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CardName: Beyond Immanence Cost: 3WUBRG Type: Enchantment Pow/Tgh: / Rules Text: When Beyond Immanence enters the battlefield, skip your next three turns. At the beginning of your upkeep, win the game. Flavour Text: Set/Rarity: Multiverse Design Challenge Mythic

Beyond Immanence
{3}{w}{u}{b}{r}{g}
 
 M 
Enchantment
When Beyond Immanence enters the battlefield, skip your next three turns.
At the beginning of your upkeep, win the game.
Created on 01 Dec 2012 by jmgariepy

History: [-]

2012-12-01 05:56:58: jmgariepy created the card Beyond Immanence

For Challenge # 060. Clearly, you should play this card with Topsy Turvy. ;)

I really wasn't sure how far up the converted mana cost I should go. I did think of making this {w/2}{w/2}{u/2}{u/2}{b/2}{b/2}{r/2}{r/2}{g/2}{g/2}, but I figured you'd just rather play Progenitus] at that rate... I really didn't want to compare these two cards directly....

More directly Fist of the Suns? Especially the use of wubrgle. Very reminiscent of the master plans mtg variant too. (ooh, I should play that again, thanks for reminding me)

Yeah, that's interesting.

I'm wondering what else to pair it with. Chronomantic Escape might be useful. As might Slaughter Pact and Pact of Negation.

­Island Sanctuary is the old classic; Ghostly Prison will help too.

In case of direct burn - how about the good old Circle of Protection: Red? You'll need some way to draw mana during your off turn. Oh; crap. The Unwinding Clock combos potentially let you ignore the downside of this. Though if you've pulled off one of those combos, you can probably win with Scryb Sprites anyway ;)

The cost makes it very reminiscent of Coalition Victory. Yeah, Chronomantic Escape and Solitary Confinement are very good with this.

It's also pretty strong the turn after a Wrath / Final Judgment / Terminus. But basically, the cost is high enough that either the opponent has to have a reasonable chance of making a strong threat next turn, or you must be cheating it into play in which case you're in a format where the opponent can be cheating things into play too. So, weirdly, it seems plausible to me. It's certainly got that mythic "wow" factor.

Heh, this is also great with a handful of Pact of Negation, Slaughter Pact, Intervention Pact etc.

True. I wasn't thinking of the pacts when I made this, but they're probably fine, since their all just one-for-one cards. Plus, interactions like this are pretty hilarious:

Player One, extra turn one: Cast Super Huge creature?
Player Two: Pact of Negation.
Player One, extra turn two: Cast a different super huge creature?
Player Two: Um. Okay. Pact of Negation.
Player One, extra turn three: Naturalize Beyond Immanence?
Player Two: Oh. That's bad...

Although, if you've played this, it might very well be possible to just pay for the Pacts (and in effect grant them an Extra Turn 4...)

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