't block.

{u}{u}{u}: Until end of turn Passion becomes a 5/5 red incarnation with indestructible and "whenever you cast a spell you may discard a card. If you do, draw two cards."
1 1489986469 on 20 Mar 2017 by Sorrow
1593 Perfect Spark Red None 1{r} Instant Perfect Spark deals 2 damage to target creature or player.
Eidetic (For the rest of the turn, you may cast instant and sorcery spells as if they were Perfect Spark.)
4 1452703819 on 13 Jan 2016 by Jack V
1594 Perseverance 157 Red None 3{r}{r}{r} Creature – Incarnation 3 3 At the beginning of your upkeep, if you control no goblins, put a 1/1 red goblin token onto the battlefield.

At the beginning of your endstep Perseverance 157 deals X damage to X target creatures, where X is the number of goblins you control.
2 1489986752 on 20 Mar 2017 by Sorrow
1595 Petulant Demand Red None 1{r} Instant 1 1 Change the target of target spell or ability with a single target to target you control. 1 1499073027 on 03 Jul 2017 by Jack V
1596 Phoenix Flame Red Rare 4{2}{r}{r} Instant Choose a number. Target player sacrifices a creature with power equal to that number, then, if they do, they return a creature card with power equal to that number from his or her graveyard to the battlefield. 1 1392523581 on 16 Feb 2014 by jmgariepy
1597 Phoenix Flame #2 Red None 1{r} Sorcery Phoenix Flame #2 deals 2 damage to target creature or player.
Whenever a phoenix enters the battlefield under your control, you may return Phoenix Flame #2 from your graveyard to your hand.
5 1392562126 on 16 Feb 2014 by Jack V
1598 Phoenix Flame #3 Red Rare 2{1}{r} Enchantment – Aura Enchant Creature
{r}: Enchanted creature gets +1/+0 until end of turn.
As Phoenix Flame #3 enters the battlefield, it gains "Enchant creature card in a graveyard" and remains attached to cards as they move to the graveyard.
{r}{r}{r}: If enchanted creature is in a graveyard, return it and Phoenix Flame #3 to their owner's hand.
6 1392958192 on 21 Feb 2014 by jmgariepy
1599 Phoenix Force #4 Red Rare 4{3}{r} Enchantment Whenever you discard a card, you may put that card on top of your library.
Whenever a permanent you own goes to the graveyard from the battlefield, you pay put that card on top of your library.
2 1405672146 on 18 Jul 2014 by jmgariepy
1600 Phosphour Bolt Red Common 2{1}{r} Sorcery Fourcast (If there are four cards called Phosphour Bolt in your graveyard, you may return them to your hand.)
Phosphour Bolt deals 4 damage to target creature or player.
8 1358973601 on 23 Jan 2013 by Jack V
1601 Phyrexian Ingot Chewer Red Common 1{r} Artifact Creature 3 4 When Phyrexian Ingot Chewer enters the battlefield destroy target artifact, and it deals 1 damage to you.
When Phyrexian Ingot Chewer dies, target player sacrifices a land, and it deals 1 damage to you.
4 1311092838 on 19 Jul 2011 by Jack V
1602 Pirate Raid Red Common 1{r} Sorcery Destroy target artifact.
Booty {r} (Whenever a creature you control deals damage to an opponent, you may pay {r}. If you do, return this from your graveyard to the battlefield, else exile it.)
3 1366337100 on 19 Apr 2013 by Jack V
1603 Pit Miner's Charm Red Uncommon 3{2}{r} Sorcery Choose one – Destroy target nonbasic land; or creatures with power 2 or less can't be blocked this turn; or return two cards at random from your graveyard to your hand. 6 1373890011 on 15 Jul 2013 by Jack V
1604 Playful Puppy Red Common 3{2}{r} Creature – Hound 1 1 Haste
At the beginning of your upkeep, discard a card at random, then draw a card.
4 1338383188 on 30 May 2012 by Alex
1605 Poltergeist Activity Red Uncommon 1{r} Sorcery Destroy target artifact.
Whenever a Spirit enters the battlefield under your control, you may pay {r}. If you do, return Poltergeist Activity from your graveyard to your hand.
5 1347451856 on 12 Sep 2012 by Jack V
1606 Portal to Wyrdville Red None 6{5}{r} Sorcery Each player puts a 1/1 red weird creature token onto the battlefield for each creature their opponents control. Each of them deals 1 damage to target creature of their controller's choice. 1 1498830669 on 30 Jun 2017 by Jack V
1607 Prejudiced Attention Red Uncommon 3{2}{r} Enchantment – Enemy Weapon Whenever a creature enters the battlefield under another player's control, the Enemy deals 1 damage to it. 1 1338473584 on 31 May 2012 by Alex
1608 Purging Fire Red Rare 5{3}{r}{r} Instant Purging Fire deals 5 damage to each creature. 2 1369908098 on 30 May 2013 by Alex
1609 Pyrohemia #2 Red None 1{r} Enchantment – Aura Enchant creature.
Whenever a player casts a spell, Pyrohemia #2 deals 1 damage to enchanted creature.
1 1446041971 on 28 Oct 2015 by Jack V
1610 Pyromantic Barrier Red None 4{3}{r} Enchantment Whenever creatures attack, Pyromantic Barrier deals 1 damage to each of them, then permute their powers at random until end of turn. (Write their powers down and shuffle them.) 1 1542387850 on 16 Nov 2018 by Jack V
1611 Pyrrhic Berserker Red Uncommon 4{2}{r}{r} Creature – Orc Berserker 5 3 Berserk (Pyrrhic Berserker must attack if possible and can't be put into the graveyard during combat.) 6 1375236080 on 31 Jul 2013 by amuseum
1612 Quantal Quetzal .jv Red Rare 4{3}{r} Creature – Bird 1 6 Flying.
Whenever damage would be dealt to Quantal Quetzal .jv, instead roll a die. If you roll less than or equal to the amount of damage, sacrifice Quantal Quetzal .jv.
2 1337096823 on 15 May 2012 by Jack V
1613 Quizzical Sphinx Red None 6{4}{r}{r} Creature – Sphinx 4 4 Flying
When Quizzical Sphinx deals combat damage to a player, you may exile that many cards from the top of your library. You may play one of those cards this turn.
2 1483196433 on 31 Dec 2016 by Jack V
1614 Radical Purge Red Rare 4{2}{r}{r} Sorcery Choose a creature type. Radical Purge deals 1 damage to target player and each creature that player controls for each creature he or she controls of the chosen type. 1 1353798522 on 24 Nov 2012 by Link
1615 Rage Feeder Red Common 2{1}{r} Creature – Beast 2 2 Rage Feeder doesn't untap during its controller's untap phase.
Sacrifice a Creature: Untap Rage Feeder, it gets +1/-1 until end of turn.
1 1320080423 on 31 Oct 2011 by Alex
1616 Rage Stoker Red Rare 1{r} Creature – Elemental 1 1 Whenever Rage Stoker deals combat damage to a player, put a +1/+1 counter on it.
As long as Rage Stoker has three or more +1/+1 counters on it, it has flying.
As long as Rage Stoker has six or more +1/+1 counters on it, it has double strike.
2 1340185045 on 20 Jun 2012 by Alex
1617 Rage Wanderer Red Uncommon 2{1}{r} Creature – Spirit 2 2 When Rage Wanderer enters the battlefield, it deals 1 damage to you.
Cycling {1}{r} ({1}{r}, Discard this card: Draw a card.)
When you cycle Rage Wanderer, it deals 1 damage to target player.
1 1320080404 on 31 Oct 2011 by Alex
1618 Rage Zombie Red Uncommon 1{r} Creature – Zombie 1 1 Haste, Infect
Rage Zombie attacks each turn if able
5 1311184220 on 20 Jul 2011 by Jack V
1619 Rain of Fire Red None 4{2}{r}{r} Sorcery Rain of Fire deals 6 damage to each creature with flying and 2 damage to each creature without flying. 3 1353766547 on 24 Nov 2012 by Jack V
1620 Rampant Growth Flavourshift Red None 1{r} Sorcery Untap up to three lands. 3 1483354378 on 02 Jan 2017 by Jack V
1621 Reckless Sphinx Red Rare 5{3}{r}{r} Creature – Sphinx 4 4 Flying
As Reckless Sphinx enters the battlefield, name a nonland card.
Whenever Reckless Sphinx attacks, exile the top three cards of each player's library. You may cast a card with the chosen name from among them (paying its mana cost).
3 1420726277 on 08 Jan 2015 by Alex
1622 Red Cantrip Red None 1{r} Instant Shuffle your library. Draw a card. 6 1374442040 on 21 Jul 2013 by Jack V
1623 Red Shirt of Sacrifice Red Rare 2{2} Legendary Artifact – Equipment Equipped creature can block any number of creatures.
All creatures able to block equipped creature must do so.
Equip {3}
5 1342835181 on 21 Jul 2012 by Camruth
1624 Rejigger Red Common 2{1}{r} Instant Destroy target artifact you control.
Draw two cards.
2 1352871161 on 14 Nov 2012 by jmgariepy
1625 Rejigger Damage Red Rare 3{1}{r}{r} Sorcery Until end of turn, redirect all damage permanents and spells you control would deal to target creature or player. 5 1369822471 on 29 May 2013 by jmgariepy
1626 Rekindling Flame Red Uncommon 2{r}{r} Creature – Elemental 2 1 Haste
{1}{r}: Return Rekindling Flame from your graveyard to your hand, and Rekindling Flame deals 2 damage to target player. Activate this ability only during your upkeep.
6 1335968443 on 02 May 2012 by Alex
1627 Reptile Rider Red Common 3{2}{r} Creature – Human Scout 2 2 When Reptile Rider enters the battlefield it gets +2/+0 and gainst haste until end of turn if you have a drought counter. 2 1476461930 on 14 Oct 2016 by Sorrow
1628 Resplendent Phoenix Red Rare 1{r} Legendary Creature – Phoenix -1 -1 Flying

Resplendent Phoenix enters the battlefield with 2 +1/+1 counters on it for each time it has been cast from the command zone this game.
5 1312548680 on 05 Aug 2011 by Alex
1629 Reverberator Red Rare 2{r}{r} Creature – Beast 2 1 Sacrifice Reverberator, Pay 1 life: Copy target spell or ability. You may choose new targets for the copy. 2 1353081391 on 16 Nov 2012 by Link
1630 Rich Uncle Pennybags Red Rare 3{1}{r}{r} Legendary Creature – Human Tycoon * * As Rich Uncle Pennybags enters the battlefield, and at the beginning of your upkeep, roll two six sided dice. Uncles's power is equal to the first die rolled, and his toughness is equal to the second die rolled.
If Uncle has the same the same power and toughness, exile it and return it to the battlefield at the beginning of your next upkeep.
1 1316075252 on 15 Sep 2011 by jmgariepy
1631 Ritewright Red Uncommon 1{r} Creature – Human Spellshaper 1 1 Discard a card, {r}, {t}: Add {r}{r}{r} to your mana pool. 5 1332241877 on 20 Mar 2012 by Jack V
1632 Roaring Blaze Red Uncommon 4{2}{r}{r} Creature – Elemental 3 3 Haste
When Roaring Blaze dies, put three Ember enchantment tokens onto the battlefield with
"{r}, Sacrifice Ember: Ember deals 1 damage to target creature or player."
2 1456018056 on 21 Feb 2016 by Alex
1633 Robin-Go-Right #2 Red Rare 4{2}{r}{r} Legendary Creature – Kithkin Warrior 4 2 {2}{w}{w}, {t}, Sacrifice two Equipment attached to Robin-Go-Right #2: Destroy all other creatures. Activate this ability only time you could cast a sorcery. 2 1499052639 on 03 Jul 2017 by jmgariepy
1634 Robo Quadbike Red Common 1{r} Mount Artifact Creature 1 1 Haste
Mount {1}
3 1329770496 on 20 Feb 2012 by Jack V
1635 Rohn Prima Donna Red Common 1{r} Creature – Human Rogue 1 1 Haste, Intimidate 3 1412291043 on 02 Oct 2014 by Jack V
1636 Rubber Band Red Common 2{1}{r} Instant Rubber Band deals 2 damage to target creature or player.
Elastic (You may cast this spell for {1} less or {1} more for a different effect.)
Less: Rubber Band deals 2 damage to target player.
More: Rubber Band deals 3 damage to target creature.
3 1452858504 on 15 Jan 2016 by Link
1637 Ruby Phoenix (Crystalline Egg) Red Rare 4 {2}{r}{r} Creature – Phoenix
‑‑‑‑
Artifact Creature – Phoenix
3
‑‑‑‑
0
2
‑‑‑‑
5
Flying, haste
When Ruby Phoenix dies, return it to the battlefield transformed at end of turn.
‑‑‑‑
Defender
When Crystalline Egg dies, return it to the battlefield transformed.
3 1393866425 on 03 Mar 2014 by Link
1638 Runebreaker Red Uncommon 1{r} Creature – Dwarf Runecaster 1 1 {r}, {t}: Put a colorless Rune enchantment token onto the battlefield.
Runes you control have "Sacrifice this: Target creature gets +1/+0 until end of turn."
4 1344985848 on 14 Aug 2012 by Link
1639 Sacrificial Pyre Red None 7{5}{r}{r} Sorcery Sacrificial Pyre deals 4 damage to each creature. If a creature is dealt lethal damage this way, it deals damage equal to its power to target player. 2 1369873573 on 30 May 2013 by Jack V
1640 Sadistic Sphinx Red Rare 6{4}{r}{r} Creature – Sphinx 6 6 At the beginning of your upkeep, each opponent chooses 'peace' or 'war'.
When you attack with Sadistic Sphinx, it deals 4 damage to each opponent who chose 'peace'.
At the beginning of your end step, if you did not attack with Sadistic Sphinx, it deals 4 damage to each opponent who chose 'war'.
1 1421805326 on 21 Jan 2015 by jmgariepy
1641 Sagacious Giant Red Mythic 4{2}{r}{r} Creature 6 6 Trample
If Sagacious Giant would be destroyed, regenerate it.
When Sagacious Giant enters the battlefield, search your library for a card, put that card into your hand, discard a card at random, then shuffle your library. Then tap Sagacious Giant and it doesn't untap during your next untap step.
1 1390527373 on 24 Jan 2014 by SplediferousMasochism
1642 Sarducci Lawman Red Uncommon 3{1}{r}{r} Creature – Sarducci Knight 2 2 Showdown (This creature must be blocked by exactly one creature with Showdown, if able.)
Far Strike (When Sarducci Lawman deals combat damage to a creature, it deals an equal amount of damage to that creature's controller. When Sarducci Lawman deals combat damage to a player, it deals an equal amount of damage to a creature that player controls.)
2 1359182497 on 26 Jan 2013 by jmgariepy
1643 Sarkhan Unleashed Red Mythic 7{5}{r}{r} Planeswalker – Sarkhan 5 +3 Put a 5/5 red dragon creature token with flying onto the battlefield.
-5 Deal 5 damage to target creature and/or player.
-9 Destroy all permanents.
7 1339959924 on 17 Jun 2012 by Jack V
1644 Sarkhan is Furious Red Mythic 4{2}{r}{r} Planeswalker – Sarkhan 3 +1: Creatures you control gain +1/+0 and first strike until end of turn.

-2: Search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library.

0: Until end of turn, Sarkhan is Furious becomes a 5/5 Dragon creature with flying that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
1 1396510445 on 03 Apr 2014 by amuseum
1645 Sarkhan's Influence Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and flying until end of turn. 3 1378726468 on 09 Sep 2013 by Alex
1646 Sarkhan, Dragon Shaman Red Mythic 6{4}{r}{r} Planeswalker – Sarkhan 4 +1: Creatures you cast this turn have haste.
-X: Until end of turn creatures you control gain +X/+0.
-6: Exile Sarkhan, Dragon Shaman. Put up to three dragons you own from outside the game onto the battlefield. They gain haste.
1 1391224195 on 01 Feb 2014 by Sorrow
1647 Scalding Phoenix Red Mythic 4{2}{r}{r} Legendary Creature – Phoenix 4 4 Flying, Haste
Whenever Scalding Phoenix or another phoenix you control dies, it deals 4 damage to target creature or player and you may return it to its owner's hand.
4 1410976722 on 17 Sep 2014 by Jack V
1648 Scarlet Scorpion Red None 1{r} Creature – Scorpion 1 1 Sting 4 (if this would deal damage to a creature, it deals an additional 4 damage) 5 1483207426 on 31 Dec 2016 by Jack V
1649 Scion of Bolas Red Uncommon 6{4}{r}{r} Creature – Dragon 4 4 Flying
When Scion of Bolas enters the battlefield it deals 4 damage to target creature or player.
11 1378893172 on 11 Sep 2013 by Darkheart
1650 Secluded Sphinx Red Uncommon 5{3}{r}{r} Creature – Sphinx 4 4 Flying
Whenever a player casts a spell, that player may shuffle a card at random from his or her hand into his or her library. If that player does, he or she draws a card.
2 1420661072 on 07 Jan 2015 by LivesByProxy
1651 Seethmage Catapultist Red Uncommon 4{2}{r}{r} Creature – Goblin Shaman 2 4 Tap five untapped creatures you control: Add {r}{r}{r}{r}{r} to your mana pool. Seethmage Catapultist deals 1 damage to each creature. 2 1389978334 on 17 Jan 2014 by Alex
1652 Seismic Schism Red Rare 3{1}{r}{r} Sorcery – Earth Seismic Schism deals 3 damage to each damageable. Damage dealt this way to players can't be redirected. (Damageables are creatures, locales, planeswalkers, and players.) 1 1370353248 on 04 Jun 2013 by Alex
1653 Sentra's Enforcer Red Common 4{3}{r} Creature – Elemental Soldier 3 3 Sentra's Enforcer can't be blocked by more than one creature. 8 1311535849 on 24 Jul 2011 by Alex
1654 Serendib Sorcerer #2 Red None 2{1}{r} Creature – Human Wizard 1 1 {t}: The next creature spell you cast this turn costs {r}{r}{r} less. It enters the battlefield with three wish counters on, and can't attack, block, or use activated abilities unless you remove a wish counter. 1 1446136585 on 29 Oct 2015 by Jack V
1655 Serpent Racer Red None 1{r} Creature – Human Rogue 1 1 Harnessmaster ({t}: Target non-human creature with base power 4 or greater gets +1/+1 until end of turn.)
Whenever Serpent Racer harness a creature, that creature gains haste until end of turn.
3 1490279363 on 23 Mar 2017 by Jack V
1656 Shake Down Red None 4{3}{r} Sorcery Shake Down deals 5 damage to target player unless they discard a card. If they do, return Shake Down to your hand. 5 1442578915 on 18 Sep 2015 by Jack V
1657 Shaman's Secret Flame Red None 1{r} Unintelligible Instant – Goblin Unintelligible {3} (You can only cast this if you control a goblin or pay an additional {3}.)
Shaman's Secret Flame deals 3 damage to target creature or player.
1 1453222808 on 19 Jan 2016 by Jack V
1658 Shatter Spot Red Common 1{r} Instant Swarm (When you cast this spell, you may cast any number of spells in your graveyard with Swarm, without paying their mana cost.)
Deal 1 damage to target creature.
3 1359090088 on 25 Jan 2013 by jmgariepy
1659 Shivan Angel Red Common 5{r}{r}{3} Creature – Angel 4 4 Flying, Haste. 2 1312572191 on 05 Aug 2011 by Vitenka
1660 Shotgun Blast Red None 3{2}{r} Instant Shotgun Blast deals 3 damage to target creature.
Burst (You may choose two target attacking or two target blocking creatures instead of a target creature)
1 1453135790 on 18 Jan 2016 by Jack V
1661 Shrapnel Flinger Red Uncommon 1{r} Creature – Goblin 0 2 Whenever a creature dies, its controller chooses target creature or player. Shrapnel Flinger deals 1 damage to that creature or player. 2 1340284189 on 21 Jun 2012 by Rachael
1662 Shriek of the Horde Red Uncommon 7{6}{r} Sorcery Destroy target land. Then, if you discarded a card named Shriek of the Horde this turn, add {r}{r}{r} to your mana pool.
Flashback {3}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1403053649 on 18 Jun 2014 by jmgariepy
1663 Siren's Eyes Red Uncommon 1{r} Enchantment – Aura Enchant Creature
When Siren's Eyes enters the battlefield, if it's not a token, put a token copy of it onto the battlefield attached to target creature.
Enchanted creature must be blocked by a creature enchanted by an Aura named Siren's Eyes if able.
4 1332133486 on 19 Mar 2012 by jmgariepy
1664 Skittering Beetle Red Rare 5{4}{r} Creature – Insect 3 3 If a spell would destroy Skittering Beetle and another creature you control, return Skittering Beetle to your hand instead.
Skittering Beetle gets +2/+2 as long as you control more creatures than any opponent.
5 1326603043 on 15 Jan 2012 by Link
1665 Slobad, Guardian of Argentum Red None 3{2}{r} Planeswalker – Slobad 3 +1: Put a 1/1 colorless Construct artifact creature token onto the battlefield.
+1: Target artifact becomes indestructible until end of turn.
-6: Exile all creatures and all creature cards from graveyards.
1 1367189218 on 28 Apr 2013 by cmeister2
1666 Smackdown Red None 6{4}{r}{r} Instant Smackdown deals 13 damage to target permanent. 1 1459952226 on 06 Apr 2016 by Jack V
1667 Sneezing Snitches Red Uncommon 4{3}{r} Creature – Faerie Dragon 2 3 Flying
The first time a player loses a clash during their turn, they may clash again instead.
3 1322254245 on 25 Nov 2011 by Vitenka
1668 Sonic Feedback Red Common 3{2}{r} Instant Deal 4 damage to any target.
Spite {6} (Any opponent may cast this spell from your graveyard for its spite cost, but only during their turn. Then exile it.)
7 1601537554 on 01 Oct 2020 by jmgariepy
1669 Spellpent Red None 5{4}{r} Creature – Snake Beast 6 1 Haste
Spellsoul 4 (When this enters the battlefield, you may look at the bottom four cards of your library and exile one of them face down. When this dies, put the exiled card into your hand.)
3 1488484084 on 02 Mar 2017 by Jack V
1670 Sphinx of Addled Whims Red Rare 4{2}{r}{r} Creature – Sphinx 4 4 Flying, haste
A the beginning of your end step, choose another nonplaneswalker permanent at random. Sphinx of Addled Whims becomes a copy of that permanent until the beginning of your next upkeep. Untap Sphinx of Addled Whims. If Sphinx of Addled Whims becomes an Aura or an equipment this way, you may attach it to a creature of your choice.
10 1407512394 on 08 Aug 2014 by Link
1671 Sphinx of Desert Winds Red Mythic 6{4}{r}{r} Creature – Sphinx 6 4 Flying, First Strike
Whenever Sphinx of Desert Winds becomes blocked by a creature, that creature's controller shuffles it into his or her library, then reveals the top card of his or her library. If it's a creature card, he or she puts it onto the battlefield blocking Sphinx of Desert Winds. If it's not, Sphinx of Desert Winds becomes unblocked.
5 1311093369 on 19 Jul 2011 by Link
1672 Sphinx of Intuition Red Mythic 3{1}{x}{r}{r} Creature – Sphinx 4 4 Flying
When Sphinx of Intuition enters the battlefield, exile the top X cards of your library. Until end of turn, you may cast those cards.
6 1495376745 on 21 May 2017 by joekinguyr
1673 Spirit of the Dragon Red Rare 7{5}{r}{r} Enchantment Whenever a creature enters the battlefield under an opponent's control, Spirit of the Dragon deals X damage to it, where X is 13 minus that creature's mana value. 2 1364756201 on 31 Mar 2013 by dude1818
1674 Spitefire Red Common 3{1}{r}{r} Instant Deal 4 damage to target creature, really freakin remove Spitefire from the game forever.
While Spitefire is really freakin removed from the game, opponents may cast it for {6}. When they do, exile it.
2 1601628840 on 02 Oct 2020 by Vitenka
1675 Squadron Volley Red Uncommon 5{4}{r} Sorcery When you cast Squadron Volley, search your library for up to three cards named Squadron Volley, reveal them, and put it into your hand. Then shuffle your library.
Squadron Volley deals 3 damage to target creature or player.
3 1369868561 on 29 May 2013 by Link
1676 Squee, the Squee (Squee, Still Squee) Red Rare 1 {r} Planeswalker – Squee
‑‑‑‑
Legendary Creature – Goblin
1 1
‑‑‑‑
1
+2 Tap another untapped permanent you control.
+0 Transform Squee, the Squee.
-9 Flip seven coins. Draw a card and lose a life for each heads flipped.
‑‑‑‑
{r}, Exile a card from your hand: Return Squee, Still Squee from your graveyard to your hand.
At the beginning of the end step, transform Squee.
5 1317794761 on 05 Oct 2011 by jmgariepy
1677 Stolen Goods Red None 2{1}{r} Instant Destroy target artifact. If it came under its controller's control this turn, Stolen Goods deals damage equal to its converted mana cost to its controller. 1 1442570638 on 18 Sep 2015 by Jack V
1678 Stromkirk Vanguard Red Common 2{1}{r} Creature – Vampire Noble 3 1 Impose (As an additional cast to cost Stromkirk Vanguard, you may tap an untapped creature you control.)
When Stromkirk Vanguard enters the battlefield, if it imposed upon a creature, it gains haste until end of turn.
1 1426607359 on 17 Mar 2015 by Link
1679 Stunted Drake Red Common 1{r} Creature – Drake 0 2 {r}: Stunted Drake gets +1/+0 until end of turn. 4 1381499726 on 11 Oct 2013 by Jack V
1680 Submerging Salamander Red Uncommon 3{2}{r} Creature – Salamander 2 2 {u}: Counter target red spell or ability that targets Submerging Salamander.
{r}: Counter target blue spell or ability that targets Submerging Salamander.
3 1331647302 on 13 Mar 2012 by Alex
1681 Sudden Shift Red Common 1{r} Instant As an additional cost to cast Sudden Shift, sacrifice a land.
Destroy target land.
2 1318406346 on 12 Oct 2011 by cmeister2
1682 Sudden Weasel Red Common 5{4}{r} Creature – Weasel 2 2 Flash, first strike
When Sudden Weasel enters the battlefield, deal 2 damage to target creature or player.
1 1332116590 on 19 Mar 2012 by jmgariepy
1683 Suicide Charger Red Uncommon 1{r} Creature – Goblin berserker 2 2 Haste, Doomed 3 (At the beginning of your end step, if an opponent controls a multiple of 3 lands, sacrifice Suicide Charger.) 2 1493373875 on 28 Apr 2017 by Jack V
1684 Summoning Ritual Red None 4{3}{r} Sorcery Put three 1/1 white human creature tokens onto the battlefield. They gain haste. Whenever one dies this turn, put a 3/3 black demon creature token onto the battlefield. 1 1456226147 on 23 Feb 2016 by Jack V
1685 Superfragile Callused Mystic // Hexed with Hallitosis Red None 1 {r} // {r} Creature – Human Shaman // Enchantment – Aura 1 1 When Superfragile Callused Mystic is dealt damage, if it doesn't die, put that many +1/+1 counters on it. // Enchanted creature has "{r}: This gets +2/-1 until end of turn." 1 1443450224 on 28 Sep 2015 by Jack V
1686 Tachyon Overload Red None 5{4}{r} Sorcery Tachyon Overload deals 5 damage to target player. That player takes an extra turn after this one. 4 1464346214 on 27 May 2016 by Jack V
1687 Tahrngarth, the Hunter Red Mythic 5{3}{r}{r} Planeswalker – Tarhngarth 4 When Tahrngarth, the Hunter is put into a graveyard from the battlefield, it deals 4 damage to target player.
+2 Target creature gains haste and first strike until end of turn.
0 Tahrngarth fights target creature or planeswalker. (Each deals damage to the other equal to that creature's power, or the number of loyalty counters on that planeswalker.)
5 1367379366 on 01 May 2013 by jmgariepy
1688 Taunting Sprite Red None 3{2}{r} Creature – Faerie 1 1 Flying
When Taunting Sprite attacks, target creature defending player controls must block it if able, and can't block a different creature.
6 1423253917 on 06 Feb 2015 by Jack V
1689 Teego Red Rare 5{3}{r}{r} Legendary Enchantment – Lizard 6 7 When Teego enters the battlefield, create a 1/3 red Legendary Creature token named "Junker Sue".
At the beginning of your upkeep, Teego deals 1 damage to you.
Crew – Junker Sue (Tap an untapped Junker Sue. This permanent becomes an enchantment creature until end of turn.)
1 1477055207 on 21 Oct 2016 by jmgariepy
1690 Temporal Crash Red Rare 2{r}{r} Sorcery When you cast Temporal Crash from you hand, exile it.
Whenever a player casts a spell, he or she flips a coin. If that player loses the flip, cast Temporal Crash from exile without paying its mana cost.
Counter all spells.
6 1336626029 on 10 May 2012 by jmgariepy
1691 The Devil's Due Red Rare 9{6}{r}{r}{r} Sorcery Create a legendary 14/14 red Devil creature token with trample named "Atronicus". At the beginning of your next turn's end step, if you did not attack with a creature named "Atronicus", you lose the game. 7 1498556981 on 27 Jun 2017 by jmgariepy
1692 The Price is Right Red Rare 3{2}{r} Enchantment When The Price is Right enters the battlefield, put any number of gold counters on it.
Whenever a spell is cast, sacrifice The Price is Right. If that spell has the same converted mana cost as the number of gold counters on The Price is Right, draw that many cards.
3 1332220629 on 20 Mar 2012 by jmgariepy
1693 The Slasher Red None 2{1}{r} Enchantment – Aura Enchant creature.
Cursed (Enchanted creature has "If this dies, return The Slasher to the battlefield attached to a creature an opponent controls".)
Enchanted creature gets +2/+2 and attacks each turn if able.
3 1431452931 on 12 May 2015 by Jack V
1694 Thunder Charm Red Common 2{r}{r} Instant Choose one: Destroy target artifact, or target creature gains haste, or target creature is 4/3 until end of turn. 10 1347705204 on 15 Sep 2012 by Vitenka
1695 Tibalt Trickery Red Common 0 Sorcery When you discard Tibalt Trickery, draw two cards. 1 1378857876 on 11 Sep 2013 by jmgariepy
1696 Tibalt's Twist Red Uncommon 3{1}{r}{r} Sorcery Whenever a player discards a card this turn, the discarded card deals 1 damage to that player.
Each player draws 3 cards. At the end of turn, each player discards 3 cards.
1 1378858195 on 11 Sep 2013 by jmgariepy
1697 Time-Bound Dragon Red Rare 0{0} Creature – Dragon 4 4 Flash, Flying
Time-Bound Dragon can be cast only when a phase is skipped.
6 1340308707 on 21 Jun 2012 by Sorrow
1698 Top Collector Red None 5{3}{r}{r} Creature – Lizard Warrior 2 2 At the beginning of your upkeep, if you control ten artifacts with different names, you win the game. 1 1442570362 on 18 Sep 2015 by Jack V
1699 Touch of Rage Red Uncommon 2{r}{r} Enchantment – Aura Enchanted creature attacks each turn if able. If it's red, it gets +1/+1.
When enchanted creature dies, you pay {r}. If you do, return Touch of Rage from the graveyard to play.
1 1332323094 on 21 Mar 2012 by Jack V
1700 Trepidation Red Rare 4{2}{r}{r} Creature – Incarnation 5 5 Creatures you control can't block.
At end of combat, if a source an opponent controlled dealt damage to you this combat, that player gains control of Trepidation.
1 1487553960 on 20 Feb 2017 by Link
1701 Tricksy Faerie Red Uncommon 2{1}{r} Creature – Faerie 1 1 Flying
When Tricksy Faerie enters the battlefield, target player discards a card. If they do, they draw a card.
3 1423226035 on 06 Feb 2015 by Jack V
1702 Tricksy Stinger Red Uncommon 1{r} Creature – Faerie 2 1 Flying, haste
At the beginning of the end step, put Tricksy Stinger on top of its owner's library.
3 1423193386 on 06 Feb 2015 by Link
1703 Tricksy Stinger II Red Common 3{2}{r} Creature – Fairie 3 2 Flying, haste
At the beginning of the end step, return Tricksy Stinger II to its owner's hand, then discard a card.
1 1425516956 on 05 Mar 2015 by jmgariepy
1704 Trumpeted Ambassador Red Common 2{1}{r} Creature – Goblin Advisor 2 2 Creatures blocking or blocked by Trumpeted Ambassador gain First Strike until end of turn. 1 1311052085 on 19 Jul 2011 by jmgariepy
1705 Truth or Consequences Red Rare 6{rp}{rp}{4} Artifact At the end of your turn, put any number of charge counters on Truth or Consequences.
When you cast a spell, you may remove a charge counter from Truth or Consequences. If you do, deal 1 damage to target player.
At the start of your upkeep, lose one life per charge counter on Truth or Consequences.
6 1343727248 on 31 Jul 2012 by Vitenka
1706 Tunnelpack Hellions Red Mythic 7{4}{r}{r}{r} Creature – Hellion 7 6 When Tunnelpack Hellions enters the battlefield, destroy all non-basic non-token lands. For each land put into a graveyard this way, its controller puts a colorless land token named Cave onto the battlefield tapped with "{t}: add {c} to your mana pool." 2 1456281663 on 24 Feb 2016 by Adak
1707 Turret Ray Red Common 2{1}{r} Instant Turret Ray deals 2 damage to target creature. If it attacked this turn, Turret Ray deals 4 damage to it instead. 4 1369831529 on 29 May 2013 by Jack V
1708 Twinned Goblin Red Common 1{r} Creature – Goblin Warrior 2 2 Twinned Goblin cannot attack alone.

When Twinned Goblin enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield under target opponent's control.
1 1311672056 on 26 Jul 2011 by Alex
1709 Twitchquick Lizard Red None 4{3}{r} Creature – Lizard Beserker 2 2 Haste, trample, skulk, first strike. 1 1476918862 on 19 Oct 2016 by Jack V
1710 Tyrranax Cannon Red Rare 5{3}{r}{r} Artifact Creature – Beast 5 5 When Tyrranax Cannon becomes tapped, it deals 1 damage to all creatures your opponents control.
Tap an untapped Telescoping Homunuculus, an untapped Throne of Command and an untapped Tyrranax Cannon: Deal 10 damage to target player. Activate this ability only any time you could cast a sorcery.
2 1328340453 on 04 Feb 2012 by jmgariepy
1711 Unbottled Efreet Red Mythic 6{5}{r} Creature – Efreet 7 6 Flying, trample
When Unbottled Efreet enters the battlefield, put a 1/1 blue Wizard on the battlefield under an opponent's control. If that token deals combat damage to you, you lose the game.
When Unbottled Efreet leaves the battlefield, exile the token.
2 1353134088 on 17 Nov 2012 by jmgariepy
1712 Unearthly Fire Red Uncommon 2{1}{r} Enchantment Sacrifice Unearthly Fire: Unearthly Fire deals 2 damage to target creature or player.
Unearth {2}{r} (Return this card from your graveyard to the battlefield. Exile it at the beginning of the next end step or if it would leave the battlefield.)
6 1421163818 on 13 Jan 2015 by Jack V
1713 Unhesitating Legbreaker Red None 3{2}{r} Creature – Goblin Warrior 2 2 First Strike
IF Unhesitating Legbreaker would deal X damage to another creature, that creature gets -X/-X until end of turn instead.
1 1443023705 on 23 Sep 2015 by Jack V
1714 Untame Lightning Red Uncommon 1{r} Sorcery Untame Lightning deals 5 damage to a random creature and 1 damage to each player. 1 1340175929 on 20 Jun 2012 by Cymerdown
1715 Unwieldy Arrow Red None 3{2}{r} Instant Deal 3 damage to target creature or player. If you sacrifice a bird you control, return Unwieldy Arrow to your hand. 3 1499081064 on 03 Jul 2017 by Jack V
1716 Urk's Device Red Rare 1{x}{r} Instant Target creature you control takes X damage.
Cast up to two creature spells, of converted mana cost X or less from your hand without paying their costs.
Sacrifice them at the start of the end of the start of the end of the turn's end phase.
1 1353948361 on 26 Nov 2012 by Vitenka
1717 Vampire Slayer Red Uncommon 2{r}{r} Creature – Human Warrior 2 2 Haste.
When Vampire Slayer comes into play, you may have it deal damage equal to its power to target vampire.
4 1328266073 on 03 Feb 2012 by Jack V
1718 Velfen Hopeful Red None 2{1}{r} Creature – Human Rogue 2 1 Compete – Velfen Hopeful can't be blocked if defending player controls more non-land permanents than you. 1 1490217919 on 22 Mar 2017 by Jack V
1719 Vendetta Goblin Red None 2{1}{r} Creature – Goblin Berserker 1 1 Haste
Hatred 1 (Whenever this attacks, it gets +1/+1 until end of turn.)
2 1457002523 on 03 Mar 2016 by Jack V
1720 Vexatious Bey Red Rare 5{3}{r}{r} Creature – Viashino Shaman 4 5 Whenever Vexatious Bey blocks or becomes blocked by a creature, put an Aura enchantment token named Ire onto the battlefield attached to that creature. It has enchant creature and "Enchanted creature gets +1/-1".
{2}{r}: Target creature blocks target creature this turn if able.
1 1456229041 on 23 Feb 2016 by Alex
1721 Viashino Nettler Red Uncommon 3{2}{r} Creature – Viashino Warrior 2 2 First strike
Whenever Viashino Nettler blocks or becomes blocked by a creature, put an Aura enchantment token named Ire onto the battlefield attached to that creature. It has enchant creature and "Enchanted creature gets +1/-1".
1 1456229051 on 23 Feb 2016 by Alex
1722 Villein Hordist Red Rare 4{2}{r}{r} Creature – Goblin 3 3 When Villein Hordist attacks, till 3 (Reveal the top three cards of your library. Put all revealed lands in your graveyard, and the rest on the bottom of your library in a random order. This creature gets +1/+1 until end of turn for each land put in the graveyard this way.)
At the beginning of your upkeep, put a 1/1 red Goblin creature onto the battlefield for every three lands in your graveyard.
6 1437105246 on 17 Jul 2015 by jmgariepy
1723 Vindictive Armadillo Red Uncommon 4{2}{r}{r} Creature – Armadillo 2 4 Whenever Vindictive Armadillo is dealt damage by a source it deals an equal amount of damage to that source's controller. 1 1337094961 on 15 May 2012 by Camruth
1724 Volcanic Screwdriver Red Uncommon 5{4}{r} Sorcery Volcanic Screwdriver deals 5 damage divided as you choose between up to one target creature and up to one target player. 6 1369831540 on 29 May 2013 by Jack V
1725 Volcano Defences Red None 6{5}{r} Sorcery Volcano Defences deals 6 damage to any number of target creatures or players.
Volcano Defences costs {3}{r} more to cast for each target more than the first.
3 1369950856 on 30 May 2013 by Jack V
1726 Voltaic Storm Red None 3{2}{r} Enchantment – Spellstorm Whenever creatures attacks you, you may have Voltaic Storm deal 1 damage to one of those creatures. 3 1490030254 on 20 Mar 2017 by Jack V
1727 Vorrac Tailbiter Red Rare 3{1}{r}{r} Creature – Beast 5 5 Haste
When Vorrac Tailbiter attacks or blocks, sacrifice an attacking or blocking creature you control at random.
3 1374670379 on 24 Jul 2013 by jmgariepy
1728 Wallthrasher Giant Red Uncommon 5{4}{r} Creature – Giant 3 3 Ferocious — Wallthrasher Giant has "Whenever this creature attacks, destroy target creature with defender" as long as you control a creature with power 4 or greater. 0
1729 Warning Shot Red None 2{1}{r} Instant Warning Shot deals two damage to target creature. If it survives, return it to its owner's hand. 8 1370345180 on 04 Jun 2013 by Jack V
1730 Wheel of Mishap Red Mythic 3{2}{r} Sorcery Each player exiles the top seven cards of their libraries. Players may play the cards they exiled until end of turn. 1 1474401413 on 20 Sep 2016 by Harrison
1731 Whims of War Red Uncommon 2{r}{r} Strategy TRACK 1: {3}{r}: Target creature attacks if able this turn. |{3}{r}{r}| {r}: Target creature attacks if able this turn.
----
TRACK 2: {3}{r}: Target creature can't block this turn. |{3}{r}{r}| {r}: Target creature can't block this turn.
1 1330611835 on 01 Mar 2012 by Alex
1732 Whims of the Perfected Red Uncommon 4{2}{r}{r} Instant Flip a coin: If you called correctly target creature you control gets +3/+0, first strike, and haste until end of turn. Otherwise tap that creature and it doesn't untap during your next untap step. 2 1412278277 on 02 Oct 2014 by Sorrow
1733 Wolf-Eyed Raider Red Common 3{2}{r} Creature – Shapeshifter Berserker 2 2 When Wolf-Eyed Raider attacks, it goes berserk 2 (it gets +2/+2 until end of turn. At the beginning of the next upkeep, put a -1/-1 counter on this creature.) 1 1377739824 on 29 Aug 2013 by jmgariepy
1734 Wrecking Crew Red Rare 5{4}{r} Creature – Goblin Warrior 1 1 Whenever Wrecking Crew or another Goblin enters the battlefield under your control, destroy target land. 3 1380210173 on 26 Sep 2013 by Alex
1735 Yamazaki Twinwalker Red None 4{2}{r}{r} Planeswalker – Yamazaki 3 +1 Creatures you control get +1/+1 until end of turn.
-2 Put a legendary creature card with converted mana cost three or less from your hand onto the battlefield.
-6 For each creature you control, but a nonlegendary copy of it onto the battlefield.
3 1367621847 on 03 May 2013 by Jack V
1736 Yavimaya Firewurm Red Common 6{4}{r}{r} Creature – Wurm 6 3 Trample 2 1385596600 on 27 Nov 2013 by Jack V
1737 Yet Another Red Sphinx Red Mythic 6{4}{r}{r} Creature – Sphinx 5 5 Flying
When Yet Another Red Sphinx enters the battlefield, target opponent chooses one-
• Yet Another Red Sphinx deals 5 damage to the targeted player.
• Yet Another Red Sphinx deals 5 damage to each creature the targeted player controls.
• You draw five cards.
3 1483413636 on 03 Jan 2017 by jmgariepy
1738 Young Chandra Red Mythic 1{r} Planeswalker – Chandra 1 Young Chandra's abilities can't be activated on the turn she enters the battlefield.
+1 Young Chandra deals 1 damage to target player and 1 damage to you.
-2 Young Chandra deals 1 damage to target creature or player.
-7 Reveal a red card from your hand with converted mana cost X: Young Chandra deals X damage to target creature or player.
1 1338630503 on 02 Jun 2012 by Cymerdown
1739 Young Chandra Red Uncommon 3{1}{r}{r} Planeswalker – Chandra 2 0 Young Chandra deals 1 damage to target creature or player
0 Target creature gains haste until end of turn
4 1339067070 on 07 Jun 2012 by Jack V
1740 Zap Stinger Red Common 2{1}{r} Creature – Faerie Rogue 1 1 Flying
If a permanent an opponent controls is untapped during your turn Zap Stinger gets +1/+0 until end of turn.
1 1423190664 on 06 Feb 2015 by Sorrow
1741 Zip Line Red None 1{r} Sorcery Target creature gains haste until end of turn and can't be blocked this turn except by creatures with flying or reach. 3 1442571646 on 18 Sep 2015 by Jack V
1742 Zombie Forerunner Red None 1{r} Creature – Zombie 1 1 Rage 1 (When this is blocked, it gets +1/+0 until end of turn) 1 1483201023 on 31 Dec 2016 by Jack V
1743 wr-m~w Red Uncommon 3{2}{r} Creature – Cleric 1 1 At the start of your combat phase, add {r}{r} to your mana pool – use this only to activate the abilities of attacking creatures. 2 1405593763 on 17 Jul 2014 by Vitenka
1744 Accelerated Growth Green Uncommon 4{3}{g} Sorcery Resonate — When you cast Accelerated Growth, copy it for each card named Accelerated Growth or Nature's Strength in all graveyards.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle.
1 1341526971 on 05 Jul 2012 by dude1818
1745 Acceptance Green None 3{1}{g}{g} Creature – Incarnation 2 3 Deathtouch

Whenever a creature you control deals combat damage to a player put a +1/+1 counter on it.

Creatures with +1/+1 counters you control gain "remove a +1/+1 counter: this creature gains deathtouch until end of turn."
2 1486188613 on 04 Feb 2017 by Sorrow
1746 Acceptance 157 Green None 5{2}{g}{g}{g} Enchantment At the beginning of your upkeep you may exile target artifact or enchantment.

{b}{b}{b}: Until end of turn becomes a 5/5 green incarnation with indestructible and "Whenever a creature you control deals lethal damage to another creature put a +1/+1 counter on it."
2 1489986607 on 20 Mar 2017 by Sorrow
1747 Advanced Canopyguard Green Common 4{3}{g} Creature – Drone 2 2 Advanced Canopyguard cannot be blocked except by creatures with flying or reach.
{g}: Advanced Canopyguard has hexproof until end of turn.
1 1322231634 on 25 Nov 2011 by cmeister2
1748 Aerchaeopteryx Green Uncommon 1{g} Creature – Dinosaur Bird 1 1 Flying
{t}: Add one mana of any color. Activate only if a land hasn't entered the battlefield this turn.
2 1335331019 on 25 Apr 2012 by dude1818
1749 Agricultural Evolution Green Rare 4{3}{g} Technology (Technology go into the tech zone, and don't leave play at the end of a game, unless the match is over)
Units cost {1} less to play.
3 1352267315 on 07 Nov 2012 by jmgariepy
1750 Ain't No Grave Green Rare 2{g}{g} Instant The next time target creature would leave the battlefield this turn, return it to the battlefield. 8 1367978252 on 08 May 2013 by jmgariepy
1751 An Implausibility of Gnus Green Rare 8{4}{g}{g}{g}{g} Instant Return all attacking creatures you own to your hand, and put double that many 3/3 green Antelope creature tokens into play, tapped and attacking. For each blocked creature returned this way, the blocking player assigns a creature he or she controls to block two Antelopes. 5 1354683761 on 05 Dec 2012 by jmgariepy
1752 Ancestor of Survival Green Uncommon 4{2}{g}{g} Creature – Spirit 2 2 Devour 1
When Ancestor of Survival enters the battlefield, you may have it and another target creature fight.
1 1341527161 on 05 Jul 2012 by dude1818
1753 Animate Via Vines Green Common 4{2}{g}{g} Sorcery Return two cards from your graveyard to the battlefield, face down. (Face down permanents are 2/2 colorless creatures.) 6 1441872031 on 10 Sep 2015 by jmgariepy
1754 Apple of Embiggening Green None 1{g} Instant Target creature gets +2/+2 until end of turn.
Bumper Crop – if you control 6 or more lands, that creature gets +4/+4 instead.
1 1453477120 on 22 Jan 2016 by Jack V
1755 Arboreal Restoration Project (Artificial Forest) Green Uncommon 3 {2}{g} Sorcery
‑‑‑‑
Land – Forest
Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.
Put Arboreal Restoration Project onto the battlefield transformed and tapped.
‑‑‑‑
({t}: Add {g} to your mana pool.)
4 1482463120 on 23 Dec 2016 by Link
1756 Arcanis, Maro-Sorcerer Green Rare 5{2}{g}{g}{g} Legendary Creature – Druid 3 4 {t}: Target creature gets +3/+3 until end of turn.
{1}{g}{g}: Regenerate each creature you control.

6 1445390521 on 21 Oct 2015 by Jebediah
1757 Army Ant Green None 1{g} Creature – Insect 1 1 Swarm {g} (At the beginning of your upkeep, if this isn't a token, you may pay {g}. If you do, put a token that's a copy of it onto the battlefield.) 6 1375807530 on 06 Aug 2013 by Jack V
1758 Artic Pup Green Common 2{1}{g} Creature – Wolf 2 2 Ambush (When this creature attacks and is unblocked, you may tap any number of untapped Wolf creatures you control. Those creatures are now attacking.) 4 1375409258 on 02 Aug 2013 by jmgariepy
1759 Ashwalker Dryad Green Common 1{g} Creature – Dryad 1 1 Burned-Forest walk. (Ashwalker Dryad cannot be blocked by creatures whose controller's graveyard contains a forest) 1 1329649417 on 19 Feb 2012 by Vitenka
1760 Avatar of Loyalty Green Rare 8{6}{g}{g} Creature – Avatar 8 8 As long as you control ten creatures, Avatar of Loyalty gets +10/+10.
Trample
{t}: Put up to two creatures from your hand onto the battlefield.
1 1403136809 on 19 Jun 2014 by jmgariepy
1761 Awaken the Wild Green Rare 8{5}{g}{g}{g} Enchantment When Awaken the Wild enters the battlefield and at the beginning of your upkeep, you may search your library for a green creature card and put it onto the battlefield, then shuffle your library. 7 1339690435 on 14 Jun 2012 by Cymerdown
1762 Balal Colossus Green Uncommon 6{4}{g}{g} Creature – Beast 4 4 Trample
At the beginning of your upkeep, put a +1/+1 counter on Balal Colossus.
4 1431456064 on 12 May 2015 by Jack V
1763 Barkcaller Shaman Green Rare 2{1}{g} Creature – Naga Shaman 1 2 {t}: Add one mana of any color to your mana pool.
Ferocious — When Barkcaller Shaman enters the battlefield, if you control a creature with power 4 or greater, Barkcaller Shaman gains haste until end of turn.
0
1764 Basilisk Venom Green Common 1{g} Tribal Enchantment – Basilisk Aura Enchant creature

Enchanted creature has deathtouch.
2 1313516459 on 16 Aug 2011 by cmeister2
1765 Battle Moldarch Green Rare 6{5}{g} Creature – Fungus 3 3 Whenever an opponent is dealt damage, you may put that many 1/1 green saproling creature tokens into play. 1 1352726579 on 12 Nov 2012 by Mr. Man
1766 Bear Weird Green None 2{1}{g} Enchantment Creature – Bear Weird 2 2 Weirding (When Bear Weird becomes the target of an aura, you may draw a card.) 2 1375721490 on 05 Aug 2013 by Jack V
1767 Bearplasm Green None 6{3}{g}{g}{g} Creature – Bear Ooze 8 8 Whenever Bearplasm is dealt damage, put half that many 2/2 bear creature tokens onto the battlefield.
When Bearplasm is destroyed put four 2/2 bear creature tokens onto the battlefield.
2 1437649437 on 23 Jul 2015 by Jack V
1768 Beastify Green Uncommon 2{1}{g} Instant Counter target non-creature spell. It's controller puts an X/X green beast creature token onto the battlefield where X is its converted mana cost. 7 1336570711 on 09 May 2012 by Jack V
1769 Behemoth's Play Green Rare 1{x}{g} Sorcery Distribute X +1/+1 counters among any number of target creatures you control. Those creatures gain trample until end of turn.
Flashback {x}{g}{g}{g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 1515625472 on 10 Jan 2018 by ChalkdustOnline
1770 Bellyn of Shanodin Green Rare 3{1}{g}{g} Legendary Creature – Dryad 1 3 Forestwalk
Bellyn of Shanodin gets +1/+1 for each forest your opponents control.
Whenever Bellyn of Shanodin deals combat damage to a player turn target land that player controls into a forest (It loses all abilities and gains ": Add {g} to your mana pool.")
5 1371966926 on 23 Jun 2013 by Sorrow
1771 Berserking Lure Green Mythic 6{4}{g}{g} Enchantment – Aura Enchant creature
All creatures able to block enchanted creature do so.
Whenever enchanted creature becomes blocked, it gets +3/+3 for each that's blocking it.
4 1377391825 on 25 Aug 2013 by Shiny_Umbreon
1772 Biggest Giant Green Mythic 12{11}{g} Creature – Giant Warrior 16 16 2 1459956664 on 06 Apr 2016 by Jack V
1773 Biorhythms Green Uncommon 4{2}{g}{g} Enchantment {3}, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land) 4 1394205575 on 07 Mar 2014 by Vitenka
1774 Blindsided Wurm Green Uncommon 6{5}{g} Enormous Creature – Wurm 9 8 Trample
Blindsided Wurm gets -1/-1 for each creature attacking or blocking it.
1 1332908239 on 28 Mar 2012 by jmgariepy
1775 Bread (Butter) Green Common 2 {1}{g} Creature – Flour Yeast Mutant
‑‑‑‑
Enchantment
2 2 When Bread dies, return it to the battlefield transformed.
‑‑‑‑
Sacrifice Butter: Destroy target artifact or enchantment.
2 1330556819 on 29 Feb 2012 by dude1818
1776 Brutal Biome Green None 5{3}{g}{g} Enchantment Whenever a permanent you control enters the graveyard from the battlefield put 3 1/1 green saproling tokens onto the battlefield.

Whenever a land enters your graveyard from the battlefield put a +1/+1 counter on all saprolings you contrl.
1 1440957265 on 30 Aug 2015 by Sorrow
1777 Burst-Ravaged Wurm Green None 5{3}{g}{g} Creature – Wurm 4 4 Trample

When Burst-Ravaged Wurm enters the battlefield destroy all artifacts and equipment attached to humans.

