Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text)

CardName: Narrow Clearings Cost: Type: Land - Terrain Pow/Tgh: / Rules Text: Narrow Clearings enters the battlefield tapped. {T}: Add {G} to your mana pool. Terrain - when a player attacks you with one or more creatures with flying, they choose one of them to lose flying until end of turn. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Narrow Clearings
 
Land – Terrain
Narrow Clearings enters the battlefield tapped.
{t}: Add {g} to your mana pool.
Terrain – when a player attacks you with one or more creatures with flying, they choose one of them to lose flying until end of turn.
Created on 14 Sep 2014 by Jack V

History: [-]

2014-09-14 17:06:53: Jack V created and commented on the card Narrow Clearings

See Challenge # 110.

I tried for ages to think of lands with a static ability, as mentioned in the challenge. It's hard to think of something which is relevant, and yet not too strong to appear on a land without an additional cost, and not too easy to forget is still active.

I remembered trying to make terrains as a subtype of lands, and finding the problem of having an effect that didn't make the land "not a land", and wondered if I could tackle to straight on, by finding an effect which is relevant, and yet is small enough it doesn't feel like it's the whole point of the card and is balanced on an ETBT land.

This came out of terrains with the rule of "you may attack through terrains/you must attack through at least one terrain", where the net effect is having effects which are partly under the attacker's control.

I'm not sure if this fits but it might. Crucially, no deck needs a specific answer to it, they can always answer it by playing more creatures.

Hmm. Not bad. Free reach against the opponent's least important flier. That's pretty good, because a lot of the time when there's a ground stall, one player can be pecking in the air with a couple of smallish fliers. This means whenever they do that they still lose one of them.

I mean, it's not broken or anything, because a single Spidersilk Net would do the same rather better. But it's still a nice effect to get on a land. Of course, you're paying mana-but-not-a-card for it (where Spidersilk Net charges you a card but not mana). Pretty strong, but probably not problematically so, since it's a fairly conditional situation where it'll be relevant.

Interesting. Goes a rather different, but very workable, direction with Terrains.

Add your comments:


(formatting help)
Enter mana symbols like this: {2}{U}{U/R}{PR}, {T} becomes {2}{u}{u/r}{pr}, {t}
You can use Markdown such as _italic_, **bold**, ## headings ##
Link to [[[Official Magic card]]] or (((Card in Multiverse)))
Include [[image of official card]] or ((image or mockup of card in Multiverse))
Make hyperlinks like this: [text to show](destination url)
How much damage does this card deal? Shock
(Signed-in users don't get captchas and can edit their comments)