CardName: Sleepytime Giant Cost: W Type: Creature - Giant Pow/Tgh: 3/3 Rules Text: Sleepytime Giant enters the battlefield with three sleep counters on it. At the beginning of your upkeep, remove a sleep counter from Sleepytime Giant. Sleepytime Giant can't attack or block as long as there is a sleep counter on it. Flavour Text: Set/Rarity: Multiverse Design Challenge Common |
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Challenge # 096. Part of the problem with Giants, as far as tribes go, is they normally want to cost 4 or more, meaning you can't really pour Giants on the board until the game is half over. That's no fun when playing tribal, though, so I made a one cost giant, while trying not to really nerf it, or make the drawback revolting. Sleepytime Giant will be great on round 1, and not very great on round 7. If you're playing Giants the right way, though, you've got other things to cast on round 7 anyway.
Reminds me of Slumbering Dragon. This is a lot more suitable for common though.
I have observed the problem you mention in the past. I think I considered it an unavoidable consequence of the flavour, though... I hadn't thought of trying to make a one-drop Giant!
This is pretty cool.