Whenever a human enters the battlefield Burst-Ravaged Wurm fights that human.
2 1489277725 on 12 Mar 2017 by Sorrow
1778 Bushwork Green Common 2{1}{g} Enchantment Creature 1 3 Defender
Bestow {1}{w}
1 1394208995 on 07 Mar 2014 by Vitenka
1779 Call of the Pack Green Uncommon 3{2}{g} Tribal Sorcery – Wolf Put a 2/2 green Wolf creature token onto the battlefield.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Call of the Pack from your graveyard to your hand.
2 1314085655 on 23 Aug 2011 by Camruth
1780 Caller of Greatness Green Uncommon 1{g} Creature – Elf Shaman 1 1 {t}: The next spell you cast this turn with converted mana cost 7 or greater costs {2} less to cast. 4 1340170050 on 20 Jun 2012 by Link
1781 Calling Hula, the Cat. Green Common 2{g}{g} Tribal Sorcery – Cat Avatar Tap all cats, they do not untap as normal in their next untap step.
Put a green cat creature token into play, it has power and toughness equal to the number of cats in play, and haste.
2 1313397637 on 15 Aug 2011 by Vitenka
1782 Canamb Earth Spirit Green None 6{4}{g}{g} Creature – Spirit 4 6 All other creatures lose flying.
All other creatures you control get +1/+3 and have trample.
4 1431879449 on 17 May 2015 by Jack V
1783 Canamb Labourer Green None 2{1}{g} Creature – Human 3 3 Slow (This doesn't untap during your untap step unless you pay {1}.) 1 1431621400 on 14 May 2015 by Jack V
1784 Cane Toad Green Uncommon 6{4}{g}{g} Creature – Frog 5 5 At the beginning of your upkeep put an invasive counter on Cane Toad.
Reach
{x}{g}: Gain control of Cane Toad. Any player may activate this ability, but only during his or her own turn. X must equal the number of invasive counters on Cane Toad.
1 1331270087 on 09 Mar 2012 by jmgariepy
1785 Canyon Homesteader Green None 2{1}{g} Creature – Elf Scout 2 1 When Canyon Homesteader enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 4 1411996999 on 29 Sep 2014 by Jack V
1786 Centaur Diviner Green None 3{2}{g} Creature – Centaur Advisor 2 3 {1}{g/u}{u}, {t}: Draw a card. 1 1422553566 on 29 Jan 2015 by Jack V
1787 Challenge # 039 Green None 0 Challenge Design a card with the same name as a release of Ubuntu, the Linux kernel, or similar. 15 1337084942 on 15 May 2012 by Alex
1788 Champion Woodcutter Green Rare 3{2}{g} Creature – Human Woodcutter 1 3 {t}: Reveal the top card of your library. If it's a land card, put it into your hand. You may play an additional land this turn.
{t}: Add {2} to your mana pool.
9 1323355293 on 08 Dec 2011 by Jack V
1789 Charm of Unbound Might Green Rare 1{x}{g} Sorcery Choose one – target creature gets +X/+X until end of turn; or Charm of Unbound Might deals X damage to each creature with flying; or put an X/X green ooze creature token onto the battlefield. 3 1373969426 on 16 Jul 2013 by Jack V
1790 Christmas Tree Green Rare 3{2}{g} Artifact Creature – Plant 0 4 Christmas Tree enters the battlefield with two gift counters on it for each player.
{r}, {t}, Remove a gift counter from Christmas Tree: Target opponent reveals the top card of his or her library. That player may play that card. Any player may activate this ability.
3 1356473839 on 25 Dec 2012 by Link
1791 Clawthrone Bear Green None 2{1}{g} Creature – Bear 2 2 Tap an untapped creature you control with toughness 2 or greater: Clawthrone Bear gets +2/+2 until end of turn. 1 1461063076 on 19 Apr 2016 by Jack V
1792 Coldsword Claimant Green Common 3{2}{g} Creature – Human Warrior 3 3 Frost Bitten (For each Snow permanent you control, Coldsword Claimant costs an additional {1} to cast.)
{s}: Coldsword Claimant gains deathtouch until end of turn.
4 1355399871 on 13 Dec 2012 by jmgariepy
1793 Collection Green Common 1{g} Instant Target creature gains +2/+2 until end of turn.
If it is an artifact creature, it's +4/+4 instead.
2 1318413994 on 12 Oct 2011 by Vitenka
1794 Colonise Green None 4{3}{g} Sorcery Search your library for a basic land card and put it onto the battlefield. Shuffle your library.
Put two 1/1 white human creature tokens onto the battlefield.
5 1431777575 on 16 May 2015 by Jack V
1795 Constant Gardener Green Rare 1{g} Creature – Human Druid 1 1 Saprolings you control get +0/+1.
Whenever a Treefolk deals combat damage to a creature or player, put a 1/1 green Saproling creature token onto the battlefield.
2 1340252559 on 21 Jun 2012 by jmgariepy
1796 Contest of Strength Green None 2{1}{g} Sorcery Arm wrestle with target creature's controller, once with right arms and once with left arms. Target creature gets +1/+1 for each victory. It fights target creature. 4 1472051501 on 24 Aug 2016 by Jack V
1797 Council of Nature Green Rare 6{4}{g}{g} Creature – Human 2 6 Defender.
During your upkeep, draw a card for each basic land you control.
2 1314574272 on 28 Aug 2011 by Alex
1798 Craw Angel Green Common 5{g}{g}{3} Creature – Angel 4 4 Vigilance, Reach 1 1312572448 on 05 Aug 2011 by Vitenka
1799 Crop Sale Green None 1{g} Sorcery As an additional cost to cast Crop Sale, discard up to two land cards. Draw that many cards. 4 1431605402 on 14 May 2015 by Jack V
1800 Crumbling Pass Green Rare 4{2}{g}{g} Enchantment {0}: Target creature gains defender. Any player may activate this ability but may only target a creature he or she controls.
Creatures you control can only be blocked by creatures with defender and gain "{t}: This creature fights target creature with defender."
1 1355293935 on 12 Dec 2012 by jmgariepy
1801 Cry of Desparation Green Rare 4{3}{g} Sorcery Search your library for a creature with casting cost X or less and put it into the battlefield. X is equal to the number of creatures in play that you do not control. 2 1601905450 on 05 Oct 2020 by Vitenka
1802 Culture Preserver Green Rare 3{2}{g} Enchantment Creature – Elf Shaman 2 2 Whenever Culture Preserver or another enchantment creature you control dies, return that card to your hand.
At the beginning of your upkeep, you may have target opponent put the bottom card of his or her library on top of that library.
3 1403524257 on 23 Jun 2014 by Alex
1803 Curious Guard (Moonsworn Werewolf) Green Uncommon 2 {1}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
3
3
‑‑‑‑
2
Defender
Prowl {1}{u} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or a Werewolf.)
If Curious Guard's prowl cost was paid, it enters the battlefield transformed.
‑‑‑‑
Whenever Moonsworn Werewolf enters the battlefield or deals combat damage to a player, you may draw a card.
3 1426713770 on 18 Mar 2015 by Link
1804 Dangerlands Ranger Green Uncommon 2{1}{g} Creature – Elf Scout 2 2 Whenever Dangerlands Ranger attacks or blocks, you may search your library for a land card, put it into your graveyard, then shuffle your library. 2 1601402678 on 29 Sep 2020 by Jack V
1805 Darttongue Toad Green Uncommon 2{1}{g} Creature – Frog 1 2 Flash, Reach
Whenever a creature with flying dies put a +1/+1 counter on Darttongue Toad.
0
1806 Day of the Squirrel Green None 4{3}{g} Enchantment At the beginning of your upkeep, put a 1/1 green squirrel creature token onto the battlefield. If you controlled 6 or more squirrels, put a 6/6 green squirrel creature token onto the battlefield instead. 2 1456339400 on 24 Feb 2016 by Jack V
1807 Day of the Turtles Green None 6{4}{g}{g} Enchantment At the beginning of your upkeep, create a 0/2 green turtle creature token. If the combined toughness of all creatures you control is 24 or more, you win the game. 3 1538208166 on 29 Sep 2018 by Jack V
1808 Deathtouch Green None 1{g} Enchantment – Aura Enchanted creature has deathtouch 3 1351093612 on 24 Oct 2012 by Jack V
1809 Decree of Nature Green Uncommon 6{3}{g}{g}{g} Decree (Decrees cannot be affected by spells and abilities.)
Spells can't be countered.
Whenever a creature deals combat damage to a player or is put into a graveyard
from the battlefield, its controller may draw a card.
0
1810 Degenerate Green Common 2{1}{g} Instant Degenerate target creature. (Its controller exiles that creature, then searches their library for a creature with converted mana cost less than the exiled creature's converted mana cost and puts that creature onto the battlefield under their control. That player shuffles their library.) 1 1359005121 on 24 Jan 2013 by jmgariepy
1811 Demonic Wombat Green None 3{2}{g} Creature – Wombat 0 3 Hexproof, defender.
Aura spells targeting Demonic Wombat cost two mana of any combination of colours less to cast.
1 1347450751 on 12 Sep 2012 by Jack V
1812 Den Mother Green Mythic 2{1}{g} Legendary Creature – Bear 2 2 Whenever a bear enters the battlefield, you may pay {1}. If you do, draw a card. 5 1372423343 on 28 Jun 2013 by Vitenka
1813 Denmother Green Mythic 2{1}{g} Creature – Bear 2 2 At the end of your turn, put a 2/2 green Bear creature token onto the battlefield and return Denmother to your hand. 3 1377086280 on 21 Aug 2013 by Alex
1814 Deny the Unnatural Green None 3{1}{g}{g} Counter target artifact or enchantment spell. You gain life equal to that spell's converted mana cost. 4 1336769274 on 11 May 2012 by Link
1815 Diasporan Elf Green Uncommon 4{3}{g} Creature – Elf Shaman 3 2 Forestwalk, Hexproof 1 1328181865 on 02 Feb 2012 by Vitenka
1816 Dissension Green Rare 6{5}{g} Sorcery Each player sacrifices a multicolor creature. Then, if that player sacrificed a multicolor creature, that player may put two monocolored creatures sharing a color with the sacrificed creature onto the battlefield. 5 1559252097 on 30 May 2019 by Sorrow
1817 Distinguised Apple Picker Green Rare 1{x}{g} Creature – Treefolk Farmer X X Trample, Haste
When Distinguised Apple Picker enters the battlefield, each player secretly chooses a number between 0 and X (inclusive), and then reveals their choice and loses that much life.
Unless an opponent chooses the same number as you, sacrifice Distinguised Apple Picker.
9 1323338495 on 08 Dec 2011 by Vitenka
1818 Doctor Gigantic Green None 2{1}{g} Creature – Human Wizard 2 2 {3}{g}: Doctor Gigantic gets +4/+4 until end of turn. 1 1439392587 on 12 Aug 2015 by Jack V
1819 Dominarian Bears Green Common 1{g} Creature – Bear 1 1 {t}: Dominarian Bears gets +1/+1 until end of turn. 2 1450456930 on 18 Dec 2015 by Vitenka
1820 Doran's Disdain Green Rare 1{g} Tribal Instant – Treefolk Counter all other spells and return them to their owner's hands. You may play this spell only on your turn. 1 1318397910 on 12 Oct 2011 by jmgariepy
1821 Downed Sphinx Green Uncommon 5{3}{g}{g} Creature – Sphinx 4 4 Hexproof
Downed Sphinx can't be blocked by creatures with flying.
3 1420660234 on 07 Jan 2015 by LivesByProxy
1822 Duck Hunter Green None 2{1}{g} Creature – Human Archer 2 1 {3}{g}: Target creature an opponent controls gains flying until end of turn.
{3}{g}: Duck Hunter deals 2 damage to target creature with flying.
1 1437473416 on 21 Jul 2015 by Alex
1823 Earth Maester Green Uncommon 4{3}{g} Creature – Human Wizard 1 4 Reach
{g}, {t}: Earth Maester deals 2 damage to target creature with flying. It loses flying until end of turn.
1 1320081372 on 31 Oct 2011 by Alex
1824 Edges of Fyndhorn Green Common 3{2}{g} Terrain – First Stage Roving 3
All lands you control are Forests in addition to their other types.
9 1376533140 on 15 Aug 2013 by jmgariepy
1825 Elder Invocation Green None 6{5}{g} Enchantment Creature – Beast 4 4 Spellblast (When this enters the battlefield, you may exile an instant or sorcery that costs less and shares a color with this creature from your hand face down.)
When Elder Invocation dies, cast the spell exiled with it without paying the spells mana cost.
3 1488486558 on 02 Mar 2017 by Gustostückerl
1826 Elf Friend Green None 2{1}{g} Creature – Human Elf 2 2 Elfblood (Whenever this attacks or blocks, it gets +2/+2 until end of turn if you control a non-human elf.) 6 1489657876 on 16 Mar 2017 by Jack V
1827 Elves of Paradise Green None 1{g} Creature – Elf Druid {t}: Add one mana of any colour to your mana pool. Spend this mana only to cast creature spells. 2 1405984173 on 21 Jul 2014 by Jack V
1828 Elysian Copses Green Rare 3{2}{g} Enchantment All lands you own in all zones gain hexproof, and are enchantments in addition to their other types with a casting cost of {3}. 3 1402625909 on 13 Jun 2014 by jmgariepy
1829 Emeralda Green Common 1{g} Planeswalker 1 -1 All creatures gain +1/+1 until end of turn
-1 Untap target permanent
3 1339057032 on 07 Jun 2012 by Vitenka
1830 Enlightened Mulchtiller Green Common 2{1}{g} Planeswalker 1 +1 Add {g} to your mana pool.
-1 You may play an additional land this turn.
3 1339027547 on 07 Jun 2012 by Cymerdown
1831 Entmoot Green Common 4{3}{g} Creature – Treefolk 5 5 Entmoot can't attack or block unless you pay {3}{g} 4 1354713831 on 05 Dec 2012 by Jack V
1832 Envious Courtiers Green Common 2{1}{g} Creature – Human Courtier 1 2 When Envious Courtiers deals combat damage to a creature with more power, tap that creature and it does not untap as normal during the next untap step. 3 1353947518 on 26 Nov 2012 by Vitenka
1833 Epona's Song Green Rare 3{1}{g}{g} Instant Put a legendary 3/3 green horse creature token with plainswalk named "Epona" onto the battlefield under your control. 8 1316693241 on 22 Sep 2011 by Link
1834 Essence of Vigor Green Rare 1{g} Instant Replicate {1}{g}
Kicker {1}
Buyback-Each opponent doubles his or her life total.
Target creature gets +2/+2 until end of turn. If Essence of Vigor was kicked, that creature instead gets +3/+3 and gains trample until end of turn.
1 1341482078 on 05 Jul 2012 by Alex
1835 Eternal Druid Green Uncommon 4{3}{g} Creature – Human Druid 1 3 {t}: Add {g}{g} to your mana pool.
Unearth {g} ({g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 1385629606 on 28 Nov 2013 by Alex
1836 Evolutionary Branch Green Rare 5{3}{g}{g} Enchantment {1}, Sacrifice a creature: Search through your library for a creature with the same converted mana cost and creature type, put it onto the battlefield, then shuffle your library. 9 1346237331 on 29 Aug 2012 by jmgariepy
1837 Faa, Servant to the Cause Green Rare 3{1}{g}{g} Legendary Creature – Elf 3 1 Infect
Whenever Faa, Servant to the Cause deals combat damage to an opponent, put a -1/-1 counter on target creature, then proliferate.
5 1344944289 on 14 Aug 2012 by Alex
1838 Fangren Stalker Green Rare 6{pg}{pg}{4} Creature – Beast 3 3 When Fangren Stalker takes damage, put that many +1/+1 counters on it.
{g}:The next point of damage from a colourless source that is dealt this turn is dealt to Fangren Stalker instead.
3 1403515428 on 23 Jun 2014 by Vitenka
1839 Fertile Tree Green Rare 3{2}{g} Creature – Plant 1 4 Morph--{2}{x}{x}, spend only green mana for X

When Fertile Tree is turned face up, put X +1/+1 counters on it and X 1/1 green Saproling creature tokens onto the battlefield.
2 1383591921 on 04 Nov 2013 by amuseum
1840 Fickle Fog Green Common 1{g} Sorcery – Fickle (Fickle – Fickle Fog can be cast when and only when an opponent could cast a sorcery)
Attacking creatures deal no damage this turn.
1 1330542973 on 29 Feb 2012 by Vitenka
1841 Fir, eat Will Green Uncommon 1{g} Instant Target Treefolk creature you control fights target creature. If that creature dies this turn, put a +1/+1 counter on the Treefolk creature. 1 1325683360 on 04 Jan 2012 by Alex
1842 Fire-bellied Toad Green Common 3{2}{g} Creature – Frog 2 3 Reach (This can block creatures with flying.)
As long as you control a red permanent, Fire-bellied Toad gets +1/+0 and has first strike.
5 1331203054 on 08 Mar 2012 by Camruth
1843 Flighty Ambassador Green Common 2{1}{g} Creature – Faerie Advisor 2 2 Whenever a creature is blocking or blocked by Flighty Ambassador, it gains flying until end of turn. 2 1311052723 on 19 Jul 2011 by jmgariepy
1844 Fon, Nature's Might Green Rare 1{g} Legendary Creature – Elemental 1 1 When Fon, Nature's Might enters the battlefield, you may search your library for a land card, reveal it and put it in your hand. Then shuffle your library.
Kicker {w}{u}{b}{r}.
If Fon was kicked, it enters the battlefield with a +1/+1 counter on it for each land you control.
5 1312883370 on 09 Aug 2011 by Camruth
1845 Forest Fixer Green Uncommon 1{g} Creature – Elf Shaman 1 1 {t}: You may play an additional land card this turn.
{1}, {t}: Add one mana of any colour to your mana pool.
3 1363281097 on 14 Mar 2013 by Jack V
1846 Form of the Wurm Green None 8{5}{g}{g}{g} Enchantment At the beginning of each combat step, you may exile target permanent.
When Form of the Wurm leaves the battlefield, return the exiled cards to their owner's graveyard.
At the beginning of each end step, your life total becomes 9.
3 1427733875 on 30 Mar 2015 by Jack V
1847 Form-Carver Green Rare 1{g} Creature – Treefolk Shapeshifter 1 1 {x}: Target creature you control has base power and toughness X/X until end of turn. Spend only green mana on {x}. 7 1421680788 on 19 Jan 2015 by Link
1848 Frenzy Shark Green Common 3{2}{g} Creature – Shark 2 2 Shark Attack {g}. (When a creature takes non-lethal damage, you may pay {g}. If you do, put this onto the battlefield.) 4 1335272709 on 24 Apr 2012 by Jack V
1849 Frog Ambush Team Green Uncommon 3{2}{g} Creature – Frog Rogue 2 3 Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
0
1850 Future Reinforcements Green Rare 4{2}{g}{g} Sorcery Reveal the top fifteen cards of your library. An opponent chooses three creature cards from among them. Shuffle those cards into your gambits, then put the rest back on top of your library in any order. 1 1538144397 on 28 Sep 2018 by Link
1851 Fyndhorn Pine Palace Green Rare 5{4}{g} Terrain – Third Stage Roving 4
Creatures you control at this terrain gain +1/+1 for each time counter on Fyndhorn Pine Palace.
1 1376533645 on 15 Aug 2013 by jmgariepy
1852 Fyndhorn Training Grounds Green Uncommon 4{3}{g} Terrain – Second Stage Roving 5
{2}{g}: Put a 1/1 green Elf creature token onto the battlefield.
Creatures you control get +1/+1 at this terrain.
1 1376533387 on 15 Aug 2013 by jmgariepy
1853 Galactic Hitchhiker Green None 1{g} Unit – Human Ranger 1 1 When a resource comes under your control, if it shares a name with no other resource you control, put a +1/+1 on Galactic Hitchhiker. 3 1406739221 on 30 Jul 2014 by Jack V
1854 Galvanize Green Uncommon 4{3}{g} Instant You may return two Forests you control to their owner's hand rather than pay Galvanize's mana cost.
If damage would be dealt to a creature you control this turn, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
2 1322341523 on 26 Nov 2011 by dude1818
1855 Garden Tender Green None 1{g} Creature – Elf Shaman 1 1 Bumper Crop (Whenever you put one or more tokens onto the battlefield, you may put an additional token of one of those types onto the battlefield.) 4 1453474695 on 22 Jan 2016 by Jack V
1856 Gargantuan Spider Green None 6{4}{g}{g} Creature – Spider 4 8 Gargantuan Spider can block any number of creatures.
Gargantuan Spider can block creatures as though they had no abilities.
1 1437661204 on 23 Jul 2015 by Jack V
1857 Garruk's Glare Green Rare 2{g}{g} Enchantment Flash
{2}: Target creature you control fights another target creature. If those creatures have the same power and the same toughness, you may put a creature card from your hand with that power and toughness onto the battlefield, then draw a card. Otherwise, sacrifice Garruk's Glare.
2 1383741705 on 06 Nov 2013 by Alex
1858 Generator Serpent Green Common 3{2}{g} Creature – Snake Shaman 1 2 Infect
{t}: Add {g} to your mana pool. If that mana is spent on a creature spell, it gains infect.
2 1405620110 on 17 Jul 2014 by amuseum
1859 Germination Charm Green None 2{g}{g} Instant Choose one – regenerate target creature; or target creature gets +2/+2 until end of turn; or gain life equal to target creature's toughness. 1 1361364844 on 20 Feb 2013 by Jack V
1860 Ghoulbark, Arborist Green Rare 2{g}{g} Legendary Planeswalker – Ghoulbark 2 +1: Untap target land.
-4: Put up to three Forests from your hand onto the battlefield, tapped.
-7: You gain an emblem with "At the beginning of your upkeep, if you control 10 or more lands, you may draw a card and gain 5 life."
1 1601589993 on 01 Oct 2020 by Sorrow
1861 Giant Bullfrog Green Common 4{2}{g}{g} Creature – Frog 3 3 Trample 0
1862 Giant Prick Green Common 4{2}{g}{g} Creature – Giant 5 5 Trample
When Giant Prick is blocked by two or more creatures, it loses trample until end of turn.
1 1387261942 on 17 Dec 2013 by amuseum
1863 Gideon's Acolyte Green Common 2{1}{g} Creature – Cleric Ally 2 2 When Gideon's Acolyte or another Ally comes into play under your control, choose a permanent with counters on it, then put another on it of the same kind. 5 1311590134 on 25 Jul 2011 by Jack V
1864 Gideon, Protector of Zendikar Green None 4{2}{g}{g} Planeswalker – Gideon 4 +1 Until end of turn, Gideon, Protector of Zendikar becomes a 5/5 Beast Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0 Put a 2/2 green Wolf Ally creature token onto the battlefield.
-6 You get an emblem with "Creatures you control get +3/+3."
1 1445266409 on 19 Oct 2015 by Jack V
1865 Gilded Elf Green None 3{2}{g} Creature – Elf 0 2 {t}, put a +1/+1 counter on Gilded Elf: Add {g} to your mana pool. 1 1405894043 on 20 Jul 2014 by Circeus
1866 Gilt-Leaf Oracle Green Rare 3{1}{g}{g} Creature – Elf Druid 2 2 At the beginning of your end step, you may return a land card from your graveyard to the battlefield tapped. If you do, draw a card. 1 1364701457 on 31 Mar 2013 by Link
1867 Great Seatangle Green Rare 6{4}{g}{g} Creature – Plant Leviathan Horror 6 5 Islandwalk, Vigilance
Great Seatangle gets +1/+1 for each island on the battlefield.
Whenever Great Seatangle blocks a blue creature, that creature doesn't untap during its controller's next untap step.
3 1311093959 on 19 Jul 2011 by Link
1868 Green Knight Green None 2{1}{g} Creature – Knight 2 2 {4}{g}: Regenerate Green Knight. Deal damage to target creature equal to the damage it dealt to Green Knight this turn. 1 1525250503 on 02 May 2018 by Jack V
1869 Grizzled Platypus Green Uncommon 4{3}{g} Creature – Platypus 1 4 Wither, vigilance
{t}: Grizzled Platypus fights target creature that has activated an ability this turn.
3 1331273246 on 09 Mar 2012 by jmgariepy
1870 Grizzly Bears Green Common 2{1}{g} Creature – Bear 2 2 1 1320753458 on 08 Nov 2011 by Alex
1871 Guarded Stegasaurus Green Uncommon 4{3}{g} Creature – Dinosaur 3 4 Adapt – At the end of turn, if Guarded Stegasaurus was targeted by a spell, it gains protection from that spell's colors. (This effect does not end.) 1 1335328648 on 25 Apr 2012 by jmgariepy
1872 Guardian of the Crossing Green Rare 7{5}{g}{g} Legendary Creature – Lizard 7 7 Trample.
Only one creature without flying may attack you at once.
1 1353858920 on 25 Nov 2012 by Jack V
1873 Guerrilla Revolutionaries Green Rare 5{2}{g}{g}{g} Creature – Elf Rebels 5 5 Prevent all combat damage attacking creatures you control would deal to creatures.
Whenever a green creature you control is blocked, it gains trample and gets +3/+3 for each creature blocking it.
1 1347598383 on 14 Sep 2012 by jmgariepy
1874 Hana Hana Hydra Green Mythic 4{2}{g}{g} Creature – Hydra 1 1 {x}{x}: Hana Hana Hydra gets +X/+X for X turns.
Spend only green mana to activate this ability.
3 1421854017 on 21 Jan 2015 by Sorrow
1875 Hanging Gardens Green None 2{1}{g} Artifact Tap an untapped artifact you control: Add {g} to your mana pool. 1 1365066479 on 04 Apr 2013 by Jack V
1876 Hardshell Ancient Green None 6{5}{g} Creature – Turtle 4 6 Trample, indestructible.
Spells that target Hardshell Ancient cost {6} more to cast.
1 1438600188 on 03 Aug 2015 by Jack V
1877 Harmonic Resinator Green Uncommon 4{3}{g} Creature – Human Druid 2 2 {t}: Add {g} to your mana pool, with the quality "Whenever you cast a creature this turn, add {g} to your mana pool with this quality." 2 1406080834 on 23 Jul 2014 by jmgariepy
1878 Harvest Giant Green Uncommon 5{3}{g}{g} Creature 4 5 Reach
If Harvest Giant did not attack during your turn you may tap it. If you do, search your library for a basic land card and it put it into your hand.
2 1387140917 on 15 Dec 2013 by Sorrow
1879 Highlander Green Common 2{1}{g} Creature – Elf Druid 2 2 Landfall — Whenever a land enters the battlefield under your control, Highlander gains landwalk until end of turn. 2 1344985484 on 14 Aug 2012 by Link
1880 Homicidal Dwarf Hamster Green Rare 3{2}{g} Creature – Beast Dwarf Assassin 1 1 Flash
Deathtouch
{g}, {t}: Target creature gets +1/+1 and has deathtouch until end of turn.
1 1337227036 on 17 May 2012 by ttt3142
1881 Honden of Nature's Reach Green Rare 5{3}{g}{g} Legendary Enchantment – Shrine At the beginning of your upkeep you may put a land from your hand onto the battlefield for each other shrine you control.

When Honden of Nature's Reach is destroyed you may put a shrine from your hand onto the battlefield.
4 1382218037 on 19 Oct 2013 by Sorrow
1882 Hunter of Veldrane Green Rare 7{5}{g}{g} Creature – Elemental 7 7 Return a Forest you control to its owner's hand: Untap target creature.
{1}: Put a land from your hand on the battlefield, tapped.
1 1407895673 on 13 Aug 2014 by jmgariepy
1883 Hunting Sphinx Green None 6{4}{g}{g} Creature – Sphinx 4 4 Flying
When Hunting Sphinx attacks, defending player chooses a creature they control. You may have Hunting Sphinx fight that creature.
5 1420724197 on 08 Jan 2015 by Jack V
1884 Hunting Tyrant Green Rare 5{3}{g}{g} Creature – Wolf Beast 4 4 Whenever Hunting Tyrant or another wolf enters the battlefield under your control, you may choose target creature or planeswalker. They deal damage equal to their power or loyalty to each other. 4 1437650189 on 23 Jul 2015 by Jack V
1885 Hunting Wolf Green Uncommon 3{2}{g} Creature – Wolf 2 2 Whenever Hunting Wolf or another wolf enters the battlefield under your control, you may have it fight target creature. 1 1437649844 on 23 Jul 2015 by Jack V
1886 Hydra Spawn Green None 1{g} Creature – Hydra 1 1 If Hydra Spawn would be destroyed, you may pay {g}. If you do, regenerate it and put a +1/+1 counter on it. 7 1361365000 on 20 Feb 2013 by Jack V
1887 Indomitable Landscape Green Rare 3{1}{g}{g} Enchantment Prevent all combat damage that would be dealt to creatures you control that are lands. 1 1383957840 on 09 Nov 2013 by Sorrow
1888 Indomitable Warrior Green Uncommon 2{1}{g} Creature – Elf Warrior 2 2 Indomitable Warrior's power and toughness cannot be lowered below their printed values. 8 1311104690 on 19 Jul 2011 by Link
1889 Industrious Woodcutter Green Uncommon 1{g} Creature – Human 0 1 Sacrifice Industrious Woodcutter: the next time you spend mana this turn, it doesn't empty from your mana pool. 4 1323337994 on 08 Dec 2011 by Jack V
1890 Ineri Avocado Tree Green None 3{2}{g} Creature – Plant 0 4 Defender
{t}: Gain 2 life.
2 1488522926 on 03 Mar 2017 by Sorrow
1891 Ineriande Battlesinger Green None 4{3}{g} Creature – Human Knight 4 3 Treesheltered (Ineriande Battlesinger gets +0/+3 for each three forests you control.) 1 1490888734 on 30 Mar 2017 by Jack V
1892 Ineriande Boundskeeper Green None 2{1}{g} Creature – Human Scout 2 2 Commemorated 1 (When this dies, you may put a +1/+1 counter on a creature you control.) 2 1488456673 on 02 Mar 2017 by Jack V
1893 Ineriande Caravan Green None 4{3}{g} Creature – Human Scout 3 3 Treesheltered 2 (You may look at the top card of your library. When this blocks or becomes blocked, you may reveal that card if it's a land card and this gets +2/+2 until end of turn.) 4 1488537866 on 03 Mar 2017 by Jack V
1894 Ineriande Treeweaver Green None 2{1}{g} Creature 1 1 {t}: Untap target basic land.
Forest sanctuary (Ineriande Treeweaver has hexproof as long as you control X or more forests where X is its converted mana cost.)
1 1490029765 on 20 Mar 2017 by Jack V
1895 Infected Gorgon Green None 2{1}{g} Creature – Gorgon 2 2 Baleful 1 (Whenever this blocks or is blocked by a creature, put a -1/-1 counter on that creature. Whenever it would would deal combat damage to a player, he or she also gets a poison counter.) 2 1485536980 on 27 Jan 2017 by Jack V
1896 Infectious Tendrils Green None 2{g}{g} Enchantment – Enemy Weapon The Enemy has infect. (The Enemy deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 5 1338473543 on 31 May 2012 by Alex
1897 Insect Bazaar Green Uncommon 1{g} Creature – Insect Merchant 1 1 {t}: Target player gains control of target enchantment you control. Draw a card. 4 1353950225 on 26 Nov 2012 by Vitenka
1898 Insight of the Strong Green None 3{2}{g} Sorcery As an additional cost to cast Insight of the Strong, tap an untapped creature you control. Look at the top X cards of your library where X is its power. Put three of them into your hand and the rest on the bottom of your library in any order. 4 1499292577 on 05 Jul 2017 by Jack V
1899 Jerkwalker Green Common 2{g}{g} Planeswalker 2 -1: Shuffle target artifact into its owner's library.
-1: Target creature gets +1/+1 until end of turn.
1 1339098474 on 07 Jun 2012 by Sorrow
1900 Jolrael's Centaur #2 Green None 3{2}{g} Creature – Centaur Warrior 3 3 {1}, Sacrifice Jolrael's Centaur #2: Regenerate target land. 1 1446028014 on 28 Oct 2015 by Jack V
1901 Jolrael's Charm Green Uncommon 0{0} Instant As an additional cost to cast Jolrael's Charm, sacrifice a forest.
Choose one – Target creature gets +1/+1 for each land in your graveyard until end of turn; or regenerate target creature; or search through your library for a basic land, put it onto the battlefield tapped, then shuffle your library.
2 1373864630 on 15 Jul 2013 by jmgariepy
1902 Journeying Craghorn Green Common 4{3}{g} Creature – Goat Beast 3 3 Restless — At the beginning of your upkeep, if Journeying Craghorn untapped this turn, put a +1/+1 counter on Journeying Craghorn. 5 1419477752 on 25 Dec 2014 by jmgariepy
1903 Jungle Hydra Green Rare 6{5}{g} Enormous Creature – Hydra 6 3 Trample
Whenever Jungle Hydra is dealt damage, prevent the first 1 of that damage.
If Jungle Hydra is attacked, it deals combat damage to the creatures attacking it as though it blocked them.
6 1332932343 on 28 Mar 2012 by Jack V
1904 Jungle Kraken Green Rare 7{5}{g}{g} Creature – Kraken 0 0 Jungle Kraken enters the battlefield with seven +1/+1 counters on it.
{1}{g}, Remove a +1/+1 counter from Jungle Kraken: Tap target creature with flying. Jungle Kraken deals 2 damage to it. When that creature dies this turn, put a +1/+1 counter on Jungle Kraken.
8 1311243844 on 21 Jul 2011 by Alex
1905 Jungle Rearguard (Gravesite bloom) Green Common 1 {g} Creature – Treefolk
‑‑‑‑
Land
1 1 When Jungle Rearguard dies, return it to the battlefield transformed.
‑‑‑‑
Gravesite bloom enters the battlefield tapped.
{t}: Add {g} to your mana pool.
6 1394029714 on 05 Mar 2014 by Jack V
1906 Jungle Rush Green Rare 1{g} Tribal Enchantment – Dinosaur At the beginning of the end step, if an effect an opponent controls forces you to discard a card, put an adaption counter on Jungle Rush.
{3}{g}, Discard a card: Put a 3/3 Green Dinosaur creature token into play. Then, if Jungle Rush has an adaption counter on it, put a +1/+1 counter on all creatures you control.
3 1335329068 on 25 Apr 2012 by jmgariepy
1907 Juniper, Llanowar ArchDruid Green Rare 6{3}{g}{g}{g} Legendary Creature – Elf Druid 2 2 {t}: Untap all forests 1 1345748532 on 23 Aug 2012 by Vitenka
1908 Junk Troll Green None 4{3}{g} Creatrue – Troll 4 * Junk Troll's toughness is equal to the number of cards in your graveyard.
If a source would deal damage to Junk Troll, prevent that damage, and exile that many cards from your graveyard.
2 1498862345 on 30 Jun 2017 by Jack V
1909 Kamahl's Porch Guardian Green Common 3{2}{g} Creature – Frog 3 2 {2}{g}{g}: Destroy target Insect creature. 2 1331930641 on 16 Mar 2012 by Link
1910 Kate, Uktabi Naturalist Green None 1{g} Planeswalker – Kate 1 +1 Return up to one target artifact to its owner's hand.
-1 Create a 1/1 green ape creature token.
-6 Gain an emblem with "Apes you control are 6/6 and have trample."
1 1500561370 on 20 Jul 2017 by Jack V
1911 Khalni Hydra #2 Green Mythic 4{2}{g}{g} Creature – Plant Hydra 1 1 At the beginning of your upkeep, put a +1/+1 counter on Khalni Hydra #2.
When Khalni Hydra #2 dies due to combat damage, put two token on the battlefield that are copies of it.
1 1446085194 on 29 Oct 2015 by jmgariepy
1912 Land Grab Green None 1{g} Instant Put a token onto the battlefield that's a copy of target land. Sacrifice at the beginning of the next end step.
Flashback {1}{r}
1 1392942351 on 21 Feb 2014 by Jack V
1913 Leashed Falcon Green Uncommon 2{1}{g} Creature – Bird 1 1 Leashed Falcon can only be blocked by creatures with flying or reach.
When Leashed Falcon enters the battlefield, you may have it fight target creature with flying.
4 1370108994 on 01 Jun 2013 by Jack V
1914 Leyline Tripweb Green Rare 2{1}{g} Instant Whenever an opponent casts a spell this turn, you may add any combination of mana to your mana pool, equal to the number of lands you control. 5 1403741691 on 26 Jun 2014 by jmgariepy
1915 Licidify Green Uncommon 4{3}{g} Tribal Instant – Licid Target creature you control becomes an Aura enchantment with enchant creature and "Enchanted creature gets +5/+5". Attach it to target creature. You may pay {g} to end this effect. 6 1313507767 on 16 Aug 2011 by cmeister2
1916 Living Magic Green Rare 3{2}{{g}{ Enchantment Enchanted enchantments are creatures with a power and toughness equal to the converted mana cost of each its own plus each enchantment enchanting it. 1 1383957771 on 09 Nov 2013 by Sorrow
1917 Loam Wanderer Green Uncommon 2{1}{g} Creature – Spirit 2 2 When Loam Wanderer enters the battlefield, put a +1/+1 counter on another target creature.
Cycling {2}{g} ({2}{g}, Discard this card: Draw a card.)
When you cycle Loam Wanderer, put a +1/+1 counter on target creature.
4 1311103259 on 19 Jul 2011 by Link
1918 Looming Evotan Green Common 2{1}{g} Creature – Evotan 2 2 Whenever Looming Evotan blocks or becomes blocked by a non-Evotan creature, Looming Evotan gets +2/+2 until end of turn. 1 1320080428 on 31 Oct 2011 by Alex
1919 Lost in the Woods #2 Green None 2{1}{g} Enchantment – Aura Enchant Creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchanted creature has "{t}: Reveal the top card of your library. If it's a non-forest land card, destroy Lost in the Woods #2."
9 1446139372 on 29 Oct 2015 by Jack V
1920 Lovegift Green Uncommon 4{3}{g} Enchantment – Aura Enchant creature

Gain 2 life whenever a creature with a power of 2 dies because of combat damage from the enchanted creature. Draw a card whenever a creature with a power of 3 or greater dies because of combat damage from the enchanted creature.
1 1525905095 on 09 May 2018 by Sorrow
1921 Luckiest Spider Green None 12{8}{g}{g}{g}{g} Creature – Spider 8 8 Luckiest Spider may assign its full combat damage to up to 8 creatures blocking it. If there are fewer than 8, then to all creatures blocking it and defending player.
Luckiest Spider can't be the target of spells or abilities unless their controller pays an additional 8.
1 1459956432 on 06 Apr 2016 by Jack V
1922 Lunar hound Green Uncommon 3{2}{g} Creature – Hound 3 3 (Landfall) Whenever a land enters the battlefield, if there are non basic lands in play, you may untap Lunar hound. 5 1394194454 on 07 Mar 2014 by Vitenka
1923 Lupin Huntmaster Green Rare 4{2}{g}{g} Creature – Wolf Warrior 2 2 Other Wolf creatures you control get +1/+1 and gain
"{2}{g}, {t}: This creature Fights target creature."
2 1314085681 on 23 Aug 2011 by Camruth
1924 M.A.L.D. Green Rare 2{g}{g} Enchantment Exile a land: Destroy target land. Any player may activate this ability. 2 1353044567 on 16 Nov 2012 by Camruth
1925 Man // No Man Green None 1 {g} // {1}{g} Instant // Instant Put a 1/1 white human creature token onto the battlefield. // Search your library for an island card and put it onto the battlefield tapped. Shuffle your library. 2 1444941927 on 15 Oct 2015 by Jack V
1926 Man a-bloom Green Uncommon 3{2}{g} Creature – Human Plant 1 1 Man a-bloom enters the battlefield with 3 petal counters on it.

Remove a petal counter from Man a-bloom: Tap target creature.
2 1400169369 on 15 May 2014 by Chris
1927 Mana Birds Green Rare 1{x}{g} Instant Counter target spell costing X or less.
Its caster puts X 1/1 green bird tokens with flying into play.
7 1336580886 on 09 May 2012 by Vitenka
1928 Manifest Terrain Green Rare 5{4}{g} Instant Whenever a creature would deal combat damage to you this turn, prevent that damage. Instead, search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library. 2 1601474895 on 30 Sep 2020 by Jack V
1929 Mass Acre Girl Green Rare 3{2}{g} Creature – Human Druid 1 1 Whenever you tap a land for mana, add one mana of a colour it didn't produce. 2 1558698117 on 24 May 2019 by Chris
1930 Mass Orgy Green None 2{1}{g} Instant Tap all creatures.
Backroom Shenanigans — as an additional cost to cast Mass Orgy, you may tap two untapped creatures you control. If you do, put a 1/1 creature token onto the battlefield.
3 1442591911 on 18 Sep 2015 by Jack V
1931 Mass Stampede Green Mythic 12{10}{g}{g} Sorcery Search your library for any number of green creature cards and put them onto the battlefield. They gain haste until end of turn. Shuffle your library. 4 1399546856 on 08 May 2014 by Jack V
1932 Master of His Domain Green Rare 7{4}{g}{g}{g} Creature – Elf 4 4 When Master of His Domain enters the battlefield, each player chooses four or fewer lands they control, then sacrifices the rest.
{t}: Add {g}{g}{g} to your mana pool.
4 1339651401 on 14 Jun 2012 by jmgariepy
1933 Mighty Statue Green Rare 5{4}{g} Creature – Wall 5 5 2 1369239468 on 22 May 2013 by Vitenka
1934 Millenia Redwood Green None 4{3}{g} Creature – Plant 1 5 Defender, Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)

If Millenia Redwood is a survivor Millenia Redwood gains indestructible.
1 1457648949 on 10 Mar 2016 by Sorrow
1935 Mind the Webs Green Common 3{2}{g} Sorcery Target player puts two 1/2 green Spider creature tokens with reach onto the battlefield. 9 1322222038 on 25 Nov 2011 by Alex
1936 Mirari's Embrace Green Mythic 5{3}{g}{g} Legendary Artifact Enchantment – Aura Enchant creature
Whenever you cast an instant or sorcery spell, regenerate enchanted creature and it gets +3/+3 and trample until end of turn.
{g}, Sacrifice an artifact, {t}: Return two target cards in a graveyard to their owners' hands.
3 1388180344 on 27 Dec 2013 by amuseum
1937 Mister Macguffin Green None 2{1}{g} Creature – Human Warrior 0 1 At the beginning of each end step, if an opponent controls a creature with power greater than Mister Macguffin, put a +1/+1 counter on Mister Macguffin. 1 1439558168 on 14 Aug 2015 by Jack V
1938 Mokole-Mbembe Green None 6{4}{g}{g} Creature – Dinosaur 5 6 Survivor (At the end of combat, if this creature attacked or blocked this turn and isn't a survivor, put a +1/+1 counter on it and it becomes a survivor.)

If Mokole-Mbembe is a survivor Mokole-Mbembe gains trample and hexproof.
2 1457649463 on 10 Mar 2016 by Sorrow
1939 Monk's Enlightenment Green Uncommon 1{g} Enchantment If you would draw a card, you may gain 3 life instead. 1 1351077555 on 24 Oct 2012 by jameschanlee
1940 Monstrous Sliver Green Rare 7{6}{g} Creature – Sliver 3 3 Slivercycling {3}
All slivers creatures get +3/+3.
1 1341480531 on 05 Jul 2012 by Jack V
1941 Murk Catepillar Green None 2{g}{g} Creature – Insect 2 3 Flash
When Murk Catepillar enters the battlefield Murk Catepillar fights target blue or black creature.
2 1447794676 on 17 Nov 2015 by Sorrow
1942 Murmuration of Magpies Green Rare 4{3}{g} Summon – Bird Wall 2 4 (Birds fly, walls cannot attack)
Whenever Murmuration of Magpies blocks a creature; its controller may give you ownership of it. If they do, it continues as though unblocked. (They still control it until it leaves play.)
9 1450349388 on 17 Dec 2015 by Vitenka
1943 Muscle Flare Green Rare 3{2}{g} Enchantment Whenever a creature taps to attack, it gains +X/+X until end of turn, where X is equal to that creature's power. 4 1322284787 on 26 Nov 2011 by jmgariepy
1944 Myriad Warrior Green None 2{1}{g} Creature 2 2 Spelltoughened (When Myriad Warrior becomes the target of a spell or ability an opponent controls, you may reveal the top card of your library and put it on the bottom. If it shared a colour with Myriad Warrior, counter the spell or ability.) 3 1488409033 on 01 Mar 2017 by Jack V
1945 Mythoyf Green Mythic 4{2}{g}{g} Creature – Lhurgoyf +1* +1* Mythoyf's power is equal to the number of card types among cards in all graveyards +1 and its toughness is equal to that number plus 1.
(3): Exile target card from a graveyard search your library for a card that doesn't share a card type with it, reveal it shuffle your library and put it ontop of it.
2 1378502417 on 06 Sep 2013 by Patrik Andersson
1946 Naga Ascendant (Essence of the Nagafolk) Green Rare 3 {2}{g} Creature – Snake
‑‑‑‑
Enchantment
1 1 Infect
When Naga Ascendant deals combat damage to a player, flip Naga Ascendant.
‑‑‑‑
Creatures you control have Infect.
2 1344602872 on 10 Aug 2012 by Chris
1947 Nantuko Ambassador Green Uncommon 2{g}{g} Creature – Insect Shaman 1 2 {t}: Add {g}{g} to your mana pool. Spend this mana only on nongreen spells. 1 1405891640 on 20 Jul 2014 by Alex
1948 Nat. Ural Selection Green Rare 3{2}{g} Enchantment When Nat. Ural Selection enters the battlefield, sacrifice all artifacts you control, search through your library for that many basic lands, put them into play, then shuffle your library.
If an effect an opponent controls would make you pay any amount of mana, you may instead pay {0}.
1 1324532910 on 22 Dec 2011 by jmgariepy
1949 Nature's Budding Green None 3{1}{g}{g} Sorcery Put a 1/1 green saproling token onto the battlefield for each forest in your graveyard. 1 1440957150 on 30 Aug 2015 by Sorrow
1950 Nature's Epiphany Green Uncommon 2{1}{g} Sorcery Put a land from the ante into play, under your control. The land’s owner does not change, but it is no longer a part of the ante. 1 1451188790 on 27 Dec 2015 by jmgariepy
1951 Nature's Strength Green Common 2{1}{g} Sorcery Resonate — When you cast Nature's Strength, copy it for each card named Nature's Strength in all graveyards.
Put a +1/+1 counter on target creature.
1 1341526946 on 05 Jul 2012 by dude1818
1952 Nissa, Landwaker Green Mythic 3{1}{g}{g} Planeswalker – Nissa 3 +1: Exile target land you control. You get an emblem with "{t}: Add one mana of any colour to your mana pool."
0: Target creature is a Forest land until the beginning of your next upkeep.
-6: Return all lands exiled with Nissa onto the battlefield. They are 4/4 green elemental creatures with haste untilend of turn.
2 1406223876 on 24 Jul 2014 by Crysaa
1953 Noble Grove (Broken Deadwood) Green Common 5 {4}{g} Creature – Treefolk Warrior
‑‑‑‑
Creature – Treefolk Coward
4
‑‑‑‑
3
4
‑‑‑‑
3
Transform Noble Grove: Regenerate Broken Deadwood.
‑‑‑‑
At the beginning of your upkeep, lose 2 life.
3 1330061589 on 24 Feb 2012 by jmgariepy
1954 Number of the Beast Green None 18{12}{g}{g}{g}{g}{g}{g} Sorcery Put 6 6/6 green Beast creature tokens onto the battlefield. 1 1368205431 on 10 May 2013 by cmeister2
1955 Odyssey Green None 2{1}{g} Enchantment – Aura Enchant creature you control.
Remove enchanted creature from combat: Reveal the top card of your library and put it into your hand. It deals damage equal to its power to enchanted creature. Use this ability only during your turn.
1 1559913225 on 07 Jun 2019 by Jack V
1956 Ooze Collector Green None 1{g} Creature – Human Merchant 0 1 At the beginning of your upkeep, you may pay X. Spend only green mana on X. If X is not the power of any creature you control, put an X/X green ooze creature token onto the battlefield. Else sacrifice Ooze Collector. 2 1421708020 on 19 Jan 2015 by Jack V
1957 Ordeal of the Hunted Green None 2{1}{g} Enchantment – Aura Whenever enchanted creature attacks, put a -1/-1 counter on it.
When enchanted creature dies, if it has three or more -1/-1 counters on, its controller sacrifices two lands.
2 1485474808 on 26 Jan 2017 by Jack V
1958 Orosian Cloudsight Green Uncommon 1{g} Creature – Orose Paladin 1 1 {1}{w}: Orosian Cloudsight becomes white and gains flying and lifelink until end of turn. 4 1320994474 on 11 Nov 2011 by Link
1959 Orosian Elite Green Rare 2{g}{g} Creature – Orose Knight 2 2 {1}{r}{r}: Until end of turn, Orosian Elite becomes a 5/5 red orose dragon creature and gains flying and "{r}: Orosian Elite gets +1/+0 until end of turn." 4 1320994076 on 11 Nov 2011 by Link
1960 Overwhelming Forces Green Rare 5{3}{g}{g} Strategy TRACK 1: {4}{g}: Put a 1/1 green Saproling creature token onto the battlefield. |{g}{g}| {4}{g}: Creatures you control get +1/+1 until end of turn.
----
TRACK 2: {4}{g}: Target creature gets +3/+3 until end of turn. |{g}{g}| {2}{g}: Put a +1/+1 counter on target creature.
1 1330612855 on 01 Mar 2012 by Alex
1961 Panicked Search (Mournful Discovery) Green Common 2 {1}{g} Instant
‑‑‑‑
Sorcery
Reveal the top three cards of your library. Put a creature card from among them into your hand and the rest into your graveyard.
Mourning {1}{b} (When this is put into your graveyard from anywhere, you may pay {1}{b}. If you do, cast the back face of this card without paying its mana cost at the beginning of your next end step.)
‑‑‑‑
Return target creature card from your graveyard to your hand.
2 1426445126 on 15 Mar 2015 by Link
1962 Pargreased Boggle Green Common 2{1}{g} Creature – Goblin 2 2 Blur – {g/u}: Counter target spell or ability targeting Pargreased Boggle unless its controller pays {1}. 3 1379950371 on 23 Sep 2013 by Jack V
1963 Phelddagrif Calf Green None 2{1}{g} Creature – Phelddagrif 3 3 When Phelddagrif Calf enters the battlefield, an opponent puts a 1/1 green hippo creature token onto the battlefield. 1 1446631863 on 04 Nov 2015 by Jack V
1964 Phelddagrif Gargantitude Green None 1{g} Instant Target creature gets +3/+4 until end of turn. An opponent puts a 1/1 green hippo token onto the battlefield. 1 1446768805 on 06 Nov 2015 by Jack V
1965 Philosopher Green None 1{g} 1 1 Wise — {t}: Add one mana of any colour to your mana pool. Use this mana only to pay costs with even converted mana costs. 2 1485903681 on 31 Jan 2017 by Jack V
1966 Placid Wombat Green Common 2{g}{g} Creature – Wombat 2 3 Protection from enchanted creatures. 1 1347703959 on 15 Sep 2012 by Vitenka
1967 Play the Dogs Green None 6{5}{g} Sorcery Put three 2/2 green hound creature tokens onto the battlefield. If you control the most creatures, hounds you control gain haste until end of turn.
Jackpot (As an additional cost to cast Real-Estate Deal you may reveal two cards with converted mana cost 6 from your hand. If you do, copy it twice.)
2 1443174182 on 25 Sep 2015 by Jack V
1968 Potential Slayer Green Common 2{g}{g} Creature – Human Scholar 2 2 When Potential Slayer enters the battlefield, reveal the top four cards of you library and you may put a creature card from them on top of your library. Put the rest on the bottom in any order. 3 1328265691 on 03 Feb 2012 by Jack V
1969 Precise Pangolin Green None 3{2}{g} Creature – Beast 2 3 Precise Pangolin can only block or be blocked by creatures with total toughness equal to Precise Pangolin's power. 3 1337200015 on 16 May 2012 by Chris
1970 Predator's Cunning Green Rare 4{g}{g}{g}} Enchantment Whenever a creature you control deals combat damage to player you may draw a card unless that player pays {1}. 1 1383957818 on 09 Nov 2013 by Sorrow
1971 Predatory Dominance Green Rare 4{2}{g}{g} Enchantment As long as you control the creature with the greatest printed power, creatures you control get +2/+2 and gain Trample. 4 1355235304 on 11 Dec 2012 by Camruth
1972 Prickled Rose Green Uncommon 2{1}{g} Creature – Plant 1 1 {t}: Add one mana of any color to your mana pool.
Whenever Prickled Rose becomes the target of a spell or ability, Prickled Rose deals 1 damage to that spell or ability's controller.
3 1385604263 on 28 Nov 2013 by amuseum
1973 Prima Donna Titan Green None 6{4}{g}{g} Creature – Giant Annoyance 6 6 When Prima Donna Titan enters the battlefield or attacks, you may search your library for any number of land cards other than Valakut and Inkmoth Nexus and put them onto the battlefield. 4 1340633509 on 25 Jun 2012 by Jack V
1974 Primitive Titan Green Common 6{4}{g}{g} Creature – Big Dumb Giant 6 6 Trample
Whenever Primitive Titan enters the battlefield or attacks, target opponent may search his or her library for up to two land cards and put them onto the battlefield.
6 1340916571 on 28 Jun 2012 by Cymerdown
1975 Progress Green None 6{5}{g} Creature – Incarnation 6 6 Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each creature you control. 1 1487009561 on 13 Feb 2017 by Jack V
1976 Promise of Motonari (Motonari, Seed of Thought) Green None 1 {g} Enchantment
‑‑‑‑
Legendary Creature – Spirit
3 3 When you control seven or more Forests, flip Promise of Motonari.
‑‑‑‑
Motonari, Seed of Thought and other creatures you control have vigilance and "{t}: Add {g} to your mana pool. Draw a card."
4 1361891437 on 26 Feb 2013 by Link
1977 Protective Bubble Green None 1{x}{g} Instant – Uncommon Target creature gains hexproof until end of turn. Gain half X life (rounded up). 3 1476873322 on 19 Oct 2016 by Jack V
1978 Pulse of Hunger Green Rare 5{3}{g}{g} Enchantment Whenever you cast a creature spell you may pay {2}{g}{g}: If you do that creature enters the battlefield with +4/+4 counters and gains trample. 1 1383957832 on 09 Nov 2013 by Sorrow
1979 Questing Beast Green None 3{2}{g} Creature – Phleddagrif 3 Whenever a Knight enters the battlefield under your control, exile Questing Beast until end of turn. 1 1525631285 on 06 May 2018 by Jack V
1980 Rabbit Green Token 0 Creature – Rabbit 1 1 {2}{g}, Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability. 8 1344666513 on 11 Aug 2012 by jmgariepy
1981 Raised by Wolves Green Rare 2{1}{g} Enchantment – Aura Enchant Human Creature.
Enchanted creature and each other wolf you control gets +2/2.
Sacrifice a wolf you control: deal damage equal to its power to target creature.
7 1333123443 on 30 Mar 2012 by Jack V
1982 Rampant Bears (Runegrowth) Green Common 2 {1}{g}
‑‑‑‑
{1}{g}
Creature – Bear
‑‑‑‑
Sorcery
2 2 You may cast either side of Rampant Bears.
‑‑‑‑
Search your library for a basic land card and put it onto the battlefield tapped.
3 1329997333 on 23 Feb 2012 by Jack V
1983 Rapid Digestion Green Rare 5{3}{g}{g} Tribal Sorcery – Ooze As an additional cost to cast Rapid Digestion, exile any number of creatures from your graveyard.
You gain 1 life and put a +1/+1 counter on each Ooze you control for each creature exiled with Rapid Digestion.
2 1381475254 on 11 Oct 2013 by movezig5
1984 Raptorbane Reaver Green None 4{3}{g} Creature – Human Nomad 3 3 When Raptorbane Reaver enters the battlefield Raptorbane Reaver fights target creature with flying. 3 1476451261 on 14 Oct 2016 by Sorrow
1985 Reach Leech Green Common 3{2}{g} Creature – Leech 1 3 Leech (Whenever Reach Leech deals combat damage to a creature, put a -1/-1 counter on that creature and you gain 1 life.)
Reach
1 1359024055 on 24 Jan 2013 by Alex
1986 Real-Estate Deal Green None 3{2}{g} Sorcery Search your library for a land card and put it onto the battlefield tapped.
Jackpot (As an additional cost to cast Real-Estate Deal you may reveal two cards with converted mana cost 3 from your hand. If you do, copy it twice.)
1 1443173967 on 25 Sep 2015 by Jack V
1987 Reconcile Green None 4{3}{g} Instant Whenever a creature would be dealt combat damage this turn, prevent that damage. Put that many +1/+1 counters on it instead. 3 1498824868 on 30 Jun 2017 by Jack V
1988 Regenerating Card Bears Green None 2{g}{g} Paper Creature – Bear 2 2 Discard a card: Regenerate Regenerating Card Bears.
Rock Lobsters cannot attack or block.
3 1389104060 on 07 Jan 2014 by Vitenka
1989 Resilient Thallid Green Common 2{1}{g} Creature – Fungus 1 1 When Resilient Thallid enters the battlefield, put a 1/1 Saproling creature token onto the battlefield.
Unearth {1}{g} ({1}{g}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
3 1385672142 on 28 Nov 2013 by Alex
1990 Rhox Charm Green Common 2{1}{g} Tribal Instant – Rhino Choose one — Add two mana in any combination of colors to your mana pool; or the next time target Rhino deals combat damage to a player or planeswalker, draw until you have that many cards in hand; or target Rhino gains lifelink until end of turn. 3 1313408075 on 15 Aug 2011 by Jack V
1991 Ridgewalker Aberration Green Common 5{3}{g}{g} Creature – Beast Mutant 4 5 Frightening (Creatures that block this creature gain -1/-0 until end of turn), Trample 3 1412278826 on 02 Oct 2014 by Sorrow
1992 Roadside Commerce Green Uncommon 2{1}{g} Instant Each player draws a card.
Each player may put a land card from his or her hand onto the battlefield.
1 1421084352 on 12 Jan 2015 by Link
1993 Roamer Bandfather Green Rare 3{2}{g} Creature – Kor Nomad 2 2 Active (Untap this during each player's untap step.)
{g}, {t}: You may put a land card from your hand onto the battlefield tapped.
2 1478622030 on 08 Nov 2016 by Link
1994 Roamer Pugilist Green None 2{1}{g} Creature – Kor Berserker 2 2 Whenever Roamer Pugilist is blocked, you may pay {1}{g}. If you do, it gets +2/+2 until end of turn. 4 1412063315 on 30 Sep 2014 by Jack V
1995 Root-Buster Wurm Green Uncommon 9{7}{g}{g} Creature – Wurm 10 10 Trample
Morphtrap {6}{g} {You may cast this card face down as a 2/2 creature for {3}. When it enters the battlefield, target opponent gains control of it. Only you may look at it. Turn it face up any time for its morph cost.)
When Root-Buster Wurm is turned face up, its owner gains control of it.
3 1442040689 on 12 Sep 2015 by jmgariepy
1996 Ruin Scavenger (Ruin Scavenger) Green Common 2 {1}{g}
‑‑‑‑
{1}{g}
Creature – Boar Beast
‑‑‑‑
Creature – Boar Beast
2
‑‑‑‑
2
2
‑‑‑‑
2
{2}{g}, {t}: Destroy target artifact. Transform Ruin Scavenger. 4 1394029382 on 05 Mar 2014 by Jack V
1997 Sabre Toothed Squirrel Green None 2{1}{g} Creature – Squirrel 2 1 Reach 1 1339159393 on 08 Jun 2012 by Vitenka
1998 Sahala Welcomer Green Uncommon 4{2}{g}{g} Creature – Human Cleric 2 3 Whenever another creature enters the battlefield under your control, you may put a +1/+1 counter on it or add {1} to your mana pool. 5 1412069798 on 30 Sep 2014 by Alex
1999 Savage Krushok Green None 5{4}{g} Creature – Beast 3 4 Trample, Hearty (If this creature was dealt damage this turn put a +1/+1 counter on it at the beginning of the endstep.) 4 1424878384 on 25 Feb 2015 by Sorrow
2000 Scorpion Sting Green Common 1{g} Instant Scorpion Sting deals 2 damage to target creature without flying. 1 1385597261 on 28 Nov 2013 by Jack V
2001 Secret Paths Green None 2{g}{g} Enchantment – Aura Enchant creature.
Enchanted creature can only be blocked by one other creature, but loses trample.
1 1354035292 on 27 Nov 2012 by Vitenka
2002 Selesnya Nurturer Green Uncommon 3{2}{g} Creature – Human Shaman 1 1 At the beginning of your upkeep, put a token onto the battlefield that's a copy of target token creature you control. 1 1344703691 on 11 Aug 2012 by Alex
2003 Sentinel Beast Green Rare 1{g} Creature – Beast 0 1 Defender
Whenever a creature attacks you, put a +1/+1 counter on Sentinel Beast.
Remove a +1/+1 counter from Sentinel Beast: Sentinel Beast loses defender and gains trample until end of turn.
1 1340250215 on 21 Jun 2012 by ttt3142
2004 Serpent Servant Green Uncommon 4{3}{g} Creature – Human Waitor 1 3 Sacrifice a Snake, {t}: Add {g}{g} to your mana pool, and put two 1/1 green Snake creature tokens on the battlefield. 1 1405644711 on 18 Jul 2014 by jmgariepy
2005 Shapeshifter Larva Green None 2{1}{g} Creature – Shapeshifter 2 2 Mature (When this enter the battlefield you may exile the top card of your library face down under this. If it's a creature card, you may pay its mana cost, exile this, and put it onto the battlefield.) 1 1441361402 on 04 Sep 2015 by Jack V
2006 Shifter's Mist Green None 2{1}{g} Instant Choose a creature type. Prevent all combat damage creatures of other types would deal this turn. 5 1361363422 on 20 Feb 2013 by Jack V
2007 Shrew'd Negotiation Green None 1{g} Sorcery Tap target creature you control. Target creature can't block this turn. 1 1478269292 on 04 Nov 2016 by Chris
2008 Sigiled Steelbreaker Green Uncommon 3{2}{g} Creature – Human Knight 1 3 Exalted
Whenever another creature you control attacks alone Sigiled Steelbreaker you may destroy target artifact.
1 1421031728 on 12 Jan 2015 by Sorrow
2009 Sigilier of Awe Green Uncommon 2{1}{g} Creature – Human Warrior 2 2 When a creature you control attacks alone, it gets +2/+2 if it has higher power than any creature controlled by defending player. 5 1421368873 on 16 Jan 2015 by Jack V
2010 Silverback Scorpion Green Common 3{2}{g} Creature – Scorpion 1 3 Deathtouch
Whenever Silverback Scorpion becomes the target of a spell or ability, Silverback Scorpion deals 1 damage to that spell or ability's controller.
2 1385604319 on 28 Nov 2013 by amuseum
2011 Skyfloater Vines Green None 1{g} Creature – Plant 0 X Reach
Skyfloater Vines has toughness equal to the number of forests you control.
3 1431628946 on 14 May 2015 by Jack V
2012 Slate's Tree Truff, Ian Green Rare 3{1}{g}{g} Legendary Creature – Fungus 3 3 At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Tap an artifact land or Forest you control: Target Saproling gets +1/+1 until end of turn.
1 1400168991 on 15 May 2014 by Alex
2013 Sliding Snow Leopard Green None 2{g}{g} Snow Creature – Cat 3 2 Sliding Snow Leopard assigns its combat damage as though it weren't blocked. 4 1337184902 on 16 May 2012 by Jack V
2014 Sora, Navigator Extraordinaire Green Rare 3{1}{g}{g} Legendary Creature – Human Soldier 2 2 Basic landwalk
Whenever a basic land enters the battlefield under an opponent's control, you may search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1 1342845468 on 21 Jul 2012 by Link
2015 Soulstealer Basilisk Green Rare 6{4}{g}{g} Creature – Basilisk 2 5 Other Basilisk creatures you control get +1/+1.
Deathtouch
Prevent all combat damage that would be dealt to Basilisk creatures you control.
4 1313516237 on 16 Aug 2011 by cmeister2
2016 Sphinx of the Veilwood Maze Green Rare 6{4}{g}{g} Creature – Sphinx 5 5 Whenever one or more creatures attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, put that card onto the battlefield and prevent all damage that would be dealt this turn. 3 1407512398 on 08 Aug 2014 by Link
2017 Spiked Turtleshell Green Common 3{2}{g} Enchantment – Aura Enchant Creature
Shelter (You may use this aura to completely cover the creature it enchants.)
Enchanted creature gains +2/+4
1 1472094331 on 25 Aug 2016 by jmgariepy
2018 Spirit Advocate Green Common 4{2}{g}{g} Creature – Giant Shaman 4 3 When Spirit Advocate dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library. 1 1381279415 on 09 Oct 2013 by jmgariepy
2019 Spirit of Circling Life Green Rare 7{5}{g}{g} Creature – Spirit 5 5 Whenever you soulshift, you may draw a card.
{1}: Target creature with converted mana cost 5 or greater gains soulshift X until end of turn, where X is one less than its converted mana cost.
1 1388588956 on 01 Jan 2014 by Alex
2020 Spore Fiend Green Mythic 1{g} Boss – Fungus Horror 6 (Bosses enter the battlefield under an opponent's control.)
When this boss is defeated, each opponent puts a 7/7 green Fungus token with trample and hexproof into play.
+2 Put a 1/1 green Fungus token into play.
0 {4}, Sacrifice a Fungus token: Destroy target nonland permanent.
5 1330843907 on 04 Mar 2012 by jmgariepy
2021 Spreading Vines Green Rare 1{g} Creature – Plant 1 1 Multiply 2 (If a counter would be placed on this, place 2 counters on this instead.)
{1}{g}{g}, {t}: Put a +1/+1 counter on Spreading Vines.
2 1315292643 on 06 Sep 2011 by cmeister2
2022 Sprightly Sphinx Green Rare 4{2}{g}{g} Creature – Sphinx 3 3 At the beginning of your upkeep, each opponent chooses 'purity' or 'deviance'.
At the beginning of your end step, if you cast a non-green spell, put a +1/+1 counter on each creature you control for each opponent that chose 'purity'. If you cast no non-green spells, put a +1/+1 counter on each creature you control for each opponent that chose 'deviance'.
2 1421805526 on 21 Jan 2015 by jmgariepy
2023 Square of Dominance: Black Green Uncommon 2{1}{g} Enchantment {4}: Target creature you control fights target black creature you don’t control. 1 1436928872 on 15 Jul 2015 by jmgariepy
2024 Stalwart Druid (Woodland Memory) Green Common 2 {1}{g} Creature – Human Druid
‑‑‑‑
Land
2 2 When Stalwart Druid dies, return it to the battlefield transformed.
‑‑‑‑
{t}: Add {g} to your mana pool.
1 1329996096 on 23 Feb 2012 by Alex
2025 Stern-faced Prefect Green None 3{2}{g} Creature – Elf 2 3 {t}: Target creature can't be the target of spell or abilities your opponents control until end of turn. 7 1413037753 on 11 Oct 2014 by Sorrow
2026 Stinging Hornet Green None 1{g} Creature – Insect 1 1 Stinging Hornet can attack creatures. 9 1361368290 on 20 Feb 2013 by Jack V
2027 Story Keeper Green Rare 2{1}{g} Creature – Elf Shaman 2 1 Preserve (Whenever a noncreature card enters your graveyard, if there's no cards exiled with this, exile that card and put a +1/+1 counter on this.)
When Story Keeper dies, return the exiled card to your hand.
1 1452481665 on 11 Jan 2016 by Link
2028 Stoutheart Hydra Green Common 8{6}{g}{g} Creature – Deer Hydra 0 0 Stoutheart Hydra enters the battlefield with six +1/+1 counters on it.
Whenever combat damage is dealt to Stoutheart Hydra, put two +1/+1 counters on it.
1 1437708738 on 24 Jul 2015 by jmgariepy
2029 Stoutheart Stag Green Common 3{2}{g} Creature – Deer 2 3 Whenever combat damage is dealt to Stoutheart Stag, gain 2 life. 1 1437708735 on 24 Jul 2015 by jmgariepy
2030 Sudden Stoat Green Uncommon 5{4}{g} Creature – Beast 2 2 Flash
When Sudden Stoat enters the battlefield, prevent all damage that would be dealt to it this turn. Sudden Stoat fights target creature.
1 1332118628 on 19 Mar 2012 by Link
2031 Summoner's Craft Green Rare 5{4}{g} Enchantment Whenever a creature enters the battlefield under your control put a charge counter on Summoner's Craft.

Whenever you cast a creature spell remove all charge counters from Summoner's Craft and put that many +1/+1 counters on that creature.
1 1383957849 on 09 Nov 2013 by Sorrow
2032 Swarm Renegade Green Rare 1{g} Creature – Human Beserker 1 1 Creature cards you control which aren't in play get +1/+1. 5 1362490900 on 05 Mar 2013 by Jack V
2033 Swarmlord Green Rare 3{1}{g}{g} Creature – Human Shaman 3 2 {g}, Sacrifice a creature: Put a +1/+1 counter on target creature.
{1}{g}, Discard a card: Creatures you control get +1/+1 until end of turn.
1 1363084683 on 12 Mar 2013 by Alex
2034 Sweettalk Scammer Green Common 2{1}{g} Creature – Elf Rogue 1 2 Two-Person Con (when this creature enters the battlefield pair it with an unpaired creature. When that creature becomes tapped untap this creature and vice-versa)
{t}: Target creature gets +1/+1 until end of turn. Use this ability only once each turn.
4 1442620530 on 18 Sep 2015 by Sorrow
2035 Swollen Ape Green None 2{1}{g} Creature – Ape Beast 2 2 Bloat (This is dealt damage in the form of +1/+1 counters. It can't attack or block with +1/+1 counters on. {t}: Remove a +1/+1 counter from it.) 1 1489594598 on 15 Mar 2017 by Jack V
2036 Swordslinger Green Uncommon 2{1}{g} Creature – Human Mercenary 2 2 When Swordslinger enters the battlefield, you may have it fight target creature.
Survivor (When this deals combat or fight damage to a creature and survives, draw a card.)
1 1476540276 on 15 Oct 2016 by Jack V
2037 Sylvanivore Green Uncommon 5{3}{g}{g} Creature – Dinosaur 3 3 When enters, destroy up to one target forest. If you do, put three +1/+1 counters on Sylvanivore. 2 1403293736 on 20 Jun 2014 by amuseum
2038 Take Down Green Uncommon 3{2}{g} Sorcery Tap all untapped Wolf creatures you control. Each wolf tapped this way fights target creature. 6 1338508268 on 31 May 2012 by Link
2039 Tastes Like Chicken Green Uncommon 5{4}{g} Sorcery Target creature you don't control becomes a 1/1 Bird until end of turn. Then, target creature you control fights that creature. 1 1398213077 on 23 Apr 2014 by jmgariepy
2040 Temur Furyfist Green Common 2{1}{g} Creature – Human Monk 2 2 Rage 2 (When this becomes blocked, it gets +2/+0 until end of turn.) 4 1424969285 on 26 Feb 2015 by Jack V
2041 Tenderleaf Safekeep Green Uncommon 3{2}{g} Creature – Elf Druid 1 6 {t}: Add {g} to your mana pool. This mana doesn't empty from your mana pool as steps and phases end. 5 1406074489 on 23 Jul 2014 by jmgariepy
2042 Tepid Growth Green None 1{g} Sorcery Search your library for a basic land card and put it onto the battlefield tapped. It doesn't untap during your next untap step. 2 1431609646 on 14 May 2015 by Jack V
2043 Terra Feeder Green Common 2{1}{g} Creature – Beast 2 2 Terra Feeder doesn't untap during its controller's untap phase.
Sacrifice a Land: Untap Terra Feeder, it get +1/+1 until end of turn.
1 1320080544 on 31 Oct 2011 by Alex
2044 The One Who Pursues Green Mythic 1{g} Creature – Other 1 1 Deathtouch
Active (This untaps during each player's untap step.)
When The One Who Pursues enters your graveyard from anywhere, you may pay {1}{c}. If you do, return target card with converted mana cost 1 from your graveyard to your hand.
1 1601652101 on 02 Oct 2020 by Link
2045 The Silent Growth Green Uncommon 6{3}{g}{g}{g} Challenge Once a challenge has been met it is sent to its owner's graveyard.
The first player to add 12 green mana to his or her mana pool becomes hexproof for the rest of the game.
2 1330668411 on 02 Mar 2012 by Sorrow
2046 Thornbite Shaman Green None 3{2}{g} Creature – Human Shaman 2 2 Whenever Thornbite Shaman attacks, you may have it deal 1 damage to target creature defending player controls. 2 1385597472 on 28 Nov 2013 by Jack V
2047 Tiphu Lemur Green Rare 0 Familair 4 (Familiar – Cast Tiphu Lemur instead of playing a land. It replaces any familiar you already control. Whenever Tiphu Lemur takes damage, you also lose that much life.)
{t}: Add {g} to your mana pool. If that mana is spent casting a creature a spell it gains reach.
{t}: Prevent all combat damage that would be dealt to Tiphu Lemur and creatures you control with reach.
0
2048 Titanic Collapse Green Rare 5{3}{g}{g} Enchantment At the beginning of your upkeep, put a +1/+1 counter on each creature, then destroy the creature or creatures with the highest power. 3 1314437692 on 27 Aug 2011 by Jack V
2049 Tomorrow, a Zam is familiar Green None 3{1}{g}{g} Sorcery At the beginning of your next upkeep, put a 3/3 green Zam creature token with "You cannot lose control of this permanent" onto the battlefield. 4 1336839193 on 12 May 2012 by Chris
2050 Totemic Regrowth Green Uncommon 2{g}{g} Instant Cast Totemic Regrowth only if a creature you control died this turn.
Choose one: Return that creature card from the graveyard to the battlefield. It has +5/+5 and haste until end of turn; or gain life equal to its power.
4 1361275930 on 19 Feb 2013 by Vitenka
2051 Toxic Slime Mold Green Rare 3{1}{g}{g} Creature – Ooze 2 2 Other Ooze creatures you control get +1/+1 and have deathtouch.
Sacrifice an Ooze: Put X +1/+1 counters on target Ooze, where X is the sacrificed Ooze's power.
4 1381474984 on 11 Oct 2013 by movezig5
2052 Tsong-Ngc, "Piercing Teeth" Green Rare 4{2}{g}{g} Legendary Creature – Cat 4 4 Vigilance, wither
At end of combat, you may have Tsong-Ngc, "Piercing Teeth" fight target untapped creature.
5 1372230775 on 26 Jun 2013 by amuseum
2053 Tsuchiko, Wurmrider Green Rare 4{2}{g}{g} Legendary Creature – Snake Scout 3 3 At the beginning of your upkeep, put a Cave land token onto the battlefield with "{t}: Add {c} to your mana pool."
Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn.
4 1456490025 on 26 Feb 2016 by Alex
2054 Twinned Wolf Green Common 1{g} Creature – Wolf 2 2 Spells and abilities that target Twinned Wolf cost {1} more.

When Twinned Wolf enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield under target opponent's control.
6 1311672035 on 26 Jul 2011 by Alex
2055 Two Ton Titan (Levisovozhxy) Green Rare 7 {4}{g}{g}{g} Creature – Giant
‑‑‑‑
Legendary Creature – Levisovozhxy
9
‑‑‑‑
4
9
‑‑‑‑
9
Trample, Double Trample (Double all trample damage this creature deals to players)
Whenever a player casts a spell with no copyright date, or a copyright date from the twentieth century, transform Two Ton Titan. (The 20th century includes the year 2000.)
‑‑‑‑
Levisovozhxy is a green creature.
At the beginning of your upkeep, sacrifice three forests. If you do not, tap Levisovozhxy.

Then discard a card, and Levisovozhxy deals 9 damage to you.
6 1340677574 on 26 Jun 2012 by jmgariepy
2056 Umchut Sharkclub Green Common 1{g} Creature – Kithkin Warrior 1 1 Savage (For each attacking creature with savage you control, the defending player can block with one less creature.) 12 1365735673 on 12 Apr 2013 by jmgariepy
2057 Undertow Seal Green Uncommon 3{2}{g} Creature – Selkie 2 2 {t}:Target creature gains Islandwalk until end of turn. At the end of the turn, Undertow Seal fights that creature. 6 1331131489 on 07 Mar 2012 by Vitenka
2058 Unexpected Growth Green Rare 2{1}{g} Instant Target creature an opponent controls gets +X/+X until end of turn, where X is equal to the highest power of all creatures on the Battlefield. 1 1320080576 on 31 Oct 2011 by Alex
2059 Unlimited Devotion Green Uncommon 1{g} Enchantment Whenever an opponent sacrifices a permanent, that player exiles a card in their graveyard. 1 1351144550 on 25 Oct 2012 by jmgariepy
2060 Unparalleled Growth Green Uncommon 4{3}{g} Sorcery Each player may search through their library for up to four basic lands and put them into play, tapped. 1 1313875065 on 20 Aug 2011 by jmgariepy
2061 Uprooted Oakling Green Common 5{3}{g}{g} Creature – Treefolk Warrior Powr 4
Defn 3
Mass 6
1 1319623509 on 26 Oct 2011 by jmgariepy
2062 Varlan's Familiar Green Common 2{g}{g} Creature – Plant Homunculus 0 1 Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) 8 1311479658 on 24 Jul 2011 by Link
2063 Verdant Burst Green Mythic 6{4}{g}{g} Instant Target creature gets +13/+13 until end of turn. 4 1328312352 on 03 Feb 2012 by Jack V
2064 Verding Plouwarsp Green None 4{3}{g} Enchantment Creature – Beast 4 3 Whenever Verding Plouwarsp is dealt combat damage, you may put a +1/+1 counter on each other creature you control. 3 1488412461 on 01 Mar 2017 by Jack V
2065 Von Yomm, Arbor Keeper Green Rare 2{g}{g} Legendary Creature – Elf Druid 1 2 Lands you control have hexproof.
Whenever you tap a land for mana, if it’s a creature, put a +1/+1 counter on it.
{g}, {t}: Untap target land you control. It becomes a 1/1 creature until end of turn. It’s still a land.
3 1436303152 on 07 Jul 2015 by ChalkdustOnline
2066 Voracious Sapling Green Rare 1{g} Creature – Treefolk 0 1 {x}, {t}, Remove X counters from among other creatures you control: Put X +1/+1 counters on Voracious Sapling. If X is 3 or greater, you gain X life. If X is 6 or greater, you draw X cards. 2 1416256915 on 17 Nov 2014 by Link
2067 Wake the Land Green None 4{2}{g}{g} Sorcery Put two +1/+1 counters on each of eight target lands. They become 0/0 green elemental creatures. 1 1458573933 on 21 Mar 2016 by Jack V
2068 Walk // Chew Gum Green None 1 {g} // {2}{g} Instant // Instant Target creature loses haste and attacks this turn if able. // Target creature gains hexproof. If it's the target of a spell or ability, it deals damage equal to its power to target creature controlled by the same player as that spell or ability. 3 1476919505 on 19 Oct 2016 by Jack V
2069 Wandering Barosaurus Green Uncommon 5{3}{g}{g} Creature – Lizard 1 4 {g}{g}, Sacrifice a Forest; Wandering Barosaurus gains Plainswalk and Forestwalk until end of turn. 1 1403239006 on 20 Jun 2014 by Acilper
2070 Wardens of the Wood Green Uncommon 4{2}{g}{g} Creature – Human Scout 4 4 Flash, reach
Opponents can't draw cards during your turn.
3 1403829828 on 27 Jun 2014 by jmgariepy
2071 Watersoul Green None 2{1}{g} Creature – Human Shaman 2 2 At the beginning of your upkeep, you may reveal cards from the top of your library until you reveal a creature with converted mana cost equal to the number of lands you control. Shuffle your library, then put that card on top. 2 1483658276 on 05 Jan 2017 by Jack V
2072 Way of Woods Green Rare 2{1}{g} Enchantment Skip your draw step.
At the end of your turn, if you cast no spells this turn, put a quest counter on Way of Woods
Sacrifice Way of Woods: Draw cards equal to twice the number of quest counters on Way of Woods.
1 1317273248 on 29 Sep 2011 by jmgariepy
2073 Wealdborn Tracker Green Uncommon 1{g} Creature – Elf Hunter 3 3 Hunt (If you would cast this, instead exile it hunting target creature. When that creature dies, put this onto the battlefield.) 6 1359092667 on 25 Jan 2013 by Link
2074 Werewolf Pet (Werewolf Devourers) Green Common 4 {3}{g} Creature – Human Scout
‑‑‑‑
Creature – Werewolf Beserker
2
‑‑‑‑
5
2
‑‑‑‑
4
Hexproof
Whenever another creature you control dies, you may transform Werewolf Pet.
‑‑‑‑
Lifelink
4 1322337683 on 26 Nov 2011 by Jack V
2075 Whatisthisidonteven Green Common 1{g} Sorcery Regenerate target creature. If that creature is regenerated this way this turn, you may pay {g}. If you do, target creature gets +5/+5 until end of turn. Otherwise, you may pay {1}. If you do, you may gain life equal to either the power or toughness of the targeted creature. 5 1361258398 on 19 Feb 2013 by ttt3142
2076 Wilderness Primordial Green Rare 7{5}{g}{g} Creature – Avatar 5 5 Trample
Whenever an instant or sorcery spell you control puts one or more land cards onto the battlefield, return that spell to your hand after it resolves.
4 1437667003 on 23 Jul 2015 by Alex
2077 Wind's Fury Green Uncommon 4{3}{g} Instant Wind's Fury deals 4 damage to target artifact, enchantment, land, planeswalker, or creature with flying. 4 1369862806 on 29 May 2013 by Jack V
2078 Winnower Patrol #2 Green None 2{1}{g} Sorcery Search your library for two land cards with different names. An opponent chooses one of them. Put that into your graveyard and the other onto the battlefield tapped. Shuffle your library. 1 1446151126 on 29 Oct 2015 by Jack V
2079 Wirewood Dragoncaller Green Rare 1{g} Creature – Elf Shaman 1 1 {t}: If you control two or more Dragons, they all get +X/+X, where X is the number of Elves you control. 1 1340262534 on 21 Jun 2012 by Alex
2080 Wirewood Snitches Green Uncommon 4{3}{g} Creature – Faerie Shaman 1 3 Flying
Whenever a creature goes to their graveyard, its owner may choose to place it on the top of their deck instead.
1 1322254515 on 25 Nov 2011 by Vitenka
2081 Wolf Call Green Common 1{g} Sorcery Reveal the top nine cards of your library. You may put a creature from among them into your hand, then, put the rest in your graveyard. 3 1346413599 on 31 Aug 2012 by jmgariepy
2082 Wood Servant Green Uncommon 4{3}{g} – Elemental 3 3 Trample
Wood Servant gets +1/+1 for each three forests you control.
1 1515711819 on 11 Jan 2018 by Jack V
2083 World Enough Green Rare 7{4}{g}{g}{g} Sorcery Skip your next turn.
Put two 6/6 green Treefolk creatures on the battlefield with reach and hexproof.
7 1464575383 on 30 May 2016 by jmgariepy
2084 Woven Life Green Rare 0 Enchantment Creature – Spirit 8 8 Lifelink 12 1311846625 on 28 Jul 2011 by Jack V
2085 Xenosocial Engineering Green Rare 1{g} Technology – 2 (Technology go into the tech zone, and don't leave play at the end of a game, unless the match is over. You cannot invent Xenosocial Engineering until at least 2 other technologies have been invented.)
Whenever a unit is teleported, its commander may choose to have all other units copy it.
2 1352291057 on 07 Nov 2012 by Vitenka
2086 Xeroc Processate Green Common 5{3}{g}{g} Unit – Dinosaur 4 3 Heroic
(Whenever a unit you control Assaults alone, it has +1/+1 for that cycle.)
1 1406728905 on 30 Jul 2014 by Vitenka
2087 Yavimaya Green Mythic 6{4}{g}{g} Legendary Enchantment Creature – Elemental 8 8 Trample, Shroud
While your devotion to green is less than 10, Yavimaya is not a creature.
When you tap a forest, regenerate target creature.
1 1378473157 on 06 Sep 2013 by Vitenka
2088 Yavimaya's Vengeance Green Rare 6{5}{g} Sorcery Resonate — When you cast Yavimaya's Vengeance, copy it for each card named Yavimaya's Vengeance, Accelerated Growth, or Nature's Strength in all graveyards.
Destroy target noncreature permanent, then put a 3/3 green Beast creature token onto the battlefield.
3 1341527000 on 05 Jul 2012 by dude1818
2089 Young Cheetah Green Rare 1{g} Creature – Cat 2 2 Haste.
At the beginning of your upkeep, pay {g} or sacrifice Young Cheetah.
4 1340193326 on 20 Jun 2012 by Jack V
2090 Young Garruck Green Uncommon 3{1}{g}{g} Planeswalker – Garruck 3 0 Target creature gets +2/+2 until end of turn.
-3 Put a 3/3 green beast creature token onto the battlefield under your control.
1 1339068382 on 07 Jun 2012 by Jack V
2091 Young Garruk Green Mythic 1{g} Planeswalker – Garruk 1 Young Garruk's abilities can't be activated the turn he enters the battlefield.
+1 Untap target Forest.
-3 Uptap two target lands.
-7 Reveal a green card from your hand with converted mana cost X: Put X 1/1 green Saproling creature tokens onto the battlefield.
2 1338673220 on 02 Jun 2012 by Cymerdown
2092 Young Treefolk (Stirring Elder) Green Uncommon 1 {g} Creature – Treefolk
‑‑‑‑
Creature – Treefolk
0
‑‑‑‑
10
3
‑‑‑‑
10
Defender
At the beginning of your upkeep, you may put a time counter on Young Treefolk. When Young Treefolk has 10 or more time counters on it, remove all of them and transform it.
‑‑‑‑
Trample
8 1340177635 on 20 Jun 2012 by Cymerdown
2093 Challenge # 001 Multicolour Common 0 Inspired by jmgariepy's Mashup:The gathering set,
I will post a list of 10 randomly generated cards.
Those who want to participate can create up to 5 cards (by combining two cards from the pool – each card can only be used once)
14 1310968364 on 18 Jul 2011 by Camruth
2094 Challenge # 002 Multicolour Common 0 Create a cycle of 2/2 creatures with maximum converted mana cost of {3}(ie {1}{w}, {2}{u}, {1}{b}{b} etc – though each card must have the same converted mana cost) each with a non keyword ability that links them in an obvious way.
You can create them at any rarity but your entire cycle must be of the same rarity.
24 1310980991 on 18 Jul 2011 by Alex
2095 Challenge # 003 Multicolour Rare 0 Design three creatures, each of which is an iconic creature type for one colour but is not that colour itself. 18 1311081354 on 19 Jul 2011 by Alex
2096 Challenge # 004 Multicolour Mythic 0 Design a rarity cycle starting with a Mythic Rare Planeswalker, and two spells with that Planeswalker's name in it. See the comments section for more details. 10 1311400821 on 23 Jul 2011 by jmgariepy
2097 Challenge # 005 Multicolour Rare 0 Design two uncommon, rare, or legendary cards with 0 to 5 words of rules text. 14 1311802266 on 27 Jul 2011 by Jack V
2098 Challenge # 006 Multicolour Rare 0 Take one (or more) of the 20 uncommon Legendary Creatures from the Legends block (see list in comments) and redesign it from a modern design view as a Rare.
Oracle Casting Cost and Creature Typeline CANNOT change, the name can be modified but must still be recognizable, and the redesigned card should be in keeping with the original printed flavour text/art. Otherwise, go wild.
16 1312205175 on 01 Aug 2011 by Camruth
2099 Challenge # 007 Multicolour Rare 0 Design a one-drop Commander. That is, a Legendary Creature that can be cast on turn 1 in Commander/EDH if it's your Commander/General. 16 1312537757 on 05 Aug 2011 by Alex
2100 Challenge # 008 Multicolour Rare 0 Take an existing creature type that has 6+ creatures of that type but no non-Legendary "Lord" specific to it. For that creature type create a "Lord" of that type and a Tribal Spell (Enchantment, Instant or Sorcery). 37 1313372915 on 15 Aug 2011 by Darkheart
2101 Challenge # 009 Multicolour Uncommon 0 Design two creatures whose abilities hose each other or seem like opposites, and yet at the same time would work well together in a deck. 11 1313675986 on 18 Aug 2011 by Link
2102 Challenge # 010 Multicolour Uncommon 0 Top down art design. See comments. 11 1314339117 on 26 Aug 2011 by jmgariepy
2103 Challenge # 011 Multicolour Basic 0 Design one or more lands each affiliated with a type of creature. 15 1314821242 on 31 Aug 2011 by Jack V
2104 Challenge # 012 Multicolour Common 0 Top down mechanics design. See comments. 10 1315178109 on 04 Sep 2011 by cmeister2
2105 Challenge # 013 Multicolour Common 0 13 – lucky for some, unlucky for others.
Design one or more cards that evoke luck (good and/or bad)
11 1315875938 on 13 Sep 2011 by Camruth
2106 Challenge # 014 Multicolour Common 0 Choose a movie, TV series or video game. Design two instant or sorcery cards to represent actions taken by the characters or events from the story. One should be cheap (<=3 mana), one should be expensive (>=4 mana). 5 1316693916 on 22 Sep 2011 by Link
2107 Challenge # 015 Multicolour Uncommon 0 Top down flavor text design. See comments for more details. 10 1317187162 on 28 Sep 2011 by jmgariepy
2108 Challenge # 016 Multicolour Common 0 Design a 1-cost planeswalker; that is, a planeswalker with a converted mana cost of 1. 13 1317666761 on 03 Oct 2011 by Link
2109 Challenge # 017 Multicolour Rare 0 Design three one-mana noncreature spells of different colours, with iconic effects for those colours, each of which could have appeared in a particular block from Magic's past but didn't. 6 1318356578 on 11 Oct 2011 by Alex
2110 Challenge # 018 Multicolour Basic 0 Design 3 cards with a casting cost that includes the "purple" mana symbol. See Comments for more details. 12 1319084911 on 20 Oct 2011 by jmgariepy
2111 Challenge # 019 Multicolour Common 0 Creatures in magic have two numerical scores, Power and Toughness, or three if you count converted mana cost. If there were a third number on creature cards, what would it represent? Design two creatures of different rarities depicting your vision of what this third number might be. 12 1319545134 on 25 Oct 2011 by Link
2112 Challenge # 020 Multicolour Common 0 Design are finishing off a small set, and they want a 2-droppable piece of equipment. (That is, casting and equip costs add up to 2.)

What can it be?
12 1320007086 on 30 Oct 2011 by Vitenka
2113 Challenge # 021 Multicolour Common 0 Creature – Not a Beast Create a new creature type for Magic the Gathering. You may either use a creature that Magic has yet to employ, one they've shuffled into another creature type, or one you created from scratch, but has a flavorful element that ties them together. Create three creatures with this type. 15 1320816812 on 09 Nov 2011 by jmgariepy
2114 Challenge # 023 Multicolour Uncommon 0 Click Gatherer's Random Card link to find a card not in a tight cycle. (You can find up to three such and choose one of them.) Design four other cards expanding that card into a tight cycle. 23 1322219761 on 25 Nov 2011 by Alex
2115 Challenge # 024 Multicolour Common 1{?} Design two Magic Cards based on the cards from other games. See the comments. 20 1323322822 on 08 Dec 2011 by jmgariepy
2116 Challenge # 025 Multicolour Common 0 Create a card whose name is the same as an existing printed Magic card, but punctuated or divided differently. Make the card's function as different as possible to the printed card. 23 1324500991 on 21 Dec 2011 by Alex
2117 Challenge # 026 Multicolour Rare 0 Design an Archenemy scheme. 19 1327021431 on 20 Jan 2012 by Link
2118 Challenge # 027 Multicolour Uncommon 0 Challenge Design a creature and a non-creature whose mana costs include at least two hybrid mana that don't share a color in common. 12 1327892405 on 30 Jan 2012 by Link
2119 Challenge # 028 Multicolour Common 0 Challenge Design three cards in a vertical cycle based on rarity. Those cards must be mono-colored, and cannot share a color. 16 1328161042 on 02 Feb 2012 by jmgariepy
2120 Challenge # 029 Multicolour Basic 0 Challenge Design two "Future-Shifted" cards with different mechanics, but who's flavor puts them on the same plane. 9 1329557095 on 18 Feb 2012 by jmgariepy
2121 Challenge # 030 Multicolour Common 0 Design up to three Transform cards that start as one type of permanent and transform into a totally different type of permanent (they don't all have to be the same start/transformed type) 17 1329993472 on 23 Feb 2012 by Camruth
2122 Challenge # 031 Multicolour Common 0 Challenge The current (real) Magic card types are instant, sorcery, creature, land, enchantment, artifact, and planeswalker. Wizards likes to include Tribal, but let's face it, it's not really a type like the others. Design a new card type. 33 1330532671 on 29 Feb 2012 by dude1818
2123 Challenge # 032 Multicolour Basic 0 Challenge Design a card/cards themed around a frog or other semi-aquatic creature. 10 1331125383 on 07 Mar 2012 by Jack V
2124 Challenge # 033 Multicolour Common 0 Challenge Design a card riffing off of the previous Challenge # 033 card's design. You may only submit one card at a time, but, may make multiple submissions, assuming they are spaced between other people's submissions. 23 1332116530 on 19 Mar 2012 by jmgariepy
2125 Challenge # 034 Multicolour Common 0 1 1 Design cards (preferably a cycle) using someone else's card type from Challenge # 031 and/or someone else's mechanic from Challenge # 029. Give credit where it is due. 8 1332610253 on 24 Mar 2012 by ttt3142
2126 Challenge # 036 Multicolour Rare 0 Challenge Wizards has decided to 'return' a few of the old creature types that players regularly say should come back. Choose one of the following creature types – Shark, Dinosaur, Mummy, Lycanthrope – design one (or more)Signature creatures for one of the returning types that Showcases why it was chosen to return. 13 1335180129 on 23 Apr 2012 by Camruth
2127 Challenge # 040 Multicolour None 0 Challenge Design a Plane card. 15 1337649709 on 22 May 2012 by Link
2128 Challenge # 042 Multicolour Uncommon 0 Challenge Create an uncommon planeswalker (or even a common one). 13 1339000365 on 06 Jun 2012 by Alex
2129 Challenge # 043 Multicolour None 7{x}{7} Challenge Design a card with a converted mana cost of 7 or greater for Spike. For a bit of extra challenge, use the Gatherer's random card function to determine the card type. 18 1339600730 on 13 Jun 2012 by Link
2130 Challenge # 044 Multicolour None 1{1} Challenge Design a card for Timmy with a converted mana cost of 1 or less. Do Not add hidden costs into the card. 23 1340166394 on 20 Jun 2012 by jmgariepy
2131 Challenge # 046 Multicolour None 0 Design a horizontal or vertical cycle showcasing a mechanic; see comments for details. 15 1341339875 on 03 Jul 2012 by Cymerdown
2132 Challenge # 047 Multicolour Uncommon 0 Challenge Design a card that represents a non-human child and one card to represent that child's actions or outlooks. 6 1342085087 on 12 Jul 2012 by Vitenka
2133 Challenge # 048 Multicolour Rare 0 Challenge You've been assigned to help design the upcoming expansion for 2016 called "Return of the Weatherlight". Create a Legendary Creature and a Legendary Artifact. See notes for details. 9 1342755508 on 20 Jul 2012 by jmgariepy
2134 Challenge # 049 Multicolour None 0 Challenge Design a card based upon the name [in brackets] from the last commenter in this thread. When you are done, link to your card in a new comment to this thread and add a new word for the next designer [in brackets]. 35 1343536959 on 29 Jul 2012 by jmgariepy
2135 Challenge # 050 Multicolour Token 0 Challenge Create a card that cares about tokens and a token to go with that card. 8 1344666965 on 11 Aug 2012 by jmgariepy
2136 Challenge # 051 Multicolour None 0 Challenge Design a creature with power and toughness precisely 4 less than its converted mana cost, and/or a creature with P/T precisely 2 more than its converted mana cost. 7 1345726978 on 23 Aug 2012 by Alex
2137 Challenge # 052 Multicolour None 0 Challenge Design an apparently innocuous card that has the potential to be format warping or broken. 9 1346236130 on 29 Aug 2012 by Jack V
2138 Challenge # 053 Multicolour Mythic 0 Challenge Its time to revisit the first challenge and a popular feature here – the mashup.
See the Messages for the list of cards.
Rules are simple mash up 2 cards until all 10 are used, a card can only be used once.
5 1347416634 on 12 Sep 2012 by Camruth
2139 Challenge # 054 Multicolour None 0 Challenge Create a hybrid card that cares about the number of cards in your exile zone. 10 1350160573 on 13 Oct 2012 by Sorrow
2140 Challenge # 056 Multicolour None 0 Challenge Design five cards, one of each color, with each card having a mechanical synergy with the next in WUBRG order. (bit more detail in comments) 13 1351076721 on 24 Oct 2012 by jameschanlee
2141 Challenge # 058 Multicolour Rare 0 Challenge Use Alex' random card generator and pick one of the three results to "clean up" into a Magic card that 'could' see print in a non-Un set. (see comments for the link) 10 1352796892 on 13 Nov 2012 by Camruth
2142 Challenge # 059 Multicolour None 0 Challenge Make a card with "You lose the game" in it's rules text. 8 1352727307 on 12 Nov 2012 by Mr. Man
2143 Challenge # 060 Multicolour None 0 Challenge Art Challenge #2
Design a card or cards around the art provided in the comments.
33 1353756504 on 24 Nov 2012 by jmgariepy
2144 Challenge # 061 Multicolour None 0 Challenge Pun challenge! Create a pair of cards whose names are both a group of animals and something else. 8 1354674524 on 05 Dec 2012 by dude1818
2145 Challenge # 062 Multicolour None 0 Challenge Look through the 'Cards with No Home' set, find a card you like, and design two cards that would exist well in the Magic set that card could live in. 8 1355802497 on 18 Dec 2012 by jmgariepy
2146 Challenge # 064 Multicolour None 0 Design one or more four-color cards. 27 1358479025 on 18 Jan 2013 by Link
2147 Challenge # 065 Multicolour None 0 Challenge Create a keyword mechanic whose name is confusingly similar to an existing keyword mechanic in Magic, but whose effect is as different as possible. Create one or two cards showing off your new mechanic. 18 1358955713 on 23 Jan 2013 by Alex
2148 Challenge # 066 Multicolour None 0 Challenge Design a two-colour card that takes a very different approach to that colour-pair than the corresponding Ravnica guild. E.g. a non-aggressive slow {r}{w} control card. 22 1359980500 on 04 Feb 2013 by Alex
2149 Challenge # 067 Multicolour None 0 Challenge Design a magic card based on a real-world place or event. 13 1360776664 on 13 Feb 2013 by Jack V
2150 Challenge # 068 Multicolour None 0 Challenge Create a card that is a deliberate example of how NOT to design a card. Then create a "fixed" version of someone else's card. 17 1361257405 on 19 Feb 2013 by ttt3142
2151 Challenge # 069 Multicolour None 0 Challenge Design a flip card. 12 1361886280 on 26 Feb 2013 by Vitenka
2152 Challenge # 070 Multicolour None 0 Challenge Mark Rosewater said "Dragon's Maze was one of the hardest designs we've had in a long time because it had so many constraints put on it. I'll talk more about the design as we get closer." Design a Rare or Mythic Rare from Dragon's Maze 26 1361380750 on 20 Feb 2013 by cmeister2
2153 Challenge # 071 Multicolour None 0 Challenge Design a good card with at least two abilities which have no synergy with each other. 20 1362905488 on 10 Mar 2013 by jmgariepy
2154 Challenge # 072 Multicolour None 0 Challenge Think of two blocks that were never in Standard at the same time. Imagine that they now are. Design a card for the first block intended to tease the next block, and a card for the second block intended either as an answer, or companion card for the first. 12 1363930916 on 22 Mar 2013 by jmgariepy
2155 Challenge # 073 Multicolour None 0 Challenge Choose two previous design challenges at random. Design a card that fulfils both. 37 1364985156 on 03 Apr 2013 by Jack V
2156 Challenge # 074 Multicolour None 0 Challenge Arggh! Welcome to the first design meeting for the next block: Pirate World. Design two cards, each featuring a new mechanic for the set, one (or both) of which must contain a new keyword. 17 1365560173 on 10 Apr 2013 by jmgariepy
2157 Challenge # 075 Multicolour Mythic 0 Planeswalker – Challenge +1 Take an existing Legendary Creature/Character and turn them into a Planeswalker
-1Note: They must be one that hasn't been a Planeswalker in real Magic – e.g. Karn, Venser
25 1366687476 on 23 Apr 2013 by Camruth
2158 Challenge # 076 Multicolour Common 0 Challenge Create a card named after a song title. 18 1367593818 on 03 May 2013 by Link
2159 Challenge # 077 Multicolour Mythic 0 Ongoing Challenge Design a card that works equally well with Alpha rules and cards as with current ones.

Extra credit--Publish both modern and Alpha versions of the card.
11 1369151629 on 21 May 2013 by Jack V
2160 Challenge # 081 Multicolour None 0 Instant challenge Design a "charm" which has a mana cost shared by no previously printed charm. 31 1373864772 on 15 Jul 2013 by jmgariepy
2161 Challenge # 083 Multicolour None 0 Challenge Design a Tribal Keyword or Ability Mechanic, or a Tribal Keyword Action. 18 1375227160 on 30 Jul 2013 by jmgariepy
2162 Challenge # 085 Multicolour Mythic 0 Challenge Go to Gatherer.Wizards.com and push the Random Card button until you get a non-Mythic, non-basic land card. Find a way to make that card a Mythic Rare. 16 1377046152 on 21 Aug 2013 by jmgariepy
2163 Challenge # 086 Multicolour None 0 Challenge Design a card/cards that would fit into a top-down designed set based on Scandinavian (Nordic/Viking) mythology. 11 1377685452 on 28 Aug 2013 by Camruth
2164 Challenge # 088 Multicolour None 0 Design a "guild" mechanic that can be used in a ravnica-type block to encourage making a deck with these two colors, or that encourage 2-colored decks in general.
Think of it as "Mechanics for Ravnica that push toward single-guild decks instead of generalized multicolor"
19 1379940541 on 23 Sep 2013 by Jack V
2165 Challenge # 091 Multicolour None 0 Challenge Create a functional reprint. Flavor text is mandatory. 19 1381277156 on 09 Oct 2013 by jmgariepy
2166 Challenge # 092 Multicolour Rare 0 Design one or more preview cards that could be included in a new duel deck as preview card for a return set. This may be an uncarded character, a redesigend version of a previous legend, or something else entirely. 17 1381791662 on 14 Oct 2013 by Jack V
2167 Challenge # 097 Multicolour None 0 Challenge The Triple Mash. Take a card from Cog A in the comment section, a card from Cog B and a a card from Cog C and mash them together to form a new card. 15 1388104888 on 27 Dec 2013 by jmgariepy
2168 Challenge # 100 Multicolour Mythic 0 Challenge Choose a Multiverse cardset from the thread to this challenge (or at random) that's not your own, and design 2 cards for that cardset. 20 1393861345 on 03 Mar 2014 by Alex
2169 Challenge # 101 Multicolour None 0 Challenge Choose an aphorism or cliché, and design a card with that name. 8 1397594368 on 15 Apr 2014 by Alex
2170 Challenge # 102 Multicolour None 12{12} Challenge Design a card with a converted mana cost of 12 or more. 10 1399421267 on 07 May 2014 by jmgariepy
2171 Challenge # 104 Multicolour None 0 Red gets Chaos cards, sometimes. Cards that make stuff go all random on you.
Without being too 'blunt instrument' about it, make something that combos with (some of) them.
8 1402572277 on 12 Jun 2014 by Vitenka
2172 Challenge # 105 Multicolour None 0 Challenge Something crazy is happened! [Randomly Generated Card] is tearing up Standard! We need to design an answer card that shuts that card down, and slip it into the next block! 16 1403426159 on 22 Jun 2014 by jmgariepy
2173 Challenge # 108 Multicolour None 0 Challenge Art Challenge #3 meets Space: the Convergence. Also featuring correct picture aspect ratios. 20 1406680779 on 30 Jul 2014 by jmgariepy
2174 Challenge # 109 Multicolour None 0 Challenge Design a cycle of cards with four (or fewer) colours. 7 1407415743 on 07 Aug 2014 by Jack V
2175 Challenge # 111 Multicolour None 0 Challenge Design a card that, by its very nature, should be, and is, Legendary. 11 1410950706 on 17 Sep 2014 by jmgariepy
2176 Challenge # 112 Multicolour None 0 Challenge Top-down design: read the description of the world of Danahar and come up with a card that belongs in the setting. 42 1411958900 on 29 Sep 2014 by Link
2177 Challenge # 113 Multicolour None 0 Design a card with an effect that gets better as the card or effect's cost increases. The cost cannot include X. 15 1416221295 on 17 Nov 2014 by Circeus
2178 Challenge # 114 Multicolour None 0 Challenge Choose a plane that so far has been primarily represented by mono-color cards and design a multi-colored card for it. 10 1416924135 on 25 Nov 2014 by Link
2179 Challenge # 122 Multicolour None 0 Challenge Design a multicolor card like executioners swing, with an effect from one color and a restriction or drawback from another color. 20 1425407713 on 03 Mar 2015 by Jack V
2180 Challenge # 124 Multicolour None 0 Challenge A paper is slammed onto your desk. The paper has the name Khans of Innistrad scribbled onto with black crayon, and a green crayon tell you that this will be the next Magic set. No other information is given. Design away! 16 1426330008 on 14 Mar 2015 by Jack V
2181 Challenge # 125 Multicolour None 0 Challenge – Phoenix Create a multicolored Phoenix. It can't use nonred evergreen keywords. 6 1426716350 on 18 Mar 2015 by Link
2182 Challenge # 127 Multicolour Mythic 0 Challenge Design a card for an MTG character mentioned in flavor text (who doesn't already have a card), e.g. Callaphe the Mariner or Chadir the Navigator 9 1429824700 on 23 Apr 2015 by Sorrow
2183 Challenge # 128 Multicolour None 0 Challenge Top-down design #2!
Read the description of the plane given in the comments, then come up with a card that fits in that setting.
28 1431228508 on 10 May 2015 by Link
2184 Challenge # 129 Multicolour None 0 Challenge Design a single-faced planeswalker card that shows a team-up between two of the planeswalkers we've seen get cards since Lorwyn. 9 1434059204 on 11 Jun 2015 by Sorrow
2185 Challenge # 131 Multicolour None 0 Challenge Design two cards for Mungo Mungo. 14 1437619460 on 23 Jul 2015 by jmgariepy
2186 Challenge # 146 Multicolour None 0 Challenge Choose an ability word, a keyword, or a keyword action designed by another user on Multiverse. Create two cards using that mechanic. 7 1457019858 on 03 Mar 2016 by Link
2187 Challenge # 156 Multicolour None 0 Creature Challenge – Incarnation Design an Incarnation based on one of the words in the first comment, then add a word to the list. 18 1486046438 on 02 Feb 2017 by Link
2188 Challenge # 158 Multicolour None 0 Challenge Create a card based on the assigned flavor text. 20 1498799276 on 30 Jun 2017 by jmgariepy
2189 Challenge # 165 Multicolour None 0 Challenge Design a card based on the name of an existing Magic card set. 7 1559240521 on 30 May 2019 by Link
2190 Challenge # 170 Multicolour None 0 Challenge Read about Gwanhoz and come up with a top-down card design for the plane. 1 1667784106 on 07 Nov 2022 by Sorrow
2191 Challenge #127 Multicolour None 0 Challenge It's nega-Magic Origins- your favorite planeswalker didn't get killed, but they did lose their spark. Create a planeswalker that transforms into a different permanent. 4 1428563581 on 09 Apr 2015 by Sorrow
2192 Common nongreen creature Multicolour Common 2{?}{?} Creature – Bird Soldier 1 1 Flying 7 1358525371 on 18 Jan 2013 by Jack V
2193 Garruk Multicolour Mythic 0 Avatar – Garruk 0 +1: Up to one target creature gains trample until end of turn.
-2: Put a 3/3 beast creature token onto the battlefield.
-7: For each creature, pair it with an unpaired creature if possible. Each creature fights the creature it's paired with.
0
2194 Philosopher's Stone Multicolour Mythic 5{5} Artifact Philosopher's Stone is all colors.
{t}: Put a gold counter on target permanent you control.
Permanents with gold counters on them can't attack or block and gain "{t}: Add one mana of any color to your mana pool."
9 1328762328 on 09 Feb 2012 by jmgariepy
2195 Tibalt Multicolour Mythic 0 Avatar – Tibalt 0 +1: You deal 1 damage to each player.
-X: Draw X cards unless any opponent has you deal twice X damage to him or her.
-6: You get an emblem with "Whenever an opponent is dealt damage, he or she loses that much life."
1 1350970498 on 23 Oct 2012 by jameschanlee
2196 Upcoming Challenges Discussion Multicolour Rare 0 Discuss ideas and scheduling of upcoming challenges.

(Previously announcements of challenges.)
60 1311153583 on 20 Jul 2011 by Alex
2197 Administrator Tobias Andrion Multicolour Rare 5{3}{w}{u} Legendary Creature – Human Advisor 4 4 Islandwalk, plainswalk (This creature is unblockable as long as defending player controls an Island or a Plains.) 1 1320080616 on 31 Oct 2011 by Alex
2198 Aspect Mage Multicolour Rare 5{3}{w}{u} Creature – Human Wizard 2 3 When Aspect Mage enters the battlefield, choose two —
• Return an aura from your graveyard to your hand.
• Attach target aura to Aspect Mage.
• Put an aura from your hand with a converted mana cost of 4 or less on Aspect Mage.
• Return all auras on target enchanted creature to their owner’s hand, and exile that creature until Aspect Mage leaves the battlefield.
2 1429233292 on 17 Apr 2015 by jmgariepy
2199 Azure, Gravity Well Multicolour Mythic 7{5}{w}{u} Legendary Creature – Elemental Demon 6 7 Activated abilities of nonland permanents cost {x} more to activate, where X is the highest converted mana cost among permanents. 9 1332199240 on 19 Mar 2012 by Link
2200 Birdhouse in your Soul Multicolour Rare 4{2}{w}{u} Enchantment Whenever you are dealt damage, put two 1/1 white bird creature tokens with flying onto the battlefield. 3 1368200512 on 10 May 2013 by Chris
2201 Bureaucratic Delay Multicolour Rare 3{1}{w}{u} Sorcery Take an extra turn after this one. Players can't cast spells during that turn. 1 1464272185 on 26 May 2016 by Link
2202 Cybi, CBIM of Karras Multicolour None 2{w}{u} General – Computer 1 +1 This cycle, all modified units are cloaked.
+0 Repeat a tactic from the void.
-5 Displace all units.
2 1406735095 on 30 Jul 2014 by Vitenka
2203 Elite Recruitment Multicolour None 4{2}{w}{u} Enchantment – Aura Enchant creature with power four or greater.
You control enchanted creature.
2 1412013293 on 29 Sep 2014 by Jack V
2204 Essence of Sky Multicolour Uncommon 3{1}{w}{u} Enchantment Flying, vigilance, hexproof 6 1312147826 on 31 Jul 2011 by jmgariepy
2205 Floating Library of Lisperia Multicolour Mythic 6{2}{w}{w}{u}{u} Legendary Creature – Construct 6 4 Flying
Whenever a creature attacks you or a planeswalker you control, you may draw a card.
2 1381498936 on 11 Oct 2013 by Jack V
2206 Gold Sliver Multicolour Uncommon 3{1}{w}{u} Creature – Sliver 2 2 All Slivers have protection from multicolor. 2 1364852360 on 01 Apr 2013 by amuseum
2207 Hanna, Navigator of Planes Multicolour Rare 3{1}{w}{u} Planeswalker – Hanna 3 +1: Artifact and enchantment spells cost you {1} less to cast this turn.
-1: Return target artifact or enchantment card from your graveyard to your hand.
-7: Cast any number of artifact or enchantment cards from your hand or graveyard without paying their mana costs.
2 1366973107 on 26 Apr 2013 by Alex
2208 Hero's Pact Multicolour None 4{2}{u}{w} Sorcery You and target opponent each gain 4 life, draw 2 cards, and skip their next combat step. 2 1499550864 on 08 Jul 2017 by Jack V
2209 Hunding, Charmed Warrior Multicolour Rare 6{3}{w}{u}{u} Legendary Creature – Human Warrior 5 4 Protection from red
Whenever Hunding, Charmed Warrior attacks or blocks, it get +1/+1 until end of turn.
1 1320080671 on 31 Oct 2011 by Alex
2210 In Bloom Multicolour Mythic 7{5}{w}{u} Enchantment All creatures have lifelink.
Whenever a creature deals damage, its controller draws an equal number of cards.
3 1361856648 on 26 Feb 2013 by jmgariepy
2211 Income Tax Multicolour Rare 6{4}{w}{u} World Enchantment Spells and abilities cost {x} more to cast, where X is their casting cost. 4 1360805613 on 14 Feb 2013 by Hālian
2212 Inspector Gadget Multicolour Rare 3{1}{w}{u} Legendary Artifact Creature – Human Policeman 1 3 {3}: Extend 3. (Reveal 3 cards from the top of your library, put an artifact from them onto the battlefield, attach it to Inspector Gadget if possible, then put the rest on the bottom.)
{2}: Regenerate.
2 1394126763 on 06 Mar 2014 by Alex
2213 Intangible Saint Multicolour Mythic 3{1}{w}{u} Legendary Creature – Spirit 4 4 Whenever Intangible Saint attacks, put a 6/6 white Angel Spirit creature token onto the battlefield tapped and attacking.
Hexproof
Defender
Whenever Intangible Saint becomes the target of a spell or ability, it loses hexproof and defender until end of turn.
3 1340703937 on 26 Jun 2012 by Alex
2214 Isperia's Command Multicolour Rare 2{w}{u} Instant Choose two —
• Permanents enter the battlefield tapped this turn.
• Draw two cards, then shuffle a card from your hand and a permanent you own into your library.
• Player's can't search libraries this turn.
• Permanents you control gain protection from the card type of your choice until end of turn.
3 1425907647 on 09 Mar 2015 by Link
2215 Isperia, Voice of Law Multicolour Mythic 7{3}{w}{w}{u}{u} Planeswalker – Isperia 7 +2 Look at the top five cards of your library and put them back in any order.
0 Choose two target permanents. Until your next turn, they can't attack or block, and their activated abilities can't be activated.
-8 You gain an emblem with "Whenever a creature attacks, you may draw a card."
6 1366729918 on 23 Apr 2013 by Alex
2216 Jedit Ojanen of Sheoltun Multicolour Rare 7{4}{w}{w}{u} Legendary Creature – Cat Warrior 5 5 Mountainwalk
Whenever Jedit Ojanen of Sheoltun attacks or blocks, put a 2/2 white and blue Cat Warrior creature token with mountainwalk onto the battlefield.
1 1320080679 on 31 Oct 2011 by Alex
2217 Jedit Ojanen of the Robaran Multicolour Rare 7{4}{w}{w}{u} Legendary Creature – Cat Warrior 5 5 Jedit Ojanen and creatures blocking or blocked by it have shroud.
Whenever Jedit Ojanen attacks or blocks, put a 2/2 Warrior Mercenary creature token onto the battlefield with "This creature and creatures blocking or blocked by it have shroud."
8 1312210986 on 01 Aug 2011 by Jack V
2218 Kasimir, Lone Wolf Multicolour Common 6{4}{w}{u} Creature – Human Warrior 5 3 When Kasimir, Lone Wolf enters the battlefield, put a Legendary 2/2 white Wolf creature token with First Strike named Cub onto the battlefield. 1 1314068956 on 23 Aug 2011 by Camruth
2219 Kasimir, Lone Wolf of Kusho Multicolour Rare 6{4}{w}{u} Legendary Creature – Human Warrior 5 3 Defender
{w}{w}, {t}: Kasimir, Lone Wolf of Kusho deals 3 damage to target creature attacking you or a planeswalker you control.
{u}{u}: Regenerate Kasimir.
2 1312575641 on 05 Aug 2011 by Link
2220 Make Your Own Luck Multicolour Rare 5{3}{w}{u} Enchantment {3}{w}{u}: Exile the top card of your library. You may then cast an exiled card without paying its mana cost. 8 1346473179 on 01 Sep 2012 by jmgariepy
2221 Moonlit Savior Multicolour Uncommon 2{w}{u} Creature – Fox Ninja 2 2 Ninjutsu {1}{w}{u} ({1}{w}{u}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking unblocked.)
You may count blocked creatures as unblocked for the purpose of activating Moonlit Savior's ninjutsu ability.
3 1416960675 on 26 Nov 2014 by Link
2222 Ojutai Halo-Blade Multicolour Common 4{2}{w}{u} Creature – Bird 2 4 Flying

Auramorph {3}{w}{u}- You may cast Ojutai Halo-Blade as a colorless aura spell that gives enchanted creature +2/+2 for {3}. If you do you may unattach Ojutai Halo-Blade at any time and have it become a creature)
3 1441496021 on 05 Sep 2015 by Sorrow
2223 Oppress Multicolour Uncommon 2{w}{u} Instant Counter target spell unless its controller gains an emblem with "Spells you cast cost {1} more to cast." 5 1336792794 on 12 May 2012 by Link
2224 Rishadan Charm Multicolour Uncommon 4{2}{w}{u} Sorcery Choose one —
• For each creature, its controller sacrifices a permanent unless he or she pays {1}.
• Put a +1/+1 counter on any number of target creatures.
• Draw four cards, then discard two cards.
3 1418207713 on 10 Dec 2014 by Alex
2225 Soul-Cage Phantasm Multicolour Rare 2{w}{u} Creature – Illusion 1 3 When Soul-Cage Phantasm enters the battlefield, you exile target nonland permanent an opponent controls until Soul-Cage Phantasm leaves the battlefield.
Whenever Soul-Cage Phantasm becomes the target of a spell or ability, sacrifice it.
2 1425904567 on 09 Mar 2015 by Link
2226 Soulfire Geist Multicolour Rare 4{2}{w}{u} Creature – Spirit 3 4 Flying
{r}: Soulfire Geist deals 1 damage to target haunted creature.
{1}{w}{u}: When target creature dies this turn, put all cards haunting that creature on the bottom of their owners' libraries in any order.
3 1426549156 on 16 Mar 2015 by Link
2227 Spellwrought Arms Multicolour Uncommon 2{w}{u} Enchantment – Aura Flash
Enchant creature
Cast Spellwrought Shield only if you've cast another spell this turn.
Enchanted creature gets +3/+2 and has first strike and lifelink.
3 1426037507 on 11 Mar 2015 by Samuel
2228 Supreme Charm Multicolour Uncommon 7{1}{w/u}{w/u} Instant Until end of turn, creatures you control gain flying. If the miracle cost was paid, until end of turn, creatures you control get +1/+1.
Miracle {2}{w/u}{w/u}
Forecast — {1}{w/u}, Reveal Supreme Charm from your hand: Target creature gains flying until end of turn.
1 1405323562 on 14 Jul 2014 by amuseum
2229 The Nightingale Multicolour Uncommon 4{2}{w}{u} Creature – Human 2 4 Vigilance
Whenever The Nightingale deals damage to a creature, draw a card.
↓↓↓
Pass the mantle (When this dies, you may exile it. If you do, target creature gains its name and mantle abilities.)
1 1439657574 on 15 Aug 2015 by Link
2230 Traft, Drogskol Saint Multicolour Mythic 4{2}{w}{u} Legendary Creature – Spirit Cleric 2 4 Flying, Hexproof
Other creatures with flying you control get +1/+2 and have hexproof.
{3}{w}{u}: Put a 1/1 white and blue Spirit creature token with flying onto the battlefield.
1 1426373754 on 14 Mar 2015 by Samuel
2231 Venser, the Savior (Venser, Norn's Prize) Multicolour Mythic 3 {1}{w}{u} Planeswalker – Venser
‑‑‑‑
Legendary Creature – Zombie Wizard
2
‑‑‑‑
2/2
+1 Return target nonland permanent to its owner's hand. Its controller gains life equal to its converted mana cost.
-3 Put a +1/+1 counter on target creature. If that creature would die, instead exile it and Venser, the Savior, then return it to the battlefield and return Venser, the Savior to the battlefield transformed.
‑‑‑‑
When Venser, Norn's Prize enters the battlefield or at the beginning of your upkeep, return another target permanent to its owner's hand unless its owner pays {2} or 4 life.
Creatures you control can't be blocked unless the defending player pays {1} or 2 life.
4 1428593078 on 09 Apr 2015 by Link
2232 Winged Mysterite Multicolour Uncommon 3{1}{u}{w} Enchantment Creature – Illusion 3 2 Flying
When Winged Mysterite becomes the target of a spell or ability, sacrifice it. Each other player sacrifices an enchantment.
3 1359994591 on 04 Feb 2013 by Link
2233 Yazt, Phantom General Multicolour Rare 4{2}{w}{u} Legendary Creature – Illusion Soldier 2 2 Hexproof
Yazt, Phantom General cannot block.
When Yazt enters the battlefield, put 10 0/1 White and Blue Illusion Soldier creature tokens with defender onto the battlefield.
Sacrifice two tokens you control: Yazt is unblockable until end of turn.
6 1411084752 on 18 Sep 2014 by Acilper
2234 All the World Multicolour Mythic 7{5}{u}{b} Sorcery Each player returns all artifacts and creatures from their graveyards to their owner's hands. Take an additional turn after this one. 5 1335968874 on 02 May 2012 by Alex
2235 Ashiok, Sculptor of Horrors (Ashiok's Grasp) Multicolour Mythic 4 {2}{u}{b} Planeswalker – Ashiok
‑‑‑‑
Enchantment – Aura
3 +1: Exile the top two cards of each opponent's library.
0: Each opponent exiles a card from his or her hand.
-5: Put a permanent card exiled with Ashiok, Sculptor of Horrors onto the battlefield under your control. Transform Ashiok, Sculptor of Horrors and attach it to that permanent.
‑‑‑‑
Enchant permanent
Whenever enchanted permanent deals damage to a creature, exile that creature.
Whenever enchanted permanent deals damage to its owner, you may look at that player's hand. If you do, you may cast a nonland card in it without paying that card's mana cost.
4 1429005263 on 14 Apr 2015 by Alex
2236 Bane Alley Charm Multicolour None 3{1}{u}{b} Instant Choose any number – each player draws a card; or each player discards a card; or creatures get -1/-0 until end of turn; or creatures get -0/-1 until end of turn. 4 1374016431 on 16 Jul 2013 by Jack V
2237 Black-Nose Multicolour Rare 4{2}{u}{b} Legendary Creature – Rat Ninja 2 2 Ninjutsu {1}{u}{b}
When Black-Nose enters the battlefield, you may have him become a copy of target Ninja creature until end of turn.
Whenever Black-Nose attacks and isn't blocked, you may have him become a copy of target ninja creature until end of turn.
{u}{b}: Put Black-Nose into your hand from the command zone.
2 1422473588 on 28 Jan 2015 by movezig5
2238 Blacklist Multicolour Common 2{u}{b} Instant Choose target spell. Its controller reveals their hand. If a card with the same name as the spell is revealed this way, counter that spell. 1 1394162821 on 07 Mar 2014 by amuseum
2239 Casting Edict Multicolour None 3{1}{b}{u} Instant Target player sacrifices a spell. 6 1337072417 on 15 May 2012 by Jack V
2240 Cataclysmic First Contact Multicolour Rare 2{u}{b} Strategy Suspend
Whenever you deploy a creature with a converted psi cost of six or more, unsuspend Cataclysmic First Contact.
Displace all units. Return them to the warzone at the beginning of your next end cycle, after this one.
4 1406852722 on 01 Aug 2014 by jmgariepy
2241 Close Their Eyes Multicolour Uncommon 5{3}{u}{b} Tribal Sorcery – Homunculus Target player puts a card from the top of his or her library into his or her graveyard for each homunculus you control. For each creature card sent to the graveyard this way, you draw a card. 1 1313381443 on 15 Aug 2011 by Link
2242 Cursed Dimir Charm Multicolour Uncommon 8{2}{u/b}{u/b} Sorcery Choose two--Draw three cards; or discard four cards; or lose 3 life. 4 1404870861 on 09 Jul 2014 by jmgariepy
2243 Daaifok Eunuch Multicolour Uncommon 4{2}{u}{b} Creature – Eunuch 2 2 When Daaifok Eunuch deals combat damage to a player, emasculate that player, then draw a card. (You may search their library for a card and exile it. Then shuffle that library. Then that player mills a card until they mill a land card.) 1 1376547813 on 15 Aug 2013 by amuseum
2244 Dread Pirate Ramirez Multicolour Rare 6{3}{u}{b}{b} Legendary Creature – Human Pirate 4 3 Other Pirate creatures you control get +1/+1 and have first strike.
At the beginning of your upkeep, you may sacrifice a creature. If you do, return Dread Pirate Ramirez from your graveyard to the battlefield.
2 1312657553 on 06 Aug 2011 by dude1818
2245 Explore the Abyss Multicolour Mythic 3{1}{u}{b} Sorcery Hold your breath and time it. Do all of the following that you pass.
• 0 or more seconds — Lose 3 life.
• 30 or more seconds — Surveil 3.
• 60 or more seconds — Put up to 3 cards in your graveyard to your hand.
• 90 or more seconds — Draw 3 cards.
3 1538090147 on 27 Sep 2018 by amuseum
2246 Extreme Reversal Multicolour None 7{3}{u}{u}{b}{b} Instant Search the battlefield and stack, and any number of hands, libraries and graveyards for any number of nonland cards, spells and permanents with the same name and exile them. 8 1337093123 on 15 May 2012 by Jack V
2247 Fairie Pranktitioner Multicolour Uncommon 5{3}{u}{b} Creature – Fairie Rogue 2 2 Flash, flying, haste
When Fairie Pranktitioner enters the battlefield, all Fish you control gain flying until end of turn.
{t}: Put a 1/1 blue and black Fish into play, blocking target attacking creature.
5 1360234135 on 07 Feb 2013 by jmgariepy
2248 Forbidden Charm Multicolour Rare 9{u/b}{u/b}{u/b} Instant Choose One--Each player puts the top seven cards of their library into their graveyard; Or, creatures get -5/-0 until end of turn; Or, choose a card you own from outside the game with a converted mana cost of two, and put it in your hand. Exile Forbidden Charm. 1 1404432643 on 04 Jul 2014 by jmgariepy
2249 Gisa and Geralf, Stitcher Twins Multicolour Mythic 4{2}{u}{b} Legendary Creature – Human Wizard 3 4 {g}, {t}: Search your library for a creature card and put it into your graveyard, then shuffle your library.
{x}{u}{b}, {t}: Exile target creature card from a graveyard. Put a token onto the battlefield that's a copy of that creature, except that token is X/X.
1 1426463172 on 15 Mar 2015 by Link
2250 Grimgrin Risen Multicolour Mythic 5{3}{u}{b} Legendary Creature – Zombie Warrior 4 4 At the beginning of your upkeep, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on target Zombie creature.
Whenever Grimgrin Risen attacks, defending player sacrifices a creature and you put a 2/2 black Zombie creature token onto the battlefield.
1 1426373322 on 14 Mar 2015 by Samuel
2251 Interrogation Charm Multicolour Uncommon 4{1}{u/b} Instant Target creature's final power is 0 until end of turn. (Its power can't be modified by other effects or counters.)
Transmute {1}{u/b}{u/b}
Cycling {u/b}
2 1405095068 on 11 Jul 2014 by amuseum
2252 Isamiashi, Devoted Clerk Multicolour Rare 5{3}{u}{b} Legendary Creature – Human Advisor 3 3 All creatures are Legendary.
Whenever a creature dies, its controller loses 1 life.
1 1410997897 on 17 Sep 2014 by jmgariepy
2253 Judgement of Sulieman Multicolour Rare 7{5}{u}{b} Sorcery Choose two target creatures controlled by the same player. They sacrifice one of them. You gain control of the other. 5 1382478237 on 22 Oct 2013 by Jack V
2254 Kami of Devastation Multicolour Rare 4{2}{u}{b} Creature – Spirit 3 3 Flying
When Kami of Devastation dies, choose a creature type. Return all creatures of that type to their owners' hands. Then destroy all other creatures.
3 1417021612 on 26 Nov 2014 by Alex
2255 King Suleiman #2 Multicolour None 4{2}{u}{b} Legendary Creatue – Human 2 2 {t}: Target player sacrifices a creature they control. That player then puts two Weird token creatures on the battlefield with power and toughness equal to half of the sacrificed creature's power, rounded down. Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. The first player who payed the most life gains control of these two Weirds. 1 1447296877 on 12 Nov 2015 by jmgariepy
2256 Late (Never) Multicolour Common 3 {1}{u}{b} Sorcery
‑‑‑‑
Sorcery
Return target creature to it's owner's hand.
At the beginning of your next turn, place Late on the stack, then transform it.
‑‑‑‑
Destroy target nonblack creature.
0
2257 Princess Lucrezia of Urborg Multicolour Rare 6{3}{u}{b}{b} Legendary Creature – Human Wizard 5 4 Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps two lands he or she controls.
{t}: Add {u} to your mana pool.
2 1312256007 on 02 Aug 2011 by jmgariepy
2258 Princess Lucrezia, Landwalker Multicolour Rare 6{3}{u}{u}{b} Legendary Creature – Human Wizard 5 4 {1}{u}{b}: Target creature gains your choice of islandwalk or swampwalk until end of turn. Activate only once each turn.
{1}, {t}: Add {u}{b}.
1 1320080740 on 31 Oct 2011 by Alex
2259 Ravenous Ultimatum Multicolour Mythic 7{1}{u}{u}{u}{b}{b}{b} Sorcery Target opponent discards three cards from their hand. You may play any number of them without paying their mana cost. 2 1347450341 on 12 Sep 2012 by Jack V
2260 Ravenous Ultimatum Multicolour Rare 4{1}{b}{u}{u} Sorcery Reveal the top five cards of your deck. Any opponent may choose to discard cards; exiling one revealed card of their choice per card they discard in this way. Then take the rest into your hand. 1 1347705604 on 15 Sep 2012 by Vitenka
2261 Riven Turnbull, Agitator Multicolour Rare 7{5}{u}{b} Legendary Creature – Human Advisor 5 7 {u}{u}: Tap or untap target creature.
{b}, {t}: Destroy target tapped creature.
2 1312823805 on 08 Aug 2011 by Alex
2262 Scour the Shadows Multicolour Rare 2{u}{b} Strategy TRACK 1: {3}{u}: Draw a card. |{4}{b}| {3}{u}: Draw two cards.
----
TRACK 2: {3}{b}: Target opponent discards a card. Activate this ability only when you could cast a sorcery. |{4}{u}| {2}{b}: Target opponent discards a card and loses 2 life.
3 1333260249 on 01 Apr 2012 by ttt3142
2263 Secrecy Charm Multicolour Rare 8{2}{u/b}{u/b} Instant Choose one--Target player grinds 3; target creature has depowered until end of turn; or transmute a card in your hand. 4 1404443753 on 04 Jul 2014 by amuseum
2264 Sivitri Scarzam, Beguiler of Dragons Multicolour Rare 7{5}{u}{b} Legendary Creature – Human Wizard 6 4 When Sivitri Scarzam, Beguiler of Dragons enters the battlefield, put a legendary 4/4 black and blue dragon creature token with swampwalk named "Scarzam's Dragon" onto the battlefield under an opponent's control.
When Sivitri Scarzam enters the battlefield, gain control of target dragon. When Sivitri Scarzam leaves the battlefield, sacrifice that dragon.
6 1312576690 on 05 Aug 2011 by Link
2265 Sivitri Scarzam, Dragonqueen Multicolour Rare 7{5}{u}{b} Legendary Creature – Human Warrior 6 4 Flying, trample
Whenever Sivitri Scarzam, Dragonqueen deals combat damage to a player, you may put a 4/4 red Dragon creature token with flying onto the battlefield.
4 1312602646 on 06 Aug 2011 by dude1818
2266 Spell Spoiling Multicolour Uncommon 3{1}{b}{u} Instant Counter target spell unless it's controller chooses to give all creatures they control -2/-2 until end of turn. 1 1313878222 on 20 Aug 2011 by Jack V
2267 Squelching Horror Multicolour Uncommon 5{3}{u}{b} Creature – Horror 6 4 Intimidate
Squelching Horror can't attack unless defending player controls an Island.
3 1425903126 on 09 Mar 2015 by Alex
2268 Sultai Gildscale Multicolour Common 5{3}{u}{b} Creature – Naga Shaman 3 4 Bend- {2}{u}{b} (When this creature attacks you may pay its bend cost. If you do the defending player chooses one: you draw a card or the defending player loses 2 life). 2 1424877440 on 25 Feb 2015 by Sorrow
2269 Sygg, River King Multicolour Mythic 2{u}{b} Legendary Creature – Merfolk Rogue 1 3 {1}{u/b}{u/b}: Target Merfolk or Rogue creature can't be blocked this turn. When that creature deals combat damage to a player this turn, that player discards a card and you draw a card. 2 1382140635 on 18 Oct 2013 by amuseum
2270 Underhand Ed Designs Multicolour None 4{2}{u}{b} Sorcery Put a token onto the battlefield that's a copy of target artifact another player controls. 1 1478269531 on 04 Nov 2016 by Chris
2271 Wistful Dreams Multicolour Rare 5{3}{u}{b} Sorcery Draw 7 cards. At end of turn, discard 7 cards. 1 1320080801 on 31 Oct 2011 by Alex
2272 World Ransom Multicolour Mythic 5{3}{b}{u} Enchantment At the beginning of your upkeep, choose one that hasn't been chosen —
• Gain control of target creature until World Ransom leaves the battlefield.
• Gain control of target land until World Ransom leaves the battlefield.
• Gain control of target noncreature nonland permanent until World Ransom leaves the battlefield.
• Sacrifice World Ransom.
1 1439426070 on 13 Aug 2015 by ChalkdustOnline
2273 Act of Treason #2 Multicolour Rare 2{b}{r} Instant As an additional cost to cast Act of Treason #2, sacrifice a planeswalker.

Exile the top seven cards of target opponent's library. Until end of turn, you may play cards exiled this way.
2 1445917991 on 27 Oct 2015 by jmgariepy
2274 Blood-Cloak Ensiform Multicolour Rare 3{1}{b}{r} Enchantment – Aura Enchant creature
Enchanted creature has first strike.
Whenever enchanted creature deals combat damage to a creature, Blood-Cloak Ensiform deals one damage to that creature. Put a +1/+1 counter on the enchanted creature.
4 1314369392 on 26 Aug 2011 by Link
2275 Bloodborn Ritual Multicolour Uncommon 2{b}{r} Instant Add three mana in any combination of colors to your mana pool. It has "when you spend this mana, each opponent loses 1 life and you gain 1 life." 3 1405867558 on 20 Jul 2014 by Link
2276 Bloodlord Olivia Multicolour Mythic 4{2}{b}{r} Legendary Creature – Vampire 3 2 Flying, Lifelink
Other Vampire creatures you control get +1/+1 and have lifelink.
{1}{r}{b}: Bloodlord Olivia deals 2 damage to target Human creature. That creature's controller loses 1 life.
3 1426373095 on 14 Mar 2015 by Samuel
2277 Coffin Embers Multicolour Uncommon 2{x}{b}{r} Instant As an additonal cost to cast Coffin Embers exile a creature card in your graveyard.
Coffin Embers deals X damage to target creature.
Graveburn – X is +1 for each creature card in your graveyard.
1 1380015829 on 24 Sep 2013 by Alex
2278 Crim, Rakdos Gadgeteer Multicolour None 2{r}{b} Legendary Creature – Goblin Artificer 2 2 Masochism 1 (Whenever you lose life except to combat damage, Crim gets +1/+1 until end of turn.)
{t}: Put an artifact token called Grinder onto the battlefield with "{t}: Lose 1 life".
3 1455805955 on 18 Feb 2016 by Jack V
2279 Cryptkeeper's Phoenix Multicolour Rare 5{3}{b}{r} Creature – Phoenix 3 3 Flying
When Cryptkeeper's Phoenix enters the battlefield, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
When Cryptkeeper's Phoenix dies, return it to its owner's hand.
4 1426852277 on 20 Mar 2015 by Alex
2280 Demonic Influence Multicolour None 3{1}{b}{r} Enchantment At the beginning of your upkeep, put a +1/+1 on a creature you control.
+1/+1 counters are +1/-1 counters.
2 1361817875 on 25 Feb 2013 by Jack V
2281 Devil's Do Multicolour Rare 6{3}{r}{b}{b} Sorcery Exile your hand, library and Devil's Do.
As long as Devil's Do is exiled in this manner, you can't draw cards.
At the beginning of your upkeep, as long as Devil's Do is exiled in this manner, put a 4/4 black and red Devil creature token on the battlefield.
3 1384910840 on 20 Nov 2013 by jmgariepy
2282 Divine Debt Multicolour Rare 4{2}{b}{r} Sorcery Target player draws a card for each creature they control, then loses that much life.
Concecrate {4}{g}{w} (You may cast this spell for it's concecrate cost. If you do, change its text by replacing all instances of 'loses' with 'gains'. It becomes a green and white spell.)
1 1354256452 on 30 Nov 2012 by jmgariepy
2283 Draining Leech Multicolour Uncommon 6{4}{b}{r} Creature – Leech 2 2 Haste
When Draining Leech enters the battlefield, target creature gets -X/-X until end of turn, and Draining Leech gets +X/+X until end of turn, where X is that creature's power.
2 1345826525 on 24 Aug 2012 by Vitenka
2284 Edgar, Markov Elder Multicolour Mythic 3{1}{b}{r} Legendary Creature – Vampire Wizard 3 3 {w}{b}{r}: Exile target blocking creature. Put a token onto the battlefield that's a copy of that creature, except it has haste, is a Vampire in addition to its other types, and has "At the beginning of your end step, sacrifice this creature." After this combat phase, there is an additional combat phase. Nontoken creatures can't attack during that combat phase. 3 1426467031 on 16 Mar 2015 by Link
2285 Emberlisk Multicolour Rare 3{1}{b}{r} Creature – Beast 2 2 First Strike
{x}{r}{b}: Emberlisk gets +X/+0 until end of turn.
Graveburn – X is +1 for each creature card in your graveyard.
3 1380015847 on 24 Sep 2013 by Alex
2286 Gerrard il-Capashen Multicolour Rare 5{3}{b}{r} Legendary Creature – Human Rogue 4 3 At the beginning of your upkeep, target opponent loses 1 life for each card in their hand.
Sacrifice a Legendary Creature: Regenerate Gerrard il-Capashen.
1 1483502485 on 04 Jan 2017 by jmgariepy
2287 Havoc Charm Multicolour Rare 9{3}{b/r}{b/r} Instant Choose one--Put a +1/+1 counter on target creature for each card fewer than seven in your hand; Havoc Charm deals 1 damage to target player for each life that player lost this turn; or destroy target creature or land. 3 1404454653 on 04 Jul 2014 by amuseum
2288 Hellbent Multicolour Mythic 4{2}{r}{b} Planeswalker – Hellbent 10 0: Hellbent deals 1 damage to target creature. It's controller loses 1 life.
-2: Target player sacrifices a land, discards two cards and loses 2 life.
-7: You get an emblem with "As long as you have no cards in hand, if a source you control would cause a player to lose life, that player loses twice that much life instead.
1 1311867889 on 28 Jul 2011 by Link
2289 Hemo Rage Multicolour Common 2{b}{r} Instant As an additional cost to cast Hemo Rage, pay 1 or more life.
Deal that much damage to target creature. Draw a card.
1 1421372619 on 16 Jan 2015 by jmgariepy
2290 Kyren Charm Multicolour Uncommon 4{2}{r}{b} Sorcery Choose one —
• Each opponent loses 4 life.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Search your library for a card and put that card into your hand. Then shuffle your library.
4 1418207715 on 10 Dec 2014 by Alex
2291 Lady Orca, Siege-Demon Multicolour Rare 7{5}{b}{r} Legendary Creature – Demon Giant 7 4 Protection from nonlegendary creatures 5 1312575733 on 05 Aug 2011 by Link
2292 Liliana's Phoenix Multicolour None 3{1}{b}{r} Creature – Phoenix 2 2 Flying
When Liliana's Phoenix enters the battlefield, put a 1/1 black zombie creature token onto the battlefield.
Whenever an opponent discards a card, you may return Liliana's Phoenix from your graveyard to your hand.
1 1426873881 on 20 Mar 2015 by Jack V
2293 Lord of the Labyrinth Multicolour Rare 3{1}{r}{b} Legendary Creature – Human 3 3 At the beginning of your upkeep, you may exchange control of target Minotaur and another target nonland permanent. 2 1458149915 on 16 Mar 2016 by Alex
2294 Malfegor, the Charmer Multicolour Rare 6{4}{b}{r} Legendary Creature – Demon 7 7 Flying, trample
When Malfegor, the Charmer enters the battlefield, choose one —
• Lose 7 life.
• Sacrifice all other creatures and planeswalkers you control.
• Discard your hand, then put seven token cards in your hand named "Madness" that read "This card can't be discarded."
9 1455598595 on 16 Feb 2016 by jmgariepy
2295 Marshal Barktooth Warbeard Multicolour Rare 7{4}{b}{r}{r} Legendary Creature – Human Warrior 6 5 Trample
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.)
1 1320080815 on 31 Oct 2011 by Alex
2296 Mutation Fiend Multicolour Mythic 4{b}{b}{r}{r} Creature – Mutant Horror 5 3 Lifelink
Whenever you gain life, put a mutation counter on target creature you control. That creature becomes a 5/3 Mutant for as long as it has a mutation counter on it.
{r}, {t}, Sacrifice Mutation Fiend: Mutation Fiend deals X damage to target creature or player, where X the number of Mutants you control.
3 1361744500 on 24 Feb 2013 by ttt3142
2297 Pavel Maliki, the Vagrant Multicolour Rare 6{4}{b}{r} Legendary Creature – Human Rogue 5 5 Whenever Pavel Maliki, the Vagrant attacks, choose target creature at random among those with the lowest power. That creature gets +1/+1 and gains double strike, deathtouch, and trample until end of turn. 3 1312216004 on 01 Aug 2011 by Alex
2298 Pavel Maliki, the Wanderer Multicolour Rare 6{4}{b}{r} Legendary Creature – Human Cleric 5 3 {b}: Target creature gets -1/-0 until end of turn.
{r}: Target creature gets +1/+0 until end of turn.
1 1312823717 on 08 Aug 2011 by Alex
2299 Peek into Hell #2 Multicolour Common 2{b}{r} Sorcery Name two nonland cards. Target player reveals his or her hand. For each card with either of those names, that player discards that card and Peek into Hell #2 deals 3 damage to him or her. 4 1392636324 on 17 Feb 2014 by Alex
2300 Pyrolexis Multicolour Rare 4{2}{r}{b} Creature – Horror 1 3 Flying
Whenever Pyrolexis deals combat damage to a player, that player exiles a card from his or her hand. Then exile the top two cards of his or her library. If any of the exiled cards share a colour, Pyrolexis deals 3 damage that player.
4 1311001296 on 18 Jul 2011 by Alex
2301 Rakdos' Death-Chambers Multicolour Rare 3{b}{b}{r} Legendary Terrain When a creature you don't control attacks, you may change the field it's attacking through to Rakdos' Death-Chambers. (Only the controller of this terrain can use this ability.)
Creatures attacking and blocking through Rakdos' Death-Chambers get -0/-3.
1 1376414510 on 13 Aug 2013 by Alex
2302 Revel of the Perfected Multicolour None 7{5}{r}{b} Sorcery Return target creature from the graveyard to the battlefield. It gains haste, first strike, and indestructible. (This effect lasts indefinitely) 2 1413040091 on 11 Oct 2014 by Sorrow
2303 Revenge of the Blood Witch Multicolour Rare 5{3}{b}{r} Sorcery Choose a random creature, and put a -1/-1 counter on it. Repeat this process until a player controls no creatures. 3 1458704886 on 23 Mar 2016 by jmgariepy
2304 Sore Loser Multicolour Rare 2{x}{r}{b} Sorcery As an additional cost to cast Sore Loser, sacrifice X permanents. For each permanent sacrificed this way, each other player sacrifices a permanent of the same type. 1 1342085869 on 12 Jul 2012 by Jack V
2305 Sorin Rampant Multicolour Mythic 4{2}{r}{b} Planeswalker 4 +1You choose how target creature attacks in its controller's next turn
-2Mutilate target creature
-7Mutilate all creatures target player controls. You choose how they attack in their controller's next turn.
1 1315223062 on 05 Sep 2011 by Jack V
2306 Stormwake Phoenix Multicolour Uncommon 4{2}{b}{r} Creature – Phoenix 3 3 Flying, haste
Whenever you cast a Dragon spell, you may put Stormwake Phoenix onto the battlefield from your hand or graveyard.
3 1426903335 on 21 Mar 2015 by Link
2307 Tor Wauki, Bandit King Multicolour Rare 5{2}{b}{b}{r} Legendary Creature – Human Archer 3 3 First strike, haste
{t}: Destroy target attacking or blocking creature.
1 1320080836 on 31 Oct 2011 by Alex
2308 Traitor's Stab Multicolour Rare 5{3}{b}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and "when this creature dies, destroy target creature" until end of turn. 1 1525904787 on 09 May 2018 by Sorrow
2309 Unburial Pyre Multicolour Rare 9{3}{b/r}{b/r} Sorcery The next time a red creature enters the battlefield under your control this turn, it deals damage to target opponent equal to its power.
Return a black creature from your graveyard to the battlefield.
1 1380069006 on 25 Sep 2013 by jmgariepy
2310 Venom Reveler Multicolour Uncommon 2{b}{r} Creature – Imp 2 2 Deathtouch, lifelink
Venom Reveler attacks each turn if able.
3 1425486422 on 04 Mar 2015 by Alex
2311 Arlinn's Charm Multicolour None 3{1}{r}{g} Instant Choose one -
Create a 2/2 green wolf creature token.
Transform target Werewolf creature you control.
Wolves and non-Human Werewolves you control get +1/+1 until end of turn.
1 1505615784 on 17 Sep 2017 by Henry
2312 Berserk Giants Multicolour Rare 5{3}{r}{g} Creature – Giant Berserker 3 3 Trample, haste.
Whenever this becomes blocked, it gets +4/+4 until end of turn.
2 1347452523 on 12 Sep 2012 by Jack V
2313 Birchlore Bloodbrothers Multicolour Uncommon 3{1}{r}{g} Creature – Elf Warrior 2 4 Soulbond
If the creature paired to this creature dies, Birchlore Bloodbrothers fights any target creature that dealt damage to the creature Birchlore Bloodbrothers was paired with.
1 1360212813 on 07 Feb 2013 by jmgariepy
2314 Bloodrush Totem Multicolour None 3{1}{r}{g} Artifact Whenever you activate an ability of a card in your hand, copy that ability. 4 1363972562 on 22 Mar 2013 by cmeister2
2315 Boreal Forest Fire Multicolour Uncommon 6{4}{r}{g} Instant Up to two target creatures you control get +1/+2 until end of turn.
Deal three damage to each creature and each opponent.
1 1460607904 on 14 Apr 2016 by jmgariepy
2316 Centaur Battleleader Multicolour None 3{1}{r}{g} Legendary Creature – Centaur 3 3 Haste
Whenever Centaur Battleleader attacks, you may exile the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking.
2 1353882868 on 25 Nov 2012 by Jack V
2317 Centauri Rouser Multicolour Uncommon 4{2}{r}{g} Creature – Centaur 3 3 Haste, forestwalk
When you attack with Centauri Rouser, starting with you, each player tap any number of creatures they control. Creatures tapped this way become attacking creatures under your control until end of turn.
1 1355109698 on 10 Dec 2012 by jmgariepy
2318 Cursed Gruul Charm Multicolour Uncommon 6{r/g}{r/g} Sorcery Choose two--Target creature gets +6/+2 until end of turn; or creatures your opponents control gain first strike until end of turn; or destroy target artifact you control. 4 1404871675 on 09 Jul 2014 by jmgariepy
2319 Dinosaur Attack! Multicolour Rare 5{3}{r}{g} Tribal Instant – Dinosaur Dinosaur creatures you control get +4/+0 and gain trample until end of turn. 1 1353767970 on 24 Nov 2012 by Mr. Man
2320 Distracting Ferret Multicolour Uncommon 3{1}{r}{g} Creature – Beast 2 2 Flash
When Distracting Ferret enters the battlefield target creature can't attack or block until end of turn.
1 1332123680 on 19 Mar 2012 by Camruth
2321 Domri's Expedition Multicolour None 2{r}{g} Sorcery Reveal cards from the top of your library until you reveal two land cards. Put one onto the battlefield tapped, one into your hand, and the other cards into your graveyard. 6 1378594911 on 07 Sep 2013 by Jack V
2322 Explosive Wurm Multicolour Mythic 5{3}{r}{g} Creature – Wurm 5 5 Whenever Explosive Wurm becomes the target of a spell or ability, put a -1/-1 counter on it. Then, if its toughness isn't 1 or greater, it deals 8 damage to each opponent. 5 1377391964 on 25 Aug 2013 by Shiny_Umbreon
2323 Flying Reindeer Multicolour Rare 3{1}{r}{g} Creature – Elk 2 2 Flying
Flying Reindeer gets +1/+1 for each other creature on the battlefield named Flying Reindeer.
A deck can have up to 12 cards named Flying Reindeer.
2 1356227839 on 23 Dec 2012 by Camruth
2324 General Marhault Elsdragon Multicolour Rare 6{3}{r}{r}{g} Legendary Creature – Elf Warrior 4 6 Trample
Whenever General Marhault Elsdragon becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
1 1320080990 on 31 Oct 2011 by Alex
2325 Gruul Pitmaster Multicolour Mythic 6{2}{r}{r}{g}{g} Creature – Beast Warrior 5 5 Whenever a creature enters the battlefield, that creature fights another target creature of your choice. 3 1377295596 on 23 Aug 2013 by Link
2326 Huntmaster Tovolar Multicolour Mythic 3{1}{r}{g} Legendary Creature – Werewolf 4 2 Haste
Attacking creatures you control get +1/+0 and have trample.
Whenever a player casts a blue spell, Huntmaster Tovolar deals 2 damage to that player.
2 1426373447 on 14 Mar 2015 by Samuel
2327 Jerrard, Last of the Order Multicolour Rare 6{3}{r}{g}{g} Legendary Creature – Human Knight 6 5 Haste
When Jerrard, Last of the Order enters the battlefield, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
3 1312823666 on 08 Aug 2011 by Alex
2328 Lady of the Mountain Multicolour Rare 6{4}{r}{g} Legendary Creature – Giant Avatar 5 5 Other red and/or green creatures you control get +1/+1.
Whenever you tap a land for mana, add {r} or {g}.
1 1320080996 on 31 Oct 2011 by Alex
2329 Landscape Artist Multicolour Rare 2{r}{g} Creature – Human Druid 0 2 {t}: Target artifact becomes a Mountain Forest land until end of turn.
{r}{g}: Target land becomes a 3/2 red and green Elemental creature with trample until end of turn.
5 1360125889 on 06 Feb 2013 by Link
2330 Meinhard the Moon-Blade Multicolour Mythic 4{2}{r}{g} Legendary Creature – Human Warrior 4 3 Protection from Wolves and from Werewolves
Each other creature you control that's a Wolf or a Werewolf gets +1/+1 and has haste.
{u}{r}{g}: Transform target permanent. (A permanent without two faces can't transform.)
10 1426708982 on 18 Mar 2015 by Link
2331 Namuginga, the Shaper Multicolour Mythic 4{g}{r}{2} Planeswalker – Namuginga 2 +1 Exile target creature from a graveyard: put a 1/1 spirit-warrior token into play.
-1: All spirits gain +1/+1 until end of turn.
-5: Sacrifice all creatures you control. Search your library for creatures with total converted mana cost less than the total converted mana cost of creatures you sacrificed. Put those creatures into play, then shuffle your library.
5 1312553415 on 05 Aug 2011 by Vitenka
2332 One Ninja // Six Ninjas Multicolour Uncommon 7 {5}{r}{g} // {3}{u}{b} Instant // Instant Put a 6/6 red and green Ninja creature token with first strike and hexproof onto the battlefield. // Put six 0/1 blue and black Ninja creature tokens onto the battlefield. 2 1439435347 on 13 Aug 2015 by jmgariepy
2333 Pioneer's Phoenix Multicolour Rare 5{3}{r}{g} Creature – Phoenix 3 3 Flying
When Pioneer's Phoenix enters the battlefield, destroy target land, search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
When Pioneer's Phoenix dies, return it to its owner's hand.
7 1426852271 on 20 Mar 2015 by Alex
2334 Rosheen, Vagrant Multicolour Rare 4{2}{r}{g} Planeswalker – Rosheen 4 +1: Add {r}{g} to your mana pool.
-2: Return target sorcery card from your graveyard to your hand.
-6: Add {20} to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
1 1366884274 on 25 Apr 2013 by Alex
2335 Ruric Thar, the Unbowed Multicolour Rare 5{3}{r}{g} Legendary Creature – Giant 4 4 Hexproof
{r}{g}, Discard a creature card: Ruric Thar, the Unbowed gets +X/+Y until end of turn, where X is the discarded card's power and Y is that card's toughness.
8 1363823448 on 20 Mar 2013 by Link
2336 Silverback Strategist Multicolour Rare 5{3}{r}{g} Creature – Ape Warriror 4 4 If you control an equal number of tapped and untapped Apes, they get +2/+2 and Trample. 2 1313472053 on 16 Aug 2011 by jmgariepy
2337 Spearmonger Multicolour Uncommon 2{r}{g} Creature – Human 1 2 Persist, wither
{t}: Spearmonger deals 1 damage to target creature and 1 damage to itself.
1 1360749385 on 13 Feb 2013 by Hālian
2338 Sunastian, Mystic Fighter Multicolour Rare 5{3}{r}{g} Legendary Creature – Human Shaman 4 4 Whenever another creature you control attacks, it gets +2/+2 until end of turn.
{t}: Add {r}{g}.
1 1320081010 on 31 Oct 2011 by Alex
2339 The Lady of the Mountain Multicolour Rare 6{4}{r}{g} Legendary Creature – Avatar 10 10 Trample
As an additional cost to cast The Lady of the Mountain, tap an untapped creature you control that's been dealt damage this turn.
2 1312456358 on 04 Aug 2011 by Alex
2340 Volcano Spawn Multicolour Common 7{3}{r}{r/g} Creature – Hellion 7 2 1 1425001425 on 27 Feb 2015 by jmgariepy
2341 Voracious Plunderer Multicolour None 4{2}{g}{r} Creature – Insect Berserker 4 1 Haste, Trample
Whenever Voracious Plunderer deals combat damage to a player, draw that many cards.
Sacrifice Voracious Plunderer at the beginning of the end step.
1 1425570152 on 05 Mar 2015 by Jack V
2342 Wort, Experience Seeker Multicolour Mythic 4{2}{r}{g} Planeswalker – Wort 4 +1: Up to one target creature gains intimidate and trample until end of turn.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Put X 1/1 red and green Goblin Warrior creature tokens onto the battlefield, where X is your life total.
1 1366884156 on 25 Apr 2013 by Alex
2343 Wreck // Salvage Multicolour Uncommon 8 {2}{r/g}{r/g} // {r/w}{r/w} Instant // Instant Choose one — Deal 3 damage to each flying creature; or destroy target artifact.
Fuse // Choose one — Deal 2 damage to all attacking creatures; or sacrifice an artifact. If you do, return an artifact from your graveyard to your hand.
2 1404979140 on 10 Jul 2014 by jmgariepy
2344 Commander Sisay Multicolour Mythic 4{2}{g}{w} Planeswalker – Sisay 2 +2 Add {2} to your mana pool.
0 You may activate an additional ability on target Planeswalker this turn.
-8 Search through your library for any number of Planeswalker cards and put them on the battlefield. Then shuffle your library.
1 1366949187 on 26 Apr 2013 by jmgariepy
2345 Council of the Bored Multicolour Rare 5{1}{g}{g}{w}{w} Sorcery As an additional cost to cast Council of the Bored, tap five untapped permanents.
Each player draws five cards.
5 1314369936 on 26 Aug 2011 by Link
2346 Creation Charm Multicolour Uncommon 3{g/w} Search your library for a Forest or Plains card and put it into your hand.
Reinforce 3 — {2}{g/w}{g/w}
Procreate {1}{g/w} — 2/2 green white bear creature token ({1}{g/w}, Discard this card: Put onto the battlefield the corresponding creature token.)
1 1405384433 on 15 Jul 2014 by amuseum
2347 Cursed Selesnya Charm Multicolour Uncommon 7{1}{w/g}{w/g} Instant Choose two-- Up to two target permanents gain indestructible until end of turn; or target opponent gains 7 life; or target opponent puts two green 1/1 Saprolings on the battlefield. 1 1404872124 on 09 Jul 2014 by jmgariepy
2348 False Oracle (Fallen Oracle) Multicolour Rare 4 {2}{w}{g}
‑‑‑‑
{1}{b}{r}
Creature – Centaur Cleric
‑‑‑‑
Creature – Centaur Shade
3
‑‑‑‑
5
3
‑‑‑‑
1
When False Oracle dies, return it to the battlefield flipped.
{b}{r}, Sacrifice False Oracle: Target player loses 3 life and you gain 3 life.
‑‑‑‑
{g}{w}: Flip Fallen Oracle.
3 1359433603 on 29 Jan 2013 by jmgariepy
2349 Flying Brick Multicolour Rare 5{3}{g}{w} Creature – Human 4 4 Flying, indestructible
Creatures blocking or blocked by Flying Brick lose indestructible and can't have or gain indestructible.
1 1439416517 on 12 Aug 2015 by Link
2350 Gamekeeper Multicolour None 4{2}{g}{w} Creature – Human 3 2 {g}{w},{t}: Gamekeeper fights target creature that dealt damage to you this turn. 3 1360110188 on 06 Feb 2013 by Jack V
2351 Grove of the Magi Multicolour Rare 2{g}{w} Enchantment Players may not attack, block, or activate the abilities of creatures they do not own.
{g}{w}: End all effects that last "Until end of turn".
2 1343966899 on 03 Aug 2012 by jmgariepy
2352 Growthtalker Multicolour Uncommon 2{g}{w} Creature – Dryad 1 1 Whenever an effect places a counter on a noncreature permanent you control, put a +1/+1 counter on Growthtalker. 7 1346289524 on 30 Aug 2012 by Link
2353 Guardian Hydra Multicolour Rare 2{x}{g}{w} Creature – Hydra 0 0 Guardian Hydra enters the battlefield with X +1/+1 counters on it.
Vigilance, reach
Guardian Hydra can block an additional creature for each +1/+1 counter on it.
Guardian Hydra blocks all creature it can block each combat phase if able.
1 1425574225 on 05 Mar 2015 by Link
2354 Isamaru the Masterless Multicolour Rare 2{g}{w} Legendary Creature – Hound 3 3 When Isamaru the Masterless enters the battlefield, return target legendary creature card from your graveyard to your hand.
Grandeur — Discard another card named Isamaru the Masterless: Isamaru the Masterless gets +2/+2 and gains trample until end of turn.
2 1381871236 on 15 Oct 2013 by Circeus
2355 Jasmine Boreal, Mercenary Multicolour Rare 5{3}{g}{w} Legendary Creature – Human Mercenary 4 5 Vigilance
{g}{w}, {t}: Destroy target attacking creature.
6 1312575532 on 05 Aug 2011 by Link
2356 Jasmine Boreal, Peacemaker Multicolour Rare 5{3}{g}{w} Legendary Creature – Human Cleric 4 5 Vigilance, Lifelink
Whenever a creature deals damage to you or a creature you control, you may pay {g}{w}. If you do, Jasmine Boreal, Peacemaker deals damage equal to its power to that creature.
{t}: Target creature gets +0/+2 until end of turn.
1 1312219903 on 01 Aug 2011 by Link
2357 Lofty Sanctifier Multicolour Uncommon 5{3}{g}{w} Creature – Elf Shaman 4 4 Flying
Whenever Lofty Sanctifier attacks, you may destroy target artifact or enchantment.
1 1394015423 on 05 Mar 2014 by Alex
2358 Logjam Duelist Multicolour Rare 5{3}{g}{w} Creature – Elf Knight 3 3 First Strike
No more than one creature can attack each turn.
No more than one creature can block each turn.
6 1360301121 on 08 Feb 2013 by jmgariepy
2359 Lord Magnus of Argenti Multicolour Rare 6{3}{g}{w}{w} Legendary Creature – Human Druid 4 3 First strike
When Lord Magnus of Argenti enters the battlefield, you may search your library for a creature card, reveal it, and put into your hand. If you do, shuffle.
2 1312655166 on 06 Aug 2011 by Alex
2360 Loxodon Warhammer #2 Multicolour None 3{1}{g}{w} Creature – Elephant Warrior 3 3 Trample, Lifelink
Other elephant creatures you control get +1/+1 and have trample and lifelink.
1 1446227498 on 30 Oct 2015 by Jack V
2361 Makes Me Stronger Multicolour Common 4{g}{g/w} Instant Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it. 3 1392625457 on 17 Feb 2014 by jmgariepy
2362 Mana Balancer Multicolour None 3{1}{g}{w} Creature – Elf Shaman 2 2 {t}: Add {g} or {w} to your mana pool for each land target opponent controls in excess of the number of lands you control. 3 1474021309 on 16 Sep 2016 by Jack V
2363 Nissa & Elspeth, Peerless Leaders Multicolour Mythic 4{2}{g}{w} Planeswalker – Nissa and Elspeth 3 +1 Put a 1/1 green and white Elf Soldier creature token onto the battlefield.
-2 Untap up to X target basic lands where X is the number of token creatures you control, then populate.
-7 You get an emblem with “Token creatures you control get +X/+X where X is the number of token creatures you control.”
1 1436301788 on 07 Jul 2015 by ChalkdustOnline
2364 Planestrider Evangel Multicolour Uncommon 4{2}{g}{w} Planeswalker 2 +1Put a 1/1 green Saproling token into play.
-4Creatures you control get +2/+2 until end of turn.
2 1339034026 on 07 Jun 2012 by ttt3142
2365 Raining Cats and Dogs Multicolour Uncommon 6{2}{g}{g}{w}{w} Put a 2/2 white cat token and a 2/2 green wolf token onto the battlefield under your control.

Storm
3 1398949060 on 01 May 2014 by Sorrow
2366 Regenesis # 4 Multicolour Rare 3{1}{g}{w} Instant Exile target permanent. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library. 3 1396277176 on 31 Mar 2014 by Link
2367 Rhox Lord Multicolour Rare 3{1}{g}{w} Creature – Rhino Warrior 3 3 Other Rhino creatures you control get +2/+2 and have vigilance. 1 1313406427 on 15 Aug 2011 by Jack V
2368 Roiling Coiler Multicolour Mythic 5{2}{g}{g}{w} Creature – Wurm 4 5 Landfall — Whenever a land enters the battlefield under your control, if each opponent controls more lands than you, you may search your library for a land card and put in onto the battlefield tapped. If you do, shuffle your library. 7 1417131208 on 27 Nov 2014 by Link
2369 Selesnya Command Multicolour None 4{2}{g}{w} Sorcery Choose two:
• Untap all lands you control
• Untap all creatures you control
• Destroy all artifacts
• Search your library for a permanent card, reveal it, put it into your hand, and shuffle your library.
7 1425988001 on 10 Mar 2015 by Jack V
2370 Sir Shandlar, Defender of Eberyn Multicolour Rare 6{4}{g}{w} Legendary Creature – Human Knight 4 7 {g}: All untapped creatures you control get +1/+0 until end of turn.
{w}: Sir Shandlar, Defender of Eberyn gains defender (This does not wear off at end of turn). All untapped creatures you control gain +0/+1 until end of turn.
3 1312462320 on 04 Aug 2011 by Vitenka
2371 Sir Shandlar, Militia Leader Multicolour Rare 6{4}{g}{w} Legendary Creature – Human Knight 4 7 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Sir Shandlar, Militia Leader attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
1 1320081017 on 31 Oct 2011 by Alex
2372 Spirit Rhino Multicolour None 3{1}{g}{w} Creature – Spirit Rhino 4 4 Trample
Whenever a creature dealt damage by Spirit Rhino would die this turn, exile it instead.
When Spirit Rhino dies, return all creatures exiled with it to the battlefield.
2 1425478814 on 04 Mar 2015 by Jack V
2373 Steward of Stalemates Multicolour Mythic 2{g}{w} Legendary Creature – Elemental 1 1 Creatures can't attack or block. 1 1515545617 on 10 Jan 2018 by ChalkdustOnline
2374 Tenacious Tenacity Multicolour Rare 4{2}{g}{w} Enchantment – Aura Enchant creature
When enchanted creature dies, return it to the battlefield under its owner's control. If you do, any opponent may return Tenacious Tenacity to the battlefield and attach it to a creature of their choice.
3 1332297002 on 21 Mar 2012 by dude1818
2375 Thalia, Knight-Cathar Multicolour Mythic 3{1}{w}{g} Legendary Creature – Human Cleric 2 3 Lifelink, Protection from black
Whenever a Human creature you control deals combat damage to a black creature, you may pay {w}{g}. If you do, destroy that creature.
3 1426373877 on 14 Mar 2015 by Samuel
2376 Titus Giantborn Multicolour Mythic 10{6}{g}{g}{w}{w} Legendary Creature – Giant 12 12 Titus Giantborn can't block or be blocked except by creatures with six power or more.
When Titus Giantborn deals combat damage to a player, that player can't cast spells until your next turn.
5 1387328770 on 18 Dec 2013 by jmgariepy
2377 Torsten, Ruler of Benalia Multicolour Rare 6{3}{g}{g}{w} Legendary Creature – Human Soldier 5 5 Attacking creatures you control get +1/+0 for each other attacking creature.
Blocking creatures you control get +0/+1 for each other blocking creature.
1 1320081028 on 31 Oct 2011 by Alex
2378 Tournament of the Youth (Pelleas, Youthful Knight) Multicolour Rare 4 {2}{g}{w} Enchantment – Saga
‑‑‑‑
Legendary Creature – Human Knight
3 3 [I] Create two 2/2 Knight creature tokens.
[II] Target creature you control fights target creature you don't control.
[III] Transform Tournament of the Youth.
‑‑‑‑
First strike
As this card transforms into Pelleas, put a +1/+1 counter on another target creature you control.
Pelleas, Youthful Knight has indestructible as long as you control a creature with a +1/+1 counter on it.
1 1525303679 on 02 May 2018 by Mal
2379 Viviana's Resuscitation Multicolour Uncommon 2{g}{w} Instant Choose a number. Target player sacrifices a creature with power equal to that number, then if they do they return a creature card with power equal to that number from their graveyard to the battlefield. 2 1392586468 on 16 Feb 2014 by amuseum
2380 Viviana's Resuscitation #2 Multicolour Uncommon 2{g}{w} Instant Regenerate target creature. When it regenerates this way, put a +1/+1 counter on it. 1 1392619615 on 17 Feb 2014 by amuseum
2381 Callous Landowner Multicolour Uncommon 3{1}{w}{b} Creature – Human Noble Sacrifice a red Serf: Exile the top card of your library. You may play that card.
Sacrifice a green Serf: Untap target land.
Sacrifice a blue Serf: Scry 2.
2 1501612937 on 01 Aug 2017 by Link
2382 Desolation Multicolour Rare 5{3}{w}{b} Sorcery Destroy all creatures.
Remove all counters from all permanents.
3 1476649524 on 16 Oct 2016 by Link
2383 Dromoka, Scales of Eternity Multicolour Mythic 6{4}{w}{b} Legendary Creature – Elder Dragon 4 7 Flying
If a permanent you own would be put into your graveyard from the battlefield, you may choose a permanent card in your graveyard that shares a card type with it. If you do, instead put that permanent onto the bottom of your library and return that permanent card to the battlefield.
1 1445567922 on 23 Oct 2015 by Link
2384 Equalist's Resolve Multicolour Uncommon 2{w}{b} Sorcery Choose target player. If he or she controls more lands than each other player, he or she sacrifices a land. 3 1425530726 on 05 Mar 2015 by Link
2385 Fame // Fortune Multicolour Rare 7 {1}{w/b}{w/b} // {2}{w/b}{w/b}{w/b} Sorcery // Sorcery Put X +1/+1 counters on target creature, where X is the amount of combat damage that creature dealt this turn.

Fuse // Target players loses X life and you gain X life, where X is the number of +1/+1 counters on creatures you control.
1 1381868688 on 15 Oct 2013 by amuseum
2386 Favor of the Moon Multicolour Rare 7{1}{w} // {2}{b} Planar Enchantment (Whenever another planar permanent enters the battlefield, shuffle Favor of the Moon into your library.)
When Favor of the Moon enters the battlefield, name a color. Creatures of the chosen color get +1/+1.
3 1329631528 on 19 Feb 2012 by jmgariepy
2387 Gambling Restrictions Multicolour Rare 3{1}{b}{w} Enchantment Whenever a player flips a coin, you may pay {w/b}, if you do, choose one – Opponent loses two life, Target creature gets -2/-2 until end of turn, or Tap up to one target creature. 4 1403748407 on 26 Jun 2014 by Acilper
2388 Ghost Command Multicolour None 8{4}{w}{w}{b}{b} Sorcery Choose two -
• Gain 13 life
• Each opponent loses 8 life
• Return target creature card from your graveyard to the battlefield.
• Destroy target permanent
6 1425915334 on 09 Mar 2015 by Jack V
2389 Grudging Revenant Multicolour Uncommon 3{1}{w}{b} Creature – Soldier Zombie 4 4 Whenever Grudging Revenant deals combat damage, you lose 2 life. 3 1360086314 on 05 Feb 2013 by Alex
2390 Investment Demon Multicolour Mythic 6{4}{w}{b} Creature – Demon * * As an additional cost to cast Investment Demon, pay half your life, rounded down.
Flying
Investment Demon's power and toughness are equal to the amount of life paid to cast it.
When Investment Demon dies, you gain life equal to its power.
4 1332187050 on 19 Mar 2012 by Link
2391 Lichify Multicolour Rare 8{6}{w}{b} Sorcery Each player's life total becomes 10. 2 1369885055 on 30 May 2013 by jmgariepy
2392 Manichaean Summoning Multicolour Rare 6{2}{w}{w}{b}{b} Sorcery Put a 4/4 white Angel creature token with flying and protection from black and a 4/4 black Demon creature token with flying and protection from white onto the battlefield. 8 1353881498 on 25 Nov 2012 by Jack V
2393 Obzedat Eternal Multicolour Mythic 6{2}{w}{w}{b}{b} Planeswalker – Obzedat 7 -1: Each opponent loses 1 life. You gain life equal to the life lost this way.
-4: Destroy target permanent with converted mana cost equal to or less than the number of cards in your graveyard.
0: Exile Obzedat Eternal. At the beginning of your next upkeep, return them to the battlefield under your control.
7 1367213041 on 29 Apr 2013 by Shiny_Umbreon
2394 Pale Shaman Multicolour Common 3{1}{w}{b} Creature – Beast Shaman 2 3 {t}, Pay 1 life: Tap target creature, it's controller loses 1 life. 4 1464551607 on 29 May 2016 by continuumg
2395 Patron Preacher Multicolour Uncommon 5{3}{w}{b} Creature – Human Cleric 3 3 When Patron Preacher dies gain 3 life and target opponent discards a card. 2 1412188170 on 01 Oct 2014 by Sorrow
2396 Personal Demon Multicolour Rare 6{4}{w}{b} Creature – Demon * * Defender
Personal Demon's power and toughness are equal to the highest life total of an opponent.
{12}{w}{b}: Personal Demon loses defender until end of turn.
3 1332190058 on 19 Mar 2012 by Jack V
2397 Personal In Car Nation Multicolour Rare 6{4}{b}{w} Enchant – World Creatures get +1/+1 and gain haste and Protection from Elementals.
As long as Personal In Car Nation is in play, whenever a player plays a red spell, all creatures gain defender.
Whenever a player plays a green spell, all creatures lose defender.
At the beginning of your upkeep, sacrifice a land for each player, or sacrifice Personal In Car Nation
1 1324617864 on 23 Dec 2011 by jmgariepy
2398 Terhan, False Prophet Multicolour Mythic 5{3}{w}{b} Planeswalker – Terhan 4 +1: Target creature gains lifelink until end of turn.
-2: Destroy target creature that attacked last turn.
-6, Pay X life: put a target creature from a graveyard into play under your control for each 1 life paid this way.
1 1314969604 on 02 Sep 2011 by Alex
2399 Teysa's Charm Multicolour Uncommon 3{1}{w}{b} Instant Choose one —
• Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
• Exile target creature you control and target creature you don't control.
• Return target permanent card from your graveyard to your hand.
2 1455132220 on 10 Feb 2016 by Alex
2400 The Dread Helmsman, Maroney Multicolour Rare 2{w}{b} Legendary Creature – Skeleton Pirate 2 2 You, and permanents you control have protection from auras.
{2}{w}{b},{t}: Exile all creatures you control. At end of turn, return The Dread Helmsman, Maroney to the battlefield with a +1/+1 counter on it, and return all other creatures to the battlefield, with a -1/-1 counter on them.
2 1342852130 on 21 Jul 2012 by jmgariepy
2401 Tithing Demon Multicolour Mythic 4{2}{w}{b} Creature – Demon * * Tithing Demon's power and toughness are each equal to your life total.

Whenever Tithing Demon attacks or blocks, you lose half your life, rounded up.
3 1332188825 on 19 Mar 2012 by Jack V
2402 Vindicated Path Multicolour Rare 2{w}{b} Instant Exile target permanent. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. 1 1396294306 on 31 Mar 2014 by amuseum
2403 Vindicator's Pet Multicolour Common 2{w}{b} Creature – Thrull 1 2 Desolation – sacrifice Vindicator's Pet and two other white and/or black creatures: destroy target permanent. 2 1379972964 on 23 Sep 2013 by Jack V
2404 Wandering Damned Multicolour Uncommon 2{w}{b} Creature – Spirit 2 3 Intimidate
Wandering Damned can't block white or black creatures.
3 1360132423 on 06 Feb 2013 by jmgariepy
2405 X-Ray Vision Multicolour Uncommon 4{2}{w}{b} Instant Target creature loses all abilities until end of turn.
Target creature gains first strike until end of turn.
1 1439426603 on 13 Aug 2015 by ChalkdustOnline
2406 Always Time for Brute Force Multicolour None 5{3}{g}{b} Creature – Time Elemental When Always Time for Brute Force enters the battlefield, put a -1/-1 counter on all creatures.
Creatures enter the battlefield with an additional +1/+1 counter.
4 1340629311 on 25 Jun 2012 by Vitenka
2407 Coming of the Great One Multicolour Rare 2{b}{g} Instant As an additional cost to Coming of the Great One, sacrifice fifteen permanents.
Search your library and graveyard for a creature card with converted mana cost 15 or less and cast that card without paying its mana cost, then shuffle your library.
5 1537878167 on 25 Sep 2018 by Link
2408 Disrespect Multicolour Uncommon 2{b}{g} Enchantment Whenever a creature dies, exile it, then untap each other creature. 2 1344355401 on 07 Aug 2012 by Link
2409 Flatten Multicolour Uncommon 2{b}{g} Instant Target creature becomes 0/0 until end of turn. 3 1344144476 on 05 Aug 2012 by dude1818
2410 Giant Bats Multicolour None 5{3}{g}{b} Creature – Bat 3 3 Flying, Lifelink
When Giant Bats enters the battlefield, you may have it fight target creature.
3 1601663107 on 02 Oct 2020 by Jack V
2411 Gravecleanse Multicolour None 2{g}{b} Sorcery Exile all cards in all graveyards that have an ability. 4 1360018755 on 04 Feb 2013 by Jack V
2412 Harak's Charm Multicolour None 3{1}{b}{g} Sorcery Choose one:
- Create a 4/4 green baloth token. It can't block.
- Create a 2/2 black zombie token.
- Return up to two target creature cards from your graveyard to your hand.
1 1500998971 on 25 Jul 2017 by Jack V
2413 Hunger Multicolour Mythic 6{4}{b}{g} Creature – Incarnation 6 6 If a creature an opponent controls would be dealt combat damage, exile that creature instead. Then distribute a number of +1/+1 counters equal to that creature's converted mana cost among any number of creatures that blocked or became blocked by that creature this turn. 1 1486412603 on 06 Feb 2017 by Link
2414 Narset, Scream of the Voiceless Multicolour None 6{4}{g}{b} Legendary Creature – Human Monk 3 2 First strike, hexproof
Whenever Narset, Scream of the Voiceless attacks, exile the top four cards of your library.
Pay 1 life: Put a creature card exiled with Narset this turn onto the battlefield.
1 1445534855 on 22 Oct 2015 by Jack V
2415 Rotters' Command Multicolour None 5{1}{b}{b}{g}{g} Instant Choose two
•Draw 2 cards and lose 2 life.
•Put a land from your hand onto the battlefield.
•Destroy target permanent.
•Return target creature from your graveyard to your hand.
1 1429244582 on 17 Apr 2015 by Sorrow
2416 Ruthless Alpha Multicolour Uncommon 3{1}{b}{g} Enchantment – Aura Enchant creature
Other creatures that share a creature type with enchanted creature get -1/-1. Enchanted creature gets +1/+1 for each creature affected this way.
Enchanted creature can't be blocked except by creatures that share a creature type with it.
4 1390316499 on 21 Jan 2014 by Alex
2417 Shadows Over Innistrad (Twisted Moorlands) Multicolour Rare 3 {1}{b}{g} Enchantment
‑‑‑‑
Land Creature
0 0 Hexproof
Whenever a creature dies, investigate.
Whenever you sacrifice a Clue, put a +1/+1 counter on Shadows Over Innistrad. Then, if there are 10 or more +1/+1 counters on Shadows Over Innistrad, transform it.
‑‑‑‑
Vigilance, trample, protection from spells
{t}: Produce {c}{c}.
Whenever a creature dies, put a +1/+1 counter on Twisted Moorlands and draw a card.
1 1570142018 on 03 Oct 2019 by Link
2418 Ungodly Oathdealer Multicolour Uncommon 4{b/g}{g} Creature – Elf Minion Shaman 2 1 Corrupt (When a creature you control is targeted by Ungodly Oathdealer, put a Corruption counter on it.)
{b/g}, {t}: Target creature gets +2/+1 until end of turn.
When Ungodly Oathdealer leaves the battlefield, remove all corruption tokens on creatures you control and put an equal number of -1/-1 counters on them.
1 1453108151 on 18 Jan 2016 by jmgariepy
2419 Viscera Charm Multicolour Uncommon 4{1}{b/g} Instant Choose one--Exile target creature card in your graveyard and put a 1/1 green Saproling creature token onto the battlefield; or creatures you control gain deathtouch until end of turn.
Dredge 1
1 1405322408 on 14 Jul 2014 by amuseum
2420 All's Well Multicolour Rare 4{2}{u}{g} Enchantment Whenever a player taps a land they control, that land doesn't untap during its controller's next untap step.
All lands gain "{t}: Add two mana of any color to your mana pool."
3 1397694199 on 17 Apr 2014 by jmgariepy
2421 Banishing Vines Multicolour Uncommon 2{g}{u} Sorcery Return any number of target creatures with flying to their owners' hands. 5 1425679715 on 06 Mar 2015 by Alex
2422 Belligerent Drake Multicolour Common 3{1}{g}{u} Creature – Drake 4 1 Flying
Belligerent Drake blocks each turn if able.
2 1425567861 on 05 Mar 2015 by Alex
2423 Biomancer's Command Multicolour None 3{1}{g}{u} Instant Choose two:
•Draw a card
•Destroy target artifact.
•Creatures you control gain hexproof until end of turn.
•Untap target creature and put a +1/+1 counter on it.
2 1425935673 on 09 Mar 2015 by Sorrow
2424 Dominance Multicolour Mythic 6{4}{g}{u} Creature – Incarnation 6 6 Whenever Dominance or another creature enters the battlefield under your control, you may gain control of target creature with lower power. 2 1486384613 on 06 Feb 2017 by Jack V
2425 Dramatic Mutation Multicolour Rare 4{2}{u}{g} Sorcery Sacrifice all creatures you control, then put that many X/X green Ooze creature tokens onto the battlefield. They have "This creature's power and toughness are each equal to the number of creatures you control." 2 1455990780 on 20 Feb 2016 by Jebediah
2426 Emperor Norton I of the USA Multicolour Mythic 3{1}{g}{u} Legendary Creature – Human Entrepeneur 3 3 {t}: Add {3} to your mana pool. You may only use this mana on spells or abilities that target Emperor Norton I. This mana does not empty from your pool as steps and phases end. 1 1394587339 on 12 Mar 2014 by jmgariepy
2427 Farwander Multicolour Common 2{g}{u} Strategy Look at the top three cards of your archive. Put two of them on the bottom of your archive. If the other card is a resource, you may put it in the warzone tapped. Otherwise, draw that card. 5 1407074975 on 03 Aug 2014 by jmgariepy
2428 Floodlord Amphibian Multicolour Rare 5{3}{g}{u} Creature – Frog 4 4 Other Frog creatures you control get +1/+1 and have islandwalk.
{u}{u}, {t}: Until end of turn, all lands on the battlefield are Islands in addition to their other types.
0
2429 Form of 1000 Frogs Multicolour None 6{4}{g}{u} Enchantment When you cast Form of 1000 Frogs and at the start of your upkeep, put a 1/1 green and blue Frog Ninja creature token with hexproof onto the battlefield.
Frog Ninjas you control can't be blocked. Prevent all damage that would be dealt to you. When you control no Frog Ninjas, you lose the game.
7 1456359268 on 25 Feb 2016 by Jack V
2430 Froghemoth Multicolour Uncommon 6{4}{g}{u} Creature – Frog Beast 6 6 Whenever a Frog you control blocks a creature, you may pay {2} and put Froghemoth onto the battlefield from your hand blocking the same creature. If you do, exile Froghemoth at the end of the combat phase. 10 1331341693 on 10 Mar 2012 by Camruth
2431 Frogskin Cloak Multicolour Uncommon 3{1}{g}{u} Enchantment – Aura Enchant creature
Flash (You may cast this spell anytime you could cast an instant.)
Enchanted creature gets +1/+1 and has shroud.
2 1331360571 on 10 Mar 2012 by jmgariepy
2432 Frogskin Ward Multicolour Uncommon 4{2}{g}{u} Enchantment – Aura Enchant creature
Flash (You may cast this spell anytime you could cast an instant.)
Enchanted creature has +2/+2, shroud, and islandwalk.
0
2433 Frogsplosion Multicolour Rare 4{g}{g}{u}{u} Sorcery Exile all creatures. Each player puts a 1/1 green and blue Frog creature token onto the battlefield under their control for each creature exiled in this way. 5 1331623446 on 13 Mar 2012 by Camruth
2434 Fungal's Routing Multicolour None 3{1}{g}{u} Instant Put a 1/1 green saproling token onto the battlefield. Change a target of target spell or ability to it. 1 1400580874 on 20 May 2014 by Jack V
2435 Gathering the Council Multicolour Rare 3{1}{u}{g} Instant Counter target creature spell. Until the beginning of your next endstep legendary creature spells you cast cost {1} less. 9 1412185544 on 01 Oct 2014 by Sorrow
2436 Giant Whiptongue Multicolour Rare 6{4}{u}{g} Creature – Frog 4 4 When Giant Whiptongue enters the battlefield, phase out target creature. As long as Giant Whiptongue is on the battlefield, the phased out creature can't phase in.
At the beginning of your upkeep, put a -1/-1 counter on all phased out creatures.
3 1331360964 on 10 Mar 2012 by jmgariepy
2437 Gulistan, Simic biomancer Multicolour None 3{1}{u}{g} Legendary Creature – Human Advisor 3 2 {2},{t}: Until end of turn, target creature becomes a frog with base power and toughness 6/2 in addition to its other types. 2 1429867158 on 24 Apr 2015 by Jack V
2438 Harmontrate Multicolour None 4{2}{u}{g} Sorcery Draw three cards. 1 1360014068 on 04 Feb 2013 by Jack V
2439 Humpback Riders Multicolour Uncommon 6{4}{u}{g} Creature – Giant Merfolk 7 5 Trample
When Humpback Riders is blocked by a creature with defender, destroy that creature.
{3}{u}{g}: Humpback Riders gains flying until end of turn.
3 1387330187 on 18 Dec 2013 by jmgariepy
2440 Hunting Clique Multicolour Rare 4{2}{g}{u} Creature – Faerie Wizard 3 1 Whenever an opponent casts a creature spell, if you control three or more Faeries, you may put a creature card from your hand onto the battlefield. 3 1393928802 on 04 Mar 2014 by Alex
2441 Jungle Intimidator Multicolour None 2{g}{u} Creature – Human Knight 2 2 Whenever a creature blocks Jungle Intimidator, that creature loses all abilities and becomes a 1/1 coward until end of turn. 4 1354046136 on 27 Nov 2012 by Jack V
2442 Keeping Form Multicolour None 5{3}{u}{g} Enchantment – Aura Whenever you cast a creature spell put a +1/+1 on enchanted creature and draw a card. 2 1413038321 on 11 Oct 2014 by Sorrow
2443 Kiora, Greatcaller Multicolour None 6{4}{u}{g} Legendary Planeswalker – Kiora 6 +1 Draw a card. Spells you cast can't be countered this turn.
+0 Put four +1/+1 counters on target creature without any on.
-6 Search your library for a creature card with trample and put it onto the battlefield. Shuffle your library.
2 1602013528 on 06 Oct 2020 by Jack V
2444 Mad Evolutionist Multicolour None 3{1}{g}{u} Creature – Ape Scientist 2 3 {1}{g}{u}, {t}: Exile target Ape you control, then return it to the battlefield with a +1/+1 counter on it, except it's a Human.
{4}{u}: Draw a card for each Human you control with a +1/+1 counter on it.
1 1501761281 on 03 Aug 2017 by Mal
2445 Meditation Charm Multicolour Uncommon 3{g/u} Instant Counter target activated ability.
Reinforce — Sunburst — {g/u}{g/u}
Cycling {g/u}
1 1405308577 on 14 Jul 2014 by amuseum
2446 Mirror Mastery Multicolour Rare 6{4}{g}{u} Sorcery Choose two —
• Convoke
• Replicate {2}{u/g}
• Buyback {2}{u/g}
• Kicker {g}{u}
Put a token that's a copy of target creature onto the battlefield. If you paid the kicker, instead put three +1/+1 counters on the targeted creature and gain control of it.
2 1429190689 on 16 Apr 2015 by jmgariepy
2447 Oblique Statue Multicolour Uncommon 3{1}{g}{u} Enchantment Creature – Illusion 3 3 Hexproof
{g/u}: Oblique Statue becomes a 3/3 Enchantment Creature – Illusion with hexproof until end of turn.
6 1360041423 on 05 Feb 2013 by jmgariepy
2448 Plague of Frogs Multicolour Rare 3{1}{u}{g} Enchantment At the end of each player's turn, they may exile any number of cards from their graveyard and put that many 0/2 green and blue frog creature tokens onto the battlefield. 1 1331131539 on 07 Mar 2012 by Jack V
2449 Power is Knowledge Multicolour Uncommon 2{g}{u} Instant The next spell you cast this turn costs {3} less to cast.
Ferocious — If you control a creature with power 4 or greater, draw two cards.
1 1425682695 on 06 Mar 2015 by Link
2450 Regenesis #2 Multicolour Rare 5{3}{g}{u} Instant Destroy target noncreature permanent. Put a token onto the battlefield that's a copy of that permanent, except it's a Forest Island land in addition to its other types. 1 1392315133 on 13 Feb 2014 by Link
2451 Regenesis #3 Multicolour Uncommon 2{g}{u} Instant Choose a number. Target player sacrifices a creature with power equal to that number, then returns a creature card with power equal to that number from his or her graveyard to the battlefield. 3 1392393319 on 14 Feb 2014 by Alex
2452 Rolling Mist Multicolour Uncommon 6{3}{u/g} Instant Creatures you control gain hexproof until end of turn. If a creature you control already had hexproof, instead, it gets +4/+4 until end of turn. 2 1380071114 on 25 Sep 2013 by jmgariepy
2453 Sisay's Other Charm Multicolour Uncommon 2{g}{u} Sorcery Choose one —
• Until end of turn, artifacts you control gain "{t}: Add {c}{c} to your mana pool."
• Target creature becomes the color of your choice until end of turn. Draw a card.
• Search your library for a legendary card and reveal that card. Put that card in your hand, then shuffle your library.
3 1455362617 on 13 Feb 2016 by jmgariepy
2454 Timely Turtle Multicolour Mythic 7{4}{u}{u}{g} Creature – Turtle 3 3 Flash
When you cast Timely Turtle take an extra turn after this one.
If Timely Turtle would leave the battle, exile it instead.
2 1474377331 on 20 Sep 2016 by Harrison
2455 Understanding the Beast Multicolour None 3{1}{g}{u} Enchantment – Aura Enchant creature

Enchanted creature's other face becomes a 4/4 green-blue werewolf. If the enchanted creature has no other face it gains another face that is a 4/4 green-blue werewolf. Whenever you cast a red spell transform the creature to its 4/4 green-blue werewolf face.
3 1426711638 on 18 Mar 2015 by Sorrow
2456 Varlan the Grower Multicolour Mythic 5{3}{g}{u} Planeswalker – Varlan 4 +1Choose up to three target creatures. Put a +1/+1 counter on each of them.
-2For each counter on target permanent, put another of those counters on that permanent.
-20For each creature, put a token onto the battlefield that’s a copy of that creature.
11 1311479446 on 24 Jul 2011 by Link
2457 Varlan's Desire Multicolour Uncommon 6{2}{g}{g}{u}{u} Sorcery Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. Put X +1/+1 counters on target creature, where X is the revealed creature's toughness. 11 1311480233 on 24 Jul 2011 by Link
2458 Visionlord Atarka Multicolour Mythic 7{5}{g}{u} Legendary Creature – Elder Dragon 6 8 Flying, hexproof
Whenever Visionlord Atarka or another nontoken creature enters the battlefield, you may draw a card.
1 1445617995 on 23 Oct 2015 by Link
2459 Voidslime's Etchings Multicolour Rare 3{1}{g}{u} Enchantment {1}, Return Voidslime's Etchings to your hand: Counter target activated or triggered ability.
{2}, Return Voidslime's Etchings to your hand: Each player draws a card.
3 1403795395 on 26 Jun 2014 by Link
2460 Workbench Glammer Multicolour Rare 3{1}{u}{g} Enchantment {2}{u}{g}: Until end of turn, Workbench Glammer Becomes a 5/5 Construct creature, with the ability "{u/g}: Put a 1/1 blue and green Construct creature token with haste into play. Sacrifice those tokens at end of turn." 2 1360131494 on 06 Feb 2013 by jmgariepy
2461 Zegana's Command Multicolour Rare 3{1}{g}{u} Instant Choose two —
• Counter target instant or sorcery spell.
• Prevent all combat damage that would be dealt this turn.
• Target permanent can't be targeted this turn.
• Put your graveyard on the bottom of your library in any order.
3 1425923114 on 09 Mar 2015 by Link
2462 Anafenza, Quicksilver Dagger Multicolour None 3{1}{u}{r} Legendary Creature – Human Soldier 4 4 Whenever you cast a non-creature spell, put a +1/+1 counter on another tapped creature you control.
If an effect you don't control would exile a card from your graveyard, return it to your hand instead.
1 1445540180 on 22 Oct 2015 by Jack V
2463 Anarchomancer Multicolour None 3{1}{u}{r} Creature – Goblin Wizard 2 2 Haste
Protection from random spells (This creature can't be targeted or dealt damage by effects that choose random targets.)
1 1405321380 on 14 Jul 2014 by Circeus
2464 Ancient Storm Multicolour Mythic 2{u}{r} Enchantment Whenever you attack with one or more creatures, exile the top card of your library. You may play that card this turn. If it's a creature, Aura, or land card, put a token onto the battlefield that's a copy of it, except that if it's a creature, it has base power and toughness 1/1 and it arrives tapped and attacking. Sacrifice that token at the end of your next main phase. 2 1601484064 on 30 Sep 2020 by Link
2465 Chronaltaic Flux Multicolour Rare 6{4}{u}{r} Sorcery Put three 1/2 red and blue Weird creature tokens with haste on the battlefield. If a Weird deals damage to an opponent this turn, take an extra turn after this one. 2 1464571891 on 30 May 2016 by jmgariepy
2466 Delirious Daze Multicolour Uncommon 3{1}{u}{r} Instant You may return an Island and a Mountain you control to their owner's hand rather than pay Delirious Daze's mana cost.
Counter target creature spell. Delirious Daze deals damage to that spell's controller equal to that creature's power.
6 1311001296 on 18 Jul 2011 by Alex
2467 Doran, the Skyrooted Multicolour None 2{r}{u} Legendary Creature – Treefolk Weird 0 3 Each creature assigns combat damage equal to its toughness rather than its power.
Creatures are destroyed when the damage dealt to them equals their power, rather than their toughness. At least one damage must be dealt.
4 1445611226 on 23 Oct 2015 by Jack V
2468 Elemental Command Multicolour Rare 4{2}{u}{r} Instant Choose two — Put a 4/4 blue and red Elemental creature token with haste and "Sacrifice this at end of turn" into play; or all creatures gain mountainwalk and islandwalk until end of turn; or counter target blue and/or red spell; or destroy target blue and/or red permanent. 3 1375118841 on 29 Jul 2013 by amuseum
2469 Etherium Repurposer Multicolour Rare 4{2}{u}{r} Artifact Creature – Dwarf Artificer 3 3 {x}{u}{r}, {t}: Destroy up to one target artifact with converted mana cost X or less. Put up to one artifact card with converted mana cost X or less from your hand onto the battlefield. 6 1360072328 on 05 Feb 2013 by Alex
2470 Experimental Charm Multicolour Rare 7{x}{1}{u/r}{u/r} Instant Choose one--Creatures you control get +X/+0 and gain flying until end of turn; return X target instant or sorcery cards from your graveyard; or copy X target spells. You may choose new targets for the copies. 2 1404453013 on 04 Jul 2014 by amuseum
2471 Flames of Knowledge Multicolour Rare 5{u}{u/r}{r} Flames of Knowledge deals 3 damage to target player, that player draws 3 cards. 6 1370337315 on 04 Jun 2013 by Darkheart
2472 Form of the Planeswalker Multicolour Rare 5{3}{r}{u} Enchantment When Form of the Planeswalker enters the battlefield, search your library for up to three instant or sorcery cards and exile them, then shuffle your library. Your life total becomes 5.
At the beginning of your upkeep, you may copy one of those cards and cast the copy without paying its mana cost. You gain 3 life then lose life equal to that card's converted mana cost.
4 1427759075 on 30 Mar 2015 by Alex
2473 Heat Elemental Multicolour Uncommon 5{3}{r}{u} Creature 5 3 Flying
Heat Elemental attacks each turn if able.
2 1360001066 on 04 Feb 2013 by Jack V
2474 Homicidal Wereshark Multicolour Rare 4{2}{u}{r} Creature – Shark Lycanthrope 3 3 Flash, last strike
Bloodlust 1 (Whenever a creature is dealt damage, this creature gets +1/+1 until end of turn.)
Whenever Homicidal Wereshark deals damage to a creature, put a bite counter on that creature. Creatures with bite counters on them have bloodlust 1 and must attack each turn if able.
1 1335499851 on 27 Apr 2012 by ttt3142
2475 Illusory Fire Multicolour None 3{1}{u}{r} Sorcery Deal 3 damage to each creature without flying. If a creature dealt damage this way would die this turn, return it to its owner's hand instead. 2 1425634300 on 06 Mar 2015 by Jack V
2476 Influx of Ideas Multicolour Rare 4{2}{u}{r} Enchantment At the beginning of your end step, each player reveals a card at random from his or her hand. If each of those cards share a nonland card type, those players cast those cards without paying their mana cost. Then each player who cast a spell this way draws a card. 1 1374469966 on 22 Jul 2013 by Link
2477 Izzetification Charm Multicolour Uncommon 5{2}{u/r} Enchantment – Aura Enchant Creature
Enchanted creature gains "{u/r}, {t}: Choose one — Switch target creature's power and toughness until end of turn; or, if there's a card in your hand, discard a card, then draw a card; or untap enchanted creature. It becomes a 3/3 flying Elemental until end of turn.
1 1405395521 on 15 Jul 2014 by jmgariepy
2478 Jhoira's Charm Multicolour Uncommon 3{1}{u}{r} Sorcery Add {1}{u}{r} to your mana pool, then exile the top four cards of your library. Until end of turn, you may play one of the cards exiled this way. 1 1455172866 on 11 Feb 2016 by jmgariepy
2479 Mental Headbutt Multicolour Uncommon 3{u}{u}{r} Instant Counter target spell. Then, if that spell is not countered, Mental Headbutt deals 5 damage to that spell's controller. 5 1337068272 on 15 May 2012 by jmgariepy
2480 Nekusar's Betrayal Multicolour None 4{2}{u}{r} Instant Choose one:
• Target player discards a card for each card they drew this turn. You draw that many cards.
• Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
• Change a target of target spell.
1 1438782041 on 05 Aug 2015 by Jack V
2481 Niv-Mizzet, Planeswalker Multicolour Mythic 7{4}{u}{u}{r} Planeswalker – Niv-Mizzet 4 +3: Tap target permanent. It doesn't untap for as long as its controller controls it.
-4: You get an emblem with "Sacrifice this emblem: Gain control of target spell. You may choose new targets for it."
-10: Gain control of all tapped permanents and untap them. They gain haste until end of turn.
3 1339803420 on 15 Jun 2012 by dude1818
2482 Ojutai, Flame of Wisdom Multicolour Mythic 5{3}{u}{r} Legendary Creature – Elder Dragon 4 5 Flying, protection from spells
At the beginning of each upkeep, exile the top two cards of your library. You may play one of those cards this turn. Put one card exiled this way on top of your library at the beginning of the next end step.
1 1445566999 on 23 Oct 2015 by Link
2483 Ral & Dack, Ultimate Hucksters Multicolour None 4{2}{u}{r} Planeswalker – Ral & Dack 3 +1 Tap target creature. Draw a card.
-2 You may cast cards from opponents' graveyards this turn. Exile them as they resolve.
-5 You gain an emblem with "During your turn you control all permanents. You may activate their abilities as though they had haste."
1 1434369147 on 15 Jun 2015 by Jack V
2484 Ral and Tamiyo, Research Team Multicolour None 6{3}{u}{u}{r} Planeswalker – Ral and Tamiyo 5 +2: Reveal the top card of target player's library. If a creature was revealed this way tap all creatures with the same name. They don't untap during their controller's next untap step. Deal 2 damage to each creature tapped this way.
-4: Deal 4 damage to each tapped creature.
-10: Take an extra turn after this one. During that turn whenever you would draw a card you may draw an additional card.
1 1434219502 on 13 Jun 2015 by Sorrow
2485 Reckless Ninjitsu Multicolour Uncommon 3{1}{u}{r} Instant Attacking creatures get +3/+0 until end of turn.
At the beginning of the end step, if a creature dealt combat damage to a player this turn, return it to its owner's hand.
8 1346474027 on 01 Sep 2012 by jmgariepy
2486 Repercussion Charm Multicolour Rare 7{1}{u/r}{u/r} Sorcery Choose one — Copy target instant or sorcery card that was put into your graveyard from the stack this turn and you may cast it without paying its mana cost; or copy target artifact card that was put into your graveyard from the battlefield this turn and you may cast it without paying its mana cost.
Entwine {3}
Overload {3}{u/r}{u/r}{u/r}
1 1405326229 on 14 Jul 2014 by amuseum
2487 Rishadan Spellsword Multicolour Rare 2{u}{r} Creature – Merfolk Wizard Warrior 2 2 First Strike
{u}, {t}: Counter target spell unless an opponent pays {1}.
{2}{r}: Deal 2 damage to target creature blocked by Rishadan Spellsword.
3 1363226511 on 14 Mar 2013 by jmgariepy
2488 Scaldmage Revisionist Multicolour Rare 3{1}{u}{r} Creature – Merfolk Rogue 2 2 Trespass (Scaldmage Revisionist can't be blocked unless defending player discards a card for each creature blocking it.)

Whenever Scaldmage Revisionist deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
5 1375942982 on 08 Aug 2013 by amuseum
2489 Scholar's Phoenix Multicolour Rare 4{2}{u}{r} Creature – Phoenix 2 3 Flying
When Scholar's Phoenix enters the battlefield, draw two cards then discard a card.
When Scholar's Phoenix dies, return it to its owner's hand.
3 1426852275 on 20 Mar 2015 by Alex
2490 School of Merfolk Multicolour None 2{u}{r} Creature – Merfolk Scholar 1 1 {u}{r},{t}: Draw a card, then exile a card from your hand. You may cast the exiled card this turn. 2 1405615104 on 17 Jul 2014 by Jack V
2491 Seven Stars Multicolour Rare 7{5}{u}{r} Sorcery Flip seven coins. Seven Stars deals 1 damage to each opponent for each coin that comes up heads. You draw a card for each coin that comes up tails. 2 1369920309 on 30 May 2013 by Link
2492 Spike in Processing Multicolour Uncommon 4{2}{u}{r} Instant Magnify (When you cast this, copy it for each card in your graveyard with magnify.)
As an additional cost to cast Spike in Processing, discard a card.
Draw a card.
2 1380084107 on 25 Sep 2013 by Link
2493 Time Demon Multicolour None 3{1}{u}{r} Creature – Demon 6 3 Trample
Whenever Time Demon deals combat damage to a player, that player takes an extra turn after their next turn.
3 1465229695 on 06 Jun 2016 by Jack V
2494 Unexpected Consequences Multicolour None 3{1}{r}{u} Instant Counter target spell. That spell's controller may cast a spell with converted mana cost less than or equal to that spell's cost without paying its mana cost. 2 1343649429 on 30 Jul 2012 by Chris
2495 Void of Awakening Multicolour Rare 7{5}{u}{r} Enchantment {u}{r}: Until end of turn, target permanent becomes a 3/3 Elemental creature with no abilities. It attacks this turn if able. 9 1339737166 on 15 Jun 2012 by Link
2496 Zurzur Quickhands Multicolour Rare 4{2}{u}{r} Legendary Creature – Goblin Rogue 2 3 Haste
{t}: Choose two target noncreature, nonland permanents. Exchange control of those permanents.
4 1442892014 on 22 Sep 2015 by Link
2497 Agincourt Multicolour None 3{1}{r}{w} Instant Creatures you control get +1/+0 and gain first strike until end of turn. 1 1360956713 on 15 Feb 2013 by Jack V
2498 Boros Banner Multicolour None 2{r}{w} Artifact – Equipment Equip {0}
Whenever equipped creature attacks or blocks, it gets your choice of two of +1/+0, +0/+1, first strike, and/or "can't be blocked by creatures with power 4 or greater" until end of turn.
3 1497619883 on 16 Jun 2017 by Jack V
2499 Boros Tutor Charm Multicolour Uncommon 3{r/w} Instant Search through your library for a card named Aerial Maneuver, Fiery Conclusion or Skynight Legionnaire. Reveal it, put it in your hand, then shuffle your library. 1 1405341214 on 14 Jul 2014 by jmgariepy
2500 Boros' Betrayal Multicolour None 4{2}{r}{w} Sorcery Boros' Betrayal deals 2 damage to each creature. You gain life equal to the damage dealt this way. 5 1359993523 on 04 Feb 2013 by Jack V
2501 Danger Mouse Multicolour Rare 2{w}{r} Creature – Mouse Spy 2 2 First strike as long as you control a Hamster
Protection from Frogs and Vampires
{0}: Destroy target artifact creature.
2 1394126471 on 06 Mar 2014 by Alex
2502 Dazzling Entrance Multicolour None 5{2}{r}{w}} Instant Exile target creature you control. Return it the battlefield at the beginning of the next end step. When that creature enters the battlefield it deals damage equal to its power to target player. 4 1413812281 on 20 Oct 2014 by Sorrow
2503 Defence Beam Multicolour None 3{1}{r}{w} Instant Defence Beam deals 3 damage to target attacking creature and 3 damage to its controller. 1 1425551273 on 05 Mar 2015 by Jack V
2504 Fickle Knight Multicolour Uncommon 2{r}{w} Creature – Human Knight 2 2 {1}: Roll a six-sided die.
If the last number you rolled on a six-sided die was 1, Fickle Knight has lifelink; 2, flying; 3, double strike; 4, haste, 5, protection from red and black; 6, protection from white and blue.
4 1374512255 on 22 Jul 2013 by Alex
2505 Flame-Kin Foreguard Multicolour Uncommon 5{3}{r}{w} Creature – Elemental Scout 5 1 Flash
When Flame-Kin Foreguard enters the battlefield, choose one —
• Flame-Kin Foreguard Gains haste until end of turn.
• Destroy target attacking creature that entered the battlefield this turn.
3 1460431285 on 12 Apr 2016 by jmgariepy
2506 General's Phoenix Multicolour Rare 4{2}{r}{w} Creature – Phoenix 3 2 Flying
When General's Phoenix enters the battlefield, creatures you control get +1/+1 and gain first strike until end of turn.
When General's Phoenix dies, return it to its owner's hand.
1 1426852273 on 20 Mar 2015 by Alex
2507 Grisselbrand, the Pentinent Multicolour Mythic 8{4}{r}{r}{w}{w} Legendary Creature – Demon 7 7 Flying, lifelink
Pay 7 life: Each player sacrifices seven permanents.
2 1445338044 on 20 Oct 2015 by jmgariepy
2508 Knight of Bread and Roses Multicolour Uncommon 3{1}{r}{w} Creature – Human Knight 2 2 First Strike
When Knight of Bread and Roses attacks, flip a coin. If you win the flip, gain 2 life. If you lose the flip, deal 2 damage to each opponent.
3 1374713718 on 25 Jul 2013 by jmgariepy
2509 Martial Command Multicolour Rare 2{r}{w} Instant Choose two —
• Target creature gets +1/+0 and gains haste until end of turn.
• Target creature gets +1/+0 and gains lifelink until end of turn.
• Target creature gets +1/+0 and gains first strike until end of turn.
• Target creature blocks target creature this turn if able.
4 1426091931 on 11 Mar 2015 by Alex
2510 Nahiri & Koth, Rockshapers Multicolour Mythic 4{2}{r}{w} Planeswalker – Nahiri and Koth 4 +1: Target land becomes an Equipment artifact with Equip {2} and "Equipped creature gets +2/+2". It's still a land.
-1: Target artifact or land becomes a 4/4 Elemental creature in addition to its other types until end of turn.
-X: Exile target creature with power X or less until target artifact leaves the battlefield.
5 1434121399 on 12 Jun 2015 by Alex
2511 Order of Extreme Prejudice Multicolour Uncommon 2{r}{w} Creature – Knight 2 2 First Strike
Blue, black and/or green creatures can't block unless their controller pays {1} for each blocking blue, black and/or green creature.
2 1380071654 on 25 Sep 2013 by jmgariepy
2512 Pink Room Multicolour Uncommon 5{3}{r}{w} Tribal Enchantment – Giant At the beg. of your upkeep, give birth to a 1/1 white soldier token.
Creatures you control get +2/+2 and have haste and first strike.
1 1386969008 on 13 Dec 2013 by amuseum
2513 Quicklime Multicolour None 2{w}{r} Instant Target player sacrifices an attacking or blocking creature at random. 2 1374667019 on 24 Jul 2013 by Jack V
2514 Rafiq, Who Climbs Clouds Multicolour Mythic 7{3}{r}{r}{w}{w} Legendary Creature – Djinn 1 4 Flying
When Rafiq, Who Climbs Clouds enters the battlefield, put two 3/3 white Elephant creature tokens into play.
Elephants you control gain flying.
When Rafiq leaves play, deal 3 damage to X target non-flying creatures, where X is equal to the number of Elephants you control.
4 1361339362 on 20 Feb 2013 by jmgariepy
2515 Rally the Soldiers Multicolour Rare 2{w}{r} Strategy TRACK 1: {2}{w}: Untap target creature you control. |{4}{r}| {3}{w}: Radiance — Untap target creature and all other creatures that share a color with it.
----
TRACK 2: {1}{r}: Target creature has haste until end of turn. |{4}{w}| {2}{r}: Target creature gets +2/+0 and has first strike until end of turn.
3 1332986814 on 29 Mar 2012 by ttt3142
2516 Sentra the Arbiter Multicolour Mythic 4{2}{w}{r} Planeswalker – Sentra 4 +1: Creatures can't be blocked this turn except by two or more creatures.
+1: Creatures you control gain first strike and vigilance until end of turn.
-8: Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
9 1311536083 on 24 Jul 2011 by Alex
2517 Sunglare Spirit Multicolour Rare 5{3}{r}{w} Creature – Spirit 2 5 Double Strike
Whenever a source would deal less than 3 damage, it deals that much damage plus one instead. Whenever a source would deal more than 3 damage, it deals that much damage minus one instead.
1 1431879311 on 17 May 2015 by Jack V
2518 Temporary Reprieve Multicolour Rare 2{r}{w} Enchantment You can't lose the game and your opponents can't win the game.
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Temporary Reprieve.
6 1323349356 on 08 Dec 2011 by cmeister2
2519 Terozan, Thundersong Prodigy Multicolour Rare 3{1}{r}{w} Legendary Creature – Human Soldier 2 2 Vigilance, haste
{t}: Target creature attacks a player or planeswalker of your choice this turn if able.
{t}: Target creature can't attack or block this turn.
11 1372263038 on 26 Jun 2013 by Link
2520 Wall of Angelflame Multicolour Uncommon 3{1}{r}{w} Creature – Wall 0 7 Defender, flying
Whenever Wall of Angelflame is dealt combat damage, it deals that much damage to each attacking creature.
2 1360125382 on 06 Feb 2013 by Link
2521 Wizardbane Wanderer Multicolour Uncommon 4{2}{r}{w} Creature – Giant Warrior 3 3 Exalted
If Wizardbane Wanderer attacks alone, destroy target artifact.
2 1360041923 on 05 Feb 2013 by jmgariepy
2522 Appropriate Measure Multicolour Uncommon 4{1}{w}{u}{b} Instant Choose one — Counter target noncreature spell and you draw a card; or counter target creature spell and its controller discards a card 2 1344658332 on 11 Aug 2012 by Link
2523 Auratouched Multicolour Rare 15{w}{w/u}{w/u}{u}{u/b}{u/b}{b} Creature – Metathran Mystic 3 3 As Auratouched enters the battlefield, if it entered the battlefield from your hand, search through your library for up to three auras with enchant creature, and attach them to Auratouched. Then shuffle your library. 4 1345782037 on 24 Aug 2012 by jmgariepy
2524 Avarth, Dreamtaker Multicolour Rare 3{w}{u}{b} Legendary Creature – Human Wizard Knight 2 2 Whenever Avarth, Dreamtaker blocks a creature, gain control of that creature until the end of your next turn.
Sacrifice a creature: Avarth gains all activated abilities of the sacrificed creature.
3 1353799477 on 24 Nov 2012 by Link
2525 Cage, Lord of War Multicolour Mythic 5{2}{w}{u}{b} Planeswalker – Nicholas 3 +2 Each player may sacrifice a creature, if that player does put a +1/+1 counter on each creature that player controls.
-3 Draw a card for each +1/+1 counter on all creatures target opponent controls, then remove all +1/+1 counters from all creatures.
-9 Cage, Lord of War can't be the target of spells or abilities, can't be attacked and can't be removed from the battlefield. (This effect lasts until the end of the game.)
2 1360784292 on 13 Feb 2013 by aether_tech
2526 Chromium, Planeswalker Multicolour Mythic 8{4}{b}{w}{w}{u} Planeswalker – Chromium 5 +2 Until end of turn, blocked creatures have +1/+1.
-3 The next time this turn you would lose life; gain that much life instead. You may activate this ability during an opponents turn.
-9 Target opponent takes 7 damage, and sacrifices permanents until they have the fewest.
6 1366730848 on 23 Apr 2013 by Vitenka
2527 Cloudheath Sphinx Multicolour Rare 4{1}{w}{u}{b} Artifact Creature – Sphinx 4 4 Flying
When Cloudheath Sphinx enters the battlefield, each opponent reveals their hand and you choose a card from it. Those player discard the chosen cards. Then you may draw cards equal to the number of cards discarded this way.
7 1421818868 on 21 Jan 2015 by Circeus
2528 Derek Ohd, Time Thief Multicolour None 4{1}{w}{u}{b} Planeswalker – Derek 4 +2 Pay up to 2 life. Draw that many cards and each opponent gains that much life.
-3 Until your next turn, creatures you control have "{1}: Exile this creature, then return it to the battlefield tapped."
-5 Each opponent pays 5 life or skips their next turn.
2 1464495432 on 29 May 2016 by continuumg
2529 Instant Immersion Multicolour Uncommon 5{w/b}{u}{u} Instant Split Second
Target creature gains Islandwalk until end of turn. If that creature's controller controls no Islands, he or she sacrifices that creature.
1 1345001963 on 15 Aug 2012 by jmgariepy
2530 Punify Multicolour Uncommon 4{w}{u/b} Instant Target creature gains indestructible and gets -6/-6 until end of turn. Until end of turn, that creature does not go to its owner's graveyard for having zero toughness or less. 1 1421493042 on 17 Jan 2015 by jmgariepy
2531 Sphinx of the Sands Multicolour Mythic 3{w}{u}{b} Artifact Creature – Sphinx 6 6 Flying
When Sphinx of the Sands enters the battlefield, target opponent takes an extra turn after this one.
Whenever Sphinx of the Sands becomes the target of a spell or ability an opponent controls, take an extra turn after this one.
1 1464573507 on 30 May 2016 by Link
2532 Sygg, River Strategist Multicolour None 3{w}{u}{b} Planeswalker – Sygg 3 +1: If an opponent lost 3 or more life this turn, draw a card. (Damage causes loss of life.)
-1: Creatures you control gain protection from the color of your choice until your next turn.
-5: Choose a land type. You get an emblem with "Creatures you control gain landwalk of the chosen land type."
3 1367441268 on 01 May 2013 by amuseum
2533 Urza, Artificer Prodigy Multicolour Mythic 4{1}{w}{u}{b} Legendary Creature – Human Artificer 4 4 Whenever you cast an artifact spell, you may pay {2}. If you do, search your library for an artifact card with the same converted mana cost and put it onto the battlefield. Then shuffle your library. 5 1382171623 on 19 Oct 2013 by movezig5
2534 Aether Flurry Multicolour Rare 6{3}{r}{b}{u} Sorcery Shuffle all non-land permanents target player controls into a face-down pile, then toss them into the air over the table. Their controller sacrifices each permanent that didn’t land flat on a surface, taps all permanents that landed face-up, and all permanents that landed face-down are left face-down (They are colorless 2/2 creatures) 2 1472145524 on 25 Aug 2016 by Adak
2535 Bolas, Triumphant Multicolour Mythic 12{8}{u}{b}{b}{r} Planeswalker – Bolas 6 +3 Exile target permanent.
-4 Take an extra turn after this one.
-13 Gain control of all permanents.
3 1399546706 on 08 May 2014 by Jack V
2536 Command of Bolas Multicolour Rare 4{1}{u}{b}{r} Instant Choose two —
• Counter target noncreature spell.
• Destroy target creature.
• Destroy target nonbasic land.
• Target player draws three cards, then discards a card and loses 2 life.
If you control a Bolas planeswalker, instead choose any number.
2 1455130835 on 10 Feb 2016 by Link
2537 Cranial Lesions Multicolour None 3{u}{b}{r} Enchantment Draw a card at the beginning of each upkeep, then Cranial Lesions deals X damage to target player, where X is the number of cards in your hand. At the beginning of each endstep discard your hand. 1 1425414451 on 03 Mar 2015 by Sorrow
2538 Delirium Scalping Multicolour Rare 4{1}{u}{b}{r} Instant Tap target creature. That creature's controller exiles the top X cards of his or her library, where X is that creature's power. If any of those cards share a name with the tapped creature, that player exiles another X cards. 5 1311052530 on 19 Jul 2011 by Link
2539 Kederekt Sphinx Multicolour Rare 4{1}{u}{b}{r} Creature – Sphinx 4 4 Flying
Whenever Kederekt Sphinx deals damage to a player, you may return a creature, instant or sorcery card from your graveyard to your hand.
2 1421819152 on 21 Jan 2015 by Circeus
2540 Moonlight Paragon Multicolour Rare 3{u}{b}{r} Creature – Vampire 2 2 Flying
Siphon (Whenever this attacks and deals combat damage, the defending player loses that much life.)
Whenever an opponent attacked by Moonlight Paragon this turn loses life, you gain that much life.
3 1341429722 on 04 Jul 2012 by Link
2541 Rafiq, Scourge of Alara Multicolour Rare 4{1}{u}{b}{r} Legendary Creature – Zombie Knight 3 3 Double strike
Whenever Rafiq, Scourge of Alara attacks, other creatures get -1/-1 until end of turn.
2 1445391739 on 21 Oct 2015 by Jebediah
2542 Stalking Brain Multicolour None 5{3}{b}{u/r} Creature – Spellbeast 3 3 When Stalking Brain enters the battlefield, search target opponent's library for an instant or sorcery spell and exile it.

Whenever you cast an instant or sorcery spell you may pay {u/r}{u/r}. If you do, add the exiled spell's effects onto the spell you cast.
3 1488993864 on 08 Mar 2017 by Sorrow
2543 Strategies Undone Multicolour Rare 6{2}{u}{b}{b}{r} Sorcery Exile the top five cards from your library. Your opponent chooses one – You put all permanents revealed this way onto the battlefield. Those permanents gain haste until end of turn; or that opponent discards five cards from their hand. 1 1347601227 on 14 Sep 2012 by jmgariepy
2544 Dragonspeaker's Fury Multicolour Rare 4{1}{r}{b/r}{r/g} Instant Put a 5/4 red Dragon creature token with flying and haste onto the battlefield, then you may have it fight target creature. Dragonspeaker's Fury deals 2 damage to you. 1 1422575884 on 29 Jan 2015 by Alex
2545 Jund Sphinx Multicolour Rare 4{1}{b}{r}{g} Creature – Sphinx 4 4 Flying, devour 1
Whenever Jund Sphinx attacks, you may move all counters from another target creature onto Jund Sphinx.
2 1421819013 on 21 Jan 2015 by Circeus
2546 Beautiful Tamanoa Multicolour Mythic 3{r}{g}{w} Creature – Spirit 2 4 Lifelink
All other sources you control have lifelink.
6 1377407672 on 25 Aug 2013 by Link
2547 Defender of the Weak Multicolour Rare 9{6}{r}{g}{w} Creature – Dragon 11 11 Flying, Trample, Lifelink
Defender of the Weak can't attack or block unless you control fewer creatures and have less life than each opponent.
1 1345785255 on 24 Aug 2012 by Link
2548 Gargantuan Sphinx Multicolour Rare 4{1}{r}{g}{w} Creature – Sphinx 5 3 Flying
{3}: Target creature with power 5 or greater gains flying and menace until end of turn.
1 1421818903 on 21 Jan 2015 by Circeus
2549 Horde Charm Multicolour None 4{1}{w/g}{g/r}{r/w} Sorcery Choose one — creatures you control get +2/+2 until end of turn; or lands you control become 3/3 elemental creatures until end of turn; or creatures you control gain double strike until end of turn. 3 1404512936 on 04 Jul 2014 by Jack V
2550 Phoenix of Rebirth Multicolour Rare 4{1}{r}{g}{w} Creature – Phoenix 3 2 Flying
If Phoenix of Rebirth would die, instead put Phoenix of Rebirth onto the bottom of your library, then reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest of the cards revealed this way onto the bottom of your library in a random order.
9 1426716334 on 18 Mar 2015 by Link
2551 Uril, Whitecover Guardian Multicolour Mythic 5{2}{r}{g}{w} Planeswalker – Uril 5 Hexproof
+1 Return up to two target Aura cards from your graveyard to your hand.
-3 Put a 5/5 green Beast creature token onto the battlefield, then you may put an Aura card that could enchant that token from your hand onto the battlefield attached to it.
1 1366775623 on 24 Apr 2013 by Link
2552 Beast Phleddagrant Multicolour None 4{1}{g}{w}{u} Creature – Chimera 4 4 Whenever you cast a white spell, untap Beast Phleddagrant.
Whenever you cast a blue spell, Beast Phleddagrant gains flying until end of turn.
Whenever you cast a green spell, Beast Phleddagrant becomes 5/5 and gains trample until end of turn.
2 1446725259 on 05 Nov 2015 by Jack V
2553 Beneficent Mentor Multicolour Rare 3{g}{w}{u} Creature – Rhino Monk 2 4 {g}{w}{u}, {t}: Target opponent takes an extra turn after this one. Untap all permanents you control during that turn's upkeep. You may cast nonland cards that turn as though they had flash. Activate this ability only any time you could cast a sorcery. 1 1464574142 on 30 May 2016 by Link
2554 Coastal Archangel Multicolour Mythic 6{4}{g/u}{w} Creature – Angel 3 3 Flying
Cascade
When Coastal Archangel enters the battlefield, if it cascaded into a green spell, put three +1/+1 counters on it. If it cascaded into a blue spell, take an extra turn after this one.
1 1464386859 on 27 May 2016 by Link
2555 Disciplined Study Multicolour None 4{2}{u}{w/g} Enchantment At the beginning of your endstep put a +1/+1 counter on all tapped creatures you control.

At the beginning of your endstep return each untapped creature you control to its owner's hand, unless that creature entered the battlefield during that turn.
3 1488345017 on 01 Mar 2017 by Sorrow
2556 Genkalen Multicolour Mythic 8{2}{g}{g}{w}{w}{u}{u} Creature – Pheldagrif 8 8 {g}{g}{g}: Put a +1/+1 counter on each creature your opponents control. Creatures you control get +3/+3 until end of turn.
{w}{w}{w}: Target opponent gains 8 life. Genkalen gains double strike until end of turn.
{u}{u}{u}: Counter target spell. Its controller draws three cards.
1 1446607555 on 04 Nov 2015 by jmgariepy
2557 Jhessian Sphinx Multicolour Rare 4{1}{g}{w}{u} Creature – Sphinx 4 4 Flying
Whenever Jhessian Sphinx attacks, for each opponent, you may prevent all damage that would be dealt to and dealt by target permanent that player controls this turn.
2 1421818986 on 21 Jan 2015 by Circeus
2558 Life on Mars? Multicolour Rare 3{g}{w}{u} Enchantment – Aura Enchant creature you control
At the beginning of your upkeep, detain the enchanted creature and draw a card.
You may play an additional land each turn.
4 1367981031 on 08 May 2013 by jmgariepy
2559 Phelddagrif Awakened Multicolour Mythic 4{1}{g}{w}{u} Planeswalker – Phelddagrif 4 +1 Creatures you control gain trample until end of turn. Target opponent puts a 1/1 green hippo creature token onto the battlefield.
+1 Creatures you control gain flying until end of turn. Target opponent gains 2 life.
-6 Return all creatures to their owner's hands. Target opponent discards their hand and draws twenty cards.
4 1366859199 on 25 Apr 2013 by jmgariepy
2560 Phelddagrif's Heir Multicolour Rare 4{1}{g}{w}{u} Legendary Creature 4 4 {g/u}{w}, {t}: Each player draws two cards, then gains 1 life for each card in his or her hand. Each player may put a land card from his or her hand onto the battlefield.
{2}: Untap Phelddagrif's Heir. It gains flying, trample, and hexproof until end of turn. Only your opponents may activate this ability.
3 1446746283 on 05 Nov 2015 by Link
2561 Questing Beast Multicolour None 4{1}{g}{u}{w} Creature – Phelddagrif 5 5 Flying, Trample, Prowess
When Questing Beast dies, each opponent may cast a card from their hand without paying its mana cost.
2 1446649746 on 04 Nov 2015 by Jack V
2562 Rafiq, Sigil Champion Multicolour Mythic 3{g}{w}{u} Planeswalker – Rafiq 2 +2 Put an Equipment artifact token onto the batttlefield. It has equip 1 and "Equipped creature gets +1/+1."
+1 Put a 1/1 white Bird Warrior creature token with flying onto the battlefield.
-X Search your library for a planeswalker card with converted mana cost X and put it onto the battlefield. Then shuffle your library.
2 1366732634 on 23 Apr 2013 by Link
2563 Retiring Pheldagrif Multicolour Rare 4{1}{g}{w}{u} Creature – Pheldagrif 4 4 You may only activate Retiring Pheldagrif's abilities before combat, and only once per turn, each.
{g}: All opponent's creatures get +1/+1 until end of turn. Put a 1/1 green Hippo creature token onto the battlefield.
{w}: All of your opponents creatures gain protection from hippos until end of turn. Gain 3 life.
{u}: All of your opponents creatures gain flying until end of turn. Draw a card.
1 1446696298 on 05 Nov 2015 by jmgariepy
2564 Spell Harvest Multicolour Rare 3{g}{w}{u} Instant Counter target spell. Populate. Proliferate. 1 1515544557 on 10 Jan 2018 by ChalkdustOnline
2565 Alesha's Totem Multicolour Rare 4{1}{r}{w}{b} Enchantment When Alesha's Totem enters the battlefield, choose Speed, Honour or Brutality.
• Speed — Creatures you control get +1/+0 and have haste.
• Honour — Creatures you control have vigilance and lifelink.
• Brutality — At the beginning of your upkeep, each opponent discards a card.
3 1455275945 on 12 Feb 2016 by Alex
2566 Enraged Heavens Command Multicolour None 7{4}{r}{w}{b} Instant Choose two
• Creatures you control gain doublestrike until end of turn.
•Creatures you control gain lifelink until end of turn.
• until end of turn prevent all damage that would be dealt to you and damage dealt to opponents can't be prevented.
•Destroy target enchantment, target creature, and target land.
1 1467488081 on 02 Jul 2016 by Sorrow
2567 Evervenge Phoenix Multicolour Rare 5{2}{r}{w}{b} Creature – Phoenix 4 4 Flying, haste
Whenever another creature dies you may exile it from its owner's graveyard. If you do may cast Evervenge Phoenix from your graveyard, and then put a +1/+1 counter on it for each exiled creature.
2 1426715699 on 18 Mar 2015 by Sorrow
2568 Gravegooping Gorger Multicolour Rare 7{3}{w/b}{r} Creature – Weird 4 4 Trample
At the beginning of your upkeep, exile the top three cards of your library.
If you have an odd number of cards exiled, Gravegooping Gorger gets +4/+4 and loses trample.
6 1350189244 on 14 Oct 2012 by jmgariepy
2569 Initiative Charm Multicolour Uncommon 3{b/r}{r}{r/w} Instant Choose one —
• Destroy target nonbasic land.
• Initiative Charm deals 1 damage to each creature you don't control.
• Creatures you control get +1/+0 and gain first strike until end of turn.
1 1422550850 on 29 Jan 2015 by Alex
2570 Oros Charm Multicolour None 4{1}{b}{w}{r} Instant Choose one – destroy target permanent; or creatures target player controls get +1/-1 until end of turn; or you choose which creatures block this turn and how. 4 1374001652 on 16 Jul 2013 by Jack V
2571 Rebalance Multicolour Rare 3{w}{b}{r} Sorcery Rebalance deals 3 damage to target player. Then, if that player has more life than you, that player sacrifices two permanents. 7 1369868040 on 29 May 2013 by Link
2572 Dragon's Accord Multicolour Rare 3{u}{r}{g} Sorcery Target creature you control with a +1/+1 counter on it gets +4/+4 and flying until end of turn.
Overload {2}{u}{r}
3 1362414611 on 04 Mar 2013 by cmeister2
2573 Erhu, the Thinking Aether Multicolour Mythic 3{g}{u}{r} Legendary Enchantment Erhu can be your commander.
When Erhu enters the battlefield, and at the beginning of your upkeep, Erhu becomes a copy of target permanent, except it’s legendary, its name is Erhu, the Thinking Aether, and it has this ability.
2 1575508767 on 05 Dec 2019 by continuumg
2574 Ferocity Charm Multicolour Uncommon 3{r/g}{g}{g/u} Instant Choose one —
• Creatures you control get +1/+0 and gain trample until end of turn.
• Put three +1/+1 counters on target creature.
• Whenever target creature deals combat damage to a player or planeswalker this turn, draw that many cards.
1 1422550855 on 29 Jan 2015 by Alex
2575 Mass Extinction Event Multicolour None 7{4}{r/g}{u}{u} Enchantment At the beginning of your next fossil turn exile all fossil permanents you control. For the remainder of the game you skip your fossil turns.

At the end of each of your turns, if it's not an extra turn, take an extra turn after this one.
6 1464422436 on 28 May 2016 by Sorrow
2576 Sarkhan's Charm Multicolour None 3{g}{u}{r} Instant Choose one -
• Target Dragon creature fights target non-Dragon creature.
• Until end of turn, target creature you control becomes a red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
• Sarkhan's Charm deals 4 damage to each player.
2 1459974389 on 06 Apr 2016 by Mal
2577 Spontaneity Charm Multicolour Uncommon 3{u/r}{r/g}{g/u} Instant Choose one —
• Change the target of target spell or ability with a single target.
• Target creature you control fights another target creature.
• Whenever target creature deals combat damage to an opponent this turn, you draw that many cards.
7 1373885891 on 15 Jul 2013 by Alex
2578 Anafenza, The Last Hope Multicolour None 3{w}{b}{g} Legendary Creature – Human Soldier 3 3 Indestructible
Fateful hour – If you have 5 or less life, each other creature you control is indestructible.
8 1426502285 on 16 Mar 2015 by Jack V
2579 Avacyn, Scourge of Hope Multicolour Mythic 7{4}{g}{b}{w} Legendary Creature – Angel 11 11 Flying, vigilance, trample, indestructible
All permanents your opponents control are indestructible.
10 1445312701 on 20 Oct 2015 by jmgariepy
2580 Doran, the Gentle Fist Multicolour Mythic 3{b}{g}{w} Planeswalker – Doran 5 +1 Until your next turn, creatures assign combat damage equal to their toughness.
-1 Put a 0/5 green treefolk creature token onto the battlefield.
-4 Draw cards equal to the greatest toughness amongst creatures you control.
2 1367188139 on 28 Apr 2013 by Jack V
2581 Endurance Charm Multicolour None 3{w/g}{w}{w/b} Instant Choose one –
● Target creature gets +2/+4 until end of turn.
● Untap all creatures you control.
● Target attacking creature gets -2/-2 until end of turn.
8 1422525801 on 29 Jan 2015 by Jack V
2582 Teneb's Charm Multicolour None 3{w}{b}{g} Instant Choose one — Destroy target nonwhite creature and it can't be regenerated; or creatures you control gain first strike until end of turn; or destroy all artifacts. 2 1374010425 on 16 Jul 2013 by Circeus
2583 Desperate Gambit Multicolour Rare 3{r}{w}{u} Instant You lose the game at the end of the next turn.
End the turn (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
2 1353406455 on 20 Nov 2012 by Camruth
2584 Overzealous Guardian Multicolour Rare 4{1}{w}{u}{r} Creature – Human Cleric 1 3 Flying
{t}: Overzealous Guardian deals 2 damage to target creature or player.
Put a -1/-1 counter on Overzealous Guardian: Untap Overzealous Guardian.
4 1448037832 on 20 Nov 2015 by Jebediah
2585 Subtlety Charm Multicolour Uncommon 3{w/u}{u}{u/r} Instant Choose one —
• Exile target creature, then return it to the battlefield under its owner's control.
• Counter target spell unless its controller pays {3}.
• Draw three cards, then discard two cards.
2 1422550770 on 29 Jan 2015 by Alex
2586 The Winds of Yore Multicolour None 3{u}{r}{w} Sorcery The Winds of Yore can be your commander. It costs {1} less to cast for each legendary creature you control.
Choose one. Create a 3/3 legendary Elemental creature token with those characteristics –
• White, named Koleth, with Flying and Lifelink
• Red, named Zatel, with Flying and Haste
• Blue, named Vellen, with Flying and Hexproof
1 1575518773 on 05 Dec 2019 by continuumg
2587 Traft, Lord of Echoes Multicolour Mythic 3{r}{w}{u} Legendary Creature – Spirit 3 2 Menace
Whenever Traft, Lord of Echoes attacks, you may pay {w}{u}. If you do, put a token onto the battlefield that's a copy of target permanent card in exile. Sacrifice that token at the beginning of the next end step.
5 1454956137 on 08 Feb 2016 by Link
2588 Void Knowledge Multicolour Uncommon 2{w/u}{u/r} Instant Reveal the top X cards of your library, where X is the number of exiled cards you own. Choose an artifact from among the revealed cards an put it into your hand, then shuffle your library. 3 1350226262 on 14 Oct 2012 by Link
2589 Zedruu's Charm Multicolour None 3{w}{u}{r} Enchantment Zedruu's Charm enters the battlefield under an opponent's control. When it enters the battlefield, that player chooses one —
• It gains "At the beginning of your upkeep, each opponent gains 3 life."
• It gains "At the beginning of your upkeep, each opponent draws a card."
• It gains "At the beginning of your upkeep, sacrifice a non-enchantment permanent."
5 1455249399 on 12 Feb 2016 by jmgariepy
2590 Cruelty Charm Multicolour Uncommon 3{u/b}{b}{b/g} Instant Choose one —
• Gain control of target creature that was dealt damage this turn.
• Target creature gets -4/-4 until end of turn.
• Target creature you control gains deathtouch until end of turn. Regenerate that creature.
2 1422550825 on 29 Jan 2015 by Alex
2591 EVIL Frogsplosion Multicolour Mythic 6{g}{g}{u}{u}{b}{b} Sorcery Destroy all creatures, then exile all creature cards from all graveyards. Put a 1/1 green blue and black Frog Zombie creature token onto the battlefield for each creature card exiled in this way. 5 1331663056 on 13 Mar 2012 by Camruth
2592 Necrotic Leviathan Multicolour Rare 13{10}{g}{u}{b} Creature – Zombie Leviathan 10 10 Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Trample, hexproof
1 1421725126 on 20 Jan 2015 by Link
2593 Sargosen, Forever Cursed Multicolour Rare 5{2}{u}{b}{g} Legendary Planeswalker – Sargosen 4 Skip your draw step.
+2: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
+3: Draw two cards, then discard three cards.
-15: Return any number of nonland cards from your graveyard to your hand with a total converted mana cost of 15 or less.
1 1601515716 on 01 Oct 2020 by jmgariepy
2594 Sorin, Predation Protector Multicolour None 6{3}{g}{u}{b} Planeswalker – Sorin 5 +2 Deal 2 damage to target creature or player. Draw two card, then discard two cards unless you discard a Human.
-2 Transform all Werewolves you control.
-10 Put a 0/0 black Vampire token with flying on the battlefield. Then put +1/+1 counters on each creature you control until their power is 10.
1 1445398580 on 21 Oct 2015 by jmgariepy
2595 Taigam, Sidisi's Hand Multicolour Rare 3{b}{g}{u} Legendary Creature – Human Wizard 2 2 Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever a noncreature, nonland card is put into exile from your graveyard, target creature gets -1/-1 until end of turn.
1 1435886861 on 03 Jul 2015 by movezig5
2596 Vohd, Living Shadow Multicolour Mythic 3{b}{g}{u} Legendary Enchantment Vohd, Living Shadow can be your commander. If it is, up to two other cards with Morph can be additional commanders, and you play with cards in your command zone face-down.
Morph {b}{g}{u}
Face-down creatures you control get +1/+1.
1 1575511914 on 05 Dec 2019 by continuumg
2597 Blightning Kiss Multicolour None 4{r}{b}{w}{u} Sorcery Blightning Kiss deals 2 damage to target player and you gain 2 life. That player discards two cards and you draw two cards. 3 1358719023 on 20 Jan 2013 by Jack V
2598 Boros Spy Network Multicolour Rare 6{2}{w}{u}{b}{r} Enchantment Whenever three or more creatures you control deal combat damage to an opponent, put a Devotion Counter on Boros Spy Network.
Remove two Devotion Counters from Boros Spy Network: Deal 5 damage to all creatures, then draw 5 cards.
3 1358487303 on 18 Jan 2013 by jmgariepy
2599 Brain Splitting Multicolour Uncommon 2{{pu}/{pr}} {{pw}/{pb}} Instant Target creature
Flip a coin: If you called right that creature gets +2/+1 and becomes unblockable until end of turn. If you called wrong that creature gets -3/-0 until end of turn and deals 2 damage to itself instead.
Flip a coin: If you called right that creature gains vigilance and infect until end of turn. If you called wrong that creature taps and gets a -1/-1 counter instead.
2 1329771244 on 20 Feb 2012 by Sorrow
2600 Phantasmal Defences Multicolour None 4{r}{b}{u}{w} Instant Return all attacking creatures target player controls to their owner's hand, then that player discards that many cards at random. 1 1358783438 on 21 Jan 2013 by Jack V
2601 Soul Slash Multicolour Common 3{1}{w/u}{b/r} Instant Soul Slash deals 2 damage to target creature. Tap that creature. 1 1327897698 on 30 Jan 2012 by Link
2602 Unquenchable Flamekin Multicolour Rare 5{1}{w}{u}{b}{r} Creature – Elemental Soldier 5 3 Whenever Unquenchable Flamekin deals combat damage, choose one: you gain that much life; or draw a card.
Whenever Unquenchable Flamekin dies in combat, choose one: return it to the battlefield; or it deals damage to each opponent equal to its power.
2 1358518219 on 18 Jan 2013 by Alex
2603 Wrench out of Time Multicolour Rare 4{w}{u}{b}{r} Instant Destroy target permanent or counter target permanent spell. Wrench out of Time deals damage to its controller equal to its converted mana cost. 5 1358506435 on 18 Jan 2013 by Jack V
2604 Yore-Tiller Charm Multicolour Uncommon 4{w}{u}{b}{r} Instant Choose one – Gain 7 life; or target player draws two cards; or target player discards two cards; or destroy target land. 4 1358517744 on 18 Jan 2013 by jmgariepy
2605 Orderless Entity Multicolour Rare 4{b/g}{b/g}{r/u}{r/u} Creature – Incarnation Mutant 2 2 {b/g}: Gains intimidate and deathtouch until end of turn.
{u/r}: Draw a card for each artifact destroyed this turn.

{b/g}{r/u}: Put a copy of Orderless Entity onto the battlefield. Use this ability only if you control no colored permanents other than Orderless Entity.
1 1329780445 on 20 Feb 2012 by Alex
2606 Parasitic Abundance Multicolour Rare 5{1}{u}{b}{r}{g} Enchantment Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
Whenever an opponent taps a land for mana, return that land to its owner's hand.
6 1358518498 on 18 Jan 2013 by Alex
2607 Terror of the Underdark Multicolour Rare 4{u}{b}{r}{g} Creature – Leviathan 7 7 Trample 4 1365395990 on 08 Apr 2013 by Link
2608 Theoretical Entomologist (Giant Ichneumonoid) Multicolour Rare 4 {u}{b}{r}{g} Creature – Human Advisor
‑‑‑‑
Creature – Human Insect Warrior
1
‑‑‑‑
5
2
‑‑‑‑
5
Defender
{2}, {t}, Sacrifice a Human you control: Return target Insect from a graveyard to the battlefield tapped and under your control.
{2}, {t}: Transform Theoretical Entomologist.
‑‑‑‑
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Giant Ichneumonoid gets +1/+1 for each other Insect you control.
{1}, {t}: Giant Ichneumonoid fights target creature.
{1}, {t}: Transform Giant Ichneumonoid.
2 1359416867 on 28 Jan 2013 by Hālian
2609 Adept Vanguard Multicolour Uncommon 2{b/r}{g/w} Creature – Human Soldier 2 2 Vigilance
{2}, {t}: Adept Vanguard deals damage equal to its power to target creature blocking it.
2 1327895925 on 30 Jan 2012 by Link
2610 Craw Lich Multicolour None 6{b}{r}{r}{g}{g}{w} Creature – Zombie Wurm 6 4 Trample
Whenever Craw Lich deals combat damage to a player, you may return target creature card from your graveyard to the battlefield.
2 1358776101 on 21 Jan 2013 by Jack V
2611 Day of Darkest Shadow Multicolour Rare 6{2}{b}{r}{g}{w} Sorcery Return all creature cards from all graveyards to the battlefield under your control. Those creatures gain haste and trample. Exile them at end of turn. 4 1358494467 on 18 Jan 2013 by Link
2612 Deathstalker Scorpion Multicolour Uncommon 4{2}{r/w}{g/b} Creature – Scorpion 1 1 First strike, Deathtouch. 5 1327917005 on 30 Jan 2012 by Vitenka
2613 Dune-Brood Charm Multicolour None 4{b}{r}{g}{w} Instant Choose one — Until end of turn, target creature gets +3/+3 and trample; or gets -3/-3 and attacks this turn if able; or is indestructible. 3 1358508203 on 18 Jan 2013 by Jack V
2614 Eternal Reincarnation Multicolour Rare 4{b}{r}{g}{w} Enchantment – Aura Enchant permanent
If Eternal Reincarnation or enchanted permanent would leave the battlefield, instead return both to their owner's hands.
3 1358572575 on 19 Jan 2013 by Link
2615 Four-bolt Multicolour None 4{r}{g}{w}{b} Instant Four-bolt deals 7 damage to target attacking, nonblack or flying creature. 1 1358775257 on 21 Jan 2013 by Jack V
2616 Knowledge Dump Multicolour Common 8{2}{w/g}{r/b} Instant Cascade
Draw a card. If you cast a blue spell off the cascade, draw an additional card.
3 1327917693 on 30 Jan 2012 by jmgariepy
2617 Lawrego, Eternal Jewel Multicolour Rare 12{3}{r/w}{b/r}{r/g} Legendary Creature – Phoenix 6 4 Flying, Haste
{r/w}{b/r}{r/g}: Return Lawrego, Eternal Jewel from your graveyard to your hand.
2 1434323116 on 14 Jun 2015 by jmgariepy
2618 Mirrodin Quisling Multicolour Uncommon 3{1}({b}{g})({r}{w}) Creature – Knight Horror 2 1 Battle cry, Infect 2 1358682958 on 20 Jan 2013 by Jack V
2619 Omnipresence Multicolour Mythic 10{6}{b}{r}{g}{w} Enchantment You may play permanent cards from your graveyard. 4 1358572981 on 19 Jan 2013 by Link
2620 Physical Superiority Multicolour Rare 7{3}{b}{r}{g}{w} Sorcery Destroy target nonartifact permanent, target nonenchantment permanent, target noncreature permanent and target nonland permanent. 5 1358684625 on 20 Jan 2013 by Alex
2621 Velorn Command Multicolour Rare 5{1}{b}{r}{g}{w} Sorcery Choose two—
• Each player sacrifices two creatures
• Each player discards two cards, then draws two cards
• Return up to two permanent cards from your graveyard to your hand
• Put up to one creature card and up to one noncreature permanent card from your hand onto the battlefield
4 1413223712 on 13 Oct 2014 by Link
2622 Violent Recantation Multicolour Rare 4{b}{r}{g}{w} Instant Destroy target permanent. Violent Recantation deals damage to that permanent's controller equal to the permanent's converted mana cost. 2 1358514346 on 18 Jan 2013 by Alex
2623 Community Multicolour Rare 12{w/r}{w/r}{u/g}{u/g} Creature – Incarnation 4 4 Protection from Black
{w/g}{w/g}: The next time you discard a card, draw a card.
{u/r}{u/r}: The next time a creature you control dies, return target sorcery or instant spell from your graveyard to your hand.
4 1327916473 on 30 Jan 2012 by jmgariepy
2624 Ink-Treader Borderpost Multicolour None 4{r}{u}{g}{w} Artifact {2}, {t}: Add {r}{u}{g}{w} to your mana pool.
You may pay {2} and return two lands to your hand instead of paying this's mana cost.
4 1358613735 on 19 Jan 2013 by Link
2625 Judged by Namuginga Multicolour Uncommon 2{u/g}{r/w} Instant – Spirit Warrior Return target creature that has been dealt damage this turn to its owners hand.
Return a creature from your graveyard to your hand.
1 1320081146 on 31 Oct 2011 by Alex
2626 Leonin Conscription Multicolour Uncommon 4{r}{g}{w}{u} Sorcery Put three 2/2 Cat Knight creature tokens with flying, trample, and haste onto the battlefield. 2 1358787462 on 21 Jan 2013 by Alex
2627 Mirror-Essence Nephlim Multicolour Mythic 4{r}{g}{w}{u} Creature – Nephlim 2 2 At the beginning of your upkeep, put a token onto the battlefield that's a copy of target nonlegendary creature you control.
Whenever you cast an Aura spell targeting a creature you control, put a token onto the battlefield of that Aura for each creature that shares a name with that creature. Each of those tokens enchants a different one of those creatures.
5 1359417673 on 29 Jan 2013 by Mr. Man
2628 Sahalan Ideal Multicolour Rare 4{r}{g}{w}{u} Enchantment As Sahalan Ideal enters the battlefield, it gains your choice of two of the following abilities—
• You have no maximum hand size.
• At the beginning of your end step, each player draws a card.
• Whenever a player draws a card, that player gains 1 life.
• If a spell or ability would cause a player to discard a card, Sahalan Ideal deals 2 damage to that player instead.
1 1413665278 on 18 Oct 2014 by Link
2629 Alliance Dragonslayer Multicolour Rare 4{w}{g}{u}{b} Artifact Creature – Knight 4 4 Exalted
Unearth {w}{g}{u}{b} ({w}{g}{u}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
1 1358503427 on 18 Jan 2013 by Jack V
2630 Anthem of Progress Multicolour Rare 5{2}({g}{w})({w}{u})({u}{b}) Enchantment Creatures you control have flying.
Whenever you cast a creature spell, draw a card and gain 1 life.
3 1327922047 on 30 Jan 2012 by Alex
2631 Birth of Understanding Multicolour Uncommon 4{g}{w}{u}{b} Instant Draw four cards. 9 1365397014 on 08 Apr 2013 by Link
2632 Collaboration Multicolour Rare 4{g}{w}{u}{b} Creature – Avatar 5 5 Protection from Red
Creatures with power greater than their toughness cannot attack.
2 1358575463 on 19 Jan 2013 by jmgariepy
2633 Ing Charm Multicolour Common 3{1}{g/w}{u/b} Sorcery Choose one: Destroy target artifact, or target player discards a card. 2 1327917429 on 30 Jan 2012 by Vitenka
2634 Lifespinner Multicolour Rare 4{g}{w}{u}{b} Creature – Zombie Cleric 3 3 You may cast Lifespinner from your graveyard.
When Lifespinner enters the battlefield, return target creature card with power 2 or less from your graveyard to the battlefield.
When Lifespinner dies, put the top two cards of your library into your graveyard.
3 1358517431 on 18 Jan 2013 by Alex
2635 Revisit Multicolour Uncommon 5{3}{g/u}{w/b} Sorcery Return up to one target creature card from your graveyard to the battlefield.
Put up to one target permanent from the battlefield on top of its owner's library.
2 1358522398 on 18 Jan 2013 by Alex
2636 Selkie Soulbreather Multicolour Uncommon 4{2}({g/u})({w/b}) Creature – Merfolk Spirit 2 2 Lifelink
When Selkie Soulbreather enters the battlefield, draw a card.
1 1327916296 on 30 Jan 2012 by Alex
2637 Sneaky Bear Multicolour Uncommon 2{u/b}{w/g} Creature – ???? 2 2 {1}{u/b}: Sneaky Bear is unblockable this turn. 2 1358523698 on 18 Jan 2013 by Jack V
2638 Terugan Command Multicolour Rare 5{1}{g}{w}{u}{b} Instant Choose two—
• Put a +1/+1 counter on each of any number of target creatures.
• Exile target creature with power 4 or less.
• Gain control of target creature with power 4 or greater.
• Draw a card for each creature you control with power greater than an opponent's creature.
6 1413163352 on 13 Oct 2014 by Link
2639 Beyond Immanence Multicolour Mythic 8{3}{w}{u}{b}{r}{g} Enchantment When Beyond Immanence enters the battlefield, skip your next three turns.
At the beginning of your upkeep, win the game.
8 1354341461 on 01 Dec 2012 by jmgariepy
2640 Born to Reign Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchant Creature Enchanted creature and permanents that share a name with that creature are legendary. 3 1367901257 on 07 May 2013 by Link
2641 Challenge # 116 Multicolour Common 3{u/g}{w/b}{u/r} Challenge – Alara Make a common or uncommon Alara mini cycle for Bant or Grixis. 12 1421026653 on 12 Jan 2015 by Circeus
2642 Child of Mana Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Avatar 5 5 Trample
When you spend mana, it's not removed from your mana pool.
1 1353967648 on 26 Nov 2012 by Jack V
2643 Dectet's Boon Multicolour Mythic 10{5}{w}{u}{b}{r}{g} Sorcery For each two-color combination, create a 1/1 Elemental creature token that's both of those colors.
Scry 10, then draw ten cards. You gain ten life.
4 1537877882 on 25 Sep 2018 by Link
2644 Deus of Valor Multicolour None 5{w/u}{w/b}{w/r}{w/g}{w} Creature – Angel 5 5 Flying, First Strike, Vigilance, Lifelink
Other creatures you control get +1/+1.
4 1422532497 on 29 Jan 2015 by Jack V
2645 Final Contingency Multicolour Mythic 7{2}{w}{u}{b}{r}{g} Legendary Enchantment If you would lose the game, instead exile Final Contingency and your life total becomes 20. Each player shuffles his or her hand, graveyard, and all permanents he or she owns into his or her library, then draws 7 cards. You take two extra turns after this one. 1 1464267637 on 26 May 2016 by Link
2646 Form of the Planeswalker Multicolour Mythic 5{w}{u}{b}{r}{g} Enchantment Form of the Planeswalker enters the battlefield with loyalty counters on it equal to your life points.
Whenever you lose life, remove that many counters from Form of the Planeswalker.
You may activate an ability of Form of the Planeswalker only once per turn and only if it's your turn
Put a loyalty counter on Form of the Planeswalker: Your life points become equal to the number of loyalty counters on Form of the Planeswalker.
Remove five counters from Form of the Planeswalker: Search your library for a planeswalker card and put it onto the battlefield. Then shuffle your library.
Remove ten counters from Form of the Planeswalker: Target player loses the game.
1 1427746410 on 30 Mar 2015 by Circeus
2647 Form of the Sliver Multicolour Rare 5{w}{u}{b}{r}{g} Enchantment You can't cast spells.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card you may put it onto the battlefield.
Creatures you control have all keyword abilities of other creatures you control.
4 1427759666 on 30 Mar 2015 by Alex
2648 Godform Multicolour Mythic 8{3}{w}{u}{b}{r}{g} Legendary Enchantment Indestructible
Combat damage dealt to you doesn't cause loss of life.
At the beginning of your upkeep, for each color to which your devotion is three or more, you gain 1 life, draw a card, put a 1/1 Human creature token onto the battlefield, and put a land token onto the battlefield that has all basic land types.
4 1427856334 on 01 Apr 2015 by Link
2649 Greater Soulgorger Multicolour None 5{w}{u}{b}{r}{g} Creature – Elemental 6 6 Whenever a creature blocks Greater Soulgorger, exile that creature.
When Greater Soulgorger dies, put the exiled cards onto the battlefield under your control.
2 1353947408 on 26 Nov 2012 by Jack V
2650 Khans of Tarkir // Dragons of Tarkir Multicolour None 5 {w}{u}{r}{b}{g} // {w}{u}{b}{r}{g} Sorcery // Sorcery Put a +1/+1 counter on all creatures you control, then create a 1/1 five color warrior token for each legendary creature you control. // Destroy target permanent. Then, If you control a legendary dragon, draw a card. 2 1559252602 on 30 May 2019 by Sorrow
2651 Nexus of the Multiverse Multicolour Mythic 12{2}{w}{w}{u}{u}{b}{b}{r}{r}{g}{g} Enchantment All {t} on lands you control are replaced with {0}. 3 1399618358 on 09 May 2014 by amuseum
2652 Omnibus Charm Multicolour Rare 5{w}{u}{b}{r}{g} Instant Choose one – Exile target creature, counter target spell and draw a card, target player discards three cards, Omnibus Charm deals 5 damage to target player, or target creature gets +5/+5 and gains trample until end of turn. 5 1336709583 on 11 May 2012 by ttt3142
2653 Omnipotence Multicolour Mythic 7{2}{w}{u}{b}{r}{g} Enchantment At the beginning of your upkeep, add X mana in any combination of colors to your mana pool, where X is your life total. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. 5 1353775797 on 24 Nov 2012 by Link
2654 Riddler of the Spheres Multicolour Mythic 5{g/u}{w/u}{u}{u/b}{u/r} Creature – Sphinx 5 5 Flying
At the beginning of each opponent's upkeep, that player chooses one —
• You draw two cards
• You choose and tap up to three target permanents
• Each opponent exiles the top five cards of his or her library
• That player returns a random permanent he or she owns to his or her hand
2 1420640539 on 07 Jan 2015 by Link
2655 Seradi, the Burstborn Multicolour None 5{w}{u}{b}{r}{g} Creature – Spellbeast 5 5 When Seradi, the Burstborn enters the battlefield reveal cards from the top of your library until you reveal two instant or sorcery spells, then cast those spells without paying their mana cost. Put all other cards revealed this way on the bottom of your library in any order.

When Seradi, the Burstborn dies cast two random instant or sorcery from random players' graveyards without paying their mana cost.
5 1488522443 on 03 Mar 2017 by Sorrow
2656 The Throne of Eldraine Multicolour Mythic 5 {w}{u}{b}{r}{g}
‑‑‑‑
{w}{g}
Legendary Artifact
‑‑‑‑
Sorcery – Adventure
Creatures you control get +5/+5.

Spells of one or more colors you cast cost {5} less to cast.
‑‑‑‑
Reveal the top X cards of your library where X is the number of colors among permanents you control. Put any number of permanents revealed this way onto the battlefield.
3 1602111692 on 07 Oct 2020 by ThunderGunZ1976
2657 The Ur-Dragon Multicolour None 9{2/g}{2/w}{2/u}{2/b}{r} Planeswalker – Ur-Dragon 4 +1 Your life total becomes 10. Until your next turn, creatures without flying can't attack you.
-1 The Ur-Dragon deals 5 damage to target creature or player.
-2 Search your library for a dragon permanent card and put it onto the battlefield. Shuffle your library.
6 1367438781 on 01 May 2013 by Jack V
2658 Victory Charm Multicolour Mythic 10{w}{w}{u}{u}{r}{r}{g}{g}{b}{b} Instant Choose one: Lose the game, restart the game – or win the game. 1 1374047867 on 17 Jul 2013 by Vitenka
2659 But I'm the Victim Here! Hybrid Uncommon 0 Goal Goal – Be attacked by four or more creatures in the same turn.
When But I'm the Victim Here! is revealed, deal 4 damage to the attacking player.
Players must attack a player that is not you, if able.
3 1330667089 on 02 Mar 2012 by jmgariepy
2660 Challenge # 037 Hybrid Uncommon 0 Challenge Oh No! The year is 2016 and Wizards has made a terrible mistake, letting a deck by the name of Boney Control get out of Control! 9 1335936136 on 02 May 2012 by jmgariepy
2661 Challenge # 063 Hybrid Mythic 0 Challenge Design a Christmas card that could be given away as a promo card. 6 1356227651 on 23 Dec 2012 by Camruth
2662 Challenge # 117 Hybrid None 0 Challenge There are cards with an activated ability costing {x} that restrict you to pay all black mana, all red mana, or all white mana. Design a card with an activated ability costing {x} that can only be paid with blue or green mana. 7 1421679820 on 19 Jan 2015 by Alex
2663 Challenge # 119 Hybrid None 0 Challenge Design a red fairy or a white fairy. 11 1423090317 on 04 Feb 2015 by Jack V
2664 Challenge # 123 Hybrid Rare 0 Challenge Create a two-color command ("Choose two" from four options) where the four options are C, D, C/D, and CD. 19 1425905375 on 09 Mar 2015 by Alex
2665 Challenge # 168 Hybrid None 0 Challenge Wizards said the cycle of Inscriptions is incomplete because they couldn't find a good design for the red or white ones. Let's prove them wrong. 8 1607300124 on 07 Dec 2020 by Alex
2666 Fiend Hybrid Token 0 Creature – Fiend 2 2 1 1344669892 on 11 Aug 2012 by Sorrow
2667 Noce Leran, Eternal Savior Hybrid Mythic 0 Legendary Creature – Spirit Avatar 3 3 First strike, lifelink
If you would lose the game for having 0 life or less and Noce Leran, Eternal Savior is in your hand, you may reveal Noce Leran and pay {r}{w}. If you do, put Noce Leran onto the battlefield and your life total becomes 5.
10 1365036798 on 04 Apr 2013 by Link
2668 Shadowblood Charm Hybrid None 2{2} Sorcery Choose one:
• Remove a counter from target creature for each swamp you control
• Choose a creature for each mountain you control. They gain haste.
• Add {b}{r} to your mana pool.
4 1455199759 on 11 Feb 2016 by Jack V
2669 Shambling Vent 2 Hybrid None 0 Land Creature – Elemental 2 3 {t}: Add {b} or {w} to your mana pool.
Lifelink
Shambling Vent 2 can't attack or block unless you pay {1}{b}{w}.
1 1444721466 on 13 Oct 2015 by Jack V
2670 Aether Charm Hybrid Uncommon 2{1}({w/u}) Instant Choose one —
• Return target spell to its owner's hand.
• Exile target creature you own then return it to the battlefield.
• Put a creature card with converted mana cost 3 or less from your hand onto the battlefield.
2 1404712921 on 07 Jul 2014 by Alex
2671 Dealer's Choice Hybrid Rare 4{2}{w/u}{w/u} Enchantment At the beginning of your upkeep, if you have at least ten cards in your library, in your hand, in your graveyard, in play and in exile, you win the game. 4 1350163378 on 13 Oct 2012 by Jack V
2672 Duck // Cover Hybrid None 1 {w/u} // {u/b} Sorcery // Sorcery Put a 1/1 white and blue creature token with flying onto the battlefield. // Turn target creature face down. 3 1405089092 on 11 Jul 2014 by Jack V
2673 Forgotten Paladin Hybrid Rare 2{w/u}{w/u} Creature – Spirit Knight 1 3 Whenever one or more cards are exiled, draw a card. 3 1353767353 on 24 Nov 2012 by Mr. Man
2674 Isperia's Charm Hybrid Uncommon 2{w/u}{w/u} Instant Choose one — Return target permanent you own to your hand; or tap target creature and it doesn't untap during its controller's next untap step; or counter each other noncreature spell unless its controller pays {2}. 3 1404423759 on 03 Jul 2014 by Link
2675 Ordered Charm Hybrid Uncommon 1({w/u}) Instant Choose one — Target creature gains flying until end of turn; or tap target permanent; or counter target creature spell unless its controller pays {1}. 0
2676 Overwhelming Knowledge Hybrid Rare 4{2}{w}{u} Sorcery For each creature you control, draw a card.
Then reveal your hand, and target opponent chooses a card for you to discard for each creature they control.
Until end of turn, all creatures have +X/+X where X is the number of cards in your hand.
2 1388171695 on 27 Dec 2013 by Vitenka
2677 Riddler in the Clouds Hybrid Mythic 6{3}{w/u}{w/u}{w/u} Creature – Sphinx 5 6 Flying
Noncreature spells your opponents cast cost {1} more to cast.
Whenever an opponent casts a noncreature spell, you may draw a card.
1 1420589516 on 07 Jan 2015 by Link
2678 Shiela, Ice Queen of Tewn Hybrid Rare 5{2}{w/u}{w/u}{w/u} Legendary Creature – Human Wizard 2 4 Shroud
{w/u}: Tap or Untap target creature.
{w/u}{w/u}{w/u}{t}: Target player skips their next untap phase. Shiela, Ice Queen of Tewn does not untap during your next untap phase.
3 1314351219 on 26 Aug 2011 by jmgariepy
2679 Skyknight's Charm Hybrid Uncommon 3{2}({w/u}) Instant Choose one — attacking creatures gain flying until end of turn; or put target blocking creature on top of its owner's library; or draw a card for each attacking creature you control. 5 1404678673 on 06 Jul 2014 by Alex
2680 Up // Coming Hybrid Uncommon 2 {1}({w/u}) // {1}({u/b}) Instant // Instant Up to two target creatures gain flying until end of turn. // Each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts that card into his or her hand. 1 1405299881 on 14 Jul 2014 by Alex
2681 Abolisher Guildmage Hybrid Uncommon 2{b/u}{b/u} Creature – Merfolk Wizard 2 2 {3}{b}: Put a -1/-1 counter on target creature.
{3}{u}: Return target creature with a counter on it to its owner's hand.
3 1388678227 on 02 Jan 2014 by Alex
2682 Canopic Jar Hybrid Rare 4{1}{b}{b}{u} Artifact During your upkeep, pay 2 life per charge counter on Canopic Jar, or sacrifice it.
{t}:Put a charge counter on Canopic Jar. Counter target spell. If you do, exile it.
When Canopic Jar leaves play, the owners of all spells exiled this way may cast them without paying their casting cost.
3 1336666776 on 10 May 2012 by Vitenka
2683 Deathly Lullaby Hybrid None 3{2}{u/b} Instant If {u} was spent to cast Deathly Lullaby, tap target creature.
If {b} was spent to cast Deathly Lullaby, destroy target creature if its tapped.
1 1438788377 on 05 Aug 2015 by Jack V
2684 Guarded Secrets Hybrid Uncommon 3{x}{b}{u/b}{u/b} Instant Exile any number of target cards in graveyards with total converted mana cost X or less. Draw cards equal to the number of cards exiled this way. 2 1422744827 on 31 Jan 2015 by Alex
2685 Halt // Lame Hybrid None 1 {u/b} // {b/r} Instant // Instant The next time target player would draw a card this turn, they put the top card of their library into their graveyard instead. // Target creature without flying gets -0/-1 until end of turn. 5 1405089142 on 11 Jul 2014 by Jack V
2686 Intellectual Charm Hybrid Uncommon 1({u/b}) Instant Choose one — Target creature gets -3/-0 until end of turn; or draw a card; or target player puts the top four cards of his or her library into his or her graveyard. 0
2687 Lazav's Charm Hybrid Uncommon 2{u/b}{u/b} Instant Choose one — Up to two target creatures gain intimidate until end of turn; or counter target spell unless its controller pays 2 life; or each player draws a card, then each opponent discards a card. 1 1404507839 on 04 Jul 2014 by Link
2688 Mirko's Charm Hybrid Uncommon 3{u/b}{u/b}{u/b} Instant Choose one — Target player mills five cards; or target creature gets -6/-0 until end of turn; or search your library for an instant card with converted mana cost 2 or less and put it into your hand, then shuffle your library. 1 1373867196 on 15 Jul 2013 by Circeus
2689 Oubliemancer Hybrid Rare 3{2}{u/b} Creature – Human Wizard 1 3 {u}{b},{t}: Exile the top X cards of each player's library where X is the number of exiled cards they own. 2 1350318167 on 15 Oct 2012 by Jack V
2690 Peek beyond the Gates Hybrid Rare 5{3}{u/b}{u/b} Enchantment Pay 2 life: Next time this turn you would draw a card, instead take one from exile instead.
When you have more cards in your hand than in exile, sacrifice Peek beyond the Gates and lose 5 life.
5 1350217925 on 14 Oct 2012 by Vitenka
2691 Practical Advantage Hybrid Rare 9{u/b}{u/b}{u/b} Sorcery Search the top fifteen cards of your library for a card and put that card into your hand. Then shuffle your library. 2 1537965547 on 26 Sep 2018 by jmgariepy
2692 Riddler in the Dark Hybrid Mythic 4{2}{u/b}{u/b} Creature – Sphinx 4 3 Flying
When Riddler in the Dark dies, an opponent may have you draw three cards. If no player does, return Riddler in the Dark from your graveyard to your hand and each opponent exiles the top three cards of his or her library.
1 1420590396 on 07 Jan 2015 by Link
2693 Rinse // Repeat Hybrid Uncommon 1 ({u/b}) // {2}({b/r})({b/r}) Instant // Instant Until end of turn, each land becomes an Island Swamp in addition to its other types. // Repeat deals damage to target player equal to the damage already dealt to him or her this turn. 2 1405299883 on 14 Jul 2014 by Alex
2694 Sneaky Charm Hybrid None 2{1}{u/b} Instant Choose one – return target nonblack creature to its owner's hand; or target player draws a card then discards two cards; or target creature can't be blocked this turn except by walls. 2 1404503816 on 04 Jul 2014 by Jack V
2695 Thought Siphon Hybrid Common 3{1}{u/b}{b} Sorcery Target player discards a card and you draw a card. 6 1423083462 on 04 Feb 2015 by movezig5
2696 Tim's Charm Hybrid None 4{2}{u/b}{u/b} Deal 1 damage to target creature.
Choose one: Wither, Proliferate, Deathtouch.
6 1374048615 on 17 Jul 2013 by Vitenka
2697 Time Epidemic Hybrid Uncommon 4{2}{u/b}{u/b} Sorcery Each player gains a poison counter, shuffles their discard pile and puts it on top of their deck. 7 1323339105 on 08 Dec 2011 by Vitenka
2698 Addiction Hybrid Rare 4{2}{r/b}{r/b} Creature – Incarnation 4 2 Whenever you draw one or more cards, reveal the top card of your library. You may cast that card. If you don't, put it into your graveyard and it deals damage to you equal to its converted mana cost. 3 1486342768 on 06 Feb 2017 by Link
2699 Avatar of Suicide Hybrid None 5{2}{r/b}{r/b}{r/b} Creature – Avatar 4 4 Whenever a non-token creature enters the battlefield under your control sacrifice it and put a 2/2 red & black fiend token onto the battlefield instead.
Sacrifice all red and black creature tokens you control, {t}: Deal 1 damage to each opponent and each creature each opponent controls for each token sacrificed this way.
1 1344669881 on 11 Aug 2012 by Sorrow
2700 Ays, en High. Way! Hybrid Common 2{b/r}{b/r} Legendary Creature – World 3 3 Flash, Reach
When Ays, en High. Way! enters the battlefield, all creatures become blocked.
Any opponent may pay {x}. If they do, Ays is countered unless you pay {x}.
1 1324544791 on 22 Dec 2011 by Vitenka
2701 Bloodscroll Deathmage Hybrid Mythic 5{2}{b}{b}{b/r} Creature – Vampire Wizard 4 3 Deathtouch, Bloodthirst 2

Whenever a creature dies, choose one—
• Scry 1
• Draw a card.

{2}{b}: Each player sacrifices a creature.
1 1422589670 on 30 Jan 2015 by Link
2702 Burn to Memory Hybrid None 1{r/b} Instant Burn to Memory deals X damage to target creature where X is the number of exiled cards you own. If a creature dealt damage this way would die this turn, exile it instead. 5 1350318051 on 15 Oct 2012 by Jack V
2703 Fast // Furious Hybrid None 1 {b/r} // {r/g} Instant // Instant Target creature gets +1/+0 and gains haste until end of turn. // Target creature gets +1/+0 and gains trample until end of turn. 2 1405089224 on 11 Jul 2014 by Jack V
2704 Intense Charm Hybrid Uncommon 1({b/r}) Instant Choose one — Target creature gains haste until end of turn; or Intense Charm deals 1 damage to target creature; or target opponent loses 2 life. 3 1373975097 on 16 Jul 2013 by Alex
2705 Mutato Devil Hybrid Common 5{r}{r}{r}{r}{r/b} Creature – Demon Beast 2 7 Whenever you gain life, put a +3/-1 counter on target creature you control and that creature becomes a Mutant.
{q}, Sacrifice Mutato Devil: For each creature type among creatures you control, Mutato Devil deals 1 damage to target creature or player.
9 1361354661 on 20 Feb 2013 by Alex
2706 Pain Charm Hybrid Uncommon 2({r}{b})({r}{b}) Instant Choose one — destroy target creature with toughness 2 or less; or damage can't be prevented this turn; or each player loses 4 life. 1 1404713524 on 07 Jul 2014 by Alex
2707 Roast // Ground Hybrid Uncommon 2 {1}{b/r} // {1}{r/g} Instant // Instant Roast deals 1 damage to each creature. // Ground deals 3 damage to target creature with flying. That creature loses flying until end of turn. 2 1405299884 on 14 Jul 2014 by Alex
2708 Shivan Catapulter Hybrid Common 4{2}{b/r}{r} Creature – Viashino Barbarian 3 3 When Shivan Catapulter enters the battlefield, you may sacrifice a black creature. If you do, deal damage equal to the sacrificed creature's power to target creature. 4 1425000555 on 27 Feb 2015 by jmgariepy
2709 Body // Soul Hybrid None 1 {r/g} // {g/w} Instant // Instant Put a 1/1 red goblin creature token onto the battlefield. // Gain 3 life. 1 1405089293 on 11 Jul 2014 by Jack V
2710 Brute Charm Hybrid None 1{r/g} Sorcery Choose one — destroy target noncreature artifact; or target creature gains trample until end of turn; or target creature you control fights a creature of target player's choice they control. 3 1404422995 on 03 Jul 2014 by Jack V
2711 Challenge # 106 Hybrid None 1{r/g} Challenge Design a hybrid-mana-only guild charm for Ravnica III. 33 1404422599 on 03 Jul 2014 by Jack V
2712 Continuous Eruptions Hybrid None 6{3}{r}{r}{g} Instant Do 6 Damage to any creature.
Do 5 Damage to any creature.
Do 4 Damage to any creature.
Do 3 Damage to any creature.
Do 2 Damage to any creature.
Do 1 Damage to any creature.
6 1370567625 on 07 Jun 2013 by Link
2713 Craw Baloth Hybrid None 4{g/r}{g/r}{g}{g} Creature – Beast 6 4 Trample 1 1422790358 on 01 Feb 2015 by Jack V
2714 Dominion Wood Hybrid Common 3{1}{r/g}{r/g} Creature – Treefolk 0 0 Dominion Wood enters the battlefield with two +1/+1 counters.
You may play an additional land during each of your turns.
Remove a +1/+1 counter: Add {r} to your mana pool.
3 1323341134 on 08 Dec 2011 by Vitenka
2715 Domri's Stomp Hybrid Common 2{r/g}{r/g} Instant Target creature gets +3/+2 and gains trample until end of turn. 2 1378594447 on 07 Sep 2013 by Jack V
2716 Goblin Treecrasher Hybrid Common 2{g/r}{g} Creature – Goblin Warrior 3 2 Trample 3 1422476533 on 28 Jan 2015 by Jack V
2717 Hunger // Poverty Hybrid None 2 {1}({r/g}) // {1}({g/w}) Instant // Instant Target creature you control gets +2/+0 until end of turn and must be blocked this turn if able. // Target creature an opponent controls becomes 1/1 and loses all abilities until end of turn. 1 1405299885 on 14 Jul 2014 by Alex
2718 Reclaim #2 Hybrid Uncommon 1{r/g} Instant Gain control of target permanent you own.
Draw a card.
10 1446032979 on 28 Oct 2015 by Jebediah
2719 Skaargan Charmosaur Hybrid Rare 7{5}{r/g}{r/g} Creature – Giant Lizard 7 7 When Skaargan Charmosaur enters the battlefield, choose one: it fights target creature; or creatures you control gain haste and trample until end of turn; or destroy all artifacts. 2 1405611233 on 17 Jul 2014 by Alex
2720 Strength in Diversity Hybrid Common 3{1}{r/g}{r/g} Sorcery Each creature you control, if it has a subtype that no other creature on the battlefield has, deals 1 damage to target creature or player. 4 1361791331 on 25 Feb 2013 by Vitenka
2721 Thundering Boar Hybrid Common 2{r/g}{g} Creature – Boar 2 2 If you spent {r} to cast Thundering Boar, it gains haste until end of turn. 4 1422525095 on 29 Jan 2015 by Jack V
2722 Troop of Baboons Hybrid None 3{r/g}{r/g}{{r/g}{ Creature – Monkey 3 3 Whenever Troop of Baboons attacks destroy a random artifact. 1 1354851556 on 07 Dec 2012 by Sorrow
2723 Wild Charm Hybrid Uncommon 1({r/g}) Instant Choose one — Target creature gets +1/+0 and gains trample until end of turn; or Wild Charm deals 2 damage to target creature with flying; or target spell can’t be countered this turn. 1 1373981848 on 16 Jul 2013 by Alex
2724 Will // Grace Hybrid Uncommon 1 {r/g} // {g/w} Instant // Instant Until end of turn, creature spells you control can't be countered. // Until end of turn, creatures you control can't be the target of black spells or abilities from black sources. 1 1405075757 on 11 Jul 2014 by Alex
2725 Zhur-Taa Guildmage Hybrid Uncommon 3{2}({r/g}) Creature – Human Spellshaper 2 3 {2}{r}, Discard a card: Add {r}{r}{r}{r}{r} to your mana pool.
{1}{g}, Discard a card: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
3 1389157266 on 08 Jan 2014 by Shiny_Umbreon
2726 “Oh Dear”, Said Tiger Hybrid Rare 4{2}{r/g}{r/g} Artifact – Book When “Oh Dear”, Said Tiger enters the battlefield, choose a creature type, or name.
Whenever an opponent says that word, you may put a charge counter on “Oh Dear”, Said Tiger.
All tokens are X/X where X is the number of charge counters on “Oh Dear”, Said Tiger.
{t}, remove a charge counter: Put a 1/1 Tiger token into play.
2 1365005962 on 03 Apr 2013 by Vitenka
2727 Ahmik Logslogger Hybrid Uncommon 4{1}{g/w} Creature – Beaver Merchant 1 3 {g/w}, Tap two untapped Beavers: Create a 0/2 Green Wall with Defender. 2 1501472443 on 31 Jul 2017 by jmgariepy
2728 Bait // Switch Hybrid None 2 {1}({g/w}) // {1}({w/u}) Instant // Instant Target creature attacks you if able this turn. // Return target creature you control to its owner's hand. Put a creature card from your hand with the same converted mana cost onto the battlefield. 2 1405299877 on 14 Jul 2014 by Alex
2729 Communal Charm Hybrid Uncommon 1({g/w}) Instant Choose one — Put a 1/1 green and white Elf Warrior creature token onto the battlefield; or target creature gets +1/+2 until end of turn; or untap target creature. 2 1373975117 on 16 Jul 2013 by Alex
2730 Enchanting Enchantress Hybrid Rare 3{g/w}{g/w}{g/w} Creature – Power Creeper * * When Enchanting Enchantress enter the battlefield choose a non-aura white or green enchantment you own from outside the game.
Enchanting Enchantress's power and toughness are equal to that enchantment's converted mana cost and Enchanting Enchantress has any effects that enchantment has as static abilities.
2 1341230001 on 02 Jul 2012 by Alex
2731 Fair // Square Hybrid Uncommon 2 {1}({g/w}) // {1}({w/u}) Instant // Instant Choose target creature you control and target creature an opponent controls. Set the power and toughness of one of those creatures to the other's. // Choose one —
• Target creature's power becomes equal to its toughness.
• Target creature's toughness becomes equal to its power.
5 1405005920 on 10 Jul 2014 by Alex
2732 Health Charm Hybrid Common 1{g/w} Instant Choose one — you gain 3 life; or put a +1/+1 counter on target creature; or regenerate target creature. 1 1404676097 on 06 Jul 2014 by Alex
2733 Leaping Spider Hybrid None 4{2}{g/w}{g/w} Creature – Spider 2 4 Flash
When Leaping Spider enters the battlefield, it gains flying until end of turn.
2 1360019419 on 04 Feb 2013 by Jack V
2734 Order of Eladamri Hybrid Uncommon 3{1}{g/w}{w} Creature – Human Knight 2 2 First Strike
Other green creatures you control get +1/+1.
2 1424999854 on 27 Feb 2015 by jmgariepy
2735 Rian, Safehold Magistrate Hybrid Rare 2{1}{g/w} Legendary Creature – Elf Scout 2 2 Persist
{x}{g/w}, Remove a -1/-1 counter from Rian, Safehold Magistrate: Return target creature card with converted mana cost X from your graveyard to your hand.
9 1372262572 on 26 Jun 2013 by Link
2736 Safehold Sanctifier Hybrid Mythic 1{g/w} Creature – Elf 2 1 {g}{w}, {t}, Sacrifice Safehold Sanctifier: Destroy target noncreature permanent.
{2}{g}{w}, {t}, Sacrifice Safehold Sanctifier: Destroy two target permanents.
2 1378471611 on 06 Sep 2013 by Alex
2737 Sisay's Charm Hybrid Common 2{g/w}{g/w} Instant Choose one:
• Add 2 mana of any colour to your mana pool.
• Put a 1/1 green cat token into play.
• Target creature prevents all damage until end of turn.
7 1455294078 on 12 Feb 2016 by Vitenka
2738 Strong // Weak Hybrid None 1 {g/w} // {w/u} Sorcery // Sorcery Target creature gets +2/+2 until end of turn. // Tap target creature. It doesn't untap in it's controller's next untap step. 4 1405089368 on 11 Jul 2014 by Jack V
2739 Supportive Charm Hybrid Rare 3{g/w} Instant Stacktivation (Activate these abilities only if this spell is on the stack.)
{g/w}: Target creature gets +1/+1 until end of turn.
{g/w}: Target permanent is indestructible until end of turn.
{g/w}: Target player gains 1 life.
3 1405039112 on 11 Jul 2014 by amuseum
2740 Trostani's Charm Hybrid Uncommon 2{g/w}{g/w} Instant Choose one — Creatures can't attack you this turn; or you gain 1 life for each creature you control; or exile target enchantment. 1 1404489789 on 04 Jul 2014 by Link
2741 Trotstani's Charm Hybrid None 2{g/w}{g/w} Instant Choose one:
- Populate
- Target token is indestructible this turn
- Creature tokens you control get +1/+1 until end of turn
1 1501150563 on 27 Jul 2017 by Jack V
2742 BW Morph Aura Hybrid Common 1{b/w} Enchantment – Aura Enchant Permanent
Morph {w/b} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {w/b})
If BW Morph Aura is destroyed, destroy enchanted permanent.
4 1341414565 on 04 Jul 2012 by Jack V
2743 Celestial Charm Hybrid Rare 5{3}{b/w}{b/w} Sorcery Choose one — Whenever a creature dies this turn, you gain 1 life; or destroy all tapped creatures; or return to the battlefield all creature cards in your graveyard that were put there this turn.
Entwine {3} (Choose all three if you paid the entwine cost.)
5 1373884691 on 15 Jul 2013 by Alex
2744 Elitist Charm Hybrid Uncommon 1({w/b}) Instant Choose one — Target creature gains lifelink until end of turn; or exile target card in a graveyard; or destroy target attacking creature with toughness 2 or less. 0
2745 Incarnate Soul Hybrid Rare 8{2}{w/b}{w/b} Sorcery Exile a creature card from your graveyard, then reveal cards from the top of your library until you reveal a creature card. Put the revealed creature card onto the battlefield then shuffle the rest of the cards revealed this way into your library. 6 1355235169 on 11 Dec 2012 by Camruth
2746 Pontiff's Charm Hybrid None 4{2}{b/w}{b/w} Sorcery Choose one — exile target creature; or return target permanent card with converted mana cost 4 or less from the graveyard to the battlefield; or gain 8 life unless an opponent pays 8 life. 5 1404507166 on 04 Jul 2014 by Jack V
2747 Reluctant Allies Hybrid None 4{2}{w/b}{w/b} Planeswalker – Ajani & Sorin 4 +1 Put two 1/1 black cat creature tokens onto the battlefield.
0 Up to two target creatures get +2/+1, flying and lifelink until end of turn.
-5 You get an emblem with "At the beginning of your end step, you may have your life total become 10"
3 1434569690 on 17 Jun 2015 by Jack V
2748 Shame // Ridicule Hybrid None 1 {w/b} // {b/r} Instant // Instant Until end of turn if a player would gain life that player taps a creature he or she controls instead. // Until end of turn creatures gain "if this creature dies deal 1 damage to its controller." 3 1405415900 on 15 Jul 2014 by Sorrow
2749 Sickness // Health Hybrid None 3 {1}{w/b}{w/b} // {1}{b/g}{b/g} Instant // Instant Destroy all creatures that were dealt damage this turn. // Regenerate all creatures you control. 1 1405262179 on 13 Jul 2014 by Jack V
2750 Terhan's Bard Hybrid Common 1{w/b} Creature – Minion 1 1 Lifelink 6 1314969685 on 02 Sep 2011 by Alex
2751 Terhan's Judgement Hybrid Uncommon 3{2}{w/b} Instant Target player sacrifices a creature that attacked this turn. 3 1314934683 on 02 Sep 2011 by Link
2752 Walumbe, Namuginga's Assistant Hybrid Rare 4{w/b}{w/b}{2} Legendary Creature – Spirit Warrior 3 3 When Walumbe, Namuginga's Assistant is put into the graveyard from anywhere, return a creature from your graveyard to the battlefield. 1 1320081152 on 31 Oct 2011 by Alex
2753 Bait // Switch Hybrid None 3 {1}{b/g}{b/g} // {2}{g/u}{g/u} Sorcery // Sorcery Put a 1/1 black and green worm creature token onto the battlefield for each creature card in your graveyard. // Reveal a creature card from your hand. Target creature becomes a copy of that card until end of turn. 4 1405262366 on 13 Jul 2014 by Jack V
2754 Circe Hybrid Rare 3{g/b}{g/b}{g/b} Legendary Creature – Witch 1 1 {t}: Target creature controlled by an opponent becomes a copy of a non-legendary creature you control until end of turn. 1 1320925636 on 10 Nov 2011 by Vitenka
2755 Coalesced Swarm Hybrid Rare 5{3}{b/g}{b/g} Creature – Insect * * Insect creatures you control get +1/+1.

Coalesced Swarm has Power and Toughness each equal to the number of Insect creatures you control.

During each upkeep, gain control of all Insect creatures on the battlefield.
2 1313744176 on 19 Aug 2011 by Alex
2756 Disturb the Hive Hybrid Uncommon 7{4}{b/g}{b/g}{b/g} Sorcery Put a 1/1 Black and Green Insect creature token onto the Battlefield under your control for each land you control. 1 1320081956 on 31 Oct 2011 by Alex
2757 Feast // Famine Hybrid Uncommon 1 {b/g} // {1}{g/w} Sorcery // Sorcery Exile target permanent card from a graveyard. You gain life equal to that card's converted mana cost. // During the next two turns, permanents don't untap during their controller's untap step. 1 1405310392 on 14 Jul 2014 by Link
2758 GB Morph Aura Hybrid Common 1{g/b} Enchantment – Aura Enchant creature
Morph {b/g} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {b/g})
Enchanted creature has deathtouch.
6 1341414519 on 04 Jul 2012 by Jack V
2759 Hate // Anger Hybrid None 1 {b/g} // {r/g} Sorcery // Sorcery Choose one — target creature gains deathtouch until end of turn; or regenerate target creature.
Fuse. // Choose one — target creature gains trample until end of turn; or target creature you control fights target creature.
7 1404987003 on 10 Jul 2014 by Jack V
2760 Hunter's Contempt Hybrid Common 1{b/g} Instant Target creature gains deathtouch until end of turn. 1 1417008467 on 26 Nov 2014 by Alex
2761 Loam Charm Hybrid None 4{3}{b/g} Sorcery Choose one — Destroy target land; or return target card from your graveyard to your hand; or search your library for a creature card, reveal it, put it into your hand and shuffle your library. 2 1404507863 on 04 Jul 2014 by Jack V
2762 Nested Beasties Hybrid Rare 6{2}{g/b}{g} Enchantment {g/b}, Pay 2 life: Until end of turn, Nested Beasties becomes a 4/4 Green Beast token with the ability "{1}{g/b}, Pay 2 life: Put a 2/2 Green Beast tokens into play with the ability '{3}{g/b}, Pay 2 life: put four 1/1 Green Beast tokens into play.'". 2 1353041891 on 16 Nov 2012 by jmgariepy
2763 Rotten Charm Hybrid Uncommon 3{g/b}{g/b}{b/g} Instant Choose 1- Return target creature from your graveyard to your hand; creatures you control gain infect until end of turn; or sacrifice a creature and gain life equal to its toughness. 5 1404442950 on 04 Jul 2014 by Sorrow
2764 Slain Summoner Hybrid Common 1{g/b} Creature – Elf Zombie 1 1 {t}: Add {b}{g} to your mana pool. Use this mana only as a cost for flashback or unearth. 2 1407055026 on 03 Aug 2014 by Sorrow
2765 Underworld Charm Hybrid Uncommon 1({b/g}) Instant Choose one — Regenerate target creature; or target creature gains deathtouch until end of turn; or sacrifice a creature and you gain life equal to that creature’s toughness. 2 1373975215 on 16 Jul 2013 by Alex
2766 Adaptative Charm Hybrid Uncommon 1({g/u}) Instant Choose one — Target permanent gains hexproof until end of turn; or target creature loses flying until end of turn; or the next creature card you cast this turn can be cast as though it had flash. 0
2767 Algar the Bountiful Hybrid Mythic 1{g/u} Planeswalker – Algar 1 +1: Put a +1/+1 counter on target creature.
0: Proliferate.
-5: For each creature with a +1/+1 counter on it, put a token that's a copy of that creature onto the battlefield.
5 1317678097 on 03 Oct 2011 by cmeister2
2768 Clade Charm Hybrid Uncommon 2{g/u}{g/u} Instant Choose one — Untap up to two target permanents; or if you control at least two creatures, draw two cards; or all creatures become 1/1 until end of turn. 6 1404749749 on 07 Jul 2014 by Link
2769 Curiouser // Curiouser Hybrid None 1 {g/u} // {2}{u/r} Instant // Instant Put a token that's a copy of target weird creature onto the battlefield. // Draw a card, then discard a card, then draw two cards, then discard two cards. 6 1405503486 on 16 Jul 2014 by Jack V
2770 Deck Cutter Hybrid Rare 3{1}{u/g}{u/g} Sorcery – Famrer Wizard Set aside any number of cards from the top of your library. Target opponent chooses to exile those cards, or your library. Put the other one back.
Draw a card.
You may play an additional land this turn.
7 1323340920 on 08 Dec 2011 by Vitenka
2771 Evolution Chamber Hybrid None 6{4}{g}{u} Enchantment Creatures you control have Evolve. 1 1361527216 on 22 Feb 2013 by cmeister2
2772 Form of Memories Lost Hybrid Rare 5{3}({g}{u})({g}{u}) Creature – Shapeshifter * * Form of Memories Lost has the power most common among powers of exiled creature cards you own, and similarly toughness and creature types. 8 1350314073 on 15 Oct 2012 by Alex
2773 Gut out of jail free. Hybrid Common 2{1}{u/g} Instant Suspend 3--{0}.
Destroy target Aura enchanting a creature you control.
3 1323341863 on 08 Dec 2011 by Vitenka
2774 Invigorate Creation Hybrid Uncommon 2{1}({g}{u}) Sorcery Target artifact becomes a 0/0 Construct Creature in addition to its other types (this effect doesn't end at end of turn).

If {g} was spent to play Invigorate Creation, put two +1/+1 counters on that creature and it has trample. If {u} was spent to play Invigorate Creation, put one +1/+1 counter on that creature and it has flying.
4 1360246138 on 07 Feb 2013 by Chris
2775 Kiora & Garruk, Behemoth Hunters Hybrid Mythic 4{2}{g/u}{g} Planeswalker – Garruk and Kiora 4 +1: Look at the top three cards of your library. You may reveal a creature card and/or a land card from among them and put them into your hand. Put the rest on the bottom of your library in any order.
-1: Target creature gets +2/+2 until end of turn. You choose whether it's blocked this turn or not.
-6: Search your library for up to three creature cards and put them onto the battlefield. Then shuffle your library.
2 1434111404 on 12 Jun 2015 by Alex
2776 Obedience Charm Hybrid None 2{1}{g/u} Instant Choose one – target creature blocks this turn; or prevent all combat damage target creature would deal this turn; or tap all creatures with flying. 5 1404773711 on 07 Jul 2014 by Jack V
2777 Paralyzing Slime Spray Hybrid Uncommon 2{x}{u/g}{g} Sorcery Tap target permanent you control. Target creature an opponent controls gets -X/-X until end of turn.
Draw a card.
1 1361259009 on 19 Feb 2013 by ttt3142
2778 Protect // Serve Hybrid None 1 {g/u} // {3}{u/r} Instant // Instant Target creature gains hexproof until end of turn. // Gain control of target creature. It gains haste. Return it to its owner's hand at the beginning of the next end step. 3 1405262518 on 13 Jul 2014 by Jack V
2779 Riddler in the Woods Hybrid Mythic 5{3}{g/u}{g/u} Creature – Sphinx 4 4 Flying
Whenever Riddler in the Woods attacks, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest back on top of your library in any order. Put a +1/+1 counter on Riddler in the Woods for each creature card revealed this way.
2 1420589800 on 07 Jan 2015 by Link
2780 Tadpole Swarm Hybrid Uncommon 3{x}{g/u} Enchantment Tadpole Swarm enters the battlefield with X spawn counters on it.
At the start of your upkeep you may remove a spawn counter from Tadpole Swarm and put a 1/1 green and blue Frog creature token onto the battlefield.
1 1331342927 on 10 Mar 2012 by Camruth
2781 UG Morph Aura Hybrid None 1{u/g} Enchantment – Aura Enchant land
Morph {u/g} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {u/g})
Enchanted land is an island forest in addition to its other types.
3 1341414503 on 04 Jul 2012 by Jack V
2782 Creative Charm Hybrid Uncommon 1({u/r}) Instant Choose one — Target creature with power 2 or less can’t be blocked this turn; or switch target creature’s power and toughness until end of turn; or target creature an opponent controls attacks this turn if able. 0
2783 Draw // Quarter Hybrid None 4 {3}{u/r} // {1}{w/r}{w/r} Sorcery // Sorcery Target player discards two cards, then draws three cards. // Each player divides all creatures they control into four piles, then sacrifices one pile at random. 3 1405262888 on 13 Jul 2014 by Jack V
2784 Firemind's Charm Hybrid Uncommon 2{u/r}{u/r} Instant Choose one — Each creature attacks this turn if able; or creatures can't block this turn; or exile the top two cards of your library and you may play those cards this turn. 2 1404444028 on 04 Jul 2014 by Link
2785 Gerrard's Nightmare Hybrid Uncommon 7{1}{u/r}{u/r} Creature – Merfolk Orc Mutant 2 2 Other Merfolk and Orc you control get +1/+1.
Whenever a Merfolk or Orc you control taps, it deals 1 damage to target opponent.
{2}{u/r}, {t}: Untap target creature.
1 1332396162 on 22 Mar 2012 by jmgariepy
2786 Kaladesh Charm Hybrid None 1{u/r} Sorcery Choose one, or two if you control an artifact -
• Draw a card
• Put a 1/1 thopter artifact creature with flying onto the battlefield
• Untap target creature and it gains flying until end of turn
3 1455400700 on 13 Feb 2016 by Jack V
2787 Loremaster Ithun Hybrid None 3{u/r}{u/r}{u/r} Legendary Creature – Human Wizard 1 3 At the beginning of your upkeep exile a card from your hand.
{u}: Look at the top x cards of your library where x is the number of cards exiled with Loremaster Ithun.
3{u/r}{u/r}{t}: Loremaster Ithun Deals X damage to target creature where X is the number of cards exiled with Loremaster Ithun.
1 1350566754 on 18 Oct 2012 by Alex
2788 Pegasaur Archer Hybrid Uncommon 4{2}{u}{r} Creature – Flying Centaur 2 2 Flying
{t}: Target non-flying creature takes 2 damage.
7 1394201937 on 07 Mar 2014 by Vitenka
2789 Psionic Elemental Hybrid Rare 8{2}{u/r}{u/r} Creature – Weird 3 3 {u}{r}: Put a ki counter on Psionic Elemental.
Whenever Psionic Elemental deals damage to an opponent, remove all ki counters from it, and deal that much damage to yourself and all other creatures.
6 1354169731 on 29 Nov 2012 by jmgariepy
2790 RU Morph Aura Hybrid Common 1{r/u} Enchantment – Aura Enchant creature
Morph {r/u} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {r/u})
Enchanted creature has switched power and toughness.
6 1341414472 on 04 Jul 2012 by Jack V
2791 Riddler in the Flames Hybrid Mythic 6{4}{u/r}{u/r} Creature – Sphinx 6 5 Flying, trample
Whenever Riddler in the Flames deals combat damage to a player, you and that player each exile the top three cards of your library. That player separates the nonland cards exiled this way into two piles. You may cast the cards in one of those piles without paying their mana costs.
1 1420600025 on 07 Jan 2015 by Link
2792 Upwelling's Pull Hybrid Uncommon 3{r/u}{r/u}{r} Sorcery Gain control of target creature. Untap that creature and it gains haste until end of turn. Return that creature to its owner's hands at the beginning of the next end step. 2 1422467083 on 28 Jan 2015 by Link
2793 Battle Hymn Angel Hybrid Uncommon 3{1}{w/r}{w/r} Creature – Angel * 1 Flying
Shroud
Battle Hymn Angel's power is equal to the number of cards in exile.
6 1350593827 on 18 Oct 2012 by Mandroid
2794 Cannon Yard Hybrid Uncommon 6{3}{r/w} Terrain 4 Creatures you control staged at Cannon Yard have first strike.

Creatures you don't control staged at Cannon Yard lose first strike and double strike.
1 1376867462 on 18 Aug 2013 by amuseum
2795 Command // Conquer Hybrid None 3 {2}{r/w} // {4}{w/b}{w/b} Sorcery // Sorcery Target player blocks with exactly two creatures this turn. // Destroy all creatures and planeswalkers. 2 1405263160 on 13 Jul 2014 by Jack V
2796 Legion Charm Hybrid None 1{r/w} Instant Choose one – deal 1 damage to target attacking or blocking creature; or target creature gains first strike until end of turn; or put a 1/1 white soldier creature token onto the battlefield. 2 1404474535 on 04 Jul 2014 by Jack V
2797 Orchidtop Archer Hybrid Common 1{r/w} Creature – Faerie Archer 1 1 Defender (This creature can't attack.)
Flying
When Orchidtop Archer blocks a creature, it deals 1 damage to that creature.
2 1425517534 on 05 Mar 2015 by jmgariepy
2798 Proactive Charm Hybrid Uncommon 1({r/w}) Instant Choose one — Target creature gains first strike until end of turn; or creatures you control get +1/+0 until end of turn; or destroy target artifact with converted mana cost 2 or less. 2 1373975443 on 16 Jul 2013 by Alex
2799 RW Morph Aura Hybrid Common 1{r/w} Enchantment – Aura Enchant creature
Morph {r/w} (You may cast this face down as a 2/2 creature for 3. Put it on the stack face up for {r/w})
{1}: You choose how enchanted creature attacks this turn.
4 1341414623 on 04 Jul 2012 by Jack V
2800 Alive // Kicking Split Common 1 {g/b} // {r/u} Instant // Instant Regenerate target creature. // Switch target creature's power and toughness until end of turn. 3 1358709591 on 20 Jan 2013 by Jack V
2801 All Swell // End Swell Split Rare 2 {x}{g}{g} // {u}{b} Instant // Instant All creatures get +X/+X until end of turn. // Remove all +1/+1 counters from target creature. Until end of turn, effects can't increase its power or toughness. 1 1443595286 on 30 Sep 2015 by Alex
2802 All for One // One for All Split Rare 2 {1}{b} // {3}{g} Instant // Instant Sacrifice any number of creatures. Put an X/X black Horror creature token onto the battlefield at end of turn, where X is the total power of creatures sacrificed this way. // Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control. 3 1397603490 on 15 Apr 2014 by Link
2803 Appalled // Appear Split Rare 2 {1}{r} // {3}{g} Sorcery // Sorcery Appalled deals X damage to target creature or player, where X is the number of non-creature cards in your graveyard. // Put a 1/1 green and blue plant creature token onto the battlefield for each creature card in your graveyard. 2 1443770025 on 02 Oct 2015 by 10vernothin
2804 Aye // Low View Split None 2 {g}{u} // {u} Instant // Instant Resolve target spell. Any spells which would then be countered due to lacking a target are returned to their owner's hand instead of being put into his or her graveyard. // Target player reveals their hand if you control a white creature with power 1 or less. 1 1497898538 on 19 Jun 2017 by Jack V
2805 Bait // Switch Split Rare 1 {g} // {3}{u}{u} Instant // Instant Put a 1/1 green Saproling creature token onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.) // You may return a creature you own to your hand. If you do, you may put a creature card from your hand onto the battlefield.
2 1397968135 on 20 Apr 2014 by Link
2806 Bark // Bite Split Common 1 {g} // {2}{b} Sorcery // Sorcery Put up to one Forest card from your hand and up to one target Forest card from a graveyard onto the battlefield under your control. // Bite deals 2 damage to target creature or player. You gain 2 life. 2 1380720483 on 02 Oct 2013 by Alex
2807 Caw Corps // Core Kor Split None 3 {2}{b} // {2}{w} Sorcery // Sorcery Put three 1/1 black bird creature tokens with flying onto the battlefield. // Put a 1/1 white kor creature token onto the battlefield for each charge counter on an artifact or land you control. 1 1444661627 on 12 Oct 2015 by Jack V
2808 Challenge # 057 // Challenge # 057' Split None 0 Design a Space: The Convergence equivalent of an existing magic card. // Design a Space: The Convergence card that couldn't easily exist in normal magic. 11 1352132341 on 05 Nov 2012 by dude1818
2809 Challenge # 106b // Challenge # 106b Split None 0 Challenge // Challenge Create a hybrid/hybrid split card such that the frame colours meet in the middle. // So a left side of {w/u} or {g/u} goes with a right side of {u/b} or {u/r}, etc. 14 1405073141 on 11 Jul 2014 by Alex
2810 Desert // Desert Split None 2 {1}{w} // {2}{b} Instant // Instant Destroy target creature that dealt damage this turn. // Target player exiles a creature they control. 2 1444909865 on 15 Oct 2015 by Jack V
2811 Duck // Cover Split Uncommon 2 {1}{w} // {1}{u} Instant // Instant Cast Duck only during combat.
You may put a Bird creature card from your hand onto the battlefield.
Draw a card. // Creatures you control gain shroud until end of turn.
Draw a card.
2 1380720486 on 02 Oct 2013 by Alex
2812 Duellious // Seize Her Split None 1 {w} // {3}{r} Instant // Instant Target creature attacks or blocks this turn if able. // Gain control of target creature until end of turn. Untap that creature. She gains haste until end of turn. 2 1443598568 on 30 Sep 2015 by Alex
2813 Dungeons // Dragons Split Rare 4 {2}{w}{w} // {2}{r}{r} Sorcery // Sorcery For each player, exile target creature that player controls. // Each player puts a 5/5 red Dragon creature token onto the battlefield. 1 1380720485 on 02 Oct 2013 by Alex
2814 Ex-Wing // Tie Fighter Split None 1 {g} // {w}{u} Instant // Instant Target creature loses flying until end of turn. // Remove target attacking or blocking creature from combat. Detain that creature. 3 1443874880 on 03 Oct 2015 by Rachael
2815 Fell Beast // Fell Beast Split None 3 {2}{b} // {r} Sorcery // Sorcery Put a 2/2 black horror creature token with menace and deathtouch onto the battlefield. // Put a 1/1 red goat creature with mountainwalk onto the battlefield. 3 1443464629 on 28 Sep 2015 by Jack V
2816 Fire // Rescue Split None 2 {1}{r} // {u} Instant // Instant Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Return target permanent you control to its owner's hand. 4 1380720488 on 02 Oct 2013 by Alex
2817 Fungi // Funk Earl Split Common 1 {g} // {3}{w} Sorcery // Sorcery Put a 1/1 Green Fungus token creature on the battlefield. // Put a 3/3 Green Fungus token creature with Soul on the battlefield. (When this creature taps, tap target creature.) 3 1443192394 on 25 Sep 2015 by Camruth
2818 Go Forth // Multiply Split None 4 {3}{w} // {3}{u} Sorcery // Sorcery Put target creature into its owner's libary fourth from the top. // Multiply two target creatures (Put a iX/iY creature token onto the battlefield with any colours and creature types that target non-goat creature and target non-insect creature don't have where X is the product of their power and Y is the product of their toughness.) 1 1459942888 on 06 Apr 2016 by Jack V
2819 Heel // Tow Split Uncommon 5 {2}{u/b} // {2}{b/r} Sorcery // Sorcery Choose one — Whenever a creature goes to the graveyard this turn, draw a card; or tap up to two target creatures.
Fuse // Choose one — Deal 1 damage to all creatures; or deal 3 damage to up to two target tapped creatures.
4 1405038108 on 11 Jul 2014 by jmgariepy
2820 Hope // Despair Split None 1 {w} // {b} Instant // Instant Choose one – gain 1 life, or target creature gets +0/+1; or untap target creature. // Choose one – lose 1 life; or discard a card; or Despair deals 2 damage to target creature you control. 4 1374141589 on 18 Jul 2013 by Jack V
2821 Kitty, Kitty // Bang, Bang Split Uncommon 3 {2}{w} // {1}{r} Instant // Instant Put two 1/1 white Cat Soldier creature tokens onto the battlefield. // Bang, Bang deals 1 damage to each of two target creatures or players. 1 1443566082 on 29 Sep 2015 by Alex
2822 Nickel // Dime Split Uncommon 6 {r/w}{r/w} // {2}{w/u}{w/u} Sorcery // Sorcery Exile target permanent an opponent controls. Return it to the battlefield under its owner's control at the beginning of that player's next upkeep. // Put two 1/1 white Soldiers creature tokens and a 2/2 blue Spirit creature token with flying into play. 5 1362461365 on 05 Mar 2013 by jmgariepy
2823 Nine-Inch Pianist // Million Ducks Split None 1 {b} // {x}{g} Sorcery // Sorcery Put a 1/1 black human creature token named "Trent Reznor" onto the battlefield. // Put X 1/1 green bird creature tokens onto the battlefield. They have flying as long as you control an island. 1 1443518704 on 29 Sep 2015 by Jack V
2824 Offense // Defence Split None 2 {1}{r} // {1}{w} Instant Creatures you control get +2/+0 until end of turn. // Creatures you control get +0/+2 until end of turn. 3 1380664481 on 01 Oct 2013 by Jack V
2825 Pawn // Pawn Split None 1 {w} // {1}{b} Sorcery // Sorcery Put a 1/1 white pawn creature token onto the battlefield. When it next deals combat damage to an opponent, put three +1/+1 counters on it. // Return a permanent you control to your hand. Add X to your mana pool where X is its converted mana cost. 1 1444820132 on 14 Oct 2015 by Jack V
2826 Pride // Prejudice Split Uncommon 5 {4}{b} // {1}{w} Instant // Sorcery Target creature gets -X/-X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able. // Target creature gets +X/+X where X is equal to the number of creatures its controller controls. The creature must attack alone this turn, if able. 3 1354949338 on 08 Dec 2012 by jmgariepy
2827 Rhox Fall // Everyone Dies Split None 0 {5}{w} Land // Sorcery {t}: Add {1} to your mana pool.
{t}: Add {g}, {w}, or {u} to your mana pool. Spend this only to cast Rhox spells or spells with exalted. // Destroy all creatures.
If a creature would be destroyed this way, exile it instead.
1 1444301977 on 08 Oct 2015 by Jack V
2828 Risk // Reward Split Uncommon 1 {r} // {1}{w} Instant // Instant Choose target creature you control. Flip a coin. If you win the flip, it deals damage equal to its power to each opponent.
Fuse // If target creature you control dealt damage this turn, put two +1/+1 counters on it.
1 1380720486 on 02 Oct 2013 by Alex
2829 Rose and Chestnut Yields // Maroon Split Uncommon 4 {1}{g/r} // {1}{w}{w} Sorcery // Sorcery At the beginning of your next main step, Add {r}{g} to your mana pool. // Exile target creature. It remains exiled as long as Maroon is resolving, or in your graveyard. 1 1443669509 on 01 Oct 2015 by jmgariepy
2830 Round // Around Split None 1 {r} // {1}{u} Instant // Instant Switch target creature's power and toughness until end of turn. It gains haste until end of turn. // Untap target creature. It gains hexproof until end of turn and gets +0/+2 until end of turn. 1 1476921739 on 20 Oct 2016 by Jack V
2831 Salvation // Perdition Split Rare 4 {2}{w}{w} // {6}{b}{b} Sorcery // Sorcery Gain 7 life. // Each player sacrifices 13 permanents. 2 1363143092 on 13 Mar 2013 by jmgariepy
2832 Sick Squid // Eye Aux Ewe Split None 3 {2}{u} // {b} Sorcery // Sorcery Put a 3/3 blue squid creature token onto the battlefield. It has "Sacrifice this when you next cast a spell." // Put a 0/1 sheep eye creature token with "{t}, pay 1 life, sacrifice this: draw a card and add {b} to your mana pool" onto the battlefield. 1 1444333343 on 08 Oct 2015 by Jack V
2833 Superb // Owl Split None 1 {g} // {1}{u}{b} Instant // Creature – Owl 3 2 Target white creature gets +4/+4 until end of turn. // Flying.
Owl can't block.
1 1497825589 on 18 Jun 2017 by Jack V
2834 Tibor's Charm // Lumia's Charm Split None 1 {u} // {1}{r} Sorcery // Sorcery Choose 1
•Target creature gains flying until end of turn.
•Target creature gets -3/-0 UET
•Draw a card. then discard a card.
Fuse // Choose 1
•Deal 3 damage to target creature without flying.
•Destroy target artifact.
•Discard a card, then draw a card.
Fuse
3 1455166755 on 11 Feb 2016 by Sorrow
2835 Tractor Fan // Ex-Tractor Fan Split None 1 {u} // {2}{u} Instant // Instant Target creature gets +1/+1 until end of turn for each artifact creature you control. // Return all creatures with flying to their owner's hand. 1 1443449261 on 28 Sep 2015 by Jack V
2836 Wallets // Grommet Split Uncommon 3 {2}{b} // {1}{w} Sorcery // Instant Each opponent discards a card. For each card discarded this way, put a colorless artifact token named Gold onto the battlefield with "Sacrifice this artifact: Add one mana of any color to your mana pool." // Attach target Equipment to target creature. Draw a card. 1 1443557121 on 29 Sep 2015 by Alex
2837 Wisdom // Folly Split Rare 3 {2}{w} // {6}{b}{b} Sorcery // Sorcery Gain 2 life, then return Wisdom to your hand. // Each player loses 10 life. 2 1380672776 on 02 Oct 2013 by jmgariepy
2838 17-X Advance Scout Artifact Rare 4{4} Device Unit – Drone 1 2 Whenever a unit enters the battlefield under an opponent's command, 17-X Advance Scout deals 1 damage to that unit. 1 1352134265 on 05 Nov 2012 by dude1818
2839 Adaptive Automaton Artifact Rare 3{3} Artifact Creature – Construct As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2 1347451032 on 12 Sep 2012 by Jack V
2840 Aeonian Gates Artifact Mythic 9{9} Artifact {g}{w}{u}{b}, {t}: Search target player's library and/or graveyard for a creature card and put that card onto the battlefield under your control. If you searched a library this way, shuffle it. 6 1339736275 on 15 Jun 2012 by Link
2841 Amblyn Cage Artifact Rare 1{1} Artifact Spells and abilities your opponents control can't return creatures you control to hands. 7 1335954143 on 02 May 2012 by Jack V
2842 Amoeba Blade Artifact Common 2{2} Artifact – Equipment Equip {2}
Equipped creature gets +2/+0.
When equipped creature dies, you may pay its mana cost. If you do, put two tokens that are copies of it onto the battlefield.
2 1332157623 on 19 Mar 2012 by Jack V
2843 Anemic Rod Artifact Uncommon 2{2} Artifact {w/b}, {t}: Tap target creature. 3 1336034749 on 03 May 2012 by Vitenka
2844 Anti-Summoner Vestiments Artifact Rare 4{4} Artifact – Equipment Whenever a creature enters the battlefield under your control, target player loses 1 life, and you gain 1 life.
Equip {5}
Equipped creature gains "{t}: Return a creature from your graveyard, and the equipped creature, to your hand."
1 1365046632 on 04 Apr 2013 by jmgariepy
2845 Armor of Gears Artifact None 2{2} Artifact – Equipment Equipped creature gets +2//+0.
As long as you control another artifact, equipped creature has active. (It untaps during each other player's untap step.)
Equip {2}
1 1515451409 on 08 Jan 2018 by Link
2846 Armor of Light Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1.
As long as you control a white permanent, equipped creature has lifelink.
Equip {1}
1 1515451196 on 08 Jan 2018 by Link
2847 Armor of Mists Artifact Uncommon 1{1} Artifact – Equipment Equipped creature gets +0/+2.
As long as you control a blue permanent, equipped creature has hexproof.
Equip {2}
1 1515451307 on 08 Jan 2018 by Link
2848 Artifact Lash Artifact Uncommon 0{x}{x}{x} Artifact Interrupt Counter target artifact spell that costs X.
You may cast Artifact Lash from your sideboard – if you do, lose X life.
3 1403460194 on 22 Jun 2014 by Vitenka
2849 Artisanal Bridge Artifact Uncommon 2{2} Artifact – Fortification Fortify {1}
Whenever fortified land is tapped for mana, target creature that shares a colour with that mana gets +2/+2 until end of turn.
3 1431446944 on 12 May 2015 by Alex
2850 Ascendancy Engine Artifact Rare 3{3} Artifact As Ascendancy Engine enters the battlefield, put a copy of it on the battlefield under each other player's control.
Indestructible
{2}, or lose 1 life, or sacrifice a permanent: Put a Helix counter on Ascendancy Engine.
If there are 100 Helix counters on Ascendancy Engine, you win the game.
9 1458183224 on 17 Mar 2016 by jmgariepy
2851 Astarael, the Sorrowful Artifact Rare 4{4} Artifact – Equipment You may cast Astarael, the Sorrowful only from your graveyard.
Equipped creature has "{4}, {t}: Destroy all creatures. Shuffle Astarael, the Sorrowful into your library."
Equip {1}
2 1328814685 on 09 Feb 2012 by Alex
2852 Auntie Shovel Artifact None 4{4} Artifact – Equipment Equipped creature has "{t}: Return target creature card that shares a creature type with and has a greater converted mana cost than this creature from your graveyard to your hand."
Equip {3}
1 1336894797 on 13 May 2012 by Chris
2853 Automatic Crossbow Artifact Uncommon 2{2} Artifact – Equipment Equip {4}
{6}: Set to Burst (Put a Burst counter on Automatic Crossbow.)
Equipped creature gains "{t}: Deal 1 damage to target creature. If there's a burst counter on Automatic Crossbow, deal 1 damage to all creatures your opponents control."
1 1453346502 on 21 Jan 2016 by jmgariepy
2854 Avalanche Snowman Artifact Rare 0{0} Snow Artifact Creature – Construct 0 0 (Z mana can be paid with {s} or {2}.)
Multikicker {Z}
Avalanche Snowman enters with a +1/+1 counter for each time it was kicked.
Trample
If damage would be dealt to Avalanche Snowman, prevent that damage. Remove a +1/+1 counter from Avalanche Snowman.
1 1667175053 on 31 Oct 2022 by amuseum
2855 Aviary Mecha Nic Artifact None 5{5} Legendary Artifact – Vehicle 3 3 Flying
Whenever Aviary Mecha Nic attacks, put a 1/1 white Bird creature token onto the battlefield tapped and attacking.

Crew 2
3 1478268524 on 04 Nov 2016 by Chris
2856 Badland Warp Stone Artifact Uncommon 3{3} Artifact Lands you control become Badlands, gain "{t}: Add {w} or {r} to your mana pool.", and lose all other abilities.
{t}: Add {w} or {r} to your mana pool.
1 1380070043 on 25 Sep 2013 by jmgariepy
2857 Bamboo Rocket Hedge Artifact Common 1{1} Artifact {1},{t}, Sacrifice Bamboo Rocket Hedge: Destroy target attacking or blocking artifact creature. 4 1392167882 on 12 Feb 2014 by jmgariepy
2858 Banishing Shackles Artifact Uncommon 4{4} Artifact – Equipment Equip {1}
{u}{u}{1}: Attach Banishing Shackles to target creature.
When Banishing Shackles attaches to a creature, exile it until Banishing Shackles next attaches.
2 1601326254 on 28 Sep 2020 by Vitenka
2859 Blackened Shakujō Artifact Common 0{0} Artifact – Equipment Equipped creature gets +1/-1.
Equip {1}
Burden {4} ({4}: Attach this to target creature an opponent controls. Burden only as a sorcery.)
1 1457644296 on 10 Mar 2016 by Link
2860 Blade of Ascension Artifact Rare 1{1} Artifact – Equipment Equip {1}
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it.
4 1340210450 on 20 Jun 2012 by Jack V
2861 Blade of Vengeance (Legacy of Pain) Artifact Uncommon 2 {2} Artifact – Equipment
‑‑‑‑
Enchantment – Aura Curse
Equipped creature gets +2/+0.
When equipped creature is dealt damage by a creature an opponent controls or becomes the target of a spell or ability an opponent controls, transform Blade of Vengeance and attach it to that player.
Equip {2}
‑‑‑‑
At the beginning of enchanted player's upkeep, that player loses 2 life and discards a card.
4 1330104522 on 24 Feb 2012 by Alex
2862 Blast Furnace Juggernaut Artifact Rare 5{5} Artifact Creature – Juggernaught 8 8 Blast Furnace Juggernaut enters the battlefield with five inertia counters on it.
Trample
Blast Furnace Juggernaut can't attack, unless you pay {x}, where X is equal to the number of inertia counters on Blast Furnace Juggernaut.
When Blast Furnace Juggernaut attacks, remove two inertia counters from it.
1 1477482605 on 26 Oct 2016 by jmgariepy
2863 Blastproof Juggernaut Artifact Common 3{3} Artifact Creature 3 3 Trample
If Blastproof Juggernaut is in your hand during your upkeep, reveal it and lose 1 life.
1 1450932836 on 24 Dec 2015 by jmgariepy
2864 Blazing Sword of Power Artifact Rare 8{8} Artifact – Equipment Equip to a Player {4}
Tap five untapped limbs: Deal 10 damage to target opponent. You may not cast spells this turn, and you may not activate this ability if you cast a spell this turn.
1 1435103798 on 23 Jun 2015 by jmgariepy
2865 Bloodswing Warhammer Artifact Rare 0{0} Artifact – Equipment Equip (2)
Pay 2 life: Equipped creature gets +2/+0. Activate this ability only once per turn.
{5}, Pay 2 life: Equipped creature gets +5/+0. Activate this ability only once per turn.
2 1320148651 on 01 Nov 2011 by Alex
2866 Bottomless Pitcher Artifact Common 3{3} Artifact {t}: Add {1} to your mana pool.
{t}: Gain 1 life.
3 1371546303 on 18 Jun 2013 by Jack V
2867 Box of Hands Artifact None 3{3} Artifact Box of Hands enters the battlefield with three +1/+1 counters on it.
{3},{t}: Move a +1/+1 counter from Box of Hands onto target creature. It gains double strike. Only as a sorcery.
1 1499633384 on 09 Jul 2017 by Jack V
2868 Buried Colossus Artifact None 5{5} Artifact 10 10 Trample
Tap X untapped creature you control: Dig X (Look at the top X cards of your library. Put any number of land cards from them into your graveyard).
Exile 10 land cards from your graveyard: Buried Colossus becomes a creature.
1 1476732519 on 17 Oct 2016 by Jack V
2869 Buried Treasure Artifact None 4{4} Artifact Hideaway, hideaway, hideaway, hideaway.
Whenever a creature you control deals combat damage to an opponent, you may return one of the exiled cards to your hand.
5 1366232149 on 17 Apr 2013 by Jack V
2870 Canopic Jar Artifact Uncommon 1{1} Artifact Whenever you sacrifice a creature, put an organ counter on Canopic Jar.
Remove an organ counter from Canopic Jar: Add {1}{b} to your mana pool. Spend this mana only to cast mummy spells from your graveyard.
0
2871 Cantankerous Protoplasm Artifact Uncommon 2{2} Artifact Creature – Ooze 1 2 Agenda (You may play this creature face down as a 2/2 creature for {3}.)
When Cantankerous Protoplasm dies, name a creature type. Then put two +1/+1 counters on each creature of that type for each aura attached to Cantankerous Protoplasm.
4 1347600259 on 14 Sep 2012 by jmgariepy
2872 Captain Knoczhus' Strongbox Artifact Rare 1{1} Legendary Artifact When Captain Knoczhus' Strongbox becomes untapped, add {b}{b} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. 2 1499138943 on 04 Jul 2017 by jmgariepy
2873 Captivating Tome Artifact Rare 5{5} Artifact {2},{t}:You control target tapped creature until Captivating Tome leaves the battlefield or untaps. 2 1353938296 on 26 Nov 2012 by Vitenka
2874 Carven Calligrapher Artifact Rare 4{4} Artifact Creature – Golem 1 3 {t}: Add {2} to your mana pool. Instant and sorcery spells cast using that mana as payment gain "Draw a card." 11 1405737379 on 19 Jul 2014 by Link
2875 Casket of Immortality (Death's Ward) Artifact Mythic 6 {6}
‑‑‑‑
{w}
Artifact
‑‑‑‑
Enchantment
{b}: Put a 1/1 black Vampire creature token onto the battlefield, then flip Casket of Immortality.
‑‑‑‑
As long as you control a creature, you can't lose the game and your opponents can't win the game.
12 1361904676 on 26 Feb 2013 by cmeister2
2876 Caustic Vein Artifact Rare 3{3} Artifact At the beginning of each player's upkeep, that player draws cards and gains poison counters equal to the number of charge counters on Caustic Vein. (A player with ten or more poison counters loses the game.)
{3}: Add or remove a charge counter to Caustic Vein. Any player may play this ability.
5 1364698103 on 31 Mar 2013 by jmgariepy
2877 Challenge # 028 Artifact Rare 0 Challenge Design one or more top-down magic cards based on an archetypal object.
Before or after, suggest three or more such ideas for other people to use.
13 1328740194 on 08 Feb 2012 by Jack V
2878 Challenge # 079 Artifact None 0 Challenge Welcome to a brain-storming session for the next block based on fairy tales. Today's objective: Create a number of artifacts appropriate to this world. 17 1370485464 on 06 Jun 2013 by jmgariepy
2879 Challenge # 135 Artifact None 0 Challenge Design cards for Aldubar, Plane of Thieves 28 1442546179 on 18 Sep 2015 by jmgariepy
2880 Cheap Knockoff Artifact None 4{4} Artifact When Cheap Knockoff enters the battlefield, choose a creature.
{2}: Cheap Knockoff Becomes a copy of that creature until end of turn. If it's dealt damage this turn, destroy it.
1 1442744840 on 20 Sep 2015 by Jack V
2881 Chess Clock Artifact None 2{2} Artifact You may cast sorceries during any player's turn, but only when they could cast a sorcery. 3 1473976337 on 15 Sep 2016 by Jack V
2882 City Planning Artifact None 6{6} Artifact Exile 2 artifacts from your graveyard: Put a colorless artifact land token named "spire" onto the battlefield with "{t}: Add {1} to your mana pool." 5 1413039277 on 11 Oct 2014 by Sorrow
2883 Clickslither #2 Artifact Uncommon 2{2} Artifact – Equipment Equip {2}
Equipped creature gains "{1}, {t}: Put a 2/1 Snake artifact creature with haste on the battlefield. Sacrifice that creature at end of turn."
2 1446000369 on 28 Oct 2015 by jmgariepy
2884 Cooling Blade Artifact Uncommon 3{3} Artifact – Equipment Equip {1}
Equipped creature gets +1/+1.
When Cooling Blade enters the battlefield, attach it to target creature, and that creature gets +2/+2 until end of turn.
4 1355853908 on 18 Dec 2012 by Alex
2885 Counter Ball Artifact Common 2{2} Artifact {1}{u}{u}, Sacrifice Counter Ball: Counter target spell.
{1}{u}{u}, Exile Counter Ball from your graveyard: Counter target spell.
1 1336034865 on 03 May 2012 by Vitenka
2886 Crushing Chamber Artifact Common 6{6} Artifact Sacrifice Crushing Chamber: Target creature gets -5/-5 until end of turn. 3 1601330969 on 28 Sep 2020 by Jack V
2887 Crystal Lotus Artifact Mythic 0{0} Artifact {t}, Sacrifice Crystal Lotus: Add 2 mana of any one color to your mana pool. Use this mana only to cast spells with converted mana cost 8 or more. 2 1340173555 on 20 Jun 2012 by Cymerdown
2888 Crystal Orb Artifact Uncommon 3{3} Artifact {1}, {t}, Discard a card: Fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) 3 1353949993 on 26 Nov 2012 by dude1818
2889 Cursed Sword Artifact None 0{0} Artifact – Equipment Burden {3} ({3}: Attach to target creature an opponent controls. Burden only as a sorcery.)
Burdened creature gets -3/-0.
1 1453223125 on 19 Jan 2016 by Jack V
2890 Cybomaton Artifact Rare 7{7} Artifact Creature – Construct 0 0 Augmented 5 (This enters the battlefield with 5 equipment tokens attached to it. They have "Equip {1}" and grant +1/+1.)
Other creatures you control have Augmented 1. (It stacks)
2 1456254651 on 23 Feb 2016 by Jack V
2891 Deadwood Steeds Artifact Rare 3{3} Continuous Artifact Whenever creatures attack, add {1} to each player's mana pool for each attacking creature he or she controls. 2 1369276601 on 23 May 2013 by jmgariepy
2892 Diadem of Ravenclaw Artifact None 3{3} Artifact Your maximum hand size is increased by 2.
Whenever you would draw a card, draw an additional card, then discard a card.
1 1498673789 on 28 Jun 2017 by Jack V
2893 Divining Wand Artifact Rare 3{3} Artifact {1}, {t}: Put an artifact token named Wellspring onto the battlefield. It has "When this leaves the battlefield, you draw a card and gain 1 life." 1 1456258647 on 23 Feb 2016 by Link
2894 Downcast Globe Artifact Rare 5{5} Artifact {x}, {t}: Reveal the top X cards of target player's library. Exile all non-Snow cards, then that library's controller puts the rest back in any order. 1 1355570247 on 15 Dec 2012 by jmgariepy
2895 Eivolar's Servant Artifact Common 2{2} Artifact Creature – Golem 0 2 Whenever you cast a spell, you may gain 1 life. 5 1328196284 on 02 Feb 2012 by Link
2896 Eldrazi Temple #2 Artifact Mythic 12{12} Artifact When you cast Eldrazi Temple #2, put seven 1/1 colorless Eldrazi Scion creature token onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Whenever a player sacrifices a permanent, you may draw a card.
1 1446175077 on 30 Oct 2015 by jmgariepy
2897 Elspeth's Breastplate Artifact Rare 2{2} Artifact – Equipment When you equip Elspeth's Breastplate, target creature must block equipped creature this turn.
Equipped creature gets +1/+2 and has hexproof.
Equip 1
3 1378832264 on 10 Sep 2013 by amuseum
2898 Emblem of the Bourgeoisie Artifact Uncommon 4{4} Artifact When Emblem of the Bourgeoisie enters the battlefield, draw a card.
{3}{u}, {t}: Draw a card.
1 1328485396 on 05 Feb 2012 by Link
2899 Emblem of the Nobility Artifact Rare 5{5} Artifact When Emblem of the Nobility enters the battlefield, target player exiles a card from his or her hand.
{4}{b}, {t}: Target player exiles a card from his or her hand.
You may play cards exiled with Emblem of the Nobility.
1 1328485569 on 05 Feb 2012 by Link
2900 Emblem of the Poor Artifact Common 2{2} Artifact When Emblem of the Poor enters the battlefield, you gain 2 life.
{1}{w}, {t}: Target creature gains lifelink until end of turn.
1 1328485013 on 05 Feb 2012 by Link
2901 Enchanted Monogram Artifact None 1{1} Artifact – Equipment Equip {1}
Equipped creature has "{t}: Exile target creature with the same name as this creature."
1 1447854634 on 18 Nov 2015 by Jack V
2902 Enhanced Enscriber Artifact None 4{4} Artifact {4}, {t}: Put an artifact token called "Decopolitan Tome" onto the battlefield. It has "{4},{t}: Draw a card". 2 1447927332 on 19 Nov 2015 by Jack V
2903 Etched Parasite Artifact Common 0{x} Legendary Artifact Creature – Construct 0 0 Sunburst.
{u}, remove a counter from Etched Parasite: Put a charge counter on target non-creature artifact.
{b}, remove a counter from Etched Parasite: Put a -1/-1 counter on target non-artifact creature.
10 1312541155 on 05 Aug 2011 by Vitenka
2904 Ethercoil Artifact Rare 0{x} Artifact Spend only blue mana on Ethercoil.
Ethercoil enters the battlefield with X charge counters on it.
{2},Remove X charge counters from Ethercoil, {t}: Counter target spell with converted mana cost X.
6 1336571839 on 09 May 2012 by Jack V
2905 Excalibur Artifact Rare 5{5} Artifact – Equipment {2}: Return target legendary human creature from the graveyard to the battlefield and attach Excalibur to it.
Equipped creature gets +3/+0 and intimidate.
3 1328741529 on 08 Feb 2012 by Jack V
2906 Exorcist's Bell Artifact Uncommon 3{3} Artifact {t}: Exile target undead creature. If you do, sacrifice Exorcist's Bell. (Undead creatures are spirits, zombies, vampires or demons.) 6 1328741075 on 08 Feb 2012 by Jack V
2907 False Door Artifact Rare 3{3} Artifact Whenever one or more creatures attack you or a planeswalker you control, reveal the top card of your library. If it's a land card, put that card onto the battlefield, then choose an attacking creature. That creature becomes blocked. 5 1442892223 on 22 Sep 2015 by Link
2908 Farcaster Artifact Rare 5{5} Artifact At the beginning of each end step, exile target permanent you own. Return that permanent to the battlefield at the beginning of the next end step. 6 1346733729 on 04 Sep 2012 by Link
2909 Flying Guillotine Artifact Uncommon 6{6} Artifact – Equipment Equip {5}
Equipped creature gains "{t}: Destroy target non-artifact creature. Return the equipped creature to its owner's hand."
2 1365045522 on 04 Apr 2013 by jmgariepy
2910 Flying Kraken Artifact None 4{4} Artifact Creature – Ship 0 4 (2): Attach target creature you control to Flying Kraken. As long as it's attached, that creature has shroud, is unblockable, and can only attack or block if Flying Kraken and all creatures attached to Flying Kraken attack or block. Play this ability only when you could play a sorcery.
(2): Detach target creature from Flying Kraken. Play this ability only when you could play a sorcery.
When Flying Kraken dies, destroy all creatures attached to it.
7 1344257732 on 06 Aug 2012 by Chris
2911 Font of Misery Artifact Uncommon 6{6} Artifact Font of Misery costs {1} less to cast for each creature that died this turn.
All creatures get -1/-1.
{1}{b}, Sacrifice Font of Misery: Destroy target creature.
1 1601419141 on 29 Sep 2020 by Link
2912 Food for Grandma Artifact Rare 2{2} Artifact – Equipment Whenever equipped creature attacks, put a 2/2 green Wolf creature token onto the battlefield.
Equip {3}
1 1371435607 on 17 Jun 2013 by jmgariepy
2913 For Atog Artifact None 1{1} Artifact When this dies, return it to its owner's hand. 3 1400243269 on 16 May 2014 by Chris
2914 Forbidden Urn Artifact None 0{x} Artifact Forbidden Urn enters the battlefield with X -1/-1 counters on.
{t}: When a creature enters the battlefield you may move a -1/-1 counter from Forbidden Urn onto it. If you do, it gains infect.
4 1485527848 on 27 Jan 2017 by Jack V
2915 Forbidding Woods Artifact None 3{3} Artifact Whenever a land enters the battlefield under an opponent's control, you may have Forbidding Woods deal 1 damage to them. 3 1372751410 on 02 Jul 2013 by Jack V
2916 Fountain Geyser Artifact Mythic 10{10} Artifact {2}, Reveal Fountain Geyser from your hand: Gain 1 life.
{5}, {t}: Gain 10 life.
7 1339652024 on 14 Jun 2012 by jmgariepy
2917 Fox's Trick Artifact None 2{2} Artifact {t}: Name a card, then reveal the top card of target player's library. If it's the named card, put a 1/1 rabbit creature token onto the battlefield. 2 1447853987 on 18 Nov 2015 by Jack V
2918 Fracking Centre Artifact None 4{4} Artifact {2},{t}: Put an artifact token called wellspring onto the battlefield. When it leaves the battlefield, gain 1 life and draw a card.
{4},{t}, sacrifice Fracking Centre: Exile all artifacts and creatures.
2 1456258166 on 23 Feb 2016 by Jack V
2919 Generalised Turing Construct Artifact Rare 2{2} Artifact Creature – Construct 2 2 {t}: Copy target activated or triggered ability from an artifact source. You may choose new targets for the copy.
{2}: Construct creatures you control get +1/+1 until end of turn. Spend only colourless mana on this ability.
1 1320081666 on 31 Oct 2011 by Alex
2920 Gift-Laden Sleigh Artifact Mythic 4{4} Artifact Creature – Construct 2 5 Inspired — Whenever Gift-Laden Sleigh becomes untapped, put a colorless Gift artifact token onto the battlefield with "{2}, sacrifice this token: Exile the top card of target player's library. If it's a spell, you may cast that card until end of turn." 1 1609152450 on 28 Dec 2020 by jmgariepy
2921 Glass Knife Artifact Uncommon 1{1} Artifact – Equipment Equip {1}
Sacrifice Glass Knife: Equipped creature gets +2/+1 until end of turn and damage dealt by it can't be prevented this turn.
7 1372114410 on 24 Jun 2013 by Jack V
2922 Glimmering Beacon Artifact Rare 7{7} Legendary Artifact When Glimmering Beacon enters the battlefield, put a white, a blue, a black, a red and a green 0/1 Human Survivor creature tokens into play.
At the beginning of your upkeep, put a hope counter on Glimmering Beacon. Then, if Glimmering Beacon has five or more hope counters on it and you control five or more Human Survivors, you win the game.
6 1345609702 on 22 Aug 2012 by jmgariepy
2923 Glistening Scepter Artifact Rare 3{3} Artifact You don't lose the game due to poison counters.
{1}, {t}: Put an X/X black Horror creature token onto the battlefield, where X is the number of poison counters you have.
2 1404348176 on 03 Jul 2014 by Link
2924 Glowy Orb Artifact Rare 4{4} Artifact {2},{t}: Name a keyword. Then reveal the top card of target player's library. If it has that keyword you may choose to cast it (paying its cost), or exile it. If it does not, then put it back. 9 1354190416 on 29 Nov 2012 by Vitenka
2925 Golga, Rich Arm Artifact None 3{3} Artifact – Equipment Equip {2}

Equipped creature has +2/+2.

{t}, Unattach Golga, Rich Arm: Add {3} to your mana pool.
4 1400239210 on 16 May 2014 by Rachael
2926 Grappling Rope Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+0 and has reach.
Equip {1}
2 1320079766 on 31 Oct 2011 by Alex
2927 Grave Bell Artifact Rare 2{2} Artifact – Equipment Whenever equipped creature dies, if you own it, you may cast it from your graveyard as though it had flash until the end of your next turn.
Equip—Discard a card
2 1515606965 on 10 Jan 2018 by ChalkdustOnline
2928 Grimlock, Leader of the Dinobots (Me Grimlock! Me King!) Artifact Mythic 7 {7} Legendary Artifact Creature – Dinobot
‑‑‑‑
Legendary Artifact Creature – Dinosaur
10
‑‑‑‑
7
9
‑‑‑‑
15
As long as an opponent controls more creatures than you, Grimlock, Leader of the Dinobots attacks that player if able.
{9}: Transform all Dinobots.
‑‑‑‑
{t}: Deal 5 damage to target creature or player.
Me Grimlock! Me King! can't be equipped.
{9}: Transform all Dinobots.
3 1401239028 on 28 May 2014 by jmgariepy
2929 Grinder Artifact Token 0 Artifact {t}: Lose 1 life. 11 1455806134 on 18 Feb 2016 by Jack V
2930 Guardian Sphinx Artifact Rare 5{5} Artifact Creature – Sphinx 5 5 Flying
Whenever a creature dies, its controller draws a card.
5 1498820671 on 30 Jun 2017 by Vitenka
2931 Halftree Club Artifact Uncommon 4{4} Tribal Artifact – Giant Equipment Equip {6}
Tap an untapped Giant you control: Attach Halftree Club to target creature you control. Activate this ability only any time you could cast a sorcery.
Equipped creature gets +4/+4 and has reach.
4 1387413778 on 19 Dec 2013 by jmgariepy
2932 Haunted Castle Artifact Rare 3{3} Artifact Whenever a creature attacks you, you may pay {1} and 1 life. If you do, put a 1/1 white spirit creature with flying onto the battlefield blocking it. 3 1328795001 on 09 Feb 2012 by Jack V
2933 Hero's Hammer Artifact Rare 2{2} Artifact – Equipment Equipped creature gets +2/+0.
Whenever equipped creature attacks, if it's legendary, you may unattach Hero's Hammer. If you do, Hero's Hammer deals 2 damage to target creature the defending player controls.
Equip {2}
3 1377719998 on 28 Aug 2013 by Link
2934 Hippodrone Artifact None 6{6} Artifact Creature – Phelddagrif 4 4 {1}: Hippodrone and target creature of an opponent's choice gain flying until end of turn.
{1}: Hippodrone and target creature of an opponent's choice gain indestructible until end of turn.
{1}: Hippodrone and target creature of an opponent's choice gain first strike until end of turn.
2 1446551403 on 03 Nov 2015 by Jack V
2935 Homelands Medallion Artifact Rare 2{2} Artifact Homelands spells you cast cost {2} less to cast.
All Homelands creatures you control get +1/+1.
3 1340678246 on 26 Jun 2012 by jmgariepy
2936 Honorary Sigil (Sigil of the Fallen) Artifact None 1 {1} Artifact – Equipment
‑‑‑‑
Artifact – Equipment
When equipped creature dies, flip Honorary Sigil.
Equip {1}
‑‑‑‑
Equipped creature has first strike, vigilance, haste, and hexproof.
Equip {2}
6 1361941953 on 27 Feb 2013 by Link
2937 Hufflepuff's Cup Artifact None 0 Artifact {t}: Prevent the next 3 damage that would be dealt to target creature this turn. 9 1498676405 on 28 Jun 2017 by Jack V
2938 Implacable Android Artifact None 4{4} Artifact Creature – Golem 3 3 Whenever Implacable Android attacks, it gains indestructible until end of turn. 1 1447838358 on 18 Nov 2015 by Jack V
2939 Imprisoning Blade (Imprisoned Demon) Artifact Rare 3 {3} Artifact – Equipment
‑‑‑‑
Creature – Demon
9 5 Equip {3}
Equipped creature gets +3/-1 and intimidate.
When equipped creature is put into the graveyard from play, if you control no other creatures, flip Imprisoning Blade.
‑‑‑‑
Intimidate.
4 1330005995 on 23 Feb 2012 by Jack V
2940 Inquisitor Sox Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +0/+1.
Unequip Inquisitor Sox: Look at the top card of target player's library.
Equip {1}
1 1464201993 on 25 May 2016 by Chris
2941 Inscribed Mail Artifact Common 1{1} Artifact – Equipment When Inscribed Mail enters the battlefield, draw a card.
Equipped creature gets +0/+1.
Equip {1}
3 1320096728 on 31 Oct 2011 by Jack V
2942 Interphased Soul Artifact Uncommon 2{2} Artifact Creature – Human 0 0 Sunburst (Interphased Soul enters the battlefield with a +1/+1 counter for each colour of mana spent to cast it)

Interphased Soul cannot be blocked by coloured creatures.
1 1353938561 on 26 Nov 2012 by Vitenka
2943 Iraq War Artifact None 4{4} Artifact Cumulative upkeep {2}, put a 1/1 soldier creature token onto the battlefield.
Whenever creatures you control deal combat damage to a player, gain control of target land.
6 1360934125 on 15 Feb 2013 by Jack V
2944 Isolation Plate Artifact Uncommon 0{0} Artifact – Equipment Equipped creature has hexproof.
When Isolation Plate becomes attached to a creature, unattach all other permanents attached to that creature.
Other permanents can't become attached to equipped creature.
Equip {2}
1 1320993164 on 11 Nov 2011 by Link
2945 Isolation Tower Artifact Rare 4{4} Artifact – Wall When Isolation Tower enters the battlefield, exile target planeswalker, putting its loyalty counters on Isolation Tower.
When Isolation Tower leaves the battlefield, put them back.
4 1372424092 on 28 Jun 2013 by Vitenka
2946 Ixidron #2 Artifact None 2{2} Artifact 1 1 Flying.
You may choose not to untap Ixidron #2 during your untap step.
{2}{b}: If Ixidron #2 hasn't untapped since it dealt combat damage to target player, that player loses 1 life.
1 1446032030 on 28 Oct 2015 by Jack V
2947 Izzet Steam Gun Artifact Rare 4{4} Artifact {1}{r}, {t}, Exile a blue card from your hand: Izzet Steam Gun deals X damage to target creature, where X is the exiled card's converted mana cost. 6 1346037470 on 27 Aug 2012 by Link
2948 Jade Servant Artifact Uncommon 1{1} Artifact Creature – Golem 0 2 Defender
{t}: Add {1} to your mana pool. Activate this ability only if you control a green permanent.
{t}: You gain 1 life. Activate this ability only if you control a white permanent.
3 1419601845 on 26 Dec 2014 by Link
2949 Jhoira's Masterpiece Artifact Rare 4{4} Legendary Artifact Creature – Insect 2 4 Whenever a time counter is removed from a permanent or suspended card, you may remove an additional time counter from it.
Whenever a time counter is placed on a permanent or suspended card, you may put an additional time counter on it.
1 1372261978 on 26 Jun 2013 by Link
2950 Karn's Charm Artifact Uncommon 1{1} Artifact {1}{c}, Sacrifice Karn's Charm: Choose one —
• Target artifact gains indestructible until end of turn and can't be exiled this turn.
• Put a 3/3 Golem artifact creature token onto the battlefield.
• Draw a card. You gain 5 life.
2 1455291419 on 12 Feb 2016 by Alex
2951 Karn's Servitor Artifact Uncommon 2{2} Artifact Creature – Golem 1 2 When Karn's Servitor dies, you may exile it.
As long as Karn's Servitor is exiled, at the beginning of your first main phase each turn, add {1} to your mana pool.
1 1378526544 on 07 Sep 2013 by Link
2952 Krark's Pocketwatch Artifact Rare 2{2} Legendary Artifact {t}: Switch the order of the next two steps. 4 1353800884 on 24 Nov 2012 by Jack V
2953 Land of True Giants Artifact None 4{4} Artifact Creatures get +2/+2. 4 1372417240 on 28 Jun 2013 by Jack V
2954 Legacy Storage Matrix Artifact Mythic 4{4} Legendary Artifact {t}: Exile another target artifact you control.
Legacy Storage Matrix has all abilities of all cards exiled by it.
When Legacy Storage Matrix leaves the battlefield, return all permanents exiled by Legacy Storage Matrix to the battlefield.
10 1343189002 on 25 Jul 2012 by jmgariepy
2955 Lightsteel Colossus Artifact Mythic 13{13} Artifact Creature – Golem 11 11 Vigilance, double strike, trample, indestructible
If Lightsteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
4 1399550661 on 08 May 2014 by Jack V
2956 Locamotive Golem Artifact Common 4{4} Artifact Creature – Golem 4 1 When Locamotive Golem dies, cooldown Locamotive Golem 4. (Exile Locamotive Golem with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last counter is removed, return Locamotive Golem to your hand.) 1 1457068122 on 04 Mar 2016 by jmgariepy
2957 Lockpicks Artifact Common 1{1} Artifact – Equipment Equip {1}
Equipped creature gains "{t}: Untap target artifact."
Rogues equipped with Lockpicks can not be blocked by Walls.
3 1442890891 on 22 Sep 2015 by jmgariepy
2958 Loredata, Duranium Golem Artifact Rare 6{6} Legendary Artifact Creature – Golem 3 3 When Loredata, Duranium Golem enters the battlefield from your hand, draw two cards.
When Loredata leaves the battlefield, target opponent discards two cards.
3 1342835557 on 21 Jul 2012 by Camruth
2959 Loyal Golem Artifact Common 2{2} Artifact Creature – Golem 2 2 Loyal Golem can't attack or block unless you control a red creature. 4 1412027540 on 29 Sep 2014 by Jack V
2960 Lucky Charm Artifact Rare 1{1} Artifact Equip {0}
When Lucky Charm enters the battlefield, draw a card.
Creatures equipped by Lucky Charm cannot be chosen at random.
4 1328762613 on 09 Feb 2012 by jmgariepy
2961 Macguffin Engine Artifact None 2{2} Artifact {t}: Exile an artifact you control.
{t}: Draw a card for each artifact card exiled with a different name exiled with Macguffin Engine.
1 1439482834 on 13 Aug 2015 by Jack V
2962 Magic 2010 Artifact None 1{1} Artifact Creature – Monolith 4 9 Sufficiently advanced technology – Magic 2010 can't attack or block unless you control a God creature.
{t}, sacrifice five lands: Create a Sun land with "{t}: Add two mana of each colour."
9 1559493462 on 02 Jun 2019 by Jack V
2963 Magic Beans Artifact Uncommon 2{2} Artifact As an additional cost to cast Magic Beans, sacrifice a creature.
When Magic Beans enters the battlefield, put X 1/1 Saproling token onto the battlefield, where X is the sacrificed creature's power.
{t}, sacrifice a Saproling: draw a card.
1 1371772435 on 20 Jun 2013 by Circeus
2964 Magic Paintbrush Artifact Rare 2{2} Artifact {x}, {t}: Put an X/X Illusion creature token with haste onto the battlefield. Sacrifice it at end of turn. Spend only coloured mana on X. No more than one mana of each colour may be spent this way. 3 1328785502 on 09 Feb 2012 by Alex
2965 Magnetic Mine #2 Artifact Uncommon 1{1} Artifact {1},{t}, sacrifice Magnetic Mine #2: Destroy target attacking or blocking artifact creature. 1 1392158471 on 11 Feb 2014 by Jack V
2966 Magnetic Mine #3 Artifact Uncommon 5{5} Artifact {t}: Add {4} to your mana pool. You may only use this mana on one spell or ability this turn. 4 1392175771 on 12 Feb 2014 by jmgariepy
2967 Magnetic Mine #4 Artifact Rare 4{4} Artifact As Magnetic Mine #4 enters the battlefield, choose odd or even.
{1}, {t}, Sacrifice Magnetic Mine #4: Destroy all creatures with the chosen parity converted mana cost.
3 1392177516 on 12 Feb 2014 by amuseum
2968 Magnetic Mine #5 Artifact Rare 2{2} Artifact At the beginning of each player's upkeep, that player exiles the top two cards of their library. Until that player's end step, that player may play one of the exiled cards. 1 1392339634 on 14 Feb 2014 by jmgariepy
2969 Master Sword (LttP) (Golden Sword) Artifact Rare 2 {2} Artifact – Equipment
‑‑‑‑
Artifact – Equipment
{2}: Put a charge counter on Master Sword (LttP). You may transform Master Sword (LttP).
Equipped creature gets +X/+X, where X is the number of charge counters on Master Sword (LttP).
Equip {3}


‑‑‑‑
Equipped creature gets +X/+X, where X is twice the number of charge counters on Golden Sword.
Equip {3}
3 1328781731 on 09 Feb 2012 by cmeister2
2970 Mechanical Pup Artifact None 2{2} Artifact Creature – Hound 2 2 When Mechanical Pup enters the battlefield, draw a card.
Mechanical Pup can't attack or block unless a non-artifact creature you control also attacks or blocks.
1 1438789357 on 05 Aug 2015 by Jack V
2971 Mind of the Machine Artifact Mythic 5{5} Legendary Artifact Persistence – {5}: Tap target artifact. That artifact does not untap during it's controller's untap step. Mind of the Machine gains all abilities of artifacts tapped by Mind of the Machine. (Abilities with persistence are not removed when this permanent is tapped.) 1 1333927255 on 08 Apr 2012 by jmgariepy
2972 Mirror to Another Dimension Artifact Rare 5{5} Artifact Whenever a nontoken creature attacks, unless that creature's controller pays {3}, put a token onto the battlefield that's a copy of that creature under the defending player's control. 7 1328757546 on 09 Feb 2012 by Link
2973 Mobile Defenses Artifact Uncommon 5{5} Enormous Artifact Mobile Defenses enters the battlefield with ten shield counters on it.
Creatures you control get +0/+1 for each shield counter on Mobile Defenses.
Creatures deal damage to Mobile Defenses in the form of removing shield counters from it.
1 1332909173 on 28 Mar 2012 by jmgariepy
2974 Monstrous Skull Artifact Rare 3{3} Artifact Whenever you draw a card outside of your draw step put a study counter on Monstrous Skull.
Remove a study counter from Monstrous Skull: Monstrous Skull gains the fossil supertype and becomes a 3/3 green lizard with trample until the beginning of your next fossil upkeep.
0
2975 Moonstone Cannon Artifact None 5{5} Artifact – Equipment Sunburst
{1}: Equip target artifact creature.
After combat, Moonstone Cannon deals 1 damage to each creature that blocked the equipped creature, or the attacked player if it was not blocked, for each charge counter on it.
1 1342781897 on 20 Jul 2012 by Vitenka
2976 Morphlicant Artifact None 3{3} Artifact Creature – Shapeshifter 2 2 Whenever Morphlicant attacks, reveal the top three cards of your library and put them onto the battlefield. Morphlicant gains flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance until end of turn as long as one of the cards did. 3 1458571781 on 21 Mar 2016 by Jack V
2977 Mournful Parasol Artifact None 1{1} Artifact – Equipment Equip {1}
Equipped creature has defender.
Whenever a creature deals damage to equipped creature, attach Mournful Parasol to it.
2 1447968955 on 19 Nov 2015 by Jack V
2978 Multi-Sentry Artifact None 4{4} Artifact Creature – Spider 2 4 {r}: Multi-Sentry gains haste.
{g}: Multi-Sentry gains reach.
{w}: Multi-Sentry gains vigilance.
{u}: Multi-Sentry gains hexproof.
{b}: Multi-Sentry gains deathtouch.
All effects last until end of turn.
1 1438789190 on 05 Aug 2015 by Jack V
2979 Murderball Artifact Uncommon 1{1} Artifact – Equipment At the beginning of the end step, target opponent gains control of Murderball.
Equipped creature gets +3/+0.
Equip {1}
3 1320133014 on 01 Nov 2011 by cmeister2
2980 Mutagenic Meteor Artifact Rare 3{3} Artifact {t}: Add one mana of any color to your mana pool.
{t}: Target creature gains the creature type of your choice until end of turn.
1 1440008780 on 19 Aug 2015 by Link
2981 Mutual Interest Artifact None 4{4} Artifact When Mutual Interest enters the battlefield, choose two creature types. Creatures you control with either of those types have both types and get +1/+1. 7 1353926247 on 26 Nov 2012 by Jack V
2982 My Precious Artifact Common 3{3} Artifact – Treasure {t}: Add one mana of any color to your mana pool.

Bury {2} ({2}, Reveal My Precious from your hand: Draw a card. Then shuffle My Precious into your library.)
7 1365638610 on 11 Apr 2013 by Link
2983 Myr Overlord Artifact Rare 1{1} Legendary Artifact Creature – Myr * * Myr Overlord's power and toughness are each equal to the number of Myr you control.
Tap five untapped Myr you control: Search your library for a Myr creature card, reveal it, and put it into your hand. Then shuffle.
12 1312822388 on 08 Aug 2011 by Link
2984 Narbilexus, Etched Praetor Artifact Mythic 1{1} Legendary Artifact Creature -1 0 For each basic land type you control, Narbilexus, Etched Praetor gets +1/+1.

{w}{u}{b}{r}{g}, Sacrifice Narbilexus: Put five 1/1 Myr artifact creature tokens into play. Those creatures are all colors.
2 1312750646 on 07 Aug 2011 by jmgariepy
2985 Naturalising Nexus Artifact Common 4{4} Artifact Creature – Myr 2 3 Blue Enchantments are hexproof. 1 1352976047 on 15 Nov 2012 by Vitenka
2986 Nature's Pan-o'-Ply Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has "{t}: Add {2} to your mana pool. Spend this mana only to cast Artifact spells".

Equip {1}
3 1400158854 on 15 May 2014 by Chris
2987 Noisome Query Artifact Common 4{4} Artifact – Orders {t}: Attach Noisome Query to target creature.
At the beginning of the attached creature's controller's upkeep, put an Inquest counter on it. Then, that creature's controller may pay {1} for each Inquest counter or sacrifices that creature and you sacrifice Noisome Query.
4 1344397163 on 08 Aug 2012 by jmgariepy
2988 Nuisance Engineer Artifact Common 3{3} Artifact Creature – Construct 2 2 When Nuisance Engineer enters the battlefield, create two 0/1 colourless Pest artifact creature tokens. 2 1601982903 on 06 Oct 2020 by Alex
2989 Ornery Arthropod Artifact Uncommon 0{0} Artifact Creature – Scorpion 2 2 First strike
When Ornery Arthropod enters the battlefield, it deals 4 damage to you.
2 1369968981 on 31 May 2013 by jmgariepy
2990 Overclocked Excavator Artifact Mythic 3{3} Artifact {t}, Sacrifice a Mountain: Put the top two cards of your library into your graveyard, then add {r}{r}.
{2}, Sacrifice Overclocked Excavator: Return up to five lands from your graveyard to your hand.
1 1601514018 on 01 Oct 2020 by jmgariepy
2991 Particle Railgun Artifact Uncommon 3{3} Device – Augment Augment {2}
If augmented unit would inflict battle damage on an intercepting unit, it inflicts that much damage on all intercepting units instead.
3 1406916471 on 01 Aug 2014 by Alex
2992 Pathfinder's Legacy Artifact Uncommon 1{1} Artifact Whenever a land enters the battlefield under your control for the second time in a turn, you may sacrifice Pathfinder's Legacy. If you do, search your library for a land card and put it onto the battlefield. 1 1342845261 on 21 Jul 2012 by Link
2993 Peephole Artifact Uncommon 0{0} Artifact {t}: Look at the top card of any player's library.
{t}, Sacrifice Peephole: The next spell or activated ability you play can target permanents and players as though they didn't have shroud or hexproof.
2 1328795588 on 09 Feb 2012 by Jack V
2994 Personal Ballista Artifact None 2{2} Artifact – Equipment Equip {2}
Equipped creature has "{t}: Target player may have an untapped creature they control fight this creature. If they don't, it deals damage to them equal to its power."
2 1473975767 on 15 Sep 2016 by Jack V
2995 Poison Ring Artifact Uncommon 2{2} Artifact – Equipment Equip {3}
Equipped creature gains "{t}: The next time target creature is targeted by a spell, its owner sacrifices that creature."
4 1443081582 on 24 Sep 2015 by jmgariepy
2996 Primitive Tank Artifact Uncommon 4{4} Mount Artifact Creature 4 4 Mount {4}
Primitive Tank can't attack unless it's mounted.
1 1329770849 on 20 Feb 2012 by Jack V
2997 Probability Enhancer Artifact Rare 3{3} Artifact – Equipment Equip {r}{u}
Whenever you activate an ability of equipped creature, you may flip a coin. If you win, overload that ability.
1 1364986434 on 03 Apr 2013 by Jack V
2998 Proboscidean Idol Artifact Rare 3{3} Artifact – Cursed At the beginning of your upkeep, if you control no Elephants, lose 3 life.
Whenever you gain life, if its the first time you gained life this turn, gain an equal amount of life.
{w}, {t}: Target creature gains lifelink until end of turn.
2 1361342183 on 20 Feb 2013 by jmgariepy
2999 Protea Ultimus Artifact Uncommon 3{3} Artifact Creature – Changeling 0 5 Morph {0}
Defender
Protea Ultimus is all creature types.
2 1347706685 on 15 Sep 2012 by Vitenka
3000 Psychic's Trike Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +1/+1 and has haste.
Whenever equipped creature attacks, look at the top card of each library.
Equip {2}
1 1400168709 on 15 May 2014 by Alex
3001 Quiver of Cobras Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has deathtouch.
As long as equipped creature is an Archer, it has "Whenever this creature deals noncombat damage, put a 1/1 green Snake creature token onto the battlefield."
Equip {2}
4 1354721267 on 05 Dec 2012 by Link
3002 Radioactive Goo Artifact Uncommon 3{3} Artifact {t}: Add {1} to your mana pool.
{1}, {t}: Target creature gains your choice of flying, first strike, vigilance, haste, menace, deathtouch, or trample until end of turn.
3 1440009305 on 19 Aug 2015 by Link
3003 Ranna, the Sleeper Artifact Uncommon 3{3} Artifact {t}, Sacrifice Ranna: Tap all creatures. They can't attack during their controller's next turn. 4 1328782769 on 09 Feb 2012 by Jack V
3004 Razor Boomerang Artifact Uncommon 3{3} Artifact Equipped creature has "{t}, Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand."
Equip {2}
8 1361342870 on 20 Feb 2013 by dude1818
3005 Razor Ring Cycle Artifact None 2{2} Artifact – Equipment Equipped creature gets +2/+2 and gains haste, trample, and slice (when this creature deals combat damage to another creature destroy target permanent attached to that creature)

Equip: Gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional {1}.)
2 1476461622 on 14 Oct 2016 by Sorrow
3006 Reassembling Dragon Artifact Rare 7{7} Artifact Creature – Construct Dragon 6 4 Flying
When Reassembling Dragon dies, if it had less than three -1/-1 counters on it, return it to the battlefield under your control with a number of -1/-1 counters on it equal to one more than it had on it before it died.
5 1339726680 on 15 Jun 2012 by Cymerdown
3007 Red Cloak Artifact Common 3{3} Artifact – Equipment Equipped creature can't transform and has protection from werewolves.

Equip: {1}
1 1371966071 on 23 Jun 2013 by Sorrow
3008 Reflection Array Artifact Uncommon 6{6} Artifact Flash
When Reflection Array enters the battlefield, counter target spell that targets you or a permanent you control.
Evoke {2}{u}
3 1356046418 on 20 Dec 2012 by Alex
3009 Reverse Boomerang Artifact Common 3{3} Artifact – Equipment Equip {2}
Equipped creature gains "{t}: Reverse Boomerang deals 1 damage to target creature or player. Return the equipped creature to its owner's hand."
1 1365043515 on 04 Apr 2013 by jmgariepy
3010 Reverse Katana Artifact Mythic 5{5} Legendary Artifact – Equipment Equip {2}
Whenever the equipped creature attacks or blocks, it becomes a Legendary 5/5 red Human Warrior named "Shang Di, Master of the Reverse Blade".
{t}: Exile target creature blocked by equipped creature. Return equipped creature to its owner's hand.
3 1365043751 on 04 Apr 2013 by jmgariepy
3011 Ricochet Shield Artifact Uncommon 3{3} Artifact – Equipment Equip {3}
Equipped creature gets +0/+3.
{t}, Unattach Ricochet Shield: Deal 2 damage to target creature. If that damage is lethal, reattach Ricochet Shield to the creature it was last attached to.
3 1439262470 on 11 Aug 2015 by jmgariepy
3012 Road of Woe Artifact Rare 5{5} Artifact At the beginning of each player's upkeep, if they control more lands than you, they gain control of Road of Woe.
Each opponent life total is treated as if it were 4 less for the purposes of losing the game. (They lose with 4 or less life, instead of 0 or less).
1 1323339727 on 08 Dec 2011 by Jack V
3013 Sack O' Saint Arnes Artifact Rare 7{7} Artifact {7}, {t}, Sacrifice Sack O' Saint Arnes: Put seven 1/1 Red Dwarf creature tokens and seven token copies of Sack O' Saint Arnes on the battlefield. 2 1370574661 on 07 Jun 2013 by jmgariepy
3014 Sanatorium Artifact Rare 4{4} Artifact {1}, {t}: Exile target creature with a counter on it.
When Sanatorium leaves the battlefield or at the beginning of each end step, return all cards exiled by it to the battlefield under their owner's control.
1 1345129980 on 16 Aug 2012 by Link
3015 Scalping Beast Artifact Rare 3{3} Artifact Creature – Golem 4 4 When Scalping Beast leaves the battlefield, remove the top 4 cards of your library from the game. 4 1313875706 on 20 Aug 2011 by jmgariepy
3016 Scarificatron Artifact None 2{2} Artifact – Contraption Windup (Whenever you activate two activated abilities of artifacts, untap Scarificatron)
{t}: Put an artifact token called Grinder with "{t}: Lose 1 life" onto the battlefield.
1 1455811649 on 18 Feb 2016 by Jack V
3017 Sceptre of the Veil Artifact Rare 3{3} Artifact {3}, {t}, sacrifice Sceptre of the Veil: Destroy all creatures.
{3}, {t}, sacrifice Sceptre of the Veil: Regenerate all creatures you control.
3 1363174494 on 13 Mar 2013 by Jack V
3018 Second Skin Artifact Uncommon 1{1} Artifact – Equipment {1}: Exile target creature in a single graveyard, then return all other cards exiled by Second Skin to their owner's graveyards.
Equip {1}
Equipped creature gets +0/+1. Its name, color and creature types is the name, color and creature types of all cards exiled by Second Skin.
1 1372217247 on 26 Jun 2013 by jmgariepy
3019 Second-hand Lightsaber Artifact Uncommon 3{3} Artifact – Equipment Equip {2}
Equipped creature gets +3/+0 and wither.
If equipped creature is a knight, it has first strike and prevent all non-combat damage that would be dealt to it.
1 1328783227 on 09 Feb 2012 by Jack V
3020 Secret Blueprints Artifact Uncommon 2{2} Artifact {2}, {t}: Put two charge counters on Secret Blueprints.
{t}, Remove X charge counters from Secret Blueprints: Put an artifact card with converted mana cost X or less from your hand onto the battlefield.
3 1439551403 on 14 Aug 2015 by Alex
3021 Seething Mirari Artifact Mythic 5{5} Legendary Artifact Whenever you cast an instant or sorcery spell, you may pay {3} and tap an untapped creature you control. If you do, add {5} to your mana pool, then draw a card. 2 1388162289 on 27 Dec 2013 by Link
3022 Selkie's Skin Artifact Rare 2{2} Artifact Creatures you control gain islandwalk as long as the defending player controls a merfolk. 3 1371966349 on 23 Jun 2013 by Sorrow
3023 Servant Generator Artifact Rare 3{3} Artifact {t}: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell that puts tokens onto the battlefield, put a +1/+1 on each of those tokens as it enters the battlefield. 3 1405566824 on 17 Jul 2014 by amuseum
3024 Shard Tether Artifact Uncommon 3{3} Artifact {w}, {t}: Return a blocking creature you control to its owner's hand.
{u}, {t}: Return an artifact or land you control to its owner's hand.
{b}, {t}: Put a card from your graveyard on the bottom of your library.
4 1363620850 on 18 Mar 2013 by Link
3025 Shard of Ice Artifact None 3{3} Artifact {u},{t}: Put a -1/-1 counter on target creature, and it gets +3/+3 until end of turn. 10 1372424492 on 28 Jun 2013 by Vitenka
3026 Shedd Aquarium Artifact Rare 3{3} Artifact {u}, {t}: Gain control of target Crab, Crocodile, Fish, Jellyfish, Octopus, Starfish, or Whale creature for as long as you control Shedd Aquarium. As long as you control that creature, it can't attack or block, and its activated abilities can't be activated. 3 1360793403 on 13 Feb 2013 by Link
3027 Shifting Calendar Artifact Mythic 12{12} Artifact Shifting Calendar enters the battlefield with 12 charge counters on it if you cast if from your hand.
{t}, Remove a charge counter from Shifting Calendar: At the beginning of target opponent's next end step, you take an extra turn after this one.
7 1399426433 on 07 May 2014 by Link
3028 Silicon Golem Artifact Uncommon 5{5} Artifact Creature – Golem 1 5 Implant (When this creature dies, distribute a number of +1/+1 counters equal to its toughness among any number of target creatures.) 4 1344553741 on 09 Aug 2012 by Link
3029 Silver Gilded Road Artifact Uncommon 3{3} Artifact Whenever creatures attack, their controller chooses an attacking creature they control, then puts a -1/-1 counter on all other attacking creatures. 2 1371608670 on 19 Jun 2013 by jmgariepy
3030 Silverweave Nexus Artifact Rare 5{5} Artifact As Silverweave Nexus enters the battlefield, it becomes your choice of a 1/1 Golem artifact creature with first strike and deathtouch or a 7/7 Wall artifact creature that can't attack or block. 7 1345784852 on 24 Aug 2012 by Link
3031 Simic Signet Charm Artifact Uncommon 3{3} Artifact {t}: Add {u} or {g} to your mana pool.
{2}{u/g}{u/g}, Sacrifice Simic Signet Charm: Choose one — Gain control of target land; or move all counters from target creature to another target creature; or untap all permanents.
1 1404952197 on 10 Jul 2014 by jmgariepy
3032 Slytherin's Locket Artifact None 1{1} Artifact {t}: Tap or untap target snake. It gets +1/+1 until end of turn. 1 1498676263 on 28 Jun 2017 by Jack V
3033 Smokestone Artifact Uncommon 3{3} Artifact {t}: Add one mana of any color to your mana pool.
Project {1} (Reveal this card from your hand. Target face-down creature becomes a copy of this card until end of turn. Activate this ability only once each turn.)
2 1441764880 on 09 Sep 2015 by ChalkdustOnline
3034 Spectral Galleon Artifact Uncommon 3{3} Artifact Creature – Spirit Ship 1 2 Islandwalk
Anchor (This card can't be exiled or put into its owner's hand or library from the battlefield.)
3 1365570501 on 10 Apr 2013 by Link
3035 Spellstone Artifact Uncommon 3{3} Artifact {t}: Reveal the top card of your library. If it's an instant or sorcery card, put it into your hand. Else, add {1} to your mana pool. 14 1353955494 on 26 Nov 2012 by Jack V
3036 Spermcoil Engine Artifact Mythic 6{6} Artifact Creature – Cell 6 6 Lifelink
If a permanent with "egg" anywhere in its name is on the battlefield its controller sacrifices it, sacrifice Spermcoil Engine: Put a 12/12 colorless fetus artifact creature creature with lifelink onto the battlefield under your control.
4 1341165704 on 01 Jul 2012 by Link
3037 Spinning Wheel Artifact None 2{2} Artifact {t}: Put the top card of your library into your graveyard and the bottom card of your library on top of your library.
{r}, {t}, sacrifice Spinning Wheel: Spinning Wheel Deals 1 damage to target creature. Tap that creature and it doesn't untap during its controller's next untap step.
1 1498685687 on 28 Jun 2017 by Jack V
3038 Spiritual Cage Artifact Uncommon 2{2} Artifact – Equipment Living weapon
Equipped creature gets +1/+1.
When equipped creature dies, draw a card.
Equip {2/w}{2/b}
3 1393868406 on 03 Mar 2014 by Link
3039 Spitting Gargoyle Artifact Common 1{1} Artifact {r} or {3}, {t}, sacrifice Spitting Gargoyle: Spitting Gargoyle deals 3 damage to target creature or player. 5 1412028064 on 29 Sep 2014 by Jack V
3040 Sprocketflinger Artifact Rare 5{5} Artifact Creature – Juggernaut 5 5 Haste
Whenever Sprocketflinger attacks, defending player puts an artifact token named Grinder onto the battlefield with "{t}: Lose 1 life."
As long as all permanents defending player controls are tapped, prevent all combat damage that would be dealt by Sprocketflinger.
1 1455807688 on 18 Feb 2016 by Alex
3041 Stalwart Shield Artifact Uncommon 3{3} Artifact – Outfit Burden 2 ({x}: Attach or unattach Stalwart Shield to you. X is equal to the combined burden of all outfit attached to you, plus 2. Burden only as a sorcery.)
As long as Stalwart Shield is attached to you, prevent the first 2 damage dealt to you each turn.
1 1453177017 on 19 Jan 2016 by jmgariepy
3042 Stick (Carrot) Artifact Uncommon 2 {2} Artifact
‑‑‑‑
Enchantment – Aura
{2}{t}: Stick Deals 1 damage to target creature. If that creature dies this turn, put a charge counter on Stick.

At the end of your turn, if Stick has 3 or more charge counters on it, remove them, transform Stick, then attach Carrot to target creature.
‑‑‑‑
You control enchanted creature.
0
3043 Stirrup Artifact Uncommon 1{1} Artifact – Equipment Equip {1}
Equipped creature may band with a horse creature. If it is, it's unblockable (unless the horse is blocked).
4 1328784493 on 09 Feb 2012 by Jack V
3044 Stone Dryad Artifact None 4{4} Artifact Creature – Dryad 3 3 Whenever a non-creature artifact with a converted mana cost of 4 or greater enters the battlefield under your control Stone Dryad gets +2/+2 until end of turn. 5 1488994712 on 08 Mar 2017 by Sorrow
3045 Stoon Artifact None 4{4} Artifact All creatures have -2/-2 and then x2/x2. (Their power and toughness are reduced by two, then multiplied by two.) 2 1340630022 on 25 Jun 2012 by Vitenka
3046 Sundial of the Temporal Artifact None 2{2} Artifact {1}, {t}: All "until end of turn" and "this turn" effects end. 3 1474057105 on 16 Sep 2016 by Jack V
3047 Swarmstone Artifact None 2{2} Artifact Whenever a sliver creature dies, each player may draw a card. 2 1403723803 on 25 Jun 2014 by Jack V
3048 Sword in the Stone Artifact Rare 4{4} Legendary Artifact – Equipment Protection from nonlegendary spells and permanents
Equipped creature gets +3/+3 and has first strike and vigilance.
Whenever a legendary creature enters the battlefield under your control, attach Sword in the Stone to that creature.
1 1371761948 on 20 Jun 2013 by Jack V
3049 Sword of Griffindor Artifact None 3{3} Artifact – Equipment Equip {6}
Whenever red creatures you control attack, attach Sword of Griffindor to one of them.
Equipped creature gets +3/+0 and first strike.
2 1498673463 on 28 Jun 2017 by Jack V
3050 Table of Plenty Artifact Rare 4{4} Artifact {2}, {t}: Draw a card, then flip three coins. If you lose all three flips, return a card at random from your graveyard and lose 6 life. 1 1354596927 on 04 Dec 2012 by jmgariepy
3051 Table of Plenty Artifact Rare 4{4} Artifact {2}, {t}: Draw a card, then flip three coins. If you lose all three flips, lose 6 life. 0
3052 Tamiyo's Observer Artifact Rare 2{2} Artifact Creature – Construct 1 3 Defender, flying
Whenever an opponent activates an ability of a land, if it isn't a mana ability, you may draw a card.
3 1403757041 on 26 Jun 2014 by Link
3053 The Table (Righteous Fury) Artifact None 2 {2}
‑‑‑‑
{r}
Artifact
‑‑‑‑
Legendary Enchantment
Whenever you are dealt damage, you may flip The Table.
‑‑‑‑
Whenever you're dealt damage by a creature, Righteous Fury deals 13 damage to that creature.
2 1361903106 on 26 Feb 2013 by cmeister2
3054 Throne of Eldraine Artifact None 4{4} Legendary Artifact Knight spells and Noble spells you cast cost {1} less to cast
Legendary Nobles you control have protection from everything as long as you control a Knight.
2 1570166451 on 04 Oct 2019 by continuumg
3055 Throne of Oloro Artifact None 4{4} Artifact At the beginning of your upkeep, gain 2 life.
{2}{w}{b}, {t}, discard a card: Return target creature card with converted mana cost less than or equal to the amount of life you gained this turn from your graveyard to the battlefield.
2 1438782405 on 05 Aug 2015 by Jack V
3056 Tibalt's Stiletto Artifact Rare 3{3} Artifact – Equipment Equip {1}
Equipped creature gets +1/+0.
Whenever equipped creature deals damage to a creature, attach Tibalt's Stiletto to that creature. You gain control of that creature, as long as Tibalt's Stiletto is attached to it.
5 1378858527 on 11 Sep 2013 by jmgariepy
3057 Tomb of Demon Sealing Artifact Rare 1{1} Artifact At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put a summoning counter on Tomb of Demon Sealing.
{t}, Remove six summoning counters from Tomb of Demon Sealing and sacrifice it: Put an 8/8 black Greater Demon creature token with flying and trample onto the battlefield.
1 1340184653 on 20 Jun 2012 by Alex
3058 Topper Topper Artifact Rare 2{2} Legendary Artifact – Acoutrement Swag {2} ({2}: Attach to target artifact you control. Swag only as a sorcery.)
If Topper Topper is attached to an equipment, double that equipment's text.
2 1354427452 on 02 Dec 2012 by jmgariepy
3059 Toy Box Artifact None 3{3} Artifact {t}: Put a 1/1 white soldier creature token onto the battlefield blocking target attacking creature. 1 1498821531 on 30 Jun 2017 by Jack V
3060 Trapped Chest Artifact Rare 5{5} Artifact At the beginning of your upkeep, put two trigger counters on Trapped Chest. You may then pay {x} where X is equal to the number of trigger counters on Trapped Chest. If you do not, sacrifice Trapped Chest, it deals X damage to you and you draw X cards.
{t}: Target player gains control of Trapped Chest.
1 1442891432 on 22 Sep 2015 by jmgariepy
3061 Treasure Chest Artifact Uncommon 3{3} Artifact When Treasure Chest enters the battlefield, you gain a treasure counter. (A player with 10 treasure counters wins the game.)
{t}: Add one mana of any color to your mana pool.
1 1365570541 on 10 Apr 2013 by Link
3062 True-Seeing Goggles Artifact None 3{3} Artifact {t}: Scry {1}
{t}: Target opponent reveals his or her hand.
{t}: Target creature gains protection from shapeshifters and creatures that are copies until end of turn.
3 1458301503 on 18 Mar 2016 by Jack V
3063 Two Blaves Artifact Common 1{1} Artifact – Equipment Equip {1}
Equipped creature gets +2/-1.
{t}: Unequip Two Blaves.
4 1320300260 on 03 Nov 2011 by jmgariepy
3064 Ulfberht Artifact Uncommon 2{2} Tribal Artifact – Dwarf Equipment Equip {2}
Damage dealt by equipped creature can't be prevented or redirected. If the equipped creature would deal less than 4 damage, it instead deals 4 damage.
1 1378262741 on 04 Sep 2013 by jmgariepy
3065 Uncontrolled Overloader Artifact Rare 4{4} Artifact At the beginning of each player's upkeep, for each charge counter on Uncontrolled Overloader, that player activates an ability of an artifact he or she controls.
{t}: You and target player each put an artifact token named Grinder onto the battlefield with "{t}: Lose 1 life." Then put a charge counter on Uncontrolled Overloader.
5 1455807318 on 18 Feb 2016 by Alex
3066 Unerring Ballista Artifact Uncommon 8{8} Artifact {8}, {t}: Unerring Ballista deals 4 damage to target creature or player. 1 1381449437 on 10 Oct 2013 by jmgariepy
3067 Unobtanium Myr Artifact None 4{4} Artifact Creature – Myr 2 1 Unobtanium 2 (Whenever this is dealt damage, prevent 2 of that damage. It can't be the target of spells or abilities unless their controller pays an additional {2}.) 1 1457027442 on 03 Mar 2016 by Jack V
3068 Unstable Whizzcycle Artifact None 1{1} Artifact – Vehicle 3 1 Haste, Trample
Crew 1
If Unstable Whizzcycle is crewed by a creature with haste, it gets +1/+1 until end of turn.
1 1476885545 on 19 Oct 2016 by Jack V
3069 Untangling Shears Artifact Uncommon 3{3} Artifact {0}, {t}: Discard your hand, then draw that many cards. Untangling Shears costs {1} more to activate for each card in your hand. 3 1421285968 on 15 Jan 2015 by jmgariepy
3070 Urza's Quality Control Artifact Uncommon 2{2} Artifact {x}, {t}: Reveal the top card of your library. If its converted mana cost is less than X, put it into your graveyard. 9 1343850728 on 01 Aug 2012 by Jack V
3071 Velfeshi Scrap Tower Artifact None 1{1} Artifact {t}: Add {x} to your mana pool, where X is the number of artificers you control. Mana produced this way can only be used to cast artifact spells or activated the abilities of artifacts. 2 1488345263 on 01 Mar 2017 by Sorrow
3072 Walking House Artifact Rare 4{4} Artifact Creature – Construct 5 5 Trample.
Walking House can't attack or block unless a creature is attached to it.
Operate {3} ({3}: Attach an unattached creature you control to this artifact. An attached creature can't attack or block. Operate only as a sorcery.)
1 1371772855 on 21 Jun 2013 by Circeus
3073 Wall at World's Edge Artifact Rare 3{3} Legendary Artifact Whenever one or more creatures attack, if you're the defending player, choose target attacking creature. That creature becomes blocked. 3 1411633878 on 25 Sep 2014 by Vitenka
3074 War Chewer Artifact Common 3{3} Artifact Creature – Beast 3 2 When War Chewer leaves the battlefield, each player sacrifices an artifact and War Chewer deals 1 damage to each player.
Evoke (2)
4 1311001295 on 18 Jul 2011 by Alex
3075 Warlord's Staff Artifact Rare 6{6} Artifact {1}{w}: Warlord's Staff deals 1 damage to target blocking creature.
{1}{u}: Target attacking creature gains flying until end of turn.
{1}{b}: Regenerate target attacking creature.
{1}{r}: Target creature can't block this turn.
{1}{g}: Target creature gains trample until end of turn.
7 1363178159 on 13 Mar 2013 by Alex
3076 Weighted Dice Artifact Rare 2{2} Artifact If you would look at or reveal one or more cards from your hand or the top of your library, instead look at or reveal twice that many cards and choose half of them to ignore. 6 1315990583 on 14 Sep 2011 by Alex
3077 Wraith's Armaments Artifact Uncommon 2{2} Artifact – Equipment Equipped creature can't block or be blocked.
Equip {2}
Burden {1} ({1}: Attach this to target creature an opponent controls. Burden only as a sorcery.)
1 1457644494 on 10 Mar 2016 by Link
3078 Aftalan's Sanctum Land Mythic 0 Legendary Land {t}: Create a token that's a copy of target nonlegendary land. Sacrifice it at the beginning of the next end step. 1 1505102755 on 11 Sep 2017 by Link
3079 Aikua, Unstable Archipelago Land Rare 0 Legendary Land {t}: Add {u} to your mana pool.
When Aikua, Unstable Archipelago is put into a graveyard from the battlefield, until end of turn, lands you control produce {r} more when tapped for mana.
3 1411194764 on 20 Sep 2014 by Alex
3080 Alara Land None 0 Legendary Land {t}, pay 1 life, sacrifice Alara: Search your library for a land card that can produce exactly three colours of mana and put it onto the battlefield. Shuffle your library. 4 1424381297 on 19 Feb 2015 by Jack V
3081 Altar of The Harsh One Land Rare 0 Land Whenever a Thrull you control dies, each opponent must sacrifice a creature.
At the beginning of your upkeep, sacrfice Altar of The Harsh One, search through your library for an Plains or a Swamp, put it onto the battlefield tapped, then shuffle your library.
1 1314963900 on 02 Sep 2011 by jmgariepy
3082 Amphitheatre of Duels Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{2}{w}, {t}: Target creature gets +1/+1 until end of turn. That creature attacks or blocks this turn if able.
1 1409319794 on 29 Aug 2014 by Alex
3083 Ancient Hieroglyphs Land Uncommon 0 Land {t}: Add {1} to your mana pool.
Whenever a spell or ability causes you to draw a card, you may have wizard creatures you control get +1/+0 until end of turn.
5 1314879085 on 01 Sep 2011 by Link
3084 Any Bar in Boston's South End Land Uncommon 0 Land At the beginning of your upkeep, target creature you control fights another target creature you control.
{t}: Add {r}{g} to your mana pool. Use this mana only to cast creature spells.
4 1360911522 on 15 Feb 2013 by jmgariepy
3085 Ar Rest Land Common 0 Land {t}: Add {1} to your mana pool.

{1}, {t}: Untap target Pirate creature.
2 1400168390 on 15 May 2014 by Chris
3086 Archer's Outpost Land Uncommon 0 Land – Mountain ({t}: Add {r} to your mana pool.)
Archer's Outpost enters the battlefield tapped.
Whenever a Plains or an Island enters the battlefield under an opponent's control, you may pay {1}. If you do, Archer's Outpost deals 1 damage to each opponent.
1 1409246827 on 28 Aug 2014 by Link
3087 Assassin's Outpost Land Uncommon 0 Land – Swamp ({t}: Add {b} to your mana pool.)
Assassin's Outpost enters the battlefield tapped.
Whenever a Forest or a Plains enters the battlefield under an opponent's control, you may pay {1}. If you do, target creature gets -1/-1 until end of turn.
6 1409246824 on 28 Aug 2014 by Link
3088 Ballistic City Land None 0 Resource Ballistic City enters the warzone already depleted.
{t}: Add {r} to your psi cache.
{t}: Give a unit Flak for this cycle.
1 1406723934 on 30 Jul 2014 by Vitenka
3089 Bioalchemy Lab Land Rare 0 Land Bioalchemy Lab enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool.
{3}{u}{g}: Lands you control become 2/2 blue and green Plant creatures until end of turn. They are still lands.
4 1444362464 on 09 Oct 2015 by jmgariepy
3090 Blessed Ground Land None 0 Land {t}: Add {1} to your mana pool. You may spend this instead of 1 life in life payments. 5 1405710097 on 18 Jul 2014 by Jack V
3091 Blight Plot Land Mythic 0 Land Famine
{t}: {1}
Whenever a creature you control attacks alone you may sacrifice three lands. If you do exile Blight Plot until the beginning of the defending player's next upkeep and put it onto the battlefield under that player's control.
4 1341525275 on 05 Jul 2012 by Sorrow
3092 Bog Horror Land Uncommon 0 Land Creature – Swamp Horror 0 1 (Bog Horror isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {b} to your mana pool.")
Swampwalk
Tap a swamp you control: Bog Horror gets +1/+1 until end of turn.
1 1314928094 on 02 Sep 2011 by Darkheart
3093 Broken Alley Land None 0 Land Broken Alley enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Twisted City – {t}: Target creature can't be blocked this turn unless defending player pays X where X is the number of lands you control with twisted city abilities.
1 1489620986 on 15 Mar 2017 by Jack V
3094 Burning City Land None 0 Land When Burning City enters the battlefield, it deals 2 damage to you.
{t}: Add {r} or {w} to your mana pool.
7 1488412266 on 01 Mar 2017 by Jack V
3095 Burning Desert Land None 0 Land Burning Desert enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{2}{r}{w}: Burning Desert becomes a 2/2 red and white elemental creature with "land creatures you control have first strike" until end of turn.
5 1444867777 on 15 Oct 2015 by Jack V
3096 Burning Port Land None 0 Land {t}: Add {w} or {u} to your mana pool.
Whenever you play another land, Burning Port deals 1 damage to you.
2 1492072708 on 13 Apr 2017 by Jack V
3097 Cackling Crypt Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
{u}, {t} Discard a creature from your hand: Return a non-creature artifact from your graveyard to your hand.
{b}, {t}, Discard a non-creature artifact from your hand: Return a creature from your graveyard to your hand.
7 1335949199 on 02 May 2012 by Alex
3098 Caldera of Offering Land Rare 0 Land {t}: Add {1} to your mana pool.
{3}{r}, {t}, Sacrifice a creature: Caldera of Offering deals damage to target creature equal to the sacrificed creature's power.
1 1409319791 on 29 Aug 2014 by Alex
3099 Castle of Construction Land Rare 0 {t}: Add {1} to your mana pool.
{1}{g}{w}, {t}: You may cast a permanent card with converted mana cost 4 or less from your hand without paying its mana cost.
2 1409238015 on 28 Aug 2014 by Alex
3100 Castle of Currency Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}{r}{w}, {t}: Add {5} to your mana pool.
2 1409237987 on 28 Aug 2014 by Alex
3101 Castle of Resources Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}{w}{u}, {t}: Draw a card. Activate this ability only any time you could cast a sorcery.
1 1409237983 on 28 Aug 2014 by Alex
3102 Castle of Victory Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}{w}{b}, {t}: Target opponent loses 1 life and you gain 1 life.
3 1409237970 on 28 Aug 2014 by Alex
3103 Cave of the Ancient Spirit Land Mythic 0 Land {t}: Add {1} to your mana pool.
{7}: Cave of the Ancient Spirit becomes a 9/8 spirit creature with your choice of vigilance, trample or flying until end of turn.
5 1322042393 on 23 Nov 2011 by Jack V
3104 Cavern Land Common 0 ∞ Land – Cavern {t}: Add {1} to your mana pool 4 1319859475 on 29 Oct 2011 by Camruth
3105 Cephalid Grove Land Rare 0 Land Cephalids you control have "{t}: Add one mana of any color to your mana pool.
At the beginning of your upkeep, sacrfice Cephalid Grove, search through your library for an Island or a Forest, put it onto the battlefield tapped, then shuffle your library.
1 1314963836 on 02 Sep 2011 by jmgariepy
3106 Challenge # 022 Land Mythic 0 Challenge Design a Mythic Rare Land. (The only two Mythic Rare Lands currently are Eye of Ugin and Strip Mine.) 12 1321632814 on 18 Nov 2011 by Vitenka
3107 Challenge # 084 Land None 0 Challenge – Terrain Design a terrain. 18 1376396185 on 13 Aug 2013 by Jack V
3108 Challenge # 110 Land None 0 Challenge Design a cycle of land cards with abilities other than mana production. (The abilities may be static, triggered or activated.) 17 1409246890 on 28 Aug 2014 by Link
3109 Challenge # 120 Land None 0 Challenge Create a legendary land to represent an entire plane. 14 1424119473 on 16 Feb 2015 by Samuel
3110 Challenge # 137 Land None 0 Challenge Create an enemy manland! 15 1444326298 on 08 Oct 2015 by Link
3111 Challenge # 157 Land None 0 Challenge Read the description of Teverin in the initial comment, then design a card that could belong on that world. 42 1488298994 on 28 Feb 2017 by Link
3112 Chapel of Inspiration Land Rare 0 Land Chapel of Inspiration enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{t}, Sacrifice Chapel of Inspiration: If four or more creatures you control dealt combat damage to an opponent this turn, put a 5/5 white Angel creature token with flying onto the battlefield.
4 1340185835 on 20 Jun 2012 by Alex
3113 City of Aspirations Land None 0 Land {t}: Add {1} to your mana pool.
{t}: Add one mana of any colour to your mana pool. Use this only to cast creature spells with converted mana cost 3 or less.
3 1447860455 on 18 Nov 2015 by Jack V
3114 City of the Future Land None 0 Land {t}: Add {1} to your mana pool.
You may play City of the Future as an additional land. If you do, skip your first land drop next turn.
1 1447944131 on 19 Nov 2015 by Jack V
3115 Claws of the Brush Land Uncommon 0 Land Claws of the Brush enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}: Target Incarnation gains deathtouch until end of turn.
{2}{b}: Claws of the Brush becomes a 3/2 black Incarnation creature until end of turn. Its still a land.
0
3116 Cloudbank Land Rare 0 Land Cloudbank comes into play tapped.
{t}: Add {w} or {u} to your mana pool.
{1}{w}{u}: Cloudbank becomes a 2/2 white and blue Illusion creature with Flying until end of turn.
2 1336808908 on 12 May 2012 by Alex
3117 Conquered Treeline Land None 0 Land {t}: Add {1} to your mana pool.
When a creature you control deals damage to an opponent, you may sacrifice Conquered Treeline, search your library for a forest or a mountain card, and put it onto the battlefield.
1 1410892498 on 16 Sep 2014 by Jack V
3118 Court of Awakening Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{1}{g/w}, {t}: Untap target creature.
5 1404007678 on 29 Jun 2014 by Link
3119 Creeper Host Land Rare 0 Land You may cast Plants in your graveyard, as if they were in your hand.
At the beginning of your upkeep, sacrfice Creeper Host, search through your library for an Swamp or a Forest, put it onto the battlefield tapped, then shuffle your library.
1 1314963745 on 02 Sep 2011 by jmgariepy
3120 Crystal Gale Land Uncommon 0 Land {1}, {t}: Add {u}{u} to your mana pool.
{t}: Target permanent becomes blue until end of turn.
10 1395322079 on 20 Mar 2014 by Alex
3121 Crystalline Ashlars Land Uncommon 0 Land Crystalline Ashlars enters the battlefield tapped.
{t}: Add {w} to your mana pool.
Walls you control can block an additional creature.
0
3122 Curiosity Shop Land None 0 Land {t}: Add {1} to your mana pool.
{t}: Reveal the top three cards of your library, choose up to one artifact card from them, pay its converted mana cost and put it into your hand. Put the rest on the bottom of your library in any order.
2 1438852067 on 06 Aug 2015 by Jack V
3123 Dense Undergrowth Land Common 0 Terrain Creatures attacking you get -1/-0 and lose First Strike and Double Strike until end of turn. 6 1335764625 on 30 Apr 2012 by Camruth
3124 Deserted Desert Post Land Uncommon 0 Land Deserted Desert Post enters the battlefield tapped.

{t}: Add {c} to your mana pool.

{t}: Target creature you control gains hexproof and indestructible until end of turn. You gain a drought counter (Creatures you control get -1/-0. Spells you cast cost an additional {1}.)
1 1476462000 on 14 Oct 2016 by Sorrow
3125 Desolate Citadel Land None 0 Land {t}: Add {1} to your mana pool.
{1}{t}, Sacrifice Desolate Citadel: Add {r}{b} to your mana pool. If you spend this mana on a red or black creature spell it enters the battlefield with a +1/+1 counter for each of those colours it is.
1 1476904872 on 19 Oct 2016 by Jack V
3126 Dormant Volcano (Explosive Eruption) Land Uncommon 0 Land
‑‑‑‑
Instant
{t}: Add {r} to your mana pool.

When an opponent is dealt 7 or more damage transform Dormant Volcano and cast it.
‑‑‑‑
Destroy target land.
2 1330059862 on 24 Feb 2012 by jmgariepy
3127 Drifting Isle Land Uncommon 0 Land Creature – Island Turtle 0 * (Drifting Isle isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {u} to your mana pool.")
Drifting Isle's Tougness is equal to half the number of Islands you control, rounded up.
2 1314930614 on 02 Sep 2011 by Darkheart
3128 Duegar Warpath Land Rare 0 Land Dwarves you control get +2/+0.
At the beginning of your upkeep, sacrfice Duegar Warpath, search through your library for an Mountain or a Plains, put it onto the battlefield tapped, then shufle your library.
1 1314963877 on 02 Sep 2011 by jmgariepy
3129 Dwarven Motherlode Land Rare 0 Enormous Land Dwarven Motherlode enters the battlefield with 4 gold counters on it.
{t}: Remove a gold counter from Dwarven Motherlode, Add {r}{r} to your mana pool.
Whenever a creature would deal damage to Dwarven Motherlode, instead remove a gold counter from it.
15 1332908855 on 28 Mar 2012 by jmgariepy
3130 Eden (Forsaken Race) Land Rare 0 Land
‑‑‑‑
Creature
2 2 {t}: Add one mana of any color to your mana pool.
Transform Eden if you spend mana casting a creature spell.
‑‑‑‑
Intimidate
2 1330059766 on 24 Feb 2012 by jmgariepy
3131 Eldrazi's Wake Land Uncommon 0 Land {t}: Add {1} to your mana pool.
If a land card would be put into an opponent's graveyard from anywhere, exile it instead.
1 1403794861 on 26 Jun 2014 by Link
3132 Elfhaime Land Common 0 Land {g}{t}:{g}{g}{g}. Use only mana produced from creatures to activate this ability. 1 1314874955 on 01 Sep 2011 by Alex
3133 Elvish Embassy Land None 0 Land Elvish Embassy enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{t}: Add one mana of any colour to your mana pool. Use this mana only to cast green spells.
1 1405964077 on 21 Jul 2014 by Jack V
3134 Emerald Snake Land Common 0 Familiar 3 (Familiar – Cast Emerald Snake instead of playing a land. It replaces any familiar you already control. Whenever Emerald Snake takes damage, you also lose that much life.)
{t}:Add {g} to your mana pool.
{t}:Target creature gets +1/-1 until end of turn.
5 1330549550 on 29 Feb 2012 by Vitenka
3135 Equatorial River (Equatorial Estuary) Land Rare 0 Land
‑‑‑‑
Land
{t}: Add {1} to your mana pool.
{t}: Flip Equatorial River
‑‑‑‑
{t}: Add {g} or {u} to your mana pool.
9 1329998471 on 23 Feb 2012 by Jack V
3136 Everhome, the Shifting Realm Land Mythic 0 Legendary Land Protection from spells
Whenever you cast a spell, add to your mana pool one mana of any of that spell's colors. You lose 1 life.
4 1326600846 on 15 Jan 2012 by Link
3137 Fen of Lies Land Uncommon 0 Land {1}, {t}: Add {b}{b} to your mana pool.
{t}: Change the name of target permanent to the name of your choice.
6 1336035053 on 03 May 2012 by Vitenka
3138 Fertile Ashfield Land None 0 Land Fertile Ashfield enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{4}{r}{w}: Until end of turn, Raging Ravine becomes a 3/3 red and white Elemental creature with "Whenever this creature attacks, put a 2/2 red-white elemental token onto the battlefield." It's still a land.
2 1444331339 on 08 Oct 2015 by Sorrow
3139 Fire Villain's Lair Land Uncommon 0 Land – Lair {t}: Add {1} to your mana pool.
{1}{r}, {t}: Target red creature or Villain creature gains first strike until end of turn.
{t}: Target red Villain creature gains first strike until end of turn.
1 1439395561 on 12 Aug 2015 by Alex
3140 Fireball Island Land Rare 0 Land Fireball Island enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
{2}{u}{r}: Put a 2/2 red and blue Elemental token creature on the battlefield with haste, flying and trample until end of turn. It cannot block. Exile that token at end of turn.
1 1444711389 on 13 Oct 2015 by jmgariepy
3141 Firey Canyon Land None 0 Land Firey Canyon enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{r}, discard Firey Canyon: target creature gains haste until end of turn.
1 1410167550 on 08 Sep 2014 by Jack V
3142 Flourishing Thicket Land None 0 Land Flourishing Thicket enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{g}, discard Flourishing Thicket: add one mana of any colour to your mana pool.
3 1410167618 on 08 Sep 2014 by Jack V
3143 Fool's Paradise Land Rare 0 Land {t}: Add 2 mana of any one colour to your mana pool. Each opponent may draw up to two cards. 7 1343753159 on 31 Jul 2012 by Alex
3144 Forbidden Belfry Land Rare 0 Land Pay 1 life, {t}: Add {w} or {b} to your mana pool.
{2}{w}{b}: Forbidden Belfry becomes a 4/4 white and black Vampire creature with flying and lifelink until end of turn. It's still a land.
3 1444711811 on 13 Oct 2015 by jmgariepy
3145 Forest Seedling Land Uncommon 0 Land Creature – Forest Treefolk 0 1 (Forest Seedling isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {g} to your mana pool.")
{g}, {t}: Put a +1/+1 counter on Forest Seedling.
3 1314864616 on 01 Sep 2011 by Darkheart
3146 Foriys Land Mythic 0 Legendary Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {r}{r}, {r}{w}, or {w}{w} to your mana pool.
Creatures you control can block an additional creature.
3 1381552365 on 12 Oct 2013 by movezig5
3147 Fortifications Land Common 1{w} Terrain Creatures blocking in Fortifications may block an additional creature. (Only one of the attackers needs to be attacking in Fortifications.) 2 1376399111 on 13 Aug 2013 by Alex
3148 France Land Rare 0 Legendary Land {t}: Add one mana of any color to your mana pool.
Capitulates (Whenever any number of creatures attack you or a planeswalker you control, untap France. The attacking player then gains control of it).
1 1361080236 on 17 Feb 2013 by jmgariepy
3149 Frozen Wasteland Land Rare 0 Land {t}: Add {1} to your mana pool.
{2}, {t}: Target tapped creature doesn't untap during its controller's next untap step.
4 1411987498 on 29 Sep 2014 by Alex
3150 General's Outpost Land Uncommon 0 Land – Plains ({t}: Add {w} to your mana pool.)
General's Outpost enters the battlefield tapped.
Whenever a Mountain or a Swamp enters the battlefield under an opponent's control, you may pay {1}. If you do, put a 1/1 white Soldier creature token onto the battlefield.
2 1409246819 on 28 Aug 2014 by Link
3151 Grave Font Land Mythic 0 Land Exile two cards from your graveyard, {t}: Add {2} to your mana pool. 5 1321938615 on 22 Nov 2011 by jmgariepy
3152 Graveyard of Unrest Land Rare 0 Land {t}: Add {1} to your mana pool.
{4}{b}, {t}: When target creature dies this turn, return it to the battlefield under your control.
2 1409319796 on 29 Aug 2014 by Alex
3153 Ground Zero Land None 0 Land Ground Zero enters the battlefield tapped.
When Ground Zero enters the battlefield, you may pay {3}{w}{b}. If you do, destroy all creatures. They can't be regenerated.
{t}: Add {w} or {b} to your mana pool. You lose 1 life.
6 1360909232 on 15 Feb 2013 by ttt3142
3154 Grove of Emeralds Land Rare 0 Land {t}: Add {1} to your mana pool.

Whenever a green artifact enters the battlefield you may untap Grove of Emeralds. Until end of turn Grove of Emeralds adds {g} to your mana pool instead.
3 1344576435 on 10 Aug 2012 by Sorrow
3155 Grove of Might Land None 0 {t}: Add {1} to your mana pool.
{2}{g}, {t}: All creatures get +1/+1 until end of turn.
1 1409319795 on 29 Aug 2014 by Alex
3156 Haunted Mansion Land Rare 0 Land {t}: Add {r}, {w}, or {u} to your mana pool. If you control no Spirits, spend this mana only to cast Spirit spells.
{r}{w}{u}: Haunted Mansion becomes a 2/2 colorless Spirit creature with vigilance and intimidate until end of turn. It's still a land.
5 1426456100 on 15 Mar 2015 by Link
3157 Heart of the Soil Land Uncommon 0 Land Heart of the Soil enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}: Target Incarnation gains first strike until end of turn.
{1}{w}: Heart of the Soil becomes a 2/2 white Incarnation creature until end of turn. Its still a land.
3 1409285193 on 29 Aug 2014 by Link
3158 Hedron Nexus Land Rare 0 Legendary Land {t}: Add {1} to your mana pool.
Activated abilities of lands cost {1} more to activate unless they're mana abilities.
5 1410969136 on 17 Sep 2014 by Link
3159 Helheim Land Mythic 0 Legendary Land Helheim enters the battlefield tapped.

T: Add {b} to your mana pool.

{t}, sacrifice Helheim: Exile all creatures from all graveyards. Put a 2/2 black zombie token onto the battlefield for each creature exiled this way. Use this ability only if 10 or more creatures are attacking.
1 1377920344 on 31 Aug 2013 by Sorrow
3160 Heron's Lake Land None 0 Land Heron's Lake enters the battlefield tapped.
{t}: Add {1} to your mana pool.
When Heron's Lake enters the battlefield, put a 1/1 blue fish creature token onto the battlefield tapped.
3 1447846990 on 18 Nov 2015 by Jack V
3161 Hidden Paradise Land None 0 Land {t}: Add one mana of any color to your mana pool.

Exile Hidden Paradise if an opponent casts a creature spell.
2 1413420431 on 16 Oct 2014 by Sorrow
3162 Hill Gullies Land Rare 0 Creature Land – Dwarf 0 1 (Hill Gullies isn't a spell, and is affected by summoning sickness.)
If Hill Gullies is a creature and would be destroyed, it stops being being a creature instead. It is still a land.
{t}: Add {r} or {w} to your mana pool.
2 1444793157 on 14 Oct 2015 by jmgariepy
3163 Hollowed Out Run Land Rare 0 Land {t}: Add {1} to your mana pool.
{4}{g}: Put a 1/1 green Rabbit creature token into play with "{2}{g}, Tap two untapped rabbits you control: Put a 1/1 green Rabbit creature token into play with this ability."
1 1344666880 on 11 Aug 2012 by jmgariepy
3164 Hurloon Depths Land Rare 0 Land Non-Minotaur creatures can't block unless their controller pays {2} for each attacking creature.
At the beginning of your upkeep, sacrfice Hurloon Depths, search through your library for an Island or a Mountain, put it onto the battlefield tapped, then shuffle your library.
1 1314963792 on 02 Sep 2011 by jmgariepy
3165 Implicit Maze Land Mythic 0 Legendary Land {1}, {t}: Add two mana of different colors. Spend this mana only to pay colored mana costs. 5 1361491141 on 21 Feb 2013 by dude1818
3166 Infested Crypt Land Uncommon 0 Land {1}, {t}: Add {u}{b} to your mana pool.
Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.
3 1336035157 on 03 May 2012 by Vitenka
3167 Infested Palisade Land Rare 0 Land Infested Palisade enters the battlefield tapped.
{t}: Add {w} or {b} to your mana pool.
{1}{w}{b}: Infested Palisade becomes a 0/5 white Wall creature with defender until end of turn. It's still a land. Whenever Infested Palisade blocks this turn, put a 1/1 black Rat creature token with deathtouch onto the battlefield.
1 1444360488 on 09 Oct 2015 by Link
3168 Innistrad, Cloaked in Darkness (Innistrad, Avacyn's Realm) Land Rare 0 Legendary Land
‑‑‑‑
Legendary Land
{t}, Put the top card of your library into your graveyard: Add {b} to your mana pool. Then if your graveyard has 20 or more cards in it, untap and transform Innistrad, Cloaked in Darkness.
‑‑‑‑
{t}: Add {w}{w} to your mana pool.
{t}: Add one mana of any colour to your mana pool.
4 1424257761 on 18 Feb 2015 by Alex
3169 Irradiated Catacombs Land Rare 0 Land {t}: Add to your mana pool one mana of any color, as long as a card in your graveyard is the same color.
{4}{b}{g}: Irradiated Catacombs becomes a copy of target creature in your graveyard until end of turn. It is still a land.
3 1444875612 on 15 Oct 2015 by jmgariepy
3170 Island of Misfit Toys Land Mythic 0 Basic Land – Island Island of Misfit Toys enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}, {t}: Reveal the top card of your library. If that card has a rating of 2.0 or less on Gatherer, draw a card.
3 1356409362 on 25 Dec 2012 by jmgariepy
3171 Jund Land None 0 Legendary Land {t}: Add {1} to your mana pool.
{t}: Add {r}, {g} or {b} to your mana pool. Spend this mana only to cast dragon spells.
5 1424432013 on 20 Feb 2015 by Jack V
3172 Kjeldoran Warzone Land None 0 Land Kjeldoran Warzone enters the battlefield tapped and doesn't untap during your untap step.
{t}: Add {1} to your mana pool
{r/w}{r/w}: Untap Kjeldoran Warzone.
{r/w}{r/w}{r/w}{r/w}: Kjeldoran Warzone becomes a 4/1 red and white Soldier creature with first strike until end of turn. It's still a land.

5 1444608212 on 12 Oct 2015 by Jebediah
3173 Krasis Watering Hole Land Rare 0 Land When Krasis Watering Hole enters the battlefield, put three +1/+1 counters on it.
{t}: Add {1} to your mana pool.
Remove a +1/+1 counter from Krasis Watering Hole, {t}: Add {u} or {g} to your mana pool.
{2}{u}{g}: Krasis Watering Hole becomes a 2/2 blue and green Beast creature with trample until end of turn.
1 1445138737 on 18 Oct 2015 by jmgariepy
3174 Lae, Nexus of Trade Land Mythic 0 Legendary Land Cards in your hand have cycling {2}. ({2}, Discard a card: Draw a card.)
Whenever you cycle a card, add one mana of any color to your mana pool.
1 1457643573 on 10 Mar 2016 by Link
3175 Land of Denial Land Mythic 0 Legendary Land Land of Denial enters the battlefield tapped unless you pay 3 life.
{t}, Pay 2 life: Add {c}{c}.
{x}{x}, {t}, Pay X life: Destroy target nonland permanent with mana value X. Land of Denial doesn’t untap during your next untap step.
6 1321817224 on 20 Nov 2011 by dude1818
3176 Land of the Sphinx Land Common 0 Basic Land – Sphinx {t}: Discard a card
{t}: {c}
1 1498839438 on 30 Jun 2017 by Vitenka
3177 Landfall Valley Land Uncommon 0 Land Flash
{t}: Add {1} to your mana pool.
9 1365131560 on 05 Apr 2013 by jmgariepy
3178 Lavabubble Mountains Land None 0 Land {t}: Add {1} to your mana pool.
{1},{t}: Add {r} to your mana pool. If you spend this mana on a spell which deals damage to a single target, it deals that much damage plus one instead.
1 1405881971 on 20 Jul 2014 by Jack V
3179 Living Dunes Land None 0 Land Living Dunes EBT tapped.
{t}: Add {r} or {w} to your mana pool.
{4}{w}{r}: Put three +1/+1 counters on Living Dunes. It becomes a 0/0 red and white elemental creature with first strike.
1 1445123300 on 17 Oct 2015 by Jack V
3180 Living River Land None 0 Land – Island Living River enters the battlefield tapped.
When Living River deals damage to an opponent, draw two cards.
{4}{u}{u}: Living River becomes a 2/2 blue elemental creature until end of turn.
4 1410256363 on 09 Sep 2014 by Jack V
3181 London Land None 0 Land {t}: Add one mana of any type that a basic land you control could produce to your mana pool.
{t}: Target land you control becomes a copy of London.
3 1360852060 on 14 Feb 2013 by Jack V
3182 Looming Spires #2 Land None 0 Land Looming Spires #2 enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{b}{r}, {t}: Put a +1/+1 counter on Looming Spires #2.
As long as Looming Spires #2 has five or more +1/+1 counters on it, it's a 0/0 elemental creature land.
1 1446219729 on 30 Oct 2015 by Jack V
3183 Looter's Cliffs Land None 0 Land Looter's Cliffs enters the battlefield tapped.
{t}: Add {r} or {u} to your mana pool.
{2}{r}{u}: Draw a card, then discard a card. Looter's Cliffs becomes a 1/1 human pirate creature until end of turn. It's still a land.
1 1444763869 on 13 Oct 2015 by Jack V
3184 Lorbenia, Cloud Sheltered City Land Rare 0 Legendary Land Lorbenia, Cloud Sheltered City enters the battlefield tapped.
{t}: Add {1} to your mana pool. If that mana is spent on a Human, it gains Shroud.
2 1405653632 on 18 Jul 2014 by Acilper
3185 Lore-Riddled Cliffs Land None 0 Land Lore-Riddled Cliffs enters the battlefield tapped.
{t}: Add {u} to your mana pool.
Sphinxes you control get +0/+1.
1 1410669793 on 14 Sep 2014 by Link
3186 Lungs of the Canopy Land Uncommon 0 Land Lungs of the Canopy enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}: Target Incarnation gains hexproof until end of turn.
{4}{g}: Lungs of the Canopy becomes a 4/6 green Incarnation creature until end of turn. Its still a land.
0
3187 Marsh Phantasms Land None 0 Land {t}: Add {u} or {b} to your mana pool.
Whenever Marsh Phantasms becomes the target of a spell or ability, sacrifice it and lose 1 life.
{1}{u}{b}: Marsh Phantasms becomes a 1/1 blue and black illusion creature with flying until end of turn. It's still a land.
1 1444770818 on 13 Oct 2015 by Jack V
3188 Mer's Beach Land None 0 Land {t}: Add {w} or {u} to your mana pool. Use this mana only to cast creature spells.
{1}{w}{u}: Mer's Beach becomes a 2/2 white and blue elemental merfolk creature until end of turn. It gains "{2}: Return Mer's Beach to your hand" until end of turn.
1 1448019866 on 20 Nov 2015 by Jack V
3189 Mind of the Spray Land Uncommon 0 Land Mind of the Spray enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}: Target Incarnation gains flying until end of turn..
{u}: Mind of the Spray becomes a 1/1 blue Incarnation creature until end of turn. Its still a land.
0
3190 Mirage Land None 0 Land Whenever a creature attacks you, return Mirage to your hand.
{t}: Add one mana of any colour.
1 1559902116 on 07 Jun 2019 by Jack V
3191 Mirrodin Land None 0 Legendary Land Lands you control have "{t}: Add {1} to your mana pool." 2 1424386361 on 19 Feb 2015 by Jack V
3192 Mirror Grotto Land Mythic 0 Land – Grotto Lands you control enter the battlefield as a copy of Mirror Grotto and tapped.
{t}: Add X colorless mana to your mana pool, where X is the number of Grotto lands you control.
16 1321962032 on 22 Nov 2011 by cmeister2
3193 Moons of Seketh Land None 0 Resource Moons of Seketh comes under your control engaged.
When Moons of Seketh comes under your control sacrifice it unless you obsolete two resource cards from your hand.
{t}: Add {r}{r}{r} to your psi cache.
2 1406801351 on 31 Jul 2014 by Jack V
3194 Mystical Island (Atlas Turtle) Land Rare 0 Land
‑‑‑‑
Legendary Creature – Giant Turtle
5 10 Mystical Island enters the battlefield tapped.
{t}: Add {u} to your mana pool.
At the beginning of your upkeep, you may pay {4}{u}{u}{u} to transform Mystical Island.
‑‑‑‑
Islandwalk, trample, hexproof
Transform Atlas Turtle: Tap each creature without flying target opponent controls. They don't untap during that player's next untap step.
5 1330406739 on 28 Feb 2012 by Link
3195 Narrow Clearings Land None 0 Land – Terrain Narrow Clearings enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Terrain – when a player attacks you with one or more creatures with flying, they choose one of them to lose flying until end of turn.
3 1410714413 on 14 Sep 2014 by Jack V
3196 Nightmare Realm Land Uncommon 0 Land Nightmare Realm enters the battlefield tapped.
{t}: Add {b} to your mana pool.
If a Horror you own would die, instead put it onto the bottom of your library.
1 1410669926 on 14 Sep 2014 by Link
3197 Observer's Outpost Land Uncommon 0 Land – Island ({t}: Add {u} to your mana pool.)
Observer's Outpost enters the battlefield tapped.
Whenever a Mountain or a Forest enters the battlefield under an opponent's control, you may pay {1}. If you do, look at the top two cards of that player's library and put them back in any order.
1 1409246821 on 28 Aug 2014 by Link
3198 Open Graveyard Land Rare 0 Land {t}: Add {b} to your mana pool.

Sacrifice Open Graveyard, Exile two creature cards from any graveyard: Put two 2/2 black zombie creature tokens into play under your control.
2 1314929220 on 02 Sep 2011 by Darkheart
3199 Otter's Stream Land Rare 0 Land Discard a creature from your hand-{t}: Add {g}{u} to your mana pool. 1 1331270218 on 09 Mar 2012 by jmgariepy
3200 Outcasts Treefort Land None 0 Land {t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell sharing no subtypes with creatures you control.
1 1498989842 on 02 Jul 2017 by Jack V
3201 Perilous Zendikar Land None 0 Legendary Land {t}: Add {1} to your mana pool.
{1}{r}, {t}: Look at the top five cards of your library. You may cast an instant from among them targeting a creature attacking you or a planeswalker you control. Put the rest on the bottom of your library in any order.
1 1424261375 on 18 Feb 2015 by Jack V
3202 Phoenix Falls Land None 0 Land Phoenix Falls enters the battlefield tapped.
{t}: Add {r} or {u} to your mana pool.
{3}{r}: Phoenix Falls becomes a 3/3 red phoenix creature with flying until end of turn.
{3}{u}: If Phoenix Falls would die this turn, return it to your hand instead.
1 1459950544 on 06 Apr 2016 by Jack V
3203 Planar Bug Land Uncommon 2{1}P Creature 0 2 Haste.
{t}: Put a loyalty counter on target permanent, or remove one from it.
1 1319130587 on 20 Oct 2011 by Alex
3204 Planar Chauvinist Land Common 3{2}P Creature – Human 2 1 When Planar Chauvinist comes into play, you may have it deal 2 damage to target player. 1 1319130633 on 20 Oct 2011 by Alex
3205 Plasma Fields Land Rare 0 Land {t}: You may flip a coin. If you win, add one mana of any colour to your mana pool. Else, add {1} to your mana pool. 2 1374440713 on 21 Jul 2013 by Jack V
3206 Port City Land None 0 Resource {t}: Add {1} to your psi cache.
{t}: Add one psi of any alignment to your psi cache. Use this psi only to teleport units with orbital.
4 1406751952 on 30 Jul 2014 by Jack V
3207 Procrustean Chop Land Uncommon 3{2}P Sorcery Exile target permanent with converted mana cost 3 or greater. 1 1319116405 on 20 Oct 2011 by Alex
3208 Pumice Fields Land Uncommon 0 Land {1}, {t}: Add {2} to your mana pool.
Whenever a land you control goes to the graveyard from the battlefield by a spell or ability an opponent controls, choose one--You may put a land from your hand onto the battlefield; or return a land from the graveyard to your hand.
3 1403426031 on 22 Jun 2014 by jmgariepy
3209 Purity Promenade Land Rare 3{1}{w}{w} Terrain One creature attacking you in Purity Promenade can be blocked as though it had no abilities. 1 1376406190 on 13 Aug 2013 by Alex
3210 Putrid Pits Land None 0 Land Putrid Pits enters the battlefield tapped and doesn't untap during your untap step.
{t}: Add {1} to your mana pool.
{b/g}{b/g} Untap Putrid Pits.
{b/g}{b/g}{b/g}{b/g}: Putrid Pits becomes a 4/4 black and green Troll Zombie creature with deathtouch until end of turn. It's still a land.
5 1444608932 on 12 Oct 2015 by Jebediah
3211 Rabiah the Infinite Land Mythic 0 Legendary Land – Refraction {2}, {t}: Put a token copy of Rabiah the Infinite on the battlefield, except it has no name and loses this ability.
Tap three untapped Refractions: Add three mana in any combination of colors to your mana pool.
3 1426664021 on 18 Mar 2015 by jmgariepy
3212 Rakdos Chapterhouse Land None 0 Land {t}: Add {r} or {b} to your mana pool. Spend this mana only on costs containing no generic mana. 2 1405892261 on 20 Jul 2014 by Jack V
3213 Realm's Edge Land Basic 0 Land {t}: Add {1} to your mana pool.
{w/2}, {t}: Add {w}{w} to your mana pool. ({w/2} can be paid with any two mana or {w}.)
3 1383702694 on 06 Nov 2013 by jmgariepy
3214 Resonant Canyon Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Until end of turn, Elemental spells and Spirit spells you cast cost one coloured mana less of your choice. (For example, if you cast a Spirit spell with mana cost {1}{g}{r}, it costs {1}{g} or {1}{r}.)
1 1315219950 on 05 Sep 2011 by Alex
3215 Sacred Fields (Divinity of the Fields) Land Rare 0 Land
‑‑‑‑
Legendary Creature – Spirit Avatar
5 5 Sacred Fields enters the battlefield tapped.
{t}: Add {w} to your mana pool.
At the beginning of your upkeep, you may pay {4}{w}{w}{w} to transform Sacred Fields.
‑‑‑‑
Flying, lifelink, vigilance
Transform Divinity of the Fields: Exile target creature.
0
3216 Sandcat Nest Land None 0 Land Sandcat Nest enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{2}{r}{w}, {t}: Sandcat Nest becomes a 2/2 red and white cat creature until end of turn and fights target attacking or blocking creature.
7 1444807579 on 14 Oct 2015 by Jack V
3217 Sandstone Village Land None 0 Land Sandstone Village enters the battlefield tapped unless you reveal a plains or a mountain from your hand.
{t}: Add {r} or {w} to your mana pool.
2 1476885110 on 19 Oct 2016 by Jack V
3218 School of Alertness Land Uncommon 0 Land {t}: Add {1} to your mana pool.
{u}, {t}: Untap target blue creature.
1 1409319793 on 29 Aug 2014 by Alex
3219 School of Fish Land Mythic 0 Legendary Tribal Land – Fish School of Fish enter the battlefield tapped.
{t}: Add {u} to your mana pool.
{4}{u}, {t}, Sacrifice School of Fish: Draw a card for each fish you control.
1 1354738443 on 05 Dec 2012 by Mr. Man
3220 Sewer Network Land None 0 Land {t}: Add 1 to your mana pool.
{t}: If a card was put into a graveyard from anywhere this turn, add {u} or {b} to your mana pool.
1 1442744533 on 20 Sep 2015 by Jack V
3221 Shadowmoor Land None 0 Legendary Land 0
3222 Shaman's Outpost Land Uncommon 0 Land – Forest ({t}: Add {g} to your mana pool.)
Shaman's Outpost enters the battlefield tapped.
Whenever an Island or a Swamp enters the battlefield under an opponent's control, you may pay {1}. If you do, put a +1/+1 counter on target creature.
5 1409246831 on 28 Aug 2014 by Link
3223 Shandalar, the Wandering Plane Land Mythic 0 Legendary Land – Plane {t}: Add one mana of any color to your mama pool.
At the beginning of your end step, choose an opponent at random. That player gains control of Shandalar.
4 1425613171 on 06 Mar 2015 by movezig5
3224 Shedding Marsh Land None 0 Land Shedding Marsh enters the battlefield tapped.
{t}: Add {g} or {b} to your mana pool.
{1}{b}{g}, exile five cards from your graveyard: Shedding Marsh becomes a 5/5 green and black elemental creature until end of turn. It's still a land.
2 1444580393 on 11 Oct 2015 by Jack V
3225 Sheltered City Land Uncommon 0 Land {t}: Add {c} to your mana pool.
{w}, {t}: Target creature gains indestructible until end of turn.
The city provides protection at the cost of coutinued maintenance.
1 1495597403 on 24 May 2017 by joekinguyr
3226 Shining Palace Land None 0 Land When Shining Palace enters the battlefield, gain 2 life.
{t}: Add {w} to your mana pool. You can't spend this mana to cast non-white spells.
7 1406020903 on 22 Jul 2014 by Jack V
3227 Shrine of Titania Land Rare 0 Land Counts as both a Forest and a Shrine and effected by spells that effect either. Tap to add {g} to your pool, or gain 1 life. 3 1450845241 on 23 Dec 2015 by jmgariepy
3228 Slough Land None 0 Land {t}: Add {1} to your mana pool.
If an opponent casts a spell targeting a land, it must target Slough if it can.
1 1360785009 on 13 Feb 2013 by Jack V
3229 Slumbering Tor Land Uncommon 0 Land Creature – Mountain Giant 4 4 (Slumbering Tor isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {r} to your mana pool.")
Slumbering Tor can't attack or block unless you pay {r}{r}{r}{r}.
2 1314929097 on 02 Sep 2011 by Darkheart
3230 Snake Pit Land Uncommon 0 Land {t}: Add {c} to your mana pool.
When Snake Pit enters the battlefield, you may pay {b}. If you do, put a 1/1 black Snake creature token with deathtouch onto the battlefield.
4 1456487952 on 26 Feb 2016 by Link
3231 Solid Thunderheads Land None 0 Land Solid Thunderheads enters the battlefield tapped.
{t}: Add {r} or {u} to your mana pool.
{2}{r}: Solid Thunderheads becomes a 3/1 red elemental creature until end of turn. It's still a land.
{2}{u}: Return Solid Thunderheads to its owner's hand.
2 1444593784 on 11 Oct 2015 by Jack V
3232 Spawning Grounds Land Mythic 0 Land {t}, Pay 1 life: Add {g} to your mana pool.
{3}{g}{g}, {t}, Sacrifice a land: Put five 1/1 green Saproling creature tokens onto the battlefield.
11 1321803491 on 20 Nov 2011 by Alex
3233 Spirit of the Land Land Mythic 0 Legendary Land {t}: Add {1} to your mana pool.
{t}, Sacrifice a creature: Counter target spell which targets you or a permanent you control.
3 1364987890 on 03 Apr 2013 by Jack V
3234 Starlit Abyss Land None 0 Land Starlit Abyss enters the battlefield tapped.
{t}: Add {b} or {w} to your mana pool.
Whenever you gain life, you may put a +1/+1 counter on Starlit Abyss. As long as it has a +1/+1 counter on, it's a 0/0 black and white elemental creature.
5 1445123762 on 17 Oct 2015 by Jack V
3235 Sulphurslick Pools Land None 0 Land Sulphurslick Pools enters the battlefield tapped.
{t}: Add {r} or {u} to your mana pool.
{4}{r}{u}: Sulphurslick Pools becomes a copy of target creature until end of turn. It's still a land.
2 1444580188 on 11 Oct 2015 by Jack V
3236 Sundrenched Valley Land None 0 Land Sundrenched Valley enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{w}, discard Sundrenched Valley: prevent the next three damage which would be dealt to you this turn.
7 1410167557 on 08 Sep 2014 by Jack V
3237 Sweep of the Overhang Land Uncommon 0 Land Sweep of the Overhang enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{1}{r}: Untap target Incarnation. It gains haste until end of turn.
{4}{r}: Sweep of the Overhang becomes a 5/4 red Incarnation creature until end of turn. Its still a land.
0
3238 Taralt, the Shielded City Land Rare 0 Legendary Land Whenever a permanent you control with a mana ability becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays {1}.
{t}: Add {c} to your mana pool.
1 1476934401 on 20 Oct 2016 by Link
3239 Tazri's Stronghold Land Rare 0 Legendary Land {t}: Add {c} to your mana pool.
Whenever a spell or ability an opponent controls destroys one or more lands you control or causes you to sacrifice one or more lands, take two extra turns after this one.
1 1464356251 on 27 May 2016 by Link
3240 Terramorphic Nexus Land Mythic 0 Land {t}, Sacrifice another land: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
{t}, Sacrifice Terramorphic Nexus: Put two artifact tokens named Lotus Petal onto the battlefield. They have "{t}, Sacrifice this artifact: Add one mana of any colour to your mana pool."
4 1378470325 on 06 Sep 2013 by Alex
3241 The Arbor Land None 0 Land {t}: Untap target land. 5 1498555235 on 27 Jun 2017 by Jack V
3242 The Sword in the Stone Land Rare 0 Legendary Land {t}: Add one mana of any color to your mana pool. Spend this mana only to cast legendary spells or activate abilities of legendary permanents.
As long as you control a legendary creature, The Sword in the Stone is an Equipment artifact with ˝Equipped creature gets +2/+0 and has first strike and vigilance" and "Equip {2}." It's still a land.
1 1372139907 on 25 Jun 2013 by Link
3243 Theros Land None 0 Legendary Enchantment Land {t}: Add {1} to your mana pool.
If your devotion to each color is two our more add {w}{u}{b}{r}{g} to your mana pool instead.
5 1424237792 on 18 Feb 2015 by Sorrow
3244 Tin's Tree™: Ark ET Land Rare 0 Legendary Land Tin's Tree enters the battlefield tapped.
{t}, Pay 1 life: Add {g} to your mana pool. If this mana is spent on an artifact creature spell, it gains indestructible.
1 1400168548 on 15 May 2014 by Alex
3245 Tree-Marked Graves Land None 0 Land Tree-Marked Graves enters the battlefield tapped
{t}: add {b} or {g} to your mana pool.
{2}{b}{g}: Tree-Marked Graves becomes a 2/4 black-green elemental with deathtouch and "whenever a creature dealt damage by Tree-Marked Graves you may return a land from your graveyard to the battlefield tapped." until end of turn
1 1444383924 on 09 Oct 2015 by Sorrow
3246 Treetop Reservoir Land Rare 0 Land Treetop Reservoir enters the battlefield tapped.
{t}: Add {g} or {u} to your mana pool.
{4}{g}: Treetop Reservoir becomes a 5/4 green Elemental creature until end of turn.
{2}{u}: Treetop Reservoir becomes a 2/2 blue elemental creature with flying until end of turn.
1 1444594798 on 11 Oct 2015 by Link
3247 Unfathomable Chasm Land None 0 Land Unfathomable Chasm enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{t}: Exile target Kraken, Leviathan, Octopus, or Serpent you control. Return it to the battlefield at the beginning of the next end step.
2 1431701584 on 15 May 2015 by Jack V
3248 Unholy Wastes (Darkness Incarnate) Land Rare 0 Land
‑‑‑‑
Legendary Creature – Demon Horror
13 3 Unholy Wastes enters the battlefield tapped.
{t}: Add {b} to your mana pool.
At the beginning of your upkeep, you may pay {4}{b}{b}{b} to transform Unholy Wastes.
‑‑‑‑
Intimidate, deathtouch, protection from white

Transform Darkness Incarnate: Put a -1/-1 counter on each creature target player controls.
0
3249 Unstable Fault (Sapling of Rejuvenation) Land Rare 0 Land
‑‑‑‑
Creature – Treefolk
0 1 {t}: Add {1} to your mana pool.
{g}, {t}, Transform Unstable Fault: Destroy target nonbasic land if its controller controls more lands than you.
‑‑‑‑
{t}: Add {g} to your mana pool.
3 1393869052 on 03 Mar 2014 by Link
3250 Vesuvan Outpost Land None 0 Land You may have Vesuvan Outpost enter the battlefield tapped as a copy of any noncreature permanent, except that it's still a land. If you do, return a land you control to its owner's hand. 4 1392589501 on 16 Feb 2014 by Jack V
3251 Vindicated Path #2 Land Rare 0 Land {t}: Add {1} to your mana pool.
{b}{w}: Put a 1/1 black and white Spirit creature token with flying onto the battlefield. Activate this ability only if you haven't cast any spells this game.
4 1396314124 on 01 Apr 2014 by Link
3252 Vindicated Path #3 Land Uncommon 0 Land Hexproof
{t}: Add {1} to your mana pool.
3 1396402253 on 02 Apr 2014 by jmgariepy
3253 Vindicated Path #4 Land Rare 0 Land {t}: Add {1} to your mana pool.

{4}, {t}: Remove target attacking creature and target blocking creature from combat and untap them. Vindicated Path #4 deals 1 to one of these creatures, and the other creature gets -1/-2 until end of turn.
2 1396409361 on 02 Apr 2014 by amuseum
3254 Volcanic Roost Land None 0 Land Volcanic Roost enters the battlefield tapped.
{t}: Add {r} to your mana pool.
Blocked Phoenix creatures you control get +1/+0.
3 1410670121 on 14 Sep 2014 by Link
3255 Waterfall of Light Land Uncommon 0 Land Waterfall of Light enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{3}{w}, Discard Waterfall of Light from your hand: Prevent all combat damage that would be dealt this turn.
2 1343970209 on 03 Aug 2012 by ttt3142
3256 Windy Chimney Land None 0 Land Windy Chimney enters the battlefield tapped.
{t}: Add {1} to your mana pool.
{u}, discard Windy Chimney: return target noncreature permanent you own to your hand.
1 1410167701 on 08 Sep 2014 by Jack V
3257 Woven Canopy Land Uncommon 0 Land Woven Canopy enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Elves you control have protection from creatures with flying.
1 1410669608 on 14 Sep 2014 by Link
3258 Zendikar Awakened Land None 0 Legendary Land {t}: Add {1} to your mana pool.
{x}: Target land you control becomes an X/X colorless Eldrazi creature until end of turn. It's still a land. Use this ability only when you could cast a sorcery.
5 1424300803 on 18 Feb 2015 by Jack V
3259 Zendikar's Core Land Mythic 0 Legendary Land {t}: Add {1} to your mana pool.
{w}{u}{b}{r}{g}: Zendikar's Core becomes a 6/6 Elemental creature with indestructible and protection from nonland permanents. It's still a land. At the beginning of the next end step, exile it. Return it to the battlefield under your control at the beginning of your upkeep.
1 1424137489 on 17 Feb 2015 by Link
3260 Can you escape my Hall of Mirrors? Scheme Rare 0 Scheme For each nonland permanent an opponent controls, choose an opponent at random. Then each player gains control of each permanent for which he or she was chosen. 3 1327468680 on 25 Jan 2012 by jmgariepy
3261 Divide and Conquer Scheme None 0 Ongoing Scheme – Persistent Any player may be attacked.
The next player to remove another from the game shares victory with you.
Cancel this scheme at the end of a turn you take damage in.
4 1327044533 on 20 Jan 2012 by Vitenka
3262 I Take Your Future For My Own Scheme Common 0 Ongoing Scheme Whenever a creature you control deals damage to an opponent, exile that many cards from the top of that player's library. You may play cards exiled this way.
When you play a card exiled with this scheme, abandon it.
3 1327445338 on 24 Jan 2012 by Link
3263 Look out behind you! Scheme None 0 Scheme When you put this scheme in motion, deal 3 damage to each of up to three target creatures or players. 7 1327447942 on 24 Jan 2012 by Jack V
3264 My Ambition Never Ends Scheme Common 0 Scheme When you set this scheme in motion, until your next turn, whenever an opponent loses life, you may draw a card. 2 1327552806 on 26 Jan 2012 by jmgariepy
3265 My, What Interesting Toys You Have Scheme None 0 Scheme Choose a player, then you gain control of each opponent during their next turn. The chosen player gains control of you during your next pre-combat main step. 3 1394667054 on 12 Mar 2014 by jmgariepy
3266 Power From The Aether Scheme Common 0 Scheme When you set this scheme in motion, add five mana in any combination of colours to your mana pool. 7 1327490532 on 25 Jan 2012 by Alex
3267 Shudder at my Vision of the Future Scheme Common 0 Ongoing Scheme (An ongoing scheme remains face up until it's abandoned.)
Play with the top card of your library revealed.
You may play the top card of your library.
At the beginning of the end step, if no player cast a spell this turn, abandon this scheme.
3 1394515551 on 11 Mar 2014 by Link
3268 Supreme Confidence Scheme None 0 Ongoing Scheme Creatures you control have protection from everything.
When you're dealt combat damage, abandon this scheme.
5 1327422422 on 24 Jan 2012 by Jack V
3269 Take you down with me Scheme Common 0 Scheme When you put this scheme in motion, you may pay any amount of life. Target opponent loses that much life. 2 1327417645 on 24 Jan 2012 by Jack V
3270 That Is The Sound Of Inevitability Scheme Rare 0 Ongoing Scheme When this scheme is set in motion, choose an opponent.
At the beginning of your upkeep, put a destiny counter on That Is The Sound Of Inevitability.
When That Is The Sound Of Inevitability has 5 destiny counters on it, chosen opponent loses the game. Abandon this scheme.
3 1327503308 on 25 Jan 2012 by Vitenka
3271 The World Shifts in My Favor Scheme None 0 Scheme When you set this scheme in motion, for each counter on each permanent you control, you may put another of those counters on that permanent. Then move any number of counters from among permanents your opponents control onto other permanents. 8 1394515193 on 11 Mar 2014 by Link
3272 They Were Right, you Know Scheme None 0 Each player returns all non-land permanents they own from play to their hand. Then each player except you discards three cards at random, and you choose and discard two cards. Then all players can put as many non-land permanents as they like into play, without paying their costs. 3 1394207289 on 07 Mar 2014 by Vitenka
3273 You Better Not Cry Scheme Common 0 Scheme When you this scheme is set in motion, you secretly choose 'Naughty' or 'Nice'.
At the end of your opponents' next turn, reveal your choice. If you chose 'Nice', this scheme deals 5 damage to each player who attacked you this turn. If you chose 'Naughty', this scheme deals 5 damage to each player who did not attack you this turn.
9 1356242728 on 23 Dec 2012 by jmgariepy
3274 Your Best Laid Plans go Awry Scheme Rare 0 Scheme When you set this scheme in motion, you may pay {x}. If you do, look at the top X cards of each player's library. Exile any number of those cards, then put the rest back in any order. 5 1397969233 on 20 Apr 2014 by Link
3275 Your Feeble Struggles Are For Naught Scheme None 0 Ongoing Scheme Whenever an opponent casts a spell, that player loses 3 life.
At the beginning of the end step, if four or more spells were cast this turn, abandon this scheme.
5 1327484347 on 25 Jan 2012 by GreenOpal
3276 Éminence Grise Scheme Common 0 Scheme When you put this scheme in motion, exchange life totals and/or libraries, permanents, hands, graveyards and exiled cards with target player. 4 1327450932 on 25 Jan 2012 by Link
3277 Chernobyl Plane None 0 Plane – Terra Lands have "{t}: Add {2} to your mana pool" in addition to their other abilities. 2 1338001685 on 26 May 2012 by ttt3142
3278 Day Plane Uncommon 0 Plane – Dienoct Whenever a player casts an instant spell from his or her hand, that player reveals the top card of his or her library. If it's an instant card, he or she casts it without paying its mana cost. 5 1341332869 on 03 Jul 2012 by Link
3279 Elyssian Gates Plane None 0 Plane – Illorica Whenever a nontoken creature dies, that creature's owner may search his or her library for an enchantment card and put it onto the battlefield. 7 1337652319 on 22 May 2012 by Link
3280 Helvault Plane None 0 Plane – Innistrad When you planeswalk to the Helvault and at the beginning of each upkeep, exile a legendary creature you control. 4 1337721637 on 22 May 2012 by dude1818
3281 Icatia Plane None 0 Plane – Dominaria Humans get +1/+1 and attacking creatures gain "0: The next 1 damage that would be dealt to this creature this turn is dealt to target attacking creature you control instead." 2 1338008504 on 26 May 2012 by jmgariepy
3282 Mogg Warrens Plane None 0 Plane – Rath At the beginning of your upkeep, put a spawn counter on Mogg Warrens, then put a 1/1 red Goblin creature token onto the battlefield for each spawn counter on Mogg Warrens. 4 1337694079 on 22 May 2012 by Alex
3283 New Mirrodin Plane None 0 Plane – Glornica At the beginning of your end step, choose an opponent. That player puts X 1/1 green and red Viashino Barbarian tokens into play, where X is equal to the number of untapped creatures you control. 2 1337745811 on 23 May 2012 by jmgariepy
3284 Ornithopter Factory Plane None 0 Plane – Dominaria Whenever you cast a spell, put a 0/2 Thopter artifact creature token with flying named Ornithopter onto the battlefield. 3 1338009737 on 26 May 2012 by dude1818
3285 River of Turbulence Plane None 0 Plane – Valkri Whenever an opponent casts a spell, you may copy that spell and choose new targets for the copy. 7 1337654565 on 22 May 2012 by dude1818
3286 The Great Machine Plane None 0 Plane – Mirrodin Whenever a nontoken artifact or creature enters or leaves the battlefield, you may put a 2/2 colorless Pincher creature token onto the battlefield. It deals 1 damage to target creature or player. 4 1338011398 on 26 May 2012 by dude1818
3287 The Hallowed Halls Plane None 0 Plane – Omniras When you planeswalk to The Hallowed Halls, each player chooses a color. Each player has protection from the color that he or she chose.
4 1337656850 on 22 May 2012 by ttt3142
3288 Viashino Smeltblaster Artifact Multicolour Uncommon 4{2}{u}{r} Artifact Creature – Viashino Warrior 3 3 Haste
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Viashino Smeltblaster enters the battlefield, it deals damage to target opponent equal to the number of artifacts it devoured.
5 1381971861 on 17 Oct 2013 by jmgariepy
3289 Emmara Tandris token Hybrid whitegreen Rare 0 Champion – Emmara (You may begin the game with one champion on the battlefield.)
Creature tokens you control get +1/+1.
Intervene – As long as you control four or more creature tokens, Emmara is a 3/3 Human Shaman creature. She's still a champion.
9 1405636616 on 17 Jul 2014 by Alex
3290 Mirko Vosk token Hybrid blueblack Rare 0 Champion – Mirko (You may begin the game with one champion on the battlefield.)
At the beginning of each player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.
Intervene – As long as a graveyard has twelve or more cards in it, Mirko is a 3/2 Vampire Rogue creature with flying. He's still a champion.
1 1405636937 on 17 Jul 2014 by Alex
3291 Weapon token Artifact Token 0 Artifact – Equipment Equipped creature gets +1/+1.
Equip {1}
1 1456220309 on 23 Feb 2016 by Alex
3292 Jellyfish token Blue Token 0 2 2 0
3293 Gideon's Ego token Hybrid whiteblack Token 0 Legendary Creature – Avatar 6 6 Defender 0
3294 Eye token Black Token 0 Token Creature – Eye 3 3 Deathtouch
Non-Eye creatures cannot attack.
4 1455771992 on 18 Feb 2016 by Adak
3295 Challenge # 145 token Multicolour None 0 Challenge Design a spell that utilizes off of one the previously designed tokens, then design at least one token. 40 1455771362 on 18 Feb 2016 by jmgariepy
3296 Ooze token Green None 0 Creature – Ooze * * 1 1455795937 on 18 Feb 2016 by Jack V
3297 Elemental token Red None 0 Creature – Elemental 4 1 2 1455806079 on 18 Feb 2016 by Jack V
3298 Spirit token White None 0 Creature – Spirit 0 0 Flying 1 1455807924 on 18 Feb 2016 by Alex
3299 Wound token Black None 0 Enchantment – Wound At the beginning of your end step, you lose 1 life. 1 1455849576 on 19 Feb 2016 by Link
3300 Ire token Colourless None 0 Enchantment – Aura Enchant creature
Enchanted creature gets +1/-1.
1 1455857334 on 19 Feb 2016 by jmgariepy
3301 Rat Ninja token Colourless None 0 Creature – Rat Ninja 2 1 1 1455857322 on 19 Feb 2016 by jmgariepy
3302 Ember token Red None 0 Enchantment – Ember {r}, Sacrifice Ember: Ember deals 1 damage to target creature or player. 1 1455884226 on 19 Feb 2016 by Jack V
3303 Wellspring token Artifact Common 0 Token Artifact When Wellspring leaves the battlefield, you gain 1 life and draw a card. 1 1455991346 on 20 Feb 2016 by Jebediah
3304 Human (Demon) token White Token 0 Creature – Human
‑‑‑‑
Creature – Demon
1
‑‑‑‑
3
1
‑‑‑‑
3
1 1456220633 on 23 Feb 2016 by Alex
3305 Dragon token Red None 0 Creature – Dragon 5 5 Flying 1 1456226175 on 23 Feb 2016 by Jack V
3306 Cave token Land Token 0 Token Land – Cave {t}: Add {c} to your mana pool. 1 1456234856 on 23 Feb 2016 by Link
3307 Wall token Artifact Token 0 Token Artifact Creature – Wall 0 3 Defender 1 1456234527 on 23 Feb 2016 by Link
3308 Frog Ninja token Hybrid greenblue Token 0 Token Creature – Frog Ninja 1 1 Hexproof 2 1456234658 on 23 Feb 2016 by Link
3309 Wolf token Green None 0 Creature – Wolf 2 2 1 1456254669 on 23 Feb 2016 by Jack V
3310 Goblin token Red None 0 Creature – Goblin 1 1 Menace 2 1456258278 on 23 Feb 2016 by Jack V
3311 Elemental token Blue None 0 Creature – Elemental 1 1 Elemental can't be blocked. 3 1456272022 on 24 Feb 2016 by Jack V
3312 Tombstone token Artifact Token 0 Token Artifact – Tombstone When this permanent leaves the battlefield, return target creature card from your graveyard to your hand. 0
3313 Squirrel token Colourless Token 0 Creature – Squirrel 6 6 1 1456286502 on 24 Feb 2016 by jmgariepy
3314 Demon token Black None 0 Creature – Demon 4 4 Other creatures get -1/-1. 1 1456339473 on 24 Feb 2016 by Jack V
3315 Demon Advisor token Black Token 0 Token Creature – Demon Advisor 2 4 Defender 1 1456709225 on 29 Feb 2016 by Alex
3316 Snake token Black None 0 Creature – Snake 1 1 Deathtouch 1 1456339422 on 24 Feb 2016 by Jack V
3317 Cloud token Blue None 0 Creature – Cloud 0 1 Flying 1 1456359291 on 25 Feb 2016 by Jack V
3318 Shapeshifter token Blue Token 0 Token Creature – Shapeshifter 0 0 You may have this enter the battlefield as a copy of any creature on the battlefield. 1 1456488261 on 26 Feb 2016 by Link
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